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Gaming Forums => Nintendo Gaming => Topic started by: Mario on April 21, 2006, 07:48:31 PM

Title: Sonic The Hedgehog Revolution
Post by: Mario on April 21, 2006, 07:48:31 PM
IGN has confirmed in its recent podcast that Sonic The Hedgehog for Rev will be at E3.

I wonder how that's going to turn out... could it be just a demo like what Sega showed at DS's first E3? Maybe they are actually in development with a brand new game and they can show that already? Will it just be another underwhelming Sonic Adventure / Shadow / Sonic Heroes type game or will Sonic Team actually break out of mediocrity and produce a gem like Sonic Rush? Is it going to be traditional Sonic or will a whole new gameplay aspect be introduced?

I'm not getting my hopes up, but I really hope it turns out good. :P
Title: RE: Sonic The Hedgehog Revolution
Post by: Michael8983 on April 21, 2006, 08:20:21 PM
I think the game will be something special. I mean there's another Sonic game in development for the 360 which is clearly the "underwhelming Sonic Adventure / Shadow / Sonic Heroes type game". So just as Sonic Rush was the awesome alternative to the mediocre Shadow the Hedgehog, this game may be the awesome alternative to the likely mediocre Sonic 360.
Title: RE:Sonic The Hedgehog Revolution
Post by: IceCold on April 21, 2006, 08:48:56 PM
They should outsource it to Dimps again. Dimps created Rush, even though it says "created by Sonic Team". I didn't know this at first, and I was naive enough to believe that Soinc Team could actually still make a game worth something. I have no more faith anymore..
Title: RE: Sonic The Hedgehog Revolution
Post by: Michael8983 on April 21, 2006, 08:54:57 PM
That is sad when some obscure developer can make a better Sonic game than Sonic Team.
Title: RE: Sonic The Hedgehog Revolution
Post by: Infernal Monkey on April 21, 2006, 08:58:19 PM
The whole game will probably just be the Sonic 2 special stage, Mega Drive graphics and all.
Title: RE:Sonic The Hedgehog Revolution
Post by: Mario on April 21, 2006, 09:04:00 PM
Quote

Originally posted by: IceCold
They should outsource it to Dimps again. Dimps created Rush, even though it says "created by Sonic Team". I didn't know this at first, and I was naive enough to believe that Soinc Team could actually still make a game worth something. I have no more faith anymore..

Sonic Team still had a fair amount of input into Rush though...
Title: RE: Sonic The Hedgehog Revolution
Post by: KDR_11k on April 21, 2006, 09:42:44 PM
Which would explain Sky Chase Zone.
Title: RE:Sonic The Hedgehog Revolution
Post by: Caterkiller on April 21, 2006, 10:25:24 PM
I have no faith anymore in Sonic Team, they have pissed me off way too many times. I really think that they just simply can't make a Sonic game anymore. I wish they would just give the franchise to Nintendo.
Title: RE:Sonic The Hedgehog Revolution
Post by: Kairon on April 21, 2006, 10:31:56 PM
Ouch. Burrrrrrrrrn. Dissssssssss.

~Carmine M. Red
Kairon@aol.com
Title: RE: Sonic The Hedgehog Revolution
Post by: jasonditz on April 22, 2006, 08:28:43 AM
Puyo Pop Fever is a fine game. I don't think the problem is with the Sonic Team, but rather with the concept of 3D Sonic. The speed the series needs to convey is just too hard to pull off in a 3D environment.

I wish instead of giving us another attempt at the Sonic franchise they'd just leave him on the DS (and give the 360 crappy 3D games if they really want). Why not give the Rev something like Burning Rangers instead? That's an idea that'd be well suited to the control scheme
Title: RE: Sonic The Hedgehog Revolution
Post by: Ceric on April 22, 2006, 09:34:52 AM
I liked Sonic Adventures.  But that was pushing the edge there.  They kept it short enough to prevent it from being annoying and then making some things optional also helped.

