Quote Rare’s portable division still has a home on Nintendo handheld systems. While you won’t be seeing Rare games on the PSP anytime soon (or ever perhaps), Microsoft is more then happy to allow them to create some games for Nintendo’s portable market. According to EGM magazine, Rare is hard at work on two titles for the Nintendo DS. One of these titles is being said to take place in the Banjoy-Kazooie universe. I love the Banjo-Kazooie games, and my heart just might explode if Rare gives us another 3d Banjo game on the DS. I wonder what the other game might be?
As soon as I can provide a link/scan of the article I will post it here.
I'm personally not too overly excited about this but thought I'd post it anyway. I find it cool that MS is still letting them develop games for Nintendo portables.
Title: RE:Rare working on 2 DS games
Post by: Arbok on November 29, 2005, 11:47:37 AM
Quote Originally posted by: pudu I'm personally not too overly excited about this...
Same, Rare's magic appears to have been long gone, and the only thing that they could release on the DS of interest to me would be a new Killer Instinct.
Title: RE:Rare working on 2 DS games
Post by: cubist on November 29, 2005, 11:52:24 AM
This is actually good news for Nintendo because the Banjo Kazooie games still have a lot of fans...and now that RARE has caught on with trying to avoid with the "collect-a-thon" genre of gaming, there's no need to worry it it'll be good. In the end...RARE and NINTENDO fans win.
RARE GAMES WIFI WISH LIST 1. Perfect Dark 2. Killer Instinct 3. Jet Force Gemini 4. Blast Corp
Title: RE: Rare working on 2 DS games
Post by: Bill Aurion on November 29, 2005, 12:03:25 PM
But Banjo-Kazooie is the ULTIMATE collectathon! Must collect notes and jinjos everyday! Seriously, if they could just make the game less like Grunty's Revenge and more like the 64 versions (in terms of Jiggy placement) then I'll be a happy collectathon-whore...
Title: RE: Rare working on 2 DS games
Post by: Ian Sane on November 29, 2005, 12:06:04 PM
It just wouldn't be a thread about Rare without some comments about how overrated they are and how they're lost the magic. The only reason so many people here say that is because Rare's with MS now. If Nintendo still had them the same people who rag on Rare would be tripping over themselves to defend them. Grabbed by the Ghoulies as a Nintendo produced title would be defended by the same people that try to convince everyone that Luigi's Mansion and Pokemon Colloseum were great games.
Anyhoo since Rare made GBA games I see no reason why they wouldn't continue to make DS games. It's probably a sweet deal for MS to leech of a competitor's product like this. MS benefits from both Nintendo's failings as a console maker and their success as a portable maker.
Title: RE: Rare working on 2 DS games
Post by: odifiend on November 29, 2005, 12:15:28 PM
Of course, The "Donkey Kong Country"s aren't on the DS yet...
Title: RE:Rare working on 2 DS games
Post by: Bill Aurion on November 29, 2005, 12:19:31 PM
Quote Originally posted by: Ian Sane It just wouldn't be a thread about Rare without some comments about how overrated they are and how they're lost the magic. The only reason so many people here say that is because Rare's with MS now. If Nintendo still had them the same people who rag on Rare would be tripping over themselves to defend them. Grabbed by the Ghoulies as a Nintendo produced title would be defended by the same people that try to convince everyone that Luigi's Mansion and Pokemon Colloseum were great games.
Maybe some people, but not I...I don't go around praising bad games...And a part of me still has (blind) faith for Rare, particularly in the 2D sector...
Title: RE: Rare working on 2 DS games
Post by: Ian Sane on November 29, 2005, 12:20:09 PM
"Of course, The 'Donkey Kong Country's aren't on the DS yet..."
They'll be included the Rev download service for sure and I would not be surprised if Nintendo allowed you to transfer NES and SNES games to the DS. Seems like a no-brainer idea to me considering the simularity to iTunes and how popular that is. Plus it gets DS owners buying Revs to make full use of their DS.
Title: RE: Rare working on 2 DS games
Post by: Hostile Creation on November 29, 2005, 12:20:14 PM
I've been saying Rare sucked since the 64. Goldeneye was fun, and I never played Perfect Dark, but christ Donkey Kong 64 was so goddamn bad it made me hate Rare simply on that basis.
Title: RE:Rare working on 2 DS games
Post by: Uglydot on November 29, 2005, 01:13:46 PM
Hmm, so many ways for MS to fight Sony.
Title: RE:Rare working on 2 DS games
Post by: odifiend on November 29, 2005, 03:59:39 PM
Quote Originally posted by: Hostile Creation I've been saying Rare sucked since the 64. Goldeneye was fun, and I never played Perfect Dark, but christ Donkey Kong 64 was so goddamn bad it made me hate Rare simply on that basis.
sigh... now i'm going to have to disregard your opinion. Seriously PD was that good (and since you had DK64 and had the expansion pak), it is a shame you never picked it up. I thought DK64 wasn't terrible. I didn't really get into Banjo Kazooie so I wasn't burned out of collectathons, maybe that is why I enjoyed it. DK Rap!
Ian, I think Rare will put DKC on every platform that will take it. DK Land 1-2 for GB, DKC 1&2 for GBC and DKC 1-3 for GBA? The DS version is inevitable.
Title: RE: Rare working on 2 DS games
Post by: Ian Sane on November 29, 2005, 07:02:57 PM
"I think Rare will put DKC on every platform that will take it."
I don't think Rare has any say though. Nintendo's the publisher so they probably make the call.
Though they might want to port the game to the DS. I think the Rev-DS download link-up idea is the most logical way to do it but knowing Nintendo they might go for the annoying cash-grab and try to force everyone to buy the game twice. I hope they allow you to transfer NES and SNES games from the Rev to the DS. It would be such a killer feature.
Title: RE:Rare working on 2 DS games
Post by: cubist on November 29, 2005, 07:13:32 PM
Quote Originally posted by: Ian Sane It just wouldn't be a thread about Rare without some comments about how overrated they are and how they're lost the magic. The only reason so many people here say that is because Rare's with MS now. If Nintendo still had them the same people who rag on Rare would be tripping over themselves to defend them. Grabbed by the Ghoulies as a Nintendo produced title would be defended by the same people that try to convince everyone that Luigi's Mansion and Pokemon Colloseum were great games.
