Details on each scheme are still unknown, but Brawl will support four controller setups: Wii Remote (horizontal), Remote & Nunchuk, Classic Controller, and GameCube Controller. Support for the latter was hinted by Masahiro Sakurai at E3 2006, which implied that the Classic was likely to be compatible as well. It was also well known that a Remote-plus-Nunchuk style would be available for those people who don't have the other hardware or simply prefer to use the Wii's standard interface.
The horizontal Remote-only option is completely new. This series has always been played with an analog joystick since its debut on Nintendo 64, so it's not immediately clear how the game might be controlled with a D-pad, digital buttons, and probably some kind of motion control.
In this website post, Sakurai recommends the GameCube controller because of its stronger rumble capability as compared to the Wii Remote. He also hints that there is some surprising way to execute smash attacks and dashes with only the Wii Remote, and that the secret may be revealed in an upcoming update.
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Originally posted by: Artimus
I am no Smash Bros. expert but doesn't the sideways remote kind of limit your button possibilities?
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Originally posted by: Artimus
I am no Smash Bros. expert but doesn't the sideways remote kind of limit your button possibilities?
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Originally posted by: therat
i think a quick shake of the controller to do a smash attack or throw an object isnt to difficult and probably very intuitive. time will tell young jedi.
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Originally posted by: Strell
From my post over at CAG:
Let's see. This is speculation.
Wiimote sideways: Smashes = juking left/right with the mote, for example.
QuoteI believe that was sarcasm, Ian..
"Man I can't believe they are foisting the gamecube controller upon us again, how akward!"
Yeah but a lot of us already have Cube controllers so we don't have to buy extra remotes to play four player.
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Originally posted by: GoldenPhoenix
I actually don't like the idea of using the GC or classic controller, I think the game should have been built around the Wiimote/Nunchuck combo to show that it is possible to have an intuitive fighter on Wii. Now when you play online if someone uses the Wii esque controls they will mostly likely get mutilated online.
QuoteNot only did they forget Nunchuk-only and Wii Remote vertically, but they also forgot GBA (via the GCN-GBA cable) and DS/DS Lite wireless control. DS Stylus control! And DK Bongoes! What a gyp! We're getting less than half of all possible control schemes! :P
Originally posted by: vudu
Whatever. SNK gave us the ability to play with only the Nunchuk. Why can't Nintendo do the same for its own games?
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Originally posted by: Ian Sane
I think this is great. I'm going with Cube controller. I mean I'm already used to it so why not?
It makes sense for Nintendo to offer so many control options even if it may confuse gamers. This game is for hardcore Nintendo fans who will pick up on all the references. "Confused" non-gamers need not apply. The SSB audience will appreciate the multiple options.
QuoteMortal Kombat: Armageddon was recently released on the Wii. And the motion control worked well enough. They had the option for the Classic Controller and the GameCube controller as well, just not the horizontal Remote one.
Originally posted by: Dirk TemporoQuote
Originally posted by: Ian Sane
I think this is great. I'm going with Cube controller. I mean I'm already used to it so why not?
It makes sense for Nintendo to offer so many control options even if it may confuse gamers. This game is for hardcore Nintendo fans who will pick up on all the references. "Confused" non-gamers need not apply. The SSB audience will appreciate the multiple options.
Holy crap. IAN LIKES SOMETHING?
*checks outside for armageddon*
QuoteI don't think it is. First off, we're talking about Smash Bros, which is a series that started out with traditional controls and is heavily dependent on them for its intuitiveness. If you made a brand new fighting game based on the remote, it would turn out much better.
By inferring that people who use the traditional controls will win against people who use the Wii esque controls, you are basically saying that it is impossible for the Wiimote/Nunchuck combo to control a fighter on the Wii.
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Originally posted by: Ian Sane
"Man I can't believe they are foisting the gamecube controller upon us again, how akward!"
Yeah but a lot of us already have Cube controllers so we don't have to buy extra remotes to play four player.
