Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: couchmonkey on April 21, 2006, 07:32:10 AM

Title: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: couchmonkey on April 21, 2006, 07:32:10 AM
Nintendorks doesn't even try to be a serious Nintendo news site anymore, but it may have caught a lucky break...a former site fan that works in the development community claims that the analog stick half of the nunchuk configuration will ALSO have 3D motion sensors in it, allowing you to, for example, walk with the stick, look with the left half of the nunchuk, and slash a sword with the right half of the nunchuk.

Brandon (webmaster for Nintendorks) considers the rumour to be fairly reliable, and it seems like the kind of simple but cool addition Nintendo might see fit to keep secret...more reasonable than VR helmets and that sort of thing.  Did Nintendorks' slacker attitude allow them to get the scoop the mainstream gaming media can't tell us about due to NDAs?
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Strell on April 21, 2006, 07:44:56 AM
Seems like that could be overkill.  I'm debating whether or not I could control that sort of thing, even as a gamer.  

Probably would just have to try it out first....
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Michael8983 on April 21, 2006, 07:51:46 AM
I think it's BS. Other than the example mentioned, I don't think there are many types of games that would benefit from it. Certainly not enough to justify the added cost.
The only way I could see it happening is if it has a much more basic, cheaper sensor like the one Warioware Twisted. One that would only detect rotation. That way it could be used primarily to rotate the cam in 3D games which would leave the Rev-mote and buttons free.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Ian Sane on April 21, 2006, 07:53:42 AM
I figure Nintendo would have revealed that when they revealed the controller.  That's not really something that would need to be kept secret.  "Oh, we'll gain such an advantage on the competition.  They'll copy our remote but then we'll reveal that the attachment also has motion control and TOTALLY BLOW THEIR MINDS!"
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: mantidor on April 21, 2006, 07:56:55 AM
I like the idea but wouldnt that increased the price of the otherwise cheap accesory?

I just want confirmation that the analog stick will be standard with the console, first Iwata says so in the TGS revealing of the controller, and then Harrison says they are not sure yet in the latest GI interview, make up your mind, Nintendo!!

Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: couchmonkey on April 21, 2006, 08:02:28 AM
I'm pretty sure it will be standard, Harrison probably just doesn't want to look like a dolt if they change their minds later.  But really, even when they first announced the nunchuk Iwata was saying, "we hope this will become the new standard for video game controls".

I admit the potential for two motion sensors is questionable, but keeping it a secret wouldn't hurt Nintendo and would give the company something extra to reveal later on, which is just what they seem to want.  It's not just about confusing the competition, it's also about keeping the interest of consumers.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: ThePerm on April 21, 2006, 08:06:37 AM
there was supposed to be "one more secret" in the cotnroller according to miyamoto. I always wondered when it was announced why not?(besides cost) I also really wondered that when i though of the idea of a sword game.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Spak-Spang on April 21, 2006, 08:07:37 AM
I think this would potentially make it very confusing to use the analog stick at the same time as moving with in 3D space.

That isn't easy...it would be a complete mind trip on the brain...and I dunno if it would benefit.

I can see using the analog in one hand and the wand in the other.  Or two wands.

But just imagine moving one hand in 3D space, while trying to move with the analog stick, and push buttons for actions all in one hand.  THAT IS OVERKILL, and would defeat the purpose of being easy to control.

Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: EasyCure on April 21, 2006, 08:21:43 AM
i would like to hear an official statement from MaryJane on this topic, if anyone would know a thing or two about mindblowing, im assuming they would.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: couchmonkey on April 21, 2006, 08:25:33 AM
Imagine using the two halves as the sides of a steering wheel...there may be applications.  Same could be done with two remotes, but why require two remotes if one controller can do the same job?  Perhaps all of the two-remote games Nintendo showed such as drumming and cooking would be better served with this set-up.  It's potentially cheaper than two remotes and it gives you additional control options.  Cook with your hands and walk around the kitchen with the analog stick.

Hey it's fun arguing in favour of something instead of against it for a change.  I need to stop being such an Ian.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Kairon on April 21, 2006, 09:09:50 AM
Quote

Originally posted by: EasyCure
i would like to hear an official statement from MaryJane on this topic, if anyone would know a thing or two about mindblowing, im assuming they would.


THEY?!?!

~Carmine M. Red
Kairon@aol.com
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: KDR_11k on April 21, 2006, 10:09:03 AM
Marihuana causes split personality.
I agree.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: trip1eX on April 21, 2006, 10:30:29 AM
The Red Steel GI article seemed to say the revmote was used for looking around.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Dirk Temporo on April 21, 2006, 11:20:25 AM
I CANNOT MULTITASK LIKE THAT.

MY CAPS LOCK IS BROKEN

Okay, not really. But I wanted to stress my point.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: joedick on April 21, 2006, 11:25:46 AM
Remember how much information that came directly from developers there was before E3 last year? And remember how much of it was true? I think it was approximately zero.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: vudu on April 21, 2006, 11:49:35 AM
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: EasyCure on April 21, 2006, 01:43:37 PM
actually i meant to say "mind trips" not mind blowing.
i said "they" only because i wasnt sure if that user is male or female.
and to KDR_11k, thanks for agreeing with me
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: NinGurl69 *huggles on April 21, 2006, 01:49:04 PM


You want mind blowing?  Try playing games with Left-stick aiming for 3 years (N64) then the next day play 007: Agent Under Fire which only allows aiming on the Right-stick.

That game made me more hostile and violent and increased the probability I would harm others in real life.
I slammed my door >=O
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Svevan on April 21, 2006, 02:05:11 PM
I'll seem really stupid if this ends up being true, but I think it's complete bogus. Considering that they want to release the Revolution as a complete system, but they don't yet know if the nunchuk will be included with this "complete" package, I really really doubt that the major secret, a huge gameplay/control feature, would be tucked away in a sold separately peripheral. Not to mention it just sounds awkward.

