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Gaming Forums => Nintendo Gaming => Topic started by: raptorspike on May 15, 2006, 05:15:52 AM

Title: Star Fox DS
Post by: raptorspike on May 15, 2006, 05:15:52 AM
IGN Article

Is it just me, or is anyone else interpreting this as the whole game is controlled by the touch screen? If so, this sucks and blows at the same time. I want to be able to use the d-pad and buttons to fly and fire. I have no problem if the somersault and other small functions are mapped on the touch screen, but not the whole flying setup!
Title: RE: Star Fox DS
Post by: Bill Aurion on May 15, 2006, 06:32:12 AM
Touch flying sounds awesome, so nyah...
Title: RE: Star Fox DS
Post by: Artimus on May 15, 2006, 06:34:47 AM
Quote

…but it looks like Star Fox DS is a return to everything I loved about the original. The whole “control the Arwing with the stylus” thing might stray a bit, but so far so good.

-Craig Harris, Edtor @ IGN-DS

By stray he means from the original controls, btw.
Title: RE:Star Fox DS
Post by: EasyCure on May 15, 2006, 08:05:49 AM
i dont care about the control methods. i want starfox online with wifi and i want to be able to play a level like Katina in Star Fox 64 with a massive number of ships flying around; some good, some bad. that was always my vision of having an online star fox.  
Title: RE: Star Fox DS
Post by: Ian Sane on May 15, 2006, 08:13:03 AM
Ah crap.  I thought the touchscreen was only used to plot the courses out (which sounded like a pretty cool idea).  But full touchscreen control?  Screw that.  My interest in this game just dropped to nothing.  Touchscreen control sucks.  I'll probably put up with it for Zelda but not Star Fox.

What's the point of making it control like this anyway?  This is Star Fox, an established franchise with a fanbase of gamers that are used to controlling games the normal way.  It's not like they have to make simplified controls for non-gamers.  Non-gamers don't care about Star Fox.
Title: RE: Star Fox DS
Post by: Kairon on May 15, 2006, 08:56:18 AM
Visions of Freelancer-control-styles dance in my head.

~Carmine M. Red
Kairon@aol.com
Title: RE: Star Fox DS
Post by: Hostile Creation on May 15, 2006, 09:55:13 AM
"Touchscreen control sucks. I'll probably put up with it for Zelda but not Star Fox."

Oh come on.  Touchscreen control will obviously be superior to a d-pad for this kind of game, so stop spouting bullsh!t.  It worked for Metroid Prime, it'll work for Zelda, it'll work for this.  Stop being a damn obstinate traditionalist.
Title: RE:Star Fox DS
Post by: raptorspike on May 15, 2006, 10:31:45 AM
Hostile, I can see the man's point about the touch screen system. It worked for Metroid, because it still allowed the use of the d-pad for movement. But this is implying EVERYTHING is controlled by the screen. So kudos to nintendo, you just lost another customer (for this game only, not as a whole)
Title: RE:Star Fox DS
Post by: ruby_onix on May 15, 2006, 01:42:58 PM
Quote

Originally posted by: Ian Sane
What's the point of making it control like this anyway?

Lack of analog.

Personally, I imagine dragging the nose of an Arwing around with a stylus will be a lot more intuitive than trying to control Mario with a thumbstrap, but all the double-tapping stuff doesn't sound good. Buttons are your friend. Gestures are not.

(Needs voice control. "Do a barrel roll!")
Title: RE: Star Fox DS
Post by: UltimatePartyBear on May 15, 2006, 01:48:09 PM
Lack of analog didn't stop the original Star Fox from being great.  I'm not very interested in this game, regardless.  The description makes it sound pretty dull.  It looks like the old Star Fox 2 is finally going to see the light of day, but long after I've lost all interest in seeing Star Fox go that direction.
Title: RE: Star Fox DS
Post by: Ian Sane on May 15, 2006, 02:44:52 PM
"Lack of analog."