I agree that Sonic doesn't translated to 3D very well.  When you haven't gotten it right in 2 gens just give it up.  In a way it's surprising that Mario translated half as well as he did.  That being said I personally beleive that nothing after SMB3 can hold a candle to SMB3 in the core Mario Franchise but, then I liked Sunshine more then Mario 64, I found the controls for 64 horrible and couldn't get over the lack of Flower Power.  The DS version addressed some of this and it's an ok game of it's own right but I got to a point and didn't want to finish unlike Sunshine.

So here's to a 2d Sonic for Rev that uses the NES style way of the controller.  Hoorah
Title: RE:Sonic The Hedgehog Revolution
Post by: NWR_pap64 on April 22, 2006, 10:50:35 AM
Quote

Originally posted by: Ceric
I agree that Sonic doesn't translated to 3D very well.  When you haven't gotten it right in 2 gens just give it up.  In a way it's surprising that Mario translated half as well as he did.  That being said I personally beleive that nothing after SMB3 can hold a candle to SMB3 in the core Mario Franchise but, then I liked Sunshine more then Mario 64, I found the controls for 64 horrible and couldn't get over the lack of Flower Power.  The DS version addressed some of this and it's an ok game of it's own right but I got to a point and didn't want to finish unlike Sunshine.


In all honesty, you are the first person in existence to ever hate Mario 64 because of the controls...Without Mario 64, lord knows we would still be playing 3D games with a D-pad.

It's OK that you didn't like the game. But in my case I just found it weird that you hated the controls. Sure they weren't PERFECT, but once you understood it it worked like a charm. It was the gateway drug to 3D gaming. And the controls in Mario Sunshine are nearly identical, except the buttons are placed differently.

Title: RE: Sonic The Hedgehog Revolution
Post by: Ceric on April 22, 2006, 11:52:32 AM
pap64:  In Sunshine for me it was FLUDD that made the controls better for me.  I'm not a very precise person by nature and having FLUDD let me get that little extra was good.  Plus the camera was a little better, note little, which helped.  I just felt that Mario was a too loose in Mario 64 and he was tighter in Sunshine.

That being said it could come from the more experience and better hardware that Nintendo has.

Also to put this into better perspective for everyone.  I find most 3D platformers controls to not be as good as there 2D counter parts.  (Including ones on rails, Example Strider vs Strider 2)
Title: RE: Sonic The Hedgehog Revolution
Post by: Caliban on April 22, 2006, 12:37:53 PM
All I can say is that that podcast was complete wack. I know they mentioned something about Sonic (which I ignored) but they were trying so hard to covertly hint at revolution info they have that I was stoked about it, and they mentioned something about the bar that really put me in a psyduck state.
Title: RE: Sonic The Hedgehog Revolution
Post by: TMW on April 22, 2006, 09:35:54 PM
Erm...the main reason Sonic Team started sucking is because they replaced pretty much everybody, including Yuji Naka.  


Also, Sammy sucks and I hope they all get horrible hives.  
Title: RE:Sonic The Hedgehog Revolution
Post by: thepoga on April 22, 2006, 09:55:11 PM
Quote

Originally posted by: Ceric
That being said I personally beleive that nothing after SMB3 can hold a candle to SMB3 in the core Mario Franchise


I agree. There's a certain limit to perfection that was acheived with SMB3. No Mario game can ever surpass it. If only they released a Mario game for the SNES.
Title: RE: Sonic The Hedgehog Revolution
Post by: Ceric on April 23, 2006, 06:31:19 AM
lol

