Quote PS3 - Ridge Racer 7 (Namco Bandai Games) - 9/9/9/9 (36/40) PS3 - Resistance: Fall of Man (Insomniac) - 9/8/8/8 (33/40) PS3 - Mobile Suit Gundam: Crossfire (Namco Bandai Games) - 8/8/8/8 (32/40) PS3 - Genji: Days of the Blade (Sony) - 7/7/7/8 (29/40) PS3 - Sega Golfclub Featuring Miyazato Family (Sega - 7/7/7/7 (28/40)
Overall, pretty good scores, considering.
Ridge Racer scored really well, but that's not too surprising. Honestly, I've never figured out why so many people like the series.
I'm surprised Resistance scored so high considering Japan's typical distaste for the FPS genre.
Sad to see the giant crab couldn't save Genji from utter mediocrity.
Title: RE: First Famitsu PS3 Reviews
Post by: couchmonkey on October 31, 2006, 09:43:55 AM
Yeah, I thought the same thing about Resistance, bit of a surprise there. The greatest system that nobody can find?
Title: RE: First Famitsu PS3 Reviews
Post by: Smash_Brother on October 31, 2006, 09:55:56 AM
If Famitsu's scores were grounded in either logic or reason then I might be willing to give their opinions credence.
However, since, in their furry little brains, it's somehow perfectly logical that a good story can make up for an asstacular interface to the point where a game can earn a perfect score with said sh*tty interface, then their opinions are and will continue to be 100% irrelevant.
In other words, giant crabs may yet save the day.
Title: RE:First Famitsu PS3 Reviews
Post by: NinGurl69 *huggles on October 31, 2006, 10:01:49 AM
Quote Originally posted by: Smash_Brother If Famitsu's scores were grounded in either logic or reason then I might be willing to give their opinions credence.
However, since, in their furry little brains, it's somehow perfectly logical that a good story can make up for an asstacular interface to the point where a game can earn a perfect score with said sh*tty interface, then their opinions are and will continue to be 100% irrelevant.
COMPELLING ARGUMENT, SIR.
Famitsu's only good for dvds with previews of upcoming DOA boobs.
Title: RE:First Famitsu PS3 Reviews
Post by: GoldenPhoenix on October 31, 2006, 11:14:31 AM
Quote PS3 - Ridge Racer 7 (Namco Bandai Games) - 9/9/9/9 (36/40) PS3 - Resistance: Fall of Man (Insomniac) - 9/8/8/8 (33/40) PS3 - Mobile Suit Gundam: Crossfire (Namco Bandai Games) - 8/8/8/8 (32/40) PS3 - Genji: Days of the Blade (Sony) - 7/7/7/8 (29/40) PS3 - Sega Golfclub Featuring Miyazato Family (Sega - 7/7/7/7 (28/40)
Overall, pretty good scores, considering.
Ridge Racer scored really well, but that's not too surprising. Honestly, I've never figured out why so many people like the series.
I'm surprised Resistance scored so high considering Japan's typical distaste for the FPS genre.
Sad to see the giant crab couldn't save Genji from utter mediocrity.
Blah, talk about a Generic lineup, a FPS, racing game, and mech game. I'm not too surprised by the score for Resistance I figured it would get decent reviews even if it is uninspired, but is "cool". Ridge Racer all 9s? Has that series made any innovations at all? And Genji, isn't that the one with giant crabs?
Title: RE: First Famitsu PS3 Reviews
Post by: Pryopizm on October 31, 2006, 12:11:54 PM
And this is why I will wait til next year for mine.
Title: RE: First Famitsu PS3 Reviews
Post by: Mario on October 31, 2006, 02:13:23 PM
Interesting to see Sony pushing RR7 the most. Does anyone still play Ridge Racer?
Title: RE: First Famitsu PS3 Reviews
Post by: vudu on October 31, 2006, 02:15:16 PM
Just Kaz. And anyone who bought a PSP at launch.
Title: RE: First Famitsu PS3 Reviews
Post by: Artimus on October 31, 2006, 02:22:58 PM
Ehhh, total BS. Half those marks are probably just because the games pretty.
Title: RE: First Famitsu PS3 Reviews
Post by: wandering on October 31, 2006, 02:26:25 PM
Quote Interesting to see Sony pushing RR7 the most. Does anyone still play Ridge Racer?
