Gaming Forums => Nintendo Gaming => Topic started by: nemo_83 on February 26, 2006, 10:51:59 PM
Title: The Revolution: the good, the bad, and the ugly
Post by: nemo_83 on February 26, 2006, 10:51:59 PM
There are more goods than anything at this point. Nintendo and their talent to begin with bring a lot to the table noone else can. There will be lots of Japanese development support I am sure. Then there is that new controller. The download service would be great for consumers and not just Nintendo's pockets. Dev kits are less expensive than PSP kits. The API is familiar to developers. Reggie promises to kick some ass with Revolution marketing, so public image can only improve which is good news for the stock. Nintendo is promising to create new IPs, whether that means an experimental game you can only order online or a new major character driven adventure game from Nintendo to stand beside Metroid, Zelda, and the Brothers Mario is not clear. There is still a sense of cynicism in gamers and the media about Nintendo actually making some big new franchise games that will entertain the core audience (the people who buy the console for the first two to three years). It isn't enough to just have sequels to the classics, everyone wants to see a next gen Metroid, but the easiest way to impress gamers and the media is to do something original yet still epic, something with a clean slate. I point to the success of Halo; a game that generated a lot of word of mouth hype.
The bad: Depends on who you ask. Some say the bad is that there is no HD support. Yet recent Sony rumors say their console won't come near the hype, and the HDDVD/Blue Ray war will actually hurt the game industry overall. It can be easily argued that higher pixel standards are nothing more than drains on the game hardware. If you ask me, the bad includes the lack of an ethernet port at this point. Wifi is nothing new and if America thought wifi was a good idea it would have bought it to begin with but it is hard to sell it to America when they know their neighbors can hack the connection. America is spread out, thus there aren't hotspots on every corner giving the public free connection. Honestly I know more people with HDTVs than wifi, I know more people planning to buy a HDTV than wifi, and everyone I have talked to offline is disappointed by the news that there is no ethernet port on the console.
The ugly: How large of outdoor areas will be possible with a CPU one fifth the 360's. How can they do a MMO without a harddrive? How will we save downloads? How will we save games? Will we be allowed a universal friends list!? Things are merky and Nintendo will not share target videos which should for no reason make them vulnerable to the competition stealing their ideas. All that is hurt is Nintendo's image if they delay the showing of graphics and then the visuals really do turn out to be a let down. If the visuals are not an integral part of the strategy of this console then why havn't we seen them. Even running in 480p without 360's pixel standards it is unclear if Revolution will be able to match the polygon and lighting effects of 360 or will somehow Nintendo's ATI chip miraculously be a drastic improvement over the 360's and yet smaller.
And then there is something we don't know about. Coudl it be a packed in screen with the system? A visor? A projector? Would it come across as a g'mick or a real answer to HD that doesn't require double development? Will it come across like the PSone with its "portability" and screen? Will it be as "portable" as VBoy? Can't this just be pushed as a home console?
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: NinGurl69 *huggles on February 26, 2006, 10:57:36 PM
You don't know any of that.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Mario on February 26, 2006, 10:58:45 PM
Yeah, it's funny, anything negative about the Rev so far is pure speculation.
EDIT: Also, everything positive there isn't fact either.
Let's analyse the FACTS
Pros - New controller - Looks pretty sweet - New Super Smash Bros game - New other Nintendo games - Donkey Kong Jungle Beat can be played on it - Super Mario Bros can be played on it - No HD - Doesn't play Tekken games - Will be affordable
Cons - No HD
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: Berto2K on February 26, 2006, 11:01:36 PM
nemo....just shutup. Your worried about hardware specs when we don't know anything about them. All 3 systems will have different specialized hardware.
quit yer bitching already.
you know nothing, and have nothing to worry about till we get more info.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: PIAC on February 27, 2006, 12:57:02 AM
Quote Originally posted by: nemo_83
aka
Quote Originally posted by: nemo_83I love the sound of my own voice
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Infernal Monkey on February 27, 2006, 01:52:49 AM
Quote The ugly: How large of outdoor areas will be possible with a CPU one fifth the 360's. How can they do a MMO without a harddrive? How will we save downloads? How will we save games? Will we be allowed a universal friends list!?
Why does this thread exist?
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: KDR_11k on February 27, 2006, 03:06:12 AM
How large of outdoor areas will be possible with a CPU one fifth the 360's.
*grabs Project IGI box* Well, if we can assume that a Pentium II 300 can handle a 10km x 10km (100km²) area and we assume that a modern PPC is about three times as fast per cycle and the Revolution CPU has 3x the clock frequency of the Cube's CPU, we'd have... 405*3*3/300*100km²... More than enough.
World size depends on RAM, not CPU. And it depends on how much space your world takes up. Elite had eight or nine entire galaxies in a few kB.
will somehow Nintendo's ATI chip miraculously be a drastic improvement over the 360's and yet smaller.
