Due to poor sales from niche market games, Capcom decides to bring the axe down on Clover. Guess creativity is over rated these days. Hopefully the cool franchises to come out from the Studio will be kept alive by Capcom.
Title: RE: Clover Studio is Dead
Post by: Pale on October 12, 2006, 05:02:25 AM
Man. Nintendo should give those guys some money. Screw Capcom.
Title: RE: Clover Studio is Dead
Post by: Athrun Zala on October 12, 2006, 05:57:48 AM
as expected, Capcom is made of FAIL
Title: RE:Clover Studio is Dead
Post by: wandering on October 12, 2006, 06:19:56 AM
I hate you, Capcom.
Yes, Nintendo should now buy up these guys. (And get a Wii Okami port.)
Oh, here's a direct link to the press release, for those who dislike Kotaku as much as I do.
Title: RE: Clover Studio is Dead
Post by: KDR_11k on October 12, 2006, 06:50:51 AM
Interesting. Capcom throws god knows how much money at finding a new franchise to milk over and over again (lately Capcom has been producing numerous non-sequel games), these guys make one and get the axe.
Title: RE: Clover Studio is Dead
Post by: NinGurl69 *huggles on October 12, 2006, 09:23:55 AM
AHAHAHAHAHAHHAHAHA
Ever since Team Viewtiful was absorbed, Clover was clueless about what games were good ideas (or not) and which audience would actually embrace particular games.
SO LONG SUCKERS
Title: RE: Clover Studio is Dead
Post by: KDR_11k on October 12, 2006, 09:41:49 AM
Did they actually make more than one or two games?
Title: RE: Clover Studio is Dead
Post by: NinGurl69 *huggles on October 12, 2006, 09:51:28 AM
VJ2 VJ Red Hot Rumble Okami God Hand
Title: RE:Clover Studio is Dead
Post by: GoldenPhoenix on October 12, 2006, 09:54:09 AM
I wonder if the reason for such a niche market was because they released their games for PS2 instead of GC? It is a known fact that VJ sold MUCH better on GC than PS2, and I would bet they would have seen similar success for their other games on GC.
Title: RE: Clover Studio is Dead
Post by: WuTangTurtle on October 12, 2006, 10:42:45 AM
.....what they should have done was not make VJ Red Hot Rumble.
And of course release Okami on GCN, it fits perfectly for that market. Nintendo gamers would eat it up and Sony gamers would pass on it and buy something like, i dunno Madden. I'm sure Okami will still sell well, its just limiting to Sony is not good in this case.
I too would like to see Nintendo go out and buy them but I'm afraid Nintendo would see the company as money draining studio that is too risky, even though most of what Clover does fits so well with Nintendo's Market.
Title: RE:Clover Studio is Dead
Post by: couchmonkey on October 12, 2006, 10:49:08 AM
As much as I'd like to believe that Okami would do a lot better on GameCube, I think it's worth remembering that sometimes, these games just don't succeed. Beyond Good and Evil was on all consoles, but it still wasn't the hit Ubisoft hoped for. Maybe if it had been just on GameCube it would have done better, because Nintendo fans are a little snobby that way, but I doubt it would have been a major hit in any case.
This is a shame for Clover, and for us.
Title: RE: Clover Studio is Dead
Post by: Ian Sane on October 12, 2006, 11:43:04 AM
I would have bought Okami for sure on the Cube but I don't think it would necessarily have sold all that well. A third party Cube title released at this point just isn't going to sell.
I don't think a game like Okami really has a console that would fit it. Xbox/Xbox 360 is too North American. Playstation consoles are too mainstream and have too many other competing games. The Cube used to be somewhat of a more hardcore console but then Nintendo stopped caring. Next gen everyone is after the casual gamer so Okami probably isn't going to fit the target demographic of any console.
I do think it probably would have sold well as a Cube exclusive a couple of years ago, prior to the DS launch.
Title: RE: Clover Studio is Dead
Post by: vudu on October 12, 2006, 11:58:34 AM
I just don't see why they didn't release it for both PS2 and GameCube. I'm sure it would have sold well enough to cover the costs and then some.
Title: RE:Clover Studio is Dead
Post by: Caliban on October 12, 2006, 12:16:28 PM
Quote Originally posted by: Ian Sane The Cube used to be somewhat of a more hardcore console but then I stopped caring.
fixed
Title: RE: Clover Studio is Dead
Post by: KDR_11k on October 12, 2006, 09:47:56 PM
I wouldn't be surprised if we saw Wii and PC ports of Okami within the next year.
