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Gaming Forums => Nintendo Gaming => Topic started by: Supermoose on October 30, 2006, 04:54:36 AM

Title: Wii Kiosk
Post by: Supermoose on October 30, 2006, 04:54:36 AM
Has anyone found a Wii kiosk yet?...I know that they are supposed to be going out to stores soon...I wish it would happen now...
Title: RE: Wii Kiosk
Post by: Nick DiMola on October 30, 2006, 10:40:33 AM
I've looked at every major chain around and not a single one of them has the Wii playable as of yet. At this point I am just going to wait until Nov. 19th and hook it up at home and play all night long until the morning of the 19th as my first experience. I wish Nintendo would've had the system out for demo weeks ago, but what can you do?
Title: RE: Wii Kiosk
Post by: BranDonk Kong on October 31, 2006, 03:04:03 PM
No kiosk, but the Target near me has the display rack and an end-cap set up with pointer shells and a metal Wii carrying case. I'm pretty sure I busted a nut when I saw it.
Title: RE: Wii Kiosk
Post by: BlkPaladin on November 01, 2006, 12:59:56 AM
The Gamestop in Delevan Wisconsin had just the stand set up two days ago. I haven't had a chance to go back and see if they have a Wii in it yet, they also had a count down timer. Its a smaller store so that was a little surprising since the bigger one in a near by city didn't have it yet.
Title: RE: Wii Kiosk
Post by: Ceric on November 01, 2006, 03:45:24 AM
Probably had more motivated people.
Title: RE: Wii Kiosk
Post by: Stimutacs Addict on November 01, 2006, 04:20:59 AM
REALLY off topic,,

but does anyone else think that the gamecube would have sold better if it's headlining color was the digital-blue that it appears to be in so many press photos?


edit: I realize how vacuous this seems. I've just been overlooking Nintendo's cube stuff on their european website and have been wondering if a simple color change would have been enough to outsell the Xbox in North America. personally i don't think it would have been the deciding factor once the halo craze really took off, but consider how early adoption could have kept third parties hanging around a little longer...
Title: RE: Wii Kiosk
Post by: Smash_Brother on November 01, 2006, 06:35:32 AM
Agreed.

The Wii is a sleek, appealing techie gadget, it doesn't have anything about it which screams "Child's toy" like the GC did. I'm glad it has the slot-loading appeal to it as well because it makes it look even more like a futuristic gadget.
Title: RE:Wii Kiosk
Post by: GoldenPhoenix on November 01, 2006, 09:39:57 AM
I agree the Wii system is a sleek looking piece of hardware and I in fact love the white color, not only is it great for their package design but it looks high quality (something about white does that). Though I am a bit concerned with slot loading, perhaps it isn't a legit one, but I feel there is a higher chance of disk scratching or dust particles getting into the system. I hold the same concern about my CD player in the car, I feel that it could damage not only the disks but inside.
Title: RE: Wii Kiosk
Post by: Spak-Spang on November 01, 2006, 11:07:33 AM
Wii Kiosk Sighting.

Arlington, Texas @ the Gamestop near Target off of Cooper Street.

The game they had was a full version of Excite Truck.  To play the game you had to give a Drivers License or Credit Card.

The game looked like the final version of the game, and played much better than the demo used at the Nintendo Fusion.

I forgot to check if the game had sensitivity options or not.  I did play the system from across the store and it the wireless worked well, but it was hard to tell what was going on in such a fast game far way on a small television.

I will be going to play it again tonight.

Title: RE: Wii Kiosk
Post by: couchmonkey on November 01, 2006, 12:06:26 PM
LUCKY DUCK.
Title: RE:Wii Kiosk
Post by: Spak-Spang on November 01, 2006, 12:39:29 PM
Went back and played Excite Truck for 15 minutes.  I was trying to beat the Canada level on the first series of tracks to unlock Silver courses for gamestop.

First, the game doesn't have any options to adjust sensitivity, however as noted before the games sensitivity is adjusted and feels good as is now.

Also, I learned the game has a heavy emphasis on drifting (much like a blend of Mario Kart and Ridge Racer).  The easiest way to start a drift is to tap the brake during a turn.  Then to get higher drift points do the whole Mario Kart drift technique.  

Once you get drifting down racing through the turns feels much better.  Also this is a racer that you should not be afraid to use brake...in fact often times you will have to, because you will seem to be out of control without using it.  

No matter how great you are in the game...you are probably still going to crash.  This is an arcade racer, and its design isn't to completely penitalize you for you crashes but in some ways reward you to help you get back in the race with a free boast.  This gives you a safety net to try daring drifts, race through trees and drive more radically throughout the race.  

