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Gaming Forums => Nintendo Gaming => Topic started by: Link_ on December 21, 2006, 03:41:40 PM

Title: The legend of zelda remake for wii?
Post by: Link_ on December 21, 2006, 03:41:40 PM
i was just thinking that a remake of the legend of zelda would be nice,in full 3d and the TP engine.everything from burning the tree for level 8 to  blowing the flute for level 7,with aded cinemas and soundtrack.
Title: RE:The legend of zelda remake for wii?
Post by: MarioAllStar on December 21, 2006, 04:25:03 PM
That would take a lot of time for Nintendo to make--time better spent on the next Zelda game (although I do admit that I am a sucker for remakes). If they gave The Legend of Zelda a facelift, I think a 2D upgrade (in the style of BS Zelda or Four Sword Adventures) would be more appropriate.
Title: RE: The legend of zelda remake for wii?
Post by: BlkPaladin on December 21, 2006, 04:45:52 PM
Well Capcom was going to orginally redo the Zelda Disk Drive games in the three titles that were slated for the Gameboy Color, maybe Nintendo could outsource it. (Though the game was axed to get the new games out.)
Title: RE: The legend of zelda remake for wii?
Post by: KDR_11k on December 21, 2006, 08:21:20 PM
Maybe they could just create a 3d representation of every tile with minor changes to make it look better and eat less power for e.g. screens that are filled with trees. That shouldn't take too long.
Title: RE: The legend of zelda remake for wii?
Post by: 18 Days on December 21, 2006, 08:29:16 PM
well it is the 10th aniversary of OOT in two years...
Title: RE: The legend of zelda remake for wii?
Post by: Infernal Monkey on December 21, 2006, 09:07:19 PM
The boring blur-fest toilet themed TP engine can burn in hell. Wind Waker engine.
Title: RE: The legend of zelda remake for wii?
Post by: Svevan on December 21, 2006, 09:12:43 PM
I just started typing this at 2 AM and couldn't stop. BE WARNED THIS IS A RANT:

A 3-D version of either Legend of Zelda or LttP would trump any of the current Zelda games - why? World map design. Nintendo have completely changed how they treat Hyrule in the jump between 2-D and 3-D, and personally I am TIRED of bare fields with lame enemies. These aren't fun, no matter how beautiful. Compared to the world in Shadow of the Colossus, 3-D Zelda overworlds feel small, cramped, and linear. Nintendo tells stories linearly so I suppose they think that an overworld should be point A to B with large open areas (with no objectives) stuffed in between. The area that has most impressed me so far is Lake Hylia in Twilight Princess. Other than that, Hyrule keeps getting prettier with no gameplay improvement.

Imagine Link to the Past in 3-D. You'd pass a small grove of trees, climb a small hill and come to a library with an ancient book. Around the bend from this library you'd find a bustling town, but directly past it is a forest. Go east from the forest and there is a graveyard and a pathway to both a lake and a castle. These elements are all combined rather than separated.

OoT, MM, and TP all have overworlds that amount to nothing but this:

***---------0------****
**--------------------***
*0---------------------**
*------------------------0
*------------------------*
**---------------------**
***---------------0--***

0 = important, cool looking thing
---- = bare open field

I think the reason Shadow of the Colossus was able to pull this off is because it was entirely about the aesthetic nature of the world - the game's focus was on the barrenness and immensity of the world you were in. It maintained consistency by having you start from point A and get to point B on a linear track, but that linear track was the light from your sword, NOT fake dirt walls that impeded your progress. You could go anywhere, but most places just weren't important. If Zelda could take that world and inhabit it with random people, shops, houses, dungeons, etc, all in one seamless (read: no loading) environment, then it would probably be the best Zelda ever. As it stands, Hyrule Field is just filler in between exciting stuff.  

edit: Better wording on the SotC/Zelda comparison. Zelda's gameplay is diverse. It is about many people and places that need saving - Link is the courageous one who must save the world. This is an active participation in the world - ergo, Zelda gameplay is puzzle solving, dialogue, interaction with the overworld, combat, etc. In SotC, the gameplay is stripped to bare elements only - half of the gameplay is merely horse riding, while the other half is fighting the Colossi. The character of Wander participates passively in the world until the Colossi appear. It was an aesthetic choice to make the "forsaken" landscape completely empty, and a wise one because the world itself becomes a plot element that impacts our understanding of the Colossi and our feelings about the mystery unfolding in front of us. Hyrule is meant to be Link's playground - with myriad items and skills by which he must save the multitude people and places, there has got to be plenty to do. Why make Hyrule Field empty if it is the core of his purpose?