Yeah but the original Star Fox worked with a d-pad.  Plus Super Mario 64 DS is like a reverse proof of concept.  It demonstrates that the touchscreen DOESN'T work as a replacement for an analog stick.  If Nintendo is going to make any game that needs an analog stick they should put it on the Wii.

Much like Zelda this just seems like a desperate attempt to sell the touchscreen as something more than it is.  They made a big deal about the touchscreen and in the end it's not nearly as essential as they said it was.  So they're shoehorning it into games that have no business using it as the main control method.  Konami's forced touchscreen usage in Castlevania sucked and they've admitted it by not using it in the new Castlevania.  I wish Nintendo could just admit the same thing and only use it when it makes sense to.  I think a touchscreen that is rarely used but is used well when it makes sense to would look a whole lot better than a bunch of games that control like crap because of forced touchscreen usage.
Title: RE: Star Fox DS
Post by: Bill Aurion on May 15, 2006, 03:06:11 PM
Considering the positive impressions the game has received, I hardly think the touchscreen control is bad...It really is you being so stubborn against non-traditional controls...If Ninty puts out a demo of it in stores you should at least try it... =\  
Title: RE:Star Fox DS
Post by: Crimm on May 15, 2006, 04:17:56 PM
If (when) they put Star Fox DS up for demo I'll try it.  Arwing control doesn't seem too bad, but shooting could be a pain.

Thank God we recently got a DS download station.  I hope they have the demo on it.
Title: RE: Star Fox DS
Post by: jasonditz on May 15, 2006, 05:51:18 PM
I've never owned a Star Fox title (I did own Trevor McFurr, if that counts), but I might give this a try if indeed there's a demo download.

I'm actually a big fan of games with total touch screen control (so long as they don't use that stupid thumb strap)...  
Title: RE:Star Fox DS
Post by: Michael8983 on May 15, 2006, 11:04:30 PM
Seems like touch-screen control would be perfect for Starfox.
It's not like using the touch-screen as an analog stick to control a character in a 3D platformer.
It would be more like aiming in Metroid Prime Hunters which worked quite well IMO.
Basically using the touch-screen as a mouse pad to move a cursor. Allowing for much quicker movement and precise aiming that a d-pad would not allow.
Title: RE:Star Fox DS
Post by: raptorspike on May 16, 2006, 02:52:18 AM
I don't care what type they do, as long as there is an option to use the d-pad to fly, and the 4 buttons to shoot, brake, boost, and bomb. and the shoulders to roll
Title: RE: Star Fox DS
Post by: Mario on May 16, 2006, 04:14:25 AM
Touch screen only controls? My interest just shot up from "non-existant" to "existant"! Touch screen only DS games are my favourite, because they are the most comfortable to play, just sit the DS down somewhere and poke it, any type of button pressing means you have to lift up the DS and support its entire weight, which isn't good for extended play in a TRADITIONAL HARDCORE LONGTIMERS game like Starfox.

BTW i've always seen Starfox as one of the more "casual non-gamer" (ugh I hate these stupid labels Ian has printed out) franchises from Nintendo.
Title: RE:Star Fox DS
Post by: TerribleOne on May 16, 2006, 07:32:07 AM
I think I just came to a realization(sp)... Maybe Nintendo doesn't like Star Fox as a franchise that much lol

I say this because seriously they don't seem to want to give us the star fox 64 reincarnation we all keep waiting for. Speically with better knowledge in programming now-a-days, why wont they giv us that brand new epic game... i dont care if its the ds or the wii

why nintendo? wwhyyyyyyyyyyyyyyyyyy?
Title: RE: Star Fox DS
Post by: Kairon on May 16, 2006, 09:25:08 AM
I don't think that Star Fox is very interesting innovation-wise to Nintendo. Seriously, it's an arcade corridor shooter. Nintendo must not know how to do much new with it at all.

~Carmine M. Red
Kairon@aol.com
Title: RE:Star Fox DS
Post by: 18 Days on May 16, 2006, 09:43:24 AM
Quote

Originally posted by: Ian Sane
"Lack of analog."