I don't see where you get the "smaller" bit from but Hollywood has about a year of tech development over the XC's GPU. At roughly comparable size that could mean a 2x performance increase. Even a cheap GPU can beat a more expensive one from two graphics generations ago.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: hudsonhawk on February 27, 2006, 06:24:10 AM
Nintendo could quiet a lot of these HD concerns by announcing 480p and widescreen support are required for every game. Then it would at least be "HD-compatible" if not actually HD.
As an HDTV owner, this is the only thing holding me back from preordering a Revolution right now. Call me shallow if you will - and you probably will, since there's a really wierd anti-HD sentiment here - but 480i games look really bad on most HDTV's, and games that don't support widescreen are even more annoying (you're either forced to stretch the game, which really uglies it up, or play it with bars on the side which makes my 42" tv effectively a 27").
HD is nice, but 480p games look good enough. They just need to support it full-on and require it for every game, instead of half support it like they did with the Gamecube.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: animecyberrat on February 27, 2006, 07:30:27 AM
I am curious DID Nintendo ACTUALY confirm there WONT be HD support os have they just said they dont want to support HD.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Ian Sane on February 27, 2006, 07:36:01 AM
"Pros - New controller"
I wouldn't consider that a pro. It's too iffy. It could end up being a huge con. I'd say if anything would totally kill the Rev it would be the controller. Changing a tried and true controller design that no one really felt was broken in the first place is a huge risk. I would wait until there are some actual games being shown before I would declare that as a pro. It is a fact that we're getting a new controller but it's not a pro until we have more proof (or ANY proof for that matter) that it's actually a good change.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: MaryJane on February 27, 2006, 07:42:17 AM
Quote Originally posted by: Mario
Pros - Doesn't play Tekken games
LoL that's funny as hell
Ian, please find me one negative feedback from someone who has played with the controller. Then you can say that it's a possible con.
Here's my proof that it's a pro:
Quote Asked whether or not Revolution's horsepower was insufficient, one development source said no. "At first, we were discouraged that it would be less powerful than Xbox 360, but once we got everything working with the controller, our concerns faded," he explained. Other studios IGN Revolution has been in contact with have echoed this enthusiasm, always admitting that Nintendo's new console will be less powerful, but stressing that with the emphasis on the innovative controller it simply won't matter.
Sounds good to me, how about you?
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: nemo_83 on February 27, 2006, 12:46:10 PM
Some people are going to have to face the truth, wash off the bias, you're not getting payed by Nintendo, and Revolution is not perfect. If you thought the backlash against MS' 360 graphical letdown was entertaining you better put in your mouthpiece because the same wave of cynicism is coming Nintendo's way and the scrutiny may be even more intense.
If I go to other forums, people say I'm too pro Nintendo, and I come here and you guys reassure me, I am not a fanboy. I simply enjoy fun games, and Nintendo's console is the only one with a next gen controller. There is nothing wrong with being truthful and speaking about the things I am both worried about and excited about. Do not forget the topic is not just the bad and the ugly, first there is the good. You are perfectly welcome to offer your opinions. And if your opinion is the system is a sparkling piece of perfection, go right ahead and paint yourself a tool. If you think I am wrong prove it, I would much rather be proven wrong, I would love for there to be magic elves inside the Revolution that somehow allow it to do things hardware four times its size by the same companies is overheating and melting to do. The evidence I see suggests a conservative strategy by Nintendo.
I have yet to be given any reason to believe that Nintendo's next console will perform equal or better than the competition even without the competitions pixel ratios. There is no evidence that can prove Revolution is powerful.
When I said the REV CPU was one fifth the 360's I was counting the RAM with that. If you go by MS' hype the CPU is nine times Nintendo's; I went by the RAM to define the potential of the CPU. Maybe I'm wrong for looking for the medium, but you can't believe any developer will squeeze all the juice out of all three of the 360's cores. Plus when I brought up the large areas issue of MMOs I was not just pointing at the RAM, but really the lack of even a hard drive. For truly large worlds one needs a hard drive. Telling developers they can grit their teeth and hammer out a way to stream worlds from the disc is not going to win you any popularity contests (especially when your disc is not likely to be anything but the smallest format once again).
Here is a quote from a Koei developer, "Matsuhara seemed to express some disappointment in Nintendo's use of flash memory instead of a hard disk, noting that 'a full 3D MMORPG (massively multiplayer Online RPG) may not fit.'"
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: Sir_Stabbalot on February 27, 2006, 01:05:10 PM
Quote Originally posted by: nemo_83 I have yet to be given any reason to believe that Nintendo's next console will perform equal or better than the competition even without the competitions pixel ratios. There is no evidence that can prove Revolution is powerful.
We also have no reason to doubt it will be on par.
Quote Originally posted by: nemo_83 Here is a quote from a Koei developer, "Matsuhara seemed to express some disappointment in Nintendo's use of flash memory instead of a hard disk, noting that 'a full 3D MMORPG (massively multiplayer Online RPG) may not fit.'"