Title: RE:Clover Studio is Dead
Post by: Spak-Spang on October 13, 2006, 06:01:53 AM
Quote Originally posted by: KDR_11k I wouldn't be surprised if we saw Wii and PC ports of Okami within the next year.
I hope you are write. Okami is designed to be on the Wii. I would love to play this game...daily, weekly, monthly....all night long.
Title: RE: Clover Studio is Dead
Post by: KDR_11k on October 13, 2006, 06:51:59 AM
I hope you are write.
I'm read-only you insensitive clod!
The PC port is more likely than the Wii port IMO. Capcom has been porting lots of stuff to the PC and AFAIK even a PC port of RE4 is coming.
Title: RE: Clover Studio is Dead
Post by: NinGurl69 *huggles on October 13, 2006, 07:56:35 AM
Strange how it's taking longer for a PC port of RE4 to come compared to the time it took to release the PS2 port following the GC release.
Title: RE: Clover Studio is Dead
Post by: vudu on October 13, 2006, 09:23:08 AM
Isn't it because Ubi is doing the PC port, not Capcom?
If Okami is ported to PC I'll be happy. (If posted to Wii I would be happier.) I've been looking for a reason to beef up my PC.
Title: RE: Clover Studio is Dead
Post by: Smoke39 on October 13, 2006, 10:03:43 AM
They're porting RE4 to the PC? Am I gonna have to buy that game again to give it a second chance with mouse aiming?
Title: RE:Clover Studio is Dead
Post by: NinGurl69 *huggles on October 13, 2006, 11:17:28 AM
Quote Originally posted by: vudu Isn't it because Ubi is doing the PC port, not Capcom?
If Okami is ported to PC I'll be happy. (If posted to Wii I would be happier.) I've been looking for a reason to beef up my PC.
Look for it in 2008.
Title: RE: Clover Studio is Dead
Post by: vudu on October 13, 2006, 12:10:01 PM
RE4 or Okami?
Title: RE: Clover Studio is Dead
Post by: NinGurl69 *huggles on October 13, 2006, 03:16:13 PM
YES
Title: RE:Clover Studio is Dead
Post by: Athrun Zala on October 13, 2006, 06:26:23 PM
Quote Originally posted by: Smoke39 They're porting RE4 to the PC? Am I gonna have to buy that game again to give it a second chance with mouse aiming?
if the port is as half-assed as the Onimusha 3 and DMC3SE ports, then that isn't happening......neither is consistent framerate nor human-understandable controls....
Title: RE: Clover Studio is Dead
Post by: Magik on October 14, 2006, 07:47:12 AM
I'm not sure why everyone is blaming Capcom when they pretty much had no choice but to close down Clover. Clover was eating way too much money and Capcom wasn't getting anything in return. Capcom gave Clover assloads of money to develop games but eventually, with no money coming back in, they had to close Clover.
Capcom also had no choice but to close down Clover since the two main guys at Clover had already left.
As for Okami doing better on the GC, I really doubt it would. As somebody said earlier, Beyond Good and Evil was on the GC and it still flopped when the GC userbase is supposed to be the ones who would appreciate those games more.
As for Viewtiful Joe, sure it sold better on the GC than it did on the PS2, but the numbers themselves weren't that great. Viewtiful Joe sold just under 250k while on the PS2, just under 100k.
Its too bad a studio such as Clover didn't do well. They were definitely a studio that stood out from the rest.
Now only if people bought the unique games such as Okami and Beyond Good and Evil we wouldn't be seeing so many Maddens or Mario Partys.
Title: RE: Clover Studio is Dead
Post by: NinGurl69 *huggles on October 14, 2006, 10:59:57 AM
Beyond Good and Evil was another victim of poor planning. Bad release period, and lack of marketing. PoP:SoT also was pushed aside by other games in the release period. Ubi's fault for trying to directly "compete" in the holiday season.
VJ1, VJ2, Killer7 (not clover, but relavant) all sold more on GC than ps2. Even if it's not by much, it's hard to ignore the ratio -- with ps2 having such a ginormous audience in comparison (especially fans of violence or actiony gaming), yet having such a poor turnout. Hey, might as well maximize results for 1 console instead of jeopardizing its development by going multiplatform. In Clover's wisdom, they decide to focus on the console with the worse turnout?
Maybe Clover was throwing a bone to the PS2. They thought they could make a Zelda game, and capitalize on it with the lack of genre competition. Good job, guys, but I think the people just want more Devil May Cry.
