Gaming Forums => Nintendo Gaming => Topic started by: wandering on June 24, 2006, 10:11:12 PM
Title: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: wandering on June 24, 2006, 10:11:12 PM
Forgive me if this was posted before, I'd never seen this interview before. Some highlights:
Quote So we were able to put together a prototype, implement it in a gameplay demo, and we found out that this kind of control actually makes first-person shooters really fun with the aiming and pointing...but what do you do with movement? That's when we took advantage of the expansion port for the nunchaku configuration [where you plug in a second device connected by a cord]-that setup was proposed by the NCL [Nintendo Co., Ltd., Nintendo's name in Japan] producer of the Metroid Prime series.
So the nunchaku was proposed by an NCL producer, not Retro.
Also, Miymoto confirms Zelda will have WiiConnect24 functionality:
Quote Shigeru Miyamoto: We do have a lot of ideas on how to use this...we are looking with Zelda at ways of using this functionality to add an element to Wii gameplay. To be honest, I don't have any more examples right now, but generally speaking, we have a lot of ideas around this concept of flowing information to the hardware whether it's asleep or awake and seeing communities build something around that...but nothing concrete right now.
And is Miyamoto hinting at the existance of a Wii phone?
Quote Think about it this way: Everyone in the room probably has a cell phone, and even though you're not using it right now, it's sitting there in a waiting mode where it can receive calls and e-mail. We think that by taking advantage of this concept, we can bring some very interesting new ideas to gaming. Up until now, network gaming services have all offered the standard multiplayer experience brought online, where you battle against other players to test your skill. With our new functionality, we really think that we can change the types of things that you can do while online.
Quote But the sound teams in particular were very passionate about having a speaker in the controller that could make noise.
You are probably familiar with Yoot Saito, who developed Seaman and recently Odama for the GameCube-he made mention that if it had a speaker you could have it ring like a phone...that sort of thing. And a lot of the development teams were excited about it, too. So after debating its cost and function, we decided to include it.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Requiem on June 24, 2006, 10:30:46 PM
What?!
Is that confirmation?! That's amazing!
That not only confirms a WiiPhone, but also that you'll have one and only one friend code (giving the Wii a phone number). It also confirms some sort of BuddyList/Friend Manager type program.
This is great news!
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: wandering on June 24, 2006, 10:33:28 PM
Not confirmation exactly...he's comparing WiiConnect24 to a cell phone in the way that it's always on. He doesn't actually say the Wii will have phone functionality.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Kairon on June 24, 2006, 10:36:58 PM
Iwata said in another interview, in response to why a microphone wasn't incorporated into the phone, was that people are more used to "headsets" in terms of phones.
~Carmine M. Red Kairon@aol.com
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: mantidor on June 24, 2006, 10:59:33 PM
But Iwata said it himself that he asked retro for advice, let me dig up the GDC speech transcript.
And urgh... more exclusive things for the wii version of TP, I can only hope nintendo gives something, anything at all exclusive to the GC version as well.
"This sounded good, but when we shared the idea with our Metroid Prime producers, they objected. "
So cleverly worded, thats why I only believe half of what Nintendo says when the go with their PR speak, and sometimes not even that. Oh well... the fantasy was good while it lasted, that they were being more flexible and open with their western branches.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Kairon on June 24, 2006, 11:03:09 PM
When Iwata talked about Retro, he must've meant Retro's Japanese Producer who liasons with NCL.
And why develop any exclusive content for GC? The only thing the GC can do that the Wii can't is hook up to a GBA. If it's in the GC version, it makes no sense NOT to include it in the Wii version as well.
Edit: If it's any consolation (which I doubt it will be to you), the GC will have exclusive current gen controls that will probably be better suited to the game.
~Carmine M. Red Kairon@aol.com
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: IceCold on June 24, 2006, 11:26:49 PM
Quote So cleverly worded, thats why I only believe half of what Nintendo says when the go with their PR speak, and sometimes not even that. Oh well... the fantasy was good while it lasted, that they were being more flexible and open with their western branches.
