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Gaming Forums => Nintendo Gaming => Topic started by: nemo_83 on June 28, 2006, 01:43:52 PM

Title: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: nemo_83 on June 28, 2006, 01:43:52 PM
Now the secrets are out, the control methods shown at E3 have soaked into your minds, the bugs are being addressed by third parties (Ubisoft is going back to literal sword controls for Red Steel), and new shells have been shown.  What original game do you guys think Wii needs?  

I think Wii needs an original, simple, toon shaded, shooter in the vein of Quake and Doom.  A lot of corridors, story told during gameplay, dark themes, and many multiplayer modes including cooperative (and an extensive yet intuitive point and click level editor to make death match live forever allowing you to trade massive maps online and rate them).  The reason for toon shading is I want a shooter that is Mature but the visual style is based on lighting and color rather than shiny metal.  I would think of it as a tip of the hat to the old 2D shooters.  

I guess it is very important to explain possible control options.  I would pack in two cusom pistol shells, similar to the one at E3 though smaller and shaped more like a revolver with a round loop for the trigger finger.  One would have a thumb stick and the other would use a small trackball button.  The trackball would control camera freely at any moment during play while its button function would be jump.  The thumb stick would be for running and side stepping.  Using two pistols means two remote allowing you to aim freely with each hand or to wield a pistol in one hand and a melee weapon in the other.  The second way you would turn or look up in the game would be to move both pistols in the same direction at the same time triggering the character's torso to turn.  

The sound of your weapon (usually gun) would come from your remote unless you turned that feature off to save battery life.  You could even turn the rumble off to save battery life.  I hope Nintendo will include a port for a cord to hook the controller into the system and charge at the same time (they could still market it as fully wireless).  

As always I'll offer some visual aids:

spider mech

troll

I like the way vehicles are used in Halo, Star Wars, and even GTA and believe vehicles should be available.  The entire game would take place on an asteroid, there would be one city inside a large cavern in the asteroid that is open like a GTA with skyscrapers and utilitarian design, streets, and traffic.  The city would take up only an eighth of the mass the rock.  There are regions yet unexplored as well as alien ruins and megalithic temples.  The game would be nonlinear.  
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Smash_Brother on June 28, 2006, 01:47:23 PM
Cooking game
Medieval weaponry game (axes, spears, swords, halberds, etc.) which is a TRUE hack and slash
Olympics game (which might actually be done justice by the Wiimote)
MMORPG which makes use of Wiimote combat
Two handed gunslinging game played with 2 Wiimotes
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: nemo_83 on June 28, 2006, 01:50:40 PM
By using the Wii remote for combat in a MMO do you mean for point and click or for more like for sword fighting or drawing diagrams to cast spells?
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Ian Sane on June 28, 2006, 02:21:27 PM
I think the Wii needs a game that makes people think "how did we ever do without this motion control stuff".  Right now it's like "that's neat" but there isn't anything that screams "THIS IS THE FUTURE; THIS IS THE NEW STANDARD" like Super Mario 64 did for the analog stick.

To me it still looks like a novelty.  Yeah WiiSports looks fun but is it BETTER than a tennis, golf, or baseball game without motion control?  That's what Nintendo has to establish if all their talk of new standards and such is to be taken seriously.  Right now they're got something different but they have to yet to show something better and that's what makes new standards.
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: mantidor on June 28, 2006, 02:21:52 PM
nemo and his vehicles, at least you are not commenting about metroid this time

I like the first person shooter idea, but my real dream game is a flying game, much better if its with angels or other similarly winged creatures. I was excited about the rumors of the kid icarus and nights sequels, but they weren't even mentioned at E3... at least they weren't debunked so I still have hopes.

 
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Ceric on June 28, 2006, 02:32:02 PM
Crafting game.  I really like to try some different crafts but getting materials and equipment is expensive.  Even if this is part of a bigger game I like when with real cutting the wood or carving so you can make unique things.
Monster Rancher. Yeah.  Monster Rancher.  Even if it's redone with Pokemon instead.
Black and White.
DDR and Guitar Hero.  It just sort of make sense in a way.


I'm trying to think of somethine truly original to post but I'm drawing a blank.  
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: ShyGuy on June 28, 2006, 02:38:23 PM
It needs some classic interface turn-based RPGs or Strategy games. something that gives you a mouse pointer on the screen and menus to click on.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Bill Aurion on June 28, 2006, 02:55:43 PM
3D "Point & Click" Adventure games!
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Mario on June 28, 2006, 03:09:41 PM
A game that nobody can guess. We're not supposed to be telling Nintendo what we want, they are supposed to tell us.

