Gaming Forums => General Gaming => Topic started by: TrueNerd on September 21, 2006, 11:36:25 AM
Title: Okami
Post by: TrueNerd on September 21, 2006, 11:36:25 AM
How to make an Okami:
Take four parts Zelda, add one part Japanese mythology, add two parts cool brush painting mechanic, and add three parts of unbelievably breathtaking artwork. Stir and let sit until done.
If you like Zelda, which I believe is everyone here, you need to at least try this game if not buy it outright. Plus, there's no controller controversy, mirror mode, etc associated with Okami!
Title: RE: Okami
Post by: stevey on September 21, 2006, 12:07:03 PM
Did it come out yet?
Title: RE: Okami
Post by: mantidor on September 21, 2006, 12:19:28 PM
this was the reason I thought of getting a ps2, along with Shadow of the Colossus, but Im still waiting hoping for a drop in price for the console once the ps3 launches.
Title: RE: Okami
Post by: Nick DiMola on September 21, 2006, 12:23:36 PM
I've been watching this one for a while. Maybe I'll wait until it drops to about 20 bucks and go pick it up. I bought Shadow off the Colossus day 1 (great game BTW) but I regret doing so because in like 2 weeks or a month it was already down 10 bucks and a couple weeks after that it was down to about 20 bucks. By the time I actually got around to really sitting down and engaging myself in the game it cost half of what I paid for it. I'm sure the same will happen with Okami.
Title: RE: Okami
Post by: IceCold on September 21, 2006, 01:49:41 PM
Hopefully Capcom ports this to the Wii..
Title: RE: Okami
Post by: NinGurl69 *huggles on September 21, 2006, 04:29:14 PM
You're asking a rock to walk a dog.
Title: RE: Okami
Post by: Bill Aurion on September 21, 2006, 05:36:17 PM
I will NOT buy anymore games for this worthless PS2...Port it, Capcom, considering you didn't have any problem with porting (and in the process downgrading) a high-profile game from Gamecube to PS2... >=|
Title: RE: Okami
Post by: Pale on September 21, 2006, 06:28:56 PM
Shh... don't talk about this game.
Title: RE:Okami
Post by: SixthAngel on September 21, 2006, 06:37:42 PM
Quote Originally posted by: mantidor this was the reason I thought of getting a ps2, along with Shadow of the Colossus, but Im still waiting hoping for a drop in price for the console once the ps3 launches.
I'm sorry but that is not the reason to get as ps2. The answer you were looking for is Guitar Hero. It is the only ps2 game I have and the reason I broke down and bought one after trying it out at the store. Okami looks good but I see a price drop coming sooner then usual do to the ps3. Also if you are like me and recently or will soon pick up a ps2 there is no reason to buy a new game (besides Guitar Hero) because there are MANY games just as good that are much cheaper. The new game will be cheaper when you eventually catch up.
Title: RE: Okami
Post by: mantidor on September 21, 2006, 07:12:27 PM
What happens is that... I don't think guitars are that cool...(yeah I know Im weird) I can't see myself having fun with that game.
Anyway, around here sadly is easier to get a pirate copy of Shadow of The colossus than the original, so Ill probably end up getting a moded ps2, otherwise my library of games would be very limited.
Title: RE: Okami
Post by: Kairon on September 21, 2006, 08:34:04 PM
We should start a list of PS2 games worth breaking down for...
~Carmine M. Red Kairon@aol.com
Title: RE: Okami
Post by: KDR_11k on September 22, 2006, 01:16:52 AM
I bought Shadow off the Colossus day 1 (great game BTW) but I regret doing so because in like 2 weeks or a month it was already down 10 bucks and a couple weeks after that it was down to about 20 bucks.
You guys are lucky. It still costs 60 € everywhere here. The Ico reprint costs 30€ everywhere, too.
I will NOT buy anymore games for this worthless PS2...Port it, Capcom, considering you didn't have any problem with porting (and in the process downgrading) a high-profile game from Gamecube to PS2... >=|
If they port it it's going to end up on the PC. But yes, the PoS2 is an annoying platform and I wish I could get those games on another system.
Title: RE: Okami
Post by: Strell on September 23, 2006, 08:05:05 AM
Isn't the better question how this game did not get on the GC/Wii?
It's absolutely perfectly suited.
