Gaming Forums => Nintendo Gaming => Topic started by: RickPowers on September 14, 2006, 08:40:37 AM
Title: Suprised no one is flipping out about this yet ...
Post by: RickPowers on September 14, 2006, 08:40:37 AM
IGN is reporting that Link is officially right-handed now, probably to make the swordplay more intuitive. I expect people to start tossing out expletives and phrases like "travesty" any moment now ...
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Dirk Temporo on September 14, 2006, 08:42:15 AM
Yeah, yeah. Blasphemy and whatnot. Honestly, after all this disappointment, it's just one more thing that's just kinda there.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Smash_Brother on September 14, 2006, 08:47:49 AM
Different Link, different hand, I suppose.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: nitsu niflheim on September 14, 2006, 08:49:39 AM
didn't Link change which hand he used based on which direction he was from Death Mountain... facing right-screen he was right handed, facing left-screen he was left handed?
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Smoke39 on September 14, 2006, 08:51:50 AM
As long as he's still pretty I don't really care which hand he uses. :b
Title: RE: Suprised no one is flipping out about this yet ...
Post by: ThePerm on September 14, 2006, 08:52:01 AM
maybe there is an option? you can name your horse now.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Strell on September 14, 2006, 08:52:31 AM
Oh man.
Prediction: GC version has left handed Link. True followers will not get the Wii version.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Terranigma Freak on September 14, 2006, 08:52:44 AM
As long as he doesn't say excuuuuuuuse me princess, then I'm fine. I actually didn't know Link was left handed untila few years ago, despite playing through every single Zelda ever made.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Ian Sane on September 14, 2006, 08:53:12 AM
What about the Cube version? There is no need for silly wand waving in that version after all.
I don't care because the reason makes sense, as opposed to normally where little details are excluded or changed due to the people involved not giving a crap or boardroom execs changing something for marketing purposes.
Ideally though you should be able to pick your hand. A left-handed person probably would prefer to swing a sword left handed.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: mantidor on September 14, 2006, 08:55:18 AM
But I made a thread about it!
I don't care honestly since Im sure this will happen only for the wii version. Lets hope Nintendo considers giving a choice for lefthanded people in the game.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Smoke39 on September 14, 2006, 08:55:19 AM
I actually wouldn't be bothered waving my right hand to control his left. It's all relative motion. Swing left, he swings left. But whatever.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: AnyoneEB on September 14, 2006, 10:40:07 AM
Yeah, it would be a real pain if I, as a lefty, had to play Zelda right-handed. Possibly enough to make me get the GCN version, but I would have to see.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Galford on September 14, 2006, 10:56:19 AM
I am left handed. I'll have to see how this plays. Another reason to by the GC version I guess.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Bill Aurion on September 14, 2006, 11:07:49 AM
So noone thought that there's perhaps an OPTION to switch hands? Because you know there will be...
Title: RE: Suprised no one is flipping out about this yet ...
Post by: KDR_11k on September 14, 2006, 11:14:06 AM
I'll do it like I do in UT and play center-handed.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Dozy Boy on September 14, 2006, 11:23:33 AM
Perhaps this is a different Link than in the previous generations of games. He dies and is replaced years later, right? Like Wind Waker referencing Ocarina of Time from so long ago.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: jasonditz on September 14, 2006, 11:38:08 AM
Yeah, it seems like the "choose your hand" option is a no-brainer.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: RickPowers on September 14, 2006, 01:05:40 PM
No-brainer? Really?
Have you seen any pictures or video of ANYONE playing a Wii game left-handed? In fact, has there ever been a left-handed controller (save for the goofy one-handed PS1 controller)?
Giving someone the option of playing left or right handed would nearly DOUBLE the amount of QA time it would take to test the game, since you now need to go through everything twice, once in each configuration. Why? Because you have the potential of one small change cascading through all the code, and causing a bug that just doesn't happen playing right-handed. I can't see anyone spending the time and money to both implement and test such a feature, since we've all been conditioned to play games right-handed anyway.
Of course, the one exception to this is the Wii-Sports games, or other small mini-games, where the code is simpler, and the gameplay naturally lends itself to "handedness".
Title: RE: Suprised no one is flipping out about this yet ...
Post by: blackfootsteps on September 14, 2006, 01:18:28 PM
And the persecution of left handers continues.
There better be an option, even accepting what you've said Rick I think there may be. Some DS games flipped the screen entirely depending on handed-ness. Surely that's a good sign?
Slightly off topic but do you other leftys plan to hold the Wiimote in your left or right hand? I'm so used to using an analog stick with my left that it may be weird to switch it now.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: zakkiel on September 14, 2006, 01:34:25 PM
Quote Originally posted by: RickPowers No-brainer? Really?
Have you seen any pictures or video of ANYONE playing a Wii game left-handed? In fact, has there ever been a left-handed controller (save for the goofy one-handed PS1 controller)?
Giving someone the option of playing left or right handed would nearly DOUBLE the amount of QA time it would take to test the game, since you now need to go through everything twice, once in each configuration. Why? Because you have the potential of one small change cascading through all the code, and causing a bug that just doesn't happen playing right-handed. I can't see anyone spending the time and money to both implement and test such a feature, since we've all been conditioned to play games right-handed anyway.
Of course, the one exception to this is the Wii-Sports games, or other small mini-games, where the code is simpler, and the gameplay naturally lends itself to "handedness".
With respect, this is complete nonsense. You don't have to recode anything to let someone play left-handed for most purposes, Wii sports being an exception. Think about it.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: RickPowers on September 14, 2006, 01:37:59 PM
You're probably thinking it would be a simple matter of flipping the X axis or something, but it just wouldn't work that way.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: AnyoneEB on September 14, 2006, 01:38:10 PM
For Wiimote and nunchuk... I don't know. I agree with you that I am used to having the analog stick in my left hand (always seemed to me that would require more precision anyway), but if the Wiimote movements are important, I would expect holding that in my left hand would feel more natural.
I guess it comes down to: I'll figure it out once I actually try it.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: blackfootsteps on September 14, 2006, 01:43:15 PM
Yeah thats how I was thinking, whichever has the need for more precision. Either way it'll be fun to learn a whole new way of playing and probably improve my dual -analog skills on the side!
Title: RE: Suprised no one is flipping out about this yet ...
Post by: RickPowers on September 14, 2006, 01:44:21 PM
From IGN ...
Quote There's a slight difference between the Link found in the Wii and GameCube versions of Twilight Princess. Have you been able to spot it?
The answer is in how Link holds his sword. Responding to questions at a Q&A session in Tokyo today, producer Shigeru Miyamoto stated that Link was initially supposed to be left-handed in the Wii version of Twilight Princess, like he is in the GameCube version. However, noting that more users will swing the controller with the right hand, Nintendo made Link hold the sword in his right hand just for the Wii version.
So there you have it. Link is right handed on Wii and left handed on GameCube.
Well, I'm fully expecting the Zelda fans to freak right the hell out now.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Strell on September 14, 2006, 01:45:25 PM
So I was correct.
GC Zelda will be the "purist" version.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Smoke39 on September 14, 2006, 01:50:40 PM
Quote Originally posted by: RickPowers No-brainer? Really?
Have you seen any pictures or video of ANYONE playing a Wii game left-handed? In fact, has there ever been a left-handed controller (save for the goofy one-handed PS1 controller)?
Giving someone the option of playing left or right handed would nearly DOUBLE the amount of QA time it would take to test the game, since you now need to go through everything twice, once in each configuration. Why? Because you have the potential of one small change cascading through all the code, and causing a bug that just doesn't happen playing right-handed. I can't see anyone spending the time and money to both implement and test such a feature, since we've all been conditioned to play games right-handed anyway.