Wait, why in the crap do we need to look with the nunchuk in a game like Red Steel? The function of the RevMote (right hand) in Red Steel is to look around. TWO look controls? Whatever. Calling bogus on this one.  
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: joedick on April 21, 2006, 02:16:57 PM
Quote

Considering that they want to release the Revolution as a complete system, but they don't yet know if the nunchuk will be included with this "complete" package, I really really doubt that the major secret, a huge gameplay/control feature, would be tucked away in a sold separately peripheral. Not to mention it just sounds awkward.


Hasn't it been confirmed that the nunchuk will be included with the system?
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: NinGurl69 *huggles on April 21, 2006, 02:31:49 PM
Think:  Aiming/looking and camera control are typically linked, or outright the same thing.  Point gun left, camera looks left.  "Gun = camera", so to speak.

What's gonna happen to the camera when you start waving your melee weapons around, drawing X's?  The path of your blade and your line-of-sight DON'T share the same kind of relationship as a firearm with your line-of-sight (provided you point at what you see).

If your sword was your camera, things would be WACKO and unplayable.

Either we take the roomur seriously, or start questioning why Red Steel's sword mechanics haven't been detailed to the same degree as the shooting mechanics (which are obvious).
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: AnyoneEB on April 21, 2006, 02:49:45 PM
In Red Steel, when shooting, the camera follows the gun intelligently with the delay. I assume the camera would also intelligently follow your sword fight. After all, it would probably be always pointed toward your single enemy (like Z-targetting).
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: NinGurl69 *huggles on April 21, 2006, 03:03:08 PM
Ah, I forgot Z-targetting.  I must know more.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: nemo_83 on April 21, 2006, 03:45:16 PM
sounds more like they are just putting a gyro in the nunchuck piece (where the remote works in 3d with multiple technologies including the sensor bar).  i've been reading all kinds of BS on the internet lately, one rumor said the remote would have a power glove type peripheral attaching the remote to your wrist i guess but hooked to something in your palm that has a key ring peripheral.  i guess i only remembered it because i've been thinking that it would be cool if the remote had a loop or ring that went through the top and bottom where the a and b buttons are.  you could click it down like an a button, scroll it, pull it like a trigger, and spin the remote around in your hand without it flying off.  you could spin your pistol in a game, reel a rod when fishing, load a revolver spinning the wheel and then cock the hammer, use a spinning mechanism for a particular cannon in Metroid, you could roll the ball in Metroid continuously, it could be used for steering in Mario Kart, or fast turn control in first person while the remote is used for precise aim or sword play.  
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Mario on April 21, 2006, 06:59:35 PM
That'd make Pikmin 3 f'ing awesome.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: wandering on April 22, 2006, 01:05:00 AM
I think...eh....it would be a good move. Who thought dual analog would turn out to be a good idea? Devs might not be able to think of good uses for it right away, but eventually, I'm sure you'd have cool games where you control a vehicle with a combination of the analog stick and gyro control on the left, and weapon aiming on the right. Or something.

Also, as soon as Sony copies Nintendo's controller you know they're going to go for dual motion control, so it would be nice to future proof against that.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Mario on April 22, 2006, 01:21:40 AM
The bad thing about this is that if it's a replacement for using two remotes. Imagine playing drums with two completely different shaped drumsticks... too awkward.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Smash_Brother on April 22, 2006, 10:21:54 AM
I don't see how it's necessary.

I think it would be just as easy to hold two Revmotes, one in each hand, and the D-pads on each would be used for movement, lateral movement on the left, looking on the right. You wouldn't have the same precision as an analogue stick, but the dream of "dual wielding" would be a reality for many.

Yeah, it uses 2 controllers to do this, but IMHO, 4 player split screen is horrible unless you have a colossal TV, and with everything being online, it'll be far less of an issue.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: wandering on April 24, 2006, 08:18:13 PM
You know, I think motion-sensing in the nunchaku could be good for camera control. In third person games.  
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Ceric on April 25, 2006, 05:30:18 AM
I think that if it doesn't really raise the cost that more options are good.  It will be up to the developer to know which to use and not to use.  Nintendo proved they could do this with Mario Kart: DS  It doesn't use the touch screen for touch anything and the games better for it.  Having a feature doesn't mean that you must or should use that feature.

As for the confirmation that the Nunchuku is going to be part of the controller bundle.  I think that there has been no official confirmation but it has been strongly hinted at and implied that it is so.  Every revmote will come witha companion Nunchuku.  It was well received and I think Nintendo has sold that particular accesory well enough to make it the standard.  You never really see the controller without it after the initial teaser.

Now the shell on the other hand.  We all know that it has to come but Nintendo isn't giving any indication what-so-ever that its going to be included.  I, personally, predict that it will not be part of the bundle.  The Nunchuku was a concescion to developers already.  If I was Nintendo I would beleive that bundling the shell would just be defeating the point of all those research dollars I spent on this new controller.

While I'm on the subject of peripherals.  I do believe that seeing DDR at launch, even DDR: Mario Mix 2 (OMG a DDR with an actual good story mode :-O ),  or Guitar Hero would be plausible.  The Guitar and Dancepads would be wireless.  You just plug the Revmote into the head of the Dance pad or the Shaft of the Guitar.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Athrun Zala on April 25, 2006, 02:07:36 PM
I think it's highly probable, at least, DBZ's official announcement seems to confirm it

Quote

Using the Nintendo Revolution controller, players will be able to mimic signature moves as they are performed in the Dragon Ball Z animated series, such as Goku(R)'s Kamehameha, moving both hands to execute this devastating energy attack.


how would you use both hands if one is lacking the sensing device?