Nintendo ought to be gunning for the sequel, or an updated port at least.
Title: RE: Okami
Post by: zakkiel on September 23, 2006, 11:28:10 AM
I read an itnerview on this in EGM, and it said explicitly that they had no intention of releasing it on the Wii.
Title: RE: Okami
Post by: Nick DiMola on September 23, 2006, 01:58:07 PM
I find it funny how Game Developers are strongly opposed to releasing their games on systems with audiences more suited for their game. The PS2 is the wrong place for Okami. It definitely belongs somewhere people will appreciate the experience. I find that when games like this are released, Nintendo fans and real gamers are the ones buying the game, not the usual PS2 crowd. Same goes for Ico, SotC, Katamari Damacy and Psychonauts amongst other games that have released on the PS2.
Title: RE: Okami
Post by: wandering on September 23, 2006, 02:52:42 PM
One of the benefits of being the market leader. It does, at least, put a hole in the argument that, if Nintendo successfully expands the market by reaching out to non-gamers, that we won't get enough games targeted to gamers.
Title: RE:Okami
Post by: Ceric on September 23, 2006, 06:20:35 PM
Quote Originally posted by: mantidor this was the reason I thought of getting a ps2, along with Shadow of the Colossus, but Im still waiting hoping for a drop in price for the console once the ps3 launches.
They can't drop the price because it's still a bargain price compared to its competition the Wii.
Actually from an interview Sony did. They guy actually stated that the PS2 was Sony's answer to the Wii.
Title: RE: Okami
Post by: Kairon on September 24, 2006, 12:14:12 PM
They can't drop the price because it's outselling the XBox 360 still.
~Carmine M. Red Kairon@aol.com
Title: RE:Okami
Post by: TrueNerd on September 25, 2006, 10:22:10 AM
Quote Originally posted by: zakkiel I read an itnerview on this in EGM, and it said explicitly that they had no intention of releasing it on the Wii.
I read that too and it makes NO sense. They said it is meant for the PS2's DualShock and that's it, but it would not take much (maybe some camera system reworking) to make it work on the Wii. And it is completely obvious the painting mechanic would work insanely better with the Wiimote then an analog stick. Plus, this is a game that Nintendo fans would undoubtedly embrace. It's a no-brainer Capcom.
Title: RE: Okami
Post by: Athrun Zala on September 25, 2006, 07:35:53 PM
remember that it's Capcom
the only other company that rivals them in making stupid decisions is Sega....
Title: RE: Okami
Post by: KDR_11k on September 25, 2006, 09:15:10 PM
Wouldn't surprise me if Capcom was forced to make it sound like they're not doing a port in their exclusivity contract. Sony loves to throw their power around to coerce developers and publishers. Wouldn't even surprise me if some of the PS2 ports/exclusives were forced by Sony threatening to take Capcom's license away. This is freaking Sony we're talking about, they refused PS2 games if the publisher didn't agree to announce a PS3 exclusive at E3 2006.
Title: RE:Okami
Post by: wandering on September 25, 2006, 09:42:29 PM
A bit off topic, but wouldn't it be funny if, as a condition for porting RE4 over to the ps2, Capcom had to announce the existance of the ps2 port before the launch of the cube version? If I could blame Sony for that instead of Capcom, that'd be swell.
Title: RE: Okami
Post by: KDR_11k on September 26, 2006, 09:47:20 AM
That sounds quite likely even. I mean, we already know Sony requires late ports to have additional features in order to be accepted, wouldn't surprise me if they added special conditions for high profile ports.
Title: RE: Okami
Post by: Syl on October 07, 2006, 10:27:10 AM
While you guys were bitching about the game, i was playing it.
Simply one of the best action/adventure games ever made. Best one i've played since Ocarina of Time. Amazing game that everyone really should give a chance to play.
If it does come out for the Wii (which is 99.9% unlikely) , i will simply buy it again. The game is so damn good that i need to convince Capcom to make another one. Hell, if i didn't already own a PS2 because of the 50+ other wonderful games on it, this game would have convinced me to buy one.
Also - the game has too much music to fit onto a gamecube disk, yes, music. (5 CD soundtrack, about 2 gigs of music total ingame)
Title: RE: Okami
Post by: KDR_11k on October 08, 2006, 12:20:23 AM
While you guys were bitching about the game, i was playing it.
