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Gaming Forums => Nintendo Gaming => Topic started by: Gamebasher on December 10, 2006, 05:08:54 AM

Title: ordbogen.com
Post by: Gamebasher on December 10, 2006, 05:08:54 AM
Has any of you ever tried playing Metroid Prime 3 in any gameskiosk at any games exhibition anywhere? Just asking because it seems that RETRO may have a better gamescontrol for that game, than Nintendo has managed to get for Zelda: TLP!
Title: RE: ordbogen.com
Post by: NWR_pap64 on December 10, 2006, 05:17:37 AM
Spam?
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Gamebasher on December 10, 2006, 05:22:28 AM
No spam. It was just me or my computer who somehow managed to get a completely strange headline for that topic. But this has just been corrected.  
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Bill Aurion on December 10, 2006, 05:26:24 AM
Comparing a FPS to an Adventure game in terms of controls = big sigh
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: NWR_pap64 on December 10, 2006, 05:31:09 AM
Quote

Originally posted by: Gamebasher
No spam. It was just me or my computer who somehow managed to get a completely strange headline for that topic. But this has just been corrected.


Sorry about that. NWR has been victim to some questionable spam threads, so I thought this was yet another.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: therat on December 10, 2006, 06:30:40 AM
is gamebasher just trying to start flamewars?

first off, metroid and zelda are two different genres... most of the time in zelda you dont have to point the wiimote at the screen

in metroid the whole time you are pointing at the screen.

on a different note, is metroid going to be mulitplayer or online enabled?

thats what im worried about.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: The Omen on December 10, 2006, 06:57:23 AM
well, to be honest, Metroid has more development time with the Wii hardware.  But Zelda controls pretty f'n fantastic anyway.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: ryancoke on December 11, 2006, 02:51:07 AM
IGN has a great preview for Metroid Prime 3 and they said that the controls are really solid. Much better than Red Steel.

http://wii.ign.com/articles/732/732737p1.html

Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 11, 2006, 02:53:10 AM
Quote

Originally posted by: ryancoke Much better than Red Steel.


That's not a fair comparison to make, considering Ubi had maybe 5 months with a working Wiimote and Retro has probably had it for well over a year.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Darc Requiem on December 11, 2006, 03:07:02 AM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: ryancoke Much better than Red Steel.


That's not a fair comparison to make, considering Ubi had maybe 5 months with a working Wiimote and Retro has probably had it for well over a year.


It is a fair assessment. Nintendo didn't put a gun to Ubisofts head and tell them to make Red Steel a launch title. I own Red Steel and I hope the sequel they are supposedly working on is more refined. The games concept is an excellent one but the final product is merely average. I still had fun playing it though.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 11, 2006, 03:28:42 AM
Quote

Originally posted by: Darc Requiem It is a fair assessment. Nintendo didn't put a gun to Ubisofts head and tell them to make Red Steel a launch title. I own Red Steel and I hope the sequel they are supposedly working on is more refined. The games concept is an excellent one but the final product is merely average. I still had fun playing it though.


Actually, considering that it was Nintendo who didn't get the final Wii dev kits out to 3rd parties until May/June, I'd say it's perfectly fair.

Had Red Steel had an ACTUAL Wii dev kit for the entire 13 months of its dev time instead of having spent most of its development life on PCs and guessing what the Wii controls would be like, the game would have been drastically improved.

As for putting a gun to their head, Nintendo wanted Red Steel at launch as well (as evidenced by Reggie's defense of the game) because they wanted a more mature exclusive franchise to draw in the non-Nintendo crowd (which it did, from what I understand).

Nintendo is notorious for shipping dev hardware late and the launch titles all suffered as a result, I'm sure. This is also why even a title like Pangya which is a golf MMORPG is offline, since they also didn't ship the online kits until a bit too late.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Smoke39 on December 11, 2006, 03:31:09 AM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: ryancoke Much better than Red Steel.


That's not a fair comparison to make, considering Ubi had maybe 5 months with a working Wiimote and Retro has probably had it for well over a year.

He wasn't passing judgement on Ubi.  He merely compared their control schemes.  Naturally, a game with more dev time is gonna have a better chance of being, you know, better.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 11, 2006, 03:55:46 AM
That was what IGN was saying, not him.

