Gaming Forums => Nintendo Gaming => Topic started by: Kairon on July 11, 2007, 10:14:09 PM
Title: All the unique game ideas for the Wii Balance Board
Post by: Kairon on July 11, 2007, 10:14:09 PM
Let's start a thread to collect all the specific game ideas and concepts that would fit this new peripheral!
For example...
A Sumo Wrestling game. You stand on the board and have to stay balanced while pumping the wiimote and nunchuck forward, sideways, or pulling them back in an attempt to push your on-screen opponent off balance! If your own balance on the wiiboard is too off-kilter, your on-screen avatar will end up falling instead! Also, an online mode for head-to-head Sumo bouts between players.
Or...
A Psychic game where you can read the memories of "objects" by placing a hand on the board. You'd splay out your fingers, and play a minigame with pressing down each different section of your hand/palm as necessary by on-screen prompts. Do this correctly, and the game object you're supposedly touching will trigger a cut scene of memories you've unlocked!
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Mashiro on July 11, 2007, 10:18:52 PM
I love the Sumo idea.
When my brain is more awake I'll get back to you with my own ideas =)
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: King of Twitch on July 11, 2007, 10:45:24 PM
Roller blading (jet grind radio?) Sim Reggie- use the board to smash things realistic jump control for the next real mario platformer twister masseuse training-learn to massage in minutes a day! (or acupuncture!)
edit i suppose the pressure thingy could double as a sobriety tester, and a line-walking test. think of what the college dorms could do with that one.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Nick DiMola on July 11, 2007, 11:48:08 PM
The next iteration of 1080 Snowboarding should at least allow optional use of this, as well as the next Tony Hawk game. It shouldn't ever be a mandatory controller but as an optional controller it would definitely be a novelty for many games.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Spak-Spang on July 12, 2007, 02:12:11 AM
Any board sports game.
Used as extra buttons for third person and first person shooters...(Think peaking around corners and stuff.)
Track and field game.
Pedals for a car. Gas and Brake.
Controls for a Mech.
Wii Sports 2 applications.
Dance games.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: UncleBob on July 12, 2007, 02:24:23 AM
From the E3 Mega thread:
DK Bongo Blast - Bongos - GameCube + Wii - Waggle + Balance Board = new DK Racing game?
Also, somewhere, someone suggested a Balance Board + Zapper game that was a "Hover Board Shooter". Sounds like fun to me.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Mashiro on July 12, 2007, 02:31:10 AM
A full fledged Star Wars 1 on 1 Lightsaber fighting game. With the Wiimote you control your saber movements and with the Wii Board you simply shift your body to make your character dodge and shift and stuff.
Also a fun game could be a "knock your opponent over" kinda game where your Mii's could be on various small platforms and you have to strike at your opponent with the Wiimote. Your character on screen with become off balanced and you'll have to use your body movements to regain balance. An on screen indicator will help show how you have to position yourself to regain sure-footing.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: ShyGuy on July 12, 2007, 06:44:54 AM
If we don't get a luge game using this, I'm going on strike.
MJRx9000, the Masseuse game involves walking on peoples backs, right?
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Smash_Brother on July 12, 2007, 07:15:58 AM
It would work great as the pedal for a Time Crisis game.
Well done, Namco...
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: NWR_pap64 on July 12, 2007, 07:31:03 AM
I hate to be negative but I don't see Nintendo (or any company for that matter) using the pad beyond Wii Fit.
The pad is cool, yes, but it looks like the sort of peripheral developers use for one specific game (Donkey Konga Bongos), then they try to use it on another game (Jungle Beat) and forget it ever existed.
Again, the pad will rock for Wii Fit, but I seriously doubt anyone will use it for other games. In fact I'll be very surprised if they did.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: MarioAllStar on July 12, 2007, 08:42:01 AM
See below.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: MarioAllStar on July 12, 2007, 08:42:12 AM
It will not be used as much as the nunchuck, classic controller, or Zapper by my prediction.
But I do believe it will be used more than the DK Bongos. The bongos were a specialized product from the start, with the barrel design and DK logo. On the other hand, the Wii Balance Board is just another accessory. As far as I know, it doesn't have any WiiFit-specific markings.
Also the bongos were more limiting in their abilities: two large buttons, one start button, and a clap sensor. The balance board alone has but two pressure-sensitive buttons, but can be used with the remote (although it could get a little difficult).