I'm including Super Mario World, thepoga.  I didn't like it near as much as SMB3.  It was good but not up to SMB3.  Though I put it right under it.
Title: RE: Sonic The Hedgehog Revolution
Post by: Stimutacs Addict on April 23, 2006, 08:52:54 AM
I think this should be 2D. they could make it really really pretty and blindingly fast and you could control running and jumping solely with the freehand controller. (point towards the right edge of the screen to run, flick or press A to jump, B to charge spin)
Title: RE: Sonic The Hedgehog Revolution
Post by: KDR_11k on April 23, 2006, 09:34:16 AM
(point towards the right edge of the screen to run, flick or press A to jump, B to charge spin)

No, that'd be horribly imprecise and slow.
Title: RE: Sonic The Hedgehog Revolution
Post by: TMW on April 23, 2006, 10:46:10 AM
I have and always will maintain that they need to make an Epic 2D Sonic for a console...I'm talking hundreds of massive levels and such.

Get the team that made Sonic Rush to do it, and you'd have Sex in videogame form.

Title: RE:Sonic The Hedgehog Revolution
Post by: animecyberrat on April 23, 2006, 12:14:16 PM
Sonic team could doa betetr Job if they made it more liek the Genesis Sonic games, with his original grahic style and all, the hand held sonic 2d games suck (even rush he looks bad and not at all like Sonic)
Title: RE:Sonic The Hedgehog Revolution
Post by: NWR_pap64 on April 23, 2006, 01:48:05 PM
Quote

Originally posted by: animecyberrat
Sonic team could doa betetr Job if they made it more liek the Genesis Sonic games, with his original grahic style and all, the hand held sonic 2d games suck (even rush he looks bad and not at all like Sonic)


Now that I resent...

True, I didn't care much for the GBA games. But Sonic Rush was AWESOME, Truly the best 2D Sonic game since Sonic and Knuckles.

Have you even played Sonic Rush?
Title: RE: Sonic The Hedgehog Revolution
Post by: Caliban on April 23, 2006, 04:55:48 PM
Sonic Rush kicks ass, make more Sonic games like so and many people will be very glad that Sonic is once again worthy competition to Mario.
Title: RE:Sonic The Hedgehog Revolution
Post by: Djunknown on April 23, 2006, 05:03:37 PM
Now this makes for an interesting puzzle. With the Rev, will Sonic Team do:

A)Do a straight port of the Sonic game we saw at TGS, using the shell, foregoing the Revmote?
B)Make a 2d game using the Revmote?
C)Make a 3d game with the Revmote/some attachment?
D)Something else.

Talk about choices and options, that's what the Revolution's about right?
Title: RE: Sonic The Hedgehog Revolution
Post by: Michael8983 on April 23, 2006, 05:12:46 PM
"B)Make a 2d game using the Revmote?
C)Make a 3d game with the Revmote/some attachment?"

Why would the 3-D title need an attachment?
The Revmote is certainly capable of being used as a 3D joystick and most Sonic games only need a couple of action buttons.  
Title: RE:Sonic The Hedgehog Revolution
Post by: Smash_Brother on April 23, 2006, 07:37:06 PM
Quote

Originally posted by: Infernal Monkey
The whole game will probably just be the Sonic 2 special stage, Mega Drive graphics and all.


Wouldn't surprise me.

With Sonic Team's record as of late, they should hand Sonic over to someone else and just dissolve. They've made it clear too many times that they don't have the ability to make decent games anymore.

Even "Billy Hatcher" was boring and repetitive, though the multiplayer was somewhat decent...
Title: RE: Sonic The Hedgehog Revolution
Post by: Mario on April 23, 2006, 07:56:19 PM
Billy Hatchers gameplay was a bit broken, but I enjoyed it, plus it had lots of charm.
Title: RE: Sonic The Hedgehog Revolution
Post by: Spak-Spang on April 24, 2006, 06:14:52 PM
You know I believe a 2D Sonic game is perfect for the Revolution controller.  The simplicity of it would be awe-inspiring.  

The game would only need 2 buttons, and be designed to take speed to a brand new level.