I'm sure that even before they talked to the producers, they had considered some sort of analogue attachment. I mean, 99% of games these days use the analogue stick (the same one that Nintendo pioneered), so why wouldn't they include it in the new controller? Probably the producers came up with the idea of the "nunchaku" way of connecting it, but Miyamoto wouldn't be insane enough to exclude an analogue stick from any controller.
And I have said time and time again, I agree with you about the whole Zelda thing. However, I really think you're taking your pessimism too far - never before would I have thought that you would say such things as "I want the Wii to fail just because I hate the name" or that you would become so distrusting of Nintendo. It's like you're a whole different person in the last few months. Of course, no company is perfect, but I think Nintendo deserves a lot more than what you're giving them now. In this case, saying that this small piece of news is proof that they are not being more flexible and open with Western developers is just absurd. This tells you that? Do you even know what's happening behind the scenes with Retro and Nintendo? Maybe Nintendo is giving them freedom and accepting input, but we don't know that. I would hardly say that it is a "fantasy" that was good while it lasted..
What happened to the old mantidor?
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Kairon on June 24, 2006, 11:37:36 PM
Quote Originally posted by: mantidor But Iwata said it himself that he asked retro for advice, let me dig up the GDC speech transcript.
And urgh... more exclusive things for the wii version of TP, I can only hope nintendo gives something, anything at all exclusive to the GC version as well.
"This sounded good, but when we shared the idea with our Metroid Prime producers, they objected. "
So cleverly worded, thats why I only believe half of what Nintendo says when the go with their PR speak, and sometimes not even that. Oh well... the fantasy was good while it lasted, that they were being more flexible and open with their western branches.
Way to blame other people for your own misconceptions. Ah, what an age of responsibility we live in!
~Carmine M. Red Kairon@aol.com
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Kairon on June 24, 2006, 11:44:16 PM
Quote Originally posted by: IceCold
Quote So cleverly worded, thats why I only believe half of what Nintendo says when the go with their PR speak, and sometimes not even that. Oh well... the fantasy was good while it lasted, that they were being more flexible and open with their western branches.
I'm sure that even before they talked to the producers, they had considered some sort of analogue attachment. I mean, 99% of games these days use the analogue stick (the same one that Nintendo pioneered), so why wouldn't they include it in the new controller? Probably the producers came up with the idea of the "nunchaku" way of connecting it, but Miyamoto wouldn't be insane enough to exclude an analogue stick from any controller.
Miyamoto and Nintendo were considering a "detachable" wiimote section that was part of a larger more traditional controller shell, and could be detached to be used for simpler games. The NCL Producer for Metroid Prime is the one who suggested that instead of having a controller that split into two or more pieces, make the Wiimote the standard controller and merely hook it up to a more traditional analog stick section when needed.
~Carmine M. Red Kairon@aol.com
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Ceric on June 25, 2006, 05:33:53 AM
I think in the long run the plan they currently have is better then the one that Kairon said they proposed. To many pieces that could break etc when you have a splittable controller. Wii uses Bluetooth and thus a Bluetooth headphone borg thingy is not that out of the question. If we are going for this to be "confirmation through hearsay" then the Wii will always have the ability to manage your e-Mail. That would be cool and all or really annoying.
Middle of a game "You've got Spam" Pops up in the corner during an intense scene ruining the mood.
I'm not to suprise that Twilight Princess will have WiiConnect24 capability. I actually be more surprised to hear of a first party title that doesn't. Sort of like most of the game from Nintendo for the Cube support Progressive Scan. I see it as a feature at that level. You can live without it but it might make things nicer. I'm still trying to find where they are going to store the extra info if it's used heavily. 512 ain't gonna cut it for a couple things of good size. An intrigueing idea is if the Wii disc didnt have to come fully written and the drive was actually a burner of some sort as well. The prices are not as bad for that type of equipment now and it would solve the theoritical storage problem. You just put it on it's applicable game. The developer should know how much space they have to work with. This would also allow Nintendo to sell blank Nintendo DVD discs for burning of your VC games tied to whatever they are tied to. I mean at min Twilight Princess is going to have about 2.2 gigs of Free space left. (Leaving a generous amount for Wii Functionalities and possibly the loss in the burning process) That's a lot of wiggle room.
