Gaming Forums => Nintendo Gaming => Topic started by: DolphENDO on April 30, 2006, 05:53:41 AM
Title: Racing game controls
Post by: DolphENDO on April 30, 2006, 05:53:41 AM
Mr Ass Kicker a.k.a Reggie spoke of a racing game debuting at E3 and that the controls will be done in a very different way. Well, its just my own guess, but I bet the wii-mote control and the nunchuck unit will be used as a sort of steering wheel. The nunchuck unit will be left hand on steering wheel while the wii-mote is obvsiously the right hand. While playing a racing game you'll be moving both hands in a "turning the steering wheel" sort of way. The z button on the bottom of the wii-mote control can be used as acceleration while simply pulling the 2 controls closer to you fast will be for breaking.
Title: RE: Racing game controls
Post by: BranDonk Kong on April 30, 2006, 06:08:06 AM
He says it's going to use the core controller.
Title: RE: Racing game controls
Post by: Mario on April 30, 2006, 06:25:39 AM
What would be the point of having two motion sensors do that? Obviously when you move the left one up, the right would go down the same amount, and if you're using two, and you DON'T do that, then the laws of physics are broken and the world explodes. Just the main Wii remote should be enough I think.
I need a wii-mote that gives more turning.
Title: RE:Racing game controls
Post by: Fro on April 30, 2006, 06:27:18 AM
I think it'll just be the remote turned on its side, and you'll tilt it to turn.
Title: RE:Racing game controls
Post by: trip1eX on April 30, 2006, 07:28:55 AM
Quote Originally posted by: Fro I think it'll just be the remote turned on its side, and you'll tilt it to turn.
Yeah seems a no-brainer to me.
Title: RE:Racing game controls
Post by: DolphENDO on April 30, 2006, 11:16:57 AM
Well seeing as my idea would generate the feel of ACTUALLY driving the car, I thought my idea was pretty awesome. Still do.
Title: RE: Racing game controls
Post by: Hostile Creation on April 30, 2006, 11:35:08 AM
Because the most obvious guesses = "a very different way".
Title: RE:Racing game controls
Post by: eljefe on April 30, 2006, 05:46:47 PM
Quote Originally posted by: Hostile Creation Because the most obvious guesses = "a very different way".
a very different way than we're used to. I think it'll involve "manually shiting gears"/ "pulling the parking brake" with one hand
and
steering with the other hand.
Title: RE: Racing game controls
Post by: Edfishy on April 30, 2006, 06:08:34 PM
Unfortunately, I think Dolph's idea makes the most sense.
First of all, if you used the Wiimote wand on-end as a steering wheel, it would feel like you were driving a British car(Right side steering wheel rather than Left). Fine for the British, a little awkward for Americans. Second of all, your right arm cannot twist to the left as easily as it can twist to the right, causing a little arm strain on left-hand turns. Not a big deal, but in the long run can result in stressed arms.
Dolph's idea would remove the strain, and would allow equal turning capabillity in either direction. As well as make the driving feel a little more realistic.
Title: RE: Racing game controls
Post by: Spak-Spang on April 30, 2006, 06:12:20 PM
I mentioned this elsewhere, but I want a Motorcycle game. Where you can Line by tilting the Wiimote and such. I think it would be a fresh and engaging Racer.
I also would love a return of those Top Down racers, where the entire track is in view as a party game. The Wiimote could be used to stir and that would be brilliant fun with four players.
Title: RE:Racing game controls
Post by: eljefe on April 30, 2006, 06:17:56 PM
Quote Originally posted by: Spak-Spang I mentioned this elsewhere, but I want a Motorcycle game. Where you can Line by tilting the Wiimote and such. I think it would be a fresh and engaging Racer.
I also would love a return of those Top Down racers, where the entire track is in view as a party game. The Wiimote could be used to stir and that would be brilliant fun with four players.
extreme g wii
It could be even faster paced because of the instinctive controls.