...This has to do with graphics how? Heck, even if its related the quote is dumb. MMORPGs store the character data on the server, not the client.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: nemo_83 on February 27, 2006, 01:44:11 PM
Talk of power does not just mean graphics.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: Sir_Stabbalot on February 27, 2006, 01:47:29 PM
Quote Originally posted by: nemo_83 Talk of power does not just mean graphics.
...A flash drive verses Hard Drive debate is about storage. But how does having 512 Flash storage instead of a Hard Drive make it weaker? So Devs will need to be more conservative with memory, so what...
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Ian Sane on February 27, 2006, 02:03:21 PM
"Ian, please find me one negative feedback from someone who has played with the controller. Then you can say that it's a possible con."
No one has played any games yet and that's the big iffy part about the Rev. The second the controller was shown everyone was like "Well that's nice. How do I play ____ on it?" There is a very large issue regarding compatibility with certain genres or types of games. So to call it a pro this early to me is premature. I would typically not categorize odd, unexpected change that no one wanted or asked for as a pro until I at least see it in action. If remote games aren't that exciting and/or the remote is incapable of playing certain popular types of games then the controller would be a huge con. Even with the shell as a safety net, if the remote bombs the Rev is at a serious disadvantage. Without it the Rev is just an underpowered "normal console".
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Requiem on February 27, 2006, 02:11:49 PM
God......Ian, I swear we've been through this before.
Name any game that wouldn't be able to use the NRC + nunchuck attachment effectively (other than fighting games - the shell well most likely handle those - even SSBM Online) and I'll prove you wrong in my next post.
Plus, if the DEVELOPERS (aka biggest game dorks ever) love the controller, is it hard to believe that you will too?
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: Galford on February 27, 2006, 02:41:54 PM
Well here I go...
Pros -New controller(Could lead to gameplay possiblities) -Cheap, easy, to afford -Nintendo download service
Cons -No HD (The Rev will look fugly outputting 480i when the competition is doing 720p and 1080i.) -Underpowered -No built-in ethernet (This is simply stupid on Nintendo's part) -Lack of memory
Everything we know about Rev points to it being underpowered versus it's competition. The Rev needs to be easy to port too so third parties will support it.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: RiskyChris on February 27, 2006, 02:45:36 PM
This thread (OP at least) is very good.
The only con I'm worried about is the lack of an ethernet port (what the hell were they thinking?), but I remember reading that an adapter would allow you to plug into a USB port. HD doesn't concern me, because after N64, graphics for games I enjoy don't matter (I still play SSB64 frequently).
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: NinGurl69 *huggles on February 27, 2006, 02:47:11 PM
BEAT DEAD HORSES AT THE SCENE OF ITS DEMISE, NOT BUILD A NEW HOUSE TO STORE IT IN TO BEAT IT SOME MORE.
ANOTHER THREAD, ANOTHER TRAINWRECK.
GEEZ.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: MaryJane on February 27, 2006, 03:10:26 PM
Quote Originally posted by: Ian Sane "Ian, please find me one negative feedback from someone who has played with the controller. Then you can say that it's a possible con."
No one has played any games yet and that's the big iffy part about the Rev. The second the controller was shown everyone was like "Well that's nice. How do I play ____ on it?" There is a very large issue regarding compatibility with certain genres or types of games. So to call it a pro this early to me is premature. I would typically not categorize odd, unexpected change that no one wanted or asked for as a pro until I at least see it in action. If remote games aren't that exciting and/or the remote is incapable of playing certain popular types of games then the controller would be a huge con. Even with the shell as a safety net, if the remote bombs the Rev is at a serious disadvantage. Without it the Rev is just an underpowered "normal console".
Didn't you read my whole post? I quoted developers who HAVE played games with the controller. Oh and I wanted a change, I asked for it, bcuz I thought to myself, if nintendo only tries to improve their graphics, I might have to buy a sony, bcuz of the game support. I was thinking more along the lines possibly VR, but making a t.v version of the DS also crossed my mind.
Although I must say to the people who think that the rev will be as powerful as ps3 and 360 please share whatever it is you smoking, cuz it must be good. I believe many different nintendo people have reiterated that it will not, although they haven't said it straight saying "we're not entering the graphics war" is saying the same thing. It's like saying the swiss army is as strong as that of the U.S. Just cuz they don't fight ANY wars doesn't mean their army isn't weaker than the U.S's right?
Oh and the revolution isn't perfect (to agree with nemo) if it were it would have everything it does now, a hard drive, virtual reality, HD graphics, the ability to connect as many remotes to one console as you want, have sex with you, and launch for $299. ok, but seriously it isn't perfect, but i just believe it's going to be the best system this generation, obviously not for it's graphical capabilities, but it's innovation.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: Talon on February 27, 2006, 03:23:22 PM
In the end it's the consumer who will have the last laugh. Developers can praise the controller all they want but don't forget the developers have an invested interest in the Revolution.