DBZ official announcement
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Artimus on April 25, 2006, 02:16:30 PM
AMN is reporting it as fact, too.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Jdub03 on April 25, 2006, 04:14:24 PM
i read the article.  I might be wrong but didnt it say gyroscopic technology for force feedback.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Jdub03 on April 25, 2006, 04:28:16 PM
okay i read a post from another site check it out below my post.

Basically the nunchaku attachment wont have the same motion sensing capabilities as the free hand.  things like tilt to reload will be functions of the attachment.

__________________________________________

"Last week, a rumor hit the net claiming that the Nintendo Revolution’s nunchaku controller features a built-in acellerometer allowing it to sense it being tilted left or right, or being moved up, down, left, right and in a number of other directions as well.

Today, AMN has confirmed through a developer incredibly close to Nintendo that this rumor is in fact true. The nunchaku peripheral does feature this secondary function. However, we were also told that the nunchaku controller does not feature the same pointing and motion sensing abilities that allow the Revolution free-hand controller to be used like a “pointer” or “wand.”

One example we’ve come up to describe how this function will be useful in future software involves a first-person shooter, in which you use the free-hand controller to look around and aim, while you use the nunchaku controllers analog stick to move around and strafe. Most importantly, you’d be able to tilt the nunchaku controller to the left or right to reload your weapon.

More intriguing than all this, perhaps, our source told us that this “feature” of the nunchaku controller has been in their development kits since they first received them over six months ago. This raises the question, of course, is this the second big secret function of the Revolution controller? It could be. However, it’s odd that developers have had access to the feature and information all along, without ever being told to keep the information under wraps.

Nintendo Revolution will be in full playable form during the Electronic Entertainment Expo., which kicks off May 9, 2006 with Nintendo’s annual press briefing. AMN will be on hand at the event with full coverage"

http://revolution.advancedmn.com/article.php?artid=6601


Note that the article says that the nunchuka WILL NOT have the same pointing capabilities of the remote, instead it will only sense tilting and probably motion sensing (up, down, forward, back, etc). But this is a good thing. Why? Because if it had the same pointing capabilities, it would just be too complicated to coordinate both hands! lol. Instead making simpler gestures with the nunchuka (pulling back, tilting) is far more acceptable and intuitive.

This makes sense for Red Steel. You tilt the nunchucka left and right to lean against walls, pull back on it to reload gun and push forward to push tables. So the remote will only be used to point, shoot, and twist to rotate the gun gangsta style, rather than reload with it and lean against walls with it (by twisting it) as was previosuly thought.

Curtesy of "flash man 2006"
______________________________
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: PaLaDiN on April 25, 2006, 04:33:53 PM
How can you have tilting and motion sensing without pointing capabilities?

The freehand can't point directly at a particular part of the TV. It's all relative. This makes no sense.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Hostile Creation on April 25, 2006, 04:42:35 PM
Tilting and sensing motion a la Warioware Twisted, I imagine.  I don't see why it wouldn't be possible, it's connected to the wand after all.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Strell on April 25, 2006, 06:12:34 PM
Chalk up another "this is fact" write up: http://revolution.advancedmn.com/article.php?artid=6601

This can't possibly be the big secret Miyamoto said, right?  I hate to say it, but Ian is dead on - this is hardly anything big at all.

I'm hoping it isn't.

I'm also thinking, as I said earlier, that this is overkill and makes the game possibly difficult to control.

I guess we'll see.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: mantidor on April 25, 2006, 06:36:40 PM
Correct me if Im wrong, but Miyamoto said that the controller's features haven't been completly revealed, he never said that it was a big or important secret, so this might be it.

Iwata however, said at GDC that theres still one "big" secret left for the revolution as a whole console, of course, I really doubt its this.

Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Kairon on April 25, 2006, 07:52:16 PM
The nun-chuck having a tilt sensor on it, as AMN reports, would be pretty useful. AMN's example is tilting the nunchuck left or right quickly to switch weapons in an FPS.

~Carmine M. Red
Kairon@aol.com
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: bustin98 on April 25, 2006, 07:59:35 PM
I just held my arms in what could be a typical position to hold the revmote and nunchuk, and what it really felt like was driving a stick shift. Perhaps this will enable the first driving game where I choose to play manual shift instead of auto. Could be sweet for all of the mentioned possibilities.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: BlackNMild2k1 on April 25, 2006, 08:10:57 PM
I know I shouldn't be thinking this, but with dual motion sensing and possible dual rumble, does anyone see a sequel to Rez coming out?

Or if you care to throw your mind even deeper into the gutter, something much much more perverse?
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Strell on April 25, 2006, 08:11:36 PM
Well, it did come with a vibrator after all.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: BlackNMild2k1 on April 25, 2006, 08:15:50 PM
They did say that the Rev controller could have lots of "attachments"

I see alot of unofficial 'AO' games that don't quite hit the public market if you know what I mean . sold in shops that you have to be 18 to even enter, and you would probably be too ashamed to even buy the game for the fear of someone you know walking into the store at the exact wrong moment, recognizing you and then asking you what you're buying.

Could be very embarassing, Niche market indeed. 30+ yr old house wives and mothers would be the target audience.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Strell on April 25, 2006, 08:20:30 PM
That's ok.  I'll be sure to buy them all, test them out on your mom, and post my findings.

Good day, shopkeep!  I'll have one of your finest adults only Revolution add-ons!  And what the hell, a pack of Doublemint also.