Like the "Pikmin" of the GameCube, and the "Nintendogs" of the DS. Wii needs (actually it doesn't "need" anything) something like that, not the 14th FPS to release on the system.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Artimus on June 28, 2006, 03:19:03 PM
I think Nintendo needs to make a GTA-type game as far as open-endness goes, not a game like GTA. Some totally new that really breaks the limits of how much you can do.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Mario on June 28, 2006, 03:23:55 PM
I've been waiting for them to attempt something like that too. Maybe Animal Crossing Wii will be like that if it's completely redone.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: King of Twitch on June 28, 2006, 04:10:10 PM
A 3d platformer, with pitfalls and powerups; maybe a ridable dinosaur with useful goodies like coins or secret passages scattered about. It'd be fun.
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Kairon on June 28, 2006, 04:22:07 PM
My guess is that Wii needs an exciting third person action game... sorta like Project H.A.M.M.E.R. but with more promise... hmm... maybe Disaster: DoC...

~Carmine M. Red
Kairon@aol.com
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: IceCold on June 28, 2006, 04:51:49 PM
Quote

Black and White.
Never happening - Lionhead Studios is now part of Microsoft..
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Crimm on June 28, 2006, 05:39:39 PM
3 Stooges game.

I mean there was one for the NES!  Use the Wii-mote to poke the eyes, and the nunchaku waive it back and forth to slap.  
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Karl Castaneda #2 on June 28, 2006, 05:51:37 PM
Either a new Trauma Center or a game in the same vein as Killer 7 from SUDA 51 and Grasshopper.

Oh yeah, both of those are happening. SWEET.
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Athrun Zala on June 28, 2006, 05:55:25 PM
Quote

Originally posted by: Bill Aurion
3D "Point & Click" Adventure games!
Bill wins
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: nemo_83 on June 28, 2006, 06:19:43 PM
The system does still need that Mario 64 level of a game; I think said game needs to show use how two remotes can be the new standard for character control.



I want an extensive level editor that is simply point and click, I want to be able to build areas wall by wall, even poly by poly, upload and download 2D images for textures, create weapons, assign them attributes (elemental, projectile, moving parts, bloom lights, scopes, speed, pre-impact explosive, etc), and most importantly be able to create characters from scratch by either loading up a series of profile 2D images or by molding the character manually in the game like Spore.

I want to be able to go into a menu and select pipes, furniture, vehicles, trees, skylines, architectural styles, sounds, physics, triggers, etc.  


A flying game is much needed; I'd put flying in most any game I made if I were a developer on Wii.

I have ideas for games that could not be done on any other system but I honestly won't know if Wii can do it until Nintendo does it first; to use two remotes for character movement.  I've talked before about a game where player one controls a large animal using two remotes to run while player two and three chose from a selection of riders that use different weapons; with player one controlling the running and jumping, the other players use two remotes to control their riders' hands (sword, shield, lance, axe, hammer, bow, elemental spells) and everyone can share one screen if playing on the same console.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Kairon on June 28, 2006, 06:26:14 PM
Nemo, that must be what it feels like to be God...

~Carmine M. Red
Kairon@aol.com  
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: nemo_83 on June 28, 2006, 06:43:01 PM
Quote

Originally posted by: Kairon
Nemo, that must be what it feels like to be god...

~Carmine M. Red
Kairon@aol.com



i chose this for my soundtrack
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Nephilim on June 28, 2006, 10:10:28 PM
Decent Fighting game, other then melee
gamecube has capcom vs snk2 soon after release, but it looks dry for wii so far
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: zakkiel on June 29, 2006, 05:36:54 AM
An action/rpg that uses a gesture-recognition based spellcasting system (like Black and White, but less clunky gestures). Combat should be based on recognizing what your opponent is trying to do and responding appropriately, like any good fighting game. Thus, if you see your opponent drawing the gesture to call lightning, you can either dodge or create a shield above yourself. There should be a lot of different possible interactions between spells, and hundreds of spells (obviously any one character would only be able to get a fraction of those). Good AI would be a must.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Requiem on June 29, 2006, 06:20:14 AM
RESIDENT EVIL

Walking around with a flash light in complete darkness (i.e., the dungeon of a mansion); hearing gunshots out of the Wiimote speaker; realistically thrusting a knife into the throat of an enemy; backing up whilie shooting....

RESIDENT EVIL
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Spak-Spang on June 29, 2006, 08:18:26 AM
Games that need to be revisited.

Adventure games/Detective Games.

I want a game that requires you to use tools in an enviroment to unlock evidence and clues to solve crimes.  Something with a cool story that consists of small episodes leading to a much bigger story.  

Puzzle games.  The PC had tons of atmospheric puzzles games like "The 13th Guest" and such that incorporated complex puzzles into a fun game world.  The Wiipointer will allow for some pretty elaborate and sinister.  This game would also appeal to non gamers much like Myst did.