Title: RE: Clover Studio is Dead
Post by: Syl on October 15, 2006, 05:20:31 PM
Having actually played through all of Okami, it simply wouldn't work on the GC.
Simple, understandable reason A - The GC doesn't have enough buttons. Yes, this could have been fixed, but using the GC triggers for paint mode would have been a pain.
More likely reason B - Space. Okami has more music than the entire GC disk can handle. Okami is nearly 3.5 gigs of pure game, and at least 1/3 of that is music (I've looked at the files myself). The game has an incredible, incredible soundtrack. (5 disks long, for instance) that due to the nature of the game - they couldn't have split the game up into 2 parts to fit onto a disk. (As the space isn't taken up by 1 time voice acting or FMV)
Yes, Okami was wondeful, who knows if it would have sold better on the cube. If it had (somehow) came out for the cube i probably would have bought it for the cube instead (like most 3rd party offerings) but the game was essentially a PS2 game from the ground up and this is highly obvious when it comes to the controls. I'm very dissapointed about capcom dissolving clover - but they could very well show up somewhere else...
Title: RE:Clover Studio is Dead
Post by: Magik on October 16, 2006, 02:44:07 AM
Quote Originally posted by: Syl Having actually played through all of Okami, it simply wouldn't work on the GC.
Simple, understandable reason A - The GC doesn't have enough buttons. Yes, this could have been fixed, but using the GC triggers for paint mode would have been a pain.
More likely reason B - Space. Okami has more music than the entire GC disk can handle. Okami is nearly 3.5 gigs of pure game, and at least 1/3 of that is music (I've looked at the files myself). The game has an incredible, incredible soundtrack. (5 disks long, for instance) that due to the nature of the game - they couldn't have split the game up into 2 parts to fit onto a disk. (As the space isn't taken up by 1 time voice acting or FMV)
Yes, Okami was wondeful, who knows if it would have sold better on the cube. If it had (somehow) came out for the cube i probably would have bought it for the cube instead (like most 3rd party offerings) but the game was essentially a PS2 game from the ground up and this is highly obvious when it comes to the controls. I'm very dissapointed about capcom dissolving clover - but they could very well show up somewhere else...
You will see the guys from Clover show up in the next generation since they will have their own studio. The question is who will they be developing for, which I wouldn't be surprised if it was for the Xbox 360 since Microsoft has no problem putting up the money for their games.
Title: RE:Clover Studio is Dead
Post by: Athrun Zala on October 16, 2006, 09:54:51 AM
Quote Originally posted by: Syl (lots of text to quote...)
just remember we're talking about Capcom here....they ported RE2 to N64, and RE4 to PS2 (and I bet the music isn't even compressed), so the "designed for the PS2 from groundup" doesn't exactly apply
Title: RE: Clover Studio is Dead
Post by: King of Twitch on October 16, 2006, 10:35:13 AM
So they ported a sequel to one of the Capcom 5? Serves them right!
Title: RE: Clover Studio is Dead
Post by: Mikintosh on October 16, 2006, 03:10:22 PM
Y'know, Capcom can still make games using Clover's properties, just under a different division (look how many different teams are handling the Sonic and especially Mario games).
Title: RE: Clover Studio is Dead
Post by: IceCold on February 15, 2007, 04:40:09 PM
Quote Shortly after Capcom announced the dismantling of Okami developer Clover last year, it was revealed that two of the studio's big names--Viewtiful Joe producer Atsushi Inaba and Devil May Cry director Hideki Kamiya--had already left the company in search of "fresh challenges."
They appear to have found one, as the pair are listed on the Japanese language site for upstart developer Seeds, along with fellow Clover veteran and Resident Evil creator, Shinji Mikami. While Kamiya and Inaba had left Capcom entirely, Mikami last year was still working for Capcom as a contracted producer.
Title: RE:Clover Studio is Dead
Post by: Ceric on February 16, 2007, 02:28:19 AM
That's interesting. I wonder what will come out of that arrangement. 3 biggish names one place.
Title: RE: Clover Studio is Dead
Post by: KDR_11k on February 16, 2007, 03:28:36 AM
Now wouldn't it be ironic if they approached Capcom as a publisher? I recall McQuaid crawling back to SOE, that was quite funny though disheartening for those who really liked the concept of his game.
Title: RE: Clover Studio is Dead
Post by: Smash_Brother on February 16, 2007, 06:40:00 AM
Personally, I hope the rumors of Okami coming to the Wii are true and that it becomes a million seller in the first month, forcing Capcom's executives to realize what worthless sacks of sh*t they are.
