Before we get into this week's recommendations, we'd like to announce that we've added a new index page for our Virtual Console recommendations. It includes all of our Virtual Console Mondays news features listed by week, as well as an alphabetical list for you to pick a game and see what we thought of it. The list is currently missing a good chunk of releases at the moment, but we're doing our best to fill in the gaps as quickly as we can. You can easily access it on the navigation menu to the left.
Here are the three games released this Virtual Console Monday.
Released 7/1990
1-2 Players
Cost: 600 Wii Points ($6)
Controllers: Wii Remote, Wii Classic, GameCube
Chew Man Fu is advertised as a puzzle/action hybrid. The premise is to roam through a fixed-screen maze and pick up four different colored balls, which must be rolled on to the correct colored pads to complete the level. These balls also act as weapons that you can kick to take out enemies or break down walls. The tricky part is that these balls also act as obstacles which can trap you on the wrong side of an incoming enemy. Ball positioning and efficient wall-breaking make up the puzzle part of the game, while the enemies and a quick time limit make the action part pretty fast.
This is a pretty decent game, and not a bad deal at 600 points. There's a two player mode to co-op through the game, as well as a funky soccer mini-game to kill time. It's a little on the one-dimensional side to recommend it to everyone, though, so instead we'll just tell all the 16-bit die-hards out there that Chew Man Fu is something you may want to try out if you're looking for something else to play on VC. - Steven Rodriguez
Released 10/30/1992
1-2 Players
Cost: 800 Wii Points ($8)
Controllers: Wii Remote, Wii Classic, GameCube
Add this game to the already extensive selection of "shmups" on Virtual Console. Bio-Hazard Battle is a horizontally scrolling shooter that plays very much like Gradius and R-Type, although the aesthetics are closer to Darius Twin (which will surely find its way to VC one of these days). The ships and enemies all have biological designs based mostly on insects, fish, and crustaceans. You can choose from four playable ships, each with different handling speed and different sub-weapons.
Bio-Hazard Battle is a solid, entertaining shooter with all the usual trappings of the genre - weak story, occasional slowdown, only a few levels (eight in all), and plenty of difficulty. Your ship always has a "seed pod" which hovers nearby, shooting a sub-weapon determined by the color of power-ups you collect. It's very much like the "options" in Gradius, but it also blocks enemy shots like the pod in R-Type. Although the game technically supports the Wii Remote, you won't have good access to the A button for rapid fire, so the GameCube and Classic controllers are preferable. - Jonathan Metts
Released 11/23/1998
1 Player
Cost: 1000 Wii Points ($10)
Controllers: Wii Classic, GameCube
Ocarina of Time is, and probably always will be, the most significant 3D Zelda. Along with Mario, the franchise made a seamless transition from 2D through retaining the series' root gameplay and adding new facets to take the experience to the next level. The now-ubiquitous Z-targeting, an open world, and complex puzzles are all here. Make no mistake - there's a reason why people call it the greatest game ever made.
Unfortunately, there are a few minor blemishes present in the Virtual Console release. While the N64 controller is nothing to be proud of, its unique setup is difficult to replicate, and as such, using the right analog stick in place of the C-Buttons for item equipment feels a little janky. Luckily, they're also mapped to face buttons, but it's still no replacement for the original scheme. Furthermore, the N64 emulation on Wii doesn't feature rumble functionality, so stuff like the Stone of Agony won't work.
At the end of the day, the aforementioned details are minute, and don't really detract from the experience. Ocarina's still one of Nintendo's best releases ever, and it'll still rock your world, even beyond the nostalgia bit. So unless you already own the game in some form, it's a definite purchase. - Karl Castaneda
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Originally posted by: Entroper
So there is, in fact, no rumble in Ocarina of Time.
Lame. The Gamecube bonus disc version had rumble.
Lame.
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Originally posted by: vudu
Thank goodness for the VC Recommendations Index!
Any chance you guys (i.e. TYP, IIRC) will reformat the list to be more like the regular Reviews section? It would be great if we could just scroll down the list and see which games are recommended without individually selecting them from the current drop down menu. The ability to filter and sort (by name, original system, rating, etc) would be excellent, too.
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Originally posted by: GoldenPhoenix
What is the resolution and framerate like in Zelda: OOT? Is it the same as the N64 version or does it have a minor facelift like the Zelda bonus disk for GC?
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Originally posted by: tonythekitty
Also does anyone think that they will release Super Metroid for SNES? That was a truly great game.
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Originally posted by: tonythekitty
Now am I correct in understanding that te only thing that prevents us from downloading other regions Virtual console games is the region of the unit itself? Does this mean that if I buy a second Wii from japan then I can download Neo Geo games? Or would I not be able to use my credit card to buy points off of it?
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Originally posted by: KDR_11k
Yep, gimme Majora's Mask and LttP, the two I'm missing (and maybe Link's Awakening, my cart broke shortly after I finished it for the first time).
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Originally posted by: nintendogamecube86
Are you surprised? Nintendo said months ago that Virtual Console games would not have rumble or online play.
QuoteGermany.
Originally posted by: Moto YugotaQuote
Originally posted by: KDR_11k
Yep, gimme Majora's Mask and LttP, the two I'm missing (and maybe Link's Awakening, my cart broke shortly after I finished it for the first time).
Dude A Link to the Past has been on the VC for over a month already. Where were you?
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Originally posted by: Jonnyboy117
Majora's Mask will probably make it one day, assuming there are no problems emulating the Expansion Pak. I'm looking forward to that because it's better than OoT (yeah, I said it!).
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Originally posted by: Professional 666
Let's face it, MM's tightly knitt challenges and PRACTICAL skill/item set give its gameplay more worth per unit time than TP's THROWAWAY items and wasted time for a whole half-game driven by fanservice story events (pretty off-balance considering it's the 4th game after 3 previous 3D games that put a heavy focus on new gameplay dynamics).
Helping people one case at a time VS. The Destiny of Helping the Same Princess Who Lets things go Wrong Time and Again?
~~~~~
EY JOHN-BOY, or editors en-responsiblay, why aren't there recommendations for the early batch of VC releases?
:: edited for spelign.
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Originally posted by: Ian Sane
"You could easily replace the time loop with daily routines that the characters conform to infinitely and the game wouldn't be losing any actual content"
I don't think it would be the same. Part of the challenge was figuring out how to change the last three days of a person's life and then once you've changed it what to do next to cross that person off your notebook. It's a good time travel concept and with routine actions it wouldn't make as much sense. I loved the three day concept. My only problem with it was the time limit for dungeons. It would be nice if the dungeons existed "outside of time" so you do them at your own pace. I think the whole idea was really cool but needs some kinks worked out. In a future Zelda game maybe you just have a cursed town that repeats a given time period but the world outside it is unaffected. Then all dungeons and stuff like that never has to be redone or done in a time limit while the town sticks to the schedule. You can escape the town to the outside world because you have the Triforce.
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Originally posted by: Kairon
I could SWEAR that Majora's Mask wasn't that hard to beat at all... even without the fierce-diety-i-win mask.
~Carmine "Cai" M. Red
Kairon@aol.com
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Originally posted by: Professional 666
My PN03 brethren disappoint me.
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Originally posted by: IceCold
While OoT was definitely better than MM, I wouldn't consider Majora to be on the level of the Capcom Zeldas.. it's too good for that.