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Gaming Forums => General Gaming => Topic started by: ShyGuy on December 15, 2005, 11:35:43 PM

Title: Gauntlet Seven Sorrows
Post by: ShyGuy on December 15, 2005, 11:35:43 PM
..........Wow.

Three and a half hours on co-op that was it.   What a massive  ripoff.   Stevey, I need to borrow  your gas can.
Title: RE: Gauntlet Seven Sorrows
Post by: Pale on December 16, 2005, 04:59:03 AM
Is it really that bad?  I don't think I've read anything good yet, and I was actually interested in it...  Can you go into details on why it sucks? =P
Title: RE: Gauntlet Seven Sorrows
Post by: KDR_11k on December 16, 2005, 05:13:19 AM
Sounds like I'll stay with my cheap Gauntlet knock-off for the C64 (named Garrison)
Title: RE: Gauntlet Seven Sorrows
Post by: ShyGuy on December 16, 2005, 07:54:30 AM
Well 7 Sorrows major flaw is that it's very short.  We started playing at 10pm last night and finished it at 2am and that included stopping half way through and going to Jack in the Box for dinner.

Pros:
*The graphics are very pretty, and even on the PS2 they manage to get a lot of enemies on the screen at the same time without bogging down really.
*We never ran into a camera problem and the auto zooming worked well.

Cons:
*Very dull level layouts most of the time
*Unimaginative enemies, slash generic humanoid until dead, repeat.
*Upgrades and power ups were boring and felt pointless
*Stupidly short

We are big fans of the Gauntlet Legends game (We've played pratically every co-op hack and slash out there), and this iteration pales in comparison
Title: RE:Gauntlet Seven Sorrows
Post by: Kairon on December 16, 2005, 09:41:16 PM
Sounds like it pales in comparison to the great Gauntlet game of old...

GAUNTLET LEGENDS 64! Boo-yah! I beat that one maybe 5 times over, and all my little 10 year old cousins had characters too! That was one fun mindless action game.

~Carmine M. Red
Kairon@aol.com