Nintendo was afraid to do what Sony did with Shadow of the Colossus, which was make a giant overworld where nothing happens. They believe (and perhaps rightly so) in an overworld that is active - yet they do so only halfway by introducing weak, meaningless enemies that we don't care about and can merely fly past. An element like a bridge or a cavern can be inhabited by so much more than generic enemies, but Nintendo only gives us little morsels rather than the immensity of gameplay found in the dungeons. Pretty much, I feel like Nintendo spends way too much time on filling the dungeons with gameplay and not enough time letting that spill onto Hyrule. We need a living world closer to an Elder Scrolls philosophy, one that brings us back to the 2-D mystery of exploring an overworld (because hey, we might find a person or an item that's important! Not just a friggin heart piece).

I guess that's the end. Yes I want these games remade. end rant
Title: RE:The legend of zelda remake for wii?
Post by: GoldenPhoenix on December 21, 2006, 09:30:34 PM
Quote

Originally posted by: Svevan
I just started typing this at 2 AM and couldn't stop. BE WARNED THIS IS A RANT:

A 3-D version of either Legend of Zelda or LttP would trump any of the current Zelda games - why? World map design. Nintendo have completely changed how they treat Hyrule in the jump between 2-D and 3-D, and personally I am TIRED of bare fields with lame enemies. These aren't fun, no matter how beautiful. Compared to the world in Shadow of the Colossus, 3-D Zelda overworlds feel small, cramped, and linear. Nintendo tells stories linearly so I suppose they think that an overworld should be point A to B with large open areas (with no objectives) stuffed in between. The area that has most impressed me so far is Lake Hylia in Twilight Princess. Other than that, Hyrule keeps getting prettier with no gameplay improvement.

Imagine Link to the Past in 3-D. You'd pass a small grove of trees, climb a small hill and come to a library with an ancient book. Around the bend from this library you'd find a bustling town, but directly past it is a forest. Go east from the forest and there is a graveyard and a pathway to both a lake and a castle. These elements are all combined rather than separated.

OoT, MM, and TP all have overworlds that amount to nothing but this:

***---------0------****
**--------------------***
*0---------------------**
*------------------------0
*------------------------*
**---------------------**
***---------------0--***

0 = important, cool looking thing
---- = bare open field

I think the reason Shadow of the Colossus was able to pull this off is because it was entirely about the aesthetic nature of the world - the game's focus was on the barrenness and immensity of the world you were in. It maintained consistency by having you start from point A and get to point B on a linear track, but that linear track was the light from your sword, NOT fake dirt walls that impeded your progress. You could go anywhere, but most places just weren't important. If Zelda could take that world and inhabit it with random people, shops, houses, dungeons, etc, all in one seamless (read: no loading) environment, then it would probably be the best Zelda ever. As it stands, Hyrule Field is just filler in between exciting stuff.  

edit: Better wording on the SotC/Zelda comparison. Zelda's gameplay is diverse. It is about many people and places that need saving - Link is the courageous one who must save the world. This is an active participation in the world - ergo, Zelda gameplay is puzzle solving, dialogue, interaction with the overworld, combat, etc. In SotC, the gameplay is stripped to bare elements only - half of the gameplay is merely horse riding, while the other half is fighting the Colossi. The character of Wander participates passively in the world until the Colossi appear. It was an aesthetic choice to make the "forsaken" landscape completely empty, and a wise one because the world itself becomes a plot element that impacts our understanding of the Colossi and our feelings about the mystery unfolding in front of us. Hyrule is meant to be Link's playground - with myriad items and skills by which he must save the multitude people and places, there has got to be plenty to do. Why make Hyrule Field empty if it is the core of his purpose?