Of course, the one exception to this is the Wii-Sports games, or other small mini-games, where the code is simpler, and the gameplay naturally lends itself to "handedness".
This video has a guy using his left hand for a few seconds. It's right after the same guy was using his right hand, though, so maybe they just flipped the video for some reason. :/
And I don't buy that double QA time. You think they exhaustively test every conceivable control configuration in PC games that let you manually map every single function however you want?
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Ian Sane on September 14, 2006, 01:54:23 PM
"So there you have it. Link is right handed on Wii and left handed on GameCube."
Ha! Another reason to buy the Cube version.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: ShyGuy on September 14, 2006, 02:27:13 PM
I'm left handed, but I have trained myself to be game-ambidextrous.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: mantidor on September 14, 2006, 02:30:09 PM
Quote Originally posted by: Strell So I was correct.
GC Zelda will be the "purist" version.
It has always been! even before this news
As a left handed I know the remote+nunchuck configuration is going to be very ackward for me. The less ackward configuration though would be remote in the left hand, because the stick is not difficult to manipulate with my right thumb, Ive done it with Pikmin 2, while trying to aim precisely in a game like Metroid would be hell for me if I try to use the right hand.
For Zelda this is not just the sword, is every single item used, from hookshot to the bow, its actually noticeable for any game that goes into first person, like Red Steel. The main problem is just a visual one, so it probably won't be a big deal, but I can't be sure, I have to play the games first. With Metroid is the same situation, maybe pointing and shooting would be ok, but in the game you use the grapple beam a lot, and its probable that pulling doors or shields with your right hand while Samus is using her left can be dissorienting or confusing.
Thats the thing with the remote, you really have to try it, no ammount of footage of people using the controller is going to make me know or understand how confortable and intuitive it would be for me, not even hands on impressions.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Smash_Brother on September 14, 2006, 02:34:12 PM
This is a different Link so it can be a different hand he uses.
Same soul, different bodies, different brains. There's no reason he should have to use the same hand every time.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Mario on September 14, 2006, 04:11:52 PM
I'm right handed but I would have happily adapted to use my left hand to feel more like Link. Now the game will lack soul.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: zakkiel on September 14, 2006, 05:56:12 PM
Quote You're probably thinking it would be a simple matter of flipping the X axis or something, but it just wouldn't work that way.
No, you wouldn't flip anything. There's nothing magical about left hands that requires you to reverse anything, unless it's something like holding a baseball bat (and then only if the game is coded in a very limited way, so that it assumes everyone is swinging from the right). For something like Galaxy, MP3 or RS it doesn't matter at all which hand holds what - you still move the controller left to move left, and right to move right. As I said, think about it.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: OverHeat on September 14, 2006, 05:59:36 PM
One of the things Nintendo touts on its own site is the fact that these controllers are ambidexterous, allowing for left or right handed play. What that means for Zelda.... *shrug* Guess we'll have to hunt down a lefty and have him test it our for us. As far as Link being right handed? Well, someone do me a favor. Pop ye olde original LoZ in your NES. Start a new game and go grab the wooden sword. What hand does he hold it up with? Yeeeaahhh, thats right... Now when he swings it.... I dunno... is he stabbing left handed or is he lifting up his tunic and... *shudder* well my point being here is that HA! Link is *actually* ambidexterous! He just chooses to fight with his left hand! Havent any of you people seen Princess Bride? *Link fighting a desperate duel with Ganon* Ganon: "Why are you smiling?" Link: "Because I know something... not even the players know..." Ganon: "Oh? What is that?" Link: "That I... am not left handed!!"
Just remember, it's not like they made him a pink haired female dwarf for crying out loud...
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Athrun Zala on September 14, 2006, 08:26:31 PM
Quote Originally posted by: Mario I'm right handed but I would have happily adapted to use my left hand to feel more like Link. Now the game will lack soul.
LOL I would've done the same
and Rick, the left-handed side was already programmed anyways (since until after E3, Link was left handed), but seems like there won't an option now....
Title: RE: Suprised no one is flipping out about this yet ...
Post by: wandering on September 14, 2006, 08:29:40 PM
Quote Just remember, it's not like they made him a pink haired female dwarf for crying out loud...
Yeah, that IS much more unfortunate than the fact that they've switched Link's handedness.
(I will be sad if there isn't a choice - I was planning on swining with my left too.)
Title: RE: Suprised no one is flipping out about this yet ...
Post by: mantidor on September 14, 2006, 09:15:26 PM
"Just remember, it's not like they made him a pink haired female dwarf for crying out loud..."
ALttP disagrees with you, (except for the female part but it doesn't matter because as a japanese character he tends to be on the androginous side :P)
ok now seriously, I know Link's laterality is of course irrelevant, but its a really neat detail, and these are the kind of details that make the games so great, so its just not nice to see one of the most important features of Link go away, even though it makes perfect sense and we understand the reason behind it.
Now changing a game from right handed friendly to left handed friendly is not easy. The problem lies in little details that usuallly go unnoticed by everyone who just casually looks. As we left handed people have to learn the hard way, the world is made for righthanded people, so personally Ive discovered many little things that seem that have nothing to do with which hand you use but they actually do. First example, look at any pen with something written on it, if you hold it in the right hand you can read it, but if you have it on your left it ends up being flipped and thus unreadable.
That is a visual example, so its no big deal, but now lets take this, bags who have holes for earphones. If they are on the side (like the bag I use every day), the hole is in the right if you look at the front of the bag. Nothing that seems to be very important, right? no, as a left handed I grab the bag by its left strap first when Im going to put it on my back, since the hole is in the other side, if Im using my earphones and I try to put my bag in my back the cable tangles around my neck and chokes me (it happened to me twice ¬_¬ very embarrasing) and the same ackward moment happens when I take off the bag and Im using the earphones. Needless to say, the hole for the earphones is useless for me. Theres also the cable on the earphones, notice how if its the kind of earphones that share one single cable, this one always hang on the left side, it seems again irrelevant, until you find yourself in a situation when you are writting in a desk and using the headphones at the same time, since the cable is on the left, it constantly gets in the way of your writting, its just unconfortable there and you have to put it around the back of your neck to write without problems.
In games I had no problems, apparently laterality wasn't that important, but with the DS it changed. While playing Nintendogs I noticed a few things that weren't confortable. You have to walk your dog and he always does it from left to right, if I use my left hand, the hand covers the screen all the time, so I hadmissed presents dropped in the streets in some ocassions. The menus are also uncomfortable, the slide bar is on the right, so again my whole hand covers the items while Im looking at them.
This are very minor complains and theres a solution to overcome the potential problems, I certainly wont through away my Nintendogs copy in disgust, or my earphones, bag and pens for that matter, but it just shows that those details are really hard to see unless you actually test it. So Rick was right when he said that in order to make a game fully friendly for both hands its necessary to completly test it with both players in mind, otherwise something might scape the test, and what if its not a tiny irrelevant detail but a major thing? I didn't realize all the Brain Age footage Ive seen was left handed unfriendly until I grabbed my DS and notice that the game was going to end up being upside down for me, making it basically unplayable, in that case it was completly necessary for the game to have a left handed option or it wouldl just not work.
With the new controller who separates both hands, this inconvenients will be a lot more frequent, maybe it will be only minor stuff and nothing that seriously prevents left handed from controlling the game correctly, but Im still a bit concerned.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Caliban on September 14, 2006, 09:27:19 PM
Meeeeeeeeeeeeeeeeeeeh...I'm still getting the Wii version just because I'm right-handed, sometimes I'm left-handed, not always, sometimes.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: blackfootsteps on September 14, 2006, 10:34:21 PM
So Caliban did Brain Age have a left handed option? I've been thinking of getting it.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: WalkingTheCow on September 14, 2006, 11:06:32 PM
Heh. I dunno, new Link, new hand. Doesn't bother me at all.
