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Gaming Forums => Nintendo Gaming => Topic started by: KnowsNothing on August 28, 2006, 10:56:55 AM

Title: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on August 28, 2006, 10:56:55 AM
If you want to talk about Twilight Princess with Wii controls, do so here.  If you want to talk about TP with GameCube controls, do so in the GameCube section.

YOU CANNOT POST IN BOTH THREADS.  This thread does not support posting about the GC version.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on August 28, 2006, 11:02:36 AM
Can Link commit Seppuku using the Wii Remote?
Title: RE: The Legend of Zelda: Twilight Princess
Post by: UltimatePartyBear on August 28, 2006, 11:07:45 AM
He might if that silly debate spreads in here, too.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: couchmonkey on August 28, 2006, 11:57:07 AM
It would take too long, unless you're just starting the game out, it would take like 30 stabs.  I honestly hope enemies cause a little more damage in this game than the last few.  I don't mind easy games, but I do want to feel challenged now and then.  (Look guys I'm leaving that horrible last sentence WIDE OPEN for you).
Title: RE: The Legend of Zelda: Twilight Princess
Post by: ShyGuy on August 28, 2006, 03:42:49 PM
So, widescreen. How's that gonna work? Do I get to see more of Hyrule? Is Link going to stretched and out of proportion? Widescreen is the reason I'm getting the Wii version.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Svevan on August 28, 2006, 03:47:38 PM
From what we played at E3 widescreen means you get to see more horizontally while maintaining the same distance vertically. For people with 4:3 televisions (most of us) this will mean two black bars on the top and bottom of the screen, which will make the size of the image slightly smaller. However, I have to say that widescreen modes in Perfect Dark and RE4 both aided gameplay, so I look forward to this feature.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Pale on August 28, 2006, 04:40:58 PM
It deson't necessarily mean black bars.  Thecy could easily have both modes there depending on how important the extral real estate is.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Svevan on August 28, 2006, 05:18:03 PM
So you think they're willing to make the widescreen mode optional, huh? Interesting...
Title: RE: The Legend of Zelda: Twilight Princess
Post by: trip1eX on August 28, 2006, 05:38:31 PM
If you're that worried about the Wii controls then buy the Gamecube version and quit whining.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Infernal Monkey on August 28, 2006, 07:26:58 PM
PAL gamers get widescreen on the GameCube version by default.

Zelda: Sega Bass Fishing will be pretty fun I guess!
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Adrock on August 28, 2006, 07:29:11 PM
Twilight Princess for Wii should have both control options. Or at the very least allow the classic controller to be used in the Gamecube controller's place.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Hostile Creation on August 28, 2006, 09:35:45 PM
In regards to people complaining about having too much health: no one is forcing you to collect any hearts in the game.  Far as I know, you can go through any of the games with only three hearts.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Mario on August 28, 2006, 09:49:29 PM
I thought they dropped the heart / health system in Wind Waker? I didn't notice it.

lol cuz its so easy get it
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Crimm on August 28, 2006, 10:02:06 PM
Quote

Originally posted by: KnowsNothing
YOU CANNOT POST IN BOTH THREADS.


What if I go through the trouble and cost of registering a second account for the other thread?
Title: RE: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on August 28, 2006, 10:13:09 PM
Nobody is stopping you from purchasing both accounts.  I realize the old thread has thousands of posts in it and may be more confortable to some, as opposed to this new, undeveloped thread.  Posting in this new thread requires you to put faith in the future of this sub-forum.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Pale on August 29, 2006, 04:29:48 AM
All I'm saying is every wide screen game I've EVER played has a full screen mode.  What is essentially zooming in requires a heck of a lot less work than supporting two control schemes.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Spak-Spang on August 29, 2006, 05:46:58 AM
Yeah, I think Nintendo is giving people the option with the Wii version to have alittle more screen showing if you have the television to do it.  Think about it.  They already have a full-screen version of the game with the Gamecube version...it shouldn't be hard to have two options.

The control issue, I completely understand wanting both in each system.  However, Nintendo wants people to play the game with the Wii controls.  They want you to experience this game in a brand new and wonderful way.  People are afraid of change, and how change could possible make the game less enjoyable than the traditional play.

You know what I say to that.  GET OVER IT.  Seriously, I have played 2 fantastic 3D Zelda's with traditional controls already.  I am ready to move on to the next great experience.  The Twillight Princess with Wii controls should be absolutely amazing.  Nintendo is daily working and tweaking the control to perfect, and the game has had an amazing long development time, it should be truly epic experience.  I want to experience that epic in a brand new way personally.

Title: RE:The Legend of Zelda: Twilight Princess
Post by: Hocotate on August 29, 2006, 05:57:51 AM
I'm more excited to play this with the Wii controls, But I'm going to buy both versions :p even if you could just use the GC controller on the Wii version I would still get it for GCN as well. I hope they have different box art, that would make me want both even more.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ian Sane on August 29, 2006, 07:42:43 AM
"Seriously, I have played 2 fantastic 3D Zelda's with traditional controls already."

Only two?  Which of the three are you excluding?

I still havn't got my non-cartoony 3D Zelda without blocky graphics.  I think it would be nice to get that before they rehaul everything.  Plus they've teased us since the Spaceworld 2000 video so to deny us that now after six years of dicking us around is pretty unacceptable.  I'll only tolerate so many bait and switches.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Pale on August 29, 2006, 08:33:26 AM
Except you are still getting the game you want Ian.

Again.  Everyone forgets you can CHOOSE!
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Adrock on August 29, 2006, 08:37:04 AM
Quote

The control issue, I completely understand wanting both in each system. However, Nintendo wants people to play the game with the Wii controls. They want you to experience this game in a brand new and wonderful way. People are afraid of change, and how change could possible make the game less enjoyable than the traditional play.

I would've rather played Twilight Princess last year then waited next year or 2008 to experience Zelda "in a brand new and wonderful way."  Since I can't, I hate how I'm being forced to choose. Why can't we have multiple control options? I have yet to hear a sound reason of this. People say they want to experience Zelda in a new way or they want Nintendo to have faith in the Wii controls. I say the fact that Nintendo even integrated a Wii control option into a game built around traditional controls takes care of both of those reasons.

Personally, I think there should be 1 version, on Wii with multiple control options. A Gamecube version might make more sense due to backwards compatibility. I'm a Gamecube owner since launch and I do feel a bit screwed, but I haven't bought a new game in months, mostly because there hasn't been anything worth buying. Zelda at the very end of the life cycle, a game we should've had 3 years ago instead of Wind Waker (I'll spare you the anti-WW rant), won't change that. However, a sole Wii version will help establish the console more. I never understood the purpose of a simultaneous release. It's not really a reward for those who stuck with Gamecube since most of them are getting or planning to get Wii anyway.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on August 29, 2006, 09:10:52 AM
I'm getting both versions at launch.

Essentially, one is the "definitive" version, forcing the other to be the "collectible."  I haven't decided which game fits which description yet.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ian Sane on August 29, 2006, 09:48:57 AM
"Except you are still getting the game you want Ian."

Yeah I am, and I'm grateful for that.  I'm just responding to that line of thought that we've had our fill of the old way and it's time to move on.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: wandering on August 30, 2006, 03:29:36 PM
Quote

Originally posted by: Ian Sane
I'll only tolerate so many bait and switches.

Does it still count as a bait and switch when the product that is foisted on you is 5000 times more interesting than the bait?

Seriously, I thought the SW2000 demo was incredibly bland and captured nothing that I liked about the series.

What's worse is that the outrage that followed the change of direction is probably partly to blame for Nintendo waiting to show off games for as long as humanly possible these days.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Adrock on August 30, 2006, 05:53:32 PM
The one thing that caught my eye about the Spaceworld 2000 demo was that Link throws away his shield. Being able to block every attack in the game except Gannondorf's projectiles made the fight system seem shallow and boring. It was fine in 1998, but there wasn't much progression by 2003 with Wind Waker.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ian Sane on August 31, 2006, 09:14:33 AM
"Does it still count as a bait and switch when the product that is foisted on you is 5000 times more interesting than the bait?"

That is a matter of opinion.  Wind Waker defenders said the same thing.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Strell on August 31, 2006, 09:18:40 AM
Don't feed the troll.

His name is Ian and he hates everything Nintendo does.

He's the kind of guy that finds $20 on the sidewalk and thinks "WTF, WHY CAN'T THIS BE A FIFTY?"

Title: RE:The Legend of Zelda: Twilight Princess
Post by: Spak-Spang on August 31, 2006, 09:30:15 AM
Ian isn't a troll.  I know his posts sold like a troll and a Nintendo hater but he isn't.

He truly is a Nintendo fan, that fell in love with Nintendo during a time when gaming was vastly different.  Times have changed and along with those times Nintendo has changed...and even Ian has changed.  Yet, he still remembers the Nintendo he loved, and he hopes Nintendo to be as great as it once was.

He isn't a Sony or Microsoft lover trolling to stirup trouble.  He just is highly opinionated and presents his views on the board.  It just happens he is our negative poster.

But I say leave him alone, because he brings up real points and perspectives for us to consider.

And these boards would be lifeless without characters like Ian and Bill (whom may be fictional people created by the editors of PGC for our entertainment.)
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on August 31, 2006, 09:34:18 AM
Wouldn't that be something if Ian and myself turned out to be the same person?
Title: RE:The Legend of Zelda: Twilight Princess
Post by: JonLeung on August 31, 2006, 09:36:48 AM
Fans can be the harshest critics.  After all, they have the most expectations and so are the easiest to be disappointed.

Hence, that's why Zelda fans have so much to say about Twilight Princess, and already have strong opinions about every little thing, despite the fact that most of us haven't even played it yet.  (Geez, I was at E3 and didn't even try the demo. Don't ask.)
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Strell on August 31, 2006, 09:43:34 AM
Hating a game before it comes out?

You don't get much more troll than that.

Unless you make a lot of brazen and wild speculations about it.

Which, if I'm not mistaken, has been done as well.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ian Sane on August 31, 2006, 09:46:35 AM
"Wouldn't that be something if Ian and myself turned out to be the same person?"

And neither of us knew it because the person we both are is totally bonko.  Hell maybe it's true.  If I had a dual personality would I even know it?
Title: RE:The Legend of Zelda: Twilight Princess
Post by: JonLeung on August 31, 2006, 09:47:31 AM
Yes, you must know it, unless you have a third personality that logs one of you out then logs in as the other.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on August 31, 2006, 10:07:13 AM
What if both are paranoid security freaks.  Therefore actually logs themselves out and clears the cache and like so the computer doesn't automatically show their name?
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on August 31, 2006, 10:15:16 AM
Quote

Originally posted by: Strell
Don't feed the troll.

His name is Ian and he hates everything Nintendo does.

He's the kind of guy that finds $20 on the sidewalk and thinks "WTF, WHY CAN'T THIS BE A FIFTY?"


Speaking of trolls what happened to Nemo? Haven't seen him around since that one thread was closed!
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Kairon on August 31, 2006, 10:35:05 AM
Quote

Originally posted by: Spak-Spang
Ian isn't a troll.  I know his posts sold like a troll and a Nintendo hater but he isn't.

He truly is a Nintendo fan, that fell in love with Nintendo during a time when gaming was vastly different.  Times have changed and along with those times Nintendo has changed...and even Ian has changed.  Yet, he still remembers the Nintendo he loved, and he hopes Nintendo to be as great as it once was.

He isn't a Sony or Microsoft lover trolling to stirup trouble.  He just is highly opinionated and presents his views on the board.  It just happens he is our negative poster.

But I say leave him alone, because he brings up real points and perspectives for us to consider.

And these boards would be lifeless without characters like Ian and Bill (whom may be fictional people created by the editors of PGC for our entertainment.)


Here here!

He doesn't fit my personal definition of a Nintendo Fan, but all of his arguments are well thought out, he is an intelligent person, and he has a right to opinions as passionate as my own.

Now Nemo... HAHAHA j/k. You know we love you!

~Carmine M. Red
Kairon@aol.com
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Athrun Zala on August 31, 2006, 06:20:29 PM
Quote

Originally posted by: Spak-Spang
And these boards would be lifeless without characters like Ian and Bill (whom may be fictional people created by the editors of PGC for our entertainment.)
we are all Ty's dupe accounts!
Title: RE:The Legend of Zelda: Twilight Princess
Post by: JonLeung on August 31, 2006, 06:26:59 PM
Who were those two guys that people thought were MY alts?  One of them has/had a Zero Suit Samus avatar...
Title: RE: The Legend of Zelda: Twilight Princess
Post by: mantidor on August 31, 2006, 07:16:30 PM
what is this? Ian is no more troll than any of you (ok... us). This is nonsense, if you can't take anything negative about Nintendo you need to reflect upon yourself and realize that maybe your fanboyism has gone too far.

and whats with nemo? he does have this awful ideas for metroid but he's no troll, you people have the weirdest standards.