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: UncleBob on June 25, 2006, 05:44:05 AM
Quote Originally posted by: KaironAnd why develop any exclusive content for GC? The only thing the GC can do that the Wii can't is hook up to a GBA. If it's in the GC version, it makes no sense NOT to include it in the Wii version as well.
Since the Wii has GCN ports on it, I see no reason why there can't be GBA connectivity in a Wii title (in theory)...
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Artimus on June 25, 2006, 06:05:29 AM
There's no indication that the idea didn't come from Retro. They're constantly working with the NCL producer. Considering he's their contact at NCL it makes sense they'd send any ideas through him.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Ceric on June 25, 2006, 07:03:44 AM
That is true. I mean it's not like Retro and Console Developement can run into each other at lunch.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: ThePerm on June 25, 2006, 01:24:37 PM
hmm being able to call your friends wii, that sounds totally kickass..then you can chat and give otehr people numbers, and it would be like a big phone list
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: mantidor on June 25, 2006, 02:07:41 PM
Oh please kairon, it wasnt my misconception, it was everyone's misconception, just look at the title of the thread, I didnt made it :P
Quote Originally posted by: IceCold I'm sure that even before they talked to the producers, they had considered some sort of analogue attachment. I mean, 99% of games these days use the analogue stick (the same one that Nintendo pioneered), so why wouldn't they include it in the new controller? Probably the producers came up with the idea of the "nunchaku" way of connecting it, but Miyamoto wouldn't be insane enough to exclude an analogue stick from any controller.
Nintendo wanted to make something completly different, the name alone is enough proof. I think they, specially miyamoto, were perfectly ok with dropping analog stick support. They wanted to be as far away from current gaming as possible, it appears they later realized that it wouldnt be such a good idea, and thats why theres analog atachment, a shell and VC games. Still the whole philosophy behind the console is to make something never seen before.
Quote And I have said time and time again, I agree with you about the whole Zelda thing. However, I really think you're taking your pessimism too far - never before would I have thought that you would say such things as "I want the Wii to fail just because I hate the name" or that you would become so distrusting of Nintendo. It's like you're a whole different person in the last few months. Of course, no company is perfect, but I think Nintendo deserves a lot more than what you're giving them now. In this case, saying that this small piece of news is proof that they are not being more flexible and open with Western developers is just absurd. This tells you that? Do you even know what's happening behind the scenes with Retro and Nintendo? Maybe Nintendo is giving them freedom and accepting input, but we don't know that. I would hardly say that it is a "fantasy" that was good while it lasted..
Its known NCL is close to being a tyrant with NoA, even PGC had an editorial called "free NoA". Maybe things are better, but Retro being involved in the creation of the controller was extremely good news, I personally was thrilled about that because it was proof of a better attitude, now we are in the dark again about it. Its not really proof of anything and it wasnt my intention to mean that, but I feel inclined to assume NCL is still not very nice about NoA and NoE, just look at the name of the console for instance...
Quote What happened to the old mantidor?
Its gone! Im very dissapointed with Nintendo's attitude, I don't see why I should root for a company that tells us in our face we are not their focus anymore, and I just don't see them as artists as I used to. I am now rooting more for the small studios and dev teams, including those inside Nintendo like Intelligent Systems, who are going to make Super Paper Mario because its fun, not because it would help a little in their financial report.
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Kairon on June 25, 2006, 02:23:37 PM
Quote Originally posted by: mantidor Oh please kairon, it wasnt my misconception, it was everyone's misconception, just look at the title of the thread, I didnt made it :P
Yeah, notice how you're the only one complaining though? The rest of us acknowledge our own culpability in the mistake, yet you make it out that it's Nintendo's fault when reality doesn't match up with your perception of it.
