Community Forums => I'M BACK => Topic started by: Sir_Stabbalot on May 16, 2007, 08:54:18 AM
Title: The Roleplay Arena #2: Too Few Bullets
Post by: Sir_Stabbalot on May 16, 2007, 08:54:18 AM
Scores: Zach:1 Everyone else: A whole lot of nothing
Welcome to the second Roleplay Arena! The last one was won by Zach. This one might be a bit tougher.
You wake up in a dark room. Your head hurts and you can't remember how you got here. In the darkness, you can just make out the crude bed you're laying on. Your leg is fastened to one of the bedposts by a heavy chain with a very imposing-looking lock. You check your pockets and find a cell phone, some quarters and a corkscrew. Suddenly a door at the end of the room opens and you see two figures wearing body armor looking quite angry. One has an SMG, the other a riot shield and nightstick. Both have their weapons lowered and haven't noticed you yet in the dark. With the new light, you can see a nightstand within your reach. On it is a gun with one bullet.
What do you do?
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: vudu on May 16, 2007, 09:12:54 AM
I ask how Zach won the last one. This game is stupid.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: that Baby guy on May 16, 2007, 09:39:00 AM
This is stupid, especially this time. Wait for the two people to leave, and then stand up. Cots don't have bedposts, silly. I suppose you might want to steal the copy of Super Mario Galaxy that one of the people are holding as a weapon, though it may not be worth it. If necessary and they see you, shoot the guy w/ the gun, and hit the other one with the loose bedpost locked onto your ankle.
At best, don't make the answer so obvious, though. How do you know the gun only has one bullet, though? I think the logic program you're using to create these is heavily faulty. This is my opinion, which, in this case, is always right.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: couchmonkey on May 16, 2007, 10:37:20 AM
Call MacGuyver with the cel phone to ask how to turn some quarters and a corkscrew into a makeshift second bullet.
Title: RE:The Roleplay Arena #2: Too Few Bullets
Post by: Sir_Stabbalot on May 16, 2007, 10:44:33 AM
Quote Originally posted by: vudu I ask how Zach won the last one. This game is stupid.
Suit yourself.
Quote Originally posted by: thatguy This is stupid, especially this time. Wait for the two people to leave, and then stand up. Cots don't have bedposts, silly. I suppose you might want to steal the copy of Super Mario Galaxy that one of the people are holding as a weapon, though it may not be worth it. If necessary and they see you, shoot the guy w/ the gun, and hit the other one with the loose bedpost locked onto your ankle.
At best, don't make the answer so obvious, though. How do you know the gun only has one bullet, though? I think the logic program you're using to create these is heavily faulty. This is my opinion, which, in this case, is always right.
Nope.
Quote Originally posted by: couchmonkey Call MacGuyver with the cel phone to ask how to turn some quarters and a corkscrew into a makeshift second bullet.
Nope.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: ShyGuy on May 16, 2007, 11:30:38 AM
How do you tie a chain with a lock?
Title: RE:The Roleplay Arena #2: Too Few Bullets
Post by: Crimm on May 16, 2007, 11:31:45 AM
No, I gotta agree thatguy. Cots don't have bedposts.
Okay load the gun and shoot the guy with the SMG and tell the other one you'll shoot him if he moves. They may have body armor, but it isn't full body, the face is probably still exposed. He's in the light, you can see him. He can't see you. He doesn't know how many bullets you have left. He'll leave when ordered to do so.
Use the corkscrew on this mythical post. In 2 or 3 years you'll cut through. Eat the cell for sustanance. Get the SMG and leave.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: vudu on May 16, 2007, 12:44:22 PM
You go back to bed. You're probably not in any sort of prison or jail. The guards probably don't mean you any harm.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: ShyGuy on May 16, 2007, 12:48:15 PM
Since you can see the guards' emotional state, their faces must be somewhat exposed.