I know how much they love to bash Red Steel for its control scheme (which I had no problem with) and I was commenting that it's not a fair comparison for IGN to make.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: ryancoke on December 11, 2006, 04:45:47 AM
Yeah, I think it's a given that Red Steel just didn't have enough time.  But how come Call of Duty has a much better control scheme?  I don't think they had any more time with the wiimote than Ubisoft did.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 11, 2006, 04:50:25 AM
First, I didn't think CoD3's was necessarily better.

Second, the demand for aiming in RS was much greater, as were the "shooting gallery" style gunfights.

CoD3, when I played it, was more "spray and pray" than anything. Accuracy didn't matter whereas RS offers the level of accuracy I need to pop enemies in the head as a reflex.

Also, there's the swordplay which Ubi also had too much ambition for. They made the mistake of making all these plans regarding what they wanted to do before they had actually used a Wiimote.  
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: segagamer12 on December 11, 2006, 06:55:13 AM
Plus Acctivision is a much better developer than Ubisoft.


I have been playing a lot of Metroid Prime GC on Wii latetley and I can;t wait for MP3 for Wii. If they get the controlls down thent he game should be fantastic. But seriously if they want any chance at all to compete with Halo 3 it had friggin better be online considering the DS game is and Echos was supposed to be.  
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: TrueNerd on December 11, 2006, 09:03:18 AM
I very much hope Corruption is NOT online and I will say that until the game releases. Metroid Prime Hunters is easily the worst game with the word "Metroid" in the title and Echoes' multiplayer is godawful. I don't think a different control scheme will be a magical fix for this, there are other problems there. And seriously, when will the Metroid/Halo comparisons die? They're not in the same genre at all, despite both of them being played from the first person perspective. Metroid competing with Halo is NOT something I want. What I do want is for Retro to spend all of their time making sure Corruption is as good a single player experience as possible, which is what Metroid games always have been and always should be.

/Purist rant
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 11, 2006, 02:14:22 PM
I agree with Nerd. Metroid should be Metroid.

If we want a Halo killer, it should be a completely new franchise built from the ground up using the Wiimote.

The game won't get the respect it deserves any other way. The next Metroid will be referred to as such, but a new franchise is a new franchise and will have to be taken for what it is.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Amodaus1 on December 11, 2006, 02:58:26 PM
This is true. Metriod is an action game, that got translated into 3-D with a first person view. IDK why they have to change the game into an fps because of its view point.

Either way, i don't think it'll come out like an FPS, i think hunters was its own thing, and corruption will follow suit with prime and echos, both of which were fantastic
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: MorningStar on December 11, 2006, 03:10:46 PM
I never got around to playing Echos even though MP was my favorite Gamecube game. I finally bought it the other day, though, and I must say that it is definitely more dark and scary than MP is- I love it. Does it continue on like this?

Corruption is going to rule.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Amodaus1 on December 11, 2006, 03:14:11 PM
Yeah I don't doubt corruption is going to be awesome.

But as much as i love metriod in 3-D, I'd love to see some news on the DS front about another 2-D metriod.  
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Armak88 on December 11, 2006, 06:05:49 PM
I loved echos, thought it was definately better than the first prime, but we all know that it's the game that does it first that makes the bigger impact. I actually appreciated the difficulty of echos and I really hope that they don't make it easier because people complained about not being able to beat the final boss. After beating Twilight Princess I feel that I need to meet a boss that will kill me a few times before I kill it, and metroid usually delivers on that front, I just hope it doesn't stop.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Svevan on December 11, 2006, 08:06:53 PM
I have played Metroid Prime 3, lemme say it was the best game at E3 and the best Wii controls I've tried (to this day, even). There were some neat Wii features in there too. The game didn't let you lock on to everything, just almost everything. It does require aiming more than previous MP games, but not nearly as much as MP: Hunters. The enemies can be locked onto for the most part (in fact I'd say all of them). The grappling hook stuff was really neat too, and honestly I thought it worked well when actually doing it. It sounded weird, but getting my hands on it felt great. I was more primed for Metroid Prime 3 (and Super Mario Galaxy, natch) than anything that actually came out for Wii this launch - imagine my disappointment having played the good stuff already.

With regards to Red Steel vs. MP3 - who cares when they got their dev kits? They have VERY similar control schemes and ideas, and one sucked while the other didn't (this was evident at E3). Whose fault that is doesn't matter - we don't forgive a game's stench because of extenuating circumstances. Bad is bad.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: NinGurl69 *huggles on December 12, 2006, 05:11:47 AM
Quote

Originally posted by: MorningStar
I never got around to playing Echos even though MP was my favorite Gamecube game. I finally bought it the other day, though, and I must say that it is definitely more dark and scary than MP is- I love it. Does it continue on like this?