"I actually don't like the idea of using the GC or classic controller, I think the game should have been built around the Wiimote/Nunchuck combo to show that it is possible to have an intuitive fighter on Wii. Now when you play online if someone uses the Wii esque controls they will mostly likely get mutilated online."
This would assume that is IS possible to have an intuitive fighter on the Wii. Forcing the Wii controller to me seems too much like pushing a controller idealogy. With videogames the design should be "what controls will work BEST?" and when you're pushing a specific design to prove a point you're not doing that. If the Wii controller is so ideal for this type of game then it shouldn't matter if they offer four options. The best one will become the de facto standard. It is only because it very likely won't be the best that there is any concern. The desire to force something often is because deep down whoever is doing the forcing knows their way wouldn't win in a fair comparison.
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Originally posted by: PaleQuote
Originally posted by: GoldenPhoenix
I actually don't like the idea of using the GC or classic controller, I think the game should have been built around the Wiimote/Nunchuck combo to show that it is possible to have an intuitive fighter on Wii. Now when you play online if someone uses the Wii esque controls they will mostly likely get mutilated online.
By inferring that people who use the traditional controls will win against people who use the Wii esque controls, you are basically saying that it is impossible for the Wiimote/Nunchuck combo to control a fighter on the Wii.
If anything, they'll be able to prove it if people actually start using it over the Cube controller when the option is still there, not if they were forced too.
As I've said for a long long time, change isn't always good. Smash is popular because the controls were sheer genius in their simplicity. That is one aspect that should never be messed with. Tweaks and additions, fine, but a wholesale change would be disastrous.
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Originally posted by: GoldenPhoenix
I HATE when companies like Nintendo, Sony, and MS force controller ideologies that games need something other than the joystick to play, they are obviously worried that the joystick/button combo would win when compared.
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Originally posted by: ArbokQuote
Originally posted by: GoldenPhoenix
I HATE when companies like Nintendo, Sony, and MS force controller ideologies that games need something other than the joystick to play, they are obviously worried that the joystick/button combo would win when compared.
In this case, nothing is being forced, and, due to the nature of the market, chances are more people will be playing with the Wiimote than anything else, as that's what they bought with the system.
I don't see any reason for concern, it's not like they are forcing everyone to use the GCN controller, and to suggest that Smash Bros morph enough that it wouldn't be possible anymore on a traditonal controller seems kind of rash considering: how beloved the franchise is, that this is only the third game in the series, and it's coming half a decade after the last was released. There is hardly any concern for burn out, or anything else that would demand a huge overhaul in the formula.
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Originally posted by: IceColdQuoteI don't think it is. First off, we're talking about Smash Bros, which is a series that started out with traditional controls and is heavily dependent on them for its intuitiveness. If you made a brand new fighting game based on the remote, it would turn out much better.
By inferring that people who use the traditional controls will win against people who use the Wii esque controls, you are basically saying that it is impossible for the Wiimote/Nunchuck combo to control a fighter on the Wii.
But more importantly, the remote isn't as well suited to 2D fighters. 3D fighters I can see the controller improving significantly in some cases, but on a 2D plane it's much harder to implement motion controls.
EDIT: Ohh, right.. Pale said that. This reminds me of his debate with zakkiel about the very same topic. I gotta look that one up.
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Originally posted by: Mikemn
I'm hoping Nintendo releases a Wii-style GCN controller (WaveBird Wireless). I mean one that is exactly the same as the original WaveBird, except it's made of glossy white plastic, with white and clear buttons, and a blue power light.
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Originally posted by: ArbokQuote
In this case, nothing is being forced, and, due to the nature of the market, chances are more people will be playing with the Wiimote than anything else, as that's what they bought with the system.
Except I would say that easily most of the people who own a Wii also own(ed) a Gamecube, and have GCN controllers sitting around.
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Originally posted by: MarioAllStar
I hope Nintendo releases a firmware update that lets us control the Wii with a GameCube controller. Since such a major title has GameCube controller support, it would be nice if we could start the game without having to use a Wii controller to select the disc channel.