Yeah but the original Star Fox worked with a d-pad.  Plus Super Mario 64 DS is like a reverse proof of concept.  It demonstrates that the touchscreen DOESN'T work as a replacement for an analog stick.  If Nintendo is going to make any game that needs an analog stick they should put it on the Wii.

Have you even played the original lately though? I tried to but couldn't because it's pretty much unplayable.

My only concern with this game is it looks like it's in slow motion.
Title: RE:Star Fox DS
Post by: darknight06 on May 16, 2006, 05:37:22 PM
"Plus Super Mario 64 DS is like a reverse proof of concept. It demonstrates that the touchscreen DOESN'T work as a replacement for an analog stick."

I played it with the touchscreen just fine, and I know several others that have too.  Touch controls should not prove to be a problem with this game, or Zelda.
Title: RE:Star Fox DS
Post by: wandering on May 16, 2006, 08:58:14 PM
Quote

Originally posted by: TerribleOne
I think I just came to a realization(sp)... Maybe Nintendo doesn't like Star Fox as a franchise that much lol

I say this because seriously they don't seem to want to give us the star fox 64 reincarnation we all keep waiting for. Speically with better knowledge in programming now-a-days, why wont they giv us that brand new epic game... i dont care if its the ds or the wii

why nintendo? wwhyyyyyyyyyyyyyyyyyy?

Considering Miyamoto has said Star Fox 64 was his favorite 64 game (right?), and considering he's also said Star Fox DS is very important to him....I think you're mistaken.

The only thing Nintendo doesn't care about is what their customer's want.

Title: RE: Star Fox DS
Post by: Hostile Creation on May 17, 2006, 07:12:37 AM
Thank goodness.

18 Days, my concern is the same as yours.  The action just looks too slow.  Other than that, sounds fine.  I can't wait to try it out.
Title: RE:Star Fox DS
Post by: Khushrenada on May 30, 2006, 07:14:17 PM
I was going to post this a few days but now is just as good. I was at the Nintendo website going through games and I noticed Star Fox Command had a release date of Aug. 28, 2006. I thought it was strange because I never heard of any announcement for a release date so I checked a few other titles like Yoshi's Island 2 and Chibi-Robo but they had nothing. So I was going to ask if anyone could verify this but IGN just posted a bunch of release dates for titles and Star Fox is indeed supposed to come out on the 28 of August. I'm surprised. I didn't realize the game was so far in development.
Title: RE: Star Fox DS
Post by: Pale on May 31, 2006, 04:33:40 AM
We posted it a while ago when we noticed the Star Fox Command name change.  It is legit.  It was even confirmed in a Press Release Nintendo sent out yesterday.
Title: RE:Star Fox DS
Post by: Khushrenada on May 31, 2006, 10:14:50 AM
Yeah, I see that now. I only remembered the announcement of the name change and no mention of the date. Strange.
Title: RE:Star Fox DS
Post by: Edfishy on June 03, 2006, 06:26:39 PM
18 Days:
Quote

Have you even played the original lately though? I tried to but couldn't because it's pretty much unplayable.

My only concern with this game is it looks like it's in slow motion.


Are you kidding?  I play the original all the time, and still love it.  The original overall feels a lot more compelling(Thanks to the amazing music) and more of challenge than Star Fox 64 and Star Fox Assault.  So far Star Fox DS appears to be going back to its roots in terms of art design, and I would hope it will get put through its paces in terms of music.

However, locking the player in "All-range-mode", as it was called on the N64, will be difficult for Nintendo to pull off.  The enemies will generally just fly around you, it won't quite be as cinematic as it was before when you were on a track.
 The best route would be to really make it a strategic game, dealing with more than just your four wingman, but the possibillity of plotting the routes of Cornerian ground forces, tanks, airships, walkers, and capital ships.  Not to mention they could also have construction ships that could build a few structures to aid your assault, like satellite stations, defense cannons, and repair pads.  This certainly could open up a lot of possibillities, but it would require the bottom screen to be open for making strategic decisions, not flying the ship.
Title: RE: Star Fox DS
Post by: Bill Aurion on June 05, 2006, 05:29:31 AM
" The best route would be to really make it a strategic game, dealing with more than just your four wingman, but the possibillity of plotting the routes of Cornerian ground forces, tanks, airships, walkers, and capital ships."