Here is what I mean.  Use the Controller as a simple analog stick.  Point right to move right and point left to move left.  The more you point in that direction the faster you go.  The amount of Speed Sonic maintains is completely up to you...however the faster you go you begin to lose some control of Sonic (It takes longer to move the controller into a resting or breaking speed.)  As you memorize the levels and hone your reflexes you can run Sonic faster and faster through the levels.

A would of course Jump, and The Faster you go the higher and further you jump.  B would roll you into a ball.  Or in the air you can hold it and Dash attack even faster.  (Down, Up, Left, and Right)  These can be used to help dodge enemies and move about the level better.

And its that simple.  for controlling Sonic.

Level design should incorporate tons of interactivity with the environment...all designed to make Sonic feel like he can't stop moving.

Railsliding, Swinging from vines and other objects, Wall Jumps and much more should be incorporated in the dense levels which are designed to allow Sonic to traverse horizontal and vertical through the levels.

The game should just be Sonic and drop the other characters...lets go back to his roots.  Keep Robotnik, but call him Doctor Robotnik.  Keep Robot Sonic from the Sonic CD game, and create giant Robot Monsters for bosses instead of Robotnik each level.

Title: RE:Sonic The Hedgehog Revolution
Post by: Djunknown on April 24, 2006, 07:20:28 PM
Now that's one good idea. Any more?

Quote

Why would the 3-D title need an attachment?


Would the Revmote be enough? It depends how Sonic Team approaches this: From scratch, or try to fix what didn't work with traditional controls?
Title: RE: Sonic The Hedgehog Revolution
Post by: Mario on April 24, 2006, 07:40:02 PM
An interesting way of controlling speed would be to move the Revmote around in circles like a bicycle, do it really fast to go really fast, slow it down to slow down. It coudl get tiring but Sonic games are meant to be played in short bursts so I don't think it would be a problem. Plus i'm used to beating off all day with DK so this wouldn't effect me. I'm not sure this is the best way to do it, but I do want to see the element of speed emphasised.
Title: RE: Sonic The Hedgehog Revolution
Post by: Spak-Spang on April 25, 2006, 04:25:43 AM
Mario:  I could see that now.  Sonic Dance, Dance, Adventure.

Dance makes sonic Move, Jump, Fight.  If you think Dancing is for Sissies...Sonic wants to have a few words with you, OUTSIDE!!!
Title: RE: Sonic The Hedgehog Revolution
Post by: Ceric on April 25, 2006, 04:58:41 AM
We all know Mario can dance so why not?

Now I like Spak-Spang approach if you must use the revmotes sensory capabilities.  I will like to add that making a circle would on the fly change him into a ball.

Mario I don't like the circles to go faster idea.  That would limit how fast us weak people, like me, can get him to go.  In the end I would hook the controll to a stationary bike and peddle away.  Though I have to break open a revmote and rewire it to have the buttons at the hand rails.
Title: RE: Sonic The Hedgehog Revolution
Post by: Spak-Spang on April 25, 2006, 06:36:52 AM
Ceric:  And some how I can see true Sonic fans doing that, and then complaining when they realize the designers put a limit on how fast Sonic can go.

What I am cycling at 20 miles an hour...Sonic should at least be going TWICE that.  GEEZ!!!!
Title: RE: Sonic The Hedgehog Revolution
Post by: couchmonkey on April 26, 2006, 07:31:36 AM
I really like Mario's idea as a mini-level or something.  Maybe too tiring (and repetitive stress syndrome-inducing) for a whole game.  It could be kind of like the drum-roll at the end of every section of DKJB.
Title: RE:Sonic The Hedgehog Revolution
Post by: Flames_of_chaos on April 26, 2006, 07:55:12 AM
Quote

Originally posted by: Mario
Plus i'm used to beating off all day with DK so this wouldn't effect me. I'm not sure this is the best way to do it, but I do want to see the element of speed emphasised.


I think you might want to rephrase that part