Anyhoo since Rare made GBA games I see no reason why they wouldn't continue to make DS games. It's probably a sweet deal for MS to leech of a competitor's product like this. MS benefits from both Nintendo's failings as a console maker and their success as a portable maker.
I'll have to agree. A lot of the same people that loved that rotating "R" right down to its last Nintendo turn hated the deal for MS to acquire RARE. Now, I'm hearing the same gamers bashing RARE. Truthfully, if a game like KAMEO ended up on the GCN like it was originally supposed to...[Sidenote: the original GCN box has a picture of both KAMEO and Donkey Kong Racing]...it would totally be untouchable by the PGC Forum firing squad.
Title: RE: Rare working on 2 DS games
Post by: wandering on November 29, 2005, 07:39:13 PM
Quote It just wouldn't be a thread about Rare without some comments about how overrated they are and how they're lost the magic. The only reason so many people here say that is because Rare's with MS now. If Nintendo still had them the same people who rag on Rare would be tripping over themselves to defend them. Grabbed by the Ghoulies as a Nintendo produced title would be defended by the same people that try to convince everyone that Luigi's Mansion and Pokemon Colloseum were great games.
Eh....they've been bad-mouthing Rare since Star Fox Adventures. I believe the feeling is that Rare hasn't been the same since a lot of key people left and went on to other companies. This does seem to be backed up by, for example, reviewscores. Though, it's hard for me to say what I thnk of them now personally, since, not being an xbox owner, I haven't played any of their post-mass-exodus games. Except for Star Fox Adventures. Which was horrible.
Oh, and for the record, while I haven't played Pokemon Colleseum or Grabbed by the Ghoulies, I have played Luigi's Mansion, and it's an incredible game. Easily the best Mario game on the cube, outside of maybe TTYD.
Title: RE: Rare working on 2 DS games
Post by: odifiend on November 29, 2005, 07:57:27 PM
wandering, news of Rare's departure predates SFA by a week. What a coincidence... SFA was crap though, the best presented crap ever, but crap.
Title: RE:Rare working on 2 DS games
Post by: Deguello on November 29, 2005, 08:22:37 PM
Quote Anyhoo since Rare made GBA games I see no reason why they wouldn't continue to make DS games. It's probably a sweet deal for MS to leech of a competitor's product like this. MS benefits from both Nintendo's failings as a console maker and their success as a portable maker.
No, NINTENDO gets a sweet deal. They are still getting more support from a developer that is owned 100% by a competitor, which means they don't even have to pay Rare for it anymore. MS got hosed on that deal. MS hasn't made up their ridiculously large purchase price of Rare while Nintendo gets to have Rare port their old things for the GBA, for FREE. They don't even have to pay for the building that houses Rare anymore or for any of the upkeep.
Essentially, MS has paid Nintendo to make a lot a money, while MS gets stuck with the bill.
Title: RE:Rare working on 2 DS games
Post by: Caterkiller on November 29, 2005, 08:42:06 PM
I was one of the people who couldn't stand for Rare to go to Microsoft. Mostly because of Banjo Kazooie, Conker, and Perfect Dark. But just like Sonic Team I could tell that their games were just getting crappier and crappier. DK 64, and Banjo-Tooie dissapointed the heck out of me. I fell in love with Conker and PD, but then Star Fox came out and that was it. First DK and now SF?! Conker was a remake and PD0 got an 8 point something on ign and for a big title like that I expected more. I havn't played it myself yet but still. Now I just don't like them, not because they are with a system that I will never buy but because the quality is not what it use to be.
Title: RE:Rare working on 2 DS games
Post by: Arbok on November 29, 2005, 08:59:24 PM
Quote Originally posted by: Ian Sane It just wouldn't be a thread about Rare without some comments about how overrated they are and how they're lost the magic. The only reason so many people here say that is because Rare's with MS now. If Nintendo still had them the same people who rag on Rare would be tripping over themselves to defend them.
Please, I loved Rare more then anyone, their Donkey Kong Country was the title that finally convinced me to buy a SNES (I was NES and Genesis only up to that point, oh if only I knew...), but their magic has been long gone. Their games have been lackluster for a long time. Let's face it, Banjo-Tooie was dissapointing, to the say the least, and no one has brought up this shovelware that they produced right afterwards:
Banjo-Tooie and Star Fox Adventures really proved what we had all been assuming: Rare can make beautiful games with great sound (I doubt anyone would argue against the SFA soundtrack), but they just can't scrape together fun gameplay for the life of them anymore.
Title: RE: Rare working on 2 DS games
Post by: wandering on November 29, 2005, 09:07:48 PM
You know, Arbok, it took a lot courage to come out like that. I have nothing but respect for you and your choice in lifestyle.
Title: RE: Rare working on 2 DS games
Post by: NinGurl69 *huggles on November 29, 2005, 09:15:54 PM
I argue against SFA's soundtrack. About 5 or less worthwhile tracks, while the rest were "background noise" or there wasn't any music where there should've been.
Title: RE:Rare working on 2 DS games
Post by: Arbok on November 29, 2005, 09:26:27 PM
Quote Originally posted by: Professional 666 I argue against SFA's soundtrack. About 5 or less worthwhile tracks, while the rest were "background noise" or there wasn't any music where there should've been.
Well I love the Thorntail Hollow theme, in fact I would say it was one of the most pleasing themes I had ever heard in a video game, and since it was the main theme I cut it some slack. Hell, I would venture into the main area simply to hear that tune, even if I didn't have to go. I will admit, though, that it's the only track from the soundtrack that I still have on my computer...
Title: RE:Rare working on 2 DS games
Post by: Infernal Monkey on November 29, 2005, 09:54:35 PM
Quote Originally posted by: Ian Sane It just wouldn't be a thread about Rare without some comments about how overrated they are and how they're lost the magic.
Well let's see, they made over ten games for the Nintendo 64 and about five for the Game Boy Color in the space of three years. DK64 and Mickey's Speedway, their last two N64 games, were bloody awful. Now, .. they've uh, made.. four console games and four portable games since then. Five years. Do you really think Star Fox Adventures and Grabbed by the Testicles match the likes of GoldenEye or Blast Corps? Seriously. IT'S MAGIC.
I predict a straight up port of Banjo-Kazooie and a Perfect Dark kart racer for DS. The BK port will take five years.