 
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: PaLaDiN on April 25, 2006, 09:09:23 PM
Sure seem to be a lot of hormones flying around the boards these days.

Doesn't it make you proud that fellow readers are going through puberty... they grow up so fast.

Anyway, this would be cool for double-controller games because you wouldn't necessarily need a second controller.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: wandering on April 26, 2006, 12:45:30 AM
Hey, we're not the ones experimenting with women's clothing.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Kairon on April 26, 2006, 01:06:42 AM
Guybrush Threepwood is the very picture of masculinity. Do not question this or the curse of Monkey Island shall befall you.

~Carmine M. Red
Kairon@aol.com
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Avinash_Tyagi on April 26, 2006, 01:07:41 AM
I doubt there will be a motion sensor in the nunchuk, it just seems like making things unnecessarily complicated.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Kairon on April 26, 2006, 01:11:45 AM
Well, assuming this is true...

What's complicated about notching your left hand's nunchuck to the left once to move to the next weapon or move through a menu?

~Carmine M. Red
Kairon@aol.com
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: couchmonkey on April 27, 2006, 07:00:59 AM
Remember when the analog L and R buttons on the GameCube controller were a big deal?  I admit this doesn't seem like much compared to what Nintendo has revealed so far, but if it's true it could prove to be a really cool feature.  If you can't figure out how, then wait and let Nintendo show you, baby!
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Athrun Zala on April 27, 2006, 08:48:15 AM
Quote

Originally posted by: BlackNMild2k1
I know I shouldn't be thinking this, but with dual motion sensing and possible dual rumble, does anyone see a sequel to Rez coming out?

Or if you care to throw your mind even deeper into the gutter, something much much more perverse?

interesting, but I can't see how a Rez2 would use the motion sensng in an original/innovative way :S....
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: couchmonkey on April 27, 2006, 01:24:54 PM
From the GameInformer interview about the Wii name:

"GI:  It's been rumored that the new big Revolution secret is the fact that the nun chuck controller is also motion detecting…

Atwood (Nintendo Rep): ...We’d say that if that’s the only secret you’re expecting you're going to be very surprised."

So it sounds like even if this is true, but there's still more to be revealed.  Interesting!
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Requiem on April 27, 2006, 01:30:56 PM
Wow.

It's funny, you know.

I was right. My mockup I mean. I was right.

Two-part controller with motion sensing capabilities in BOTH.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: couchmonkey on April 27, 2006, 01:35:56 PM
Yeah, and Nintendorks was right too...therefore, all the doubters on this thread can SUCK IT.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: jasonditz on April 27, 2006, 07:23:51 PM
Are we officially calling it the Wiimote now?

It's a Wiimote Contwol
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: trip1eX on April 28, 2006, 04:55:30 PM
From IGN's new Madden Wii (hehe) interview.  

"IGN Wii: Does you use the trigger buttons on the nunchuck unit?

John Schappert: You know, the buttons are all still being mapped out. It does use the trigger buttons right now. I don't know how much we'll have locked in for you at E3 because we are still working on the final button layout, but it does use the trigger buttons,  and it does use the accelerometer in the nunchuck unit as well for juking."

Seems like a reliable source to me.  I have to say this is good for the hardcore crowd.  It would seem to be a plus because it doesn't sound you wouldn't need that second remote for say a boxing game.

Also

"IGN Wii: Are you going to be using any force-feedback when you're throwing the ball or when you're getting hit, or anything like that?

John Schappert: Yes, we are. I think it's a little early to talk about how. "

http://revolution.ign.com/articles/703/703727p2.html    
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: eljefe on April 28, 2006, 07:05:43 PM
triplex, you missed a key statement there..

Quote

IGN Wii: ...Could you just for clarification purposes give us an idea of how a typical play might work using the controllers?

John Schappert: So, you take the controller, jerk it up to snap. Quarterback now has the ball. Your passing icons are now up. Take the wand controller and you'll see that the four directions on its D-Pad represent four of your receivers; the A button is your fifth receiver. Point to one of those receivers that you want to receive the ball and with your hand gesture a throwing motion to pass. Now, the harder you throw, the more that's going to be a bullet pass. The softer and the more you lob a throw, the more that it's going to be a lob. When you receive the ball, you run with the analog stick on the nunchuck and if you want to juke, you use the nunchuck to gesture it. And if you want to stiff-arm, you use the wand.


Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: trip1eX on April 28, 2006, 07:41:46 PM
There certainly is alot of impressive sounding controls in the new Madden Wii game.  

However I was just reporting that this seemingly reliable interview (EA and IGN) revealed some new functionality of the remote and nunchuk that hasn't been reported before from a reliable source.  I wasn't trying to highlight the various controls in Madden.  That's why I put it in this thread.  I did link the article tho


 
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: eljefe on April 28, 2006, 08:43:42 PM
cool

no harm meant



this is one of the finest interviews
ever

you could really feel that guys enthusiasm for games, and Wii games in particular.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: pudu on April 28, 2006, 11:30:16 PM
That Madden interview is excellent!  Knowing that the anolog has an accelerometer is just another thing to get me excited about...I mean I was doubting it heavily and now boom its confirmed!  I like how they talked about juking by moving the anolog controller left or right, along with a lot of the other play mechanics explaination.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: attackslug on April 29, 2006, 05:58:41 AM
Wow, I can only imagine how well this will work for an FPS/3rd Person shooter setup, assuming that it can sense left-right as well as up-down motion...
Quick-dodging, jumping, ducking, and maybe even strafing can be taken care of all without the use of buttons.This truly can isolate all character movement to the nunchaku and all hand/viewpoint movement to the FHC.
I can't wait to see other, actually CREATIVE uses for the accelerometer functionality, but it seems that just like the entire nunchaku add-on, it was designed with western game design in mind.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Dirk Temporo on April 29, 2006, 06:46:27 AM
What on earth is an accelerometer? Whatever it is, it doesn't sound even remotely similar to "full 3D motion detection."
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Artimus on April 29, 2006, 06:55:20 AM
Quote

Originally posted by: Dirk Temporo
What on earth is an accelerometer? Whatever it is, it doesn't sound even remotely similar to "full 3D motion detection."


