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Gaming Forums => Nintendo Gaming => Topic started by: Requiem on March 06, 2007, 09:02:13 PM

Title: New game idea thread
Post by: Requiem on March 06, 2007, 09:02:13 PM
Type of game: Action RPG
Maximum Players: 4
Point of View: TMNT-type side-scroller

Imagine playing a very dark and moody TMNT-type side-scroller. Your heroes would be knights. Your weapons would include many medievil weapons, but you'll mostly use your sword and shield. You move around with the joystick and attack by swinging the Wiimote. The moves wouldn't be one-to-one, but it can tell in what direction your striking and if your stabbing. Also, your nun-chuck controls your shield, allowing you to block, parry, and attack your foe. Other moves include: duck; jump (a small jump); dash; kick; dive/slide; grab/throw; and a context-sensitive button (such as use item/open).

The game will be very realistic in that one good swing will kill most of your enemies (and you too). A second blow is almost always needed though in order to finally kill the person. If you don't strike a second time, enemies will grab onto you as the bleed to death, and disrupt your fighting of other enemies. It'll also be very gory, allowing you to dismember and behead opponents. Also enemies are always few in numbers, but fierce. This allows you time to kill foes. Later levels will require you to kill faster, but that's where the RPG element comes in, in the form of new moves and weapons.

Now, enemies will appear from the side of the screens. Their movements will be puzzle based and brash. For example, a sword enemy begins to swings his sword downward from up above his head. At this point, if your quick enough, you can bash him with your shield or kick him to disrupt his flow. Then let's say you stab him in the chest. Now you have some options: you can pull out your sword and behead him; you can pull out your sword then grab him and throw him; you can leave your sword in and grab him and fling him off your sword; or you can leave your sword in and kick him off of it. I told you it was gory.

Point is: the game is very realistic in the sense of how you can kill an enemy. Attack combinations can be formed and will be needed. In the end, you will figure out how to best each type of enemy.'

Levels will range from walking to horseback to protecting or attacking a fortress. Each level may have a particular event that changes the gameplay for a bit. For example a level may start of by walking, but may get to apart where you must run as quick as possible in order to avoid exploding catapult grenades.
Title: RE:New game idea thread
Post by: KDR_11k on March 06, 2007, 11:44:48 PM
meh
Title: RE:New game idea thread
Post by: Sir_Stabbalot on March 07, 2007, 01:13:13 AM
Name: Rome's Finest
Type: Hybrid
Point of View: First-person

Basics: This game focuses on combat almost exclusively. To the point at which movement is on rails. Combat will focus not on combos or juggles, or anything like that, but will be handled by a first-person view. The Gladius is a stabbing weapon, the key point of the game. It doesn't matter how many blows you throw forward, what matters is if you can actually nail a weak spot. In some cases the game becomes almost a puzzle, trying to get your enemy to leave himself open for that one critical strike.

Controls: The Wiimote handles where and in what direction your Gladius is pointing, with the nunchuck handling the velocity of the blow, and blocking with either your sword or shield. The Wiimote also handle the hurling of the pila. Also, remember to pull your weapon out of the foe when you're done.

Levels: Each level is its own battle. One level you may be part of a scouting party ambushed by a Gallic warband and forced to defend an area until reinforcements arrive, the next in a huge clash between armies, or sieging a town. While the player technically has unlimited lives, they must be careful, as health does not regenerate until after the battle.  "Crisis Points" in the battle will serve as checkpoints, and the health system focuses not on some number, but on where you're hurt, so an arm would would weaken your blows, and a leg wound slows you down.

Graphics: Graphics will focus mostly on the enemies and friendlies near you, with less detail for troops farther away. The game will need to project an epic feel to make it seem you really are in the middle of a war.

