It's based on an Infendo article by a guy who has...looked at only screenshots. Never played it. And yet Joystiq is reporting it as news. NEWS.
Oh PGC, how I love you. Why must everyone else suck so bad?
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: PaLaDiN on April 12, 2006, 09:47:31 AM
A baselessly negative article about an upcoming Nintendo game.
Well I never.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Bill Aurion on April 12, 2006, 09:48:20 AM
Ahahahaha, I hate the internet...
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Ian Sane on April 12, 2006, 10:06:07 AM
The only time something like this would be news would be if New Super Mario Bros was in fact an enhanced port with reused levels and such and Nintendo wasn't being open about that. In that case it would be good to inform people of that. When Super Mario Advance was first annouced for example it was unclear if it was a new game or a remake of Super Mario Bros 2 and that clarification was newsworthy. Same with Kirby: Nightmare in Dreamland which is a remake of Kirby's Adventure.
But as far as I've heard New Super Mario Bros is in fact a new game in that it has new levels and new content. Even if it is very similar to the older games it is still a "new game". So this isn't news.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: vudu on April 12, 2006, 10:10:21 AM
I like how you linked to your comment about the article, and not the article itself. Nice touch.
But I agree, this isn't news about a game. It's news about a rant about a game. It would be like if PGC made a news post about how Ian thinks Saddness might suck because it's in black & white.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Artimus on April 12, 2006, 10:42:09 AM
LOL, I didn't realize I'd done that with my comment. Corrected!
The funniest part is that the DS CHANNEL of Joystiq didn't even post this. How pathetic.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Spak-Spang on April 12, 2006, 12:36:41 PM
You know there are legit complaints to make about New Super Mario Brothers. This isn't one of them.
My biggest complaint, that I will get over when I am playing the game, is the 3D model approach instead of Sprites. If you are creating a new Mario game and wanting to go back to the original source and make a compelling sequel, why not use sprites and capture the unique whimsical artstyle of the game, instead of using 3D graphics to try to get close to said style?
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Artimus on April 12, 2006, 01:13:13 PM
Quote Originally posted by: Spak-Spang ...why not use sprites and capture the unique whimsical artstyle of the game, instead of using 3D graphics to try to get close to said style?
Moves. 3D models interact in ways sprites can't.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: hudsonhawk on April 12, 2006, 01:21:41 PM
I'm sure I'll get pigpiled on this, since I know I'm in the minority here - but I'll never understand the sprites over 3d thing. Just like I'll never understand the people who claim the 2d Metroid and Zelda games are inherently better than their 3d countparts.
Personally I think sprites make 2d sidescrollers look stiff and dated. The animation gets redundant (seeing the same frames of animation over and over again with no variation or shading), and there are often collision issues. I don't mind sprites as much in 3/4 or top down games (such as the 2d Zeldas or RPGs) but in games that are heavily movement-based, they just never look right.
I know there are cases where it can look good (like in the Street Fighter or Guilty Gear games) but games like that seem to be the exception and not the rule (which I'm sure is largely budgetary). I'll take 60 frames per second of 3d animation over a few frames per second of sprite animation any day.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: KnowsNothing on April 12, 2006, 01:24:43 PM
Really? The only GG game I've ever played was similar to Marvel vs Capcom in that all of the animations had very fews frames and the characters floated around unnatrually. The stills loook good, but in motion it's terrible.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Bill Aurion on April 12, 2006, 01:26:10 PM
"Just like I'll never understand the people who claim the 2d Metroid and Zelda games are inherently better than their 3d countparts."
For Zelda, a lot of puzzles just work better in 2D, particularly block puzzles...
As for NSMB, you really have to see it in motion...It looks great, and it makes it easier to apply all of Mario's new moves, so it does have a purpose...
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Jensen on April 12, 2006, 03:00:12 PM
The funny thing about Zelda is, the game isn't changed much by adding 3D. It was always drawn in a 3d way (at least in LttP). The switch from digital to analog control is a bigger change. Of course, it is a lot easier to have analog controls with 3D graphics. 3D is vector, much more flexible than bitmaps. We will see some crazy things in this Mario game that just wouldn't work well with bitmaps.