Title: RE: Rare working on 2 DS games
Post by: KDR_11k on November 29, 2005, 10:39:55 PM
I guess MS doesn't know how to push Rare properly.
Title: RE: Rare working on 2 DS games
Post by: NotSoStu on November 30, 2005, 01:17:50 AM
I for one still have hope for Banjo-Kazooie. It's my favorite platformer of all time, quite frankly.
Title: RE: Rare working on 2 DS games
Post by: OptimusPrime on November 30, 2005, 02:21:19 AM
Some talk about about the Magic of Rare under the Nintendo wings, well thats just it, they made good games under Nintendo because Nintendo send their people over to help them. Probably some EAD hotshot came over every so months and requested updates and so forth. Rare's former magic was actually pushed by Nintendo's holding their hands. Now almost everyone who enjoyed working under that N-supervision left Rare and the company is cut off from that support. As a replacement they get MS, lord of bloatware and master of creating craphole software... and everyone is wondering why they lost their touch, jeezs come on.
Title: RE:Rare working on 2 DS games
Post by: Darkheart on November 30, 2005, 02:43:56 AM
Quote I for one still have hope for Banjo-Kazooie. It's my favorite platformer of all time, quite frankly.
[/sarcasm]Me too, I mean who cannot take joy of being a hillbilly backwoods bear with his cheerful sidekick, a bird whos permantly stuck within his napsack slowly sufficating. Of course this quest is totally worth it because you have to save your little sister bear (who actually seems like the only sane character) from an old woman with 2 teeth whos obsession is abducting little girls for their bodies.[/endsarcasm]
I am sorry everything about the Banjo series screamed rip off to me of mario 64. I wouldnt have minded if it was just the golden puzzle pieces, but they took the collectathon idea a bit far. The feathers, jinjos etc. was a bit demanding for me. At least with Diddy Kong Racing, to me I felt they at least added some things to the Mario Kart idea. Other than that the last Rare game prior to that I felt was nice was the DKC series which is now being whored all over the GBA.
I suppose something like Jet Force Jemni would be nice, and could work very nicely as well with the Ds such as a few ideas they could do with Floyd.
Title: RE:Rare working on 2 DS games
Post by: wandering on November 30, 2005, 04:24:40 AM
eh - I wouldn't call Banjo Kazooie my favorite platformer of all time (better than mario? Are you nuts?)....but I did really love it. The thing that sold the game was the absolutley incredible sense of style and humor. The game featured what is probably the best platformer overworld ever, and the best charachters/dialogue in a platformer ever. Add to that all kinds of little touches - from the creative save-game select screen, to the mole who teaches you new moves, to your character's house which doesn't really need to be there but is anyway. And then the gameplay, which is more character-driven and open-ended than Mario 64, is just top-notch. The game really throws all kinds of awesome, creative challenges at you.
The game gets a lot of flak these days for being too much the collect-a-thon, but really, it's not. Remember that, at the time, the game was ridiculously well received....and I think it deserved it. I think people tend to lump it in with DK64 and the like - forgetting, perhaps, that it really wasn't that bad. Requiring you to collect musical notes was definitely a bad idea, but, unlike DK64, collecting only became a pain towards the very end of the game.
Title: RE: Rare working on 2 DS games
Post by: NotSoStu on November 30, 2005, 04:40:24 AM
Well, you're entitled to your (darkheart, not the guy above me) own opinion. Banjo-Kazooie is definitely a lot like Super Mario 64. Both have dumb storylines, non-linear levels, and similar gameplay elements. But that's the reason I loved Banjo-Kazooie and Banjo-Tooie: It was more Super Mario 64 to tide me over until the next one. But Banjo-Kazooie is also an evolution of the 3D platformer. It added in new skills that you learn along the way, much like Metroid or Castlevania. Plus, Mumbo could always transform you into other animals. (Now that I think about it, Kameo is modeled around this element of BK.) Gameplay always felt fresh, new, different. So, yeah, I'd kill for a portable Banjo-Kazooie, if it was good.
Oh, and Jet Force Gemini on DS would be godly. Most underrated game ever.
PS: That's not how tags work. It'd be more like <sarcasm> </sarcasm>. Just FYI.
Title: RE:Rare working on 2 DS games
Post by: couchmonkey on November 30, 2005, 04:52:40 AM
Rare has always had quirks. I've heard a lot of people moaning about the awful control in Kameo...the fact is, Rare isn't afraid to try different control schemes and they often leave something to be desired. You can't tell me you never had trouble with the controls in Blast Corps or Jet Force Gemini - Blast Corps had poor collision detection and floaty walking in the mechs, while JFG had floaty walking, floaty jumping, AND a really complicated setup to boot. I don't think Rare has lost that much of its "magic", but I think some people were a little blinded by its exclusive relationship with Nintendo during the N64 days.
Personally, I love Rare in spite of its weak points. Sabre Wulf is one of my top 3 for the GBA, and It's Mr. Pants isn't too far behind. I'd be glad to see some Rare titles on the DS.
Edit: Technically, Rare has produced 7 GBA games, including the DKC remakes, and that took 4 years (2001-2005). It took them 5 years to produce 10 games games for the N64 (1996-2001), and they've produced 5 games in 3 years for GameCube-Xbox 360 (2002-2005). That's 14 games in 5 years for N64/GBC, and 12 games in 4 years for GBA/GCN/Xbox/360. And while I'm at it, don't forget that Mickey's Speedway USA was developed at Nintendo's request.
Title: RE:Rare working on 2 DS games
Post by: hudsonhawk on November 30, 2005, 06:06:57 AM
I'll admit, after Starfox Adventures and the weak reception of the 2 Xbox titles (Conker was sort of "meh", and I never played Ghoulies), I was pretty skeptical of Rare as well.
But Kameo is unbelievable, and PD0 is very very good. After playing those two games, it's clear that the Rare bashing is just sour grapes.
Title: RE:Rare working on 2 DS games
Post by: Don'tHate742 on November 30, 2005, 07:21:02 AM
Quote Originally posted by: Ian Sane It just wouldn't be a thread about Rare without some comments about how overrated they are and how they're lost the magic. The only reason so many people here say that is because Rare's with MS now. If Nintendo still had them the same people who rag on Rare would be tripping over themselves to defend them. Grabbed by the Ghoulies as a Nintendo produced title would be defended by the same people that try to convince everyone that Luigi's Mansion and Pokemon Colloseum were great games.