Besides being constantly rude, are you not familiar with Wikipedia?

http://en.wikipedia.org/wiki/Accelerometer
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Dirk Temporo on April 29, 2006, 07:26:24 AM
So it isn't the same thing that's in the main controller.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: trip1eX on April 29, 2006, 09:07:56 AM
Yeah the way I understand it is basically the nunchuk has the same tilting/gesture functionality that the remote has.  It just doesn't have the pointing technology.  
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: PaLaDiN on April 29, 2006, 09:30:05 AM
Can somebody please tell me what they mean by pointing technology? I still can't get exactly what the Wiimote can do in my mind's eye. It's not a laser gun, it shouldn't be able to point directly at the TV because the Wii has no idea how big the TV is.

I personally think the nunchuck can sense tilting and movement but it cannot record position as in the Wiimote.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: trip1eX on April 29, 2006, 09:40:57 AM
You aim the remote at the screen just like you would a gun or a laser pointer or a light gun.  The sensor bar is needed to determine exactly where you are aiming on the screen.  (It calculates position relative to the bar which is combined with the tilt positioning of your controller.)   I'm sure there will be some kind of one-time calibration needed in order for the remote to work with your specific sized TV.  Anyway that's what I mean by pointing technology.  

Afawk the nunchuk doesn't have this ability to 'point' at the screen like  a laser pointer.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: pudu on April 29, 2006, 10:26:53 AM
It all is pretty confusing.  The way I understand it is that the remote uses GYROS to record the its oriented (tilt, roll, spin, etc).  The big mystery is how it records where the controller is in 3D space.  I think that it uses triangulation of some sort and I don't think the controller has to be pointing at the TV.  The sensor on the end of the remote might just allow for the signal to be more clearly broadcast or perhaps it adds even more funtionality of a pointing feature whereas if you do point at the TV it can become even more accurate for such tasks as drawing, etc.  

From what I know about accelerometers, the analog attachment will be able to detect any type of acceleration (movement) in the attachment.  I doubt, unless it has gyros,  it won't be able to detect the orientation of the analog attachment (you could face it backward and it wouldn't matter).  I wonder if they will  include tilting sensors like in Kirby's Tilt and Roll to also record tilt?  It wouldn't be as accurate as the remote obviously, but it would allow for some tilting recognition still.  Even if it is "only" the accelerometer I won't mind because what they are doing is already pretty insane IMO.

Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Artimus on April 29, 2006, 10:46:05 AM
Quote

Originally posted by: trip1eX
You aim the remote at the screen just like you would a gun or a laser pointer or a light gun.  The sensor bar is needed to determine exactly where you are aiming on the screen.  (It calculates position relative to the bar which is combined with the tilt positioning of your controller.)   I'm sure there will be some kind of one-time calibration needed in order for the remote to work with your specific sized TV.  Anyway that's what I mean by pointing technology.  


No.

The game engine has a 0 point, this is where the controller begins. What it measures is movement. If moves in regards to the 0 point. The sensor bar doesn't ready where the wiimote is pointing, it reads motion. The difference between the nunchaku and the wiimote is that the nunchaku just reads in general, aka left, right up dow, whereas the wiimote can tell how far, how fast, etc (I'm sure the nunchaku can also read a fast vs. slow movement, though).
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: AnyoneEB on April 29, 2006, 12:31:14 PM
That does not make sense. I have mentioned this on the related talkback thread ( http://www.planetgamecube.com/forums/messageview.cfm?catid=7&threadid=15745&STARTPAGE=2 ). I agree that it sounds like nunchuk will not have position sensing, and therefore all of its reading will be relative to whatever the game engine decides is the zero-point (whenever the game starts/whenever a nunchuk using part of the game starts). On the other hand, Nintendo has mentioned the sensor bar and the ability to point at objects on the screen, implying the revmote has the capability for absolute position/tilt/roll/yaw sensing (absolute tilt/roll/yaw sensing might actually be done by a gyroscope instead). In order to do pointing (like in Red Steel), the revmote must be somehow calibrated to the TV. The sensor bar may have some way to do this automatically (light sensor/camera + flashing lights when rev turns on?), but it has to occur.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Jensen on April 29, 2006, 12:59:25 PM
The acceleration the nunckuck detects is mostly gravity.  So it will be rotation sensitive like Kirby Tilt & Tumble or Wario Ware Twisted.   The sensor bar is to detect the positon of the Wiimote in 3D space.

You will be able to "point" with either device, just like you can point a Gyration mouse without a sensor bar.

I could be wrong on the specifics of how it works, but it seems that the nunchuck and Wiimote will sense rotation, but the Wiimote will know its XYZ position relative to the sensor bar
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Artimus on April 29, 2006, 01:30:19 PM
Quote

Originally posted by: AnyoneEB
That does not make sense. I have mentioned this on the related talkback thread ( http://www.planetgamecube.com/forums/messageview.cfm?catid=7&threadid=15745&STARTPAGE=2 ). I agree that it sounds like nunchuk will not have position sensing, and therefore all of its reading will be relative to whatever the game engine decides is the zero-point (whenever the game starts/whenever a nunchuk using part of the game starts). On the other hand, Nintendo has mentioned the sensor bar and the ability to point at objects on the screen, implying the revmote has the capability for absolute position/tilt/roll/yaw sensing (absolute tilt/roll/yaw sensing might actually be done by a gyroscope instead). In order to do pointing (like in Red Steel), the revmote must be somehow calibrated to the TV. The sensor bar may have some way to do this automatically (light sensor/camera + flashing lights when rev turns on?), but it has to occur.