Joystiq is usually quite pro-Nintendo, they are just trying to spark some conversation, but it is quite premature...
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Ian Sane on April 12, 2006, 03:10:25 PM
"I'll never understand the sprites over 3d thing. Just like I'll never understand the people who claim the 2d Metroid and Zelda games are inherently better than their 3d countparts."
I find that sprites have more personality. Now polygons have improved considerably since the N64 days but I find them stiff. Many of them have very puppet like movements and though lighting and such works well with them they typically lack facial expressions and subtleties. When you have to draw every frame then it's much easier to add those subtleties because you have to draw the whole character so you might as well do it right. With polygons you can "cheat" and just move the character and in the end he looks like a blowup doll. This isn't always the case. Nintendo is quite good at making 3D characters with personality. EA is not.
One thing I also notice with 3D graphics with 2D gameplay is that it looks weird. I like 3D because it offers a lot of freedom for movement. When the game is 2D the movement isn't there but the game is made of polygons so to me it feels weird. I can't go where I want so why is everything 3D? The whole thing just looks very awkward to me. I can't sidestep an enemy and it's silly that this 3D world is a straight line.
Regarding existing series I prefer Zelda in 3D and Metroid in 2D. Top down view 2D games typically transfer to 3D really well since they were always designed for moving in multiple directions.
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Jensen on April 12, 2006, 03:33:01 PM
Quote Originally posted by: Ian Sane
One thing I also notice with 3D graphics with 2D gameplay is that it looks weird. I like 3D because it offers a lot of freedom for movement. When the game is 2D the movement isn't there but the game is made of polygons so to me it feels weird. I can't go where I want so why is everything 3D? The whole thing just looks very awkward to me. I can't sidestep an enemy and it's silly that this 3D world is a straight line.
The aren't using polygons because they are 3d, they are using polygons because they are vector graphics, you can scale them, rotate them. It is aslo easier to add accessories to a character.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: RiskyChris on April 12, 2006, 06:59:51 PM
I've been going relatively spoiler/hype free on NSMB, but from the few screens that flew past my eyes, this game looks like the only thing it shares with old mario bros is 2D platforming.
I'm pretty excited for it (DS Lite tomorrow to boot).
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Strell on April 12, 2006, 07:15:08 PM
Cell shaded = midway between sprites and polygons.
We need more o' dems.
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: IceCold on April 12, 2006, 07:19:07 PM
I'm glad this game got pushed back to after E3; it's the only thing that could distract me from the proceedings..
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: TrueNerd on April 12, 2006, 08:35:54 PM
I really don't care about 3D graphics in 2D worlds, as long as New SMB feels like Mario should feel. However, I really feel sprite-based games have aged much better then early polygonal games. Look at Super Mario World. Then look at Tomb Raider 1. Case closed.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Rancid Planet on April 12, 2006, 09:28:39 PM
You know I have to believe that this article is right. I mean just because I've really enjoyed every non-remake Mario platformer ever made I just HAVE to assume that this one is going to suck.
I mean...c'mon...it's title is so, stupid and stuff...
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: wandering on April 12, 2006, 11:54:21 PM
Quote However, I really feel sprite-based games have aged much better then early polygonal games. Look at Super Mario World. Then look at Tomb Raider 1. Case closed.
*cough*SuperMario64*cough*
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: KDR_11k on April 13, 2006, 04:31:00 AM
Look at Super Mario World, then look at Mario 64. Case closed.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Spak-Spang on April 13, 2006, 06:39:23 AM
I also believe that Sprite based games have aged much better than 3D games...up until this point.
Look at really good 8 Bit era Nintendo games. Yes, look dated, but the good ones still were able to get their visual vision across although it is a bit limited. But jump to the 16Bit era and all of a sudden it seems what developers want to get across visually with sprites they can with hard work and great programing. Some games are still quite stunning and beautifully rendered in 2D sprites are works of pure art. Super Mario World 2: Yoshi's Island, Chrono Trigger, (That 7 up Spot game), Legend of Zelda: Link the Past, Street Fighter 2...the list can go on.