Storyline: The game has four selectable campaigns: A tutorial scouting campaign against the Gauls, a war against Gaul, an Excursion into Greece and finally one of the Roman Civil Wars. Just read up on history and slap some of that in here as a storyline. Make it edutainment.
Title: RE: New game idea thread
Post by: ryancoke on March 07, 2007, 04:28:02 AM
Champions of Norrath 3
5 local similtaneous players + online capabilities
Title: RE:New game idea thread
Post by: Donutt007 on March 07, 2007, 05:36:14 AM
Plan and simple.

Imagine Elebits. Now imagine Magneto from Marvel comics

Put them both together and what do you get? A kick ass game!!!

A FPS where you control Magneto, you can use his magnetic powers to move stuff around.

As you get deeper into the game your powers get stronger.  
Title: RE:New game idea thread
Post by: IceCold on March 07, 2007, 06:07:09 AM
Didn't we already have a thread like this?

Anyway, I'd definitely love to see a good 4-player co-op beat 'em up for the Wii, side-scroller or not.

Damn KDR, how long did it take to do that?
Title: RE: New game idea thread
Post by: KDR_11k on March 07, 2007, 06:27:19 AM
Damn KDR, how long did it take to do that?

Dunno, I tend to write down game ideas I have and elaborate on them over time. It's intended to work as a design document, after all. I've got a few more but some are in German while others aren't very fleshed out or have no use for the Wii controller at all.
Title: RE:New game idea thread
Post by: Mesu on March 07, 2007, 02:10:55 PM
Type of game:footracing simulator(marathon)
Title: I haven't thought of one yet
control: 1 remote

I got this idea while playing excite bike 64. The way the turbo system is in that game resembles what its like to ran long distances in some ways. Pushing yourself too hard isn't always benifitical, you should take it too easy either if you want to win. Its about finding and keeping the perfect balance. In excite bike 64 the emphasis of approaching hills is also interestingly similar.

The game would revolve around repeating arm movements, you would hold a remote in one hand and a counterweight in the other hand(another remote thats turned off would work best). The game interprets your movements to detrimint how fast you are attempting to go. When you start the game your created character can't go very fast with tiring quickly. But with practice your characters stats increase and you can attempt faster movements.

People might think this would be restricted to people in good shape, but they shouldn't worry. The amount of work required would be an extremely small fraction of what it would take in real life. You could run a 4 minute mile(use to be world record not too long ago) while using around what it takes to walk than a 1/8 of mile. Also you can play this game from a wheelchair or with a broken ankle.

After build up your create character you would enter into footraces of various lengths ranging from 5k to the marathon(don't enter one of these unless your prepared to race for 2-5 hours). You know how in F ZREO you have that giant field of 30 other racers while in the bolder boulder you can race in a field of over 10,000. Ideally it could get all the major roadraces such as boston marathon to be used in the game(an olympic games lisence would be much more expensive and less necessary if there was a fictional substitute).

I would buy this game if I thought it was well executed.
Title: RE: New game idea thread
Post by: KDR_11k on March 07, 2007, 06:10:17 PM
Track & Field Wii. NOOOOOOOOOOOOOOO!!!
Title: RE:New game idea thread
Post by: Mesu on March 08, 2007, 09:29:44 AM
Quote

Originally posted by: KDR_11k
Track & Field Wii. NOOOOOOOOOOOOOOO!!!


I'm hoping for something more specialized then that. A track and field game where you use 4 remotes for 1 player could be really good though(one strapped to each limb to create motion capture suit effect).

99% of the game wouldn't be in a stadium. The game would have a more natural scenary. There could be a lot of different locations(there's even a anual race in anartica).