I'm 99.9% sure the sensor isn't sensing where on the TV the Wiimote is pointing. To do that you'd need variable sensor sizes, which makes no sense. There is no actual pointing ability like a laser pointer, I don't think. Like in RS you'd be move the crosshairs, and that's how you 'point'. I assume the slower you move the less the crosshairs move. Remember, some demos are taking place without the sensor bar, because the controller can sense the general motions by itself.

Though, really, no one actually knows how it works. On the WiiPodcast from IGN they discussed it briefly too, and no one knew exactly what it did. They talked as if it might have a wire though! Surely not. That would be a complete and utter disaster, and totally go against the point of a wireless. I guess we'll know soon?  
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: The Omen on April 29, 2006, 01:54:30 PM
Quote

I'm 99.9% sure the sensor isn't sensing where on the TV the Wiimote is pointing.


I believe you are correct...too bad I can't recall from where I heard such a thing.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: trip1eX on April 29, 2006, 04:50:44 PM
Where have you guys been?  :P

1up.com  9/15/05


"DEMO: BLOCK BUSTER
A firing-range-like contest where two players compete to see who can shoot randomly appearing squares first. Aiming is done by pointing the controller itself at different points on screen, pulling the B trigger to fire.

IMPRESSIONS: A great demonstration of how intuitive the controller can be-pointing it to aim felt perfectly natural, right from the very first second, just like with a light gun. It always shot exactly where it felt like I was aiming, and was incredibly responsive to even slight wrist movements-I barely had to move my hand at all."


GI Red Steel Ubisoft interview

"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire "
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Artimus on April 29, 2006, 05:09:37 PM
I said it isn't sensing where the remote is pointing, not that you can't point with it. But really, who knows?
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: wandering on April 30, 2006, 04:34:51 AM
I don't think we know if the sensor on the remote can actually pick up what is on the tv screen...I think Nintendo has tried to imply that it can, but I also agree that it would be more likely that everything is done with the sensor bar.

Anyway, as far as the thing in the nunchaku goes, I'm  going to guess that it can sense tilting and maybe movement, but not absolute location. For example, if you moved the revmote...wiimote one inch to the left, and held it there, the rev...wii would know. But if you did the same with the nunchaku, it might know that you moved it to the left, but that's as much as it knows. So you couldn't use the nunchaku to control a cursor on the screen, or at least not very well.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Ceric on April 30, 2006, 04:53:57 AM
Yeah, if the Nunchuku only sense acceleration then it would know you moved it left and the only reason it would stay that way is because it knows you have significantly moved it in anyother direction.

Also about the wire issue.  From my recollection most of the working Controller prototypes out there are wired.  The wireless ones are coming with last few iterations of the developer kits.  I personally don't see the wireless being able to do squat without the the sensor bar.  It just doesn't make since to not use the thing as the antenna for the whole system.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: BigJim on April 30, 2006, 05:34:13 AM
If you had to calibrate your position to the TV, that would mean you would also have to sit in the same exact location and hold the controller the exact same way every time you played so the controller would always be accurate in 3D space. Fixed positioning doesn't work.

The only consistency is the direct interaction with the sensor bars. They work through relative positioning.



My l33t artwork.

You start at a "home" position, and through triangulation your motion is detected from there. The remote interacts with the sensors at hundreds if not thousands of times per second to maintain consistant positioning data. There is no actual, physical pointing at the TV although you may do that anyway NATURALLY.

If you can't grasp it, think of a computer mouse playing a PC game. You move it up/down/left/right/diagonal. You don't actually point it at the monitor to make the cursor move in the direction you tell it to. Revolution is more advanced since it detects 3D movement and doesn't use optical lasers or balls like mice do, but the result is similar.    
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: AnyoneEB on April 30, 2006, 07:32:48 AM
Quote

If you had to calibrate your position to the TV, that would mean you would also have to sit in the same exact location and hold the controller the exact same way every time you played so the controller would always be accurate in 3D space. Fixed positioning doesn't work.

The only consistency is the direct interaction with the sensor bars. They work through relative positioning.


I think we are agreeing here, but using the sensors like that would be absolute positioning. (Well, I guess it is relative to the sensor bars, but we are assuming the position of the sensor bars is known.) Relative positioning would mean just assuming that whereever the revmote starts is its zero-point. By calibrating, I mean the sensor bars need to know where they are. This could be accomplished in any number of ways, but to be used as a pointer as has been described, it would have to be done. As in your picture, simply placing them properly may be enough calibration. Or, I guess you are suggesting calibrating by having the game assume the revmote is pointing at the center of the screen to start.

(Just a note: you need 4 sensors for absolute positioning in 3-dimentional space. Imagine a sphere around each sensor; where all the spheres intersect is the guessed location of the object (the revmote, in this case). With two sensors, you get a circle in the air. With three you get one point where the revmote is and another in the mirror location behind the TV, which is good enough. If you are familiar with GPS, you may know that you need communications with a minimum of three satellites for positioning.)

Of course, the whole point will be moot rather soon, once we know the actually capabilities of the system and how it works, which we will know by launch if not from E3.  
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: trip1eX on April 30, 2006, 07:35:44 AM
I feel like a broken record.  But folks that have tried the controller would seem to disagree with many of you that haven't.