Corruption is going to rule.


\( ' 3')/

ABSOLUTELY PHENOMENAL

Nevermind the naysayers -- they're the same weaklings who didn't like Majora's Mask and whine when they don't see green grass, icy temples and fire mountains.  Echoes runs its own course without "copying" the usual fire/water/forest level design Zelda likes to depend on.  The only drawback is the dry, rocky hub world and the desert-like, music-devoid beginning at Agon Wastes.  But you'll notice the game intentionally starts off "quietly" and ramps up intensity as you get deeper into the other sections of the planet (this is in contrast to MP1's "exciting" Space Station Orpheon intro level, ending with you dragging through the grungy quiet Phazon Mines toward the end; it didn't "pickup" until you got to Omega Pirate.)  And, my gawd, the morph ball puzzles... =D

Serves up more action-adventure gameplay and challenge per square foot than any other GCN title.  I had the hint system off for 99.99% of the game.  My fav game of the last gen.  
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 12, 2006, 06:58:47 AM
Quote

Originally posted by: Svevan With regards to Red Steel vs. MP3 - who cares when they got their dev kits? They have VERY similar control schemes and ideas, and one sucked while the other didn't (this was evident at E3). Whose fault that is doesn't matter - we don't forgive a game's stench because of extenuating circumstances. Bad is bad.


No one is being asked to "forgive" anything, but comparing RS to MP3 in terms of control, graphics, etc. is akin to comparing a Doctorate to a BA: one has spent a lot more time in the oven so it's obviously going to be better (I also still don't know why people had a problem with RS's controls...).

RS2 vs. MP3 will be a far better comparison as BOTH companies will have had the necessary time with the Wiimote and Wii hardware beforehand.

Also, I'm waiting for reviews on MP3 before I even think about buying it. If it has 1/3rd the amount of backtracking that Echoes did, I'll be passing on it for sure.

Sorry, but while backtracking can work in 2D games where you can double jump and traverse a room in seconds, it doesn't work when you're a lumbering tank like Samus who needs to wait for door load times to open the next room for you.

MP1 wasn't as bad. The map wasn't gigantic and you didn't find unbreakable barricades in every other room which you'd need to come back to later, but MP2 was a lot of bland backtracking back to places you couldn't open previously, fighting the same endlessly respawning enemies.

It was basically little bits of awesome puzzles and enjoyable boss battles between piles of mind-numbing boredom as you trudge back across rooms you've already seen over and over and over again.

And if I rent MP3 and Samus loses all of her sh*t in the first 5 minutes of the game again, I'm going to empty the contents of a litterbox into a fedex pack and mail it to Retro Studios.

I know a lot of people liked MP2 and I'm not questioning your opinion on it, it's just that the game started fine but, for me, rapidly declined into a "Hey look, another rock that my f*cking gun won't destroy, probably hiding an energy tank, missile upgrade or the next area I need to be in and I'll have to remember where I saw it." nightmare.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: ShyGuy on December 12, 2006, 07:13:57 AM
I'm getting sick of this Red Steel snideness from the staff. User Review coming soon to shut down the haters!


Metroid Prime's boss battles were too hard for me. Let's hope the wiimote makes the difference.  
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 12, 2006, 07:25:15 AM
I loved the boss battles but they were so few and far between that it rapidly wasn't worth it.

They did get harder as you went on, but I probably didn't see the worst of them because I gave up on the game well before completion due to boredom.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Ian Sane on December 12, 2006, 08:13:35 AM
Metroid Prime 3 is likely what I'll buy a Wii for.  I prefered Metroid Prime 2 though I don't really have a solid reason for it.  I just didn't suck at it as much as I did at the first game so I liked it better.  Also no Chozo Ghosts.  I gave up at the last boss though.  The controls for the game are such that looking around is a big pain in the ass so they had the lock-in system.  Then the last boss requires you to look up the whole time?  Huh?  Who's stupid idea was that?

The only suggestions I would make for improvement are:
1. Cut out the stupid scavenger hunt at the end.  No one will care if the game is two hours shorter.

2. Make it so scans automatically save.  Nothing drives me nuts more than dying and then having to rescan EVERYTHING between save points.  I know keeping those scans as done is unrealistic but neither is coming back to life.  It's a videogame so stuff like that is acceptable and I think everyone would appreciate the user-friendliness.