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: UncleBob on July 12, 2007, 08:45:11 AM
The Bongos actually had four different buttons on them, two on each pad. I don't think *any* game ever made use of this though, but they do register differently.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: mantidor on July 12, 2007, 10:37:47 AM
The only thing I can think of is car pedals, I hate standing up while gaming, TV are always put at a sitting level and looking down sucks, not to mention that this is indeed tiring, a lot more than the remote.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: Kairon on July 12, 2007, 10:51:02 AM
Quote Originally posted by: Smash_Brother It would work great as the pedal for a Time Crisis game.
Well done, Namco...
Wow, I didn't thinki fo that one!
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: UltimatePartyBear on July 12, 2007, 12:01:38 PM
I keep seeing Time Crisis mentioned here and elsewhere, but the balance board is extreme overkill for the foot pedal the arcade machines use. It would be all around better to just point off screen to hide and reload. The Wii can handle that out of the box.
The balance board is a pretty complicated device, and most of the ideas people are coming up with could be done with a Power Pad. I don't mean any offense. I just really don't expect to see much else done with it. It's likely going to be an expensive peripheral, and even cheap peripherals are barely supported.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: that Baby guy on July 12, 2007, 12:06:12 PM
Technically, it could be used as a large handheld touch screen when calibrated correctly.
Just saying. Mario Paint, anyone?
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: Mashiro on July 12, 2007, 12:06:17 PM
Quote Originally posted by: PartyBear The balance board is a pretty complicated device, and most of the ideas people are coming up with could be done with a Power Pad.
...did you ever even own a power pad?
How would a power pad work in a skate boarding style game for example? It wouldn't, it registers your foot steps like a DDR dance pad, it doesn't recognize you shifting your weight and such.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: Nick DiMola on July 12, 2007, 12:57:03 PM
Quote Originally posted by: pap64 I hate to be negative but I don't see Nintendo (or any company for that matter) using the pad beyond Wii Fit.
The pad is cool, yes, but it looks like the sort of peripheral developers use for one specific game (Donkey Konga Bongos), then they try to use it on another game (Jungle Beat) and forget it ever existed.
Again, the pad will rock for Wii Fit, but I seriously doubt anyone will use it for other games. In fact I'll be very surprised if they did.
That would be too bad. The idea is actually phenomenal, and quite a bit could be done with it as demonstrated in this thread. Hell if no one does anything with it, I'd be pretty compelled to design a WiiWare game that would take use of it.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Mashiro on July 12, 2007, 12:59:25 PM
I agree with Mr. Jack 100%.
It would be such a waste for companies not to make games for this device. The way I see WiiFit is the same way I see Wii Sports for the Wiimote. It's a game that shows a range of applications for the hardware and what it is capable of.
Just think if all these ideas are rushing through our heads just think of what developers may be thinking up.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Ian Sane on July 12, 2007, 01:03:20 PM
"Just think if all these ideas are rushing through our heads just think of what developers may be thinking up."
The sad thing it doesn't always work that way. When GBA connectivity was revealed for the Cube tons of cool ideas were passed around that were better than anything that was actually done. Same with the DS touchscreen. I've read some cool ideas on this board and the real games that come about have not been nearly as cool.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Nick DiMola on July 12, 2007, 01:10:50 PM
Unfortunately Ian speaks truth, but we'll just have to wait and see. Most of the time developers aren't calling all the shots, so even their great ideas get passed up in favor of making a new Hannah Montana game.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: nickmitch on July 12, 2007, 01:24:11 PM
Well, Ubisoft didn't know about the board before E3, so I doubt anyone else did. If we were to see a 3rd party game for it, it wouldn't be for at least a good while after WiiFit is out. The main problem I see is Nintendo coming out with a peripheral by the time good games could be made for it. This is probably unlikely, though.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Chozo Ghost on July 12, 2007, 03:29:54 PM
How about a surfboarding game? Or a skateboarding game?
Lots of WarioWare type microgames could make use of it as well. I can see it being used to pump up a tire, or to move one of those railroad car things you move yourself...
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: Chozo Ghost on July 12, 2007, 03:43:50 PM
Quote Originally posted by: Ian Sane "Just think if all these ideas are rushing through our heads just think of what developers may be thinking up."
The sad thing it doesn't always work that way. When GBA connectivity was revealed for the Cube tons of cool ideas were passed around that were better than anything that was actually done. Same with the DS touchscreen. I've read some cool ideas on this board and the real games that come about have not been nearly as cool.
That's true, and I was disappointed that GC-GBA connectivity didn't work out better than it did.... one of the reasons was because the GC never really caught on. I think Wii-DS connectivity will work much better because these products are both insanely popular so it is far more likely consumers will have both at the same time, plus they have built in capability to communicate with one another and don't require a seperate cord...