Anyhoo since Rare made GBA games I see no reason why they wouldn't continue to make DS games. It's probably a sweet deal for MS to leech of a competitor's product like this. MS benefits from both Nintendo's failings as a console maker and their success as a portable maker.
Ian, you do realize that if RARE was still with Nintendo today, that Free Radical would have never been made. And so, the team that we once knew and loved, would be still intact and making great games.
Give me BATTLETOADS and KILLER INSTINCT!
Actually, f**k that. Give me Diddy Kong Racing!
Title: RE:Rare working on 2 DS games
Post by: TMW on November 30, 2005, 07:43:51 AM
Quote Originally posted by: hudsonhawk I'll admit, after Starfox Adventures and the weak reception of the 2 Xbox titles (Conker was sort of "meh", and I never played Ghoulies), I was pretty skeptical of Rare as well.
But Kameo is unbelievable, and PD0 is very very good. After playing those two games, it's clear that the Rare bashing is just sour grapes.
So...wait. Are you saying that those two games make up for all of the sub-par games that Rare has made? I can no longer say SFA was lackluster because Rare finally made some games up to their old standards?
Title: RE:Rare working on 2 DS games
Post by: vudu on November 30, 2005, 08:31:11 AM
Quote And while I'm at it, don't forget that Mickey's Speedway USA was developed at Nintendo's request.
Title: RE:Rare working on 2 DS games
Post by: hudsonhawk on November 30, 2005, 08:45:09 AM
Quote Originally posted by: Don'tHate742
Ian, you do realize that if RARE was still with Nintendo today, that Free Radical would have never been made. And so, the team that we once knew and loved, would be still intact and making great games.
One thing has nothing to do with the other.
The Free Radical team broke off of Rare between Goldeneye and Perfect Dark. Free Radical was formed in 1999; MS bought Rare in 2002.
Title: RE: Rare working on 2 DS games
Post by: Don'tHate742 on November 30, 2005, 08:49:44 AM
No sh!t......
I knew something changed when I played Perfect Dark. GoldenEye is just so polished and so everlasting. PD is fun but nothing like GD...meh...how is this relevant anyway.
Title: RE:Rare working on 2 DS games
Post by: hudsonhawk on November 30, 2005, 08:55:38 AM
Quote Originally posted by: TMW
Quote Originally posted by: hudsonhawk I'll admit, after Starfox Adventures and the weak reception of the 2 Xbox titles (Conker was sort of "meh", and I never played Ghoulies), I was pretty skeptical of Rare as well.
But Kameo is unbelievable, and PD0 is very very good. After playing those two games, it's clear that the Rare bashing is just sour grapes.
So...wait. Are you saying that those two games make up for all of the sub-par games that Rare has made? I can no longer say SFA was lackluster because Rare finally made some games up to their old standards?
Uh, no, I'm saying all this "Rare has gone so downhill!!!ONE!!" crap is unfounded. They had some pretty mediocre games last generation (SFA being the most egregiously blasé of them) there's no doubt about that.
I'm saying that Kameo and PD0 prove they haven't lost their touch. They're innovative, funny, and fun. They're easily the best launch titles (I mean that in the strictest sense - games available the day the console went on sale) since Mario64.
I'd be willing to guess that most of the people busting Rare here haven't played any of their games since the move to the dark side.
Title: RE: Rare working on 2 DS games
Post by: Deguello on November 30, 2005, 12:59:55 PM
"I'm saying that Kameo and PD0 prove they haven't lost their touch. They're innovative, funny, and fun. They're easily the best launch titles (I mean that in the strictest sense - games available the day the console went on sale) since Mario64."
That's pretty nutty.
Edit: I just noticed Ian is a little more clever than we all expect. He has made it totally impossible to have any opinion of Rare in this thread.
If anybody isn't particularly excited over Rare's DS efforts, they are bitter Nintendo fanboys still wounded over Rare's buyout by MS.
If anybody is excited, they are hypocritical fanboys who are only excited because Rare is supporting a Nintendo system.
A veritable Catch-64, if you catch my meaning. Pretty sneaky. But then he says something dumb like "MS profits from DKC ports" Which is just nutters.
Title: RE: Rare working on 2 DS games
Post by: Mario on November 30, 2005, 09:37:25 PM
Quote It just wouldn't be a thread about Rare without some comments about how overrated they are and how they're lost the magic. The only reason so many people here say that is because Rare's with MS now.
HAHAHHAHAA
You seriously haven't noticed any OTHER difference with Rare?
Ian has to be a joke character, made by a PGC staff member to increase forum traffic.
Quote Grabbed by the Ghoulies as a Nintendo produced title would be defended by the same people that try to convince everyone that Luigi's Mansion and Pokemon Colloseum were great games.
YAY let's generalise everything! Logic? GET OUTTA HERE I'M A BIG ANGRY BALL OF GASLuigi's Mansion ROCKS and Pokemon Colloseum sucks
Quote I'm saying that Kameo and PD0 prove they haven't lost their touch. They're innovative, funny, and fun. They're easily the best launch titles (I mean that in the strictest sense - games available the day the console went on sale) since Mario64.
Since Super Mario 64 DS, maybe.
- SFA is one of my favourite VG soundtracks, and while I still love the game, I was more excited about it while watching the trailers than actually playing it.
- If Rare releases a DS title I hope it's a straight port of Perfect Dark. I can't really think of anything else that i'd even care about, but hey maybe they'll surprise me! Oh wait, a new SabreWulf would be pretty neat, but Rare dont make new games.
Title: RE:Rare working on 2 DS games
Post by: Nephilim on December 01, 2005, 01:18:07 AM
Unles its KI or PD then I dont care
Title: RE: Rare working on 2 DS games
Post by: joeposh on December 01, 2005, 05:54:01 AM
I've been saying for a while that I think a game like Blast Corps would be perfect for the DS. It would allow them to map alot of the diverse control schemes onto the touch pad and make them more intiutive to control (i.e. make a motion on the touch screen to make the dump truck spin out). Hate them or love them, they still make at least DECENT games which is more than I can say for alot of other western publishers currently working on the DS. So if MS wants to let Rare develop for the DS, I'm all for it. The idea of Wi-Fi Perfect Dark alone has me eager to see what they come up with.