3. Make the enemies easier when backtracking.  Backtracking and respawning enemies are part of the Metroid formula but Metroid Prime didn't quite get it right.  In the 2D Metroid games the first time you encounter an enemy it's hard but when you return to that spot when backtracking you've since gotten a better beam so you just own his ass and your new suit makes his attacks less damaging.  Thus the return encounters are quick like they should be.  In Metroid Prime though it's like every room has a battle that takes a few minutes each time.  Either make it so I can just plow through those guys the further I get in the game OR replace that elaborate Space Pirate battle with an easier enemy after I've already beaten it once.  When I'm backtracking I just want to explore the area and get from point A to point B.  I don't want have 50 epic battles along the way.

It seems all of my complaints are about stuff likely added in to artificially inflate game length.  I don't care how short the game is.  As long as the total time is comparable to Super Metroid and the game is great who cares?  The 2D Metroid games take very little time to complete if you know what you're doing.  The length comes from figuring everything out.

Oh and I strongly oppose any ideas to make Metroid Prime play more like a traditional FPS.  I really wish Nintendo would just make a new franchise for all the Halo fans and let the Metroid fans have Metroid.  Nintendo didn't listen to the jerks who complained Ocarina of Time didn't have a jump button so why did they add multiplayer to Metroid Prime 2 and make Metroid Prime Hunters?  Not everything needs to have a familar face on the cover.  Make a new deathmatch FPS franchise and call it a day.  As Halo proves if you market the thing worth a damn a new franchise can become huge.  In fact that probably would sell better than any Metroid game anyway.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 12, 2006, 08:31:17 AM
Quote

Originally posted by: Ian Sane Oh and I strongly oppose any ideas to make Metroid Prime play more like a traditional FPS.  I really wish Nintendo would just make a new franchise for all the Halo fans and let the Metroid fans have Metroid.  Nintendo didn't listen to the jerks who complained Ocarina of Time didn't have a jump button so why did they add multiplayer to Metroid Prime 2 and make Metroid Prime Hunters?  Not everything needs to have a familar face on the cover.  Make a new deathmatch FPS franchise and call it a day.  As Halo proves if you market the thing worth a damn a new franchise can become huge.  In fact that probably would sell better than any Metroid game anyway.


Agreed.

It was the "epic backtracking battles" and the "What breaks this rock?" memory game which killed MP2 for me.

If they had a system in which you could select a weapon and see on the map where all of the barriers you've seen that can be broken with it exist, then it would have been more tolerable.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: zakkiel on December 12, 2006, 08:50:14 AM
Quote

Nevermind the naysayers -- they're the same weaklings who didn't like Majora's Mask and whine when they don't see green grass, icy temples and fire mountains. Echoes runs its own course without "copying" the usual fire/water/forest level design Zelda likes to depend on. The only drawback is the dry, rocky hub world and the desert-like, music-devoid beginning at Agon Wastes. But you'll notice the game intentionally starts off "quietly" and ramps up intensity as you get deeper into the other sections of the planet (this is in contrast to MP1's "exciting" Space Station Orpheon intro level, ending with you dragging through the grungy quiet Phazon Mines toward the end; it didn't "pickup" until you got to Omega Pirate.) And, my gawd, the morph ball puzzles... =D

So you're saying everyone disliked MP2 because instead of the traditional fire/water/forest levels it had the traditional desert/swamp/sci-fi levels? Innovative settings are not the strong suit of any Nintendo franchise except perhaps Mario, which is completely surreal.

Me, I can't quite put my finger on why I didn't find MP2 compelling, but I returned to it multiple times and finally gave up.  
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Svevan on December 12, 2006, 09:13:58 AM
Quite a bit of things to respond to since my last post, but I'll pick just this:

Quote

If [Corruption] has 1/3rd the amount of backtracking that Echoes did, I'll be passing on it for sure.


Please don't be worried - Retro told Jonny at E3 that they heard the backtracking complaints and will be minimizing it this time around. Go read the interview from E3 (I'll link to it later), it's got tons of great info.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: vudu on December 12, 2006, 09:20:50 AM
Quote

Originally posted by: Ian Sane
I gave up at the last boss [for MP2].  The controls for the game are such that looking around is a big pain in the ass so they had the lock-in system.  Then the last boss requires you to look up the whole time?  Huh?  Who's stupid idea was that?
Just so you know, that's not the last boss.  You missed out on some good fun.  
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: NinGurl69 *huggles on December 12, 2006, 09:48:28 AM
HOLD ME BACK