As for this Wii Balance Board, that really depends on how well it catches on. I think if Nintendo created a Wii bundle that included this board, the nunchuck, and the Zapper along with the wiimote and Wii system for a bit extra it would sell really well and cement these accessories in as standard peripherals that developers would have to take seriously. Nintendo needs to ensure all Wii owners have these so developers will adopt them.
They also need to lead the way and push first party games for them.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: Kairon on July 12, 2007, 04:26:33 PM
Quote crecente: Q: What other applications do you see for the Wii fit board? A: I think there really are a variety of different possibilities that the balance board offers... the simplest would be a snowboarding game. I think you will probably see some products for that very soon.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: UltimatePartyBear on July 13, 2007, 04:24:03 AM
Quote Originally posted by: Mashiro ...did you ever even own a power pad?
Do you know what "most" means? Any idea that simply uses the board as a button or two is just wasting potential.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Sarail on July 13, 2007, 05:54:56 AM
I honestly think Nintendo needs to get someone in their group of 1st party devs to start work on a new 1080 Snowboarding game using this thing PRONTO.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Deguello on July 13, 2007, 06:00:46 AM
Ian, I think comparing GC-GBA connectivity to the Wii Balance thingy doesn't flow. They aren't the same.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: Mashiro on July 13, 2007, 08:57:20 AM
Quote Originally posted by: PartyBear
Quote Originally posted by: Mashiro ...did you ever even own a power pad?
Do you know what "most" means? Any idea that simply uses the board as a button or two is just wasting potential.
Yes I do. I haven't read on the list anything that would really just be using the board as a button.
Sorry for thinking outside of the box but even things like steering wheel pedals and brakes and heck the time crisis thing COULD be pressure sensitive and allow you to vary the speed at which you are performing said actin.
So unless you want to pick out some suggestions and validate your response I stand by what I said.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: Louieturkey on July 13, 2007, 10:05:31 AM
Quote Originally posted by: Deguello Ian, I think comparing GC-GBA connectivity to the Wii Balance thingy doesn't flow. They aren't the same.
This is true, GBA-GC connectivity cost an extra $10 for each cable, the $50 for the game, and each person would need a GBA which was anywhere from $70-$90 at the time, so it was way too much cost ineffective. With this board, all you need is the board and it works out fine. I think we'll see some interesting games for this, especially since it will be coming out in the first couple of years of the system's life.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: UltimatePartyBear on July 13, 2007, 10:38:38 AM
Quote Originally posted by: Mashiro
Quote Originally posted by: PartyBear
Quote Originally posted by: Mashiro ...did you ever even own a power pad?
Do you know what "most" means? Any idea that simply uses the board as a button or two is just wasting potential.
Yes I do. I haven't read on the list anything that would really just be using the board as a button.
Sorry for thinking outside of the box but even things like steering wheel pedals and brakes and heck the time crisis thing COULD be pressure sensitive and allow you to vary the speed at which you are performing said actin.
So unless you want to pick out some suggestions and validate your response I stand by what I said.
I specifically said "most" because I wanted to exclude the snowboard or skateboard game idea from my criticism. To have that very idea thrown back as a counterargument was a tad annoying. I apologize for snapping at you.
First of all, I highly doubt the balance board is pressure sensitive in quite the way a lot of people are assuming. If you look at pictures of it, you can clearly see a seam down the middle. I don't know exactly what's inside of it, but there's no way it has enough sensors in it to replicate touchscreen-like features. My best guess is that there are a few strain guages in it. Regardless, I don't think the psychic, masseuse, or paint ideas will work because they would require vastly more sensor points than simple balance detection does. That many sensors would be much more expensive and quite unnecessary for what's known to be possible in Wii Fit.
Time Crisis in particular has never to my knowledge used anything more than an on/off switch for the pedal. There's no reason they couldn't change that, but there's little point in doing so unless they make major changes to the gameplay. Besides, the pedal is only there as an extra input device that a player can use at the same time as a light gun. The Wii remote solves that problem by having a bazillion more methods of input than a traditional light gun already, so there's no real need to add a pedal unless you just want that authentic arcade experience, which the balance board really won't help with, not having any give.
That lack of give will make it rather difficult to use for gas and brake pedals, too, since it won't be able to give the player any feedback on how far down the pedals are being pushed. Try putting varying amounts of pressure on the floor with your foot. That would be uncomfortable, tiring, and difficult to manage during a hectic race. Regular pedal accessories would be both better and cheaper.