And the point of the game isn't the glory of winning. I want it to play more like a puzzle game that you play forever. Where you finish in a race is only a measure of progress. It should be virtually impossible to get a perfect race. I would like to make 12 miles per hour to feel really fast like how crazy taxi makes ~50 miles per hour seem fast.
Title: RE: New game idea thread
Post by: Koekoenutt on March 08, 2007, 09:48:28 AM
I would really like to see a Mario Dodgeball. I loved Super Dodgeball for NES, and think putting a Nintendo twist to it would be great. Mario characters and items would be a good start, and recreating everyone's powerhits like Mega Man Soccer did on SNES. Give it maybe a good control scheme with the Wiimote's motion controls and online play, and I think it would be a pretty solid addition to Mario's sports games.  
Title: RE:New game idea thread
Post by: WuTangTurtle on March 08, 2007, 08:22:40 PM
Just a quickie:

Name:  MiiPG

Basically take Mii Characters from within your system and port them into a RPG game instead of the same ol Wiisports game.  you could find your party members include your family members and the overly evil characters to be your friends and families or even those little Mii celebrities that we all have made on our systems.

I could go on and on but i understand the ramifications.  (u might not read on, KDR's post for example )
Title: RE: New game idea thread
Post by: Adrock on March 09, 2007, 01:40:02 AM
I like the MiiRG idea. It'd be cool if you could create the storyline and towns and dungeons yourself. Yeah, kind of like RPG maker, but perhaps easier to work with.
Title: RE:New game idea thread
Post by: Smash_Brother on March 09, 2007, 06:25:22 AM
Quote

Originally posted by: WuTangTurtle
Just a quickie:

Name:  MiiPG

Basically take Mii Characters from within your system and port them into a RPG game instead of the same ol Wiisports game.  you could find your party members include your family members and the overly evil characters to be your friends and families or even those little Mii celebrities that we all have made on our systems.

I could go on and on but i understand the ramifications.  (u might not read on, KDR's post for example )


You're not the first person to have that idea.
Title: RE:New game idea thread
Post by: Adrock on March 09, 2007, 06:52:47 AM
Rub it in... Throw some salt in his eyes while you're at it. Jeez.

And I seem to have misspelled "RPG." I once misspelled the letter "A" on a school paper too.
Title: RE:New game idea thread
Post by: NWR_pap64 on March 09, 2007, 06:59:06 AM
Quote

Originally posted by: Adrock
Rub it in... Throw some salt in his eyes while you're at it. Jeez.


I doubt he meant any harm by it. He stated that everyone wants an RPG where the stars are the Miis.

Just think about it, that idea sounds AWESOME. I would so make S_B the villain and me the plucky young hero.

Title: RE:New game idea thread
Post by: Smash_Brother on March 09, 2007, 07:03:22 AM
Quote

Originally posted by: Adrock
Rub it in... Throw some salt in his eyes while you're at it. Jeez.

And I seem to have misspelled "RPG." I once misspelled the letter "A" on a school paper too.


I added the wink for a reason.

I wasn't ragging on him, I was saying it for friendly purposes.
Title: RE: New game idea thread
Post by: NWR_pap64 on March 09, 2007, 08:13:19 AM
You know, after reading Shiggy's keynote about the Miis and Talent Studio, they should bring the idea back and use the Miis.

It would be awesome if you could stage movies, choreograph dances, customize your Mii even further and more.

I would KILL for a game like that...
Title: RE:New game idea thread
Post by: Ceric on March 09, 2007, 08:17:32 AM
Quote

Originally posted by: pap64
You know, after reading Shiggy's keynote about the Miis and Talent Studio, they should bring the idea back and use the Miis.

It would be awesome if you could stage movies, choreograph dances, customize your Mii even further and more.

I would KILL for a game like that...


Better watch out Smash.
Title: RE:New game idea thread
Post by: NWR_pap64 on March 09, 2007, 08:20:39 AM
Quote

Originally posted by: Ceric
Quote

Originally posted by: pap64
You know, after reading Shiggy's keynote about the Miis and Talent Studio, they should bring the idea back and use the Miis.

It would be awesome if you could stage movies, choreograph dances, customize your Mii even further and more.

I would KILL for a game like that...


Better watch out Smash.