I also raced through the China level, and I was surprised how the courses ramped up in difficulty.  This game is definately going to have some replay value as the courses can be brutal, but always fun.  

My original plan was to skip this game for other games, and now I want to reconsider, because I was having too much fun playing.  Bottom line is IF you enjoy pure arcade racers with a slight trick type points system for depth then you will enjoy Excite Truck.
Title: RE: Wii Kiosk
Post by: decoyman on November 01, 2006, 12:59:44 PM
Rock on, man, I've gotta find me a Wii kiosk STAT!

Excite Truck has slowly climbed my list of games to buy at launch, and now it sits contentedly in the top 3. It sits there contentedly because I'll only be buying three games... poor Trauma Center... maybe I'll extend it to four...
Title: RE:Wii Kiosk
Post by: MarioAllStar on November 01, 2006, 04:33:31 PM
Quote

Originally posted by: Spak-Spang
The game they had was a full version of Excite Truck.  To play the game you had to give a Drivers License or Credit Card.

Ummm...what? Why would they require that?

Title: RE: Wii Kiosk
Post by: King of Twitch on November 01, 2006, 04:38:08 PM
Have you seen alternate routes in any of the levels? Next time you go, you should steal the controller; you can always get a new driver's license.  

>To play the game you had to give a Drivers License or Credit Card.

How are girl gamers supposed to try it out then?
Title: RE:Wii Kiosk
Post by: IceCold on November 01, 2006, 04:58:28 PM
Quote

Originally posted by: MarioAllStar
Quote

Originally posted by: Spak-Spang
The game they had was a full version of Excite Truck.  To play the game you had to give a Drivers License or Credit Card.

Ummm...what? Why would they require that?
Collateral
Title: RE:Wii Kiosk
Post by: Ceric on November 01, 2006, 05:17:36 PM
Quote

Originally posted by: MJRx9000
Have you seen alternate routes in any of the levels? Next time you go, you should steal the controller; you can always get a new driver's license.  

>To play the game you had to give a Drivers License or Credit Card.

How are girl gamers supposed to try it out then?


If we are going to stereotype like that we all know that women have more plastic.  The could check there multiplayer worth of Wiimotes.
Anyways.

Spak-Spang:  Was the Wiimote tethered?
Title: RE: Wii Kiosk
Post by: Spak-Spang on November 01, 2006, 05:47:00 PM
The Wiimote is wireless...which is why you needed a license to play...and there was 2 forks in the road on the course I played (Canada) both were short diversions and not drastically different routes.

China had two more prominent looking different shortcut routes, but they were very difficult to get too...and required changing the environment and snagging an invincibility boost.  Those things come in handy and are super cool.  

The China level has rain effects, and are quite beautiful.  

I am sure girls could give them their purses, and young kids will have to have their parents to play the system.  Nintendo asked Gamestop to ensure people actually used the wrist strap with the controller, and I am assuming also the drivers license thing.

I wish Nintendo had provided two controllers for multiplayer gaming, because as I played several people began asking me questions about the system, and I wanted to tutor them while they played, but they didn't want to bother me, or take me away from the game.  

Title: RE:Wii Kiosk
Post by: Crimm on November 01, 2006, 05:55:53 PM
My GameStop said they have a demo unit in the back, but it has yet to be set up.   I assume that means that most GameStops probably will have theirs up in the next few days.
Title: RE: Wii Kiosk
Post by: Ceric on November 01, 2006, 05:58:33 PM
Probably waiting for the Nintendo rep.  I noticed that with the DS download stations.  The employees could do it themselves and had everything but around hear Nintendo wanted the Rep to do it.
Title: RE: Wii Kiosk
Post by: Spak-Spang on November 02, 2006, 03:39:53 AM
I think that is just smart policy.

If the Rep does it, then they know if anything is malfunctioning, and can fix it or report it.  They also can pick the best place for the system...so that interface doesn't hurt the experience.

I wish they had picked a different game to show off the Wii, as Excite Truck is cool, but doesn't truly show off the systems potential as much as Wii Sports.

However, Wii Sports would not be the safest game to demo in store...unless it was limited to only Bowling.