Nintendo was afraid to do what Sony did with Shadow of the Colossus, which was make a giant overworld where nothing happens. They believe (and perhaps rightly so) in an overworld that is active - yet they do so only halfway by introducing weak, meaningless enemies that we don't care about and can merely fly past. An element like a bridge or a cavern can be inhabited by so much more than generic enemies, but Nintendo only gives us little morsels rather than the immensity of gameplay found in the dungeons. Pretty much, I feel like Nintendo spends way too much time on filling the dungeons with gameplay and not enough time letting that spill onto Hyrule. We need a living world closer to an Elder Scrolls philosophy, one that brings us back to the 2-D mystery of exploring an overworld (because hey, we might find a person or an item that's important! Not just a friggin heart piece).

I guess that's the end. Yes I want these games remade. end rant


Funny I thought the exact thing about Shadow of Collosus which has about one of the lamest, most boring overworlds in the history of gaming. The 3D Zelda's, especially TP, have enough variety in the overworld to keep my interest but not so large or so complex that its becomes tedious to get accross. I'm sorry but it seems like a bit of a double standard to give SotC the pat on the back and not give TP it as well, at least Zelda's enviroments are lively, and I would not be surprised if the reason why SotC has the "isolated" theme is to mask any attempt at bogging down the engine even more with something to do in between bosses.
Title: RE: The legend of zelda remake for wii?
Post by: Infernal Monkey on December 21, 2006, 11:25:46 PM
Zelda overworlds are missing cool stuff to grind on. Imagine grinding Epona along a rail or doing sick stunts off the roof of a shop. Link'd be all "right aaawwn" and the shop keeper would ring up Mayor Ganon to complain about a street punk and his horse. Then Mayor Ganon starts roaming the streets and punching trash cans for food and bonus items.
Title: RE: The legend of zelda remake for wii?
Post by: KDR_11k on December 22, 2006, 12:22:57 AM
I too miss the full overworld of the 2d Zeldas. I think it's just not doable to put interesting stuff everywhere AND make the whole overworld seamless. almost every island in Wind Waker was something interesting, unfortunately they are so spread out. If they could make an overworld that was pretty much "islands" (rooms, screens, whatever) tied together by very short pathes where the loading happens that would be perfect for a 3d Zelda.
Title: RE:The legend of zelda remake for wii?
Post by: Galford on December 22, 2006, 01:43:08 AM
Evan I hear what your saying, but in order to make a game like that you would need a system more powerful then the Wii.
It at best would look like Morrowwind on an old PC.

Didn't TP use a hyper modified version of the WW engine?
It trades texture and model detail for no load times.

It would be interesting to see a Zelda game built from the ground up on Wii based engine.
Title: RE: The legend of zelda remake for wii?
Post by: KDR_11k on December 22, 2006, 02:08:51 AM
Didn't TP use a hyper modified version of the WW engine?
It trades texture and model detail for no load times.


Maybe in the Wii version. On the GC there are load times.
Title: RE:The legend of zelda remake for wii?
Post by: ryancoke on December 22, 2006, 02:14:36 AM
Quote

Originally posted by: Galford
Didn't TP use a hyper modified version of the WW engine?
It trades texture and model detail for no load times.


Remember that windwaker used cellshading and alot of solid color textures.  Solid colors are much easier for the wii/gcn to render than realistic textures.  If they did another windwaker style Zelda built from the ground up on the wii, I think they could make Hyrule Field ginormous.  I think they did a really good job with TP's field though. It's fairly large and I think it has enough variety.
Title: RE: The legend of zelda remake for wii?
Post by: couchmonkey on December 22, 2006, 02:18:05 AM
I prefer the 3D overworlds to the 2D ones.  I hate every little bit of travel being hindered by enemies and obstacles.

Though I wouldn't mind seeing more action in the 3D maps in general.  
Title: RE: The legend of zelda remake for wii?
Post by: ryancoke on December 22, 2006, 02:22:02 AM
It would be cool if that big-ogre-on-a-pig-dude would randomly attack you in hyrule field. Remember back on FFVII, when you were flying around in the airship occationally a big boss type monster would attack?
Title: RE: The legend of zelda remake for wii?
Post by: KDR_11k on December 22, 2006, 04:03:14 AM
Solid colors are much easier for the wii/gcn to render than realistic textures.

Not necessarily, if the entire polygon has the same color that uses very little texture space but even if there's just one line drawn on a polygon it needs the normal amount of texture memory.