That's nice. It won't be released here until February I think.
Title: RE: Okami
Post by: NinGurl69 *huggles on October 08, 2006, 01:54:52 PM
Plenty of time for it to be forgotten.
Title: RE: Okami
Post by: KDR_11k on October 09, 2006, 12:25:25 AM
Indeed. I often forget that I wanted a game by the time it gets released here.
Title: RE:Okami
Post by: Spak-Spang on October 09, 2006, 01:38:52 PM
Quote Originally posted by: KDR_11k Indeed. I often forget that I wanted a game by the time it gets released here.
I think this explains why late ports usually don't sell well.
A game gets ported, and many completely forget about it...and the port advertising blitz and hype isn't nearly as big as the original.
Title: RE:Okami
Post by: GoldenPhoenix on October 09, 2006, 02:15:03 PM
I have had no luck so far in finding the game at my local stores (heck even Ebgames.com is out of it!).
Title: RE: Okami
Post by: Svevan on October 17, 2006, 07:40:15 PM
I got it at Circuit City after being told by GameCrazy that it was "sold out everywhere." Yeah, there were three copies at CC. Whatever. Anyways, everyone who thinks this should be on Wii - I'm not so sure! I'm only just beginning, but the painting aspects are not a major gameplay element and require stability that a "neutral zone" offers. Analog sticks have a neutral zone, Wii Remote does not. Give Okami a shot and see if you still think a Wii port would improve the game.
Also, Nintendo's audience is better suited for a "quality" game? Since when? Why did Capcom have to port RE4? Why is Viewtiful Joe multi-system? They underperformed. GC audiences weren't as avid as PS2. I don't think releasing Psychonauts or Shadow of the Colossus on GC or Wii would improve their sales - these games are niche anyways. Gamers that post on internet forums, like you and I do, will be attracted to unique experiences. Cel-shaded adventure games starring wolf gods will underperform on ANY system - the market loves gangstas, gangsters, and Madden. (Why do you think Wind Waker gets so much hate?)
Title: RE: Okami
Post by: KDR_11k on October 17, 2006, 09:37:52 PM
Why did Capcom have to port RE4? Why is Viewtiful Joe multi-system? They underperformed.
RE4 was announced to be multiplatform before it was even released and VJ did much better on the GC than on the PS2 so that explaination doesn't hold water.
Title: RE:Okami
Post by: GoldenPhoenix on October 17, 2006, 09:48:18 PM
Can you explain what a Neutral zone is for an analog stick and why Wii doesn't have it? I have no idea what you are talking about Evan .
Title: RE: Okami
Post by: IceCold on October 17, 2006, 10:04:11 PM
I think he means that when you tilt an analogue stick, then let it go, it goes back to its neutral position. This isn't the same with the Wii controller, obviously..
Title: RE:Okami
Post by: GoldenPhoenix on October 17, 2006, 10:12:24 PM
Quote Originally posted by: IceCold I think he means that when you tilt an analogue stick, then let it go, it goes back to its neutral position. This isn't the same with the Wii controller, obviously..
What the nunchuck attachment doesn't do that with its analog stick? If so that is news to me.
Title: RE: Okami
Post by: IceCold on October 17, 2006, 10:19:12 PM
Well, I think he was talking specifically about painting in Okami, and how the controller would be different than the analogue stick in that regard..
Title: RE:Okami
Post by: GoldenPhoenix on October 18, 2006, 12:05:24 AM
Ah ok, but I don't see how that feature couldn't have been reworked a bit for Wii.,
Title: RE: Okami
Post by: IceCold on October 18, 2006, 11:23:31 AM
Me neither, but I haven't played Okami, after all..
Title: RE:Okami
Post by: GoldenPhoenix on October 18, 2006, 12:30:05 PM
Quote Originally posted by: IceCold Me neither, but I haven't played Okami, after all..
Well me neither, I hope to be able to play it soon though. In regards to the neutral position thing, maybe they could have you hold A or something and when you want it to return to a neutral position you could let the A button go?
Title: RE:Okami
Post by: TrueNerd on October 18, 2006, 08:05:50 PM
Painting would work so easily (and better) on the Wii. Just point where you want the brush to be, press and hold a button to actually paint, and move the pointer where you want it to go. What's the problem there? The only thing that would need to be reworked for Okami: Wiilly Awesome Port is the camera. It's a bit meh at times on the PS2 and that's with two analogs.