1up.com 9/15/05


"DEMO: BLOCK BUSTER
A firing-range-like contest where two players compete to see who can shoot randomly appearing squares first. Aiming is done by pointing the controller itself at different points on screen, pulling the B trigger to fire.

IMPRESSIONS: A great demonstration of how intuitive the controller can be-pointing it to aim felt perfectly natural, right from the very first second, just like with a light gun. It always shot exactly where it felt like I was aiming, and was incredibly responsive to even slight wrist movements-I barely had to move my hand at all."


GI Red Steel Ubisoft interview

"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire "


Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: wandering on April 30, 2006, 07:39:34 AM
Quote

It always shot exactly where it felt like I was aiming, and was incredibly responsive to even slight wrist movements-I barely had to move my hand at all."
The fact that he felt it was sensitive to slight wrist movements kind of indicates it doesn't, actually, work like a lightgun tho...
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: trip1eX on April 30, 2006, 07:57:44 AM
Alot of this info dates back to last September.  So again I'm not sure if some of you all are just joining the party now or have forgotten and can't google up information in 2 seconds.  

Interview with Nintendo of Europe

"Is the motion-sensing aspect of the controller going to be compatible with all Revolution games?

Like the Nintendo DS, which offers many different input devices such as voice and touch-screen, not every game is going to use every capability of the controller. The Revolution controller can sense not only where you're pointing, but where your relative position front to back, how close you are, whether you're tilting or rolling - it senses all of these things. Those may or may not be appropriate for different games, so there's no absolute requirement that all games should use it.

The current controller design does work reasonably well for certain types of game - we're not going to throw it all out, but we wanted a fresh start and a fresh way of thinking to bring new consumers to the console."

http://www.dsrevolution.com/article.php?articleid=657
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: trip1eX on April 30, 2006, 08:04:54 AM
Quote

Originally posted by: wandering
Quote

It always shot exactly where it felt like I was aiming, and was incredibly responsive to even slight wrist movements-I barely had to move my hand at all."
The fact that he felt it was sensitive to slight wrist movements kind of indicates it doesn't, actually, work like a lightgun tho...


No a light gun would work the same way in that you could hold it in your lap and makes slight movements to aim at different points on the screen.  Of course this isn't practical with a light gun because it's not really meant to be held in such a manner.  It's shaped like a gun afterall.  



 
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: BigJim on April 30, 2006, 09:33:57 AM
How would the sensor bars know where you were "pointing" on the screen? I don't believe there's actual screen pointing happening. I think the "aiming" is just a simulation through the motion.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: trip1eX on April 30, 2006, 10:43:07 AM
SEnsor bar is only one part of the story.  The sensor bar tells you 3d positioning. The gyro sensors tell you how the controller is pointed.  Put the two together and it determines where you are aiming on the screen.  Of course they have to somehow calibrate the location of the sensor bar to the location and size of your TV.  But a simple 4 corner calibration would do this.  

They've talked alot about pointing.  And the GI article says you point your hand at a target to aim.  I don't see how you explain that away unless it's actually sensing where you are pointing.  

Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Kairon on April 30, 2006, 10:49:27 AM
What I want to know is what is with the IR window? Is that really just to turn the Rev off from far away? That seems completely unnecerssary?

Why is it called the "Direct Pointer Device?" Does that imply that there may be functionaility which would require clear line-of-sight to the TV? With the motion-sensor 3D space technology as I understand it, you don't need a line-of-sight to the tv to have the Wii know where the controller is. ... Or can IR technology be used to triangulate pointing position? How did the Super Scope determine pointing, did it use pixel capture lightgun technology?

Or maybe there's nothing to this at all... blargh!

~Carmine M. Red
Kairon@aol.com
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Jensen on April 30, 2006, 11:17:13 AM
Quote

Originally posted by: trip1eX
SEnsor bar is only one part of the story.  The sensor bar tells you 3d positioning. The gyro sensors tell you how the controller is pointed.  Put the two together and it determines where you are aiming on the screen.  Of course they have to somehow calibrate the location of the sensor bar to the location and size of your TV.  But a simple 4 corner calibration would do this.  

They've talked alot about pointing.  And the GI article says you point your hand at a target to aim.  I don't see how you explain that away unless it's actually sensing where you are pointing.


The Gyration air-mouse allows you to "point". That doesn't mean that if you put gun sights on the mouse, they would line up exactly with where the cursor is on the screen.

The only time the sensor bar would be needed for "pointing" is if you want to make a lightgun style game with no cursor on the screen.  
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: BigJim on April 30, 2006, 11:44:06 AM
Well we know typical light gun technology is out. Aside from only working with CRTs, they use blasts of color and not constant streams.

Someone would have mentioned a 4-corner system by now if that were being used. It's not all that simple either. Such a setup would have wires running all over the place and goes counter to their "controller intimidation" efforts.

For all intents and purposes, we only know of the 2 bars. It's much easier to have mouse-like pointing if the game uses a cursor/crosshair.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: AnyoneEB on April 30, 2006, 12:46:34 PM
That's a very good question Kairon. It makes no sense for the revmote to have IR on it. There is no reason to not just make the power button RF like the rest of the revmote. It sounds to me like line of sight won't matter for the revmote, although, of course, enough interference could block the signal. 2 sensor bars + rev for the third would be enough for positioning + gyro in revmote for angles would allow for pointing. If you are not pointing to a specific place on the TV, absolute positioning is meaningless and the sensor bars are worthless. Well, not entirely, I suppose games could make use of absolute positioning for the positions of the revmotes relative to each other. I cannot think of any relevant game designs, but it sounds like something that would come up in a Mario Party minigame.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Ceric on April 30, 2006, 03:41:34 PM
Universal remote.  I wouldn't be surprised if Nintendo was kicking ideas and went "You know I hate to get to turn my console on and off" that logically went to not wenting to use more then 1 remote.  IR is cheap and the codes could be store in the Rev.  So why not incomparate it.  The ultimate in lazy.  Programmed from you Wii and one button press turns on you tv, sound system, sets it to the right channel on the reciever and TV, and then turns your Wii on.  That would be excellent and explain the IR.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: nemo_83 on May 01, 2006, 12:13:48 PM
So the name Wii is so bad I have to go looking in the second page for this topic?  Did the discussion of the nunchuck's super powers move to another thread?

