Gaming Forums => Nintendo Gaming => Topic started by: Therac-25 on November 29, 2006, 01:40:59 AM
Title: TG16 Control Unhappiness
Post by: Therac-25 on November 29, 2006, 01:40:59 AM
So I pick up SSS last night, finally happy that there's a decent shooter on the virtual console.
I sit down with my arcade joystick (a PS2/Xbox/GCN one made by Nuby), plug it in, and expect some nice relaxing annihilation of aliens.
.... and, nothing. Apparently, the TG16 emulator doesn't register the D-pad on the GCN controller, only the analog stick. This sucks even more, as I was planning on using my Hori GCN gamepad as a 5th bomberman controller.
I managed to send some notice to Nintendo through the byzantine support site, but I'm not optimistic that anything is going to happen.
:-\
Title: RE: TG16 Control Unhappiness
Post by: Ceric on November 29, 2006, 02:18:33 AM
Methinks those type of issues are up to the vendor of the game.
Title: RE:TG16 Control Unhappiness
Post by: Therac-25 on November 29, 2006, 02:50:40 AM
The vendor (who I bought the game from) in this case is the Wii store, which is Nintendo.
Title: RE: TG16 Control Unhappiness
Post by: Nick DiMola on November 29, 2006, 03:18:59 AM
Mother of God. How could anyone expect you to play half of those old school games with a joystick? D-Pad all the way. I was really looking forward to using my Hori controller for some VC gaming, but I guess that won't be consistently possible.
Title: RE:TG16 Control Unhappiness
Post by: Pale on November 29, 2006, 03:32:43 AM
Quote Originally posted by: Therac-25 The vendor (who I bought the game from) in this case is the Wii store, which is Nintendo.
I'm pretty sure you know what he meant.
Title: RE: TG16 Control Unhappiness
Post by: Rhoq on November 29, 2006, 03:32:48 AM
I believe the GameCube controller is only 100% compatible with VC titles from Nintendo systems (NES, SNES and N64). GameCube controller compatibility with Genesis and TG16 games is not guaranteed (only the classic controller is).
I don't quite understand all of the virtual console bitching that's been going on lately. Nintendo never said the GameCube controller would work with all VC games. Nintendo never said they'd make any upgrades to the games. Nintendo never said they'd release the true arcade versions of games (like Donkey Kong) on the virtual console - yet everyone has found a reason to complain anyways. Why not complain about the lack of worthwhile games on the VC or the fact that the only game I was looking forward to between launch and the end of the year has inexplicably disappeared from the VC list of upcoming releases (Donkey Kong, Jr.).
Sorry guys - just needed to vent.
Title: RE:TG16 Control Unhappiness
Post by: MarioAllStar on November 29, 2006, 03:48:59 AM
Is the D-pad supported on the Classic Controller?
Title: RE:TG16 Control Unhappiness
Post by: ryro on November 29, 2006, 04:18:02 AM
I've been using the Wiimote on it's side for the TG16 games (the TG controller is essentially a Nintendo controller.) I've no complaints about playing Bomberman as such. Cube controllers for multi-player doesn't bother me.
The Classic Controller works fine for TG16 games. I suggest using the Wiimote, if the smaller D-Pad bothers you, pick up a Classic Controller.
Title: RE: TG16 Control Unhappiness
Post by: Smoke39 on November 29, 2006, 05:56:10 AM
Oi, I bought two Hori pads with the intention of using them with the VC. ):
Rhoq, it's not about what was or was not promised by Nintendo, it's about using common sense to make a quality product.
Title: RE:TG16 Control Unhappiness
Post by: Ceric on November 29, 2006, 06:04:25 AM
Right now if I'm going to complain about the shopping channel. I'm going to complain about how it broke my first Wii and that the Internet Channel is not up yet.
Title: RE: TG16 Control Unhappiness
Post by: Striderprime00 on November 29, 2006, 06:05:13 AM
yeah, I agree, I can't believe they didn't support the digital pad.