Your theory that Famitsu is paid for their scores might hold water if it weren't for the fact that Famitsu has only given perfect 10s to games that are as every bit as good, if not better than, Ocarina of Time.
Title: RE: First Famitsu PS3 Reviews
Post by: Spak-Spang on October 31, 2006, 05:00:15 PM
Launch games of new systems are usually given pretty high scores. Specially if they are technical achievements over what is possible last generation. It is like the reviewers get stunned and amazed by the new flashy graphics and possibilities of the system and forget to review the games for content.
I think story can do this to a game as well. Several people have forgive poor game design, or games that just aren't fun to play because they felt the story was awesome and merited the experience. I laugh because often times the stories are subpar stories even compared to television dramas...and we herald them as great.
Title: RE:First Famitsu PS3 Reviews
Post by: Smash_Brother on October 31, 2006, 05:33:06 PM
Quote Originally posted by: wandering if it weren't for the fact that Famitsu has only given perfect 10s to games that are as every bit as good, if not better than, Ocarina of Time.
Like Nintendogs, the game that ends in 6 hours and FF12, with such a shoddy interface that it could be played with a NES controller because they'd rather have you open a menu to do everything, including attack, and just leave the buttons unmapped.
The OoT score was a fluke, as far as I'm concerned.
Title: RE: First Famitsu PS3 Reviews
Post by: wandering on November 02, 2006, 04:22:48 PM
I was perhaps being somewhat sarcastic.
Only somewhat because Nintendogs totally deserved that 40/40.
Title: RE: First Famitsu PS3 Reviews
Post by: Shecky on November 02, 2006, 04:44:14 PM
Everyone I know that has both a real dog and Nintendogs has said that they did a really good job with the dog's "behavior" and that the programs "had to know dogs". The smarts to make that all happen are deserving of high marks.
Title: RE: First Famitsu PS3 Reviews
Post by: couchmonkey on November 03, 2006, 05:49:44 AM
I'm willing to believe these games deserve decent scores. Maybe they're slightly overrated due to the newness of the console or whatever, but I'm not going to search for ways to disbelieve these scores just so I can feel good about disliking PS3. Ultimately there are plenty of reasons to not buy a PS3 even if the games are actually really good.
Title: RE:First Famitsu PS3 Reviews
Post by: Djunknown on November 03, 2006, 02:59:26 PM
Quote If Famitsu's scores were grounded in either logic or reason then I might be willing to give their opinions credence.
So when the first batch of Wii reviews come around and if they're particulary high, we can safely ignore it . Japan's most premier gaming magazine has no idea what they're reviewing
Ridge Racer 6 was excellent on the 360. Ridge Race seems akin to the Mega Man series, they just keep coming out... Can't wait to try part 7 with stolentilt controls.
Title: RE:First Famitsu PS3 Reviews
Post by: Smash_Brother on November 03, 2006, 03:06:28 PM
Quote Originally posted by: Djunknown So when the first batch of Wii reviews come around and if they're particulary high, we can safely ignore it . Japan's most premier gaming magazine has no idea what they're reviewing
Abso-f*cking-lutely.
I don't care if Famitsu gave a perfect score to Excitetruck: I'd still only rent it through Gamefly (and I was going to do that anyway).
Sorry, but they hand out perfect scores to games which I feel do NOT deserve them.
Let me put it this way: after playing Nintendogs after seeing Famitsu's perfect score for the game, I was shocked when I found out how little replay value the game has after you've powerleveled one dog through all the tournaments.
It was a good game, but far, far too short to warrant a perfect score.
Title: RE:First Famitsu PS3 Reviews
Post by: NWR_pap64 on November 03, 2006, 03:14:07 PM
Quote Originally posted by: Smash_Brother
Quote Originally posted by: Djunknown So when the first batch of Wii reviews come around and if they're particulary high, we can safely ignore it . Japan's most premier gaming magazine has no idea what they're reviewing
Abso-f*cking-lutely.
I don't care if Famitsu gave a perfect score to Excitetruck: I'd still only rent it through Gamefly (and I was going to do that anyway).
Sorry, but they hand out perfect scores to games which I feel do NOT deserve them.
Let me put it this way: after playing Nintendogs after seeing Famitsu's perfect score for the game, I was shocked when I found out how little replay value the game has after you've powerleveled one dog through all the tournaments.
It was a good game, but far, far too short to warrant a perfect score.
I would give the game an 8, though.