Title: RE: Wii Kiosk
Post by: Ceric on November 02, 2006, 03:42:48 AM
I agree it is a smart policy for quality of work and I probably do things much the same.
Title: RE:Wii Kiosk
Post by: couchmonkey on November 02, 2006, 06:23:12 AM
Demoing Wii sports would be better, but since they can't sell that game separately anyway they probably want to try and sell us on something.  I guess it might help to sell the system, but that doesn't seem to be a problem right now.
Title: RE: Wii Kiosk
Post by: Ceric on November 02, 2006, 09:15:10 AM
In Cookeville we are suppose to be getting a Demo unit in the middle of next week.
Title: RE:Wii Kiosk
Post by: eljefe on November 02, 2006, 12:11:42 PM
Ooops

I didn't see your post [mods delete the other one]


Wii Kiosk pics
Title: RE:Wii Kiosk
Post by: MarioAllStar on November 02, 2006, 04:45:07 PM
I got to play the Wii tonight! My father and I went to GameStop and they had a kiosk there. I was dissapointed to see that it was turned off and there was no controller in sight. After a couple minutes, the employee said my dad could pay if he gave his license. I asked if I could play if he gave his license and they let me.

It was a pretty neat experience. Excite Truck was definitely fun, but I didn't play enough to fully adjust to the controller. It is very sensitive so the player must make small movements. During my first race I must have crashed about a dozen times and couldn't collect anything. In later races, I was doing considerably better. Since Exicte Truck has very "floaty" mechanics, you can not get a full grasp at how well the motion-sensing works.

Going into the Wii menu (accessed at any time by pressing the "Home" button) allowed me to use the pointer functionality. I did not expect for it to be so precise and easy. When you see videos on the Internet, the shaking cursor gives you an impression of a clunky interface, but it is really great.

The controller itself is incredibly small. I had heard this before, but I was still surprised at its size. I found it very comfortable to hold in either direction (pointer or NES-style).  
Title: RE:Wii Kiosk
Post by: Kraven on November 02, 2006, 04:47:25 PM
My EB is getting their kiosk on Monday supposedly.
Title: RE: Wii Kiosk
Post by: Rhoq on November 03, 2006, 03:55:02 AM
Anyone know if Nintendo has a "Wii Kiosk Locater" on their website? I took a quick look and didn't see one.
Title: RE:Wii Kiosk
Post by: Jensen on November 05, 2006, 03:40:21 PM
Quote

Originally posted by: couchmonkey
Demoing Wii sports would be better

Excite Truck makes sense because it doesn't encourage swinging the remote in a small store, and doesn't have to rely on the "sensor bar".  With the sensor bar you have more potential issues: The IR becoming blocked, other IR devices causing interference,  not being at an adequate distance from the IR bar, etc.

Title: RE: Wii Kiosk
Post by: IceCold on November 05, 2006, 04:12:01 PM
WiiSports doesn't rely on the sensor bar, from what I've read..
Title: RE: Wii Kiosk
Post by: Bill Aurion on November 05, 2006, 04:13:21 PM
Correct, because it doesn't rely on pointing at the screen...
Title: RE: Wii Kiosk
Post by: Smash_Brother on November 05, 2006, 04:15:13 PM
Sadly, "skeet shooting" wasn't one of the sports featured in Wii Sports.

For kiosks, I've heard middle of next week.
Title: RE: Wii Kiosk
Post by: UncleBob on November 05, 2006, 04:50:31 PM
Demoing Wii Sports would not be a good idea.  Wii will sell out at launch.  Everyone at launch is going to get a copy of Wii Sports, like it or not.  So it makes sense to demo a different game.
Title: RE:Wii Kiosk
Post by: GoldenPhoenix on November 05, 2006, 05:10:48 PM
Well they have a demo kiosk set up at my local gamestop but they told me it won't be active until Friday :-\.
Title: RE: Wii Kiosk
Post by: Zach on November 05, 2006, 06:16:55 PM
Ack, I went to a gamestop and found a wii kiosk, I asked, but they said they hadnt gotten a controller yet.
Title: RE:Wii Kiosk
Post by: Jensen on November 06, 2006, 08:59:26 AM
Quote

Originally posted by: IceCold
WiiSports doesn't rely on the sensor bar, from what I've read..

Yes, I realize that. That's why I first mentioned swinging around the controller.  The pointer comment was just a reason they'd have ET instead of Zelda, or any other pointer game.

Title: RE:Wii Kiosk
Post by: IceCold on November 06, 2006, 06:06:57 PM
Quote

Originally posted by: Jensen
Quote

Originally posted by: couchmonkey
Demoing Wii sports would be better

Excite Truck makes sense because it doesn't encourage swinging the remote in a small store, and doesn't have to rely on the "sensor bar".  With the sensor bar you have more potential issues: The IR becoming blocked, other IR devices causing interference,  not being at an adequate distance from the IR bar, etc.