Track and dance games, again, just use digital buttons. I'm not aware of many dance moves that involve keeping the feet still while shifting the body around, anyway. Admittedly, the step aerobics game in Wii Fit is using the board this way, but that's a game that's included in the package. The Wii balance board isn't going to be replacing any DDR mats.
I don't want to be a jerk and tell everyone that all these ideas suck or anything like that. I just think the majority of the ideas for balance board uses I've seen are either not possible, superfluous, or poor fits.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: Mashiro on July 13, 2007, 10:48:49 AM
Quote Originally posted by: PartyBear
Quote Originally posted by: Mashiro
Quote Originally posted by: PartyBear
Quote Originally posted by: Mashiro ...did you ever even own a power pad?
Do you know what "most" means? Any idea that simply uses the board as a button or two is just wasting potential.
Yes I do. I haven't read on the list anything that would really just be using the board as a button.
Sorry for thinking outside of the box but even things like steering wheel pedals and brakes and heck the time crisis thing COULD be pressure sensitive and allow you to vary the speed at which you are performing said actin.
So unless you want to pick out some suggestions and validate your response I stand by what I said.
I specifically said "most" because I wanted to exclude the snowboard or skateboard game idea from my criticism. To have that very idea thrown back as a counterargument was a tad annoying. I apologize for snapping at you.
First of all, I highly doubt the balance board is pressure sensitive in quite the way a lot of people are assuming. If you look at pictures of it, you can clearly see a seam down the middle. I don't know exactly what's inside of it, but there's no way it has enough sensors in it to replicate touchscreen-like features. My best guess is that there are a few strain guages in it. Regardless, I don't think the psychic, masseuse, or paint ideas will work because they would require vastly more sensor points than simple balance detection does. That many sensors would be much more expensive and quite unnecessary for what's known to be possible in Wii Fit.
Time Crisis in particular has never to my knowledge used anything more than an on/off switch for the pedal. There's no reason they couldn't change that, but there's little point in doing so unless they make major changes to the gameplay. Besides, the pedal is only there as an extra input device that a player can use at the same time as a light gun. The Wii remote solves that problem by having a bazillion more methods of input than a traditional light gun already, so there's no real need to add a pedal unless you just want that authentic arcade experience, which the balance board really won't help with, not having any give.
That lack of give will make it rather difficult to use for gas and brake pedals, too, since it won't be able to give the player any feedback on how far down the pedals are being pushed. Try putting varying amounts of pressure on the floor with your foot. That would be uncomfortable, tiring, and difficult to manage during a hectic race. Regular pedal accessories would be both better and cheaper.
Track and dance games, again, just use digital buttons. I'm not aware of many dance moves that involve keeping the feet still while shifting the body around, anyway. Admittedly, the step aerobics game in Wii Fit is using the board this way, but that's a game that's included in the package. The Wii balance board isn't going to be replacing any DDR mats.
I don't want to be a jerk and tell everyone that all these ideas suck or anything like that. I just think the majority of the ideas for balance board uses I've seen are either not possible, superfluous, or poor fits.
Ok that's a much better argument =)
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Kairon on July 14, 2007, 07:42:57 PM
Hmm... I'm thinking that the Balance Board is actually two seperate plates, each plate which effectively measures the "balance/weight" on it.
You can see this in the Wii Fit Yoga demos, how when you're standing on one foot, it can make a graphical representation of your shifting balance... and do so for the other foot.
Perhaps we shouldn't be thinking of the balance board as "pressure sensitive" but instead as two separate plates that can detect the weight and "bal;ance" on themselves, independent of the other.
In this way, the Psychic Idea can be made to work by de-emphasizing particular finger-associated pressure points and instead abstracting the balance of the entire board. In order to read an object's memories, you'd place your hand on the board and shift the pressure across your ENTIRE hand to solve a minigame.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Kairon on July 14, 2007, 08:53:10 PM
OMG, how could we forget this. Punchout.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Mashiro on July 14, 2007, 08:54:55 PM
...you know punchout would be freaking awesome with the Wiifit board. Talk about a work out!
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Mashiro on July 15, 2007, 12:45:39 AM
Well you can count Square-Enix as one of the companies who are interested in using the Wii Board for their games:
Quote Question: Is there going to be a Final Fantasy-themed fitness game?
Toriyama: There are no actual plans to take Final Fantasy into the fitness genre, but that whole system and mechanism of using your weight and balance to control games is something we're interested in incorporating into future RPG titles.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: Chozo Ghost on July 15, 2007, 04:10:57 PM
Quote Originally posted by: Kairon OMG, how could we forget this. Punchout.
