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Gaming Forums => Nintendo Gaming => Topic started by: Flames_of_chaos on September 11, 2006, 11:20:45 AM

Title: Rumored list of Virtual Console games at launch
Post by: Flames_of_chaos on September 11, 2006, 11:20:45 AM
    *  Bonk's Adventure
   * Castlevania
   * Duck Hunt
   * Excitebike
   * F-Zero
   * Kid Icarus
   * Legend of Zelda, The
   * Legend of Zelda: Ocarina of Time
   * Mario Kart 64
   * Metroid
   * Mortal Kombat
   * New Adventure Island
   * Ninja Gaiden
   * OutRun
   * Pac-Man
   * Prince of Persia
   * Punch-Out
   * R-Type
   * Rayman 2
   * Sonic the Hedgehog
   * Star Fox
   * Super Mario 64
   * Super Mario Bros
   * Super Mario Kart
   * Super Mario World
   * Tecmo Bowl
And 5 unknown/brand new games.

source: http://www.play-nintendo.com/news/06090902.html
Title: RE:Rumored list of Virtual Console games at launch
Post by: JonLeung on September 11, 2006, 11:36:18 AM
Good start, but as a rumoured list anything similar is just as likely.

Personally, I would hope that it would have closer to 50 for a start, spanning not only the various consoles included but also the various genres.

Now, will Mortal Kombat be the Super NES one with the good controls, or the Genesis one with blood and more gruesome fatalities?  I don't see why we would have to have only one, or one or the other.  Why not a special version of Mortal Kombat with Super NES graphics and controls but including Genesis gore?  
Title: RE: Rumored list of Virtual Console games at launch
Post by: Nick DiMola on September 11, 2006, 11:41:12 AM
This went up on Kotaku back a day or two, from what I read there this list is false. Though false, it seems like a nice stretch across a few systems. I'd hope Nintendo will let us know the VC games we will see at launch come Thursday.
Title: RE: Rumored list of Virtual Console games at launch
Post by: Ian Sane on September 11, 2006, 11:47:19 AM
Kind of a small list considering what could be available.  I'm assuming the plan is to release more as time goes on.  That list doesn't even have Super Mario Bros 3 on it.  Is New Adventure Island the Japanese name for Super Adventure Island?  Shrewd move by Tecmo for having Tecmo Bowl but not Super Tecmo Bowl.

"Now, will Mortal Kombat be the Super NES one with the good controls, or the Genesis one with blood and more gruesome fatalities? I don't see why we would have to have only one, or one or the other. Why not a special version of Mortal Kombat with Super NES graphics and controls but including Genesis gore?"

How about neither.  I'd want an arcade port.  MKII was great on the SNES but both versions of the first MK on consoles sucked.  If they went to the trouble to make a special version why stop at just combining the two?  Go all out and make an arcade perfect version with console port features like tournaments and vs. mode and stuff like that.
Title: RE:Rumored list of Virtual Console games at launch
Post by: JonLeung on September 11, 2006, 12:16:02 PM
I'm sure games will be added as time goes on, whenever more developers jump on board.  Games like Super Mario Bros. 3 that will surely do well could be released later with their own small amount of hype to maintain interest in the Virtual Console.  Maybe they'll release games on a schedule, like the first of every month, and within each batch would be one or two major must-have classic games (like Super Mario Bros. 3), so that the best games don't take away too much attention from each other by being there all at once.

And about Ian's response to my question about Mortal Kombat - yeah, arcade ports would be nice.  I could actually see that happening with certain games, MK included.

Nintendo and MAME...now that would be unlikely, but orgasmic if ever possible.
Title: RE: Rumored list of Virtual Console games at launch
Post by: Bartman3010 on September 11, 2006, 01:10:32 PM
The Mortal Kombat one is most likely going to be the arcade version, via Digital Eclipse's arcade emulator for the Midway Arcade Treasures line.
Title: RE:Rumored list of Virtual Console games at launch
Post by: JonLeung on September 11, 2006, 03:31:54 PM
I've expanded and moved the Mortal Kombat (and other games) convern over here in this thread so that we can stop derailing this topic with my concern that I brought up.

I think the list is kind of a given...it's hard to say the source is wrong.  Maybe wrong in the sense that it was just made up, but the reason why I wouldn't say it's outright wrong is that those games are likely to show up on the Wii at some point.

(It's kind of like if I guess the Wii launch date before Nintendo announces it and just happens to be correct just by coincidence.  I'd be right, but the source is iffy, since it was just a guess with no official connection.  However, right is right...isn't it?)

There are lots of other games that we all expect to see, and I'm sure a lot of the big-name games will make it.  If the VC is successful (and I have no doubt) then it's really a question of if they'll have games from particular dead companies, or those that require special hardware (like Gyromite's R.O.B.).
Title: RE: Rumored list of Virtual Console games at launch
Post by: Bill Aurion on September 11, 2006, 03:34:17 PM
FIFTY games!?  Let's be reasonable here...It doesn't make sense to put out so many right off the starting line...It'd be best to put them out in small sets across the course of the year so gamers aren't utterly overwhelmed by the number of games they want to get/play...
Title: RE:Rumored list of Virtual Console games at launch
Post by: JonLeung on September 11, 2006, 03:43:31 PM
I agree with the slow, spaced-out releases...but for a start, I just think that's a little weak.

