Alien Crush for the Turbo Grafx 16
Originally released in 1989, Alien Crush is a single player pinball game developed by Hudson Soft with an extraterrestrial theme.
Controllers: Wii Remote, Classic Controller, GameCube Controller
Cost: 600 Points
Ice Hockey for the Nintendo Entertainment System
A two-dimensional ice hockey sim made by Nintendo in 1988, the NES game allows you to modify the characteristics of your team and strategize against the opposition. For one or two players.
Controllers: Wii Remote, Classic Controller, GameCube Controller
Cost: 500 Points
Dr. Robotnik's Mean Bean Machine for the Sega Genesis
A Sonic-themed Puyo Puyo game (and the first Puyo Puyo released in the US) that has a crazy plot about Dr. Robotnik turning the citizens of Beanville into robots. Originally released in 1993 and developed by Sega. For one or two players.
Controllers: Wii Remote, Classic Controller, and GameCube Controller
Cost: 800 Points
Gunstar Heroes for the Sega Genesis
A classic side scrolling shooter that is fast and explosive. Developed by Treasure in 1993, it is considered one of the Genesis' best games for its co-operative two player mode.
Controllers: Wii Remote, Classic Controller, GameCube Controller
Cost: 800 Points
In other news, the main page of the Wii Shop Channel has updated - the title screen of Zelda for the NES has been replaced by the title screen of Gunstar Heroes.
Quote
Originally posted by: AnyoneEB
On the other hand, an online leaderboard would be trivial. A very small file could be included with each VC game that has a high scores list describing where and how it is stored (this could even work for games which do not have a battery, so the high scores list exists only while the game is running). Whenever the game was quit, the VC emulator could read off that information and compare it with the information it gets from Nintendo's servers. The only difficulty here is preventing cheating by someone figuring out the format and then submitting themselves as having gotten 99999999 points in every game. The solution would probably be to have the Wii have a private key to sign the high score submissions. I assume that is how the XBox 360 handles that problem.