Gaming Forums => Nintendo Gaming => Topic started by: The Omen on December 16, 2006, 02:35:46 AM
Title: "Save" your progress/VC games
Post by: The Omen on December 16, 2006, 02:35:46 AM
I don't know if anyone is aware of this. You can sort of save your progress in, say, Gunstar Heroes or Solomon's Key. I just stopped Gunstar Heroes on the last level by exiting out to the Wii menu (home button). Lo and behold, when I started Gunstar Heroes back up, I was at the exact same spot. I turned the console off, and same thing (not off off, but wiiconnect off). So it's sort of like the old days where you would leave your NES on all night long so you didn't lose your spot in the game. Obviously, with games that limit your continues, that limit will still apply, but at least you can play the games in bursts and not try to jam the entire experience into on sitting.
Not a life changing find, but I thought perhaps someone may not know about it.
Title: RE:"Save" your progress/VC games
Post by: Flames_of_chaos on December 16, 2006, 03:08:41 AM
Each Virtual console game makes a suspend point whenever you quit the game via the home menu, reboot the system or turn off the system.
Title: RE: "Save" your progress/VC games
Post by: Bill Aurion on December 16, 2006, 04:10:57 AM
Just to note, not ALL games have a suspend point...(Super Mario 64, for example...) I guess if a game doesn't have a save function, it implements the suspend point...
Title: RE:"Save" your progress/VC games
Post by: The Omen on March 02, 2007, 05:43:26 AM
Hey! Looke here!
Title: RE: "Save" your progress/VC games
Post by: Ian Sane on March 02, 2007, 05:56:57 AM
I think the suspend function is one of the best ideas Nintendo has ever had. Not only can you save your spot but it prevents save state abusing. Some games that were designed to be played in one sitting get ruined by adding save capabilities in later ports but since this is effectively just long term pausing the feel of the game remains the same.
I'd argue though that even games that can save might as well have this feature. What if I want to suspend Super Mario 64 right at that exact moment when I'm in the middle of a level? I think that would be a good feature as well.
Title: RE:"Save" your progress/VC games
Post by: vudu on March 02, 2007, 06:23:10 AM
Quote Originally posted by: Ian Sane I'd argue though that even games that can save might as well have this feature. What if I want to suspend Super Mario 64 right at that exact moment when I'm in the middle of a level? I think that would be a good feature as well.
It's very helpful for Donkey Kong Country. Save spots are far and few between and sometimes you can't go back to an old save spot via Funky's Airplane service until you get pretty far into a given world.
I was stuck on the second half of Snow Barrel Blast for like 40 lives; it took me three play sessions to finally get past it. I forgot how much I hate that level.
Title: RE: "Save" your progress/VC games
Post by: Artimus on March 02, 2007, 07:13:27 AM
Welcome to November!
Title: RE: "Save" your progress/VC games
Post by: KDR_11k on March 02, 2007, 07:17:06 AM
Anyone who calls this news should have RTFM.
Title: RE: "Save" your progress/VC games
Post by: NinGurl69 *huggles on March 02, 2007, 07:19:04 AM
You're wrong, you're supposed to have a 30min tutorial phase at the beginning of each game while it plays bad rock music.
Title: RE:"Save" your progress/VC games
Post by: joedick on March 02, 2007, 08:08:44 AM
Any games other than Mario 64 that don't use the suspend feature?
Title: RE: "Save" your progress/VC games
Post by: optimisticlimbo on March 03, 2007, 06:00:01 AM
Mario Kart 64 doesn't have it. I think it's because the instant save would be large or too easily corrupted because of the number of variables going on at any moment in a 64 game. Just a theory because we all know of the other things out there.
Title: RE: "Save" your progress/VC games
Post by: KDR_11k on March 03, 2007, 06:32:58 AM
Mupen 64 supports savestates and rerecording so it can't be that complicated.
Title: RE:"Save" your progress/VC games
Post by: The Omen on March 03, 2007, 06:33:03 AM
Quote Originally posted by: KDR_11k Anyone who calls this news should have RTFM.
What?
Title: RE: "Save" your progress/VC games
Post by: KDR_11k on March 03, 2007, 06:34:59 AM
Thanks for that. Though it would have been funnier if you posted that when the thread was actually started...say about 3 months ago.
I simply bumped it since somebody brought it up in another thread 2 f'n days ago. So sorry.
So perhaps next time you will RTMFFP.
Title: RE: "Save" your progress/VC games
Post by: King of Twitch on March 03, 2007, 03:42:48 PM
you know the red button on the remote can turn the system on and off
Title: RE: "Save" your progress/VC games
Post by: KDR_11k on March 03, 2007, 06:26:23 PM
I didn't have WiFi and therefore no VC games to look into the manual of back when this was posted. Now I've seen the manuals and they have a full page on how this works.
Title: RE: "Save" your progress/VC games
Post by: Strell on March 04, 2007, 11:36:58 AM
The basic idea is this:
If it supports in game saving, then it does in game saving. Example: Mario 64. If I get a star, when I save in the game, it's just like the N64 cart. So if I go from 8-12 stars and quit the game after saving, and then load it up again, it goes to the regular menu/profile screen, and I can choose profile 1, which has 12 stars. The other profiles retain their own information.
If it's a game like Zelda [NES], it's kind of like save stating, but not as deliberate. I.e., looks like I can save at certain points by using the Home button to close out of the game. I think these are arbitrarily determined by Nintendo, and would function in ways you might imagine. I.e., in Zelda [NES], the last door you went through (this tends to be a dungeon for me). In Kid Icarus, it's the beginning of the last level you quit/died out of.
Correct me if I'm wrong. I think someone already said basically this in this thread anyway.
Title: RE: "Save" your progress/VC games
Post by: BranDonk Kong on March 04, 2007, 03:19:34 PM
It would be really nice (and easy), but it would come at the cost of a little bit of flash memory space, if they incorporated savestates. I've always hated when you play a game, such as Mario 64, and say you get to Bowser in one of his levels and you die (which is rare, I'll admit), but instead of starting over at Bowser with whatever your status was when you reached him before, you have to play the entire level again. Unnecessary repetition sucks.
Title: RE: "Save" your progress/VC games
Post by: IceCold on March 04, 2007, 03:42:22 PM
Those levels are so much fun though!
Title: RE: "Save" your progress/VC games
Post by: KDR_11k on March 04, 2007, 07:33:57 PM
Where it works it makes an EXACT save of the game state, no throwing you back at the beginning of levels or something. Resetting some parts of the game would also make this harder to implement since you'd have to go into the game code and tag the memory areas that should be stored and the ones that need to be reset to certain values.