If they did another windwaker style Zelda built from the ground up on the wii, I think they could make Hyrule Field ginormous.

Scaling costs no power, what does cost power is filling all that space with interesting stuff. I suppose the only reason Hyrule Field isn't bigger is because there's no reason for it to be. Bigger just means longer travel times. It's a pretty large area of gameplay desert as is.

I prefer the 3D overworlds to the 2D ones. I hate every little bit of travel being hindered by enemies and obstacles.

If your travels have nothing happening in them why not replace them with teleports? Game time where nothing happens for minutes is just filler.
Title: RE: The legend of zelda remake for wii?
Post by: Ceric on December 22, 2006, 04:15:43 AM
I like Legend of Zeldas overworld much more then any of the other ones mystelf.  LttP second.    I just find the firsts a good compact interesting size.  Always a good amount of things to kill.  A good "variety" of locals.  Also most places where there because they needed to be.  I guess I just like the 2D better in general.  They feel like fuller games.

I wouldn't mind a 3D redo of the first one.  Though I greatly preferred a graphically enhanced 2D version.  Maybe even tie them together and make the Second Quest 3D.
Title: RE:The legend of zelda remake for wii?
Post by: Louieturkey on December 22, 2006, 04:17:11 AM
Quote

Originally posted by: Galford

Didn't TP use a hyper modified version of the WW engine?
It trades texture and model detail for no load times.


Yes it did.  Nintendo used the same engine and modified it a bit which makes what Infernal Monkey said just dumb.  "I hate this engine but I love the exact same one, its twin, right next to it."
Title: RE: The legend of zelda remake for wii?
Post by: Ceric on December 22, 2006, 04:23:47 AM
There some twins like that I now... But it's their attitude and the way the wear there hair.
Title: RE: The legend of zelda remake for wii?
Post by: Ian Sane on December 22, 2006, 05:33:04 AM
My knee-jerk reaction to remakes is "BAH!"  Think Stephen Fry in Black Adder.  Actually the 2D Zeldas in 3D would be pretty cool but I'd just rather have new Zelda games instead.  To me it's a waste of resources.

I think Svevan has a good point though I wonder if making an overworld like the 2D games is even possible in 3D.  Those games had the little transitions from tile-to-tile.  In 3D you can't do that.  Could they even make a game that big in 3D?  Metroid Prime pretty much does that but it has doors.  You can't really do that with Zelda.
Title: RE: The legend of zelda remake for wii?
Post by: Spak-Spang on December 22, 2006, 06:40:58 AM
Some games work better in 3D and some elements of Zelda worked better in 2D.  Notice none of the 3D Zeldas had burning trees and such.

And I have found very few caves to blow up and explore...of course, I could be looking in the wrong places.

Some things work better in 2D and should just remain the classics that we love.

Title: RE:The legend of zelda remake for wii?
Post by: Kairon on December 22, 2006, 07:12:01 AM
Cool idea. Waste of Resources. Evan is smart.

Outsource to a bunch of bright-eyed hardworking Digipen students formed into a brand new company?

~Carmine M. Red
Kairon@aol.com
Title: RE:The legend of zelda remake for wii?
Post by: mantidor on December 22, 2006, 07:19:40 AM
I don't care if its a waste of resources, I want a MM remake with orchestrated music and a WW-TP-like engine just with more blur and cellshading ( I love both, :P). Actually for Nintendo is not a waste of resources at all, the models, puzzles, dungeons and characters are already there, they could put together a remake in a short time.

As for the overworlds, I'll say be careful what you wish for, its not evident of course, but I've noticed that the contrast of having to travel an almost barren path to find a populous town full of things make things feel more epic. I haven't play SotC, but I bet it wouldn't be the same game if you just selected which colossus to take down in a menu which unlocks the next one after you beat the one before. What there needs to be is the right balance, WW was a tad too "big" in its barren parts, TP a little bit less from what I've played so far.

