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Gaming Forums => Nintendo Gaming => Topic started by: D_MaN87 on November 22, 2006, 09:42:12 AM

Title: Mario 64 improved?
Post by: D_MaN87 on November 22, 2006, 09:42:12 AM
While playing Mario 64 (VC edition), I've noticed a slight difference in graphics.  Is it just my eyes playing tricks on me, or is the VC edition touched up graphically?  If so, can we expect other games to be as well?
Title: RE: Mario 64 improved?
Post by: NinGurl69 *huggles on November 22, 2006, 09:58:17 AM
I will study this once Wii stops selling out.
Title: RE: Mario 64 improved?
Post by: Bill Aurion on November 22, 2006, 10:03:07 AM
I would study this if I had a Gamecube controller on hand...They are all at a friend's place... =|
Title: RE:Mario 64 improved?
Post by: D_MaN87 on November 22, 2006, 10:24:19 AM
Quote

Originally posted by: Bill Aurion
I would study this if I had a Gamecube controller on hand...They are all at a friend's place... =|


No classic controller?
Title: RE: Mario 64 improved?
Post by: BranDonk Kong on November 22, 2006, 10:34:42 AM
It's running in 480p instead of the original 320x240 resolution, so it's going to look a lot better.
Title: RE:Mario 64 improved?
Post by: Bill Aurion on November 22, 2006, 11:16:14 AM
Quote

Originally posted by: D_MaN87
Quote

Originally posted by: Bill Aurion
I would study this if I had a Gamecube controller on hand...They are all at a friend's place... =|


No classic controller?

There isn't a store by me that has them in stock... ;_;
Title: RE: Mario 64 improved?
Post by: TrueNerd on November 22, 2006, 11:51:07 AM
Not only does it look better, but playing the game with the Wavebird >>>>> playing the game with the N64 controller. 11/10.  
Title: RE: Mario 64 improved?
Post by: Edfishy on November 22, 2006, 02:14:25 PM
Quote

It's running in 480p instead of the original 320x240 resolution, so it's going to look a lot better.


If that's true, that's absolutely fantastic.  There's really very little reason for Nintendo not to bump up the resolution, and the framerates should stay steady at their intended 20-30 fps.

I can't wait until some graphical heavy N64 games are up for grabs so that some more recognizable comparisons can be made.  Had I a Wii, I'd gladly hook up my N64 and Wii to my computer to take comparison screenshots/videos.

This is something of much interest to me.
Title: RE:Mario 64 improved?
Post by: darknight06 on November 22, 2006, 02:28:42 PM
This doesn't surprise me.  Not only would the resolution be upscaled, but the Wii outputs far more color than the N64.  That alone probably takes care of all the old dithering.
Title: RE:Mario 64 improved?
Post by: Bartman3010 on November 22, 2006, 02:57:00 PM
Super Mario 64 does indeed run faster, since its not using N64 hardware, though some of the nifty effects are gone, such as the Invisible Cap Mario doesnt look like colored static as was on the original; just transparent. Try looking at the pyramid after standing on the four pillars. The debris and the explosion cause no slowdown whatsoever.

Also, maybe its just me, but the HUD graphics look less sharp than originally, also theres an emulation error at the beginning of the game. Look at the front door of the castle before walking on the bridge. You'll see Lakitu sitting at the front steps, before he 'warps' behind Mario to talk.

All in all, its the same game as was on the 64. No Luigi, no 30 extra stars, no 'game fixes'. Its the same game from 10 years ago.
Title: RE: Mario 64 improved?
Post by: Edfishy on November 22, 2006, 03:15:05 PM
Quote

All in all, its the same game as was on the 64. No Luigi, no 30 extra stars, no 'game fixes'. Its the same game from 10 years ago.


Yes, but this gives me hope for some of those laggier, low resolution N64 games.

Quote

Also, maybe its just me, but the HUD graphics look less sharp than originally


They may have enabled some sort of a diffusion option on the texture rather than let the low-res pixely textures show up in all their glory.
Title: RE: Mario 64 improved?
Post by: trip1eX on November 22, 2006, 03:19:40 PM
I heard the old games are actually running in their old resolutions and that's why they look better.  
Title: RE:Mario 64 improved?
Post by: 18 Days on November 22, 2006, 03:56:50 PM
Quote

Originally posted by: Edfishy
I can't wait until some graphical heavy N64 games are up for grabs so that some more recognizable comparisons can be made.  Had I a Wii, I'd gladly hook up my N64 and Wii to my computer to take comparison screenshots/videos.

The only graphical heavy N64 games I can think of are by Acclaim and Rare. I'd be surprised if any of those appeared on the VC. Also World Driver Championship but again company no longer exiosts although Midway might still hold the rights tot he game.
Title: RE: Mario 64 improved?
Post by: Edfishy on November 22, 2006, 04:12:48 PM
I'm thinking of four-player games mostly.  It would be really cool to keep 24fps in "The Grid" on Perfect Dark while fighting 8 NPC's.