Title: RE: Rare working on 2 DS games
Post by: Ian Sane on December 01, 2005, 06:21:13 AM
"You seriously haven't noticed any OTHER difference with Rare?"
Well I did think Star Fox Adventures was absolute crap. I'm just saying that a lot of the negitivity is the result of Rare going to MS. I don't think their Xbox games were anything fancy but they did make some pretty good GBA games and so far their X360 games have received good reviews. It's mostly the attitude that it's good that Nintendo dumped them or that they never were that great that I feel is largely caused by sour grapes. I think Rare was in a slump and have started to come out of it. I think that's what most Nintendo fans would have felt if Rare was still with Nintendo.
Really they released, what, two bad games in a row? And while people talk about how "bad" Rare was towards the end of their Nintendo run they focus on DK64 and SFA and completely forget that their second last Nintendo game was Conker and it ruled and before that Perfect Dark was absolutely awesome.
Rare's slow output on the Xbox was likely a result of the switchover. Kameo for example was originally on Cube hardware. Had they stuck with Nintendo they might have released more games. Plus MS cut the Xbox life short. Maybe Kameo or PD0 could have been released on the Xbox last year but MS decided they should wait for the 360.
Title: RE: Rare working on 2 DS games
Post by: NinGurl69 *huggles on December 01, 2005, 07:20:32 AM
Don't ignore Mickey's Speedway. Do not ignore Mickey's Speedway.
And the fact that Conker was in dev. longer than PD was, originally planned to come out early in the N64's life; that's a lot of time for one dev. team to "waste". I like Conker, it had a great variety of scenarios, but for me it's difficult to revisit. I appreciate what it offered for its time. But the controls, ugh.
JFG i liked until I defeated Mizar the first time... then it became a search quest in a game world that wasn't easy to navigate. Ugh.
DK64, SFA, we know how they turned out.
I'm not a DKC nor KI fan.
Only PD and DKR stand the test of time for me.
Title: RE:Rare working on 2 DS games
Post by: Kairon on December 01, 2005, 11:10:17 AM
The only Rare game I absolutely loved was Conker. I am still eagerly awaiting a true sequel. It's actually odd that I love this gamer, because it's the exact opposite of what Miyamoto does: style over substance.
My younger bro was a JFG fan but I couldn't be bothered to touch it apart from doing some floyd co-op, the game felt like a real big timesink. I didn't like Bajo Kazooie at all, and DK64 illustrated to me that Rare didn't learn anything from the collectorama that BT was. I always viewed KI as a one-hit wonder, the only reason I remember Blast Corps at all is for the jewish harp in its music...
I'll admit I enjoyed PD, but truly only for co-op play. In fact, I enjoyed FF:CC for the co-op play I got with my younger brother, so take that for what it is. Either way, not nearly enough to make me miss. But I am reminiscent of Joanna Dark's less sensationalistic image in-game at the time that satisfyed my inner feminist. (the Ads, on the other hand...lol)
So there you have it. I'm a Nintendo Fanboy and the only Rare game I ever liked was Conker. Everything else to me seemed materially flawed. I think even Miyamoto considers them this way, as I remember it being reported that JFG convinced Miyamoto that third-person shooters just can't be made to work.
~Carmine M. Red Kairon@aol.com
Title: RE:Rare working on 2 DS games
Post by: wandering on December 01, 2005, 11:12:49 PM
"I think Rare was in a slump...." Yeah, I slump where 50+ people left the team. Personally, though I'd love to beleive otherwise, I think there's no way around the fact that Rare is a sad shell of it's former self. Like Nintendorks.
Though I do agree with you that people who contend that Rare was always mediocre/overrated are full of it. Or else they have legitimite opinions worth considering, which ever. They're wrong regardless.
Off topic, I was reading up on Rare on wikipedia, and I read mention that Microsoft offered Nintendo Rare's IP (Banjo Kazooie, etc) for 20 mil. Apparently, there's still no word on whether Nintendo has decided to accept. That seems like a steal....esp considering how much Microsoft paid for Rare. If it were to happen, Microsoft would be left with Rare-in-name-only, while Nintendo would be free to make huge amounts of cash on Rare's various popular franchises. Anybody else hear about this?
Title: RE: Rare working on 2 DS games
Post by: RABicle on December 01, 2005, 11:13:24 PM
Donkey Kong Coutnry 1, 2 and 3, Killer Instinct, Ken Griffy Jr's Slugfest. THIS IS FIVE GAMES IN A ROW! More like Rare have only ever made 4 worthwhile games.
EDIT: For those of you playing at home, sitting around scratching your heads "wow four seems like a very large number, Rare havent made that many good games" I'm being generous and calling Diddy Kong Racing good. The other three are obvious.
Title: RE:Rare working on 2 DS games
Post by: Shecky on December 02, 2005, 03:18:46 AM
Quote Originally posted by: wandering Off topic, I was reading up on Rare on wikipedia, and I read mention that Microsoft offered Nintendo Rare's IP (Banjo Kazooie, etc) for 20 mil. Apparently, there's still no word on whether Nintendo has decided to accept. That seems like a steal....esp considering how much Microsoft paid for Rare. If it were to happen, Microsoft would be left with Rare-in-name-only, while Nintendo would be free to make huge amounts of cash on Rare's various popular franchises. Anybody else hear about this?
FWIW, I think you read that wrong...
"In February of 2004, gaming news sites reported that negotiations were ongoing between Nintendo and Microsoft for Microsoft to acquire Rare's characters and trademarks from Nintendo. According to various articles, Microsoft has reportedly offered Nintendo approximately $20.2 million for the trademarks and characters. As of 2005, it is unknown if Nintendo accepted Microsoft's $20.2 million offer."
The statement says that Microsoft offered the 20 million in exchange for the IP *from* Nintendo. You had it the other way around. Second, my understanding is that the only IP that Nintendo had left after the deal was the ones they rightly owned, which are DK and Starfox. Rare never owned that IP. So either:
- This never actually happened (likely) - Was a "joke" offer by Microsoft for rights to DK and Starfox - Some other IP that I'm missing that Nintendo retained - Wasn't actually for the IP, but perhaps something else
... just FYI...
Title: RE:Rare working on 2 DS games
Post by: hudsonhawk on December 02, 2005, 05:03:13 AM
Quote Originally posted by: RABicle Donkey Kong Coutnry 1, 2 and 3, Killer Instinct, Ken Griffy Jr's Slugfest. THIS IS FIVE GAMES IN A ROW! More like Rare have only ever made 4 worthwhile games.