Quote Originally posted by: mantidor Nintendo wanted to make something completly different, the name alone is enough proof. I think they, specially miyamoto, were perfectly ok with dropping analog stick support. They wanted to be as far away from current gaming as possible, it appears they later realized that it wouldnt be such a good idea, and thats why theres analog atachment, a shell and VC games. Still the whole philosophy behind the console is to make something never seen before.
Wow, if you READ about the story behind the controller, then you'd realize that they weren't dropping the analog stick support at all. They simply had a different idea of implementing it before the Nunchuck idea came on. That different idea was that the Wiimote would be a detachable section of a larger controller, instead of having the analog attachment seperate altogether.
If you think about it mantidor, you can THANK the analog stick for making the analog stick LESS STANDARD because otherwise, the Wiimote would've been perceived as a side-accessory, a detachable simplified controller that had to be intentionally detached to be used since it was originally part of a larger traditional controller.
Again, your perception of reality and the stated facts are at odds.
Quote Originally posted by: mantidor Its gone! Im very dissapointed with Nintendo's attitude, I don't see why I should root for a company that tells us in our face we are not their focus anymore, and I just don't see them as artists as I used to.
That's a rather self-serving definition of art. Artists aren't supposed to entertain us, they're supposed to challenge and incite us. With the Wii, I don't think there's any question that Nintendo is issueing videogame lovers a series of unprecedented challenges, from new ideas of who plays games to new ways of playing them.
~Carmine M. Red Kairon@aol.com
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Ceric on June 25, 2006, 02:39:47 PM
Haven't we had the Art argument before?
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: BlackNMild2k1 on June 25, 2006, 02:53:20 PM
Didn't one of the Wiimote prototypes have an analog stick in place of the d-pad?
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Kairon on June 25, 2006, 02:55:45 PM
Yup.
~Carmine M. Red Kairon@aol.com
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: IceCold on June 25, 2006, 09:22:56 PM
Quote Its gone! Im very dissapointed with Nintendo's attitude, I don't see why I should root for a company that tells us in our face we are not their focus anymore, and I just don't see them as artists as I used to. I am now rooting more for the small studios and dev teams, including those inside Nintendo like Intelligent Systems, who are going to make Super Paper Mario because its fun, not because it would help a little in their financial report.
Oh gosh.. seriously? I thought I knew "mantidor" better, and I respected you a lot. But this seriously moves that a few notches down. First off, you're assuming both that Nintendo wanted to make the controller so radically different that it wouldn't be able to be called a controller AND that they have dropped gamers completely in favour of a new audience. If you even saw the mockups and all the processes they went through to get to this stage, you'll find that what you think is false. They were considering the traditional shell with analogue stick, buttons and all, then with the detachable remote. Then, as BnM said, they had a concept with an analogue stick on the remote. Then the other figures had different button layouts, including kidney buttons in one. Being different definitely was the idea, but not in the way you think. They still wanted to keep the functionality of current games, but balance that with their new vision. Furthermore, what do you mean they told us to their face that they weren't focusing on us? Please don't refer to that Iwata comment where he said that they shouldn't listen to their fanbase. That was clearly taken out of context. He meant that if they do something that no one is expecting, the surprise will be that much sweeter. And E3 showed that gamers are still very much part of Nintendo's focus. I don't see why there can't be a balance between pursuing nongamers and appeasing gamers - and gamers actually get a better deal because it's a whole new way of playing games, keeping them interesting. Nintendo needs to expand their market, but gamers are still very much a part of the equation.
And every single gaming company makes games for the money. It's all about profit, and I don't believe you were naive enough to believe that they made games for fun. Heaven knows that you're being the opposite of naive right now, dismissing everything Nintendo says as PR speak. Intelligent Systems is NOT making Super Paper Mario for fun, it's because it will sell a lot. Having said that, through all of the business and profits and figures, Nintendo is the gaming company that breeds creativity and artistry the most. All the innovations, all the lovingly made software and all their ideas prove this. The Zelda move WAS a business decision, and I don't like it, but I accept the fact, and let's move on with it. How this would lessen your opinion of Nintendo after they keep emphasising profit is beyond me. I really believe that you are being too harsh on them, and I have changed from looking forward to your posts to avoiding them.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: NinGurl69 *huggles on June 25, 2006, 09:26:44 PM
Nintendo doesn't listen to anybody, especially ME, cuz Nintendo Power isn't including any sort of E3 trailer DVD in their next issue.