Title: RE: The Legend of Zelda: Twilight Princess
Post by: wandering on August 31, 2006, 07:19:07 PM
Quote

Speaking of trolls what happened to Nemo? Haven't seen him around since that one thread was closed!

I saw Nemo on the ban list when I was mod....

Quote

That is a matter of opinion. Wind Waker defenders said the same thing.

That switching to a realistic zelda after promising a cel-shaded one was bait and switch?

My problem with people getting angry over Wind Waker's art style is that they are discoraging Nintendo from trying interesting things artistically. Even if you have problems with it (I thought the color scheme was too aritifical as compared to the other, more earthy, Zeldas) you should be glad Nintendo is trying things as interesting, unique, and beautfiful as Wind Waker. Yes, Nintendo "promised" a realistic Zelda, but they also promised a third-person 3d Metroid, and is anyone angry they haven't delivered that yet?
Title: RE:The Legend of Zelda: Twilight Princess
Post by: IceCold on August 31, 2006, 07:22:32 PM
Quote

Originally posted by: JonLeung
Who were those two guys that people thought were MY alts?  One of them has/had a Zero Suit Samus avatar...
couchmonkey. And I didn't say that he was your alt, it's just that the two of you are really similar in more ways than one, so I jokingly said that you were both the same person..

EDIT:
Quote

I saw Nemo on the ban list when I was mod....
Huh, I thought Deg was giving him another chance
Title: RE:The Legend of Zelda: Twilight Princess
Post by: TrueNerd on August 31, 2006, 08:50:58 PM
Not to be a snitch, but Nemo posted that exact thread (his last thread) at 1up.com and began talking sh*t about PGC and it's users.

Okay, maybe I was being a snitch, but that guy's a DOUCHE.

And to not totally hijack the thread, I am purchasing the Wii version of Twilight Princess. I'm too curious.  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Kairon on August 31, 2006, 08:57:17 PM
/sad

~Carmine M. Red
Kairon@aol.com
Title: RE: The Legend of Zelda: Twilight Princess
Post by: wandering on August 31, 2006, 09:18:37 PM
link

Looks like I'll have to get a 'free nemo' avatar. (It'd be funny if I was the one who banned him, and then forgot. And by funny, I mean sad.)
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Strell on August 31, 2006, 09:27:58 PM
Wow.

You know, I have seen pathetic things in my life.

But complaining on the internets about the internets because you are using the internets?

Wow.

"Oh this is so good it just has to be fattening."
Title: RE: The Legend of Zelda: Twilight Princess
Post by: mantidor on August 31, 2006, 10:41:38 PM
ooh now I remember he going nuts about everything new about the rev, yeah I can see why he was banned.

Title: RE: The Legend of Zelda: Twilight Princess
Post by: IceCold on August 31, 2006, 11:11:11 PM
He did have some creative ideas, and I even often gave him credit for thinking of a controller concept so close to the actual one. As much as I didn't want to lose him, though, I didn't agree with some of what he said. The REmake graphics thing was pretty funny - that's a classic example of why Nintendo is right about graphics..
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on August 31, 2006, 11:14:11 PM
He thought it was a great idea to have Mario smoke 'shrooms and be a hulking bum... -_-

So yeah, "creative" doesn't mean jack when the idea is absolute garbage...
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Spak-Spang on September 01, 2006, 06:45:04 AM
Yeah...he wanted a "mature" Mario that was just insane.  Mario as a character is defined, period.  Changing him now only hurts him.  Look at Loonatics Unleashed for a perfect example.  Redefining or making something hip or cool for a new generation destorys the character completely.

He had original ideas...but not good ideas.  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Adrock on September 01, 2006, 06:58:36 AM
Quote

That switching to a realistic zelda after promising a cel-shaded one was bait and switch?

My problem with people getting angry over Wind Waker's art style is that they are discoraging Nintendo from trying interesting things artistically. Even if you have problems with it (I thought the color scheme was too aritifical as compared to the other, more earthy, Zeldas) you should be glad Nintendo is trying things as interesting, unique, and beautfiful as Wind Waker. Yes, Nintendo "promised" a realistic Zelda, but they also promised a third-person 3d Metroid, and is anyone angry they haven't delivered that yet?

If I remember correctly, Nintendo never actually promised another cel-shaded Zelda before introducing Twilight Princess. They were pretty careful about how they phrased it. It was something like "There will be another Zelda on Gamecube" or "We are working on the sequel to Wind Waker."

I hated the character designs; I didn't mind cel-shading. It was merely superficial however since Wind Waker was 90% Ocarina of Time gameplay-wise. The changes Nintendo introduced were minimal. Parrying was cool except they were only really used against Darknuts and to beat Ganondorf at the very end of the fight. Sailing was just horseback riding made infinitely more annoying.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on September 01, 2006, 07:15:29 AM
They said they were working on a sequel to Wind Waker usuing the same engine :P  We all thought it was pretty obvious.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Pale on September 01, 2006, 07:23:03 AM
Oh man, that thread is hilarious.  The reason he doesn't want a new Kid Icarus game is because the Brawl model is too teh kidddie.

That sonofa just needs to buy a 360.  It's obviously what he wants.  Why does the Nintendo name mean so much to him that he wants them to be just like a competitor.  How bout we all choose which angle we like better?
Title: RE:The Legend of Zelda: Twilight Princess
Post by: wandering on September 01, 2006, 05:47:08 PM
I would guess the 2d games allowed him to picture them being much darker than they actually were.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on September 01, 2006, 06:21:43 PM
Sort of like Megaman.  Megaman NES is much cooler then his realized Power-Up or later forms.  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Guitar Smasher on September 01, 2006, 07:58:18 PM
Quote

Originally posted by: IceCold
He did have some creative ideas, and I even often gave him credit for thinking of a controller concept so close to the actual one.


I don't want to sound like a prick, but a lot of his controller ideas were very similar to ones I had posted earlier.  I didn't want to say anything at the time because I thought it was healthy discussion.  I don't know what he's up to at other forums, but it sounds preatty weak.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on September 01, 2006, 08:13:09 PM
Oh sure, I LOVED his ideas of making Mario an emo bum and giving Donkey Kong a smoke...
Title: RE:The Legend of Zelda: Twilight Princess
Post by: WalkingTheCow on September 22, 2006, 06:12:34 PM
Boxart.

.http://media.gamestats.com/gg/image/object/748/748589/twightlightwiiboxart_160w.jpg

I like it. . . assuming that's actually it
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Luigi Dude on September 22, 2006, 06:36:42 PM
That's not the final box art.  It's just one of those preview display boxes where they take some of the offical artwork and put it on a box.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Svevan on September 22, 2006, 07:47:52 PM
I hope to heaven that the Wii boxes don't look anything like that.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: wandering on September 22, 2006, 07:49:41 PM
They will. I like the top bar, personally.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: WalkingTheCow on September 22, 2006, 07:53:48 PM
Yeah, I've seen that same bar used on images from a variety of sites for multiple games. It looks to be the actual design. I personally like it. It's clean, minimal, different, and I think it just looks nice.

As for the Zelda art, yeah, I'm quite aware it's very likely that's not actually it.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Artimus on September 22, 2006, 07:54:24 PM
That is the top bar. Much nicer than the cube one. I'm also excited because they appear to be using clear cases!
Title: RE:The Legend of Zelda: Twilight Princess
Post by: WalkingTheCow on September 23, 2006, 12:10:19 AM
!? Where'd you find that tidbit?
Title: RE: The Legend of Zelda: Twilight Princess
Post by: WalkingTheCow on September 27, 2006, 05:41:40 PM
Confirmation on Zelda's boxart: http://wii.ign.com/articles/735/735577p1.html (along with a few others)  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Luigi Dude on September 29, 2006, 07:02:03 PM
Yes, we finally have some new offical info.

New Zelda Info

This is only the beginning, except lots of new info from many different sources over the next month.  Oh this is going to be good.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: wandering on September 29, 2006, 07:09:22 PM
I skipped over stuff that sounded like spoilers, but what I read sounds good.

Quote

The game has at least as many "temples" as Ocarina of Time (which was 9)

Okay, but I hope the game designers don't go "Hey, we've completed, like, everything up to the 5th temple now, right? Is anyone else feeling the stuff in between the temples just isn't that important? Let's just stop working on that kind of stuff, okay?"
Title: RE: The Legend of Zelda: Twilight Princess
Post by: mantidor on September 29, 2006, 07:37:23 PM
"He also thinks that a lot of things will be familiar to someone who already played Ocarina of Time."

LOL rehash :P don't kill me

So we could have the game in gc a long time ago? how nice of Nintendo, those bastards. This is the first time that someone at nintendo talks about the development time, and I don't know why but Im going to trust Aonuma, and that means that least the wii controls had more time and would probably be better than I was expecting. The game also apparently isn't as big as I thought, and thats a good thing for me.

Title: RE: The Legend of Zelda: Twilight Princess
Post by: Smoke39 on September 29, 2006, 11:28:21 PM
Is that new concept art of Link I see at the top there? O:
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on September 29, 2006, 11:38:57 PM
Wow I can't wait to get my hands on the game, it seems to have retained a similar to feeling to OOT but added so many innovative ideas. One that I can't wait to see in action is the senses of the wolf, and how that will impact exploration, not to mention the interactions with other animals. I think in one of the recent videos it shows the wolf being able to see spirits, I want to see what that is all about! Heck I want to see what the whole game is all about! I am so excited!
Title: RE: The Legend of Zelda: Twilight Princess
Post by: stevey on September 30, 2006, 07:16:00 AM
Quote

- The game is 70 hours, including all sidequests according to Eiji Aonuma


Only 70! what happen to mine 100 hour zelda! (please let it be only if you know what to speed run thing)
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on September 30, 2006, 08:16:05 AM
Don't believe the hour numbers.

The other 30 hours is supposed to be spent waiting in line for Wii at launch.

AKSHUN ADDVENCHARRR!!!!
Title: RE: The Legend of Zelda: Twilight Princess
Post by: ShyGuy on September 30, 2006, 08:27:58 AM
30 is still dang good. that will last me a couple months.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Athrun Zala on September 30, 2006, 10:30:34 AM
glad it's "only" 70hrs long, 100 seemed overkill to me
Title: RE:The Legend of Zelda: Twilight Princess
Post by: mantidor on September 30, 2006, 10:55:31 AM
Quote

Originally posted by: Smoke39
Is that new concept art of Link I see at the top there? O:


wow, I didn't know why but it felt weird for some reason to me, and now I've realized it, its a mirrored art concept!
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Smoke39 on September 30, 2006, 11:03:22 AM
You know I just realized.  Not only is his handedness reversed, but his hair is parted on the wrong side!
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Caliban on September 30, 2006, 12:28:05 PM
70 hours for main quest, and total is 100 if you also do all the side-quests? That would be nice, but I'm just assuming anyway.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: zakkiel on September 30, 2006, 12:49:07 PM
No, 70 hours with side quests. A 70-hour main quest would be insane - judging from OoT, it would take about 30 dungeons. Ther's a Dutch saying: stop eating while the pie tastes good. You want the game to end with you still capable of wanting more, and I think 30-dungeons would leave even the most committed Zelda fan staggering.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Dirk Temporo on September 30, 2006, 05:04:55 PM
Quote

Originally posted by: Smoke39
You know I just realized.  Not only is his handedness reversed, but his hair is parted on the wrong side!


That's because they mirrored the entire game.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Kairon on September 30, 2006, 05:18:11 PM
They've said that they're aiming for the same number of Dungeons as in OoT... most of that extra playtime will probably come from sidequests...

...interesting... doesn't that go against the 70% game 30% secrets formula for great games that Miyamoto once touted? It's confirmed, TP = bomb.

~Carmine M. Red
Kairon@aol.com
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on September 30, 2006, 06:21:18 PM
It took me 50 hours to *complete* (YOU READ THAT RIGHT) Majora's Mask, first run-thru, in 3 separate sittings.

If TP is really 70 hours for completion, that is MASSIVE.  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Smoke39 on September 30, 2006, 06:22:18 PM
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: Smoke39
You know I just realized.  Not only is his handedness reversed, but his hair is parted on the wrong side!


That's because they mirrored the entire game.