Now, does that the 3D generation will never be able to age as well as the 2D...not at all. I think with this current generation, and definately next generation we are getting 3D games that will be visually stunning even in the future. But you are using much better technology, and those SNES 2D games are still aging well and still looking great.
Sprites just seem to allow the artist and the art to have more personality and expression within the characters and images...and until recently, 3D animation just never compared.
Hell, look at traditional cell animation to modern 3D animation of Pixar. The Cell animation still has more personality, and artistic expression than the greatest 3D animation of our time.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Bill Aurion on April 13, 2006, 06:41:27 AM
Wind Waker says "Hi!"
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Spak-Spang on April 13, 2006, 06:53:30 AM
BILL: Yes Wind Waker is on my list of 3D games this generation that actually will look beautiful for all time. That game's visual style is so perfect...I wish others would see it as such.
I still wonder if the entire game was a more traditional Zelda (no Ocean theme) more land to explore, and another Dungeon or two...if people would have overlooked the style more and been engrossed in the overall presentation. I think they would have.
I mean...could you imagine the greatness of OoT in that Cell shading beauty.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: RiskyChris on April 13, 2006, 09:27:41 AM
The only fault I can find with WW is ocean exploration. It deviates a bit too much from oldschool zelda games.
Well that, and the rushed content.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Rancid Planet on April 13, 2006, 11:59:19 PM
I love everything about WW. I just wish it was longer. And wishing it was longer is usually a sign of a great game for me. I've played so many by this point that actually not wanting a game to be over is fairly rare for me. Although the sidequests and stuff are pretty fun. I even had a good time collecting all those damn statues.
You know, to get...another damn statue.
But yeah, New Mario and stuff.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Spak-Spang on April 14, 2006, 04:44:37 AM
Rancid Planet: Good news it is longer...Its called Phantom Hourglass. Preorder today.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Rancid Planet on April 14, 2006, 07:36:58 PM
How long Donkey Kong?
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: MaleficentOgre on April 15, 2006, 09:58:01 PM
The reason 2D games still look great is because they've not been upgraded. yeah new systems mean you can do more with graphics and such, but they still you lo-res sprites most of the time. If all current gen 2D games looked like guilty gear FF1 would be just as unlookatable as FFVII.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: wandering on April 15, 2006, 10:11:03 PM
Quote Look at Super Mario World, then look at Mario 64. Case closed.
I think it's only fair to compare Super Mario World to Luigi's Mansion, and Super Mario 64 to Super Mario Bros. In which case, things are a little more even.
Though, yes, I do agree that sprites show more personality than 3d games. Same with cel animation vs computer animation.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Spak-Spang on April 17, 2006, 08:19:38 AM
Wandering: No that isn't a fair comparison. You could say compare Super Mario World to Luigi's Mansion or Mario Sunshine, but just because it was a first generation 3D game does not mean the technology compares to 8bit Nintendo.
Besides that we aren't talking technically, we are comparing visual appeal.
And yes most 3D games and more advanced 2D games look better than 8bit generation Nintendo because 8bit Nintendo didn't have enough power to advance graphics that great.
But you know what 8Bit Mario 3 looks pretty amazing.
And if you are going to compare Luigi's Mansion with a SNES game then Super Mario World 2 Yoshi's Island blows it away with style and visual appeal. It may be the best visually impressive game of all time in my opinion.
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: KirbySStar on April 17, 2006, 08:54:39 PM
Quote Originally posted by: Spak-Spang And if you are going to compare Luigi's Mansion with a SNES game then Super Mario World 2 Yoshi's Island blows it away with style and visual appeal. It is the most visually impressive game of all time.
Fixed.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Artimus on April 17, 2006, 11:14:10 PM
I never get the praise for Yoshi's Island. I find it a frustratingly tiresome platformer with creative, if hardly impressive, visuals. And the most obnoxious sound design in any first party Nintendo game ever.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: KDR_11k on April 18, 2006, 06:53:05 AM
I didn't find it frustrating but it wasn't as good as SMW.