What a bunch of losers!
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: mantidor on June 25, 2006, 11:39:05 PM
I think you misunderstood me, Icecold. Im really not that angry about the non-gamer aproach, so far it has produced games like Nintendogs or Brain Training that I think I could enjoy, but Im not going to cheer Nintendo for focusing on this non-games instead of, for instance, Metroid. Nintendo has never said it explicitly of course, but they have said that their focus is to make my mom play games, I simply cannot go crazy about such statements and defend Nintendo left and right as many of you do, because I honestly couldnt care less if my mom or grandma pick up the controller or not, and chances are I wont like the games they are going to like. I don't hate them for focusing in people who don't play games, but I dont love them for doing it either.
The real source of my discontent with the company is the TP deal as Im sure you know. These games are all financial projects after all and Im very aware of it, but still a dev like IS created a game based on GC and they won't cram in remote functionality when it doesnt need it just so it can pass as a wii title and sell more copies. I really saw that move as something so cheap! so tacky! it shocked me like nothing else the company has ever done, not even the name, and you know how much I hate it. Nintendo was the kind of company that delayed Ocarina constantly while the N64 wasn't really doing well so the game could really be a masterpiece, they were the kind of company that sticked to toon shading when everyone was screaming their lungs out how much the hate the look. They had a vision for a game and stick to it against all odds, but now they came with this thing added last minute. In my eyes is comparable to something EA or ubisoft does, when they release the same game for every single platform in existence to maximize profits, but its obvious the quality of the game suffers as a result. So I see this as a big change in the way the company does games for their new console, and I don't like it at all, so I can't be as confident on them as used to.
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: couchmonkey on June 26, 2006, 05:22:38 AM
I don't really give two poops whether Nintendo listens to western devs or not, since there are few that I actually care about.
As for the whole Zelda thing, I don't believe Nintendo is delaying the game JUST for Wii features. They said the game is 80% complete at E3, do you really think they're going to spend 20% of development time just tweaking the Wii control? I doubt the control will even change that much from what was at E3, and if it did, I still doubt it takes all 80 people (or however many are working on the game) just to do that.
The idea that Nintendo delayed the game just for Wii control used to bother me too, but looking at the monthly interviews Nintendo Power does with members of the development team, I think it's clear the company is still polishing the game up in every area, from graphics to level design, not just Wii control. That's good enough for me.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Ian Sane on June 26, 2006, 08:35:45 AM
"Miyamoto and Nintendo were considering a 'detachable' wiimote section that was part of a larger more traditional controller shell, and could be detached to be used for simpler games. The NCL Producer for Metroid Prime is the one who suggested that instead of having a controller that split into two or more pieces, make the Wiimote the standard controller and merely hook it up to a more traditional analog stick section when needed."
Damn! I actually prefer the original idea of having an otherwise normal controller with a detachable remote for use when needed. I think such a design would remain innovative but would result in less games that use motion control just because it's there even though it makes no sense to (ie: Zelda). Dang NCL guy! It's his fault the controller is short on buttons.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Requiem on June 26, 2006, 08:54:47 AM
Hahahaha
aww, Ian's mad....
Quote I think such a design would remain innovative but would result in less games that use motion control just because it's there even though it makes no sense to (ie: Zelda).
I agree, yet disagree with that point. Though (as of right now) Zelda's controls seemed shoe-horned, I believe they went with this move for the simplicity factor. The controller is innovative none-the-less, but the fact that it's also simple won't scare away potential non-gamer buyers.
A controller that can break apart and morph into something else is ALOT scarier and intimaditing than a simple remote that has attachments.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: IceCold on June 26, 2006, 09:31:20 AM
Quote Damn! I actually prefer the original idea of having an otherwise normal controller with a detachable remote for use when needed. I think such a design would remain innovative but would result in less games that use motion control just because it's there even though it makes no sense to (ie: Zelda). Dang NCL guy! It's his fault the controller is short on buttons.