Evan was just using phrases like 'neutral zone' (what is this, hockey?) to confuse us and distract us from the fact that he doesn't know what he's talking about.
Title: RE: Okami
Post by: Svevan on October 18, 2006, 08:20:26 PM
Ouch TrueNerd, I expected a bit more kindness than that. Using the slashing brush technique is a major part of the game and doing so requires you to find the enemy and draw a line straight through him. As someone who has played Wii, I can attest to the difficulty of pointing at things accurately with a cursor. It's not terribly hard, in fact it's intuitive, but it is more difficult than with an analog. Drawing a straight line with that thing will be even harder. (Perhaps Pale can comment since he thought Trauma Center was hard? That's a game that requires similar motions to painting.) Twitch games will benefit from the Wii Pointer, but Okami has you PAUSE THE GAME to use the paintbrush. You're supposed to take your time and draw well and accurately. I'm thinking no, not with the Wii Remote.
VG, you will LOVE Okami. I highly recommend you find a copy. You know, there's one here in Medford Oregon, if you can spare the drive. Or I'll buy it and ship it to you.
Title: RE:Okami
Post by: ShyGuy on October 18, 2006, 09:43:33 PM
Attempting to lure people into Oregon is just plain evil.
On the subject, Wolf Link could beat up Okami Wolf.
Title: RE:Okami
Post by: TrueNerd on October 19, 2006, 10:20:54 AM
Quote Originally posted by: Svevan Ouch TrueNerd, I expected a bit more kindness than that. Using the slashing brush technique is a major part of the game and doing so requires you to find the enemy and draw a line straight through him. As someone who has played Wii, I can attest to the difficulty of pointing at things accurately with a cursor. It's not terribly hard, in fact it's intuitive, but it is more difficult than with an analog. Drawing a straight line with that thing will be even harder. (Perhaps Pale can comment since he thought Trauma Center was hard? That's a game that requires similar motions to painting.) Twitch games will benefit from the Wii Pointer, but Okami has you PAUSE THE GAME to use the paintbrush. You're supposed to take your time and draw well and accurately. I'm thinking no, not with the Wii Remote.
VG, you will LOVE Okami. I highly recommend you find a copy. You know, there's one here in Medford Oregon, if you can spare the drive. Or I'll buy it and ship it to you.
A lot of the times when I'm mean, I do it because it amuses me and I mean no ill will by it. Sometimes I just really hate the person I'm being mean to. Luckily for you, this was the former.
Anyways, being someone who has not experienced the Wii yet, I suppose what you say could be true. However, exactness isn't totally necessary in Okami. It is forgiving and when you mess up, you are not penalized at all. I think it could work.
But now you've got me worried about Trauma Center where exactness is required and that is a game that is definitely not forgiving.
Title: RE: Okami
Post by: Svevan on October 19, 2006, 03:29:38 PM
I've been worried about Trauma Center since day one. I asked Atlus to make a dummy human that could be operated on with the Wii Remote, as opposed to slashing through the air. They said "uh, no."
Title: RE: Okami
Post by: Svevan on October 23, 2006, 10:41:40 PM
Sorry to double post, but who else is playing/has played Okami? I've gotten a bit deeper since last post, and this game is hot. There's a few things I haven't warmed up to yet (combat, structure of overworld) but there's very little to dislike entirely.
Since the game has mostly different goals than a Zelda game (fewer dungeons, more people/talking, RPG-ish story, tons and tons of stuff to collect/do) I actually don't think the comparison between the two is accurate. Overall, I think this does a good job of remixing the Zelda system to match the story and themes, and the gameplay manages to flesh out the Japanese mythology - that is to say, the story isn't tacked onto a Zelda game.
I particularly enjoy how Amaterasu's status as a God makes her responsible for nature, animals, and the well-being of people. Where Link does it out of the goodness of his heart (and the desire for rewards, I guess), Amaterasu is compelled by her being. I don't really require the crap I'm rewarded with - in fact, I'm a bit encumbered by all the stuff I have! I feel like money, health, ink, etc are all plentiful and I'm more concerned with beautifying the world for its own sake, rather than mine. I'm pretty much becoming totally selfless thanks to this game. Thanks Okami!