BRING IT ON

METROID REDSTEAK HATE THREAD

~~~~~

*MP2 SPOILER* -- Why MP2's so called last boss fight is easy aka Ian needs to solve his tunnel vision problem before opening his mouth or touching a keyboard (save as, DivX)
Having to look "UP" is a matter of orientation and perspective.  If you LET your opponent hold you down like a bitch then you're creating the problem for yourself.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Smoke39 on December 12, 2006, 11:11:07 AM
I never had a problem with backtracking in MP2.  Returning to previous areas after gaining a new ability is a big part of Metroid.  I gave up on the emperor ing 'cause I couldn't figure out how to dodge its spinny attack, though.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: segagamer12 on December 12, 2006, 12:03:06 PM
i never said anyting about a Halo killer, but the comparison keeps getting made because MICROSOFT AND NINTENDO keep making and so does everybody else. god I hate peopel who cant accpet Metroid Prime IS a 1st person shooter, dont give me it has exploration and crap so do MOST good 1st person shooters. RED STEEL is a bad example of a 1t person shooter BTW, still a decent game but not the best to compare it with.


Take DOOM, Doom has always been about exploration and unlocking secrets, not just shootting p enemies. Halo is the same way.

If you dont want to compare it to Halo DONT, but as a fan of BOTH series I DO make the comparison because so does everybody  I know.

MP was my second favorite GC game and I havent gotten aroudn to hunting down echoes yet as its pretty elusive around here. I have tried MP:Huinters and loved that espcialy yhe online and regardless of if it compares to HAlo ro not the point it we were PROMISED ONLINE for four years with the GC and echoes WAS one of the so called games promised to have online.

Nintendo NEVER delivered on that promise and they are hloding back this gen as well. If MP3 doesnt go online and they decide to AGAIN hold off they could very well piss alot of peopel off, myself included.

It is not weather or not the game competes with Halo, I will be getitng 360 for Halo 3 anyways among other games, since price will be going down soon.

What I DO care is if the game on Wii I was looking forward to delivers in every area I ws expecting. Nevermind COD3 was hurt by not having online (trend set by GC and I dont care if the API or whatever excuse the give BS is true or not) they had DS online for a year they COULD have had SOMETHING by now. Yet I am willing to forgive that IF they bring the games PROMISED to be online, ONLINE.

Feel free to disagree but that is they way I feel about it and arguing wont change that.  
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Hostile Creation on December 12, 2006, 12:33:40 PM
Man, Nintendo World Report forumers really suck at video games.
Seriously, did you try to fight the boss once then give up?  I beat Emperor Ing on the first try, though I may have died while fighting Dark Samus (and no spoiler cuz you should have beat it by now).  But I beat the whole game on hard mode without much trouble.
GET BETTER AT GAMES THEN WE'LL TALK
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 12, 2006, 12:35:38 PM
Quote

Originally posted by: Svevan Please don't be worried - Retro told Jonny at E3 that they heard the backtracking complaints and will be minimizing it this time around. Go read the interview from E3 (I'll link to it later), it's got tons of great info.


Best news I've heard all day...even better than DQ9, actually.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Ceric on December 12, 2006, 12:44:04 PM
Quote

Originally posted by: zakkiel
Quote

Nevermind the naysayers -- they're the same weaklings who didn't like Majora's Mask and whine when they don't see green grass, icy temples and fire mountains. Echoes runs its own course without "copying" the usual fire/water/forest level design Zelda likes to depend on. The only drawback is the dry, rocky hub world and the desert-like, music-devoid beginning at Agon Wastes. But you'll notice the game intentionally starts off "quietly" and ramps up intensity as you get deeper into the other sections of the planet (this is in contrast to MP1's "exciting" Space Station Orpheon intro level, ending with you dragging through the grungy quiet Phazon Mines toward the end; it didn't "pickup" until you got to Omega Pirate.) And, my gawd, the morph ball puzzles... =D

So you're saying everyone disliked MP2 because instead of the traditional fire/water/forest levels it had the traditional desert/swamp/sci-fi levels? Innovative settings are not the strong suit of any Nintendo franchise except perhaps Mario, which is completely surreal.

Me, I can't quite put my finger on why I didn't find MP2 compelling, but I returned to it multiple times and finally gave up.


Two Words.  Alpha B-something or another.  I never beat that part.  First it takes me roughly 30 minutes on a good run from the closest save point and then I get cremated and I have to do it all over again.  No thank you.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: NinGurl69 *huggles on December 12, 2006, 01:56:09 PM