Title: RE: Clover Studio is Dead
Post by: KDR_11k on February 16, 2007, 07:09:35 AM
Realistically I doubt it'd sell a million. The style may be less of a hurdle on the Wii but it'd still have the problem of being a third-party game on a Nintendo console.
Title: RE: Clover Studio is Dead
Post by: Smash_Brother on February 16, 2007, 07:33:33 AM
Yeah, but I can hope.
Do we know how it sold on the PS2?
Title: RE:Clover Studio is Dead
Post by: vudu on February 16, 2007, 07:41:01 AM
Quote Originally posted by: Smash_Brother Do we know how it sold on the PS2?
Title: RE: Clover Studio is Dead
Post by: Smash_Brother on February 16, 2007, 07:42:50 AM
Indeed.
I'll bet the Wii could easily top that, if the rumors are true, that is.
Title: RE: Clover Studio is Dead
Post by: NinGurl69 *huggles on February 16, 2007, 09:46:29 AM
Trauma Center is catching up to it!
Title: RE: Clover Studio is Dead
Post by: couchmonkey on February 19, 2007, 04:20:01 AM
The thing is, Capcom doesn't seem to learn. Viewtiful Joe and Killer 7 (plus the multiplatform Mega Man games) did better on Cube than on PS2, but like Sega, the company chose to port stuff from Cube to PS2 instead of vice versa.
Of course that's not to say porting from PS2 to Cube (now Wii) would be the answer to all of Capcom or Sega's problems - I feel safe saying that Onimusha would not have done too well on GameCube...but porting some select games to GameCube would have made a lot of sense for Capcom and Sega.
If they do port Okami, it might show that Capcom finally caught on.
Title: RE:Clover Studio is Dead
Post by: Amodaus1 on February 21, 2007, 01:38:48 PM
Quote Originally posted by: couchmonkey The thing is, Capcom doesn't seem to learn. Viewtiful Joe and Killer 7 (plus the multiplatform Mega Man games) did better on Cube than on PS2, but like Sega, the company chose to port stuff from Cube to PS2 instead of vice versa.
Of course that's not to say porting from PS2 to Cube (now Wii) would be the answer to all of Capcom or Sega's problems - I feel safe saying that Onimusha would not have done too well on GameCube...but porting some select games to GameCube would have made a lot of sense for Capcom and Sega.
If they do port Okami, it might show that Capcom finally caught on.
I agree with everything couchmonkey said. And they won't learn. Even if the wii surpases the 360 in total sales world wide by the end of this year, and by a large margin, Capcom will support it less than the 360, maybe more then the PS3 but i'll save that prediction for later.
The decent success of dead rising and lost planet will most likely solidify capcom's stance on supporting the 360, and probably ditching some of their old franchise in favor of supporting sequels to these projects.
But i digress, I know viewtiful joe will never get another sequel because viewtiful joe 2 bombed HARD, and i'm one of the only people who got it. While the addition of silva sucked, and there were no unlockable characters, and most of the bosses were lame, i gotta say the game was still solid because the game play in that game is so dead on.
Theres so much to be desired and done with viewtiful joe, it's a shame we'll never see another sequel that could move the series to an even better level, not that capcom would do it, but theoretically speaking.
Oh well, at least DMC 3 was damn good.
Title: RE: Clover Studio is Dead
Post by: Adrock on February 21, 2007, 05:43:02 PM
3rd parties just didn't have faith in Gamecube as a viable platform. Part of that was Nintendo's fault. Nintendo is really on the spot now to make sure Wii can push more than 1st party software. I don't want to jump the gun yet, but Wii is like a winner.
I don't think Capcom is necessarily abandonning their older properties (well, besides Street Fighter). They're one of the few developers that consistently attempt to create new IPs. Sure, the most successful of the bunch spawn sequels, but after those sequels, they're attempting something new again.
And Devil May Cry 3 was good but HARD. It was throw my controller at the wall in frustration hard. And that Special Edition was a bit misleading. Play as Vergil............................... after you beat the game with Dante. Ehhh..... jeez.
Title: RE: Clover Studio is Dead
Post by: KDR_11k on February 21, 2007, 07:35:43 PM
It gave me the option to play as Vergil right away. Not that it matters, the game got permanently relegated to the shelf after dying about ten times to a boss that requires that you deflect his projectiles with your sword... except the camera won't allow you to see them more than a split second before they hit you so you have to swing the sword randomly hoping it connects. Sorry but not being able to see the enemy does not count as proper difficulty to me, that's more like "this game sucks HARD".