Title: RE:The Roleplay Arena #2: Too Few Bullets
Post by: Sir_Stabbalot on May 16, 2007, 01:30:50 PM
Alright I edited for clarity. Vudu is close, but not quite there.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: ShyGuy on May 16, 2007, 01:35:47 PM
If the guards are here to protect you instead of to prevent your escape, why are you chained to your bed?
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: nickmitch on May 16, 2007, 01:48:53 PM
Call over the guard with the SMG. You can use the quarters to bribe him or tell him that someonee is calling for him on the cell phone. Ask him where you are and why you're there. If he doesn't let you go, shoot him in the face. Now you have the SMG. You can use it get the other guard to free you by picking the lock with the corkscrew.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: that Baby guy on May 16, 2007, 01:51:11 PM
Yeah, well when you have things poorly defined, I win.
Anyways, wait for those guys to leave, then just destroy the bedpost with the cork screw, and phone E.T. to pick you up.
Title: RE:The Roleplay Arena #2: Too Few Bullets
Post by: Sir_Stabbalot on May 16, 2007, 01:52:19 PM
ShyGuy and TVMan are getting warmer...
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: ShyGuy on May 16, 2007, 01:57:09 PM
pick up the cell phone, call 911, and let the cops triangulate your location. Quarters and Corkscrew are misleads.
OR
You have the corkscrew in your pocket because you went on a big drunken bender and your security force dragged you back and locked you up so you would stop streaking the streets.
Title: RE:The Roleplay Arena #2: Too Few Bullets
Post by: Sir_Stabbalot on May 16, 2007, 02:13:49 PM
Shyguy... That last one actually is quite good. No the one I had in mind, but if no one actually gets it you'll win. Unless someone comes up with a better answer.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: nickmitch on May 16, 2007, 02:20:10 PM
Clearly, you got drunk after a wine tasting ceremony. Your friends are dressed up 'cause it was a costume party, and they tied you up so that you wouldn't embarrass yourself.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: stevey on May 16, 2007, 02:21:34 PM
Easy
Throw the quarters out the door, when they go threw it to check it out the have to go through the door way one behind the other. When they're nicely line up, fire at their heads and kill 2 bird with on stone. Then call a friend to break you out, or break yourself out. Use a quarter and unscrew the leg of the bed. Next, take the clothes off of the guards, place them on the bed and pose them and the nightstick in a way that if any other guards come they leave without ask what going on. Pick up smg, riot shield, and dress yourself. All you now need to do is just find your way out MetalGearSolid style....
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: nickmitch on May 16, 2007, 02:23:03 PM
Clearly, you got drunk after a wine tasting ceremony. Your friends are dressed up 'cause it was a costume party, and they tied you up so that you wouldn't embarrass yourself.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: nickmitch on May 16, 2007, 02:25:35 PM
Clearly, you got drunk after a wine tasting ceremony. Your friends are dressed up 'cause it was a costume party, and they tied you up so that you wouldn't embarrass yourself.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: that Baby guy on May 16, 2007, 03:17:16 PM
Clearly, you got drunk after a wine tasting ceremony. Your friends are dressed up 'cause it was a costume party, and they tied you up so that you wouldn't embarrass yourself.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: nickmitch on May 16, 2007, 03:32:45 PM
Woah, crap. I tripple posted. That has to be a forum record.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: that Baby guy on May 16, 2007, 03:33:50 PM
Not only that, but the first post had a separate post in-between, from a different user.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: nickmitch on May 16, 2007, 03:35:02 PM
Well, my crappy internet connection was finally good for something.
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: ShyGuy on May 17, 2007, 09:15:05 AM
So, did I win?
Title: RE: The Roleplay Arena #2: Too Few Bullets
Post by: Zach on May 23, 2007, 06:34:51 PM
shoot the chains, then use the gun to get one of the gaurds to tell you what is going on (hopefully they dont know that there is only one bullet), and from the guard's answer decide whether to attempt escape, or just lie back down.