There's no denying that the whole design of the game, the voice recognition system (in some parts), the touch screen elements, the graphics and presentation of the game were all REALLY good and pretty much re-defined the pet simulator. However, I do agree that they could've done more with the gameplay. The bark mode should've been more than just a meeting. They could've designed some multiplayer mini games in the very least...
The game loses a lot of points in the replayability area. Had the game featured a deeper replay value it would gotten a 9 in my book.
Title: RE: First Famitsu PS3 Reviews
Post by: NinGurl69 *huggles on November 03, 2006, 03:54:04 PM
Don't worry everyone, I'll be here to satisfy your reviewing hunger.
Title: RE:First Famitsu PS3 Reviews
Post by: Kairon on November 03, 2006, 05:28:47 PM
Quote Originally posted by: Smash_Brother Let me put it this way: after playing Nintendogs after seeing Famitsu's perfect score for the game, I was shocked when I found out how little replay value the game has after you've powerleveled one dog through all the tournaments.
You... powerleveled Nintendogs?!?!
~Carmine M. Red Kairon@aol.com
Title: RE: First Famitsu PS3 Reviews
Post by: Shecky on November 03, 2006, 05:45:31 PM
Yeah, I think he missed the point, having "fun" with the virtural pet
I never liked the controls in Ridge Racer, never felt like you actually steered from the front of the car (more like the car pivots from the center). It's supposedly a fundimental of the game though (although I swear I don't remember their early playstation games being as bad as it is now). I'd never give the game a good score. The games intent and my expectations are offline. The same applies to you and Nintendogs in a way. If you were trying to power level a Nintendog, then your weren't in line with the developers goal and intent. Neither of these makes the game underserving of a high score, as both can be excellent.
Also, never put much weight into these numbers any ways. Think of a 10 as a 9 and be done with it.
Title: RE:First Famitsu PS3 Reviews
Post by: Spak-Spang on November 04, 2006, 04:41:39 AM
Quote Originally posted by: Smash_Brother
Quote Originally posted by: Djunknown So when the first batch of Wii reviews come around and if they're particulary high, we can safely ignore it . Japan's most premier gaming magazine has no idea what they're reviewing
Abso-f*cking-lutely.
I don't care if Famitsu gave a perfect score to Excitetruck: I'd still only rent it through Gamefly (and I was going to do that anyway).
Sorry, but they hand out perfect scores to games which I feel do NOT deserve them.
Let me put it this way: after playing Nintendogs after seeing Famitsu's perfect score for the game, I was shocked when I found out how little replay value the game has after you've powerleveled one dog through all the tournaments.
It was a good game, but far, far too short to warrant a perfect score.
Excite Truck is surprisingly deeper than you would think and is completely engaging. I would think you may change your mind after playing it.
Title: RE:First Famitsu PS3 Reviews
Post by: NWR_pap64 on November 04, 2006, 07:04:14 AM
Quote Originally posted by: Spak-Spang
Quote Originally posted by: Smash_Brother
Quote Originally posted by: Djunknown So when the first batch of Wii reviews come around and if they're particulary high, we can safely ignore it . Japan's most premier gaming magazine has no idea what they're reviewing
Abso-f*cking-lutely.
I don't care if Famitsu gave a perfect score to Excitetruck: I'd still only rent it through Gamefly (and I was going to do that anyway).
Sorry, but they hand out perfect scores to games which I feel do NOT deserve them.
Let me put it this way: after playing Nintendogs after seeing Famitsu's perfect score for the game, I was shocked when I found out how little replay value the game has after you've powerleveled one dog through all the tournaments.
It was a good game, but far, far too short to warrant a perfect score.
Excite Truck is surprisingly deeper than you would think and is completely engaging. I would think you may change your mind after playing it.
His main issue is that the game is ONLY 2 player instead of 4. From what I understand SB is a big multiplayer game fan and thus having a game which only supports 2 player is disappointing to him.
As for Nintendogs, what he means is that once you win all the cups, get all the money, unlock all the puppies and get the extra bells and whistle all you are left to do is to keep caring for your puppy till you grow bored with it.
This was Nintendog's biggest issue, a lack of replayability value beyond the basic caring and nurturing of your puppy.
Title: RE:First Famitsu PS3 Reviews
Post by: Smash_Brother on November 04, 2006, 08:04:15 AM
Quote Originally posted by: Kairon You... powerleveled Nintendogs?!?!
Yes, sir, I did.
I had a toy doberman named Link, a shiba inu named Zelda, and a pug named Ganon.