Better watch out NWR... I do have half of NWR on my Wii, you know.
Title: RE: New game idea thread
Post by: Smash_Brother on March 09, 2007, 08:23:13 AM
I'M IN UR PLAZA, KILLIN' UR MIIS!!!!
Title: RE:New game idea thread
Post by: Adrock on March 09, 2007, 03:51:47 PM
Quote

pap64 wrote:
Just think about it, that idea sounds AWESOME. I would so make S_B the villain and me the plucky young hero.

I'd think Ian Sane would be the villain because everyone is always ragging on him all the time.

Quote

Smash_Brother wrote:
I added the wink for a reason.

I wasn't ragging on him, I was saying it for friendly purposes.
Quote


Well, you added the the wink after I posted my comment, but it doesn't matter either way because I was joking. You can say what you want, I don't care. Most of my posts are sarcastic or tongue-in-cheek in nature. We're on an internet message board. Who takes any of this crap personally?
Title: RE:New game idea thread
Post by: NWR_pap64 on March 09, 2007, 03:58:27 PM
Quote

Originally posted by: Adrock
Quote

pap64 wrote:
Just think about it, that idea sounds AWESOME. I would so make S_B the villain and me the plucky young hero.

I'd think Ian Sane would be the villain because everyone is always ragging on him all the time.


That would require him getting a Wii and sending Miis like crazy. But that would be cool, though. And Pittboi would be his silly evil sidekick!

And dude, yeah we are on an internet forum, but that doesn't stop the fact that it can be HARD to determine whether someone was being serious or joking, especially if you don't drop hints or gain the rep of being funny.

Title: RE:New game idea thread
Post by: Smash_Brother on March 09, 2007, 04:02:16 PM
Quote

Originally posted by: Adrock
Well, you added the the wink after I posted my comment, but it doesn't matter either way because I was joking. You can say what you want, I don't care. Most of my posts are sarcastic or tongue-in-cheek in nature. We're on an internet message board. Who takes any of this crap personally?


I said in another post that I added the wink because I didn't want to make it seem hostile, not because I was trying to deceive you. But yeah, I'm sure many people take this stuff personally (not necessarily in this case, but in general). I've seen too many indications to the contrary.
Title: RE: New game idea thread
Post by: Adrock on March 09, 2007, 04:08:54 PM
I'm just saying that I meant nothing by my comment and for future reference that I'm not about to start with anyone since this is an online message board. I read so many biting insults and petty exchanges. I think, "Dude, internet. Stop. Please."
Title: RE: New game idea thread
Post by: Smash_Brother on March 10, 2007, 05:21:15 AM
Heh, fair enough.
Title: RE:New game idea thread
Post by: Kairon on March 25, 2007, 11:42:11 AM
Wii Water Balloon Fight

Features:
- Action CTF Game with water balloons (imagine Team Tanks with Water Balloons and Miis)
- Online Team Play, with friendcodes (enabling chat) or anonymous matchmaking(no chat)
- Downloadable Wii Original Title (1000 points)
- Uses Miis
- Uses Nunchuck
- Uses Wii Headset(for chat)
- Uses Wii "Score/Fitness"

Description
Players can join in the fun and laughs with a neighborhood water balloon fight with their Miis!

They can use the Miis they created to run around a colorful and friendly residential neighborhood, and play either individually or in up to 4 different teams with match sizes ranging from 4 to 24 (maximum 23 bots? Yes indeed!)! They can play in simple score matches(deathmatch, teams or no teams), or in CTF gameplay where each team has a base and flag which has to be recovered to score! There's even a "last-one-out" game mode where one person starts as "it" and as people are "tagged," they become "it" too and join the chase for others... as the number of "its" gets larger and larger with each tag, becoming the "last-one-out" gets more and more challenging! Gameplay will be balanced so that 5 minute matches are entirely possible and fun, or even longer ones if you are playing with friends and wish so!