 
Title: RE: The legend of zelda remake for wii?
Post by: Ian Sane on December 22, 2006, 07:36:38 AM
Another reason to poo-poo remakes is the potentially negative effect it can have on the whole industry if companies think they can get away with it.  Look at all the remakes in the film industry.  It's ridiculous.  But movie studios think they can get away with just rehashing the same stuff instead of making something new.  So we get a lot of film remakes.  I say let's keep remakes down so that Nintendo never thinks they can release remakes and it will "count" as a real Zelda game.  They sure as f*ck counted Super Mario Advance as a real Mario game for the GBA since they never ended up making one.
Title: RE:The legend of zelda remake for wii?
Post by: armedalliance on December 22, 2006, 11:14:02 PM
I'd personally love to see a Zelda: ALttP remake so long as the general world/dungeon design was kept close to the original. There's very few games I'd approve of such a thing, lol. Well out of boredom, some screens from some Soldier of Fortune II maps I was working on. First two are from the Desert Palace and the 3rd from a Clocktown map I started. I never released my Desert Palace map though 'cause it was slow and required a work-around to actually play in it (was more complete than in the screens).

01 | 02 | 03
Title: RE: The legend of zelda remake for wii?
Post by: Shecky on December 23, 2006, 02:51:48 AM
I hate these types of threads.  The "Oh man LttP and LoZ ruled, they should remake them in 3D because 3D makes everything better!"

Well guess what, never going to happen.  Game mechanics and level design would not translate, hence you cannot have the same game. QED

KDR: Note that WW islands were spaced they way they were for the sake of system resources.  As you pass the grid boundaries you can see one island disapear and the other "load"
Title: RE:The legend of zelda remake for wii?
Post by: NeoThunder on December 23, 2006, 05:12:27 AM
Quote

Originally posted by: Infernal Monkey
The boring blur-fest toilet themed TP engine can burn in hell. Wind Waker engine.


AHHHHH, cell shaded sucks.  If I never have to buy a cell shaded game again it will be too soon, realism is the way to go
Title: RE: The legend of zelda remake for wii?
Post by: Nick DiMola on December 23, 2006, 07:22:48 AM
I wouldn't mind a remake of an old LoZ if it was doen right. This is really the trouble though. Remaking these games and having it feel right would be immensely hard to do. Everyone thinks it's a simple transition, but it really isn't. Major thinking has to be done for alot of the camera work and a way to maintain the real feel of the originals. If Nintendo wanted to undertake the task, I would be more than happy to support them with a purchase, but it is very doubtful that they would ever even consider it. Zelda gameplay has been fundamentally changed, whether we realize it or not, by adding in a 3rd dimension. If anyone takes this project on, I hope it is a 3rd party who Nintendo just bankrolls and overlooks to make sure they are staying true to the original. This keeps another team on something new and someone else on the side taking care of the remake.  
Title: RE:The legend of zelda remake for wii?
Post by: ShreddersDojo on December 24, 2006, 12:42:57 PM
That's why I dont' give most 3D games a replay, and go back to the side scrolling classics.  There's just too much damned roaming going on with nothing to do!   I mean, who wants to spend time talking to townspeople who say worthless things(Did Angry Nintendo nerd hit apon this in a Zelda session?) When I could be fighting those arrow shooting enemies, or the Blue and Red ones that shoot pebbles at you every screen through their nose??  (Can't remember the names.)

I think I remember reading somwhere a Nintendo game developer mentioned that more people find this to  be a problem, and they where working on toning down the wandering, but I can't remember where I Read that.
Title: RE: The legend of zelda remake for wii?
Post by: Artimus on December 24, 2006, 12:54:50 PM
I don't think this is necessary. The 2D games are all great and the 3D games are very faithful recreations of those games. You'd be hard pressed to have a 3D Zelda game more faithful to the spirit of the series' gameplay than those we currently have.
Title: RE: The legend of zelda remake for wii?
Post by: Chiller on December 24, 2006, 01:27:04 PM
Perhaps I am just a nostalgic fool, but I just can't see a 3D remake that would work.  I remember playing TLoZ when it first came out, and I was so amazed at how the game felt.  The mechanics, the theme, and the design all came together to create a game that seemed much more epic, and engrossing, than nearly any other game one the NES at the time.  When the second installment, The Adventure of Link, came out, I was so eager to have another game like the first that I just couldn't stand the second.  To this day, I have beaten TLoZ perhaps 10 times; yet, I haven't picked up the second since I first beat it.  When A Link to the Past came out, it, too, had the same "magic" as the first.  It is another game that I have played, and beaten, numerous times.  So, when OoT came out, I kind of had the same feeling as with TAoL. Despite being relatively similar in theme, the mechanics introduced with a 3-D environment, and the somewhat empty nature of the fields (which some people actually prefer over the 2-D styling), just seemed like such a letdown.  Now, when I got into playing it, I finally ended up liking it, and I have since played and beaten all of the 3-D installments (although I still prefer the original, and A Link to the Past).