Um.. ever wonder how an FPS would be played with the shell and a remote stuck in?
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Ian Sane on June 26, 2006, 10:18:14 AM
"Um.. ever wonder how an FPS would be played with the shell and a remote stuck in?"
Like how console FPS games were controlled before.
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Deguello on June 26, 2006, 10:51:56 AM
Quote Originally posted by: Ian Sane "Um.. ever wonder how an FPS would be played with the shell and a remote stuck in?"
Like how console FPS games were controlled before.
and hopefully you oppose this, right?
Seriously, even after playing that pile of glitch Red Steel I can't go back to some Console FPS. Dual analog is almost... archaic now.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: ShyGuy on June 26, 2006, 10:52:02 AM
console FPS game control sucked 99% of the time before.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Requiem on June 26, 2006, 10:54:46 AM
1% = N64 FPS / Time splitters
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: ShyGuy on June 26, 2006, 11:01:20 AM
Quote Originally posted by: Requiem 1% = N64 FPS / Time splitters
QFT
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Ian Sane on June 26, 2006, 11:54:15 AM
"and hopefully you oppose this, right?"
Only when the game was designed as if it was a PC FPS. When a FPS is actually designed for a controller, instead of a mouse/keyboard and then shoe-horned into a controller, it usually works fine. Personally I think the PC way of controlling an FPS needlessly complicates things by focusing too much on aiming and less on visceral action. Doom plays like a first person Contra and that's why it's so awesome.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Hostile Creation on June 26, 2006, 12:15:26 PM
It seems mantidor caught Ian-itis. Which means taking one small detail (usually a PR statement) and blowing it totally out of proportion. If we weren't their focus anymore, mantidor, we wouldn't be getting Super Mario Galaxy, Metroid Prime 3, Twilight Princess, Super Smash Brothers Brawl, Starfox DS, the Virtual Console, Yoshi Island 2, and god only knows what else. WiiSports is really the only Wii game that really focuses (as in more than usual) on the nongamer crowd. So seriously. Stop whining about nothing.
Also, dual analog was archaic from the day it was created.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Requiem on June 26, 2006, 02:12:22 PM
Quote Also, dual analog was archaic from the day it was created.
Yes, but now EVERYBODY will know it!
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: mantidor on June 26, 2006, 02:36:04 PM
why do I have to repeat it again? Im not angry and whining about the non-gamer aproach, Im just not a supporter of it, thats all. I don't know why people got to the same conclusion, I was just commenting about it, not arguing against it, its perfectly underestandable why Nintendo is doing it and so far I don't see a problem with it.
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: MaryJane on June 26, 2006, 04:51:31 PM
wii = me
Traditional Japanese businesses run their businesses internally.
When Nintendo takes a suggestion from western developers it would be the equivalent of... i don't know something that doesn't usually happen or make sense in a situation similar to this one.
bring on the games and non-games alike.
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Smash_Brother on June 26, 2006, 07:19:41 PM
Quote Originally posted by: mantidor Im very dissapointed with Nintendo's attitude, I don't see why I should root for a company that tells us in our face we are not their focus anymore.
Actions speak louder than words, and unless Nintendo has an assload of unannounced games which they didn't bother to mention at E3, then their talk of "non-gamer games" is just that: talk.
The Wii will launch with one of the best GAMER lineups a Nintendo console will ever have: Zelda, Metroid, Wario Ware, Red Steel (a non-game, it ain't), a FF:CC, a Dragon Quest, a Madden, likely a Rayman game, and several others.
The only game in this entire lineup which holds true to the mantra of "non-game" is Wii Sports, and that may very well be a pack-in with the console to demonstrate the Wiimote functionality.
I'm not saying it's a good thing that Nintendo is preaching one thing but doing another, but don't give them crap about catering to non-gamers when nothing could be further from the truth.