Yeah, I know.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Adrock on September 30, 2006, 07:16:26 PM
Quote

Kairon wrote:
They've said that they're aiming for the same number of Dungeons as in OoT... most of that extra playtime will probably come from sidequests...

I thought Nintendo said that there are already more dungeons than Ocarina of Time. I hope extra playtime is made up of actual gameplay. No backtracking like for artifacts like in the original Metroid Prime or trade quests and seach for the Triforce pieces like in Wind Waker.

70 hours is probably bull. OoT took me roughly 40 because I got lost in the Forest Temple for longer than i ever should have. The only game that took me 70 hours was FFVII and that's because I went through all the trouble of getting Knights of the Round which ironically I didn't even need because all the work that went into getting that Materia made me more than powerful enough to obliterate Safer Sephiroth. In Twilight Princess, I'm hoping for side dungeons with hidden bosses, something that will keep my interest.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: WalkingTheCow on September 30, 2006, 08:20:40 PM
Yeah, I remember hearing the same as you Adrock. I remember quite a while back them saying that TP already had more than Oot.  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on September 30, 2006, 08:45:00 PM
This new information seems dated to me, like Ardok and others I remember hearing it would have more temples than OOT as well. Not only that but this last article treated things like they were not quite finalized, which we know is not the case anymore, the game has to be almost finished by now there should be no quetion on how many dungeons will be in it at this point of time!
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Athrun Zala on September 30, 2006, 08:54:14 PM
Quote

Originally posted by: Adrock
70 hours is probably bull. OoT took me roughly 40 because I got lost in the Forest Temple for longer than i ever should have. The only game that took me 70 hours was FFVII and that's because I went through all the trouble of getting Knights of the Round which ironically I didn't even need because all the work that went into getting that Materia made me more than powerful enough to obliterate Safer Sephiroth. In Twilight Princess, I'm hoping for side dungeons with hidden bosses, something that will keep my interest.
SS is pretty easy, so Knights of the Round is pretty much unneeded....the Weapons on the other hand.....

and the only game that got me close to 70hrs (actually 65) was Tales of Symphonia (took me almost ONE YEAR to finish) but I didn't do most of the sidequests only the DA and Luin ones IIRC
Skies of Arcadia took me 62 with everything, so that goes second
Title: RE:The Legend of Zelda: Twilight Princess
Post by: zakkiel on October 01, 2006, 08:12:12 AM
Quote

This new information seems dated to me, like Ardok and others I remember hearing it would have more temples than OOT as well.
I suspect this is wishful thinking. Nintendo has probably cut back the dungeons from they originally planned. Much like WW. As long as they haven't replaced it with godawful filler that has you spending hours wandering an ocean then I can handle it.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: mantidor on October 01, 2006, 09:46:37 AM
Somehow I overlooked that. Well, it sucks, more promises broken, but I'll rather have 9 amazing dungeons than 20 average ones. Still I didn't like that much Aonuma saying some dungeons were similar to Ocarina's, Ill rather have original themes even if that cuts the number of the dungeons.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Artimus on October 01, 2006, 10:00:00 AM
Every Zelda has some sort of continuing dungeon theme. Some even have similar bosses?

I'm sure he meant there'll be a water temple, for example. Not that it'll be modeled after Ocarina.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on October 01, 2006, 10:46:28 AM
Seeing as how it comes after OoT, I wouldn't be surprised if it included some similar areas/dungeons from OoT.  Not exactly the same, dur, but it seems likely that we'll at least see the ruins of Old Hyrule or something.  Bill seems to think that the Darknut battle takes place in the temple of time =o
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Luigi Dude on October 01, 2006, 11:22:38 AM
Well here's something interesting I recently discovered.  In this article at N-Sider from E3 2005 look at what is said at the very end.  Link

Quote

Aonuma is asked how many dungeons there will be, to which he replies that he wants to surpass OoT, but that doesn't necessarily mean that they need to surpass the number of dungeons. The content of those dungeons is what is most important.


So this actually shouldn't be to much of a surprise since this is the same thing Aonuma said back in 2005 that the game might end up having the same amount of dungeons as Ocarina of Time.  But as he say this means the quality of the dungeons should be great.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: The Omen on October 01, 2006, 11:30:45 AM
Am I reading the quote wrong, or doesn't it say AT LEAST AS MANY dungeons as OoT?  So it's at least 9, could be more, but not less.  That's fine by me.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: zakkiel on October 01, 2006, 11:59:08 AM
Yeah, but the Wii also was "not more than $250." When Nintendo says things like that, they tend to mean "exactly."
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on October 01, 2006, 01:12:59 PM
Quote

Originally posted by: zakkiel
Quote

This new information seems dated to me, like Ardok and others I remember hearing it would have more temples than OOT as well.
I suspect this is wishful thinking. Nintendo has probably cut back the dungeons from they originally planned. Much like WW. As long as they haven't replaced it with godawful filler that has you spending hours wandering an ocean then I can handle it.


Well my main point was that not knowing how many dungeons (He seemed unsure) it would include have to be a bit dated because if they don't have all the dungeons finished by now then there is no way it will be released on November 19th.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: MaryJane on October 01, 2006, 01:18:43 PM
rool: OoT

aaaaahhhhhh

uses TP to clean off mouth for a fresh new experience.

Title: RE: The Legend of Zelda: Twilight Princess
Post by: Requiem of Darcness on October 01, 2006, 07:41:52 PM
I am still annoyed about the whole mirrored thing. I'm left handed and I can play righty but it still bothers me. From a business stand point I understand it. Its better to piss of 11% of gamers versus the other 89%. That said I would like to have the option to unmirror the game so I can play lefty as its less awkward for me. I am really on the fence about which version to get now. I'd rather have the Wii version but the southpaw in me wants to either get the GC version or just not buy the game at all in protest.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Hostile Creation on October 01, 2006, 10:27:11 PM
I think I've decided to get the Wii version, with a possible trade-off with a friend who's getting the Gamecube version, if I should feel so inclined.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: couchmonkey on October 02, 2006, 07:44:32 AM
Nine dungeons sounds fine, except when you put it in the 70 hours context, it sounds a bit thin.  I agree with other comments that 70 hours is plenty unless it's lots of filler.  The Wind Waker took me about 50 hours on my first playthrough, but so much of that was sailing and collecting junk.  I didn't even mind those aspects that much, but it didn't feel like I experienced as much in my 50 hours as I did in other, shorter Zelda games.

70 hours is actually way better than 100 hours in my books.  I don't have that kind of time to devote to gaming anymore.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on October 02, 2006, 10:33:11 AM
I'm with couch, I too dont' have that much time to dedicate to gaming so 70hrs is fine with me. Especially when I beat OOT in under 25 hrs my first time through.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: AnyoneEB on October 02, 2006, 11:52:18 AM
Well, there's always sidequests for those who want more playtime. I know I never finished all of the side quests in OoT (there's that trading quest with the time limits) and MM (the fairies just weren't worth it) (probably same for WW). I agree that 70 hours of content should not mean that it takes 70 hours to beat the game, and devs should advertise the former.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on October 02, 2006, 12:08:22 PM
More like 70 hours of content "to discover," not 70 hours "required to find out Link dies in the end while Ganon passionately holds his hand while waiting then executes Zelda, the sole reason for Link's stress and misery and arthritis."

My 50-hour completion time of MM also includes finding all the Fairies on my first visit of each dungeon.

The intense sense of accomplishment and MANLINESS after completing a Nintendo action-adventure is better than alcohol.  Exhaustion without the dizziness, plus suspense and adrenaline.

Then you must wonder how Samus must feel when she has an itch underneath the Power Suit.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: wandering on October 02, 2006, 12:11:38 PM
I hate that we're discussing this here instead of the real TP thread. That thread is a classic, this thread is just a last-minute add-on gimmick.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on October 02, 2006, 12:19:53 PM
No thread can escape derailment.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: UltimatePartyBear on October 02, 2006, 12:39:08 PM
Quote

Originally posted by: Professional 666
Then you must wonder how Samus must feel when she has an itch underneath the Power Suit.

She can turn into a ball and carry hundreds of missiles without a place to store them, so I imagine she must have something that can take care of an itch.  Or, as Arthur C. Clarke put it, "Any suitably advanced technology is indistinguishable from a backscratcher."
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on October 20, 2006, 03:14:56 PM
Awesome new game info from the latest Nintendo Power...DO NOT BLOODY HIGHLIGHT THE SPOILER IF YOU DON'T WANT WEAPON/GAMEPLAY SPOILERS K?

~ New weapons include a ball-and-chain, three types of bombs, two types of clawshots (TP's Grappling Hook and Hookshot), and the Spinner (a rotating platfrom that Link charges into enemies...yeah that's sorta confusing, I need a pic of that...)
~ 9 dungeons confirmed
~ "As much gameplay on the overworld as in the dungeons (lots of sidequests, probably)
~ As the wolf, Wiimote movements control pointy attacks (teeth and claws, tee hee!) and Nunchuk controls body attacks
~ Additional armor/clothes confirmed
~ Wolf Link can dig holes to discover secret passages
~ Later in the game, Midna grants Link the power to teleport to different areas
~ FIVE heart pieces are now needed to fill a heart container, what is this?
~ POES ARE BACK
~ Wiimote speaker sounds include swordity, the bow, and Midna's laugh indicating her desire to speak to you (like Navi)


(Hehe, I bet someone will crack wondering what that frownie face is in there for... ^_^)
Title: RE: The Legend of Zelda: Twilight Princess
Post by: wandering on October 20, 2006, 03:16:55 PM
Quote

Both Link and Zelda die at the end.

AUGH, why did you have to spoil that?
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on October 20, 2006, 03:28:17 PM
If you understood how the bloodlines in the series worked you'd realize that Zelda dying is inconceivable...
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Zach on October 20, 2006, 05:30:43 PM
I decided to check behind the frowny face anyway, rather than go mad. For anybody who worries about spoilers, its not anything near being big enough to worry about (its just something that is going to be a slight annoyance. *the spoiler text after this sentence has to do with the stuff behind the frowny face in bill's post.* I mean c'mon, whenever I get four heart peices I am not going to be able to stop thinking "IF THIS WERE OOT I WOULD HAVE THAT HEART CONTAINER BY NOW!!!"  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: zakkiel on October 20, 2006, 05:42:56 PM
How do you use spoiler text? I still can't figure it out
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Zach on October 20, 2006, 05:54:15 PM
[*spoiler] enter text here [*/spoiler]

like that except take out the stars I put in
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on October 20, 2006, 06:00:08 PM
EVERYONE, STOP THINKING
Title: RE: The Legend of Zelda: Twilight Princess
Post by: zakkiel on October 20, 2006, 06:08:17 PM
I could swear I tried exactly that, and it didn't work. Oh well.

I love me some hookshot. Hopefully it shows up earlier in the game. For the rest of it, not great surprises except the platform thing - boomerang replacement, maybe?
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on October 20, 2006, 06:15:05 PM
Recall the spinning tiles of Link to the Past.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on October 20, 2006, 06:49:58 PM
Zakkiel:  The Gale Boomerang is already an item, so the Spinner isn't a replacement...
Title: RE: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on October 20, 2006, 06:53:41 PM
SOUNDS LIKE A NINJA STAR TO ME OH YEAH
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Spak-Spang on October 20, 2006, 08:13:54 PM
Read my impressions of the Fusion Tour.

I just got back...the trip was amazing, and the games were incredibly fun...specially Zelda.

The Zelda demo was amazing, and the game is truly special.  The controls melt in your hands and make sense to you.  Using the Wiimote for sword fights is engaging, but not life changing, or game breaking...it works great, but isn't revolutionary.  The Bow battles were outstanding though.  I loved shooting enemies with the Bow and Arrow and sniping for long distances.  It feel so rewarding to earn that hit with your steady hands.  

You are going to want to buy this game for Wii, and don't even think about the Gamecube game as an option.


Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on October 20, 2006, 08:19:16 PM
REAL ZELDA FANS WILL BUY BOTH VERSIONS
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Spak-Spang on October 20, 2006, 08:28:56 PM
I think you mean RICH Zelda fans.

Title: RE: The Legend of Zelda: Twilight Princess
Post by: Svevan on October 20, 2006, 11:15:48 PM
I can never tell who Pro is making fun of.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Kairon on October 20, 2006, 11:22:23 PM
Me.

~Carmine M. Red
Kairon@aol.com
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on October 21, 2006, 09:04:22 AM
With nemo gone,

i'm equal-opportunity.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: stevey on October 21, 2006, 02:03:35 PM
*gameplay spoiler*

~ As the wolf, Wiimote movements control pointy attacks (teeth and claws, tee hee!)