Personally I don't think that Nintendo would release this sort of controller if it didn't believe that it could make absolutely BRILLIANT games with it. So I have confidence in Nintendo that this is where the video game industry is headed. We shall all have to wait until the Revolution is released to determine for ourselves whether or not that this new style of interaction is what you personally want.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: darknight06 on February 27, 2006, 03:41:23 PM
When I see screenshots and videos of anything revolution based that I can study really carefully, I'll start sharing my opinions on it all. Right now I see nothing worth talking about other than speculation and IMO there's absolutely no use worrying yourself to death over numbers or any sort of specs that we don't even know for sure about.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: wandering on February 27, 2006, 08:13:31 PM
As others have said, at this point, there's only one 'con': lack of HD support.
Outside of that, we know the controller will probably be great, the system will be cheap, the download service will be awesome, etc, etc, etc.
The graphics might be dissapointing, they might not be. We haven't seen them yet.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: PaLaDiN on February 27, 2006, 09:36:40 PM
They will be.
Xbox 360 graphics are disappointing, so I don't see how Nintendo can avoid that.
PS3 graphics will probably also be disappointing.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: KDR_11k on February 27, 2006, 10:04:18 PM
480i games look really bad on most HDTV's
That's because those "great new" technologies like LCD have a native resolution and anything that isn't in this native resolution looks like total crap. It's the reason I still use a CRT because I don't want to be forced to set everything to the same resolution (and there's only stupid aspect ratios available at a decent size).
and games that don't support widescreen are even more annoying (you're either forced to stretch the game, which really uglies it up, or play it with bars on the side which makes my 42" tv effectively a 27").
That's the problem you should have been aware of when you opted to buy a widescreen TV. They suck for everything because there's no native 16:9 data, movies are wider (seriously, I have yet to encounter a movie that doesn't have a bit of black bar left when displayed on our 16:9 screen but maybe you're getting cropped versions that fit into 16:9) and TV is narrower.
I wouldn't consider that a pro. It's too iffy. It could end up being a huge con. I'd say if anything would totally kill the Rev it would be the controller. Changing a tried and true controller design that no one really felt was broken in the first place is a huge risk. I would wait until there are some actual games being shown before I would declare that as a pro. It is a fact that we're getting a new controller but it's not a pro until we have more proof (or ANY proof for that matter) that it's actually a good change.
It's a pro for Nintendo because there's no demand for another generic Nintendo console. Seriously, who would buy a Nintendo console if it was just like the competition but with weaker technology and almost no third-party support (because what third party would support such a console?)? The N64 sold worse than the SNES, the Gamecube sold worse than the N64. Nintendo needed to change something big in order to have a chance at reversing the trend.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: BlkPaladin on February 27, 2006, 10:20:08 PM
This is slightly off topic but I finished listening to IGN's "weekly" podcast and it brought to light a few interesting things.
One about the new controller: It seems that another third party company (hardware) is making a PS2 controller that emmulates some of functionality of the Revoltion's controller. And they are making a golf game for it.
Two: The development kits for the PS3 were delayed because of some new HD encryption standards that are a bit late. So this may have some effect on their games.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: wandering on February 27, 2006, 11:10:07 PM
Quote It's a pro for Nintendo because there's no demand for another generic Nintendo console. Seriously, who would buy a Nintendo console if it was just like the competition but with weaker technology and almost no third-party support (because what third party would support such a console?)? The N64 sold worse than the SNES, the Gamecube sold worse than the N64. Nintendo needed to change something big in order to have a chance at reversing the trend.
Ian already has this covered. The GameCube didn't fail because it didn't offer anything signifigant over the competition. It failed because of all kinds of stupid mistakes: like having a gigantic and unweildy controller, an ugly and ridiculously large console, and a laclustre launch lineup. Oh, wait, sorry that was the Xbox. Anyway, the point is, if Nintendo did the exact same thing as their other 2 competitors, minus offering dvr functionality and blu-ray support and all that, Nintendo would succeed. Definitley.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: RiskyChris on February 28, 2006, 01:44:55 AM
Quote Originally posted by: wandering
Quote It's a pro for Nintendo because there's no demand for another generic Nintendo console. Seriously, who would buy a Nintendo console if it was just like the competition but with weaker technology and almost no third-party support (because what third party would support such a console?)? The N64 sold worse than the SNES, the Gamecube sold worse than the N64. Nintendo needed to change something big in order to have a chance at reversing the trend.
Ian already has this covered. The GameCube didn't fail because it didn't offer anything signifigant over the competition. It failed because of all kinds of stupid mistakes: like having a gigantic and unweildy controller, an ugly and ridiculously large console, and a laclustre launch lineup. Oh, wait, sorry that was the Xbox. Anyway, the point is, if Nintendo did the exact same thing as their other 2 competitors, minus offering dvr functionality and blu-ray support and all that, Nintendo would succeed. Definitley.