Quote

Originally posted by: Ceric
Two Words.  Alpha B-something or another.  I never beat that part.  First it takes me roughly 30 minutes on a good run from the closest save point and then I get cremated and I have to do it all over again.  No thank you.


^ I'm sorry, you got past the Boost Guardian but not the Alpha Blogg?  YOU'RE PRIVILEDGES TO NINTENDO INTERNETTING HAVE BEEN REVOKED, SIR.  LEARN TO USE THE SIDE-STEP DASH.



Quote

Originally posted by: Smoke39
I never had a problem with backtracking in MP2.  Returning to previous areas after gaining a new ability is a big part of Metroid.  I gave up on the emperor ing 'cause I couldn't figure out how to dodge its spinny attack, though.


^ See my video several posts above, sir.  THEN COME BACK APOLOGIZE TO THE NINTENDO INTERNETS.  Wave at Ceric on your way back.  His internetting priviledges have been revoked so he's locked out to spend community service time selling Halo1 to japanese citizens on the street.



Quote

Originally posted by: Hostile Creation
Man, Nintendo World Report forumers really suck at video games.
Seriously, did you try to fight the boss once then give up?  I beat Emperor Ing on the first try, though I may have died while fighting Dark Samus (and no spoiler cuz you should have beat it by now).  But I beat the whole game on hard mode without much trouble.
GET BETTER AT GAMES THEN WE'LL TALK


^ Word.  
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Smoke39 on December 12, 2006, 02:02:08 PM
I did watch your video.  I might try gain if I actually cared anymore.  Is there really that much more to see after the stupid emperor ing?
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: NinGurl69 *huggles on December 12, 2006, 02:14:44 PM
The video covers phase 1 of a 3-phase boss fight with Emperor Ingo.  And it's arguable Emperor Ingo is not the final boss.

But oh well, MP3 will get cancelled anyway in favor of Wii Sports / Wii Dogs / Wii Tax Return / Wii Laundry / Wii Bathroom Cleaner sequels.  
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Amodaus1 on December 12, 2006, 05:19:29 PM
Wow i never knew so many people who didn't finish MP or echos, and for that matter who didn't like it... thats a real shame. Old nes games were damn hard, and through the generations nintendo has gotten around to making some stupidly easy games out of their franchizes (fun, but damn easy). MP and echos are the lifeline for those of us who acctually want a challenge thats both puzzle and BATTLE oriented. I like fighting those pirates EVERY TIME, i don't want easier enemies to respawn, in fact i want the whole map to be littered with high level difficulty enemies, not easy ones that don't require 2 cents of though but to  hit one button.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 12, 2006, 06:52:12 PM
Here's the thing with MP...

First, I thought MP1 was fine for backtracking. Not too much and nowhere near what MP2 had.

Second, the DS Castlevanias (and I'm assuming most CVs) are essentially Metroid clones, except that you have an exp counter and you level up, thus, even when fighting redundant enemies for the nth time, you're still getting something from it in the form of experience.

Such was not the case with Metroid, and after fighting the same eternal-spawn flying pirate for the 10th time because I'm running around trying to remember where I saw rocks made of benzoingium, it got old. At least Castlevania compensated you for killing these enemies. In MP, the rewards only come after bosses and puzzles.

But less backtracking gives me hope. It was a stellar game otherwise: beautiful graphics, great puzzles, awesome bosses...just all sandwiched between lots of time spent retracing your steps over and over again.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: ShyGuy on December 12, 2006, 06:52:15 PM
Can't talk now, I'm on my way to Gamestop to reserve a copy of Wii Bathroom Cleaner. 1-to-1 toilet brush motion control FTW!  
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Armak88 on December 12, 2006, 07:31:49 PM
Props to amodaus1,

If you can't deal with difficulty, play a mario game, or kirby, or something shiney and fun. I'm not saying that I don't love these games, or that they don't have their own difficult parts, but to me MP 1+2 were games that finally made me work for anything I got. The market has just been so flooded with crap and easy to beat garbage that people have gone soft and start complaining when a worthwhile challenge comes allong.

I'm willing to admit that all fans of the metroid series should get a fair crack at beating the games, but decreasing the difficulty brings metroid closer to mediocrity, and the last thing I want is for metroid to become another bland title. If you didn't complete the game then you missed out on a cool ending, and it's your fault. I'm sorry i have so very little sympathy for you, but my 12 year old brother beat the game a week after I did, so I don't know what your excuse is.