5?? Give me a break.
I'll start at 1986, since that's when I started playing console games.
R.C. PRO-AM WIZARDS & WARRIORS CALIFORNIA GAMES MARBLE MADNESS COBRA TRIANGLE SILENT SERVICE SUPER OFF ROAD PIN BOT BATTLETOADS SUPER R.C. PRO-AM KILLER INSTINCT DONKEY KONG COUNTRY BLAST CORPS GOLDENEYE DIDDY KONG RACING BANJO-KAZOOIE PERFECT DARK CONKER’S BAD FUR DAY KAMEO: ELEMENTS OF POWER PERFECT DARK ZERO
A case can be made for every game on that list. There are other games on their resume that other people revere that I really don't care for, but whatever. You can nitpick games off that list and whine that you didn't like them, but you'd be missing the point. Most of these games are either loved, liked, or were highly regarded in their time.
The point is - how many small-house developers are there that have been around since the 8-bit era? That are still around and making good games? At a rate of 1 per year, for a sustained 20 years?
Title: RE:Rare working on 2 DS games
Post by: Kairon on December 02, 2005, 05:51:55 AM
I'm not going to buy a developer today for the games that they made back in the 80's or early 90's. Rare has undergone some major loss of talent, is no longer a "small house" but a bloated money-sinking 250+ employee company that takes forever to get a game done, and has been questionable in the last two eras regardless of what games they made beforehand, which is more indicative of their future performance than their work on the NES. and SNES.
~Carmine M. Red Kairon@aol.com
Title: RE:Rare working on 2 DS games
Post by: couchmonkey on December 02, 2005, 06:21:15 AM
People keep saying Rare lost 50+ people in the MS transition. Rare's line on the subject:
Quote "More than half our talent" leaving would only be accurate if our entire talent at the time was in the single figures.
Hmm, who should I believe? People that are bitter that Rare left (or just dislike Rare in general) and know nothing about the company, or Rare itself? What a hard choice.
Edit: Having sent out the gratuitous complaints, I want to add that I don't mind people who never liked Rare as much as people that used to love the company and think it's been going downhill. I just don't think that's very true. The only major problem it has had is huge game delays due in part to switching consoles twice in three years.
Title: RE: Rare working on 2 DS games
Post by: Deguello on December 02, 2005, 06:49:03 AM
"The only major problem it has had is huge game delays due in part to switching consoles twice in three years. "
I'm not sure this argument holds water anymore simply for the fact their GBA games faced numerous delays too. Unless you wanna say that adding Banjo to Diddy Kong Pilot took them 3 years, that it took them 4 years to take out DK from Donkey Kong Coconut Crackers and add in It's Mr. Pants. And according to Rare itself, they claimed they were finished with SabreWulf in Early 2002. And one year after the sale they were able to squirt out a game that was previously unannounced. Then it took them 2 years to port an N64 game, and then 4 years to port a GC game. So no, the whole "They were unfamiliar with the hardware" idea doesn't float. They obviously knew enough about it to make a game one year after the acquisition. How long is a company allowed to get its act together before people start questioning their quality?
Have you even considered this possibility? The fanboys are right! Rare has declined in quality! Nintendo was right, too! And pretty clever, as they even found a way to pump money out of the corpse while MS screws it and gives Nintendo money for the privilege!
Also consider this, why is it the first thing you thought at the idea of Rare DS games, is ports of their N64 games? What, do you not have any confidence that they can create something new?
Quote "More than half our talent" leaving would only be accurate if our entire talent at the time was in the single figures.
Hey, they said it, not me. You know, when the nerds leave the classroom, the jocks tend to do worse on tests.
Title: RE: Rare working on 2 DS games
Post by: NinGurl69 *huggles on December 02, 2005, 10:11:24 AM
Besides talent, there's project management. Without solid leadership, not much of anything gets done in time, and at the less-than-desirable levels of quality.
Title: RE: Rare working on 2 DS games
Post by: Spak-Spang on December 02, 2005, 10:23:09 AM
It would be very cool if Nintendo, Rare, and EA somehow worked together to release Goldeneye on the portable.
I wouldn't mind Perfect Dark, but really Goldeneye is the game that would excite me the most.
Title: RE:Rare working on 2 DS games
Post by: nitsu niflheim on December 02, 2005, 10:26:55 AM
Quote Originally posted by: Professional 666 Don't ignore Mickey's Speedway. Do not ignore Mickey's Speedway.
And the fact that Conker was in dev. longer than PD was, originally planned to come out early in the N64's life; that's a lot of time for one dev. team to "waste". I like Conker, it had a great variety of scenarios, but for me it's difficult to revisit. I appreciate what it offered for its time. But the controls, ugh.
JFG i liked until I defeated Mizar the first time... then it became a search quest in a game world that wasn't easy to navigate. Ugh.
DK64, SFA, we know how they turned out.
I'm not a DKC nor KI fan.
Only PD and DKR stand the test of time for me.
Conker probably woudl have been a better game (to me at least) if they hadn't made it a uber mature themed game. I mean look at the GBC Conker game, where cute game little children could play, and then look at N64 Conker game. It's like Mario on GBA being rated E for everyone and the new REV version rated AO. It just didn't make sense.
Title: RE:Rare working on 2 DS games
Post by: JonLeung on December 02, 2005, 12:17:08 PM
I guess I'm in the minority here...
I liked Donkey Kong 64 and Star Fox Adventures. I wouldn't say I UBER-LOVED them, and the Banjo-Kazooie games were better, but I still really enjoyed these two at the time and I don't see why I should dislike them.
And I personally think Conker's Bad Fur Day is overrated. VERY overrated. Compared to Rareware's other games, this was a little short, too linear, and not anywhere near as much of a collect-a-thon. Yes, I like to collect things. (And yes, I know the Freudian implication of obsessing over collecting.) Since Conker was one of the last games they made in the N64 days, if not THE last, I had expectations after all their other great N64 platform/adventure games. I didn't mind the obscenities and etc., but to me it looks like they were using the shock value to hide the fact that the game didn't actually have as much substance, even after all those delays. (To be fair, though, I don't know much about the Xbox re-release, if they added anything I would care about or whatever, but the N64 game has more praise than it deserves.)
