Released 11/25/1994
1-2 Players
Cost: 800 Wii Points ($8)
Controllers: Wii Classic, GameCube
While Rare had been making quality games for over a decade, Donkey Kong Country arguably made the British developer a household name, and cemented a long and fruitful relationship with Nintendo. In DKC, Donkey Kong and his chimp pal Diddy Kong must brave the jungles to reclaim DK’s giant horde of bananas from King K. Rool and his reptilian minions. Versions of this game have been released for the Game Boy (Donkey Kong Land), Game Boy Color, Game Boy Advance—and now, the Wii.
Since Nintendo ditched the bean-shaped B-button, Donkey Kong Country, like Super Mario World, is thoroughly unplayable using a GameCube controller. Run (Y) and jump (B) cannot be pressed at the same time with your thumb, so unless you like using multiple fingers for face buttons, you’ll have to grab a Classic controller (or comparable alternative).
Back in 1994 Donkey Kong Country’s pre-rendered sprite and background graphics were a technological blow to the competition, proving the SNES still had some pepper in it. While the technique is now commonplace, Rare’s attention to detail in DKC shines through, and the environments, from flurries to butterflies, still impress. While the level design is somewhat crude when compared with its direct sequels, Donkey Kong Country’s zany animal buddies, cleverly hidden bonus rooms, tricky platforming, beautiful music, and solid controls remain enjoyable. We recommend Donkey Kong Country (in one form or another) to everyone. - Michael Cole
Released 6/1992
1 Player
Cost: 600 Wii Points ($6)
Controllers: Wii Remote, Wii Classic, GameCube
Have you ever wanted to jump on platforms in order to rescue the girl? No, I'm not talking about Mario and Princess Peach. In New Adventure Island it's Master Higgins and Tina! Kidding aside, the Adventure Island series really has a significantly different feel to it than other platform games of the time. Players race through the levels dodging obstacles and throwing weapons at enemies. Several types of fruit are littered throughout the level. If enough of it isn't collected, Master Higgins' vitality will drop and he'll die.
New Adventure Island is a great game with a good amount of content. There are seven different levels, each of which is split into 4 sections and concludes with a boss. Master Higgins has a variety of weapons that he can use, like axes and boomerangs. There is also the classic skateboard for him to ride on, changing things up a bit more. The difficulty is balanced, and ramps up comfortably as you play. Overall, New Adventure Island is a quality platform game that will fit in nicely on your Wii's channel listing. - Mike Gamin
Released 12/31/1991
1-2 Players
Cost: 800 Wii Points ($8)
Controllers: Wii Remote, Wii Classic, GameCube
I remember playing a lot of Double Dragon back in the day, but I don't recall hearing about Streets of Rage, which is much in the same vein. It's a two-player beat-'em-up where you can select characters with different attributes and special moves (including a napalm assist from a bazooka-wielding cop in a police car), pick up weapons of various strengths, and combo the crap out of anyone that gets in your way. There are eight levels in all with bosses at the end of each, and two endings to make the second time through more rewarding than the first.
From the moment you first start playing Streets of Rage, you know you're going to be in for an awesome ride. It looks great, it sounds great and it plays great, even with the Wii Remote. I can't believe I didn't play this game in the 16-bit days, but thank the stars Virtual Console is giving me a second chance. This game is definitely something everyone will like, so we'll give it one of our green check marks. - Steven Rodriguez
Released 8/1/1987
1-2 Players
Cost: 500 Wii Points ($5)
Controllers: Wii Remote, Wii Classic, GameCube
As Kage, you need to rescue Princess Kirihime from ninjas. Kage is kind of a ninja himself, although he doesn't have the ninja getup that his enemies do. What he can do is jump really, really high into the air, taking out any other ninjas that jump across his path, either with a throwing shuriken or his sword. The sword is handy for blocking other shurikens thrown your way from other ninjas, but be careful you don't get hit by those ninjas that shoot fire at you. There are also various ninja powerups you can get, which will make you faster or create an illusionary ninja double. Oh yeah, the last boss is a really powerful ninja.
The Legend of Kage has lots of ninjas. That's good enough for most people. However, the game itself isn't half-bad. It's simple, and the same four levels repeat themselves a few times, but there's just something about running around shooting down ninjas while flying around like a ninja that makes things really fun. Be warned, however, this is a classic NES game with classic NES difficulty. Though it's short, it'll take you a while to get to the end in one shot. Ninja ninja ninja ninja. Ninja. - Steven Rodriguez
Thanks to VG Museum for help with some screenshots.
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Originally posted by: NewsBot
Versions of this game have been released for the Game Boy (Donkey Kong Land)...
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Originally posted by: NeoThunder
Ok, so.....if Nintendo can bring a Rare game like Donkey Kong Country to VC, then I don't see why they can't bring Goldeneye, unless it's something with the "James Bond" name license and EA who has the rights to it.
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Originally posted by: Svevan
Arbok, there were also Game Boy Advance versions of the actual DKC games. We just mixed it up with the Donkey Kong Land games - it'll be fixed shortly.
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Originally posted by: tonythekitty
Anyone got any idea who owns the rights to the super awesome Battletoads Rare franchise? i would love to see Battletoads for nes or Genesis come out....
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Originally posted by: ArbokQuote
Originally posted by: tonythekitty
Anyone got any idea who owns the rights to the super awesome Battletoads Rare franchise? i would love to see Battletoads for nes or Genesis come out....
In terms of the old games, it's either the developer (Rare) or the publisher (Tradewest, which is now owned by Midway) depending on the original agreement.
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NeoThunder, Nintendo can release Donkey Kong Country on the Virtual Console because they own the Donkey Kong license; they did create it, after all.
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Originally posted by: Viewtiful marioQuote
NeoThunder, Nintendo can release Donkey Kong Country on the Virtual Console because they own the Donkey Kong license; they did create it, after all.
So doesn't that mean that all Nintendo needs to do is get permission from Activision to have a James Bond game and there all set? Doesn't sound that hard.
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Originally posted by: TheYoungerPlumber
From what I played, DKL seemed like a half-port of DKC. There seemed to be very strong similarities in level designs. Perhaps my memory is failing me, though. Perhaps I made a mistake.
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Originally posted by: Ian Sane
"Taken today from ebay....A copy of the much complained about Mario Kart 64 goes for between $20.00 for just a cartridge and $60.00 new in the box. A Wii download is only $10.00. Oh and I didnt even mention the shipping price"
The extra money is for working ghost saves.Actually I think N64 games are well priced. It's mostly just some NES games that cost to much. Most of the "pixel box art" games should be cheaper.
Some games are cheaper to buy as the real thing if you're lucky and have a good used game store in your area. If you hit ebay then the shipping cost is going to affect things. But any flea market will have Super Mario Bros. (usually with Duck Hunt included) for much cheaper than the VC price. It really depends on the game.
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Originally posted by: Entroper
I suppose I can agree that $5 for the original Donkey Kong is a bit much. They ought to at least include both DK and DK Jr. for 5 bucks. But either way, we're still talking about FIVE dollars here. Kid Icarus was certainly worth it.