Title: RE:TG16 Control Unhappiness
Post by: Svevan on November 29, 2006, 06:20:59 AM
Sorry, wrong - I used my GCN pad with Super Star Soldier the day I got it. Both Analog and D-Pad works. It's your Nuby pad that's heiffing things up (or Nintendo's heiffing up your Nuby pad). I'll re-confirm this when I get home.
Title: RE: TG16 Control Unhappiness
Post by: Smoke39 on November 29, 2006, 07:09:55 AM
You're my hero, Svev. o:
Title: RE: TG16 Control Unhappiness
Post by: Therac-25 on November 29, 2006, 08:29:59 AM
I tested with the Nuby stick, the Hori pad, a wavebird, and the stock GCN controller.
I'd love to be wrong, though....
Title: RE:TG16 Control Unhappiness
Post by: Svevan on November 29, 2006, 08:31:16 AM
This is officially a MYSTERY.
Title: RE: TG16 Control Unhappiness
Post by: UltimatePartyBear on November 29, 2006, 08:33:47 AM
Maybe your controller port is messed up. Try a Gamecube game that you know uses the D-pad and see if it works.
Title: RE: TG16 Control Unhappiness
Post by: BlkPaladin on November 29, 2006, 08:45:46 AM
Yes it not garenteed that the Gamecube Controllers will work with Sega or TG16. I have used the classic controller for SSS and the d-pad does work.
Title: RE: TG16 Control Unhappiness
Post by: ShyGuy on November 29, 2006, 10:02:43 AM
Time to pickup a classic controller ....if you can find one.
Title: RE: TG16 Control Unhappiness
Post by: AnyoneEB on November 29, 2006, 12:28:11 PM
Gah, why didn't Nintendo just allow the user to set any button mappings they want? Having default ones is fine, but why not as an option?
Title: RE: TG16 Control Unhappiness
Post by: RiskyChris on November 29, 2006, 01:06:20 PM
Break out a soldering iron.
That's what I plan on doing -- cramming the classic controller into an n64 pad =)
Title: RE:TG16 Control Unhappiness
Post by: Louieturkey on November 29, 2006, 01:55:40 PM
Quote Originally posted by: RiskyChris Break out a soldering iron.
That's what I plan on doing -- cramming the classic controller into an n64 pad =)
Please take pics of the process and the finished product. That just sounds awesome.
Title: RE: TG16 Control Unhappiness
Post by: Smoke39 on November 29, 2006, 02:08:28 PM
Not if the button mapping is all messed up. ):
Title: RE:TG16 Control Unhappiness
Post by: Crimm on November 29, 2006, 02:21:43 PM
I would assume it is up to whoever created the TG-16 emulator. My guess is Nintendo and NEC collaborated on it.
Title: RE:TG16 Control Unhappiness
Post by: UncleBob on November 29, 2006, 03:08:52 PM
Quote Originally posted by: RiskyChris Break out a soldering iron.
That's what I plan on doing -- cramming the classic controller into an n64 pad =)
If you can manage to do this... I would be interested in buying one of these from you!
*EDIT* - Hey, I just played some of Bonk's Adventure with my Hori Digital Controller (using, of course, the D Pad) and it worked fine...
Title: RE: TG16 Control Unhappiness
Post by: BranDonk Kong on November 29, 2006, 04:09:29 PM
It probably wouldn't be that hard to turn the classic controller into an N64 controller. The only problem I can see is swapping the analog sticks - it might get kind of ugly. I have no idea how the classic controller works, but I'm going to assume that the right analog is used in place of the C buttons on the N64 pad...so that's a potential snag too. It's all very much possible though.
Title: RE: TG16 Control Unhappiness
Post by: Svevan on November 29, 2006, 06:54:53 PM
MYSTERY SOLVED
GameCube + D-Pad + Star Soldier = WIN
Yeah, it works. Something's wrong with your pad dude. On the subject of the d-pad.....I made a post in the other VC thread.