Hell, I'm still stunned to not have seen a Nintendogs Wii at E3, the game which, without a doubt, was the DS's biggest "non-game" and the one which truly pushed it forward into the market as a "non-gaming" device (until the arrival of the Training games later on to continue the trend).
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: GoldenPhoenix on June 26, 2006, 10:15:33 PM
Quote Originally posted by: Smash_Brother
Quote Originally posted by: mantidor Im very dissapointed with Nintendo's attitude, I don't see why I should root for a company that tells us in our face we are not their focus anymore.
Actions speak louder than words, and unless Nintendo has an assload of unannounced games which they didn't bother to mention at E3, then their talk of "non-gamer games" is just that: talk.
The Wii will launch with one of the best GAMER lineups a Nintendo console will ever have: Zelda, Metroid, Wario Ware, Red Steel (a non-game, it ain't), a FF:CC, a Dragon Quest, a Madden, likely a Rayman game, and several others.
The only game in this entire lineup which holds true to the mantra of "non-game" is Wii Sports, and that may very well be a pack-in with the console to demonstrate the Wiimote functionality.
I'm not saying it's a good thing that Nintendo is preaching one thing but doing another, but don't give them crap about catering to non-gamers when nothing could be further from the truth.
Hell, I'm still stunned to not have seen a Nintendogs Wii at E3, the game which, without a doubt, was the DS's biggest "non-game" and the one which truly pushed it forward into the market as a "non-gaming" device (until the arrival of the Training games later on to continue the trend).
I really think nintendo's "non-gamer" strategy more so reflects how the user interacts with the games. As of now the current generation of systems have way too many buttons for a newcomer to get into (especially those 30 and above), and it scares them off. With that said, I feel that shortly after launch we will start getting more of the "non-game" games but I doubt they will overtake traditional playing games, it will probaly end up being a situation like DS.
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: nemo_83 on June 27, 2006, 01:14:26 AM
they're listening right now, hide!
some times I feel like they don't listen, like they live in a bubble of yes men (and thus we get ideas like Wii24 and friend codes instead of universal friends list, and we get GBA connectivity, or simply the choice of the name PrePackagedPeckerJoke, I mean Wee which some how in their minds describes the play mechanics of their console).
Nintendo likes to learn lessons the hard way (N64 cart).
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: GoldenPhoenix on June 27, 2006, 01:55:31 AM
Quote Originally posted by: nemo_83 they're listening right now, hide!
some times I feel like they don't listen, like they live in a bubble of yes men (and thus we get ideas like Wii24 and friend codes instead of universal friends list, and we get GBA connectivity, or simply the choice of the name PrePackagedPeckerJoke, I mean Wee which some how in their minds describes the play mechanics of their console).
Nintendo likes to learn lessons the hard way (N64 cart).
I'm sorry but the validity of someone's arguments goes out the window now when I hear them still mocking the name with juvenile jokes (heaven forbid it also referencing the "we"). But I'll attempt to overcome that mental block for this post, I think Wii24 is interesting, and I think we should wait before we come to any judgments regarding its quality. I'll admit the friend code thing is bothersome, but once again I want to hear more about how it will be implemented into Wi. Before you doom NIntendo, how about waiting a bit until more is known about their features!
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Kairon on June 27, 2006, 02:06:37 AM
I personally believe that Nintendo's just the sort of company that would rather fail because they followed their ideals instead of failing because they followed their marketting department's focus groups.
~Carmine M. Red Kairon@aol.com
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Spak-Spang on June 27, 2006, 05:08:15 AM
I think the logic is flawed.
You are basically saying Nintendo doesn't listen to American developers because they didn't talk to Retro about the analog attachment to the Wiipointer? Umm...all that proves is that Nintendo didn't talk to Retro.
I believe the fact that Nintendo has been going to key developers both in the West and Japan to demonstrate using the Wiipointer in games, and helping spark new ideas by helping create sample game ideas shows a huge commitment from Nintendo to all game developers.
Do you actually believe Sony or Microsoft goes up to all the American and Japanese developers and talks to them. What do you want in our next system. What do you really need to make games better? It is highly unlikely.