Maybe because I've played nearly all of them before?  Some several times over that I'm not sure I'd even download them?  That could be it.  There's already 26 in that list, before adding the 5 apparently all-new games.  31.  Fifty honestly isn't a lot more IMO.

Depending on how many games they can eventually get their hands on, fifty may actually be a really small fraction.  Considering the NES library has about 700 official games, and then there's the Super NES, Genesis, TurboGrafx 16, Nintendo 64...(you know, they really should get the Master System and Neo-Geo in there too, IMO...)  And even if they can't get them all, there will still be a lot of totally new games.  I'm actually kind of surprised there are already five.

Again, assuming this is true.
Title: RE:Rumored list of Virtual Console games at launch
Post by: JonLeung on September 11, 2006, 06:05:10 PM
GoNintendo says to add these Sega games (though I guess Sonic was already on there):

Altered Beast
Ecco The Dolphin
Columns
Golden Axe
Ristar
Sonic the Hedgehog
Toe Jam & Earl


Something about them added to the ESRB web site.  Though I thought some of these would've had an ESRB rating already (because of rereleases, and I'm sure Ristar was K-A which is the equivalent of E now)...unless the point was that ESRB said they were for the Wii somehow...I didn't really look at the details, but I provided the link above.
Title: RE: Rumored list of Virtual Console games at launch
Post by: WalkingTheCow on September 12, 2006, 12:49:11 AM
Ah, JonLeung beat me to it. IGN has also posted the Sega list.

And yes Jon. If you go to their site they have a search by platform option. These games are listed in the Wii section. So the list at the top of this thread is, at the very least, incomplete, if not completely bogus.
Title: RE: Rumored list of Virtual Console games at launch
Post by: Ceric on September 12, 2006, 04:23:40 AM
Virtual Console probably needs to have an initial selection that would appeal to Nintendo's core fan base.  Why?  Because when it messes up that base will be a little more forgiving.  Get the kinks ironed out and then start to massively release.  I give it 6 months at the earliest before it is truelly out of a beta period, and lo and behold that puts us in summer.
Title: RE: Rumored list of Virtual Console games at launch
Post by: Bill Aurion on September 12, 2006, 12:33:21 PM
Hudson confirms they have 30 VC games in the works, with some being available at launch...
Title: RE: Rumored list of Virtual Console games at launch
Post by: Dirk Temporo on September 12, 2006, 01:10:15 PM
Considering that they were touting the largest launch lineup in history... That's pretty goddamn crappy. And nowhere NEAR the largest launch lineup in history.  
Title: RE: Rumored list of Virtual Console games at launch
Post by: Ian Sane on September 12, 2006, 01:59:21 PM
"Considering that they were touting the largest launch lineup in history... That's pretty goddamn crappy. And nowhere NEAR the largest launch lineup in history."

Well it still probably is considering most launches are small.  Unless you count the entire Playstation or Gameboy library as part of the PS2 or GBA launch lineup.
Title: RE:Rumored list of Virtual Console games at launch
Post by: Kairon on September 12, 2006, 02:42:28 PM
Dost mine eyes deceive me?

Iansane DEFENDING a paltry Nintendo VC launch list?

THE HORROR! OH THE HORROR! *faint*

~Carmine M. Red
Kairon@aol.com
Title: RE: Rumored list of Virtual Console games at launch
Post by: Ceric on September 12, 2006, 03:21:03 PM
Wait a minute, I thought that the Wii was touting the largest launch lineup not just the VC aspect of it.
Title: RE:Rumored list of Virtual Console games at launch
Post by: Dirk Temporo on September 12, 2006, 03:50:33 PM
Quote

Originally posted by: Ceric
Wait a minute, I thought that the Wii was touting the largest launch lineup not just the VC aspect of it.


No, they were saying that because of the virtual console, it was going to have the biggest launch lineup in history.
Title: RE: Rumored list of Virtual Console games at launch
Post by: Ceric on September 12, 2006, 04:09:16 PM
So who does have the biggest straight up launch lineup ever... Isn't the Wii already above 24 titles... (I don't know what happened to Donut007 thread about this I haven't seen it in a while.)
Title: RE:Rumored list of Virtual Console games at launch
Post by: Sir_Stabbalot on September 12, 2006, 04:17:42 PM
Screw partial releases. If on day one there are only fifty games, then whoever was working on adding them to the VC need to be fired.
Title: RE: Rumored list of Virtual Console games at launch
Post by: norebonomis on September 12, 2006, 05:37:50 PM
what about sega master system? :-( I MUST HAVE ALEX KIDD!!
Title: RE:Rumored list of Virtual Console games at launch
Post by: JonLeung on September 14, 2006, 04:42:00 AM
And Bill thought 50 was unreasonable...sounds like there's going to be 60 at launch with about 10 each month.