Link was my first dog, and I had him trouncing all of the tournaments in about a week and taking insanely long walks.
After Link peaked in everything, what else was there to do? Level more dogs so I can slowly earn trainer points to unlock...MORE dogs? Meh, they could have easily done some things to ensure that you would spend a great deal longer with REAL gameplay rather than trying to earn these silly points.
It was a good game, and while I would give it an 8 or a 9, there's no way in HELL I would drop a 10 on it. A perfect score for a PERFECT game, a game I just can't find anything wrong with, and Nintendogs and FF12 do not fall into that category, hence why I'll never give credence to Famitsu's reviews.
As for Excite Truck, considering that they're loading it into the Wiiosks, it'll be the first Wii game I play so I may buy it yet.
Title: RE:First Famitsu PS3 Reviews
Post by: GoldenPhoenix on November 04, 2006, 12:16:27 PM
Do any of you know how exactly Famitsu comes up with their ratings? Like do they give 10s or something to a game that is the best of its genre? If so I can understand why Nintendogs got a perfect 10 because it advanced Virtual Pet simulations considerably.
Title: RE: First Famitsu PS3 Reviews
Post by: Smash_Brother on November 04, 2006, 12:45:04 PM
That would make sense and I suppose I can respect the Nintendogs score.
The FF12 score is still off as the interface is just too flawed to be the BEST of the genre.
Title: RE:First Famitsu PS3 Reviews
Post by: NWR_pap64 on November 04, 2006, 01:20:00 PM
Quote Originally posted by: VGrevolution Do any of you know how exactly Famitsu comes up with their ratings? Like do they give 10s or something to a game that is the best of its genre? If so I can understand why Nintendogs got a perfect 10 because it advanced Virtual Pet simulations considerably.
The only thing I know is that their rating system is similar to EGM's system. 4 people are picked to review the game, then they rate it from 1 to 10.
That's all I know.
Title: RE:First Famitsu PS3 Reviews
Post by: Magik on November 04, 2006, 04:58:12 PM
Quote Originally posted by: VGrevolution Do any of you know how exactly Famitsu comes up with their ratings? Like do they give 10s or something to a game that is the best of its genre? If so I can understand why Nintendogs got a perfect 10 because it advanced Virtual Pet simulations considerably.
Famitsu does not rate the games by determining if its the best in the genre.
Famitsu is like any other reviewer in the world. They base their scores on their opinions of the game just like all other reviewers in the world.
And like all reviews, not everybody is going to agree with it. Case in point, FFXII. The Famitsu reviewers didn't seem to have a problem with the interface, but at the same time, Smash_Brother did.
Title: RE:First Famitsu PS3 Reviews
Post by: NWR_pap64 on November 04, 2006, 05:23:11 PM
Quote Originally posted by: Magik
Quote Originally posted by: VGrevolution Do any of you know how exactly Famitsu comes up with their ratings? Like do they give 10s or something to a game that is the best of its genre? If so I can understand why Nintendogs got a perfect 10 because it advanced Virtual Pet simulations considerably.
Famitsu does not rate the games by determining if its the best in the genre.
Famitsu is like any other reviewer in the world. They base their scores on their opinions of the game just like all other reviewers in the world.
And like all reviews, not everybody is going to agree with it. Case in point, FFXII. The Famitsu reviewers didn't seem to have a problem with the interface, but at the same time, Smash_Brother did.
With FFXII, it depends on a person's preference.
S_B makes a good point about the interface, yet there are people that have absolutely NO PROBLEM with it and are happy to press the X button twice to attack. When something gets this kind of reaction it becomes a preference issue. I wouldn't be surprised if Famitsu also gave the game high points for its story, characters and franchise. I mean think about it, take the exact, same engine from FFXII, put it in a game where the story is weak and the characters are so so, and is developed by a small company. Would the game get the same score from Famitsu? Chances are no.
But their score for Nintendogs is rather silly. I mean sure, the game has some GREAT ideas going and its clearly one of the best virtual pet games around. BUT the replayability is low, the voice recognition system is a bit off and it starts to repeat itself after a while. A game like this does NOT deserve a perfect score.
Title: RE: First Famitsu PS3 Reviews
Post by: Smash_Brother on November 04, 2006, 05:28:13 PM
I don't think it's a game-stopping issue, it's just poor design, especially when all of the buttons on the PS2 controller weren't even USED in the game.