I don't mind if they cut back on the large scale backtracking in MP3, because it's something that isn't a high priority on the list of things that made the first two games great, but I still want to be challenged by the fights, the puzzles and the bosses.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Smoke39 on December 12, 2006, 07:34:03 PM
Amodaus, the thing about the MP games is that they have difficulty levels.  No one should ever have to say that a game with configurable difficulty was too easy or too hard for them.  The range of difficulties should be wide enough to accomodate everyone's taste (and, preferably, changable in the middle of the game).

Smash, the problem with the experience in the Castlevania games, imo, is level grinding.  I hate level grinding.  Finding and figuring out how to get at hidden energy/missile tanks is a lot more rewarding.

Edit: Armak, that's really harsh.  Not everyone plays games for a tough challenge.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Armak88 on December 12, 2006, 07:54:50 PM
Smoke: I don't play every game for a tough challenge either, but i'm saying that I appreciated it from the Metroid games. I even would say that I enjoyed the star fox adventures: dinosaur planet game that my brother got for GCN. As long as I'm having fun in a game, I will buy it, play through it and recommend it to others. Metroid just gave me something different that I don't get from a lot of other games and I don't want to lost that.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Smoke39 on December 12, 2006, 08:30:17 PM
My point is that making the lowest difficulty setting easy for novices doesn't mean that the highest can't be made to be hard for experts.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: Smash_Brother on December 13, 2006, 03:14:20 AM
Quote

Originally posted by: Smoke39 Smash, the problem with the experience in the Castlevania games, imo, is level grinding.  I hate level grinding.  Finding and figuring out how to get at hidden energy/missile tanks is a lot more rewarding.


I never ground for levels even once in Dawn of Sorrow, just played through the game and that was enough leveling.  
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Ian Sane on December 13, 2006, 05:17:47 AM
"Take DOOM, Doom has always been about exploration and unlocking secrets, not just shootting p enemies"

What DOOM were you playing?  I got DOOM Collector's Edition for my brother last Christmas and have played it quite a lot recently.  The game is like Contra from the first person.  It's just kill or be killed with a few keys thrown in to add a logical path to the levels.  The resemblence of it to something like Metroid is practically non-existent.

I maintain my position that Metroid Prime is not a first person shooter, should NEVER play like one, and that anyone who wants it to ain't no Metroid fan.  That's why I want Nintendo to make a NEW FPS franchise and compare that to Halo and quit trying to shoehorn Metroid into something it isn't and what Metroid fans don't want.

Regarding difficulty Metroid has always been harder than something similar like Zelda.  The bosses should be reasonably difficult.  You should die a few times.  But I always feel that a game should be challenging in a rewarding way.  You should still be having fun.  Fighting Chozo Ghosts for the hundreth time when backtracking isn't fun.  It's a damn chore.  It's a cheap way for the developer to extend the length of the game.  Those Grenchler things in Metroid Prime 2 are harder than most of the bosses.  That's an inconsistency in the difficulty.  Regular enemies shouldn't be as hard as a boss fight.  Bosses should also get gradually harder.  Difficulty should increase in a logical manner so that you get better at the game at the same rate the game gets more difficult.  Nothing's worse then plowing through the first few hours and then suddenly having a huge jump in difficulty come out of nowhere.  I think the most important thing in any game is that you should feel like you can beat it while also being challenged.  Even if you got creamed the first time you know you can get better.

A lot of people bring up the NES era for difficulty.  Honestly a lot of that was bullsh!t.  Most games had broken cheating game design that was largely unfair.  There's a reason why as we got to the 16 bit era games got easier.  I can't play the original Metroid because it's too frustrating.  You can't shoot diagonally yet enemies can move diagonally.  When you die you get a really small amount of health back.  And there is no indication at all where to go.  Super Metroid manages to still be challenging without gimping the player.  Most NES games are hard because the game doesn't give you the proper tools to succeed without some luck or incredible patience.  We put up with it because we were kids with lots of free time, limited funds that forced us to stick to one game until our next birthday, and nothing else to compare things to.

Now I agree that today games are too easy.  They've gone too far and thus we get games like Wind Waker, the first Zelda game I ever beat without dying once.  There needs to be a balance.  I think in the 16-bit era they really nailed it down.  They didn't have all the limitations on the player that made games harder than they needed to be while at the same time they weren't dumbed down.  They gave you hints but didn't tell you exactly where to go.  They gave you the tools to defend yourself but didn't make the enemies into wimps.