Awesome, But what a "tee hee" attack???

~ FIVE heart pieces are now needed to fill a heart container, what is this?

boo that 40 pieces to find berfore I can start brag about getting them all

~ Additional armor/clothes confirmed

Good I was worried they never bring back the oldschool Blue/red/green tunics


*story spoiler*

~people who dont read spoiler text are stupid

lol true
 

*REALL BIG END OF GAME STORY SPOILER (DONT READ THIS KAIRON)*

I cant belive Midna just kills you like that after all the hard work to beat the game and doom hyrule forever  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Kairon on October 21, 2006, 02:38:47 PM
I'm going to be tempted forever until I do read...

So I'll just trick myself by pretending to read it!

*pretends to read it*

NOOOOO! NO NO NO NO NO! WHY WHY WHY!

YOU HORRIBLE HORRIBLE MAN! WHY ARE YOU DOING THIS! WHY DID YOU POST THAT?!?! HOW CAN YOU BE SO DEMONIC AND CRUEL AND SPOIL IT FOR EVERYONE BY TELLING US THAT FOX DOESN'T JOIN UP WITH THE CORNERIAN AIR FORCE AFTER ALL?!?! WHY WHY WHY?!?!@?!

*ahem*

I hope that was convincing enough so that I don't get tempted again.

~Carmine M. Red
Kairon@aol.com
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Shecky on October 21, 2006, 03:20:19 PM
Quote

Originally posted by: Svevan
I can never tell who Pro is making fun of.


Himself
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on October 21, 2006, 05:54:31 PM
The poster
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Shecky on October 21, 2006, 08:31:17 PM
Exactly
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Svevan on October 21, 2006, 10:19:01 PM
This has clarified nothing.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: decoyman on October 22, 2006, 08:10:51 AM
I <3 ZELDA.

No, really. She and I are meant to be together. And we will be, oh yes... someday...

(lovingly adjusts candles on Zelda shrine with a creepy grin as he cheekily gets back on-topic)
Title: RE: The Legend of Zelda: Twilight Princess
Post by: IceCold on October 26, 2006, 09:17:27 PM
Two NEW short video clips, hot off the presses! Also, it seems like NoA is letting journalists play the final build sometime next week..
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Caterkiller on October 26, 2006, 11:20:49 PM
Those tiny little videos look a little more fluid than everything else i've seen so far. Does anyone else see it? Or maybe its just so tiny I can't make out any bad choppiness.

I also love how Link reverse flowers his sword while hes fighting, looks good.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on October 27, 2006, 01:28:25 AM
Video Conclusion #1:  The game runs at 30 fps and the video was poorly converted, making it blurry.

Video Conclusion #2:  The game runs at 60fps and the video was poorly converted, and it would be blurry anyway.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Caliban on October 27, 2006, 07:45:33 AM
These are the orginal links for those 2 movies:

http://www.nintendo.co.jp/wii/topics/interview/vol5/movie01.html

http://www.nintendo.co.jp/wii/topics/interview/vol5/movie02.html

The game is looking really nice.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: gtub on October 27, 2006, 12:11:26 PM
Zelda: Twilight Princess Player's Guide - available for order at Nintendo store online.  Shipping the week of the 19th
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Luigi Dude on October 30, 2006, 12:35:48 PM
A new trailer is to be revealed very soon.

Link

Here's the description of what will be in the trailer

Quote

Starts out with some Twilight Creatures in some sort of dark castle (Hyrule Castle?)
Goes to Cowboy Link, Epona, Colin and a couple of unidentified people. One has a sword. Epona's loaded up with wood for some reason or another. Colin goes with the man with the sword over a rope bridge, while Link (in his cowboy outfit) smiles at him.

Next up is the transformation sequence. Cowboy Link is walking through a path, when suddenly it turns into the Twilight Realm. He transforms into a Wolf, and is dragged away. We see Midna, and next wee some gameplay of Wolf Link and Midna attacking some Twilight Creatures. There's more gameplay, nothing particularily new but a town scene is shown with about 20 people in it, very impressive. Also, Link canoes down a rushing river, now in his classic outfit.

Few quick cuts of cutscenes, showing (among others) PRINCESS ZELDA! Zelda is casting some sort of elaborate spell, very pretty effects.

The trailer ends with Link pulling out the Master Sword and holding it up. The sword is quite a bit longer than any other game.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: stevey on October 30, 2006, 01:06:10 PM
Um... who's Colin???
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Smoke39 on October 30, 2006, 01:18:04 PM
Link's lover.  Nintendo's finally giving us some fan service.
Panty shots in WW don't count.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on October 30, 2006, 01:43:44 PM
Colin is the little blond boy that you see in earlier trailers...
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on October 30, 2006, 01:44:05 PM
I hope there is a sword progression.  (Wood->Silver->Master.... Please....)
Title: RE:The Legend of Zelda: Twilight Princess
Post by: The Traveller on November 01, 2006, 11:23:45 PM
http://www.youtube.com/watch?v=KqUqxVKd5q0 - Trailer

http://www.youtube.com/watch?v=y88M-AQztl0 - Game title screen intro, similar to Oot.

These were shown at the Australian Wii party, you guys have to watch these..Amazing.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Nick DiMola on November 02, 2006, 02:19:33 AM
WOW

I am simply floored right now. My anticipation for this game could not be higher. No Zelda has ever came across to me as epic as this one does. I simply can not wait to start playing this game especially with the Wiimote. If Nintendo has made this game even half as good as what I'm anticipating it'll be far and away the best Zelda ever.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on November 02, 2006, 03:20:37 AM
Talk about rush-jobs.

The sun jumps several million miles IN SPACE within the first few seconds of the opening (wtf).

And the gameplay trailer was THROWN TOGETHER.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on November 02, 2006, 03:41:00 AM
Did you guys notice on the earlier little clips that the sword nor the flash from it actually make contact with the enemy.  The just get knocked back by an invisible force.  Methinking that the next Zelda will have an on character light effect or something for that.

Anybody else get reminded of KH2 when watching the trailer.  (Which could have been much better in my opinion.  The music didn't quite fit with the video.)
I wonder why A+B.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: NinGurl69 *huggles on November 02, 2006, 03:47:10 AM
Why not Start?

Why press A on GameCube games?

Just use the buttons that are already at your fingertips, eliminating auckwerd reaching.

Elements of the opening music remind me of the original Castlevania64 trailer (not Legacy of Darkness).
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on November 02, 2006, 04:04:38 AM
Its more that it's both of them I find odd.  If it came up A or B (A||B but so few would get it.).  Not odd. As you stated those are the ones at your finger tip but why both.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Blackplague on November 02, 2006, 04:22:03 AM
This game looks amazing, especially for practically a Gamecube game.  Im playing through all the old Zelda games right now in preparation for TP.  cant wait till the 19th....

On another note how did you all like southpark last night, it was involving the wait for the wii
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on November 02, 2006, 04:30:37 AM
Wii and Southpark and you might want to change your avatar down to 100X100  even though it is sort of amusing.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Caliban on November 02, 2006, 06:05:03 AM
Wii.com has 2 new movies, and 3 new Wii-experience videos.

man I can't resist the urge to watch the opening, I want to be spoiler free until I get the game but these videos are popping up, DARN IT!
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Renny on November 02, 2006, 06:13:28 AM
The intro was mightily ripped straight from Shadow of the Colossus. Of course that does nothing to quell my lust for this game. Hotness.

Nice 'Wii-working' [snort] of the trailer. I think that will convert any holdouts to the new twilight realm look. The boat bit looked the business.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Caliban on November 02, 2006, 06:32:51 AM
The intro music with the vocals is crackin' hot!  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Spak-Spang on November 02, 2006, 06:53:24 AM
Quote

Originally posted by: Renny
The intro was mightily ripped straight from Shadow of the Colossus. Of course that does nothing to quell my lust for this game. Hotness.

Nice 'Wii-working' [snort] of the trailer. I think that will convert any holdouts to the new twilight realm look. The boat bit looked the business.


No, it was ripped from OoT not Shadow of the Colossus.



Title: RE: The Legend of Zelda: Twilight Princess
Post by: WindyMan on November 02, 2006, 07:01:35 AM
I played it.  It rocks.

I will tell you forum-dwellers no more.  Much like Nintendo is teased me with the first 9 hours of the game, I will tease you by telling you to look forward to Friday evening where I can start posting the good stuff on the site.

Oh, I will say this:  Zelda on Wii is the real deal.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: IceCold on November 02, 2006, 07:25:32 AM
Looking forward to the impressions..

New "Experience" videos are up on the Wii site showing people playing Zelda, specifically sword and bow-and-arrow parts.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Kraven on November 02, 2006, 08:26:00 AM
9 hours was only a tease?   Oh my god, this game is going to be amazing.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: King of Twitch on November 02, 2006, 08:29:04 AM
Windy, does it out-OOT OOT? Does the word revolutionary pop into your head at any point?
Title: RE:The Legend of Zelda: Twilight Princess
Post by: UltimatePartyBear on November 02, 2006, 08:30:41 AM
Quote

Originally posted by: WindyMan
Oh, I will say this:  Zelda on Wii is the real deal.

But is it definitive?  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: TrueNerd on November 02, 2006, 08:31:20 AM
Quote

Originally posted by: WindyMan
I played it.  It rocks.

I will tell you forum-dwellers no more.  Much like Nintendo is teased me with the first 9 hours of the game, I will tease you by telling you to look forward to Friday evening where I can start posting the good stuff on the site.

Oh, I will say this:  Zelda on Wii is the real deal.
What time on Friday can we expect your (and the rest of the internet's) impressions of this game? Or to be more specific, when exactly does Nazi Nintendo lift their embargoes?

Ugh, on second thought, Friday-ton may make the next two and a half weeks even harder... maybe I'll avoid this...
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on November 02, 2006, 09:04:25 AM
Is this going to be like the Uber Podcast and were not getting it till the day after?
Title: RE: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on November 02, 2006, 09:09:23 AM
I told myself this morning I wasn't going to watch the intro video, but I caved.  Screw being spoiled, I need more Zelda.

Both videos were awesome.  The intro gave me a feeling of both excitement and nostalgia, which was awesome.  OoT was the game that affected me most as a child, and this intro gave me the same feeling I had back then, which I hadn't experienced in a long time.  Probably since OoT  Wind Waker was a fantastic game, but it never really made me feel "that way."  The ending of the intro especially, when that note is held, gave me a chill.  

I see no reason why this isn't going to be the best game ever.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on November 02, 2006, 09:16:36 AM
You guys make me feel old sometimes.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: willie1234 on November 02, 2006, 09:27:15 AM
it's possible the a+b has to do with the sleep mode.  maybe after waking up, this trailer is played first, and you jump back to the game with a+b, or if you just press a (or any other button) go to a menu where you can resume or start a new game.

Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on November 02, 2006, 09:29:35 AM
That make sense so you can't exactly bump the controller and come in.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on November 02, 2006, 09:31:41 AM
A+B is the new start.  Seriously, I think a few games do it.

Also, OoT released in 1998.  TP releases in 2006.  That means that I'll be 24 when the next most awesomest Zelda comes out.  The best [three dimensional] Zeldas come in eight year intervals.  CONFIRMED.  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Renny on November 02, 2006, 09:51:01 AM
Quote

Originally posted by: Spak-Spang
Quote

Originally posted by: Renny
The intro was mightily ripped straight from Shadow of the Colossus. Of course that does nothing to quell my lust for this game. Hotness.

Nice 'Wii-working' [snort] of the trailer. I think that will convert any holdouts to the new twilight realm look. The boat bit looked the business.


No, it was ripped from OoT not Shadow of the Colossus.


Yeah, I suppose both are indebted to what was established with OoT. But it's clear that TP's intro is much closer to SotC than OoT. I don't think it's unreasonable to think that the Zelda developers haven't derived some visual design from SotC. In particular riding across the bridge and along the cliffs, as well as the tone of the music. Still, maybe that's simply the natural evolution of Zelda to a greater scale and more serious mood. It rawks fer shur, tho.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Hostile Creation on November 02, 2006, 11:04:03 AM
"The best Zeldas come in eight year intervals. CONFIRMED."

This is only true if Link's Awakening came out in 1990.  And I'm 96% certain that it did not.