Hell, if nobody mentioned anything it would have taken me ages to notice, I'm sure. By the way I'm thrilled to be hearing these hands-on reports that say the new control set-up works as well as it apparently does.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: WuTangTurtle on September 15, 2006, 12:11:57 AM
I wanted to add this, but felt it doesn't deserve its own thread, and it kinda fits here....
If you were planing on trying to be the first owner of a Nintendo Wii, well you lost. Apparently my sister told me on the TV show Ellen, they gave a kid a Nintendo Wii. He apparently has some vision problems and developed a way for him to see better by making clicky noises with his mouth. I dunno exactly how but my sis thought it was crazy, i thought giving him a Wii was crazy.
D@mn u Ellen, I'll never ever watch your show ever again......I mean i don't watch ur show......doh!
Title: RE:Suprised no one is flipping out about this yet ...
Post by: wandering on September 15, 2006, 12:46:38 AM
I happened to have yesterday's show recorded on the DVR. (What? I think Ellen's funny. Shut up.) And your sister is correct! She had a blind kid on - he can "see" amazingly well with echo-location, plays videogames, and wants to be a game designer. He got a Wii, Twilight Princess, and a bucket full (literally) of DS games and stuff. The exchange went something like:
"Here, Nintendo is giving you - and I don't even know what this is. Here, I'll put this on your lap, and you can see if you can figure out what this is. (Reads card.) Okay, this is stuff that isn't even out yet. This is a Wii, and The Legend of Zelda: Twilight Princess." "Oh, wow, yeah, I heard about that on the internet."
Good PR move by Nintendo (although, as it was set up, you could really just barely see the packaging, unfortunatley. Not sure who to blame for that. Anyway.) Now if they can only get Oprah...
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Mario on September 15, 2006, 01:11:51 AM
Quote Originally posted by: blackfootsteps So Caliban did Brain Age have a left handed option? I've been thinking of getting it.
It does.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: mantidor on September 15, 2006, 06:10:11 AM
I just watched that on youtube. Its kind of shocking that now I cannot live without video on demand like youtube or video google, I lived without it for more than 10 years!
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Kairon on September 15, 2006, 08:27:12 AM
Nintendo: do more of these awesome giveaways on TV! Hit all the shows! GOGOGO!
~Carmine M. Red Kairon@aol.com
Title: RE:Suprised no one is flipping out about this yet ...
Post by: OverHeat on September 15, 2006, 09:31:57 AM
Quote Originally posted by: mantidor "Just remember, it's not like they made him a pink haired female dwarf for crying out loud..."
ALttP disagrees with you, (except for the female part but it doesn't matter because as a japanese character he tends to be on the androginous side :P)
ok now seriously, I know Link's laterality is of course irrelevant, but its a really neat detail, and these are the kind of details that make the games so great, so its just not nice to see one of the most important features of Link go away, even though it makes perfect sense and we understand the reason behind it.
Now changing a game from right handed friendly to left handed friendly is not easy. The problem lies in little details that usuallly go unnoticed by everyone who just casually looks. As we left handed people have to learn the hard way, the world is made for righthanded people, so personally Ive discovered many little things that seem that have nothing to do with which hand you use but they actually do. First example, look at any pen with something written on it, if you hold it in the right hand you can read it, but if you have it on your left it ends up being flipped and thus unreadable.
That is a visual example, so its no big deal, but now lets take this, bags who have holes for earphones. If they are on the side (like the bag I use every day), the hole is in the right if you look at the front of the bag. Nothing that seems to be very important, right? no, as a left handed I grab the bag by its left strap first when Im going to put it on my back, since the hole is in the other side, if Im using my earphones and I try to put my bag in my back the cable tangles around my neck and chokes me (it happened to me twice ¬_¬ very embarrasing) and the same ackward moment happens when I take off the bag and Im using the earphones. Needless to say, the hole for the earphones is useless for me. Theres also the cable on the earphones, notice how if its the kind of earphones that share one single cable, this one always hang on the left side, it seems again irrelevant, until you find yourself in a situation when you are writting in a desk and using the headphones at the same time, since the cable is on the left, it constantly gets in the way of your writting, its just unconfortable there and you have to put it around the back of your neck to write without problems.
In games I had no problems, apparently laterality wasn't that important, but with the DS it changed. While playing Nintendogs I noticed a few things that weren't confortable. You have to walk your dog and he always does it from left to right, if I use my left hand, the hand covers the screen all the time, so I hadmissed presents dropped in the streets in some ocassions. The menus are also uncomfortable, the slide bar is on the right, so again my whole hand covers the items while Im looking at them.
This are very minor complains and theres a solution to overcome the potential problems, I certainly wont through away my Nintendogs copy in disgust, or my earphones, bag and pens for that matter, but it just shows that those details are really hard to see unless you actually test it. So Rick was right when he said that in order to make a game fully friendly for both hands its necessary to completly test it with both players in mind, otherwise something might scape the test, and what if its not a tiny irrelevant detail but a major thing? I didn't realize all the Brain Age footage Ive seen was left handed unfriendly until I grabbed my DS and notice that the game was going to end up being upside down for me, making it basically unplayable, in that case it was completly necessary for the game to have a left handed option or it wouldl just not work.
With the new controller who separates both hands, this inconvenients will be a lot more frequent, maybe it will be only minor stuff and nothing that seriously prevents left handed from controlling the game correctly, but Im still a bit concerned.
Regard to LttP: HA! Someone caught that! I was beginning to wonder.....
Regard to "little details": Him being left handed doesnt bother me in the slightest. What is probably ticking me off about this whole thing is that, I have been a hard core die-hard Zelda fan since day one. Now people are looking at me like I am less so just because I dont have a problem with a right-handed Link. I am not naming names, just rest assured it has happened, and multiple times.
Regards to your earphones: Cripes man!! Be careful! Have you attempted to perhaps puncture a hole yourself on the other side? Or would that not make a difference?
Regards to writing: Learn an asian language and forgoe english. ;D
But ultimately, I guess my point was lost. *sigh* So let me slap it in this post in a really obvious manner; It. is. a. VIDEO GAME. If Link's left or right handedness bugs anyone to the point of "How dare they!! I will NOT buy their evil game!!! They have betrayed my very soul!!", you might wanna take a break from gaming/the internet for a little while and reposition yourself to understand what is really important in life. Unless you are making some serious wagers with shady guys in greasy suits over this stuff, it really isnt that important. If you dont like it thats fine. You wanna gripe about it in a forum, that fine too. Thats what they are here for! I hear "Bleh! Thats sucks!" I hear "Meh, whatever." I hear "I dont really give a crap." But when folks go totally overboard...WOW. Honestly, I fear for your bloodpressure. Us Nintendo fans gotta watch out for eachother. If you fall into the "overboard" category, seriously, take a break for a while...
sidenote: It would be very, very cool if Nintendo had the "left or right" handed option. As our collegue Mantidor has demonstrated it would be nice if that option came with everything we use. So why is Nintendo suddenly chosen to be the ones to change the world here?
Title: RE:Suprised no one is flipping out about this yet ...
Post by: vudu on September 15, 2006, 10:10:21 AM
Quote Originally posted by: OverHeat
Quote Originally posted by: mantidor "Just remember, it's not like they made him a pink haired female dwarf for crying out loud..."
ALttP disagrees with you, (except for the female part but it doesn't matter because as a japanese character he tends to be on the androginous side :P)
Regard to LttP: HA! Someone caught that! I was beginning to wonder.....