In any case, preferences aside, I think that the 3-D versions, and the 2-D version have such an overall disparity in feel and mechanics, that, aside from characters, they almost seem like two different franchises (but not quite).  To transmute 2-D to 3-D would lead, in my opinion, to a game that feels so fundamentally different, that the intended purpose is lost.  I am not saying that 3-D doesn't work with the franchise, since I have enjoyed those offerings.  It is just, as a strict remake, I don't think it will work.  As other have suggested, you might as well start from scratch since, for the most part, the game will no longer seem enough like the original to really have the intended effect.  To sum it up, I just don't think that the elements that made the original such a great game will translate, and what you will be left with will be too different.  You will either have to add, or subtract too much from the game to get it to work, and thus, it really wouldn't be a remake.

I even wonder if the 2-D styled build of OoT could have worked.
 
Title: RE: The legend of zelda remake for wii?
Post by: KDR_11k on December 24, 2006, 06:54:43 PM
AoL is a game I'd like to see remade to fix many of its annoyances. Especially the restart system is annoying but there's other stuff that needs fixing as well. Okay, make that a Zero Mission style remake.
Title: RE:The legend of zelda remake for wii?
Post by: GoldenPhoenix on December 24, 2006, 07:24:12 PM
AoL needs to be forever buried in the desert like ET before it.
Title: RE:The legend of zelda remake for wii?
Post by: vudu on January 17, 2007, 08:13:24 AM
LoZ in 3-D would be cool.  OoT in 2-D would be better.  
Title: RE:The legend of zelda remake for wii?
Post by: Ceric on January 17, 2007, 09:02:01 AM
Quote

Originally posted by: VGrevolution
AoL needs to be forever buried in the desert like ET before it.


I strongly disagree there.  Fixed not dumped...
Title: RE:The legend of zelda remake for wii?
Post by: GoldenPhoenix on January 17, 2007, 09:05:04 AM
Quote

Originally posted by: Ceric
Quote

Originally posted by: VGrevolution
AoL needs to be forever buried in the desert like ET before it.


I strongly disagree there.  Fixed not dumped...


Well, I really don't like rushed out sequels of one of the greatest gaming franchises of all time. AoL was a terrible game, that didn't have any idea what it wanted to be.
Title: RE:The legend of zelda remake for wii?
Post by: Caliban on January 17, 2007, 11:10:52 AM
Quote

Originally posted by: VGrevolution
AoL needs to be forever buried in the desert like ET before it.


Is this the game you were talking about?

I don't get why so many people honestly don't like or only hate on this game. Is it because it was hard? Awwwwwwww, poor you, couldn't even get to the first palace, maybe you can blame the game mechanics instead of yourself. Seriously, any other game that came out on the NES, even if it was/is highly praised, still has huge flaws or something else to blame and hate at.

Quote

Originally posted by: VGrevolutionWell, I really don't like rushed out sequels of one of the greatest gaming franchises of all time. AoL was a terrible game, that didn't have any idea what it wanted to be.


It had no idea what it wanted to be, how so?
Title: RE: The legend of zelda remake for wii?
Post by: Nick DiMola on January 17, 2007, 12:32:00 PM
AoL definitely decided that it wanted to be similar to an RPG in the vein of Dragon Warrior. I didn't think the game was too hard, I just don't care for it. It doesn't feel like Zelda to me, and obviously didn't for many others either. If that style of play was so fantastic I am pretty certain you would've seen it carried over in later iterations of the game, clearly it wasn't so that must mean something. I agree with Ceric and KDR though, a remake of some sort that fixed some of the annoyances of the game might be very interesting. Until then, AoL still sits with me as the worst "true" Zelda game.
Title: RE: The legend of zelda remake for wii?
Post by: KDR_11k on January 17, 2007, 06:34:01 PM
The thing that needs to be buried in the desert is AOL, not AoL.
Title: RE:The legend of zelda remake for wii?
Post by: GoldenPhoenix on January 18, 2007, 08:49:30 AM
Quote

Originally posted by: Caliban
Quote

Originally posted by: VGrevolution
AoL needs to be forever buried in the desert like ET before it.