Each Zelda game affects me in a different way.  Well, that's not exactly right.  They all affect me in the same way, with different variations.  There's a similar strand between all of them, that same spectacular feeling that comes over me, but it varies slightly between the games (probably due to the differences in the games and the differences in my life at the times I played them).  I consider the sensation of Wind Waker and OoT on par, pretty much, but I don't think anything in Wind Waker gives me QUITE the feeling that watching the opening to OoT does.  It's just this feeling of everything being right in the world.
This intro is very much like that.  It doesn't have quite the magic, but Wind Waker didn't have the magic until I'd played it.  Until I'd experienced it and looked back and it was just like the rest.
Can't wait to start up this intro, once I've played the game, and then reflect upon what an incredible game it is.

(In regards to the trailer, I'm pretty sure the plot of TP has changed about seven times since the first trailer)
Title: RE: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on November 02, 2006, 11:55:42 AM
Link's awakening serves as an exception because it's just so awesome.  Actually, I shall ammend my previous comment to include the words "three dimensional," since 2D and 3D Zelda's are entirely different beasts.

But TP will be better than LA and OoT.  FACT.

The intro is pretty bland actually, it doesn't have that same magic UNTIL the end.  That's just the coolest scene ever.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: ThePerm on November 02, 2006, 11:58:48 AM
PMG!!!!!!!!!!! i WANT THIS GAME!!!!
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 02, 2006, 12:17:27 PM
Quote

Originally posted by: Renny
Quote

Originally posted by: Spak-Spang
Quote

Originally posted by: Renny
The intro was mightily ripped straight from Shadow of the Colossus. Of course that does nothing to quell my lust for this game. Hotness.

Nice 'Wii-working' [snort] of the trailer. I think that will convert any holdouts to the new twilight realm look. The boat bit looked the business.


No, it was ripped from OoT not Shadow of the Colossus.


Yeah, I suppose both are indebted to what was established with OoT. But it's clear that TP's intro is much closer to SotC than OoT. I don't think it's unreasonable to think that the Zelda developers haven't derived some visual design from SotC. In particular riding across the bridge and along the cliffs, as well as the tone of the music. Still, maybe that's simply the natural evolution of Zelda to a greater scale and more serious mood. It rawks fer shur, tho.


Luckily Zelda: TP will have tons more depth than the relitively shallow SotC :-P.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on November 02, 2006, 02:59:53 PM
"But TP will be better than bLA and OoT. FACT."

I don't care if TP does manage to top LA in my book...I will still deny it and put TP at #2 on my Fav Games Ever list! >=O
Title: RE: The Legend of Zelda: Twilight Princess
Post by: stevey on November 02, 2006, 04:13:25 PM
I LOVE the intro music!
Title: RE: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on November 02, 2006, 04:18:32 PM
EVERYTHING BILL EVER SAYS IS A LIE
Title: RE: The Legend of Zelda: Twilight Princess
Post by: mantidor on November 02, 2006, 05:16:24 PM
ok I don't know why I popped into this thread, but you all people are wrong, and sorry to tell you the truth, but Majora's Mask intro is a million times better than this one, and that is indeed a real fact!

I love this intro, but why is the world so barren? its my only complain
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Caliban on November 02, 2006, 06:11:28 PM
I too asked that same question to myself, Mantidor, however it is best to leave it without an answer because we could be judging that out of context and without having any playing experience of this game we are going nowhere.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Ceric on November 02, 2006, 06:28:51 PM
Quote

Originally posted by: mantidor

I love this intro, but why is the world so barren? its my only complain


To show off the Horse and Wolf.

Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 02, 2006, 06:30:11 PM
Quote

Originally posted by: Caliban
I too asked that same question to myself, Mantidor, however it is best to leave it without an answer because we could be judging that out of context and without having any playing experience of this game we are going nowhere.


I have a feeling they used the almost lifeless scenary to portray how epic and huge the game is. My guess is that it is out of context or a particular area.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: IceCold on November 02, 2006, 06:41:06 PM
It's just an intro.. I'm sure the real world will be a lot busier
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on November 02, 2006, 07:09:10 PM


This needed to be posted because I forgot to when I first found it...
Title: RE:The Legend of Zelda: Twilight Princess
Post by: TrueNerd on November 02, 2006, 07:24:08 PM
Holy CRAP. That picture is awesome. And so are those trailers. I can't wait to kick that dude's ass, the one walking down the corridor in the beginning of the one trailer. I mean, assuming he's evil. And of course he is, he looks like a bird, and if Alfred Hitchcock taught us anything, it's that all birds are in fact out to get you.

And yeah, SotC intro all the way.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Svevan on November 02, 2006, 07:35:34 PM
SotC for realz. At least, I HOPE the game is like SotC. Really.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Griffin on November 02, 2006, 07:36:22 PM
It's kind of interesting that in every game shot, he's right handed (post announcement), but he's always left handed in the artwork... probably just for the sake of continuity. That picture's going on my desktop at work.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: IceCold on November 02, 2006, 08:09:50 PM
The artwork is still lefty because they didn't change Link - they just mirrored the game.

Quote

SotC for realz. At least, I HOPE the game is like SotC. Really.
Ugh, please no. I won't deny that SotC is a good game, but I don't want Zelda to be like it at all..
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Kairon on November 02, 2006, 10:03:14 PM
Dude. That Intro SUCKED.

OoT ripoff. Too short. No narrative interest. Absolutely barren landscape. The Wolf stays in howling position FOREVER AND DOESN'T MOVE. Now I hear they're trying to imitate SotC?

Seriously, this better be a placeholder, or it'll be confirmed that Zelda: TP will NOT be the best Zelda evar.

~Carmine M. Red
Kairon@aol.com
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 02, 2006, 10:10:33 PM
Quote

Originally posted by: Kairon
Dude. That Intro SUCKED.

OoT ripoff. Too short. No narrative interest. Absolutely barren landscape. The Wolf stays in howling position FOREVER AND DOESN'T MOVE. Now I hear they're trying to imitate SotC?

Seriously, this better be a placeholder, or it'll be confirmed that Zelda: TP will NOT be the best Zelda evar.

~Carmine M. Red
Kairon@aol.com


Because intro is everything, I guess that means something like SMB3 fails or even the SNES/NES Zeldas. People around here need to get over, well, overreacting so much about every little thing.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Kairon on November 02, 2006, 10:13:14 PM
Well. Maybe the game won't suck. But that Intro DID.

More general critique from the assorted TP videos from us.wii.com:

-the sword animations don't seem to blend into each other fluidly in the user sword videos: not up to estandards
-the riding animations are almost comically exagerrated in the rodeo movies... unless that's just for effect because Link is trying to tame a wild horse there?

~Carmine M. Red
Kairon@aol.com  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Kairon on November 02, 2006, 10:30:54 PM
Quote

Originally posted by: VGrevolution
Because intro is everything, I guess that means something like SMB3 fails or even the SNES/NES Zeldas. People around here need to get over, well, overreacting so much about every little thing.


DUDE. All of those games had GREAT intros! Interesting, innovative, iconic... GREAT!

~Carmine M. Red
Kairon@aol.com
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Blue Plant on November 02, 2006, 10:32:34 PM
Quote

Originally posted by: VGrevolutionPeople around here need to get over, well, overreacting so much about every little thing.


Agreed.  It's getting a little scary, to be honest.  It's as though every little aspect of Twilight Princess needs to be absolutely perfect as to rub it in the faces of Xbox or PlayStation fans.

I can't wait to actually PLAY the game, not sit down with a magnifying glass and critique it's every little flaw.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Kairon on November 02, 2006, 10:38:43 PM
AAAAAAAUUUUUUUUUUGGGGGGGGGGHHHHHHHHHHHHH I CAN'T TAKE IT ANYMORE!!!!!!!!

There is only one way I can fool my analytical mind into NOT ANALYZING EVERY BIT OF THE GAME AS I PLAY IT!!!

... and that is to not sleep, not eat, not FUNCTION AS ANYTHING ELSE while I play this game in long unadulterated spurts of almost religious meditative-like hunger deprived game playing.

When Zelda is played, LIFE IS ON HOLD.

~Carmine M. Red
Kairon@aol.com
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Griffin on November 02, 2006, 10:52:03 PM
Quote

Originally posted by: IceCold
The artwork is still lefty because they didn't change Link - they just mirrored the game.



I know that... but they can also flip the artwork... although I did that in photoshop, and it just doesn't feel right for some reason. (Not complaining about Link being right-handed in the game though, I could care less about that)
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on November 03, 2006, 01:50:11 AM
Quote

Originally posted by: Kairon
Well. Maybe the game won't suck. But that Intro DID.

More general critique from the assorted TP videos from us.wii.com:

-the sword animations don't seem to blend into each other fluidly in the user sword videos: not up to estandards
-the riding animations are almost comically exagerrated in the rodeo movies... unless that's just for effect because Link is trying to tame a wild horse there?

~Carmine M. Red
Kairon@aol.com

What is WRONG with you?  (Besides, you know, everything?)

Oh, and the riding animations are "almost" comically exaggerated because they ARE comically exaggerated...Didn't see that one coming, considering it's a Zelda ga...Wait...
Title: RE: The Legend of Zelda: Twilight Princess
Post by: nitsu niflheim on November 03, 2006, 03:29:02 AM
gamestop/ebgames are not taking any more orders of Zelda TP, saying that Nintendo is doing a limited production.  Or is it that they are just going to screw everybody who already pre-ordered it and when they go to get a system and it's forced bundle to find that Zelda is in every bundle.

Why would Nintendo short change a game that they have specifically moved to Wii for a reason to show off what it can do, controller wise. and push back the GCN version a month?
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Ceric on November 03, 2006, 04:40:23 AM
Quote

Originally posted by: nitsu niflheim
gamestop/ebgames are not taking any more orders of Zelda TP, saying that Nintendo is doing a limited production.  Or is it that they are just going to screw everybody who already pre-ordered it and when they go to get a system and it's forced bundle to find that Zelda is in every bundle.Why would Nintendo short change a game that they have specifically moved to Wii for a reason to show off what it can do, controller wise. and push back the GCN version a month?


Unexpectedly high developer game turn out.  Stressing there game pressing facilities for the initial launch.  (Most companies are stating that they have just finished the code or are still working. Thats a lot of copies to press by Nov. 19)

Title: RE: The Legend of Zelda: Twilight Princess
Post by: couchmonkey on November 03, 2006, 04:55:43 AM
Woah, calm down everybody.  I hear a bunch of worrying about graphics and the intro movie...I'll tell you what, Nintendo made the intro movie this way because the majority whined that Wind Waker and Majora's Mask weren't like Ocarina of Time.  Nintendo's giving the masses what they wanted: the opening is purposely trying to remind them of Ocarina of Time, the best-selling (or at least near-best-selling) game in the series.  Then it throws the wolf "curveball" at the end, and casual gamer Craig shouts, "WOOOOOOAH THIS IS GOING TO BE SO AWESOME."  It's brilliant.

Seriously, it's just a movie.  And the graphics are just graphics.  Nintendo has been pushing depth of view over graphical detail throughout the GameCube's lifespan, and if you look closely you'll see a lot of distant views in those shots.  Personally I'm glad that Nintendo pushes functional graphics over flashy, broken ones.

Really though, it's about how the game plays.  It's Zelda and it's going to play wonderfully.  I admit, I've read some worrying things about the game, but I'm not going to let that bother me until I experience it for myself.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Artimus on November 03, 2006, 06:58:56 AM
Kairon, you are joking, right?

Because if not you need to get some perspective on life and chill.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Kairon on November 03, 2006, 08:50:12 AM
Zelda does this to me.

~Carmine M. Red
Kairon@aol.com
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 03, 2006, 09:38:41 AM
Maybe I'm missing something but Zelda TP looks gorgeous visually, and maintains a smooth framerate, that is nothing to complain about at all!  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Hostile Creation on November 03, 2006, 10:15:31 AM
The game looks stunning.  I have nothing else to say about that.  With perhaps one or two exceptions, I don't think there's a game coming out that looks better, as far as the composite art direction and technical power goes.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: decoyman on November 03, 2006, 10:19:55 AM
Hey, maybe this has been asked or addressed earlier, but didn't TEH REGGI3 himself say that there'd be some sort of collector's edition Zelda:TP? I haven't heard anything about this since maybe E3...
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 03, 2006, 10:23:34 AM
I think it was thrown out there as a possibility, but I think it is doubtful considering we are so close to its release. But maybe, just maybe IGN's little hint about possibly something Zelda related in the way of news on the last IGN Wiikly is in regards to that (I hope).
Title: RE: The Legend of Zelda: Twilight Princess
Post by: WindyMan on November 03, 2006, 01:10:34 PM
There's an hour to go now.  I thought I'd throw you guys a little bone.

I did a quick word count on the two different articles I'm preparing, and it's approaching 10 total pages and almost 7,000 words.