I'm confused. Are you referring to when Link turns into a bunny when he goes to the Dark World before obtaining the Moon Pearl? If so, you guys are way off.
But I imagine this can't be what you're talking about, because I expect that at least mantidor knows better (I can't say how big of a fan of Zelda OverHeat is.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: SixthAngel on September 15, 2006, 11:18:43 AM
Nintendo has always been about gameplay first and story/continuity second. This fits the new motion sensitive gameplay better so they changed the game. The people here who are Nintendo fans should be happy about it. Getting stuck in a quagmire of tiny details from previous versions has killed lesser franchises.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Kairon on September 15, 2006, 11:23:23 AM
Agreed.
As a die-hard Zelda fan, I'm not bothered at all that Link is right-handed here.
... But I'm buying both versions of the games anyways, so I'll still have my south paw Linkie! <3
~Carmine M. Red Kairon@aol.com
Title: RE:Suprised no one is flipping out about this yet ...
Post by: RickPowers on September 15, 2006, 11:41:34 AM
Quote Originally posted by: SixthAngel Nintendo has always been about gameplay first and story/continuity second. This fits the new motion sensitive gameplay better so they changed the game. The people here who are Nintendo fans should be happy about it. Getting stuck in a quagmire of tiny details from previous versions has killed lesser franchises.
Normally I'd agree, but this is the first time where there will be two versions of the same game with actual, tangible differences. I'm all for making the story fit the game, but this is a case where they simply aren't being consistent about it, which seems sloppy.
As for obsessing over the details, that's what makes good games great. Look at Metroid Prime ... having the visor as your HUD was good enough, but they went a step further towards pulling you into the game by making the visor an object that light reflects off of and things can splatter on. Those details are what people love about the game. Similar details are what we love about Zelda, and his being left-handed was one of them. That they are now treating that detail with (for lack of a better word) disrespect, is just disappointing.
I don't care enough to buy all, or to only buy the GameCube version ... I'll buy the Wii version because it is the superior GAMING experience of the two. That said, it's just a shame that this particular dash of flavor was watered down.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: JonLeung on September 15, 2006, 11:46:40 AM
Quote Originally posted by: vudu
Quote Originally posted by: OverHeat
Quote Originally posted by: mantidor "Just remember, it's not like they made him a pink haired female dwarf for crying out loud..."
ALttP disagrees with you, (except for the female part but it doesn't matter because as a japanese character he tends to be on the androginous side :P)
Regard to LttP: HA! Someone caught that! I was beginning to wonder.....
I'm confused. Are you referring to when Link turns into a bunny when he goes to the Dark World before obtaining the Moon Pearl? If so, you guys are way off.
Link's hair appears pinkish/purplish in A Link To The Past. Plus, he appears dwarfish. Go ahead and check.
See here, in the Animal Crossing textures. That's a page on VGMaps.com that I've been meaning to change or remove altogether because it's mostly useless. Not totally useless now, apparently.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Donutt007 on September 15, 2006, 11:51:28 AM
I did notice in a Wario clip that the game asked if you were right handed or left handed. So that'll give you southpaws something to make ya happy
Title: RE: Suprised no one is flipping out about this yet ...
Post by: AnyoneEB on September 15, 2006, 12:17:07 PM
Whatever. It makes sense for Link to be the same handedness as the player if part of the controls are to move your hands like Link is moving his hands. Nintendo has included left-handed modes on DS games, so I expect the same in Zelda. I understand it is a lot more testing work, but, then again, I would be surprised if they had no left-handed testers anyway.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: RickPowers on September 15, 2006, 01:20:27 PM
Wario Ware is different. You can just flip the axis and you're good to go, and even that's only with some games. With Zelda, there is a character on-screen who's movements need to correspond to yours. It would be weird to have the option to fight left handed, and have everything on the screen backwards. So you'd have to have all the animations reversed too, which could cause clipping or other issues.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: wandering on September 15, 2006, 05:38:10 PM
reposted from funhouse: Lefties will probably be more comfortable with the sword in the right. In real life, of course, swinging a sword is complex stuff...but in this game, the motions required will be a lot simpler than those required to manipulate the analog stick.
Quote Nintendo: do more of these awesome giveaways on TV! Hit all the shows! GOGOGO!
Yes, good move on nintendo's part.
....though too bad for the blind kid that TP doesn't have voice acting!
Title: RE: Suprised no one is flipping out about this yet ...
Post by: mantidor on September 15, 2006, 06:03:10 PM
"So let me slap it in this post in a really obvious manner; It. is. a. VIDEO GAME. If Link's left or right handedness bugs anyone to the point of "How dare they!! I will NOT buy their evil game!!! They have betrayed my very soul!!", you might wanna take a break from gaming/the internet for a little while and reposition yourself to understand what is really important in life. Unless you are making some serious wagers with shady guys in greasy suits over this stuff, it really isnt that important. If you dont like it thats fine. You wanna gripe about it in a forum, that fine too. Thats what they are here for! I hear "Bleh! Thats sucks!" I hear "Meh, whatever." I hear "I dont really give a crap." But when folks go totally overboard...WOW. Honestly, I fear for your bloodpressure. Us Nintendo fans gotta watch out for eachother. If you fall into the "overboard" category, seriously, take a break for a while..."
heh, my dislike for the wii version happens for other reasons, I really don't mind that much which hands link uses (thats why I made the thread in the funhouse Im not being serious), sorry for the confusion, Im not flipping over this as much as it looks like, my comments are regarding the more general problem of laterality in games which arose with the DS and now with the wii, not the specific case of TP.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Nick DiMola on September 15, 2006, 06:47:57 PM
I don't really care that Nintendo switched Link to a righty, but I don't really understand why it was necessary. I mean yeah Link's stance would be backwards, but really the motions are going to be the same lefty or righty. For continuity reasons Link should've been kept Lefty, I really think righty's would've gotten over the fact that it was backwards.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: wandering on September 15, 2006, 06:54:27 PM
Well, the fact is, while the hero of legend is traditionally depicted as being left handed, I don't really mind Nintendo interpreting things a little differently. I don't think there's enough historical evidence to conclusively say what hand he held his sword in....
Title: RE:Suprised no one is flipping out about this yet ...
Post by: SixthAngel on September 15, 2006, 07:29:09 PM
Quote Originally posted by: RickPowers
Normally I'd agree, but this is the first time where there will be two versions of the same game with actual, tangible differences. I'm all for making the story fit the game, but this is a case where they simply aren't being consistent about it, which seems sloppy.
As for obsessing over the details, that's what makes good games great. Look at Metroid Prime ... having the visor as your HUD was good enough, but they went a step further towards pulling you into the game by making the visor an object that light reflects off of and things can splatter on. Those details are what people love about the game. Similar details are what we love about Zelda, and his being left-handed was one of them. That they are now treating that detail with (for lack of a better word) disrespect, is just disappointing.
I don't care enough to buy all, or to only buy the GameCube version ... I'll buy the Wii version because it is the superior GAMING experience of the two. That said, it's just a shame that this particular dash of flavor was watered down.
Details like Samus reflection on the visor have no correlation to gameplay though. With a motion controller the handedness of the character on screen becomes much more important for immersion purposes. I think a better comparison although a bit extreme would be Metroid's change to first person. It had always been a third person game but because the gameplay didn't transfer well it was changed. People complained at the time but few would argue that the game was not better for it now. Nintendo can add in what is necessary by not being completely tied down by past conventions especially small ones like this.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: zakkiel on September 16, 2006, 07:27:29 AM
Quote Originally posted by: Mr. Jack I don't really care that Nintendo switched Link to a righty, but I don't really understand why it was necessary. I mean yeah Link's stance would be backwards, but really the motions are going to be the same lefty or righty. For continuity reasons Link should've been kept Lefty, I really think righty's would've gotten over the fact that it was backwards.