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: IceCold on April 18, 2006, 03:00:58 PM
I don't get how anyone can not praise Yoshi's Island.. sure the gameplay wasn't as good as SMW, but it was so creative. The visuals and style, especially for that time, were brilliant.
To each his own, I guess..
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: nitsu niflheim on April 18, 2006, 03:11:04 PM
I didn't like SMW2:Yoshi's Island all that much. Looked good, but the difficulty of the game was manufactured because you spent too much time backtracking to get baby mario back if you got hit. that kind of crap is annoying not matter who made the game.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Spak-Spang on April 19, 2006, 08:39:55 AM
Nitsu: The difficulty wasn't manufactored. If you were good you didn't get hit. The difficulty is still avoiding all the crazy baddies in the first place.
The game had brilliant and large level designs, which were creative, challenging, and full of depth.
The mechanic to get Mario back I thought was imaginative, and added some challenge to the system yes, but mostly it added a depth to the concept of the game. And it was nice that hey you didn't immediately die hitting an enemy, you had a chance to recover.
I think that alone allowed Nintendo to really push the difficulty level up.
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: wandering on April 20, 2006, 01:40:20 AM
Quote Wandering: No that isn't a fair comparison. You could say compare Super Mario World to Luigi's Mansion or Mario Sunshine, but just because it was a first generation 3D game does not mean the technology compares to 8bit Nintendo.
Besides that we aren't talking technically, we are comparing visual appeal.
Massive power differences aside, the 64 could only really output decent 3d and not much else, and the nes could only output decent 2d and not much else. By contrast, the cube could output 3d + graphical flourishes, and the snes could output 2d + graphical flourishes. So I think the following comparison is pretty fair:
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Artimus on April 20, 2006, 03:40:45 AM
IMHO the 2D and the 3D look about the same. Those shots are good comparison.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: odilon on April 24, 2006, 08:20:54 PM
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: IceCold on April 24, 2006, 08:35:49 PM
Must... resist...
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Caterkiller on April 24, 2006, 09:05:59 PM
Yoshi's Island is my all time top 2D platformer! Im with Spak-Spang all the way.
I wouldn't worry about viewing the new video, it doesn't reveal to much, other than what can be done while small.
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Bill Aurion on April 24, 2006, 09:48:26 PM
Quote Originally posted by: IceCold Must... resist...
Watch iiiiiiit...You know you want toooooo! =D
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Hostile Creation on April 24, 2006, 09:52:08 PM
Good comparisons. I'd even dare to say Luigi's Mansion is more artistically sound than SMW, though that's really tough decision. Also, Kirby Canvas Curse art > Yoshi's Island art, though the gameplay in Yoshi's Island surpasses KCC.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Stimutacs Addict on April 25, 2006, 09:44:30 AM
GAAH I need my DS! Must.. play,, kirby
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: wandering on April 27, 2006, 12:06:38 AM
Quote Good comparisons. I'd even dare to say Luigi's Mansion is more artistically sound than SMW, though that's really tough decision.
Thanks. Wouldn't go that far.
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: vudu on May 03, 2006, 03:05:37 AM
Title: RE:New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Dasmos on May 03, 2006, 03:59:47 AM
Dammit, vudu!
I thought as much after seeing no character artowrk for any of the Koopalings.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: Artimus on May 03, 2006, 05:03:46 AM
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: nitsu niflheim on May 03, 2006, 05:25:02 AM
I'm not upset, it would have been nice, but then again it has been done at least three times now.
Title: RE: New Mario lacks 'newness' (aka: why most game sites sucks)
Post by: couchmonkey on May 03, 2006, 11:42:17 AM
Not a surprise. I luckily didn't even hear the rumours, but after all the talk the designer made of the game being based on the ORIGINAL Super Mario Bros., I really didn't expect to see them again.
Then again, how Bowser Jr. has anything to do with the original Super Mario Bros., I don't know. I like the character, myself, but I sympathize with everyone that's disappointed that he seems to be replacing the Koopalings.