That is all.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: zakkiel on November 03, 2006, 01:18:52 PM
Quote

Zelda does this to me.

All that ranting was not a sarcastic impersonation of a a wildly immature fanboy? Cause in that case, I'd say less a chill pill and more a steady diet of lithium.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: stevey on November 03, 2006, 02:26:59 PM
"Dude. That Intro SUCKED.

OoT ripoff. Too short. No narrative interest. Absolutely barren landscape. The Wolf stays in howling position FOREVER AND DOESN'T MOVE."

Dude, that intro was completely awesome in every possible way! The fact that it is like OoT but insted of at sunrise in a field filled with live being full with light, a barren landscape at sun set with light fading away was the whole point! If you cant see that then their something worng with you, really. It as long as any zelda intro and of couse the wolf stay the same position the intro was over.

"Now I hear they're trying to imitate SotC?"

If anything, SotC is a total rip off of zelda!

"Seriously, this better be a placeholder, or it'll be confirmed that Zelda: TP will NOT be the best Zelda evar."

Have you ever hear of not judging a book by it cover....  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Edfishy on November 03, 2006, 02:39:17 PM
The intro deffinitly appears to be more of a retro thing than a serious way to advertise the game.  How many games(besides obvious arcade games) today still do the classic, "Press Start" thing with the game playing live in the background?

I thought the intro was pretty crappy, but appreciate the nastalgia.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Artimus on November 03, 2006, 02:40:27 PM
The reason the intro matches OOT is because it's a clear indication of the difference. It's meant to be similar, and then the wolf makes it totally different.

Anyway, PGC has given the Wii version the "can never go back" thumbs up. As has GoNintendo:

http://gonintendo.com/?p=7877

Kotaku is, as always when talking about anything ever made in the existence of time except themselves, a little both ways but ultimate says the Wii version is a little better for being on the Wii:

http://www.kotaku.com/gaming/feature/handson-the-legend-of-zelda-twilight-princess-212137.php

And lovely ol' Matt says "In fact, were it up to me and not Nintendo (and in my dreams, it is), I'd have scrapped the GCN build altogether, forcing everyone to exclusively buy the Wii version."

http://wii.ign.com/articles/744/744044p1.html
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Nile Boogie on November 03, 2006, 02:50:11 PM
Minda is...Tingle!

I have no proof.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Artimus on November 03, 2006, 03:37:15 PM
Well, GoNintendo says Midna is like the apology for Tingle, so no.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 03, 2006, 04:07:11 PM
It is funny, it seems the vast majority of the people who dislike the controls now are those that have never played it, tells me quite a bit.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Kairon on November 03, 2006, 05:19:28 PM
GRAR! *inhales lithium*

Spoilers are going to be REAL hard to avoid. Thanks for your spoiler-free article PGC!

~Carmine M. Red
Kairon@aol.com
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 03, 2006, 06:23:31 PM
Kairon since you are avoiding spoilers I thought I would share that Matt from IGN said that the game could easily take 50hrs-70hrs to complete WITHOUT side-quests by talking to some of the game testers. The localization manager is on his second time through and at 27 hrs he is only through 2/3rds of the dungeon. Sounds like there is little to no exaggerrating in regards to the length here, even Matt said that at 10hrs he barely scratched the surface.  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Caterkiller on November 03, 2006, 09:24:57 PM
The impressions on PGC and on IGN make this sound like the greatest thing known to man. If you've had your doubts befor, read the impressions(not the preview) and still do, then just get the GCN version.

I have so much confidence in the Wii version from these impressions I feel sorry for anyone who gets only the GCN version.  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 03, 2006, 10:18:24 PM
Quote

Originally posted by: Caterkiller
The impressions on PGC and on IGN make this sound like the greatest thing known to man. If you've had your doubts befor, read the impressions(not the preview) and still do, then just get the GCN version.

I have so much confidence in the Wii version from these impressions I feel sorry for anyone who gets only the GCN version.


That is why I agree with Matt on IGN that the GC version should have been canned in order to force people to play the Wii one. One of my favorite quotes from his hands-on was

Quote

You continue to argue that because the controls were originally designed for the GameCube pad there is no hope for the Wii build. You say that your arms will get tired using the Wii remote. You speak of mirrored worlds and right-handed Link. And you know what? It's all crap. If you have the means to buy Twilight Princess for Wii and you still get it for GameCube, you are a fool. And I state that without meaning to suggest that the GCN iteration is flawed


That is why I like Matt regardless of whether I agree with him or not is that he is blunt.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Svevan on November 03, 2006, 11:50:31 PM
I like how those who hold a dissenting opinion without playing the game are idiots, but forum-goers here who hold a positive opinion without playing the game are wise.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: WalkingTheCow on November 04, 2006, 12:02:13 AM
It's neat to see all these hands-on reports with the writers saying they can't imagine going back to the GC style controls! PGC, IGN, GoNintendo, Kotaku, 1up, and Gamespy are all saying that the Wii controls work great.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on November 04, 2006, 04:23:21 AM
Quote

Originally posted by: Svevan
I like how those who hold a dissenting opinion without playing the game are idiots, but forum-goers here who hold a positive opinion without playing the game are wise.

It has more to do with the fact that the ONLY negative opinions that can be found on the internet are from those who HAVEN'T played the game...
Title: RE:The Legend of Zelda: Twilight Princess
Post by: MaryJane on November 04, 2006, 04:53:01 AM
MMMMMMM.

The hottest Zelda yet!
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Shecky on November 04, 2006, 06:17:30 AM
Matt IGN: "If you have the means to buy Twilight Princess for Wii and you still get it for GameCube, you are a fool."

Pro666 and I will need to contest this.  Real fans and collectors will get both! Fools we are not! :-/
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Kairon on November 04, 2006, 08:16:09 AM
Hey! Don't forget me! I'm getting both too!

~Carmine M. Red
Kairon@aol.com
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on November 04, 2006, 08:23:58 AM
You make so many complaints that your opinion isn't wanted!

(I'll be getting the Gamecube version sometime in January or February...)
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Artimus on November 04, 2006, 08:27:48 AM
I'm pretty sure Matt meant if you get the GCN version and not the Wii...He qualified that about actually owning a Wii, so I'm sure he doesn't consider people who by both to be stupid...
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 04, 2006, 12:05:30 PM
Quote

Originally posted by: Svevan
I like how those who hold a dissenting opinion without playing the game are idiots, but forum-goers here who hold a positive opinion without playing the game are wise.


As was stated before the opinions have been overwhelmingly positive of those who have played the game, and it seems the only negative ones are those who haven't played it so yes I stick by my statement that it is childish. That tells me something, and it should be pretty obvious what the difference is. It would be like someone saying "Mario 64 sucks because it doesn't use the control pad" who have never played it before with the analog stick. There are always people like that when new things come around, they refuse to give it a chance even if it may actually be better. Now of course I'm reserving final reservations until I get ahold of it, but I see no reason to be anything but optimistic given the latest hands-on reports. Could I still be dissapointed? Definately. Could the detractors end up not liking it who give it a fair chance? Of course but I'd respect their opinion a heck of a lot more than since they have actually played the game and gave it a fair chance (which I feel Mantidor or Ian WILL NOT).
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 04, 2006, 12:07:26 PM
Quote

Originally posted by: Artimus
I'm pretty sure Matt meant if you get the GCN version and not the Wii...He qualified that about actually owning a Wii, so I'm sure he doesn't consider people who by both to be stupid...


Yeah that is what he meant, he was speaking to those who are hating Zelda: TP's Wii controls without even trying it and saying the GC is better.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Requiem on November 04, 2006, 01:22:31 PM
So G.G.O.A.T.?

No seriously....

After the intial impressions (which is all I need anyway), I have more faith in this game than ever before. I already thought it was going to be the best Zelda ever, and that was way back in the day when I thought it was simply for GC. Now, not only does it have all the elements I previously drooled over (e.g., horse-back sword fighting), but now its even easier to shoot arrows and such. That shooting arrow game in OOT in the Gerudo fortress was my favorite mini-game, and now I can't wait to see what the hell I have to do in TP with the added precision of the Wiimote.

Horse-back swordfighting should feel incredible as well.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 04, 2006, 01:38:53 PM
Quote

Originally posted by: Requiem
So G.G.O.A.T.?

No seriously....

After the intial impressions (which is all I need anyway), I have more faith in this game than ever before. I already thought it was going to be the best Zelda ever, and that was way back in the day when I thought it was simply for GC. Now, not only does it have all the elements I previously drooled over (e.g., horse-back sword fighting), but now its even easier to shoot arrows and such. That shooting arrow game in OOT in the Gerudo fortress was my favorite mini-game, and now I can't wait to see what the hell I have to do in TP with the added precision of the Wiimote.

Horse-back swordfighting should feel incredible as well.


That is what I'm most looking forward too, I can't wait to shoot arrows without using the clunky aiming controls. Fishing is another part that I am super excited for because from what I've seen it is pretty realistic in how you use the Wiimote. Probaly the ONLY part I still have some reservations about is the sword fighting, but those are so minor now with the new reports that it won't be tiring and can feel natural.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Kairon on November 04, 2006, 02:36:32 PM
Ahh... the Zelda that could've been...

Quote


Miyamoto
Ah, Othello.. yes, it’s kind of like that. But really, I didn’t upturn the table this time! Because when I really do it, it’s really huge, like “Link should be a woman!”

Aonuma
You’re kidding! (laughter)

Miyamoto
“To solve this problem, it’s quicker to make Link a woman!” (laughter)
But it wasn’t like that!


From a wife-of-a-fan translated interview of the latest Iwata Asks Interviews here on the NeoGaf forums.

~Carmine M. Red
Kairon@aol.com
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 04, 2006, 02:39:06 PM
It looks like you can turn off the Wiipointer functionality for aiming and use the analog stick instead. Like Matt on IGN said, I have no idea why anyone would do that. Anyway here is a section from Matt's impressions detailing how in depth and personalized you can make the Wiimote settings.

Quote

And finally, you can fully modify your Wii remote's settings. For instance, you can turn the device's internal speaker volume up or down. An on-screen circle shows where your remote is pointed and if the angle of your hand doesn't seem to quite match with it, you can modify the settings using D-Pad Up or Down until it does. Meanwhile, you're directed to widen or shorten a separate on-screen field so that it directly matches the placement and size of your sensor bar. And finally, you're asked to push forward or backward with the Wii remote - which either increases or decreases the size of an on-screen circle so that it exactly matches another - and when the two are perfectly aligned you know you are playing from your optimal distance. It's clear that a lot of thought has gone into making sure that the pointer's accuracy is more than merely satisfactory.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 04, 2006, 03:26:09 PM
You know what I hope is not in the game? Those dang freaky eels from Majora's Mask (or something similar that springs out in an underwater section), those things almost kept me from getting past that section of the game. I am deathly scared of stuff springing out at me in water levels, which is why I approach all water levels with tons of anxiety (the eel in SM64 spooked me too). I'm not sure exactly why I'm so freaked out by water levels, but I think it could be because I got terrified in one of the commander keen games when this giant fish popped out of nowhere and ate me when I was pretty young.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: IceCold on November 04, 2006, 07:45:41 PM
Quote

Originally posted by: Requiem
So G.G.O.A.T.?

No seriously....

After the intial impressions (which is all I need anyway), I have more faith in this game than ever before. I already thought it was going to be the best Zelda ever, and that was way back in the day when I thought it was simply for GC. Now, not only does it have all the elements I previously drooled over (e.g., horse-back sword fighting), but now its even easier to shoot arrows and such. That shooting arrow game in OOT in the Gerudo fortress was my favorite mini-game, and now I can't wait to see what the hell I have to do in TP with the added precision of the Wiimote.

Horse-back swordfighting should feel incredible as well.
I salute you Requiem.. you've backed the control shift since it was rumoured way back at the time of the delay. You even predicted the 3/4 view for aiming the bow-and-arrow instead of a first person view. Heh, remember those long debates?

Quote

I am deathly scared of stuff springing out at me in water levels, which is why I approach all water levels with tons of anxiety (the eel in SM64 spooked me too).
Heh, you must have had a hell of a time with the RE4 water boss..
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Artimus on November 04, 2006, 08:12:59 PM
Quote

Originally posted by: IceCold
Quote

I am deathly scared of stuff springing out at me in water levels, which is why I approach all water levels with tons of anxiety (the eel in SM64 spooked me too).
Heh, you must have had a hell of a time with the RE4 water boss..