Thank God someone else understands this. The only difference in playing Link with the controlle in the other hand would be that the sword would be displaced slighty on the screen, which probably would not be enough to throw anyone off very much. If you swung left, you would still want Link to swing left. If you swung right, you would still want Link to swing right. No axis inversion, animation change, nada.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: mantidor on September 16, 2006, 10:17:30 AM
I disagree with the animation change bit, because, well, they did it, they flipped everything in the game.
Now the enemies are left handed, even Midna is mirrored. It makes sense, just switching Link would have made necessary to change the animation as well, because right handed fighting right handed has different motions. So they just did it the easy way, they flipped everything.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: GoldenPhoenix on September 16, 2006, 10:23:23 AM
It is so obvious TP is going to suck by those videos, they flipped the animations, and it is obvious they were doing nothing the whole time between the delay except flip animations and make link right handed. It is going to be the worse Zelda ever.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: AnyoneEB on September 16, 2006, 11:06:37 AM
Actually, I was just starting to learn how to fight with a bokken (Japanese wooden practice sword). It was definitely easier to use it left-handed, but not too awkward to use off-handed. Seeing as the Wiimote has effectively zero weight (compared to a bokken), I do not think it would really be a problem to use it as a sword off-handed. Which poses an interesting question: why even bother to make Link righty, then?
On the handedness of the enemies, I had not really thought of that. Fighting left-handed against a right-handed opponent is different from lefty vs. lefty or righty vs. righty, and, if they are really doing free range sword movements, would require a significantly increased amount of AI work for monsters to be able to handle either (I think).
Title: RE:Suprised no one is flipping out about this yet ...
Post by: vudu on September 18, 2006, 09:43:21 AM
Quote Originally posted by: zakkiel
Quote Originally posted by: Mr. Jack I don't really care that Nintendo switched Link to a righty, but I don't really understand why it was necessary. I mean yeah Link's stance would be backwards, but really the motions are going to be the same lefty or righty. For continuity reasons Link should've been kept Lefty, I really think righty's would've gotten over the fact that it was backwards.
Thank God someone else understands this. The only difference in playing Link with the controlle in the other hand would be that the sword would be displaced slighty on the screen, which probably would not be enough to throw anyone off very much. If you swung left, you would still want Link to swing left. If you swung right, you would still want Link to swing right. No axis inversion, animation change, nada.
That's true; if you swing left, Link would swing left.
However, what if a move in the game required you to swing outward-in? For a righty, that would be from right to left. For a lefty, that would be from left to right. See the potential problem?
Title: RE: Suprised no one is flipping out about this yet ...
Post by: zakkiel on September 18, 2006, 10:01:23 AM
Sure, but that's a very elaborate motion and I'm not sure the Wii could even tell the difference between an arc that goes left-and-in and just an arc that goes left.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: vudu on September 18, 2006, 10:29:00 AM
Okay, how about this?
Someone's stabbing you in your chest. (Ouch.) A right handed-person it going to knock their opponent’s weapon away by swinging the remote from right to left (towards the center of their body). However, if you're holding the remove in your left hand and you swing towards the center of your body (left to right) the game thinks you're swinging away from the point of attack. Nothing happens.
I realize this is Zelda, and this particular scenario probably isn't going to arise, but I'm just coming up with a quick example how it's not just a case where Nintendo can reverse the model and be done with it.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: JonLeung on September 20, 2006, 08:02:38 AM
If it hasn't been mentioned yet, it looks like to make Link a righty, they actually mirrored the entire world. (Scroll down to the bottom.) Whoa, trippy...
Reminds me of the part where you flip the dungeon upside-down in Majora's Mask...
If they really did flip the whole world, maybe there isn't an option for either hand, and maybe the GCN version also has Link being a righty.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Smoke39 on September 20, 2006, 08:30:38 AM
Besides the stuff circled in red in those two shots, the minimap at the bottom left also seems to show that the level was mirrored. I can understand mirroring some enemies, but mirroring the whole world strikes me as overkill. I wonder what aspects of the world would depend on his handedness.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Hostile Creation on September 20, 2006, 08:36:02 AM
Weird. I don't suppose it really makes a difference. Everything is essentially the same.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: mantidor on September 20, 2006, 08:53:29 AM
"If they really did flip the whole world, maybe there isn't an option for either hand, and maybe the GCN version also has Link being a righty."
Miyamoto said GCN Link will be left handed.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Ian Sane on September 20, 2006, 09:28:37 AM
Mirroring the entire game would be pretty nuts. Aside from the fact that it would result in both versions of the game being quite different (ie: puzzles and maps are reversed) the graphics ideally shouldn't be able to swap like that seemlessly. I figure there's got to be some writing on walls somewhere that would become gobbly gook if you flipped it.
What would really turn me off about such a change is the obvious lack of giving a damn demonstrated in such a move. The game was originally designed a certain way with everything layed out deliberately. To make such a blanket change would significantly alter the original intention. A company that truly cared wouldn't want to do something like that.
The more info revealed about Twilight Princess the more I'm drawn to the Cube version.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: GoldenPhoenix on September 20, 2006, 09:35:15 AM
The more info revealed about about the Wii version draws me more towards the Wii version, go figure :-P.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Strell on September 20, 2006, 09:36:44 AM
GOD WE ARE THE BIGGEST BUNCH OF NERDS EVER.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: JonLeung on September 20, 2006, 09:43:22 AM
If we were tiny candy blobs, we'd fill up the whole box. Both sides.
I'm hungry for some Nerds candy now... >_<
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Smoke39 on September 20, 2006, 09:46:42 AM
I kind of agree with Ian; it is a pretty drastic change to the original art design. Maybe it ultimately doesn't make much difference--it is the same stuff, after all, just flipped--but it still kinda bugs me just on principle. Like, I'll be playing through the game trying to mirror everything in my mind, thinking "I wonder how the artists really intended for this to look?"
Title: RE:Suprised no one is flipping out about this yet ...
Post by: JonLeung on September 20, 2006, 09:56:11 AM
It's not confirmed...after all, even if that demo area was flipped, it is just that one area that we know of so far. And if Link truly is still left-handed in the GCN version then maybe it's not dependent entirely on that and etc. so areas may or may not have been flipped dependent or independent of Link's hand-switching.
Judging by the Ocarina Of Time beta stuff, I would say that what Zelda game developers originally intend may not be what they find they really want by the end of it. Doesn't seem like much to stress over. It's not like they flipped the world upside-down or anything.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: zakkiel on September 20, 2006, 10:05:02 AM
Quote Okay, how about this?
Someone's stabbing you in your chest. (Ouch.) A right handed-person it going to knock their opponent’s weapon away by swinging the remote from right to left (towards the center of their body). However, if you're holding the remove in your left hand and you swing towards the center of your body (left to right) the game thinks you're swinging away from the point of attack. Nothing happens.
Sure. That would be a case where the small displacement does matter. But as I said, in virtually all games announced thus far - including Zelda - that's not the case.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: King of Twitch on September 20, 2006, 10:29:00 AM
.seye eht no drah noitnem ot ton ,gnisufnoc eb dluow tahT ?won ssecnirP thgiliwT :adleZ yas xob eht lliW
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Kairon on September 20, 2006, 10:41:36 AM
If you want to make the best game you could possibly make, then it matters.
~Carmine M. Red Kairon@aol.com
Title: RE:Suprised no one is flipping out about this yet ...
Post by: RickPowers on September 20, 2006, 11:23:10 AM
Quote Originally posted by: AnyoneEB Which poses an interesting question: why even bother to make Link righty, then?