This would have been the biggest story of the year up until now, but you know.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Strell on May 01, 2006, 12:15:01 PM
Nemo, I am going to give you the same proposal I gave to Ian.

I send you 10 bucks, you don't buy a Wii.

It will be 10 bucks well spent.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: nemo_83 on May 01, 2006, 12:21:26 PM
Sorry, I'll be buying a Revolution, I mean Wii and 360 despite the fact they are in a contest for worse name ever.

The question this nunchuck thing raises is, is it the "big" secret?  The name Wii suggests there is something more; something involving two eyes.

Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Artimus on May 01, 2006, 12:56:23 PM
It's not a lightgun. Read the interview with the Madden guy @IGN and you'll see they have to program a ton of stuff for the controller. A lightgun you wouldn't have too.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: MaryJane on May 01, 2006, 01:03:22 PM
I couldn't find the interview but some dude basically said, if you think the 3d motion sensing in the nunchuck is the last secret you're going to be blown away. or something to that degree.

and uh... so what if direct line of sight to the t.v is necessary, what would you have in the way when you're playing video games? i can't think of a single thing. i used to have my room set up that my t.v was on the same level as my bed and often a blanket or something would block the bottom of the screen... so i would move it. not a big deal.

i'm going to guess that the nunchuck sensing is different from the wiimotes pointing. the nunchuck from early pics doesn't have that (i can't think of the name now) window at the front where the signal goes through. i assume that the movements of the nunchuck are standard. for instance: in madden you use the nunchuck to juke by moving it left or right, what i'm saying is if you move it up first and then right, you still juke to the right, where you're pointing it makes no difference. as opposed to the wiimote, (i know they haven't said they implemented this but bear with me) where if you point to a spot on the field to throw to, if you move the wiimote off that spot where you throw the ball changes. i could be wrong, but hey so could you
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: AnyoneEB on May 01, 2006, 01:17:31 PM
Artimus: Yeah, it has been mentioned a few times that it is not a light gun. A few people on this forum have pointed out that light guns only work with CRTs, anyway, so they wouldn't work with a lot of TVs. On the other hand, it seems like light-gun style pointing is one (simple) application of its sensing abilities.

MaryJane: I remember that, too; I think it was on 1up.

I do not think the IR on the revmote has to do with the motion sensing. The I/O is supposed to be done over RF like the WaveBird, so it does not have to be visible on the outside. I think Ceric's universal remote theory makes sense.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: UltimatePartyBear on May 01, 2006, 01:28:22 PM
The IR could also be for the DVD playback function, but do we even know for sure that window is for an IR emitter?
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Ceric on May 01, 2006, 01:42:01 PM
We don't.  But traditionally speaking it would be an IR window.  If it isn't then it would have to be something else optical to need it and I don't see a use for a laser.  I'm also wondering if Nintendo will be giving developers canned packages to do things like getting the relative position and of the controller and translating it to screen coordinates.  That would speed developement and let you get games out faster.
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: BigJim on May 01, 2006, 02:38:45 PM
Didn't Merrick say that the controller worked by bluetooth? I'm almost positive he did.

I don't know what kind of bandwidth IR is capable of, but there's a good deal of bandwidth needed for this controller... button I/O, position data, tilt data, 2-way signal for the rumble, and anything else that an optional accessory, such as a microphone, would require.

Anyway, much of this works in a constant stream of 2-way data exchange. Something a little more intense, like bluetooth, sounds much more realistic. A good line of sight isn't necessary for BT but it helps.
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Kairon on May 01, 2006, 02:45:52 PM
I'm just baffled that when we have this thick data pipeline like bluetooth that can handle all that controller input, we need an IR window at ALL, let alone need it for anything pedantic.

~Carmine M. Red
Kairon@aol.com
Title: RE:Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Athrun Zala on May 02, 2006, 07:24:44 AM
Quote

Originally posted by: Kairon
I'm just baffled that when we have this thick data pipeline like bluetooth that can handle all that controller input, we need an IR window at ALL, let alone need it for anything pedantic.

~Carmine M. Red
Kairon@aol.com

but is that really IR?
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: wandering on May 03, 2006, 11:04:16 PM
Quote

We don't. But traditionally speaking it would be an IR window. If it isn't then it would have to be something else optical to need it and I don't see a use for a laser. I'm also wondering if Nintendo will be giving developers canned packages to do things like getting the relative position and of the controller and translating it to screen coordinates. That would speed developement and let you get games out faster.

Maybe it can directly read what's on the TV screen?

Maybe it's just for show?
Title: RE: Rumour: Nunchuck to have Dual 3D motion sensing
Post by: Kairon on May 03, 2006, 11:17:41 PM
Didn't Iwata point at it and call it the "direct pointing device?"

Does this mean that it will be able to tell us whether we have line of sight towards the TV? If there's a camera included in the Rev, we could play versus TV real-life laser-tag over the net... with... computer overlays like armor seen on our pponents screen...

If the rev-mote's 3D spatial technology already knows where it is, why do we need a direct pointing device anyways? Or is it really something that heightens sensitivity to the screen's size/presence somehow?

~Carmine M. Red
Kairon@aol.com