I was just thinking the same
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 04, 2006, 08:32:13 PM
Quote

Originally posted by: Artimus
Quote

Originally posted by: IceCold
Quote

I am deathly scared of stuff springing out at me in water levels, which is why I approach all water levels with tons of anxiety (the eel in SM64 spooked me too).
Heh, you must have had a hell of a time with the RE4 water boss..


I was just thinking the same


If you mean the big lizard thing, yeah that was pretty intense especially when I got knocked into the water where I really freaked out. At least I didn't have to swim underwater lol.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: TrueNerd on November 04, 2006, 08:49:15 PM
Welcome to PlanetItalics.

Anywho, if you haven't watched the newest 1Up Show (obviously at 1Up.com) I suggest you do so. Best video I've seen yet of the Wii controls in motion.  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 04, 2006, 08:57:13 PM
I am pretty proud too to be behind the Zelda TP delay with Wiimote controls ever since it was announced (along with the Wii name!). My feelings have always been that Nintendo would not have done it if it was going to turn out poorly or took away from the TP experience., not to mention they had close to a year to implement the Wii controls.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Kairon on November 04, 2006, 09:10:19 PM
Screw Wiimote controls. I'm of the belief that a Zelda game just isn't a Zelda game without a whole bunch of delays. I would've supported the delay even if there was no Wii version coming, purely on the principle that it'd make Zelda a better game. Similar views are expressed in the latest Iwata Ask interviews with the Zelda staff.

~Carmine M. Red
Kairon@aol.com
Title: RE: The Legend of Zelda: Twilight Princess
Post by: IceCold on November 04, 2006, 09:12:40 PM
Which part of the video is it in? I just saw Red Steel and Yoshi's Island DS..
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on November 05, 2006, 04:22:04 AM
It's towards the very end...
Title: RE:The Legend of Zelda: Twilight Princess
Post by: wandering on November 05, 2006, 04:52:03 AM
Quote

Luckily Zelda: TP will have tons more depth than the relitively shallow SotC :-P.

I'd love it if it had more emotional depth than SotC, but it's hard for me to imagine that happening....
Title: RE: The Legend of Zelda: Twilight Princess
Post by: ShyGuy on November 05, 2006, 09:09:09 AM
I love these interviews with Iwata and the various dev teams. The Zelda ones are the best yet. If they collected all these interviews in a book, I think I would buy it.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on November 05, 2006, 09:23:46 AM
Include a lot of pictures taken of prototypes, different meetings and development.  It might be entertaining.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Requiem on November 05, 2006, 10:22:06 AM
Quote

Originally posted by: IceCold
Quote

Originally posted by: Requiem
So G.G.O.A.T.?

No seriously....

After the intial impressions (which is all I need anyway), I have more faith in this game than ever before. I already thought it was going to be the best Zelda ever, and that was way back in the day when I thought it was simply for GC. Now, not only does it have all the elements I previously drooled over (e.g., horse-back sword fighting), but now its even easier to shoot arrows and such. That shooting arrow game in OOT in the Gerudo fortress was my favorite mini-game, and now I can't wait to see what the hell I have to do in TP with the added precision of the Wiimote.

Horse-back swordfighting should feel incredible as well.
I salute you Requiem.. you've backed the control shift since it was rumoured way back at the time of the delay. You even predicted the 3/4 view for aiming the bow-and-arrow instead of a first person view. Heh, remember those long debates?.


I definitely remember those debates. Mantidor and I went at it for a while (like 4 months). I'm glad that's all over with now...
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 05, 2006, 11:09:04 AM
Quote

Originally posted by: wandering
Quote

Luckily Zelda: TP will have tons more depth than the relitively shallow SotC :-P.

I'd love it if it had more emotional depth than SotC, but it's hard for me to imagine that happening....


I got about halfway through SotC and seen no emotional depth. It was "save the girl" and that was pretty much it with abstract cinematics.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: stevey on November 05, 2006, 03:18:21 PM
Quote

I'd love it if it had more emotional depth than SotC, but it's hard for me to imagine that happening....


TP will definitely 1000 time the emotional depth then any game there is...(very minor spoiler ahead)

Quote

What we do have is a much more expressive Link, due to body language and facial expressions. We aren’t talking about just smiles and nods here. You know when Link feels ashamed, hurt, upset, angry, what have you. I found myself connecting with the character on a much deeper level than I have before. Now keep in mind, this is all without any spoken word (text scrolls) from Link. The rest of the cast in Twilight Princess (what I am allowed to talk about for now anyway) offers up some truly great additions to the series.

I have to mention Midna from the start, simply because I believe her to be one of the best contributions to the Zelda series to date. I know that many of you out there do not appreciate Tingle…and in some ways I feel that Midna is there to apologize for him. Midna is such a strong, unforgiving character…basically you will love to hate her. We have never seen a level of interaction between Link and another character like this before. Midna basically treats Link as her slave…as she is very dominant over him, especially in the Twilight Realm. We are used to seeing Link as the dominant character, not taking any guff from anyone…but due to storyline circumstances, we see Link letting himself be verbally abused, belittled by Midna. There are a few key points early on in your meeting with Midna where you get the feeling that she is a very domineering figure. There was actually once instance while playing where I truly felt bad for Link, and this interaction cemented my feelings towards Midna. Who knows what the rest of the game will bring, but for the purpose of this impressions article…Midna has left me with a sour taste in my mouth. This is not due to her characters roll at all…it is related to her treatment of Link. On the contrary, I believe that the character of Midna is one of the best, and most fleshed out characters we have seen in the Zelda series for quite some time.

You also have the cast of characters from your hometown as well. Back in Ocarina of Time, there were definitely a few characters that were memorable, and had more of a back-story to them. To contrast, in Twilight Princess, every single character you meet in your hometown has fleshed out more than the usual NPC. These characters don’t just offer you arbitrary goals to achieve…you find out about their families, jobs, and what is going on in their lives. I definitely had the feeling that much richer storyline was being developed from these townsfolk, and I hope this is something that continues on as the game progresses. It seems that Nintendo has gone out of their way to flesh out the back stories of all characters, as well as presenting you with many more cinematic scenes. This really helps create a much richer world to play in. If you thought the towns/townsfolk of Ocarina of time were engaging, you are really in for a treat. We always thought of the Zelda series as an epic one, and now we can see that Nintendo is really giving it a treatment to push the bar of what we expect from the series.


Link  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Dirk Temporo on November 06, 2006, 03:04:49 AM
I was going to get TP for the Gamecube, because I wasn't a big fan of the control scheme on the Wii, but after these latest impressions, I think I'm sold.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Renny on November 06, 2006, 03:37:17 AM
Quote

Originally posted by: VGrevolution
Quote

Originally posted by: wandering
Quote

Luckily Zelda: TP will have tons more depth than the relitively shallow SotC :-P.

I'd love it if it had more emotional depth than SotC, but it's hard for me to imagine that happening....


I got about halfway through SotC and seen no emotional depth. It was "save the girl" and that was pretty much it with abstract cinematics.


Someone was born without any imagination. No one here doubts that this Zelda will have significant narrative, and almost certainly as much depth. But if you're going to knock SotC, come over to the Other Systems board. Just because a game doesn't have many cutscenes or any conversations with NPCs....
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 06, 2006, 06:18:47 AM
Quote

Originally posted by: Renny
Quote

Originally posted by: VGrevolution
Quote

Originally posted by: wandering
Quote

Luckily Zelda: TP will have tons more depth than the relitively shallow SotC :-P.

I'd love it if it had more emotional depth than SotC, but it's hard for me to imagine that happening....


I got about halfway through SotC and seen no emotional depth. It was "save the girl" and that was pretty much it with abstract cinematics.


Someone was born without any imagination. No one here doubts that this Zelda will have significant narrative, and almost certainly as much depth. But if you're going to knock SotC, come over to the Other Systems board. Just because a game doesn't have many cutscenes or any conversations with NPCs....


Well I've had discussions with friends before in regards to SotC, and personally I find the so called "abstract" story to be an excuse to not write much of anything. If I wanted to make up my own stories I'll stick to my writing, I don't need it in a game. Don't get me wrong I do enjoy stuff that doesn't give you all the answers but SotC was so open ended I could never get attached to the main character.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Smash_Brother on November 06, 2006, 06:38:00 AM
Quote

Originally posted by: VGrevolution I'm not sure exactly why I'm so freaked out by water levels, but I think it could be because I got terrified in one of the commander keen games when this giant fish popped out of nowhere and ate me when I was pretty young.


I have a bizarre fear of deep, murky water. If you can see clearly through it, it's no problem, but when you look and can't see what's beyond the murk, then it starts to bother me.

This fear will even agitate me in videogames. So long as I can see the fish, it won't bother me, but if there's murky water, it'll probably trigger the response.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Kairon on November 06, 2006, 09:48:08 AM
Sounds like you guys will go absolutely nutty when playing Forever Blue.

~Carmine M. Red
Kairon@aol.com
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on November 06, 2006, 10:01:47 AM
Lol Kairon, actually I'm pretty excited for Forever Blue because it does not seem to be a game where you don't need to worry too much about a giant eel popping out and eating you. One other game that water doesn't bother me much is Jaws Unleashed (I got it for the PC recently) because basically I'm the big monster! BTW I have only played Ecco for both DC and the 2D for less than 10 minutes each, both freaked me out to no end (Especially Ecco for DC since I seen some pictures of the freaky sea monsters).
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Kairon on November 06, 2006, 10:22:52 AM
Dude, I have recurring nightmares of being a Dolphin swimming over the MARIANA TRENCH.

... I also had fears of giant squids being at the bottom of the deep end in swimming pools... and I was on the HS swim team... /cry

~Carmine M. Red
Kairon@aol.com
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Strell on November 06, 2006, 10:31:41 AM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: VGrevolution I'm not sure exactly why I'm so freaked out by water levels, but I think it could be because I got terrified in one of the commander keen games when this giant fish popped out of nowhere and ate me when I was pretty young.


I have a bizarre fear of deep, murky water. If you can see clearly through it, it's no problem, but when you look and can't see what's beyond the murk, then it starts to bother me.

This fear will even agitate me in videogames. So long as I can see the fish, it won't bother me, but if there's murky water, it'll probably trigger the response.


So do you have trouble playing Ecco the Dolphin?

'Cuz sometimes I do for the same reasons.

Edit: I guess VG does.  For some reason, when they forced me to go into a big underwater cave and swim through it with little bioluminescent fish and I still died, that sort of kept me from continuing further.

One day I might go back and play it....

Geez.  I mean the giant eel in Mario 64 still kinda gives me the creeps.  So did the Sunshine levels.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Smash_Brother on November 06, 2006, 10:36:08 AM
Never played the DC version, but it might do the trick, yeah.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: couchmonkey on November 06, 2006, 10:49:34 AM
Wow, I love the swimming levels.  I'm scared to death of actual water stuff, because I don't want yucky fish touching me, but in a game, it's all imaginary.  The Eel in SM64 was kind of creepy the first time I saw it, though. It was especially cool because I was way above it and I just caught its outline below me...WTF is that? Hehehehe.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Myxtika1 Azn on November 06, 2006, 11:25:31 AM
I was able to secure myself a Twilight Princess standee from a Game Crazy that a couple of my buddies work at.  I walked in to check to see if they have the Wii kiosk in -- they didn't -- when the UPS lady came in with the standee in a cardboard box.  I was so excited that it has finally came in.  I asked the manager if I could put it together for him.  He said yes, so I did.  

It took me upwards of 30 or so minutes to put it together because I didn't want to accidently bend any part the wrong way.  I have to say, the standee looks so freakin' awesome.  My buddy said that I can pick it up about 1 month after the game comes out.

Here are images of the setup instructions.  I can take a digital pic of the standee if anyone wants.

TP Setup Instructions - Front
TP Setup Instructions - Back
Title: RE: The Legend of Zelda: Twilight Princess
Post by: wandering on November 06, 2006, 12:44:50 PM
I love that standee.

On the subject of water in videogames....it scares me, too. But for a different reason. In videogames, you are generally severely handicapped in the water: you can't attack and you can't move very well. I always feel kind of helpless against underwater enemies, and hate having to face them. So I was always filled with dread when I jumped into one of the 3 or so water levels in Mario 64.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Smoke39 on November 06, 2006, 12:50:55 PM
Quote

Originally posted by: Myxtika1 Azn
I can take a digital pic of the standee if anyone wants.

Le'me see. O:
Title: RE: The Legend of Zelda: Twilight Princess
Post by: The Traveller on November 06, 2006, 01:07:03 PM
Theres no water level that makes you feel more tense than the labrinyth (Spelling) levels in Sonic the hedgehog 1 on Megadrive. Actually most sonic 2d games with water in them.