Title: RE:Racing game controls
Post by: Jensen on April 30, 2006, 06:46:16 PM
Quote Originally posted by: Edfishy
First of all, if you used the Wiimote wand on-end as a steering wheel, it would feel like you were driving a British car(Right side steering wheel rather than Left). Fine for the British, a little awkward for Americans. Second of all, your right arm cannot twist to the left as easily as it can twist to the right, causing a little arm strain on left-hand turns. Not a big deal, but in the long run can result in stressed arms.
I think you may misunderstand. I think you would hold the controller like an NES controller, with the secondary a and b buttons in your right hand, and the d-pad/big A in your left. You could easily turn the wheel 90 degrees in each direction. a and b would be accelleration and brakes and dpad/A would control items and/or gear shifting. The nunchuck wouldn't be needed.
At least, that's how I tried to play NES racing games :-)
Title: RE:Racing game controls
Post by: 1day on April 30, 2006, 06:47:56 PM
Quote Originally posted by: eljefe
Quote Originally posted by: Spak-Spang I mentioned this elsewhere, but I want a Motorcycle game. Where you can Line by tilting the Wiimote and such. I think it would be a fresh and engaging Racer.
I also would love a return of those Top Down racers, where the entire track is in view as a party game. The Wiimote could be used to stir and that would be brilliant fun with four players.
extreme g wii
It could be even faster paced because of the instinctive controls.
XG3 was nearly uncontrollable at his highest speed levels and XGRA simply wasn't fast nor balanced enough. Hopefully, a new and definitive XG will come out for this system so that there's something beside F-Zero standing at the top.
Title: RE:Racing game controls
Post by: PaLaDiN on April 30, 2006, 07:44:04 PM
Quote Originally posted by: Mario
I need a wii-mote that gives more turning.
Haha.
Title: RE: Racing game controls
Post by: Athrun Zala on May 01, 2006, 09:23:31 AM
Another way could be to use the Wiimote to steer and the nunchuk to shift gears (since it has an accelerometer, it would be simply moving it)
Quote Originally Posted by Edfishy First of all, if you used the Wiimote wand on-end as a steering wheel, it would feel like you were driving a British car(Right side steering wheel rather than Left). Fine for the British, a little awkward for Americans.
not really, if you look carefully, both the Wiimote and the nunchuk fit both hands prefectly, so you simply switch hands
Title: RE: Racing game controls
Post by: vudu on May 01, 2006, 11:23:43 AM
It's a sequal to Kirby Air Ride. You lift the remote up to go and lower it to break. No turning.
Title: RE:Racing game controls
Post by: Zach on May 01, 2006, 11:31:15 AM
Quote Originally posted by: Athrun Zala not really, if you look carefully, both the Wiimote and the nunchuk fit both hands prefectly, so you simply switch hands
Thats true, but it would be a little awkward to get used to considering that were all used to having the primary analog stick in our left hands
Title: RE: Racing game controls
Post by: eljefe on May 01, 2006, 11:37:44 AM
no
because you wouldn't even be using the analog stick
Title: RE: Racing game controls
Post by: couchmonkey on May 03, 2006, 11:27:43 AM
I think Jensen might have been suggesting this, but I was considering the controls last night, and realized I've been wrong.
Like some others here, I thought of playing with the controller held up in front of me and turning it left and right, much like a real steering wheel.
Now I'm thinking a second way is possible that might not be quite as similar to actual driving, but it might be more comfortable and natural. Instead of holding the controller up, perpendicular to the ground, you hold it in your lap, parallel to the ground as usual, and you tilt it left and right. This is how I used to play racing games (tilting left and right, not holding the controller up and turning it like a steering wheel).
I'm guessing Nintendo will either use tilting rather than turning, or maybe we'll be allowed to choose between the two. I was thinking of how the remote might work with Mario Kart...hop by flicking, turn by tilting, powerslide-boosting by tilting back and forth after hopping...you'd really get into controlling the Kart directly, I think it would be easier and a lot more natural than the current Mario Kart controls.