I don't think it's unfair to say that Rareware isn't as good as it was considering I've never heard of any "Grabbed By The Ghoulies" fans.
Title: RE: Rare working on 2 DS games
Post by: wandering on December 02, 2005, 10:00:37 PM
Quote Yes, I like to collect things. (And yes, I know the Freudian implication of obsessing over collecting.)
Most videogame fans seem to. The thing is, though, wheras Nintendo recognises this and always puts lots of things to collect in their videogames, Rare seems to think it's a good idea to REQUIRE you to collect lots of stuff (yeah, you were required to collect things in Mario 64 and OOT, but the things you collected were generally markers that you aquired for solving specific tasks. Specific task that didn't involve running around and picking up hundreds of small objects. Unless you wanted to run around and pick up hundreds of small objects. In which case you could.)
With that said, I did/do really enjoy Donkey Kong 64 and find it to be fairly underrated.
Star Fox, on the other hand, I stopped playing soon after aquiring Trixie. Who thought it was a good idea to force you to constantly chase objects that RUN AWAY FROM YOU?
Title: RE: Rare working on 2 DS games
Post by: KDR_11k on December 02, 2005, 10:46:23 PM
The stars/shines in Mario are just exit portals and I think Nintendo only used them to 1. cut down on the number of levels needed (in SMW each level was unique and you only needed to reach one exit in most) and 2. allow you to progress by completing a certain number of goals instead of forcing you to complete each level along a given path (couldn't get past Vanilla Dome 1? Tough luck.). Personally I'd prefer the pasthes and one-goal-per-level of SMB3 and SMW but I guess many people liked Mario 64. I'm glad they don't require you to collect all stars/shines, I suppose Rare didn't let you pass if you only collected 2/3rds of the bafmodads out there?
Title: RE:Rare working on 2 DS games
Post by: MrMojoRising on December 02, 2005, 10:56:50 PM
I'll agree for the most part with the "slump" theory...but I think it's moreso that there was a lot of moving and shaking in the company (people leaving) and some of the newer staff members had to take over for the most part. It seems by the supposed quality of their 360 games that Rare still has it's share of talent, but maybe they're still a little fresh-faced.
Title: RE: Rare working on 2 DS games
Post by: wandering on December 02, 2005, 11:04:18 PM
"I suppose Rare didn't let you pass if you only collected 2/3rds of the bafmodads out there?"
Right. In Donkey Kong, you had to collect a much larger amount of golden bananas (the equivalant of stars in mario) in order for new areas to open up....but before you could use the golden bananas, you had to give a key to a giant dinosaur to open up an area that had a door which required you to use your golden bananas...and to get a key you needed to defeat a level boss....and in order to get to a level boss you needed to collect hundreds of bananas in that level....and there were 5 different colors of banana in each level, one type for each character....and characters could not collect bananas that were for other characters. Additionally, you needed to collect blueprints (which, if I remember correctly, came in character-specific flavors, like the bananas) for the endgame, banana medals, ammo, and 2 tokens that were won by playing old games (not so bad).
Also, the game required you to constantly (and I mean CONSTANTLY) switch between the 5 characters at special character-switch places, because the game is filled with character specific challenges that are character specific for no good reason (for example, there are switches that you have to hit with one of the 5 character's specific guns, even though the guns are all pretty much the same functionally).
Even so, the game has an awesome atmosphere and oodles of fun challenges/gameplay.
edit
Quote The statement says that Microsoft offered the 20 million in exchange for the IP *from* Nintendo. You had it the other way around.
Oh yeah, whoops. Thanks for catching that. Guess we'll never see Banjo and Kazooie in a Super Smash Bros game.....
Title: RE:Rare working on 2 DS games
Post by: WackerJr on December 19, 2005, 11:19:02 AM
With all these wish-lists of the games people are hoping for for the DS, did you guys respond Rare's website over the Summer when they asked people what games we would like to see on the DS?
I personally would quite like Banjo-Kazooie with a decent control scheme and finally answering the questions about "Stop N Swap" (see, it still hasn't been forgotten!). More games in the JFG saga would be good, but I'd be especially keen on seeing what Rare could come up with with the new hardware! As long as they also keep their sense of humour in it! I think being British like them I find it funnier!
Title: RE:Rare working on 2 DS games
Post by: DAaaMan64 on December 22, 2005, 09:23:22 PM
Quote 3. Jet Force Gemini
Hell yes on that. That would be the best ever, I love that game.
Anyways, in regards to Star Fox Adventures, that game was ok. But it was really irritating for no reason some times. But it also remindes me of how heartless, lifeless, and not charming, Rare games can be.
Title: RE:Rare working on 2 DS games
Post by: animecyberrat on December 23, 2005, 06:18:38 AM
WHAT THE HELL IS WRONG WITH SFA?!?!?!? Please I keep hearing people bash this but its been my favorite game on the GC so whats tehd eal? I am not mad at people for not liking it I just want REASONS, dont give me cuz the end sucked either cuz the game was TO FRIGGIN GOOD to be ruined juts by that ending, which took it back to SF roots anyways and was kinda good in a way.
The levels were very well desgined, it wsa nice balance of story, action and solving puzzles, the music was absolutley fantastic, every single PS2 fanboy friend I have says its their favorite GC game as well bseides the SSBM and Mario Party games.
I felt relly drawninto this game and thought it was cool that Nintendo/Rare put so much effort into making a great Star Fox game that combined sapce battles ,which I didnt like too much, and Zelda style game play, which I love. The fact it introduced some new characters to teh series helped a lot and teh boss fights were fantastic, this game was exactly what the GC needed and was THE game my friends used to get me to switch up from N64 to GC when I did cuz I was still happy playing those N64 games that I hadnt beaten yet.
I admint I was HUGLEY DISSAPOINTED by the ending, but after teh last boss fight I was ok with it because I realized it was still a Star Fox game and SFA helped me get into that series, I passed on SF SNES and 64 because they didnt seam interesting to me, but after getting to know teh characters a little and finding out the space battels arent as bad as I rememebred them I gave the others a try and have sop far been fairly satisfied.
It irritates me to no end peopel call it utter crap with nothign to back it up. TELL ME WHY you hated it and I will ask you to go back and replay it and remeber who F&**ing fun it really was.