We've already had two spinoffs of sorts, so I'd rather they just return to just pure StarFox, which they seem to be doing...
Title: RE:Star Fox DS
Post by: please let me in, please on June 07, 2006, 07:47:27 AM
All this talk of Starfox makes me want to play Starfox 64....  I THINK I WILL!!!!!!
Title: RE:Star Fox DS
Post by: Edfishy on June 16, 2006, 02:39:55 PM
Quote

We've already had two spinoffs of sorts, so I'd rather they just return to just pure StarFox, which they seem to be doing...


Edited Out:
Both spinoffs used Star Fox's core gameplay of a 3D shooter, not that I have a problem with that kind of gameplay, only that it's going to get old real quick with the same franchise.

Having a real-time-strategy mixed with an arcade simulator of sorts would be a lot of fun, but I guess I just realized that the Star Fox name and license wouldn't necessarily have to be applied make the game great.

As for Star Fox: Dinosaur Planet and Star Fox: Assault, I'd say Star Fox Assault wasn't different enough to shake away the core gameplay(not that there's a problem with that, as I said), and Dinosaur Planet had no business using the Star Fox name.
Title: RE: Star Fox DS
Post by: Fierce_LiNk on June 22, 2006, 01:59:13 PM
I'm really looking forward to this game. Hopefully, it's going to be another great game to play online.
Title: RE:Star Fox DS
Post by: please let me in, please on June 22, 2006, 03:09:05 PM
I hope its just as good as Star Fox 64, if not better. I have looked at screenshots, but have not seen a video yet. The graphic quality is good, but the explosions look very cheap. One thing about this game concerns me, the touch screen gameplay. It might be interesting to play, but i think it might get annoying, also hard to do certain things. I hope that they will have options, such as using touch screen or normal d-pad.
Title: RE:Star Fox DS
Post by: Edfishy on July 03, 2006, 07:49:44 PM
Could someone please get me the link to the person who said you'd fly the Arwing with the touch screen?  I was under the impression that flight controls were going to be with the D-Pad, etc, and the bottom screen was going to be for 'strategerizing' your allies' attacks.

I'd look for the information myself, but dial-up sucks, to which I'm sure everyone would agree.
Title: RE: Star Fox DS
Post by: Bill Aurion on July 04, 2006, 05:39:52 AM
The "strategic" part of the game happens on the map screen...After you've plotted your course you go into flight mode...
Title: RE: Star Fox DS
Post by: Guitar Smasher on July 04, 2006, 05:43:14 AM
Do you mean that you design the rail you follow, afterwhich you gain control of the Arwing like classic Starfox?
Title: RE: Star Fox DS
Post by: Bill Aurion on July 04, 2006, 07:11:50 AM
Ah, no, you control your path on the map screen...That is, you control exactly where your next battle will take place unlike following a set path of levels you must complete...
Title: RE: Star Fox DS
Post by: Spak-Spang on July 04, 2006, 07:29:23 AM
Guitar:  Actually I think your vision sounds pretty cool.  I wonder if that will be possible one day for an onrail shooter?  

You would have to have AI built to react to you, instead of just flying a certain path.  Then you could actually send your wingmen in different roles of support for you.
Title: RE: Star Fox DS
Post by: Edfishy on July 10, 2006, 06:00:18 PM
Nah, there's no way you'd draw out your own rail to fly on.  Imagine how frusterating it would get if an enemy flies past you and you have to quickly re-align your path to persue him.  I think the bottom screen should be limited to team strategies, and I really think Cornerian ground forces, tanks, convoys, defense structures, air units, and capital ships should also be manipulated.  It sure would make Star Fox a heck of alot of fun.
Title: RE: Star Fox DS
Post by: IceCold on August 02, 2006, 09:29:58 PM
Famitsu results are in - a solid 32/40..
Title: RE: Star Fox DS
Post by: couchmonkey on August 03, 2006, 07:39:51 AM
Solid, but not amazing...I wonder how the original Star Fox games did in Famitsu?