Nintendo can't do the same thing as Sony and my post is a train wreck, I doubt they have the financial backing to make such risky manuevers (losing 300+ per system?). The revolution is a relatively cheap way to penetrate and expand the market.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: BigJim on February 28, 2006, 02:32:02 AM
With a debt-free 10 billion in the bank, they can do lots of interesting things if they chose to. But watching it grow faster than it's re-invested back into their business seems to be a tempting distraction of its own.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: KDR_11k on February 28, 2006, 03:56:19 AM
One about the new controller: It seems that another third party company (hardware) is making a PS2 controller that emmulates some of functionality of the Revoltion's controller. And they are making a golf game for it.
GameTrak. I'm surprised that's news to you, those things are gathering dust on store shelves since some time last year. The first game was some fighting game, now they're selling a golf game for it.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: hudsonhawk on February 28, 2006, 05:38:45 AM
Quote Originally posted by: KDR_11k 480i games look really bad on most HDTV's
That's because those "great new" technologies like LCD have a native resolution and anything that isn't in this native resolution looks like total crap. It's the reason I still use a CRT because I don't want to be forced to set everything to the same resolution (and there's only stupid aspect ratios available at a decent size).
and games that don't support widescreen are even more annoying (you're either forced to stretch the game, which really uglies it up, or play it with bars on the side which makes my 42" tv effectively a 27").
That's the problem you should have been aware of when you opted to buy a widescreen TV. They suck for everything because there's no native 16:9 data, movies are wider (seriously, I have yet to encounter a movie that doesn't have a bit of black bar left when displayed on our 16:9 screen but maybe you're getting cropped versions that fit into 16:9) and TV is narrower.
Wait.... what exactly are you saying here? That Nintendo shouldn't support widescreen and progressive scan because you think LCD's and Plasmas are dumb? That you think I made a bad decision and should be punished with poor quality? I'm really confused what your point is here. Yes, CRT's are more robust with resolutions. But they have a screen size limitation, are heavy, and aren't as luminescent as a plasma or LCD.
The fact is that my Gamecube is the only content that doesn't scale nicely to my plasma tv. My Xbox, most of my DVD's, and most of the TV I watch are in widescreen. Those that aren't get deinterlaced (and in some cases upscaled) by my playback hardware.
LCD's and Plasma TV's are here to stay. I'm sorry that you don't like them KDR, but Nintendo shouldn't refuse to require games to support widescreen and progressive scan just because you think the technology isn't robust enough. Every other content provider and game system is friendly to fixed-resolution widescreen HD displays - why can't Nintendo?
Gaming is better in widescreen. Most TV and movie content has moved to widescreen. I fail to see the downside in requiring it for all games. There's no hardware limitation, even the Gamecube can handle it nicely - but since Nintendo doesn't require widescreen / progressive scan support not every game uses it.
Again, I'm not saying to do HD - I've conceded that one. But if you want to at least look reasonably good on HD sets you have to do 480p and widescreen. It's a make-or-break for me.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Ian Sane on February 28, 2006, 07:14:16 AM
"I quoted developers who HAVE played games with the controller."
I would consider that a biased source. Why would a dev who is making a Rev game say anything negative? They want you to buy the console and buy their game.
I've never asked Nintendo to do the same thing as Sony or MS. But I don't want them to try to dodge the competition and do something incredibly weird either. They're the best game makers in the world and I think if they just didn't screw so many routine things up, had good marketing, and thought more than two months ahead when making cost cutting decisions they would do much better. At the very least I'd like to see a Nintendo console that does 90% of everything right and if it still "fails" I can say "yeah it wasn't their fault". But I see the Cube's and N64's "failures" as largely self inflicted due to severe incompetence so I don't think it makes sense to abandon all hope of competing yet. I think the problems are also still present and even dodging the competition won't work if they still don't understand how to market effectively or the importance of third party support.
As for the widescreen issue I can think of one problem: Metroid Prime. Metroid Prime wouldn't have worked in widescreen because it was viewed from the inside of a helmet with a visor. How could the game be designed with two drastically different fields of vision? They would have to like redesign the whole HUD. Or think of a 2D games like Zelda where there are several static "screens". How would widescreen work for that? I think developers should be free to use whatever aspect ratio they feel is appropriate.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: hudsonhawk on February 28, 2006, 08:41:18 AM
Quote Originally posted by: Ian SaneAs for the widescreen issue I can think of one problem: Metroid Prime. Metroid Prime wouldn't have worked in widescreen because it was viewed from the inside of a helmet with a visor. How could the game be designed with two drastically different fields of vision? They would have to like redesign the whole HUD. Or think of a 2D games like Zelda where there are several static "screens". How would widescreen work for that? I think developers should be free to use whatever aspect ratio they feel is appropriate.
The same way most PC games, Xbox games, and Xbox 360 games handle it - by making your display scalable. Generally you just increase the peripheral vision of camera. Static pages like inventory screens can be stretched without being disturbing to the eye, so that's not really relevant.
MP handled it better than a lot of the 1st party cube games - it gave you control over the display stretching (and HUD transparency, which was a nice plus) so you could at least split the difference between full on 16x9 stretching and 4:3. But to make it widescreen native you'd simply right justify and left justify the right and left halves of the HUD. Your aspect ratio would simply determine how much space there was between the halves, and you would get slightly more peripheral vision.