Forgot all about that pesky Nunchuk there, didn't you? If you're holding the Wiimote in your left hand, where does the Nunchuk go? It's not designed to be used in either hand ... it's pretty might a left-only device.
Oh, and they didn't mirror the entire world. That would screw up the strategy guides and gameplay counselors to no end. No, they just flipped the character models, which is pretty easy.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Kairon on September 20, 2006, 11:32:32 AM
Quote Originally posted by: RickPowers Forgot all about that pesky Nunchuk there, didn't you? If you're holding the Wiimote in your left hand, where does the Nunchuk go? It's not designed to be used in either hand ... it's pretty might a left-only device.
...whut?The nunchuck is perfectly symettrical along it's long axis... you could hold it in your right hand if you wanted to.
~Carmine M. Red Kairon@aol.com
Title: RE: Suprised no one is flipping out about this yet ...
Post by: ThePerm on September 20, 2006, 11:44:34 AM
i havnt read all the posts, but i think some of you are overlooking something when they try to make the point
"changing it from a right handed game into a left handed game may cause bugs and be difficult, its not as easy as flipping an x axis"
the problem with that logic is..they just did the opposite..changing it from a left handed game into a right handed game. I'm betting there will be an option...as there is in most DS games.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: ThePerm on September 20, 2006, 11:52:16 AM
Quote Originally posted by: MJRx9000 .seye eht no drah noitnem ot ton ,gnisufnoc eb dluow tahT ?won ssecnirP thgiliwT :adleZ yas xob eht lliW
yeah it would be hard on the eyes
Title: RE:Suprised no one is flipping out about this yet ...
Post by: RickPowers on September 20, 2006, 12:09:01 PM
Quote Originally posted by: ThePerm i havnt read all the posts, but i think some of you are overlooking something when they try to make the point
"changing it from a right handed game into a left handed game may cause bugs and be difficult, its not as easy as flipping an x axis"
the problem with that logic is..they just did the opposite..changing it from a left handed game into a right handed game. I'm betting there will be an option...as there is in most DS games.
You definitely should have read all of the posts. By flipping the character models, you still only have ONE option to test in the game, because it's the default option. If you offer the option to flip handedness on the fly, you now have two options you have to test for, possibly even more, depending.
For example, the fishing game: In a right-handed configuration, everything the Wiimote does would be the same in a left-handed configuration. However, if it were possible to hold the Nunchuk in your right hand, you would now have to account for the reeling action with two motions ... clockwise (right handed) and counter-clockwise (left handed). (As a small aside, is it even possible to get a left-handed fishing pole? I don't think I've ever seen one.)
In fact, for the most part, it's that Nunchuk that causes all the problems. Using it like a shield, for instance. A right-handed person would move it up and to the left to put the shield in front of their face. A left-handed person brings it up, but to the right. For this example, you would have to reverse just the y-axis, but in the fishing example, because of the circular motion, both poles need to be reversed.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Kairon on September 20, 2006, 12:13:41 PM
Except that you don't need to aim the nunchuck in any direction to do a shield bash. You simply thrust it forward.
Seriously, I can't see any way that the nunchuck probably is offering any difficulties at all if someone were to switch hands.
~Carmine M. Red Kairon@aol.com
Title: RE: Suprised no one is flipping out about this yet ...
Post by: IceCold on September 20, 2006, 05:30:15 PM
Quote What would really turn me off about such a change is the obvious lack of giving a damn demonstrated in such a move. The game was originally designed a certain way with everything layed out deliberately. To make such a blanket change would significantly alter the original intention. A company that truly cared wouldn't want to do something like that.
What? I really don't see how it "significantly" alters the original intention..
Title: RE: Suprised no one is flipping out about this yet ...
Post by: zakkiel on September 21, 2006, 01:25:16 PM
Quote For example, the fishing game: In a right-handed configuration, everything the Wiimote does would be the same in a left-handed configuration. However, if it were possible to hold the Nunchuk in your right hand, you would now have to account for the reeling action with two motions ... clockwise (right handed) and counter-clockwise (left handed)
I would be surprised if the game even cares whether you're reeling at all. I bet you could just pump it in one direction. And certainly there's no reason why you can't reel clockwise with the left hand or vice versa. If you're thinking that the model would compel you to reverse the rotation, think about it this way: the game input will be up, in, down, forward, repeat. This is what it will look for to determine rotation (or the opposite sequence if rotating the other way). And that sequence doesn't change even if you flip everything left to right - it's not even reversed.
Quote What? I really don't see how it "significantly" alters the original intention..
Every time you have to turn right in a dungeon, you'll be thinking NOOOO! I SHOULD BE TURNING LEFT!!!!!!
Admit it. You know you will.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Guitar Smasher on September 21, 2006, 04:55:47 PM
If you reverse the wiimote + nunchaku, then you're going to get messed up when using the sword and shield simultaneously (if that's even possible). I'm just saying, it's not intuitive. Switching Link's sword arm is not going to pose a problem. Sure it might be untraditional, but it's not going to make the game any less enjoyable. If it does for you, then you don't deserve the game.
As for mirroring the world, I don't think it's something to get worried over. You haven't played the game yet, so it's not going to seem out of place. Whichever version you play first, you will instinctively know as the correct one.
Honestly, some of you need to get your priorities checked. Yes, we expect this to be the best Zelda ever, and that means it has A LOT to live up to. But tell me, would OoT be any less good if Link was right-handed in it? Just wait and play the game before you start getting your panties in a knot.
On another note, have we heard any new details regarding the game since E3, other than the controls? It comes out in less than 2 months, so it's about time we'd be hearing something.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: WalkingTheCow on September 21, 2006, 05:08:07 PM
I just can't believe anyone gives a crap about this. . .
Why care? There aren't going to be glitches because of the mirroring. Nintendo already did that a couple months ago and have more time still to make sure it didn't create problems.
It doesn't matter if Link's sword is in his right or left hand. The gameplay is the exact same and anybody who's throwing a fit about the blasphemy and how untraditional it is isn't exactly looking at the big picture. The game looks incredible.
I do understand concerns over the fundamentals of the Wii controls (although I am optimistic). I just don't understand all the concerns about mirroring. None of that stuff sounds like it's going to be a problem. Even to the designers intents. . . A total mirroring leaves the design intact, just flipped around. Ya gooses.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: SixthAngel on September 21, 2006, 06:21:16 PM
Everyone has flipped out so much they caused the game to as well. NOOOOOOOOOOO!
Title: RE: Suprised no one is flipping out about this yet ...
Post by: wandering on September 21, 2006, 07:44:12 PM
heh.
Quote Even to the designers intents. . . A total mirroring leaves the design intact, just flipped around.
Ever seen a drawing that's been flipped? They tend to be a bit "off", you know?
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Guitar Smasher on September 21, 2006, 07:53:13 PM
Quote Originally posted by: wandering heh.
Quote Even to the designers intents. . . A total mirroring leaves the design intact, just flipped around.
Ever seen a drawing that's been flipped? They tend to be a bit "off", you know?
That can be easily changed. They have been working on this since E3, after all.
I'm going to ask you guys to stop complaining about a problem that you have no clue exists. Wait for the game, and play it. If you find a problem, then you'll have a right to complain.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: wandering on September 21, 2006, 07:59:39 PM
Okay, but only if you guys stop praising good qualities that you don't know exist. Wait for the game, then if you like it, you'll have a right to praise.
(I don't think the flipping will be a problem and am planning on buying the Wii version...but there's always room for some doubt...)