That 'doom' sound that starts playing when you have 5 seconds of air left, and your stuck behind a block or when your waiting for the next air bubble to appear. That always made me nervous.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Myxtika1 Azn on November 06, 2006, 08:32:07 PM
Quote

Originally posted by: Smoke39
Quote

Originally posted by: Myxtika1 Azn
I can take a digital pic of the standee if anyone wants.

Le'me see. O:


Here you go.

Twilight Princess Standee 1

Twilight Princess Standee 2
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Smoke39 on November 06, 2006, 08:34:16 PM
Yayz!
Title: RE: The Legend of Zelda: Twilight Princess
Post by: couchmonkey on November 07, 2006, 05:33:56 AM
Cool standee!  I can't wait to play this game...I've been at top anticipation level for about a week now.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: MaryJane on November 07, 2006, 06:23:02 AM
Quote

Originally posted by: Myxtika1 Azn
Quote

Originally posted by: Smoke39
Quote

Originally posted by: Myxtika1 Azn
I can take a digital pic of the standee if anyone wants.

Le'me see. O:


Here you go.

Twilight Princess Standee 1

Twilight Princess Standee 2


Is that the GameCrazy in Garfield, NJ? It looks exactly the same if it's not. I know the setup of every store is similar, but this is freakily exact, the one in Clifton doesn't look that much like it.

Title: RE: The Legend of Zelda: Twilight Princess
Post by: Myxtika1 Azn on November 07, 2006, 02:18:21 PM
Nope, this GameCrazy is located in Elk Grove, California.

Funny thing about this standee.  After I've put it up, I left my name and phone number on the back so the manager knows it has been claimed; therefore, he won't give it away to somebody else.  After thinking it over, I realized that my buddy already has my number, so I scribbled it off.  

A short while after I left, a lady came into the store and asked if she can have it.  Someone said that it has already been set aside for me, but then told her to call me to argue about it with me.  Good thing I've already gotten rid of the number.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Darkheart on November 07, 2006, 05:20:18 PM
Something I don't think people have mentioned in this thread ::yeah I know how can this be possible?:: is how will the great fairies look. . . . lol I for one am hoping they go back to the 64's tranny fairy elite instead of the wind wakers multi armed spiritual fairies . . . . I always remember the first time I saw that damn fairy pop out of the fountain in OoT and scare the crap out of me with that weird laugh . . . .  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on November 07, 2006, 05:21:57 PM
Thus the Teen rating explained without any need for anything else.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Darkheart on November 07, 2006, 05:34:03 PM
YAY FOR TRANNY FAIRIES *which sounds so wrong when I type that . . . * anywhoo I forgot to ask my question . . . I want to play Zelda in widescreen, is there anyway I can just add those black bars and play it in widescreen or do I need a Widescreen television?
Title: RE: The Legend of Zelda: Twilight Princess
Post by: King of Twitch on November 08, 2006, 07:59:11 AM
I just noticed IGN says you'll need 5 heart pieces to add a container; some enemy hits take up to two hearts worth of damge and hearts are harder to come by. Difficulty: confirmed
Title: RE: The Legend of Zelda: Twilight Princess
Post by: mantidor on November 08, 2006, 08:04:42 AM
The fairies of the orginal OoT trailers were sooo much better and awesome, when the first tranny fairy appeared I was so dissapointed. I love the fairies in tWW though, and the queen of the fairies was so creepy and cute... argh, I don't want to see the fairiess of this game T_T I guess this is time to stop coming here at all until december.

Title: RE: The Legend of Zelda: Twilight Princess
Post by: Svevan on November 10, 2006, 04:46:09 AM
New Zelda screenies! You saw 'em here first!

Zelda Screens at PGC  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: stevey on November 10, 2006, 10:17:24 AM
WTF! please tell me that screen is fake  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Hostile Creation on November 10, 2006, 10:19:43 AM
It's obviously real.  Didn't you see the second trailer when he was boxing with a Goron?  I guess it's part of the game.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Ceric on November 10, 2006, 10:29:45 AM
Personally I think that's really great.  Makes it seem more dynamic for lack of a better word.

Edit:
I can't believe I typed Wii instead of really...
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on November 10, 2006, 10:35:11 AM
Link is so f'ing hot...

(Had already read what that bit is about, sounds awesome...)
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Smoke39 on November 10, 2006, 01:51:47 PM
Quote

Originally posted by: Bill Aurion
Link is so f'ing hot...

Torn between avatars...
 
Title: RE:The Legend of Zelda: Twilight Princess
Post by: wandering on November 10, 2006, 02:04:15 PM
I'd prefer you kept the one you have now.....so I can continue hating you as much as possible.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: zakkiel on November 10, 2006, 02:04:27 PM
Feeling a bit bishonen, are we?
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on November 10, 2006, 02:08:17 PM
Hey, we can't help that Link and Kenshin are so sexy...

[Or because wandering hates the word "sexy" (me too, but it's hard to come up with another word), let's go with "extremely attractive"...]
Title: RE: The Legend of Zelda: Twilight Princess
Post by: ThePerm on November 10, 2006, 02:11:12 PM
they are so good with their swords!
Title: RE: The Legend of Zelda: Twilight Princess
Post by: wandering on November 10, 2006, 02:14:14 PM
Quote

[Or because wandering hates the word "sexy" (me too, but it's hard to come up with another word), let's go with "extremely attractive"...]

I am well aware you don't like the word "sexy".

"extremely attractive" works.  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Smoke39 on November 10, 2006, 02:27:46 PM
Quote

Originally posted by: wandering
I'd prefer you kept the one you have now.....so I can continue hating you as much as possible.

What's so hateable about Kenshin? D:
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Blackplague on November 10, 2006, 02:37:22 PM
SPOILER

















Its not boxing, its sumo wrestling.  







Did any of you watch the live gameplay on gamespot tonight?  One word...... Awesome  
Title: RE:The Legend of Zelda: Twilight Princess
Post by: wandering on November 10, 2006, 02:46:17 PM
Quote

Originally posted by: Smoke39
Quote

Originally posted by: wandering
I'd prefer you kept the one you have now.....so I can continue hating you as much as possible.

What's so hateable about Kenshin? D:

It's just that I've associated his face with all things bad, and Link's face with all things good.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Smoke39 on November 10, 2006, 02:50:16 PM
Quote

Originally posted by: wandering
It's just that I've associated his face with all things bad

Are you implying that my posts are "all things bad"?  You're breakin' my heart. ):
Title: RE: The Legend of Zelda: Twilight Princess
Post by: wandering on November 10, 2006, 03:18:56 PM
Aw, don't feel bad. Your posts aren't all bad. Okay, forget what I said earlier. Go ahead and change your avatar.

....No, seriously. Change it. It creeps me out. I swear I saw Kenwhatever blink once or twice.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Hostile Creation on November 10, 2006, 05:39:10 PM
Blackplague, you know we have spoiler-text for spoilers, right?
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Smoke39 on November 10, 2006, 05:51:22 PM
There should be a button for spoiler tags, like all the other tags.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on December 03, 2006, 10:10:33 AM
The last post in this thread is from BEFORE LAUNCH.  That is terrible.

Anyway, all the threads round here are about Zelda spoilers, so this thread is going to be the place where you can just come in and scream at the top of your capslock how AWESOME THIS GAME IS.  This game could really be the greatest Zelda ever, even beating out my beloved Link's Awakening D= It's basically OoT, except EVERYTHING is better (except for the music, which while still awesome, does not beat out OoT since oot's soundtrack is teh best ost EVER!!!11!!!)

My favorite area so far is either TEH LAKE or TEH FISHING LAKE.  So omg awesome.  Music rocks too.  Favorite character in game (and possibly EVER) is the fat sad clown at TEH LAKE.  The Gorons look sooooo cool.  Epona runs FAST.  Bomb arrows return for ultimate glory.  Chicken fetus is runner up for best item/character.  Midna is also the best companion ever.  Zelda and Link are the sexiest ever.  

Title: RE: The Legend of Zelda: Twilight Princess
Post by: IceCold on December 03, 2006, 10:15:08 AM
You're grasping at straws
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on December 03, 2006, 10:33:02 AM
"This game could really be the greatest Zelda ever, even beating out my beloved Link's Awakening D="

Welcome to the club...

Hate clowns, though...How can you like the clown?  Clowns are just........CLOWNS, UGH!  (Midna, Ilia, and Agitha for the win!)
Title: RE: The Legend of Zelda: Twilight Princess
Post by: matt oz on December 03, 2006, 11:26:08 AM
I'm 10 hours in, and I'm still in the second dungeon.

I feel that this makes me retarded in some way.

Agree/Disagree?

(For the record, it took me about an hour to figure out how to get that damn cat back to its owner)
Title: RE:The Legend of Zelda: Twilight Princess
Post by: BigJim on December 03, 2006, 11:33:48 AM
Sorta stuck at a part. Harumph.


Ok, so basically I'm at the part where you have to help the lady and the sick zora kid across the field. Call me a noob, but there is something difficult about controlling Epona, multiple weapons, fending off 5 enemies, and blowing out fires at the same time.   Maybe my B-trigger/Z-targetting technique is just fubar'd. What does everybody else do?  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Bill Aurion on December 03, 2006, 11:39:04 AM
BigJim: I ran ahead and took care of the Bullblings so they wouldn't set the carriage on fire...Then I stayed a little behind the carriage as the boar riders caught up, and took care of them...Then as you come to the opposite side of the big field, watch for the bomb-dropping Pterasaurs and take them out before they can steer the carriage off-course...  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: BigJim on December 03, 2006, 12:15:14 PM
Bill: My problem is basically that I can't seem to effectively z-target while on Epona. I'll been almost right behind the carriage and try to blow out a fire... I pull the B-trigger and try to Z-target the carriage but it doesn't "take" most of the time. Mix and repeat as they get away from me and I have to catch back up again. Grrr. So I thought something was just plain wrong with my technique, which is to say, I apparently have none.  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: KnowsNothing on December 03, 2006, 12:41:42 PM
Are you pulling the trigger and THEN targeting?  Try targeting BEFORE you pull out your boomerang, so when you hit B you can instantly release it and put the fire out.  Or maybe you are doing that and you just suck >_>  

Also, at one point during the whole ordeal I actually got off Epona and fought the enemies on foot.  I knocked them off their boars while on epona, then I got off and killed them.  Then I hopped back on Epona, caught up with the cart, and continued on.  It was much easier than trying to to do it all on horseback.
Title: RE: The Legend of Zelda: Twilight Princess
Post by: BigJim on December 03, 2006, 01:06:10 PM
Wow, I'm a moron. I B-triggered before Z-targetting. Got through handily by z-targetting first. Thanks Knows. What a dumbass thing to get stuck on. lollerz BigJim sux. Thanks Bill, too.
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Crimm on December 03, 2006, 01:16:06 PM
Hey, don't worry.  I got stuck there too.  I spent a good 10 minutes in a loop because of the damn bombs  
Title: RE: The Legend of Zelda: Twilight Princess
Post by: Hostile Creation on December 03, 2006, 09:16:52 PM
That part was absolutely awesome.
I didn't use any techique, though.  I just went straight at it. :P
Title: RE:The Legend of Zelda: Twilight Princess
Post by: GoldenPhoenix on December 03, 2006, 09:55:22 PM
Quote

Originally posted by: KnowsNothing
The last post in this thread is from BEFORE LAUNCH.  That is terrible.

Anyway, all the threads round here are about Zelda spoilers, so this thread is going to be the place where you can just come in and scream at the top of your capslock how AWESOME THIS GAME IS.  T



Check out my thread, it kind of got buried with the onslaught of Wii posts, it was created especially for avoiding spoilers!
Title: RE:The Legend of Zelda: Twilight Princess
Post by: Spak-Spang on December 04, 2006, 03:26:30 AM
I think this is definately the BEST 3D Zelda game created, without a doubt.  And it may be my favorite Zelda game period.  The vast variety of play options is incredible.  Though, the size of the game may be intimidating for repeat play throughs...with will make Link to the Past potentially the ultimate Zelda experience...as repeated play throughs aren't completely time consuming and always enjoyable.


The best part of this game, is the story telling direction.

The game begins with a more linear focus with strong story arc elements, directing the player on a very specific path.  These leads to some of the coolest moments in video game history, and allows players to push forward and get additional weapons and items to play with.

Then, once the player has enough options to truly play around and explore, the game seems to take a step back from the story elements and open the entire world to play in.  The field seems to have a nice variety of enemies to kill and practice, and the secrets as vast and worth exploring the entire world for.

Truly one of the best paced games ever created.