It isn't rocket science. The majority of games handle it gracefully.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: KDR_11k on February 28, 2006, 09:48:01 AM
The proper reaction would be to cut off part of the picture and move the HUD elements from that area inwards when using widescreen. After all you don't want to give widescreen users an unfair advantage. Or you could show some parts of the inside of the helmet in that added area.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: MaryJane on February 28, 2006, 12:26:36 PM
Quote I would consider that a biased source. Why would a dev who is making a Rev game say anything negative? They want you to buy the console and buy their game.
They could just not make a game if they thought it sucked. $2000 isn't too much to lose on a dev kit. but at the same time you make a fair point. guess we'll have to wait until e3.
Quote I've never asked Nintendo to do the same thing as Sony or MS. But I don't want them to try to dodge the competition and do something incredibly weird either. They're the best game makers in the world and I think if they just didn't screw so many routine things up, had good marketing, and thought more than two months ahead when making cost cutting decisions they would do much better. At the very least I'd like to see a Nintendo console that does 90% of everything right and if it still "fails" I can say "yeah it wasn't their fault". But I see the Cube's and N64's "failures" as largely self inflicted due to severe incompetence so I don't think it makes sense to abandon all hope of competing yet. I think the problems are also still present and even dodging the competition won't work if they still don't understand how to market effectively or the importance of third party support.
While I don't agree with you, this is exactly what I wanted to know, what the hell do you expect from nintendo? This explains it, and it's not totally unreasonable. the only thing i'd have to say is instead of crucifying nintendo for decisions we're yet to see the effect of wait until you know how they will turn out. I know the same could be said to myself and the others who praise nintendo constantly, but that praise is based on what you said yourself, "they're the best game makers in the world" we know they will continue to be great game makers, and a lot of people myself included, are very excited about the new controller, i can't wait to not only get my hands on it, but see what kind of games, the best game makers in the world, are going to create with this new device in tow. Is it bad that nintendo is going to be the weakest graphically? we won't know until completely un-biased people (gamers) and the people who hate nintendo (the media) get their hands on the controller and tell us, and subsequently the launch of the revolution and our own experiences will also tell us. I just don't think it's fair to label something that's only gotten praise (biased or not) so far, as being a con.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: nemo_83 on February 28, 2006, 12:28:01 PM
It's my opinion that not supporting HD is less important than forcing wifi upon consumers who own nothing that is wireless, but I have experienced the horrible stretching on HD screens with games not built for them. I would rather not have HD pixel standards, but I am deathly serious about wanting more raw graphical effects than a smaller system. Small is not a selling point. Smoother character models and realistic lighting effects are.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: RiskyChris on February 28, 2006, 01:06:29 PM
Quote I would consider that a biased source. Why would a dev who is making a Rev game say anything negative? They want you to buy the console and buy their game.
That they are supporting the revolution via developing should be proof enough that the system has entertainment capabilities.
What would make companies come back to Nintendo after two generations other than a great system?
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: Galford on February 28, 2006, 02:22:02 PM
Somebody made an earlier post about the PS3 being delayed about a HDTV standard issue? I wonder if Sony is having issues with ACSS and HDCP?
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: mantidor on February 28, 2006, 02:30:03 PM
Theres also all this hands on impressions on several gaming news sites, many who have been very anti nintendo in the past, like ign and 1-up, and all, and I mean absolutely all of them have been positive about the controller's capabilities, even Matt changed a lot, his only whining has been about HD, but the controller? not a single complain.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: BigJim on February 28, 2006, 02:33:18 PM
"What would make companies come back to Nintendo after two generations other than a great system?"
Cheap product development, which doesn't automatically translate into great or in-depth products. Another symptom of the "show me the money" attitude some of us take.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Berto2K on February 28, 2006, 11:49:39 PM
What is with all the damn complaining?? Jeez. Did Cube had less raw power than Xbox....yes. Did it occasionally have better graphics than Xbox...yes. Hell even PS2 out did Xbox and Cube in graphics sometimes and it was the weaker of all of them.
All hardware in every industry including PC has become so powerful that just increasing the GPU speed and ram isn't making as much of a difference. "I can run _______ at 100 fps." "Oh ya, well I can run it at 130 fps." Whoopdiefreakindo...you can't see the difference at all anyways. They are having to add extra features to the GPU bios to make it les difficult on the developer to get the effects they want.
Everyone just needs to shutup about the graphical capabilities already. They have confirmed there is no HD support (and for the VAST majority of console owners out there it doesn't matter). They have said it will do progressive scan. Put a muzzle on until we actually see something from the games.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: KDR_11k on March 01, 2006, 12:45:59 AM
They have said it will do progressive scan.
They have?
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: Talon on March 01, 2006, 01:53:15 AM
Quote Revolution Report Q: Will Revolution support high-definition resolutions?
