Reggie told Game Informer that the shell (which has yet to be shown) will be required to play "traditional" Revolution games with a familiar style of controller -- you can't just use an old GameCube pad for this purpose. The compatibility with GameCube accessories is only backwards in nature. The old controllers will work on GameCube games played on Revolution, and they may be compatible with NES, SNES, and N64 games played through the Virtual Console feature.
Nintendo's stance on this seemingly minor hardware issue may indicate that the traditional controller shell will have more or fewer buttons than the GameCube controller, or that Nintendo has told developers to include some motion-sensing features even in traditional games meant to be played with the shell (which does not preclude the freehand controller's sensors). Reggie has mentioned in the past that the traditional shell will look similar to the WaveBird controller.
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The old controllers will work on GameCube games played on Revolution, and they may be compatible with NES, SNES, and N64 games played through the Virtual Console feature.
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Okay, I'm going to be really ticked if GCN Controllers (and such like the wonderfully spectacular Hori Digital Controller) do not work on the older games. I want to play NES/SNES games with the Hori.
QuoteI'm expecting it to have 8 buttons for N64 VC compatibility (maybe including shoulder button(s)).
Originally posted by: Jonnyboy117
What this news says to me is that the shell probably won't have the same button layout or even same number of buttons as the GameCube controller.
You guys might consider this blasphemy, but I'm hoping there will be some kind of goofy third-party USB converter that lets me use an Xbox 360 controller for traditional games. But maybe the shell will be even better, who knows?
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Originally posted by: Artimus
So...we can't use a controller that not longer serves all the needed functions to play a game? Oh my, what a tragedy. If we're talking about ports then using the GCN controller only continues the port flaw of the controller in the first place! If they release a shell with "enough" buttons then you get the best of both worlds. Using the GCN controller would be stupid on all front...
I just don't get the problem...you have to get new controllers with every system, duh?
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Originally posted by: Shigeru Miyamoto in 2002
What I really want to say is, "Get accustomed to the GCN Controller because, 10 years from now, this controller will be the standard."
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Originally posted by: Shigeru Miyamoto in 2005
"Well, of course, the idea is that the Revolution will sell and sell and sell so it becomes the standard in the industry. However, at least for the launch period...we designed the controller so it can play any of the different conventional styles. After all, we are talking about it playing games from our past machines. So don't worry."
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Added by: Reggie
And just in case any of you were getting any bright ideas about using a GameCube controller for those older-style games, you can forget about it. We're adding a second L Trigger and a Select Button to the shell, so now you couldn't even use a GameCube controller if you wanted to.
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Originally posted by: ruby_onixQuote
Originally posted by: Artimus
So...we can't use a controller that not longer serves all the needed functions to play a game? Oh my, what a tragedy. If we're talking about ports then using the GCN controller only continues the port flaw of the controller in the first place! If they release a shell with "enough" buttons then you get the best of both worlds. Using the GCN controller would be stupid on all front...
I just don't get the problem...you have to get new controllers with every system, duh?
You asked for it.Quote
Originally posted by: Shigeru Miyamoto in 2002
What I really want to say is, "Get accustomed to the GCN Controller because, 10 years from now, this controller will be the standard."Quote
Originally posted by: Shigeru Miyamoto in 2005
"Well, of course, the idea is that the Revolution will sell and sell and sell so it becomes the standard in the industry. However, at least for the launch period...we designed the controller so it can play any of the different conventional styles. After all, we are talking about it playing games from our past machines. So don't worry."Quote
Added by: Reggie
And just in case any of you were getting any bright ideas about using a GameCube controller for those older-style games, you can forget about it. We're adding a second L Trigger and a Select Button to the shell, so now you couldn't even use a GameCube controller if you wanted to.
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Originally posted by: ruby_onixAnd at this same time, Nintendo is finally admitting that they failed to perfect the analog controller with the Cube. And that they're trying again with the shell. I've got mixed feelings on the matter. On the one hand, I think they're right to make improvements. On the other, I wonder if maybe they're a little too late for that. They've moved on to the Revmote. Also, the GCN controller didn't exactly suck, and any improvements would likely be minor. Is that significant enough to justify an incompatible redesign? Should we just allow Nintendo to go back on their 2002 claims, and make similar new claims, without raking them over the coals a little? I think I'm starting to ramble, but those are just some of my thoughts on the matter.
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Originally posted by: Bill Aurion
I think saying things like "The meal isn't cooked well enough" should be held until AFTER the meal is served, don't you agree?
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Originally posted by: Artimus
I don't know about you, but people consistantly (and rightly) complain about the issue of ports.
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There's just not making you happy. If Nintendo didn't update the shell they'd be screwing over fans by ruining ports (again). If they do change it you claim bloody murder for some reason you still haven't explained.
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There has never been a system in history where you didn't need a new controller to play the new games for it.
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Originally posted by: ruby_onixQuote
Originally posted by: Bill Aurion
I think saying things like "The meal isn't cooked well enough" should be held until AFTER the meal is served, don't you agree?