What really makes us perceive Nintendo as doing such, is Nintendo's drastically different philosophy for gaming. Sony and Microsoft have pushed for gaming to become mature games. This has worked because the original gaming audience has matured along with the industry...and they have introduced new people to games. Younger ages want to be like their older brothers or what not, so they begin to play mature games at an older age. A great business model I guess.
Except it has no responsibility. I am not one to censor gaming, or say that video games cause violence. However, violent images and actions do affect the brain. This should ultimately be a parents responsibility to watch over their kids. But, with some systems, it is really hard to find kids games that are equally appropriate and fun for older gamers.
Nintendo has always been about making games everyone can enjoy. Despite Mario being a cartoon character, his games are sophisticated and includes the depth that any gamer can enjoy. A simplistic control system that younger and older gamers can actually play. The same tries to be true with every Nintendo published game. Mario Kart, Animal Crossing, F-Zero, Wario Ware, Zelda, Metroid, Kirby, ect.
Nintendo has basically said. We will ALWAYS try to reach the broadest market with our games, and truly provide family entertainment. This noble idea has led to identity crisis of a sort because compared to the other systems, Nintendo's image just gets lost to just for kids. Its sad.
So now we complain Nintendo doesn't listen to the American gamers. Nintendo doesn't want the typical gamer market anymore. Nintendo is just for kids. Its really false. And we also say that Nintendo isn't supporting American 3rd parties or 3rd parties in general. Well the truth is...the gamers and the 3rd parties aren't understanding Nintendo's vision because they want these supposedly more mature games...but the truth is they have never undestood Nintendo's stance...and have already missed some very mature and sophisticated games on Nintendo because of ignorance.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Hostile Creation on June 27, 2006, 11:53:10 AM
Yeah, the idea coming from NCL rather than Retro really means nothing at all. It's not that Nintendo isn't listening to Western devs. It's that the Japanese guys had the ideas, and the western devs didn't even think of it. Which only proves the other point, really.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Ceric on June 27, 2006, 02:24:13 PM
I personally find that a lot of technology is developed over here in the west and then the East finds it a home or refines it. In the end I can say it is safe to say that someone outside of the normal Nintendo developement click pushed for this broad of vision because they honestly believed that in the long run this will work out better then a splitty standard controller. I have to agree.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: IceCold on July 04, 2006, 10:13:05 PM
Also, I forgot to mention - if you recall, when we first heard about Red Steel, Ubisoft said that Nintendo showed them the controller before E3 2005. I was pleasantly surprised by this, as it was probably shown as soon as it was finalised. This shows that Nintendo is accommodating Western developers much better - at E3 2005 we didn't know anything at all about the remote. Claiming that it is a fantasy simply because Retro itself didn't develop the analogue attachment is misguided; something like this shows clearly that the opposite is true.
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Kairon on July 04, 2006, 10:22:18 PM
WELL... I think Ubi only found out about the specifics of how the controller worked (beyond the idea of "motion-sensing") around August 2005. They surely heard of the motion sensing at E3 2005, but the controller wasn't at all near-final at that time.
But yeah, they knew of the whole "motion-sensing" aspect at E3 2005.
~Carmine M. Red Kairon@aol.com
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: majortom1981 on July 06, 2006, 05:55:23 AM
Actually. I submitted this as news but it never got posted.
Nintendo has a patent on a nintendo cell phone that plays games. IT was just granted to them
Title: RE: Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Requiem on July 06, 2006, 06:08:06 AM
And that pertians to this discussion -- how?
Title: RE:Nintendo doesn't listen to western devs after all (EGM Iwata/Miyamoto interview)
Post by: Kairon on July 06, 2006, 01:34:21 PM
This interview sheds new light on Nintendo's relationship with Ubisoft over Red Steel:
Quote The first contact between Ubisoft & Nintendo was at E3 2005. At that time Nintendo wanted a third party team to work on a first person view game for the Wii. We only got basic info about the concept of the pad, the capture device & the relative power of the console. No real technical data were supplied at that stage.