A: No. As Shigeru Miyamoto has said, "The majority of people won't be playing our system with an HDTV, though with the Revolution, 480p resolution will be standard." Nintendo has gone on record a number of times stating that high definition visuals, while attractive, are not in line with the company's goal of making an small, inexpensive and developer-friendly machine.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: KDR_11k on March 01, 2006, 03:47:43 AM
I wonder what that means for the PAL regions...
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: megamanx1978 on March 01, 2006, 10:03:56 PM
Quote Originally posted by: Ian Sane "Pros - New controller"
I wouldn't consider that a pro. It's too iffy. It could end up being a huge con. I'd say if anything would totally kill the Rev it would be the controller. Changing a tried and true controller design that no one really felt was broken in the first place is a huge risk. I would wait until there are some actual games being shown before I would declare that as a pro. It is a fact that we're getting a new controller but it's not a pro until we have more proof (or ANY proof for that matter) that it's actually a good change.
Ian I have read many of your posts over the years and I notice that almost every one of them bashes Nintendo. If you hate Nintendo this much why do you bother even visiting Nintendo sites? Yes Nintendo has made some mistakes in the past but I as a fan can logicly see why they do some things and I think they do have some good reasons why they do many of these things. Yes Nintendo does take risks but you have to when you innovate things. One of the reasons I like Nintendo is not only their great games but also that they are the only ones that have the guts to take risks to innovate to make games better and keep them fun. Why fix it if it isn't broken? I personaly don't like the same old recycled junk year after year and if you don't ever change parts of the hardware that affect the gameplay like the controller you limit the kinds of games that can be made. I think it will improve many types of games like FPS's that will feel sucky on a normal controller after using Nintendo's new controller. You also seem to forget about the classic controller shell which should be common will allow any game to work fine on it. Nintendo is changing the rules of videogames and that is why it is being called REVOLUTION. Think outside the box dude.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: KDR_11k on March 02, 2006, 03:44:50 AM
If you hate Nintendo this much why do you bother even visiting Nintendo sites?
Because he hates everyone else even more and because he wants Nintendo to bbecome better.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: MaryJane on March 02, 2006, 06:33:45 AM
What good is a story without an atagonist? You must admit that his negativity stimulates thought. Although I would have to say that a lot of the doubts he voices, are doubts that I myself have had at one point or another. When I first saw the controller, I was like WTF. nintendo lost their mind. then once i saw what people were doing with it, I was was like, i should call nintendo and tell them to slap me for doubting. the controller will be good, look at the ds, and you know nintendo likes thing as near perfect as they can get them (although i do think the ds touch screen is a little off sometimes) 2 more months and a couple of days and all doubts can be put to bed. my only questio what will people bitch about next? are we gonna have to keep debating the whole HD thing?
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Ian Sane on March 02, 2006, 06:47:00 AM
"If you hate Nintendo this much why do you bother even visiting Nintendo sites?"
If I hated Nintendo I wouldn't bother posting here nor would I even CARE if they did anything wrong.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Renny on March 02, 2006, 07:23:44 AM
If I hated my girlfriend, I wouldn't stick around to beat her.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: megamanx1978 on March 02, 2006, 08:17:16 AM
Ian can you tell me what you like about Nintendo and what you think they are doing right?
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: trip1eX on March 02, 2006, 09:07:26 AM
Quote Originally posted by: Renny If I hated my girlfriend, I wouldn't stick around to beat her.
hehe. That's a good one.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Ian Sane on March 02, 2006, 09:25:15 AM
I like how Nintendo makes some of the best games of all time and that their hardware is incredibly durable and well-made. Nintendo products are typically of very high quality. Apart from being really good their games also are very well-made. There aren't a lot of bugs and controls respond smoothly.
I used to like how they rarely milked their franchises and that almost every sequel was essential. Sadly they've slipped in this area big time.
What do I think they're doing right? I'm not the biggest DS fan but the physical hardware itself is solid. It doesn't feel cheap and it doesn't break easily and I feel confident that my DS is going to work for a very long time. Although I feel their quality has slipped a bit Nintendo rarely releases really bad games. Sometimes they release average or unexceptional games. But they rarely release outright junk. Some companies release bad games where it feels like they're intentionally trying to con you into buying crap. Nintendo doesn't do that. Whenever I play a weak Nintendo game it usually feels more like they tried to make a great game but it just didn't work out. Pokemon is the major exception to this though as some of those games feel like intentional rip-offs.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: trip1eX on March 02, 2006, 09:30:11 AM
Well that's a start. What do you like about the Revolution?