Ideally Metroid should have multiple difficulty settings.  After all it attracts gamers who like thinking games and gamers who like reflex games.  Multiple difficulty levels would allow everyone to play something that works for them.  Such a design makes a game accessable to a wide audience without being stupidly easy.
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: segagamer12 on December 13, 2006, 05:50:19 AM
I have the original DOOM, and DOOM complete and have played EVERY DOOM game. There are TONS of secrets, hidden plaths and other stuff to explore, as with ALL FPS games. YEs the main path is pretty straighforward, and I for one LIKE THAT. I do enjoy Metroid Prime games, but I never did liek the original Metroids, because they required TOO MUCH back tracking and exlproring and you never had a  clue where the hell you were going.


Face it weather you like it or not, the comparison has alfready been made. Do I agree with it fully? NO, I also wish that Metroid woudn't be compared to halo and such, BUT as it stands its too late. Nintendo DID make a FPS game and it FLOPPED, Geist remember.


Metroid Prime is thier game they made to satisfy the FPS crowd. I don't care if you agree or not, the FACT IS if you play FPS games and you play MP you get the same feeling. I play a LOT of FPS games and tahst WHY I got MP even after not liking the original Metroids., Well to be fair I liked the Super one ok but the only one I cared about that was 2d wa the GBA one Fusion I think it was called.


It playes like a FPS, it feels like an FPS, everyoen at Nintendo *except* Mr Mario has called it a FPS, what more do you ficking want!


YOU do not have to think of it as one but that doesnt mean OTHERS CAN'T.


I guess the BIG diference in NORMAL FPS games and MP games is that the exploring is optional whereas MP it is manditory.  I think that might be differenciating enough. Dont get me wrong I LOVE MP adn for me its BECAUSE it feels like a good FPS. Better than Halo in fact.


But I guess to each his own. Next topic please.  
Title: RE:Games control for Metroid Prime 3 on Wii
Post by: NinGurl69 *huggles on December 13, 2006, 05:51:03 AM
Quote

Originally posted by: Smoke39
Amodaus, the thing about the MP games is that they have difficulty levels.  No one should ever have to say that a game with configurable difficulty was too easy or too hard for them.  The range of difficulties should be wide enough to accomodate everyone's taste (and, preferably, changable in the middle of the game).

Smash, the problem with the experience in the Castlevania games, imo, is level grinding.  I hate level grinding.  Finding and figuring out how to get at hidden energy/missile tanks is a lot more rewarding.

Edit: Armak, that's really harsh.  Not everyone plays games for a tough challenge.


BWUH?  As far as I know, the MP games in North America didn't have difficulty levels.  By default the game is on "Normal" (aka Challenging).  Only until you beat the game and save a cleared file were we allowed "Hard" mode (aka slightly more challenging, or IMPOSSIBLE to people not looking for the challenge).

MP games are "challenging", which is better than "piss poor easy and reward you with stupid sea maps" like Wind Waker.  People clearly say that the MP games aren't easy, and this THREAD OF WEAKNESS is a sign of that.
Title: RE: Games control for Metroid Prime 3 on Wii
Post by: Ian Sane on December 13, 2006, 06:16:12 AM
"Nintendo DID make a FPS game and it FLOPPED, Geist remember."

I don't think a FPS that was considered pretty weak by most people is a fair example.  Shouldn't Nintendo make a GOOD FPS and market it correctly first before making Metroid Prime there sole offering to FPS fans?  Attempts don't mean crap if you f*ck it up.  If you do things right and it still doesn't work out THAT is when you determine that something just isn't going to work.

I know the comparisons are made and frankly I don't really care if they are.  I just don't want Metroid CHANGED to accomodate those comparisons.  I don't want Metroid Prime turned into a traditional FPS and as long as the comparison is made by Nintendo or anyone else that is always a possibility.  Afterall they have given in a few times already.  They added a really lousy multiplayer to Metroid Prime 2 when the game didn't need it and the DS doesn't have a real Metroid game.  Because of the comparison decisions have been made to make Metroid Prime more like Halo.  That's why I want the comparison to end.  If the comparison ends then Metroid can just be Metroid and not have to fill in a genre gap it is ill-suited for in the first place.  Plus I don't want Metroid Prime to be Nintendo's only FPS.  I want something different that plays more like Halo or Goldeneye.

Imagine if Nintendo started marketing Zelda as their Devil May Cry killer.  Hey it's a third person game.  Must be the same thing, right?