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Mario on September 21, 2006, 08:08:25 PM
It's sad that there's lots of Zelda discussion happening, and we aren't talking about how the best game of all time is only two months away. Imagine how awesome it would be if Nintendo didn't screw this game up...
Title: RE: Suprised no one is flipping out about this yet ...
Post by: wandering on September 21, 2006, 08:10:16 PM
This is good, because in two months, we'll be all like 'wait, holy crap, this is the best game of all time! Why didn't anybody tell me?'
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Mario on September 21, 2006, 08:19:28 PM
Maybe, this could be a good thing to pass the time if the game still turns out good.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: mantidor on September 21, 2006, 10:08:31 PM
Im sure it will be a good game (at least for right handed people :P), it would take a lot of wrong decisions to make it bad, and the GC original still exists which is another positive aspect.
I don't think it can top Majora's Mask though.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: wandering on September 21, 2006, 10:35:38 PM
I still say the game isn't biased against left-handed people, because everybody is used to controlling the analog stick with their left. Miyamoto is left-handed, and he said it was hard for him to play with the Wiimote in the left hand. I guess aiming the bow might be hard....
Title: RE:Suprised no one is flipping out about this yet ...
Post by: GoldenPhoenix on September 21, 2006, 10:55:58 PM
Quote Originally posted by: mantidor Im sure it will be a good game (at least for right handed people :P), it would take a lot of wrong decisions to make it bad, and the GC original still exists which is another positive aspect.
I don't think it can top Majora's Mask though.
I really hope that is not the case, I sure wouldn't want a game worse than the crap known as Majora's Mask :-P
Title: RE: Suprised no one is flipping out about this yet ...
Post by: WuTangTurtle on September 21, 2006, 11:02:43 PM
Having only played the game on GCN (E3 2005), I now wish i never played it at all at E3. I think it has made it a lot worse for me to wait to play it again.....just 2 more months......
Title: RE: Suprised no one is flipping out about this yet ...
Post by: denjet78 on September 22, 2006, 12:39:51 AM
Can I just say that I don't like the idea of there not being a left-handed option at all? Sure, everyone is saying that it doesn't really matter in Zelda, or so they think. But we don't know how complicated the motion controls will really be until the game is in our hands. And what happens a few years down the line when games begin developing increasingly complicated motion scripts that are highly dependent on which hand that you're using? Are we lefties just going to get left out in the cold?
And don't tell me that we'll adapt. This is a completely different universe than teaching one thumb to push buttons and the other thumb to slid a control stick around. These are entire arm motions and a level of accuracy that is going to take years for some people to relearn. I can tell you right now it's going to take me a lot of practice to be able to hit anything in the game with the bow and arrow if I'm going to have to use my right hand to do it.
I don't care if Link was originally left or right handed. I only care that if there isn't a left handed option, that I might not even be able to play TP on Wii at all. At least not without a serious handycap.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: GoldenPhoenix on September 22, 2006, 12:49:47 AM
Denjet it may be best to wait before coming to any conclusions about a handicap, it will just have to be a wait and see thing (I doubt Nintendo would limit left handed people in the game anyway). Not only that but I found it odd when mentioning the mirrored graphics Miyamoto used "mode" so maybe that indicated there is more than one "mode" of play?
Title: RE:Suprised no one is flipping out about this yet ...
Post by: denjet78 on September 22, 2006, 02:57:07 AM
Quote Originally posted by: VGrevolution Denjet it may be best to wait before coming to any conclusions about a handicap, it will just have to be a wait and see thing (I doubt Nintendo would limit left handed people in the game anyway). Not only that but I found it odd when mentioning the mirrored graphics Miyamoto used "mode" so maybe that indicated there is more than one "mode" of play?
Im not all too worried about Zelda. I mean I'm sure that the only reason they flipped it was to make it feel more immersive... for right-handed gamers that is. If the game contains "modes" for both flipped and normal play then really, I'll be exstatic. And to be honest, I don't see why it wouldn't. But everyone seems to be reporting this as if it's final. That there won't be any way to play it except mirrored. That idea alone, truely and honestly, makes me feel disrespected. They'll flip the entire game just to make right-handed people feel better? I don't care if I seem petty or small but I feel slighted by that.
And that goes for any other game on Wii that may only have right-handed controls.
It's a real and honest problem though, and one that I hadn't even thought about. I took it for granted that most if not every game would automatically come with the option to choose which hand you wanted to play with when needed. I tend to forget that I'm in the minority here.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Shift Key on September 22, 2006, 03:36:30 AM
Quote Originally posted by: RickPowers IGN is reporting that Link is officially right-handed now, probably to make the swordplay more intuitive. I expect people to start tossing out expletives and phrases like "travesty" any moment now ...
To annoy all those southpaws (sup billykins), BURN THOSE LEFTHANDERS AT THE STAKE
But seriously, point me out the bandwagon so I can steer clear of it. I don't care.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: JonLeung on September 22, 2006, 05:03:08 AM
Quote Originally posted by: VGrevolution
Quote I don't think it can top Majora's Mask though.
I really hope that is not the case, I sure wouldn't want a game worse than the crap known as Majora's Mask :-P
Boo! I hope you're kidding. Majora's Mask was GREAT. That game had many sidequests that made you really care about the other characters in the game. The time system provided a cool challenge - you had to complete sidequests to the point where you could get a mask which would survive the trips back with you in time to prove that you did it. I wouldn't want a time system like that in every game, but Majora's Mask was awesome, and the villain was pretty cool. Most non-Ganon/dorf final bosses in Zelda games suck (I'm looking at you guys, Oracle bosses!), but Majora is at least comparable to Ganon in terms of badassness. Maybe more so. Anyway, I don't like how this game is always in the shadow of Ocarina Of Time (I've heard people dismiss Majora's Mask simply because it looked like Ocarina Of Time - which is an incredibly shallow reason, IMO)...
OMG, my Zelda fanboy side is showing. But really, Majora's Mask isn't bad at all, and I don't yet have any reason to believe Twilight Princess will be bad. Mirroring, handedness, supposedly patched-on controls...those aren't "reasons". (Ignoring the CD-i Zelda games,) I don't think any Zelda game has ever been bad, so do you really think this "spiritual successor" to Ocarina Of Time could be?
Title: RE:Suprised no one is flipping out about this yet ...
Post by: GoldenPhoenix on September 22, 2006, 05:16:18 AM
Well Majora was ok, not nearly as bad as Zelda 2 but it is one of my least favorite Zelda's. My main problem with it was the time innovation since I am not that big on being pushed through a game because of a timer, I like to take my time and enjoy the scenary so to speak. Not to mention the crap was scared out of me by those dang eels, they terrified me especially since I've had a fear of water levels since I was a little kid (started by Kommander Keen!).
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Nick DiMola on September 22, 2006, 05:42:15 AM
I gunna have to go with you JonLeung, I LOVE Majora's Mask. Out of everybody I know, I was the only person to even finish the game. I played it through about 3 times and got everything each time. I loved how it was like the alternate dimension of Hyrule and you saw a bunch of characters playing different roles, not to mention the challenge of it. Of course a few times I found myself frustrated with the time limits, but I can't say it ever detered me from playing.
As for Twilight Princess, I'm sure even with some of the changes this is going to be hands-down-no-competition the best Zelda game of all time. I can't wait to play it and I hope the Wii controls make it even more immersive than before. Just 2 months left!
Title: RE:Suprised no one is flipping out about this yet ...