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Ian Sane on March 02, 2006, 10:14:01 AM
Things I like about the Revolution: - free online - classic downloads feature - fantastic Cube backwards compatibility including four controller ports - standard wireless controllers - case design doesn't look like a toy - option DVD player support - the fact that there is a controller shell for games where the remote isn't the ideal way to play
But there are some things that due to a lack of details I'm iffy about. If I have to have a wireless internet connection for a home console the free online isn't quite as nice. The download system sucks if it costs too much. The controller shell is only good if it's actually supported. Stuff like that affects things. Often the crucial detail is still missing.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: Jensen on March 02, 2006, 11:34:58 AM
Quote Originally posted by: Ian Sane If I have to have a wireless internet connection for a home console the free online isn't quite as nice.
huh? All it takes is a wired internet connection and a cheap USB wi-fi adaptor
Pros of wi-fi only (revolution) to wired only (xbox 360):
1. Revolution LAN games (8-16 player Mario Kart) with no additional accessories.... if the televisions are in seperate rooms, you won't need a long cable to connect between them.
2. Instant DS to Revolution connection, again, with no additional accessories....
3. You can put your Revolution in a different room from your computer with out using a long Cable (how many people have extra Cat 5 cables laying around?).
Sure. both wired and wi-fi would be better, but if I had to pick one to be in a Nintendo console, it would definately be wi-fi.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Ian Sane on March 02, 2006, 11:43:24 AM
"Sure. both wired and wi-fi would be better, but if I had to pick one to be in a Nintendo console, it would definately be wi-fi."
I'll agree with this but it's still f*cking stupid to force wireless when it is not very common at all.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Smash_Brother on March 02, 2006, 11:53:23 AM
I find wireless is ridiculously common. You can get a wifi router combo at Wally world for $75 and a wifi "bridge" for even less.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: Jensen on March 02, 2006, 11:55:34 AM
Quote Originally posted by: Ian Sane stupid to force wireless when it is not very common at all.
Is it more common for people to have wireless than to have an extra Cat5 cable that they are willing to run from their computer area to their TV? And my first two points are advantages without needing internet at all.
(I personally use my computer monitor as my screen, because it has component inputs, but that is quite uncommon)
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: IceCold on March 02, 2006, 11:56:55 AM
1. Revolution LAN games (8-16 player Mario Kart) with no additional accessories.... if the televisions are in seperate rooms, you won't need a long cable to connect between them.
Don't forget the single disc LAN multiplayer.. wow, I'm really looking forward to that..
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: RiskyChris on March 02, 2006, 12:15:25 PM
Single disc LAN multiplayer? Hot damn!!!
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: MaryJane on March 02, 2006, 12:20:29 PM
I really wish you guys hadn't brought out the LAN capabilities of the rev, in all the arguing i totally forgot about that, and now that you reminded i'm going through even more rev-anxiety. Thanks a lot, I hope you guys have insurance, cuz you're gonna need it to cover my bills.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: IceCold on March 02, 2006, 12:32:57 PM
Anxiety.. the good or bad type?
I don't think Merrick was supposed to let the single disc thing slip; it would have made for a wonderful surprise later on..
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Smash_Brother on March 02, 2006, 03:10:09 PM
Where is this, now?
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: megamanx1978 on March 02, 2006, 04:12:19 PM
Well it's nice to hear Ian say something good for once. That kinda makes things more balanced. About wired VS wifi I think most cable & dsl ISPs come with wifi routers I know mine did. I can't wait to play Metroid Prime Hunters on my DS. It's gonna rock! As far as HD goes it's really a trade-off. More power is needed for HD and that is why the Rev's specs won't make the system look lacking. Nintendo even said Revolution will look the same on a SD TV. While HD does look sharper too few ppl have becouse it costs too much. This is also why the Xbox 360 costs so much and why the games are $60 instead of $50. Nintendo understands this and thinks it's not worth it this gen. I think that is wise of them. I don't wanna pay for things I won't use. I prefer a cheaper console instead.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Mario on March 02, 2006, 04:17:04 PM
I agree with Ian that it's stupid to force wireless, but i'll be happy if I can go online on Rev straight away with my DS Dongle.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Freyr on March 02, 2006, 04:34:27 PM
I would not doubt it if they have a single chip specialty made that will handle the wireless controllers and the LAN/Internet multiplayer/download service. So a wired connection would be a extra cost they don't want to spend on.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: KDR_11k on March 03, 2006, 12:15:29 AM
I would not doubt it if they have a single chip specialty made that will handle the wireless controllers and the LAN/Internet multiplayer/download service.
Unlikely. WiFi and Bluetooth are very different.
Title: RE:The Revolution: the good, the bad, and the ugly
Post by: MaryJane on March 03, 2006, 05:55:48 AM
I have good rev-anxiety. Like, omg i can't wait for this to launch, omg i can't wait for this to launch.
also i think i might have to say that no news is also good news for the rev. look at ps3. a lot of news about it has been bad. not all bad obviously, but the only "bad" thing reported about the rev is no HD, and that is depending on who u talk to.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: Berto2K on March 03, 2006, 11:51:44 PM
And I get to play it before any of you.
Title: RE: The Revolution: the good, the bad, and the ugly
Post by: RiskyChris on March 04, 2006, 05:53:01 AM
My anxiety for revolution is so much higher than when I got a Nintendo 64 on launch day. I've never been this excited for a next generation system...