-- This brings up another issue I just thought about:  Will you need to buy a "Virtual Expansion Pack"?   Doubtful, but I'm a little suspicious.
Title: RE: Mario 64 improved?
Post by: BranDonk Kong on November 22, 2006, 05:16:28 PM
Of course not. The expansion pack was 2MB of RAM...the Wii has 64MB...which makes me think some of the "bigger" (as in file size) N64 games might not be coming to the Wii because of this.
Title: RE:Mario 64 improved?
Post by: Shecky on November 22, 2006, 05:37:21 PM
Quote

Originally posted by: Bartman3010
All in all, its the same game as was on the 64. No Luigi, no 30 extra stars, no 'game fixes'. Its the same game from 10 years ago.


"Game fixes"?  Were there some notible fixes in the DS version?
Title: RE: Mario 64 improved?
Post by: 18 Days on November 22, 2006, 07:32:07 PM
Did they fix that clipping glitch at least? You know the one where if you jumped against some paintings you fell through the wall and into some stupid level?
:p
Title: RE: Mario 64 improved?
Post by: Blue Plant on November 22, 2006, 08:02:43 PM
I know the DS version fixed this weird little glitch I exploited a lot in the N64 one where you could high-jump through the ceiling of a certain part of the spiral stairs to get up them faster.  
Title: RE: Mario 64 improved?
Post by: Tansunn on November 22, 2006, 11:06:39 PM
Is it still possible to use the long-jump staircase glitch to get through the locked door and up the "endless" staircase?
Title: RE:Mario 64 improved?
Post by: Flames_of_chaos on November 23, 2006, 03:37:10 AM
Quote

Originally posted by: Brandogg
Of course not. The expansion pack was 2MB of RAM...the Wii has 88MB...which makes me think some of the "bigger" (as in file size) N64 games might not be coming to the Wii because of this.


Fixed.


Also theres no reason why a bigger file size game would have any issues on Wii Because you have 512MB on the Wii onboard and if you had to delete a game for some reason you could delete X virtual console game and redownload it free of charge(assuming you never close your virtual console account) or always back it up on a SD. I believe games as in file size on N64 maxed out at 512Mb or 64MB and I believe that game was Resident Evil 2.  
Title: RE:Mario 64 improved?
Post by: Flames_of_chaos on November 23, 2006, 03:43:21 AM
Double post.
 
Title: RE: Mario 64 improved?
Post by: BranDonk Kong on November 23, 2006, 03:53:48 AM
Well that's 24MB 1T-SRAM plus the 64MB GDDR3 RAM, I would assume when emulating the VC games, the games are loaded into the 64MB GDDR3, and the system uses the 24MB 1T-SRAM for the Wii software itself. I don't think it can use both for storing a large ROM.

Edit - I'm not talking about file size. The ROM is loaded into RAM, a 64MB ROM would take up 64MB RAM.

Edit again - actually I guess I am talking about file size and where the ROM is loaded.
Title: RE: Mario 64 improved?
Post by: IceCold on November 29, 2006, 06:44:51 PM
Comparison
Title: RE: Mario 64 improved?
Post by: Caliban on November 30, 2006, 10:23:55 AM
That's not a fair comparison, he has S-Video versus Composite.
Title: RE: Mario 64 improved?
Post by: BranDonk Kong on November 30, 2006, 12:30:58 PM
It doesn't matter much though, S-Video and composite both put out the same jaggies. It's just showing the 640x480 resolution being used, and apparently anti-aliasing as well.
Title: RE: Mario 64 improved?
Post by: NinGurl69 *huggles on November 30, 2006, 12:59:06 PM
Indeed.

The resolution advantage the VC version has is plain as day, which is why the pixels are not gigantoid.

Using composites for the N64 shots wouldn't make the gigantoid pixels go away.
Title: RE: Mario 64 improved?
Post by: wandering on November 30, 2006, 01:23:55 PM
Quote

The resolution advantage the VC version has is plain as day

If by advantage you mean disadvantage.

320x240 4 life
Title: RE: Mario 64 improved?
Post by: Smoke39 on November 30, 2006, 02:45:03 PM
N64 definitely has anti-aliasing.  It's just that anti-aliasing can only do so much when the pixels are so big.
Title: RE: Mario 64 improved?
Post by: Edfishy on November 30, 2006, 03:44:24 PM
I'm glad someone finally made a comparison, and I am equally as glad that N64 games will be rendered at the highest resolution possible on the Wii.  This'll make four-player games a real treat.  
Title: RE:Mario 64 improved?
Post by: Entroper on November 30, 2006, 04:27:38 PM
Quote

Originally posted by: Bartman3010
Super Mario 64 does indeed run faster, since its not using N64 hardware, though some of the nifty effects are gone, such as the Invisible Cap Mario doesnt look like colored static as was on the original; just transparent.


I believe this is due to them not porting over the procedural texture effects programmed for the N64's graphics processor.  I also noticed similar changes in Ocarina of Time for the Gamecube (on the bonus disc that came with Wind Waker); the Twinrova fire/ice "splash" effects on the floor were quite different, and the nasty purple gloom stuff that haunts Kakariko and covers Bongo Bongo when he dies were replaced with just a bland brownish blob.