Title: RE: INTERVIEWS: Tony Hawk's Downhill Jam Wii Interview
Post by: Pale on August 11, 2006, 11:16:11 AM
It's interesting the way they threw "punching pedestrians" into the game. Do skaters often punch pedestrians?
Title: RE: INTERVIEWS: Tony Hawk's Downhill Jam Wii Interview
Post by: KnowsNothing on August 11, 2006, 12:20:48 PM
Not sure if skaters punch pedestrians, I'm too busy pushing them off cliffs.
Title: RE: INTERVIEWS: Tony Hawk's Downhill Jam Wii Interview
Post by: vudu on August 11, 2006, 12:23:10 PM
The skaters or the pedestrians?
Title: RE: INTERVIEWS: Tony Hawk's Downhill Jam Wii Interview
Post by: KnowsNothing on August 11, 2006, 01:14:21 PM
sk8erz whoops lol pronouns
Title: RE: INTERVIEWS: Tony Hawk's Downhill Jam Wii Interview
Post by: NinGurl69 *huggles on August 11, 2006, 02:43:26 PM
WII HAS BUMP MAPS
OMG MEGATON
Title: RE:INTERVIEWS: Tony Hawk's Downhill Jam Wii Interview
Post by: ShyGuy on August 11, 2006, 03:33:15 PM
Quote The ability to use bump maps to textures and anti-aliasing effects has made a big difference and the extra memory has allowed us to add more things to the screen - pedestrians, animations, destructibles, etc. – all the stuff that makes the game feel more alive.
Interesting way he has this phrased. "big difference" and "extra memory has allowed us" It sounds like he is comparing the system to another platform. Now, since the only other platform this new game is being released on (so far) is the DS, I would assume he is referring to the first devkits they started making the game on, which were purported to be cubes with the wiimote wired in.
So there you have it, defenitive proof that the Wii is going to have more horsepower than the Cube.
BTW, I see Rawmeat linked to this interview over at GoNintendo, hope it's driving a lotta traffic.