Post by: GoldenPhoenix on September 22, 2006, 05:54:00 AM
I still am hesitant calling Zelda: Majora's Mask a real Zelda game even if it has Link. It was so different that it seems unfair to call it a true Zelda game, but thats probaly just me . In regards to TP being the best Zelda game, I'm going to have wait on that, my personal favorite is STILL Link to the Past followed by Wind Waker followed by OOT. It does seem promising though when you think it has been in development LONGER than OOT and that is not taking into account it utilizing the Wind Waker graphical engine which OOT did not have the luxury of.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: mantidor on September 22, 2006, 07:20:33 AM
The thing I don't like about TP (besides all other complaints :P) is that its pushing too much for the "epic" ,and by epic I mean "generic". Its nice to have a huge land, tons of dungeons and evil cool-looking huge bosses, but what games like MM and tWW lacked in size and polish they compensated in soul, these Zelda games have a distinct feeling to them, they are unique, and feels like a privilege to visit their peculiar, and sometimes just plain twisted worlds. I don't feel the same for TP, the game leans too much on the generic side of the fantasy genre, the dungeons we've seen rehash previous scenarios all over again, and the dual world cliche is really starting to get old. Aunoma is still directing though, and the twilight realm still remains a huge mistery, so my concerns can turn not true.
*waits for Kairon to say Miyamoto is god and Aunoma ruined Zelda*
Title: RE:Suprised no one is flipping out about this yet ...
Post by: GoldenPhoenix on September 22, 2006, 07:30:11 AM
Um there has hardly been anything revealed about TP's dungeons, just the demo and a few screenshots here and there. Not sure how "epic" can be generic, since it is such a dverse term and can mean anything. That is like saying novels that are classified as "epic" are in fact generic when they may deal with different themes and be unique in their own right. The alternate world is still a great feature and I would hate to see it goes, it provides for an interesting perspective on things.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: JonLeung on September 22, 2006, 07:34:03 AM
The thing about Nintendo is that they don't usually make total cookie-cutter sequels. Or at least they put effort into avoiding that outright with Zelda.
Ocarina Of Time was a step into 3D. (I dare say it was a better transition that Mario's, whose Mario 64 wasn't as brickalicious or Koopa Troopa-stompy as I would've liked.) After that, each game had to be distinctly different.
Majora's Mask had the three-day time system and mask transformations.
Wind Waker had the cel-shaded look and lots of sailing.
Twilight Princess, at least on the Wii, has Wii controls. And for those opting for the GameCube version, at least in both there's the Twilight Realm and Link's apparent lycanthropy (werewolfism). It won't fall victim to just being a better-looking Ocarina Of Time...though I guess that's not exactly a bad thing.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: couchmonkey on September 22, 2006, 07:35:28 AM
I see your point Mantidor, in fact I somewhat second it in that, the parts of the game that Nintendo is pushing are not that important. 45-minute Hyrule, zillions of hours of gameplay, tons of dungeons: these matter, but there's more to it than that.
Having said that, I think it's too soon to make assumptions about this game. Once we play the actual game, we may feel differently about the "generic" side of it. I've already seen some interesting things in the Twighlight Realm, particularly Wolf Link's ability to sense invisible people and objects. Maybe they're just ghosts (still cool) but maybe there's more going on.
What if Link could sense things that are happening in the ordinary realm while he's in the Twighlight Realm? Forget gossip stones, imagine being able to listen in on people's private conversations from the Twighlight Realm.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Ian Sane on September 22, 2006, 08:21:09 AM
"I still am hesitant calling Zelda: Majora's Mask a real Zelda game even if it has Link. It was so different that it seems unfair to call it a true Zelda game, but thats probaly just me"
If you don't consider Majora's Mask a real Zelda for that reason then you probably shouldn't consider Zelda II a real one either. My view on what makes a "real" Zelda is if EAD made it.
So I believe that would be: Legend of Zelda Adventure of Link A Link to the Past Link's Awakening Ocarina of Time Majora's Mask Wind Waker Twilight Princess
The other games are made by Capcom so I don't consider those part of the "main" series. They're still fun though and since the gameplay is generally the same I would consider them "true" Zeldas, just that they're a spin-off series by a different dev like Super Mario Land or Metroid Prime. Still good. Still worth your time. Just an offshoot of the main series.
And I'm sure that the Wii controls are not the only new thing about TP. Zelda games always have some new ideas to make them feel distinct from the others and back when this was just a Cube game unique ideas would have been introduced.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: GoldenPhoenix on September 22, 2006, 09:15:02 AM
You're right Ian, I don't think Zelda 2 is a real Zelda either, it was some stupid action/RPG spinoff that was rushed out the door to cash in on the popularity of Zelda (at least Majora's Mask ended up being decent even if it was made to be a quick cash in). I consider a Zelda game to be about exploration and adventure, not a game that is timed or tries to be a goofy 2-D sidescroller hybrid.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: GoldenPhoenix on September 22, 2006, 09:22:02 AM
Quote Originally posted by: couchmonkey I see your point Mantidor, in fact I somewhat second it in that, the parts of the game that Nintendo is pushing are not that important. 45-minute Hyrule, zillions of hours of gameplay, tons of dungeons: these matter, but there's more to it than that.
Having said that, I think it's too soon to make assumptions about this game. Once we play the actual game, we may feel differently about the "generic" side of it. I've already seen some interesting things in the Twighlight Realm, particularly Wolf Link's ability to sense invisible people and objects. Maybe they're just ghosts (still cool) but maybe there's more going on.
What if Link could sense things that are happening in the ordinary realm while he's in the Twighlight Realm? Forget gossip stones, imagine being able to listen in on people's private conversations from the Twighlight Realm.
Says Couch who is excited about PS3, yet worries about Zelda TP being generic . I still fail to see the point where TP is on the verge of being generic, everything I have seen seems quite the contrary. Whether it be the fascinating twilight realm with link as a wolf, the flying sections (I want to see how those are handled), horse back battles, and no doubt other unique additions. To say Zelda TP will be generic when it has had so much time in development seems quite unfair, it is obvious they are trying to make it the best Zelda ever. I also don't get how more dungeons, cool fights, a long quest etc are anything BUT exciting news for TP if they are designed well. It looks like it is shaping up to be the ultimate Zelda game, taking what was great about previous games and adding even more.
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Kairon on September 22, 2006, 09:34:07 AM
Quote Originally posted by: mantidor *waits for Kairon to say Miyamoto is god and Aunoma ruined Zelda*
This is why no matter what you guys argue about, TP will be worse than OoT. It may be grander, it may be bigger, it may be longer, it may be more epic... all those things you guys hate or love or whatever... but it won't be as magical.
It's hard for a Nintendo fanboi to be disappointed about a Zelda game before it's come out, but Mantidor and I have both managed to do that. For different reasons of course.
~Carmine M. Red Kairon@aol.com
Title: RE:Suprised no one is flipping out about this yet ...
Post by: Athrun Zala on September 23, 2006, 07:17:06 AM
Quote Originally posted by: Kairon
Quote Originally posted by: mantidor *waits for Kairon to say Miyamoto is god and Aunoma ruined Zelda*
This is why no matter what you guys argue about, TP will be worse than OoT. It may be grander, it may be bigger, it may be longer, it may be more epic... all those things you guys hate or love or whatever... but it won't be as magical.
just because it isn't directed by Miyamoto? that's a pretty shallow statement.....
but in any case, we WON'T KNOW that until it's released and we PLAY the game.....
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Strell on September 23, 2006, 07:52:00 AM
Pbbtbbt.
Nothing tops the first Zelda anyway. Back on the NES.
"It's dangerous outside! Take this!"
I cried at the emotion.
Title: RE: Suprised no one is flipping out about this yet ...
Post by: Mario on September 23, 2006, 09:52:38 AM
Now THAT'S a Zelda game!
While i'm waiting for the one minute rule to me up, i'll add that if Minish Cap is a "spinoff" game then hand me more of those since it's ten times better than LTTP.