Educational Interactive Cartoons.  Yes I know this isn't for the majority of us.  But think of Blue's Clues, or Dora the Explora with real interactions.  It could even have branching stories and such.  Well constructed 3D models could be used and once the models are made new episodes could be made fairly cheaply.

Photo taking game:  I loved Pokemon Snap.  But I wished it was a free roaming world.  I want to try to sneak up on the animals...and lure special shots and such on my own...and not as a part of a ride.  The Wiipointer would allow for some nice Zoom features, and focus.
And if you have the shakes when you take the picture you may find your photos a little blurry.  (But perhaps you meant to do that.)

Oregan Trail: Hear me out.  This game was one of the ultimate educational games.  It really made you understand through simple questions, and random events how dangerous travel was back then.  Add to that chore mini-games, like chopping wood.  Sawing wood.  Building your house.  Defending against raids and so on.  You could have a pretty interesting game.
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Donutt007 on June 29, 2006, 10:30:01 AM
Need an updated robotron-type game.

That would be awesome.

Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Smash_Brother on June 29, 2006, 10:42:18 AM
Quote

Originally posted by: nemo_83
By using the Wii remote for combat in a MMO do you mean for point and click or for more like for sword fighting or drawing diagrams to cast spells?


I meant either or, though swordfighting and spellcasting should definitely be looked at instead of the same old button presses.

Talk about immersion...
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Smash_Brother on June 29, 2006, 10:44:45 AM
Quote

Bill wins


Sorry, Crimm wins...

Quote

Originally posted by: Crimm 3 Stooges game.

I mean there was one for the NES!  Use the Wii-mote to poke the eyes, and the nunchaku waive it back and forth to slap.


Best use of the Wiimote. Evar.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Donutt007 on June 29, 2006, 12:39:48 PM
I wanna see something that uses two guns for one person. Like a house of the dead style game but one player uses two guns.

Ohhh...and we need a Hogan's Ally remake. Thank you
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: NinGurl69 *huggles on June 29, 2006, 01:18:23 PM
How about an Under Siege game starring Steven Seagullllllll with practical knife fighting.
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Athrun Zala on June 29, 2006, 05:10:19 PM
Quote

Originally posted by: Professional 666
How about an Under Siege game starring Steven Seagullllllll with practical knife fighting.
LOL

but I hate him to guts after Submerged ¬¬......
Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Crimm on June 29, 2006, 05:37:25 PM
More serious here: I always figured there HAD to be a "real" gundam game in the works (and there is).

Granted this could apply to any Gundam-esc Mecha game but maybe even better Sega's Mecha game.  I don't remember what it was called but it was a huge arcade cabinet.

In general, first person mecha games are hit and miss, especially if they go out into space.  The Wiimote could fulfill both the need to control perspective and aiming (B-trigger fires).  All projectiles are aimed with the wii-pointer.  All melee weapons are controlled via slashing of the wii-mote.  Think of it as what they're trying to do with Red Steel only more polished.

The Nunchaku would be used to move.  The two shoulder buttons would be used for thrust (forward/backward) and quick motions could be used to juke.

Also: Online tournaments.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Ceric on June 29, 2006, 05:44:00 PM
Mech games are best with a Joystick like you use for a flight simulator.  Why?  Because that's how you would really control a Mech.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: SixthAngel on June 29, 2006, 05:44:44 PM
Sega's mech game is called Virtual On.  I think it is awesome but wouldn't work well with the Wii because the arcade cabinet uses to big joysticks to controle the mech, sort of like you are in a pilots seat.  That didn't stop me from buying the dreamcast version though.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Spak-Spang on June 30, 2006, 08:29:15 AM
SixthAngel:  I think they could rework Virtual On to work with the Wiimote and Analog stick.  Or if they wanted to be really cool rework it for two Wiimotes.

Personally this was one of the few games that I immediately thought of playing on the Wii.  It just fits really well.

Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: SixthAngel on June 30, 2006, 08:52:00 AM
I think it could be reworked to use the remote too (I played it with the dreamcast controller).  If they differ from the the mech style handling they should probably make it a different game entirely though.

On a side note the title of this thread is about an original game concept yet the only things many of us can think of are old games.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Athrun Zala on June 30, 2006, 09:29:48 AM
Virtual On for Wii can be easily done, you only need 2 Wiimotes

or they could do something like this?
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Spak-Spang on June 30, 2006, 10:01:22 AM
Silent Scope 2 had a really cool Verse Mode system where you Hunt and Snipe in a verse Mode.