Yeah! It makes perfect sense. One Wii board and a wii mote in either hand would make a great boxing simulation.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Ceric on July 15, 2007, 04:25:02 PM
lol. Brawl. Why not?
I could set it know. Control you characters left to right movement with the sensor. Jump to do a smash down... lol.
Also SHMUP. Move your craft with the board and shoot/aim with either the analog or wiimote.
Or the Craziest idea of them all. Seamster Extreme. Starting with a manual sewing machine that you inheritted from you grandma you go to conquer the high stakes tailor world. Using the Board to pump the sewing maching. Later just as an electronic pedal. Cut and feed the material in using the Wiimote. The tailoring possibilities are there.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: Kairon on January 09, 2008, 03:20:08 PM
Awesome new idea, check it:
Slasher Horror Game on-rails
The game will play more like a Horror Film on rails than actual Survivor Horror games, and will feature a lot of QTE-like activities when "scares" happen. To "concentrate" and increase your ability to see ghosts or things in the dark or movement, you have to be standing on the board and have your weight shifted a certain way. The more your weight is shifted correctly, the more visible the ghosts become. But if you an enemy manages to surprise you, you have to jump OFF the board in order to whip around, and jump right back on the board to start running away, meaning you have to both have a pnanic reflex in jumping away and recollect yourself enough to jump back on the board. Probably the faster you shake the wiimote the faster you run away...
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: DAaaMan64 on January 09, 2008, 04:08:55 PM
My favorite one so far has been the new Jet Grind Radio idea. But that would mean putting hope in Sega.
However Punch out sounds awesome.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: ReverendNoahWhateley on January 09, 2008, 10:12:30 PM
Two words: Q*bert. Revival.
Wait, does Q*bert count as just one word? At any rate, all the manic pyramid navigation would certainly entitle me to an extra slice of pecan pie next Thanksgiving.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Plugabugz on January 10, 2008, 12:50:58 AM
Imagine the ball rolling sections in mario galaxy to be controlled by the balance board?
Or the statue arranging bit in twilight princess to be handled by it?
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: DAaaMan64 on January 10, 2008, 05:06:23 AM
Ya remember what the IGN guy said when he was working with the Wii Balance board? All the board really is an over sized held flat Wiimote.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Kairon on January 10, 2008, 05:09:18 AM
Has anyone mentioned Segway Training?
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: DAaaMan64 on January 10, 2008, 05:30:20 AM
Quote Originally posted by: Kairon Has anyone mentioned Segway Training?
Mail that one to Mr. President. All though, I've never ridden one.
How about a segway shooting game, with the wiimote and the balance board. Damn that'd be cool. Not even lying.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: TheFleece on January 12, 2008, 01:06:28 PM
I am very interested and hopeful that there would be a Tai Chi game for the Balance Board, I think that if it were backed by a major endorsement it would sell great. Also I was thinking about a meditation "game" where you can perfect your posture. You can sit on the board and you can see where your weight is being placed and you can hold the wiimote in your hands that can register your hand posture and balance as well. These games can be made real simple using the Miis and selling it on the WiiWare platform seems like a great idea to me. I'm a big geek.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Kairon on January 12, 2008, 02:19:27 PM
I wouldn't be surprised if such games came out in Japan TheFleece. In fact, they even sound like games that might be in the simple series, the budget line of games the D3 Publisher sells for budget prices.
That said, Wiiware sounds like a GREAT idea. They should have have a Wiiware title that uses the Balance Board like a hoverboard, and you race, just to test out the concept before turning it into a full fledged game.
Title: RE:All the unique game ideas for the Wii Balance Board
Post by: TheFleece on January 13, 2008, 01:42:30 PM
Quote Originally posted by: Kairon I wouldn't be surprised if such games came out in Japan TheFleece. In fact, they even sound like games that might be in the simple series, the budget line of games the D3 Publisher sells for budget prices.
That said, Wiiware sounds like a GREAT idea. They should have have a Wiiware title that uses the Balance Board like a hoverboard, and you race, just to test out the concept before turning it into a full fledged game.
Kairon, if those type of games were to ever be released I would get them in a heartbeat. The potential is great for the balance board, what if it were used in conjunction with games that are out now like Boxing on Wii Sports? or perhaps even wierder like a direction function for a game like Metroid or Dragon Quest Swords. If I could afford a Wiiware kit I would try to make the mediation game myself.
Title: RE: All the unique game ideas for the Wii Balance Board
Post by: Spak-Spang on January 23, 2008, 08:38:01 AM