Is this the game you were talking about?

I don't get why so many people honestly don't like or only hate on this game. Is it because it was hard? Awwwwwwww, poor you, couldn't even get to the first palace, maybe you can blame the game mechanics instead of yourself. Seriously, any other game that came out on the NES, even if it was/is highly praised, still has huge flaws or something else to blame and hate at.

Quote

Originally posted by: VGrevolutionWell, I really don't like rushed out sequels of one of the greatest gaming franchises of all time. AoL was a terrible game, that didn't have any idea what it wanted to be.


It had no idea what it wanted to be, how so?


The game felt like a mish mash of ideas, none executed very well. it wanted to be an RPG, yet had tons of platforming elements, it had its own form of RPG battles where you get sucked into goofy "mini-game" levels where you run into a bad guy. It mixed magic, but it seemed poorly implemented and out of place. It wanted to be like the old Zelda with an overhead view, but tried to mix it with overworld map in the FF games, while still integrating those, once again, lame and repetitive side scrolling game.

To this day I have no idea what the game was trying to be, it felt rushed which did not mesh well with so many genres mixed into one. It didn't feel like a Zelda game, it didn't feel like an RPG, it didn't feel like a platformer, it felt like the development team took a shotgun and scattershot all their ideas onto a game design board, then rushed to complete it. So yes, I stick by my thoughts that I can't stand the game and feel it should be forgotten, or completely overhauled because nothing worked well. The only really positive thing I can say about the game is that some of its ideas were implemented in later Zelda's, but with much more polish.
Title: RE: The legend of zelda remake for wii?
Post by: Ian Sane on January 18, 2007, 09:15:52 AM
My problem with Adventure of Link is more based on the general limitations that a lot of NES games have that give the game an unfair difficulty.  Link's sword has no range.  It's like trying to kill a goblin with a fountain pen.  The game also has that annoying bullsh!t with LIVES and forcing you back to the begining of the game after a game over (makes sense in Mario but not in Zelda).  That sort of crap was in all sorts of 8-bit games and it wasn't until the 16-bit era that developers realized that unfair challenges that made no sense weren't a part of good game design.  I wonder if the concept was expanded on in a 16 bit game if it would turn out better.

I don't care much for the original Zelda either because again Link's sword has no range at all and the game gives no indication of where to go or what to do and the game requires you to spend money but makes rupees scarce.  However when that formula was expanded on on the SNES it resulted in something really fun that kept the same formula but removed all the annoying crap.  Super Metroid is the same way.  I love that game.  I hate Metroid with it's no map, no diagonal shooting, and no health refill after dying.  Once all the stupid crap that made the game unfair was removed it was awesome.
Title: RE:The legend of zelda remake for wii?
Post by: GoldenPhoenix on January 18, 2007, 09:20:04 AM
Quote

Originally posted by: Ian Sane
My problem with Adventure of Link is more based on the general limitations that a lot of NES games have that give the game an unfair difficulty.  Link's sword has no range.  It's like trying to kill a goblin with a fountain pen.  The game also has that annoying bullsh!t with LIVES and forcing you back to the begining of the game after a game over (makes sense in Mario but not in Zelda).  That sort of crap was in all sorts of 8-bit games and it wasn't until the 16-bit era that developers realized that unfair challenges that made no sense weren't a part of good game design.  I wonder if the concept was expanded on in a 16 bit game if it would turn out better.

I don't care much for the original Zelda either because again Link's sword has no range at all and the game gives no indication of where to go or what to do and the game requires you to spend money but makes rupees scarce.  However when that formula was expanded on on the SNES it resulted in something really fun that kept the same formula but removed all the annoying crap.  Super Metroid is the same way.  I love that game.  I hate Metroid with it's no map, no diagonal shooting, and no health refill after dying.  Once all the stupid crap that made the game unfair was removed it was awesome.



Well in a way I guess AoL was good as an experiment to adjust the formula, still doesn't discount my belief that it didn't do anything very well.