Nintendo wouldn't. If they did, they'd keep ending up with failures.
QuoteHate to break it to you, but you're not part of Nintendo. You have absolutely no idea about what the shell is going to be like.. So you can't reasonably comment on how good or bad it is.
Nintendo wouldn't. If they did, they'd keep ending up with failures.
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Originally posted by: Infernal Monkey
But even the Mega Drive let me use Master System control pads, didn't matter that they lacked a button and made most games unplayable! Revolution isn't worth my time now!
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Now Nintendo's revolutionizing again, with a 3D space controller. And if you ask me, it's far from perfect.
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I don't really like Ian, but at least he has the decency to make sense!
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Originally posted by IceCold
Ruby: Why are you ignoring the fact that the Cube controller can't play N64 games?
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Originally posted by Mario
Who is this guy and what has he done with ruby_onix
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Originally posted by: KDR_11k
But, as the original newspost suggested, Nintendo might be trying to force Revmote functionality down every Rev game's throat.
They want to force it down developers' throats because otherwise we'll just see graphically inferior ports of games that don't use any of the Rev's features. Or they want to enforce consistency and make sure devs won't have to fear penalties inrevies if they choose not to support GC controllers in their games.
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Originally posted by: Nile BoogieMaybe somebody can answer this ? Why do people say the GameCube controller wont work for N64 games. Can't the C-stick replace the c-buttons. No expert am I but I can't fathom one N64 game where you have to press any 3 C-buttons at once or any two that are opposite of each other. Help me out on this one.
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Originally posted by: Jonnyboy117
Bongos for revolution are probably not necessary since you can just use two Revmotes like drumsticks.
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Originally posted by: KirbySStar
How does one clap with two revmotes in one's hands? Nevermind the fact that you'd lose all haptic sense of hitting bongos with your open hands all the while fu(king up your revmotes with the constant table beatings. I hope you aren't using something expensive as the drum surface.
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Originally posted by: KirbySStar
You are missing the entire point. Bongos > two revmotes for Donkey Konga and Donkey Kong Jungle Beat. I'm pretty sure we'd all love a sequel to Jungle Beat. So in order to get that experience again you either have to use the physical bongos or something that we haven't seen yet.
Airdrumming != the way you use bongos.
QuoteOkay. Thanks for um agreeing with me I guess.
Originally posted by: ArtimusQuote
Originally posted by: KirbySStar
You are missing the entire point. Bongos > two revmotes for Donkey Konga and Donkey Kong Jungle Beat. I'm pretty sure we'd all love a sequel to Jungle Beat. So in order to get that experience again you either have to use the physical bongos or something that we haven't seen yet.
Airdrumming != the way you use bongos.
Pehraps Nintendo has 0 intent to make a sequel? And how do you know they won't allow you to use the bongos with the games? If the system can read the ports for GCN games, it can read them for Rev games. When reggie says controller I don't see any reason to take him at anything other than 'controller'.
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Originally posted by: KirbySStar
I'm sure that in rare cases like this Nintendo will either let you use the cube ports or they will have an accessory that comes out of the revmote if necessary.
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Originally posted by: KirbySStar
Okay. Thanks for um agreeing with me I guess.
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Originally posted by: ArtimusThe worst part about Nintendo's blackout, imho, is the obnoxious negativity based on absolutely nothing. This is the time when fans should be the most optimistic and hopeful, but there are always some carpetbags who drag everyone down and ruin the fun.
QuoteJust like they force developers to use every feature on the DS.
Regarding Nintendo forcing motion control into every game that would SUCK though they'll probably do it.
QuoteAs has been pointed out my some of my quicker-on-the-draw colleagues, Nintendo doesn't force developers to implement these features--the developers (or maybe the publishers) do it to themselves. Also, like Bill, I hold the stylus in my mouth (but only for DoS boss fights).
I think the ideal example of why not to force something like that is Castlevania: Dawn of Sorrow. Dawn of Sorrow is a great game but it doesn't really use the touchscreen in a useful way. All it has is this annoying seal system. The seal system feels very forced and unneeded.
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Originally posted by: Bill Aurion
WHAT? NO! >=|
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Originally posted by: Ian Sane
Bill slobber would be a pretty good way to keep others from playing your DS.
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Originally posted by: Dasmos
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Originally posted by: Bill AurionQuote
Originally posted by: Dasmos
Too bad, you'll have to deal with third!
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Originally posted by: DasmosQuote
Originally posted by: Bill AurionQuote
Originally posted by: Dasmos
Too bad, you'll have to deal with third!
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Originally posted by: Ian Sane
This to me suggests that the shell is going to be standard with every console.
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Originally posted by: Shecky
What good is the Virtual Console without it?
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Do we have to have an uber controller with six face buttons and four shoulder buttons?
No.
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I always thought the question was whether or not it would be included with extra controllers. (My guess is that it's not going to be... your going to have to buy the analog stick and shell separately... it's the new memory card!)
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To play N64 games, you have A&B as the left buttons, then on the right you have three others. These would be C-left, right and down. C-up would be the Z button.