The game will be played from a slightly 3/4 view (2D topdown 3D graphics with a perspective a little more accessible than Pokemon D/P, or Wii Play's tanks). There will be a number of arenas to choose from for each mode, ranging from green landscaped parks, to childhood playgrounds, to obstacled urban skateparks, to farm fields with bales of hay, to bright suburban neighborhoods! Simply move your Mii around with your nunchuck's analog stick, and aim your balloons with your Wii Pointer(Just like in tanks!!!). But watch out! If you get too wet, you'll be "tagged" and have to start over from your base/spawn point!

You can even take the fun online and play with friends (enabling pre-arrqanged matches and chat through the optional Wii Headset accessory), or utilize matchmaking! You can even be sorted by Wii Scores/Fitness that the game will track (and as long as you're on a winning team, your score will never go down!). Of note: arranged "friend teams" can only play against other arranged friend teams... or against bots. Random teams will never be paired up against them (that just wouldn't be fair!). Also of note: 4 player-split screen play is VERY possible!

And all this downloaded from Wii Shop for just 1000 Wii Points!!!

~Carmine "Cai" M. Red
Kairon@aol.com  
Title: RE: New game idea thread
Post by: greenblob on March 25, 2007, 02:29:27 PM
Kinda obvious but...a 2D platformer+shooter. You run with the nunchuck, jump with A, shoot with B, aim with the Wiimote, C/Z/Dpad is for items/ reloading/ weapon switching and such.  
Title: RE: New game idea thread
Post by: KDR_11k on March 25, 2007, 06:34:23 PM
You mean like Abuse?
Title: RE:New game idea thread
Post by: the1st_fret on April 07, 2007, 12:32:34 AM
Was just thinking how I don't think I've played an Ice Hockey game since the Mega Drive, and how cool one would be on Wii.

Like Wii Sports, this would be a game where you'd need to Stand.

Think about it, you could use the Nunchuck Stick to move your player then actually swing the Wimote like a stick to pass.

Then should a fight occur, switch to Wii boxing stance and let your opponent have it.

This would be a good chance to show how the Wiimote can be used for lefties too (I'm left handed) so Just like in Wii Boxing your could just hold the Wiimote and Nunchuck in the opposite hands.
Title: RE: New game idea thread
Post by: IceCold on April 07, 2007, 04:55:57 PM
I'm going to buy the first decent hockey game on Wii - I can't wait for it!
Title: RE:New game idea thread
Post by: the1st_fret on April 07, 2007, 10:52:19 PM
Yay for my idea

I came up with it watching Hockey Fight vids on the web. I was just thinking how we already know the Wii is aweosme for sports, they need to make a game for just about every sport. But really tighten up on the controls. I don't know alot about hockey, but how hard you swing the Wiimote would determine how far you passed the puck.

What about a Wii Sports 2? You can use your Miis again but for more sports, Hockey, Soccer etc more 'Team' games. I'd love to see all my Miis running round on a Hockey Rink or a Soccer Pitch. Hilarious and fun.
Title: RE:New game idea thread
Post by: ThePerm on April 08, 2007, 06:51:55 AM
Quote

Originally posted by: KDR_11k
Damn KDR, how long did it take to do that?

Dunno, I tend to write down game ideas I have and elaborate on them over time. It's intended to work as a design document, after all. I've got a few more but some are in German while others aren't very fleshed out or have no use for the Wii controller at all.


hey put the German ones down(since im getting pretty good with German)
Title: RE: New game idea thread
Post by: IceCold on April 08, 2007, 12:48:02 PM
It would be awesome if, in a hockey game, you actually make the movement of dropping the gloves to fight with the remote+nunchuk..  
Title: RE:New game idea thread
Post by: MODE_RED on April 11, 2007, 09:23:38 AM
I am a professional videogame designer and futurist, having written several unpublished articles on game design theory and methodology. It is my intent to share a small peek at some of my game concepts and theories here in the spirit of creativity.


I'd like to see an adventure game with strong action elements that:

--Uses the Nunchuck for both stationary or mobile defensive movements, walking and running.

