MEMS Technology Puts Players Into the Action
GENEVA, May 9 /PRNewswire-FirstCall/ -- STMicroelectronics (NYSE:STM), one of the world's leading semiconductor manufacturers, today announced that its three-axis acceleration sensors will be used to provide a motion-activated user interface for Nintendo's new home console, Wii.
Expected to dramatically change the way people play games, the Wii controller includes ST's high-performance acceleration sensors that can detect the motion and tilt of a player's hand in all 3 dimensions and convert it into immediate game action.
Driven by ST's Micro Electro-Mechanical Systems (MEMS) technology -- micron-sized structures that interact with the physical world -- the Wii controller can respond to changes in direction, speed, and acceleration, down to the most delicate movements. Specifically, the controllers use embedded acceleration sensors to enable players' wrist, arm, and hand movements to interact with the games. Tilt measurements allow users to move characters, while the accurate three-axis acceleration sensing easily transforms the controller into a virtual sword, gearshift, or musical instrument.
The acceleration sensor's miniature dimensions (5x5x1.5mm3) significantly contribute to the user-friendly volume and weight of the TV-control-shaped handpiece. Ultra-low power consumption of ST's MEMS devices prolongs the battery life of the controller and the high thermal stability avoids unwanted motion sensing in varying temperature conditions. The robust design of the sensor also provides very high immunity to vibration and a shock resistance up to 10,000g.
"With ST's 3-axis accelerometer, Nintendo is revolutionizing the gaming world by putting players into the action," commented Benedetto Vigna, MEMS Business Unit Director, STMicroelectronics. "This valuable partnership confirms our conviction that MEMS sensors open up fascinating possibilities for intuitive man-machine interaction in consumer applications, which can also allow non-expert players to enjoy the excitement of the game."
"ST's silicon expertise and leadership in micro-machining technologies has enabled the company to deliver a most cost-effective combination of sensor resolution, size, and power characteristics," said Genyo Takeda, Senior Managing Director/General Manager of Integrated Research & Development Division, Nintendo Co., Ltd. "Another key factor in our choice of ST's motion sensors was the company's full ownership of the device manufacturing flow, which guarantees high quality, roadmap continuity, and security of supply."
"We are very pleased to work with Nintendo on developing the innovative game console that represents a real revolution for game players around the world," said Marco Cassis, Corporate Vice President Japan Region, and President of STMicroelectronics K.K. "We believe this partnership, coupled with ST's expertise and leadership in the field, will trigger new business opportunities for ST in the challenging Japanese market."
QuoteI think it's okay to be too lazy to italicize the g in a forum post when the meaning is clear.
The symbol g is properly written in lowercase and italic, to distinguish it from the symbol G, the gravitational constant, which is always written in uppercase; and from g, the abbreviation for gram, which is not italicized.
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Originally posted by: Requiem
It's not the same. The PS3 can only sense MOVEMENT, not POSITION.
That's HUGE.
In fact, it's basically useless to have only movement, because all you can do with it is things like Kirby Tilt and Tumble.
However, with the Wiimote, it can sense movement, position, and how it's oriented. That's incredible, and that's exactly why WiiTennis is so incredible.
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Originally posted by: KnowsNothing
Well, it's not like I've read the article or anything, but here's what my mind is thinking at this moment:
The PS3 controller tilts. That's it. It's like they stuck a few Twisted cartidges in there facing different directions and gave each other high fives.
The Rev controller also does that. But that's not all! There are other fabulous prizes for those of you playing at home. Acceleromters (in the nunchuck too, don't forget!) sense actual lateral movement in any direction, while the pointing mechanism turns the Wiimote into a laser-pointer. Putit all together and you can get a device which can simulate 3D positioning, pointing, and tiliting. You won't be able to put the Wiimote in the corner of the room, turn on the console, and have the system know where the controller is -- however, if you start at the center of the room, pointing at the center of the screen, every movement you now make can be recorded and tracked. So if you MOVE it to the corner of the room, the system will know where it is because it tracked you movement from the center.
Does that even make sense. I don't know. Maybe I should have read the article or something. But either way, the PS3 controll does not point, which is a HUEG LIEK XBOX missing feature.
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Originally posted by: Kairon
I am guessing that the wiimote knows how it's tilted, rotated, twisted, in what direction it's being jerked in, and how far away it is from the TV as long as it's IR sensor can see the sensor bar. Take all of those and remove the distance from TV and you have the nunchuck, so sorta X2.
With the PS3 controller, it knows how it's being tilted, rotated, twisted, and what direction it's being jerked in.
Therefore, the Wiimote+nunchuck has twice the functionality of the PS3 controller, can calculate where it's "pointing" by combining distance data with 3D-orientation data, and is generally much more natural to swing, whereas the PS3 controller can only be easily jerked and rotated, not swung.
~Carmine M. Red
Kairon@aol.com