Edit: I sound a bit cynical...80% is a fine score, but I'm not the biggest Star Fox fan and it seems the series has been having trouble since 64.
Title: RE: Star Fox DS
Post by: Requiem on August 03, 2006, 08:54:23 AM
I suggest you read the IGN impressions of the game. It sounds amazing.
Title: RE: Star Fox DS
Post by: IceCold on August 03, 2006, 11:55:11 AM
Well, it was outsourced both times in the GCN era. Command isn't internally developed either, but in that link it says that the founder of Q-Games worked on the SNES game with Nintendo..
Title: RE: Star Fox DS
Post by: IceCold on August 07, 2006, 11:10:02 PM
Someone has posted a Video Review of Command - it's looking pretty good..
Title: RE: Star Fox DS
Post by: Ceric on August 08, 2006, 04:50:23 AM
Looks interesting.  I don't know about the whole Sylus everything thing.  Also this guy reviews like Bill.
Title: RE:Star Fox DS
Post by: Kairon on August 08, 2006, 09:09:47 AM
I wonder if this game has a big dev team or a fast development time, or has just been in hiding for a long time. It's coming out already and it still only seems like last month that it was first announced.

~Carmine M. Red
Kairon@aol.com
Title: RE:Star Fox DS
Post by: Dasmos on September 21, 2006, 06:41:03 AM
Anybody else think this game is great? I love the tactical side to it, even though it can be a little frustrating at times.
Title: RE:Star Fox DS
Post by: hudsonhawk on September 21, 2006, 07:05:01 AM
I do.  It made a bad first impression on me, but it's really grown on me - I just keep playing it.  I'm on my 3rd time through the story and haven't played the same mission a second time yet.

I give them kudos for actually attaching a good story for once.  It makes the branching storyline work really well.  

The strategy stuff is well done and adds to the game.  And I think cries of it being too easy are premature - the game has stayed consistently challenging throughout.

Though one thing I hate is the barrel role mechanic and how you have to use it to defeat the motherships.  Maybe it's because I play with the thumbstrap, but it's tough to consistently roll without veering to the side and losing the beacon.
Title: RE:Star Fox DS
Post by: Caterkiller on September 21, 2006, 09:21:44 AM
At first the stylus was really bothering me, but after my first few missions I became really accurate with my flying and shooting. No on foot missions! It is nice to see how far they go into the story, I was very surprised and very happy about it.  

And for some reason I have no problem barrel rolling, and quickly turning after enemies like many others have had. And if you had the stylus it would be very easy to roll into the mother ships without flying all over the place.

The tactical side to it really sets it apart from the rest of the series. I can't wait to return to on rail missions but this is surprisingly very very fun.  
Title: RE: Star Fox DS
Post by: hudsonhawk on September 21, 2006, 09:27:14 AM
Maybe I'll give the stylus a try.  It would certainly make using the bombs easier (I don't really like the drag-and-drop bomb mechanism).

I'm stubborn though, and really like the thumbstrap.
Title: RE: Star Fox DS
Post by: couchmonkey on September 21, 2006, 10:28:19 AM
I was just thinking about the thumbstrap this morning, because I just grabbed SM64DS...and I'm afraid the thumbstrap is the way of the past.  Just look at the DS Lite in all it's strapless drabness.

I'd love to play this game, and many more, but my eyes are on Wii.
Title: RE:Star Fox DS
Post by: please let me in, please on September 22, 2006, 02:38:41 PM
I just bought this game recently, along with lostmagic, and i think its just good. I think the stylus thing is really awesome, and the grapchics are great. I just think its a little repetitive to continually go through and just target certain enemies and shoot them down. Theres also very few bosses in the game. If they kept it like star fox 64, then i would of loved it. Oh, and ive beaten 4 story lines so far. Too tired to keep going.