I think this would make a great Wii Online game.  The control is simple.  Everyone starts out in a Random place on the map and has 1-2 minutes to find a place to start sniping.  Once time runs out you use the Wiipointer to scroll around the enviroment from your view and shoot the opponents.  No run and gun here.  If you want to shoot you have to stand still and aim.

You can move your character to find better places to snipe.  

The game should be able to handle this gameplay with tons of players since Lag shouldn't be as much of an issue.

I think 16 people would make a great hunting game.



Another game I have always wanted to develop was a Tag game...based after the classic game of tag.

The Pointer is used to represent your hands reaching out to tag people.  Analog is for movement.  The game is top down perspective...like the New Zelda DS.

Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: ReverendNoahWhateley on June 30, 2006, 10:15:44 AM
I think that the Wii control scheme would be perfect for an immersive RTS.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Spak-Spang on July 04, 2006, 05:23:30 PM
Going to the lowest common denominator...I am sure if Nongamers latch on to the system by large numbers...that unofficial porn games will be made with the controller.

I don't think we need those games...but

Leisure Suit Larry would be funny to see on the Wii.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: WindyMan on July 04, 2006, 06:37:53 PM
I was bummed that there weren't any two-remote games available at the show.  They did have that basic drum kit demo in the central rotating platform, but no real/generally playable games used the idea.

I was thinking that a game in the style of Robotron or Smash TV would work, but with a true three-dimensional vibe to it.  Like Smash TV has two sticks, one for shooting and one for movement, it could work the same way with two Wiimotes, but one for shooting in three dimensions and the other for moving in three dimensions.  Something like that.

Also, where's the game that uses a flashlight (that isn't Necro Nesia)?

Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Spak-Spang on July 04, 2006, 07:23:07 PM
WindyMan:  I get the concept of that...and I like it, but that would be a really hard concept to design.  I would settle for a simple classic Top-Down shooter SmashTV\Robotron style game with WiiPointer and Analog attachment.

Oh and of course Multiplayer.  I think this would make a great party game...with several different mini-games combined in the general style of play.

Maze Races, Main Shooter Game, Collect the Coins, Target Practice, and such.  

Title: RE:Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Caterkiller on July 04, 2006, 07:35:21 PM
Ever since I found out what the remotes can do I always had this idea for a game where your character is trying to speed through the jungle for what ever reason. I got the idea from when I was a kid, I used to pretend I was Donkey Kong and Spider-Man swinging on the monkey bars. I want a game where I use 2 remotes, one representing each arm, and in each arm some type of grapeling hook to shoot out at far away branches with.

Now you would always be going forward, but there should be different paths to swing through, pluss a large amount of space to gain alot of hight with. By pressing A you would grab a'hold of something once you reach for it and the trigger would lunch the grapeling hook, that would cause pendulum like swinging. All the while you would some how be doing tricks and stuff to gain points, not sure about that part yet.  I imagine getting really good speed going, shooting out the hook into a deep swing and then WAM swing right out above the canopy into the big blue sky!!

Im trying to think like Nintendo, I could care less why they are doing it, I just want my character in the game to be doing these things.  
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Kraven on July 04, 2006, 10:18:25 PM
Kings Quest 9, Space Quest 7 and Quest for Glory 6.  I think I could die and go to heaven if those games were made
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Ceric on July 05, 2006, 09:04:57 AM
Only if I can transfer my character I've been building since Hero Quest: So You Want to Be a Hero.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Spak-Spang on July 05, 2006, 03:07:05 PM
I dunno why...but I think it would be cool for Nintendo to create some of the classic NES and SNES games, with swappable game sprites.  It just seems likely it would be fun to play Super Mario Brothers with Link from Zelda 2.  

Or

Samus.

I wouldn't want the actual game play to change just some of the sprites...It would make for an odd diversion.

Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: couchmonkey on July 06, 2006, 05:52:50 AM
That would be an odd diversion.  I'd check it out.  That was my favourite thing to do with the Game Genie: instead of cheating, I just tried to find codes that did freaky stuff to the graphics and levels.  Even if it made the game unplayable, it was fun.
Title: RE: Now that E3 has soaked in...what original game (concept) do you see Wii needs?
Post by: Donutt007 on August 04, 2006, 01:19:01 PM
OK digging up an old thread here.

Thinking about elebits and interacting with almost everything made me think of a great new game.

An X-men spinoff. A Magneto FPS!!!

Think about it, running around being able to control anything that is metal.

You could use the nunchuck to move and the wii-mote to point and click at the objects you want to use.

Throw something at an enemy by pointing at the object, holding down a button (larger objects take longer to move or maybe you have to level up RPG style) then you can hurl it at an enemy by moving the wii-mote towards them and letting go of the button!

Maybe even use your powers to steal a gun and use it, but the main focus would be on using the metal in the areas.

That would be a fun game and fully use the wii-mote!