This includes:

-Using flowing defensive movements and stances coinciding with Nunchuck gestures.
-Ducking, bobbing and weaving, blocking, dodging and "freaking out".
-Losing and regaining composure of character during difficult situations.
-Maximizing the environment for mobility and defensive advantage.

--Uses the Wiimote for offensive motions, attacks and interaction.

This includes:

-Using flowing offensive movements and stances coinciding with Wiimote gestures.
-Swinging the arms, kicking the legs, making threatening gestures.
-Knocking over stuff, pushing and pulling people, and using the environment as a weapon.

--The character improvises ALL actions on a C.A.S.E. basis, even without PLAYER input:

Four influences of C.A.S.E. based interaction:

1) Condition (mental, physical and spiritual)
2) Ability (survival instinct, skill and physical)
3) Situation (atmosphere, predicament, timing)
4) Environment (landscape, objects, people)

--Also influenced on a G.O.D. basis by the PLAYER:

3 Influences of G.O.D. based interaction:

1) General interactive gestures
2) Offensive interactive gestures
3) Defensive interactive gestures

SEEING I to I

The CHARACTER used C.A.S.E to both ACT and REACT and uses G.O.D. to RESPOND to PLAYER input.

It is not a 1 to 1 input, it is more of an improvised dance, or an I to I communication, the I's standing for Intent and Improvisation.

-----

I hope you enjoy these ideas/theories.

Thanks!

Charles L. Mallory III
AKA Mode Red
Title: RE:New game idea thread
Post by: Kairon on April 11, 2007, 01:01:10 PM
Now that IS interesting...

Characters who improvise without you, or WITH YOU, and abstracting defense and attack into two seperate isolated physical control devices.... Oh. And great acronyms too!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: New game idea thread
Post by: Tanookisuit on April 17, 2007, 05:19:37 AM
I had a good idea for a new Wii game.  People complain about Virtual Console games not being enhanced like XBLA games- I think Nintendo should address this not by changing the VC, but by putting ot a disc called....

NINTENDO WI-FI COLLECTION

Or somehting like that.  It would have 1-3 levels form classic Nintendo games, such as Mario Bros, Mario Kart 64, Super Smash Brothers, etc- each optimized for online, multiplayer gameplay.  Ideally, these would be a mix of classic, recognizable levels and some newly developed levels (still using the old game engines).  I think it would be a big hit.  There could be some Nintendo-themed lobby fr people to meet up in (probably just people you know, since that's their way).  I think if Nintendo remade portions of 20-30 games with online multiplayer in mind, it would show that they're serious about their Wi-Fi service, and people would love it.
Title: RE: New game idea thread
Post by: Kairon on May 04, 2007, 09:50:38 AM
Sometimes the simple, straightforward ideas are the best.

How about a 4-player vertical shooter? Use the nunchuck to control your ship, use the Wiimote to control the direction of fire in full 360 degrees, and the dropping of bombs on ground targets and calling in area of effect explosions and the like?

Simple, 2D, cheap and quick to make... but fun, and makes use of the Wii's abiliies.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: New game idea thread
Post by: MODE_RED on May 30, 2007, 04:53:54 AM
I like the Wii for the free-form, free range of motions that are possible with the Wii remote and nunchuk. Forget D-Pads, analog sticks and buttons. Let's just talk about the new-found freedom of motion sensors.

Freedom of movement can exist in the air, in the water, and even on the ground. There are motions that come to mind when thinking of these elements that could be used to control movement in a Wii game.

Freedom can exist in the martial arts forms of a wushu master, the mental flow of a mountain climber or the traversing of a free-runner. There are techniques in these disciplines that can be translated to Wii controls.

But it is not the techniques or movements that are important, it is the sense of freedom that can be achieved.

The greatest of disciplines are easy to appreciate and even easy to learn with effort, but difficult to master. The difference between a beginner and a master should be clearly evident, but not discouraging.

A game the achieves this sense of freedom and ease of use, and also rewards you as you gain mastery may gain a timeless place in gaming history as have games like Chess, Solitaire and even Pac-Man.