Who called the monthly thing?  I think I did.  Oh!  

...Oh, wait, maybe that was in another topic.  >_<

Also, MSX games now.  So now we'll get alternate versions of CastleVania and Metal Gear...yay?  I didn't think the MSX had too much else.  Supposedly Dragon Quest.  Does it have anything that we haven't seen a version of on the NES?

EDIT: Oh, yeah, forgot the Dragon Slayer games.  Prequels to Legacy Of The Wizard, kinda (well, Legacy Of The Wizard was Dragon Slayer IV, I think).  Now that was a good game.
Title: RE: Rumored list of Virtual Console games at launch
Post by: Strell on September 14, 2006, 06:00:32 AM
Legacy of the Wizard is the most frustrating and confusing game I've ever played in my life.

To this day I can't get anywhere in that damn game.

I always ended up in places I couldn't get back out of.
Title: RE: Rumored list of Virtual Console games at launch
Post by: IceCold on October 19, 2006, 01:42:50 PM
Well, the first 7 Australian Virtual Console games have been revealed.. here they are.
Quote

NES games Super Mario Bros., Donkey Kong, Donkey Kong Jr. and Pinball have been approved and rated "G". F-Zero, Simcity and Super Mario World - all rated "G" - will be the first titles to represent the SNES on Australia's version of Virtual Console. Games for other classic systems like Nintendo 64 and Sega Genesis were not listed.

Twenty Virtual Console titles are expected to release in Australia before the end of 2006, with ten new titles added to the service each month beginning in January 2007.
Title: RE: Rumored list of Virtual Console games at launch
Post by: Ian Sane on October 19, 2006, 02:11:51 PM
Pinball?  Who the hell wants to download that?

And the crummy three level version of Donkey Kong that should have been fixed when it was localized for the NES continues to live.  I swear that a hundred years from now when everyone who lived in 1980s is dead history will have forgotten that a fourth screen ever existed.  An old arcade unit will be found in storage somewhere and it will be like when people discover prints of films previously thought to be lost.
Title: RE:Rumored list of Virtual Console games at launch
Post by: JonLeung on October 19, 2006, 02:58:03 PM
No, Ian.  No one will ever forget.

Because you keep bringing it up.  :P
Title: RE:Rumored list of Virtual Console games at launch
Post by: Kairon on October 19, 2006, 03:37:18 PM
SNES SimCity = yay.

~Carmine M. Red
Kairon@aol.com
Title: RE: Rumored list of Virtual Console games at launch
Post by: zakkiel on October 24, 2006, 03:28:35 PM
I can't find the topic where someone claimed Nintendo would never use the VC for indie games because it would make too much sense, so I'll bump this instead.

Iwata-san says:
Quote

Well, allow me to explain, since this is something I started. Basically, I want to expand the range of prices at which games are sold. For example, Nintendo's approach until about 5 years ago, was to generally sell software at prices around MSRP of 4800 yen for handheld games and about a MSRP of 6800 yen for home console games. Now I think that this approach might have been wrong. Frankly speaking, if all home console titles are sold at a MSRP of 6800 yen, then a simple game like Tetris would never see the light of day on this format. I mean, I don't think our customers would shell out up to 6800 yen just for Tetris. So, can we justify selling Tetris at this price by adding thirty new game modes, or by adding some fancy movies? In short, we can't, and that's a problem. Another issue was, development costs naturally vary depending on the size of the team and time period needed to develop a game, and money people are willing to pay for a game varies depending on the total play time and difficulty level, but the game price points were more or less the same all the time. Of course, some people think that the price of software should decrease over time. However, long-term price cuts aside, if you lower the price of your software in too short of a cycle, people who have already purchased that software will feel cheated. This is something I want to avoid. In that sense, I feel it would be better for softwares to be released at a range of prices that's appropriate for the software right from the start. Nevertheless, you'll never be able to set a price lower than the standard if you try to sell a game using existing means of distribution. That is, as long as this is a business in which you have the added cost of making ROMs and discs to sell. Shops won't make a profit if you make your title too cheap, meaning that they won't stock it, and at the very least, the maker can't set the price lower than the cost of the media format. There are little games which are great fun but don't take long to complete. As things stand, it's impossible to, for example, sell these for 1000 yen. These ideas just die on the vine, and I've always wondered if there might be some way to save them. Although we're currently trying to introduce a variety of MSRP prices into the Nintendo DS line-up, this is really something that I've been talking about within the company for a while, isn't it?
(This is on the subject of the "Shopping Channel," or VC interface.)

So a big raspberry to you, whoever you were!

Edit: To make it clearer that Nintendo is seriously considering indie games on the VC:
Quote

Talking of potential, we may even be able to create an opportunity for amateur developers where they can release games that they have made, although this will be hard to do in the immediate future. The mechanics of the games industry at the moment doesn't allow games to be sold unless they're widely advertised by major publishers to earn greater profit. This seals off gateways into the game industry for new talents.