Peopel are allowed to have different tastes but if a game IS good why bash it whats the deal? what was so bad about it? If its cuz liek I didnt liek Sunshien cuz it didnt 'feel' like mario kinda thing I thought tehre were tons of space fighst that felt just like the regular SF, but I may be wrong. I also liked Assault but it seams to geta lot of flack too.
EDIT: Sorry for the rant but really I am curious what peopel didnt liek about it and ask if tehy tried going back. I have had games I didnt liek at first but after going back liked them alot more, Original SNES Staf Fox is oneof them FYI.
Title: RE: Rare working on 2 DS games
Post by: couchmonkey on December 23, 2005, 07:22:20 AM
People didn't like it because there was too much collecting - that's my impression. I only rented the game, and I really enjoyed it, but I also didn't get very far in, so I can't say how good it was overall. Also, hardcore Starfox fans were disappointed that it wasn't a great shooter, but I think that's a stupid complaint. If the game is good, who cares if it borrows characters from another genre?
Title: RE: Rare working on 2 DS games
Post by: odifiend on December 23, 2005, 08:10:12 AM
It was a linear Zelda rip off which shamed previous Star Foxes by having minute long flying missions, the battles were so boring since the enemies were polite enough to wait their turn to attack you, many of the surrounding characters were annoying or had annoying voices, and the ending was a freeking travesty. How could you build up General Scales, give him his own f'ing language and then interrupt his fight? The problem with SFA's collection is that except for those tokens, you needed to collect everything to move on - I think it is next to impossible to not get 100%... Technically the game is great, but i didn't find the game enjoyable, if that makes sense.
Title: RE:Rare working on 2 DS games
Post by: animecyberrat on December 23, 2005, 05:19:13 PM
I guess people are allowed to have opinions which Its good to be different. I just had to ask cuz I loved teh game and everyone says it is crap but never says why. I admit I was frustrated about knowing exactly where to go but not being able to get there because I had to go get some item that I couldnt find.
But I am confused about teh linear comments, um it may sound stupid to some of ya all but I am not sure what that means or how it relates to a video game anyways. Sorry for that being off topic but its a nother thing I read a lot and dont get.
Title: RE:Rare working on 2 DS games
Post by: Darkheart on December 23, 2005, 05:54:45 PM
Linear video games mean you follow a certain path of plotpoints in the game. Main character must go through A-B-C-D before getting to the end where as open ended gameplay gives you the option of getting A-B-C-D in no particular order to get to the end.
Linear Game Examples
FFX Xenosaga Most typical old school RPG's
Non Linear / open ended games
Kingdom Hearts Animal Crossing The Sims GTA
Title: RE: Rare working on 2 DS games
Post by: odifiend on December 24, 2005, 04:46:32 AM
SFA's linearity was especially restricting due to its item collection. For example, the first time I beat Ocarina of Time, I beat the Fire Temple before the Forest Temple without even getting the Bow and Arrows which is out of order. In Zelda, there are just so many more sidequests and expansions to find in which you have to go off the 'main' path to get. (Metroid too) I guess Fox is a dog and must be kept on a leash...
Title: RE:Rare working on 2 DS games
Post by: animecyberrat on December 24, 2005, 04:09:48 PM
thanks for explainng that I was confused. well I admit I found that frustarating in SFA but all the other elemnets were more than anough to keep me happy with the game, the story teh music the action it was all fun for me. But I cans ee the points people make and it makes more sense to why peopel didnt liek it other than what i was getting the impression of.
Title: RE:Rare working on 2 DS games
Post by: Segnit BGS on December 25, 2005, 03:50:01 PM
As a supporter of all three hardware manufacturers, I come in peace.
I’ve played too many countless games (Over 150++) in the past 8 years on a multitude of consoles; Though I’ve never made a definitive list (though I should someday), I’d probably rank at least one Rare game in my Top 5 favorite games of all time list! (With Zelda: OoT being excluded from that list altogether for being a pioneering achievement) That definitely says a lot about my opinion on Rare! They used to be a heavyweight no doubt!
I’ve played all of Rare’s recent games. And I think that there is more then enough evidence to indicate that their quality and more particularly their output has been dwindling. They don’t “suck” but there is certainly an evidence of underachievement. Only a very tiny minority would flat out deny it.
Although I hate spitting on people’s fond memories of their games, I also hate being spitted on by the very companies I love and support. For example: I hate when people are split into two camps about an ‘X’ game - love it or hate it. The ideal situation would be that the ‘X’ game is so truly amazing that everyone enjoys playing the game before going online and chatting about it. Thus the perfect game. But in reality such unanimity rarely happens.
Let’s take Star Fox Adventures as our prime example. Was I excited about it before release? If you count as hunting down for every last picture and info on it as excited then, yeah, I was excited. Did I like the game? No. Did I have a bias against it? If I did, then why was I sooo excited about it before release? Was I faking the hype for myself? When jerking-off privately, do I prematurely tell my self “That orgasm was the best” even though I still haven’t climaxed? Do I fake my enjoyment to myself? Does anyone?
Do I like the fact that I bloody hate SFA? Do I like to tell someone who bought it and enjoyed it, that I hate the game? No and No. I’m firmly against jeopardizing happy memories of people. In fact, I hate the fact that some people can enjoy SFA where as I’m stuck in the “Hate camp” unintentionally. Rare caused the split in fans. I blame them for the fact that the game was wrongly hyped “You can go anywhere you see” (NGC Magazine) and wrongly advertised to many fans who were avidly waiting for years for the games release.
Going one step further, let’s look at the timescale for the game. It was in the making for approximately 4 and a half years, give or take 6 months. With the notion that time is money; should people look and base their opinions on the game solely on its own merits or should opinion be of a more relative nature? Now this is the topic it all boils down too.
To this day even top reviewers are mostly undecided whether to rate games on a more relative scale or “base your opinion of the game On its Own Merits (OiOM)” type of scale. Almost all reviews have elements of both types of marking system. But the type which is used most prominently is the “On its own merits” (Henceforth refereed to as OiOM) scale. I believe that a likely explanation for this is that OiOM the more lenient of the two. And since fans can be easily aggravated over bad scores of their games, most publications simply remain faithful to their own optimistic, let’s call it… ideals.
If however, the games industry had its own living breathing God and all he did was love and foster his own industry for its ultimate growth. What system would he employ? Many different people would answer this question relatively compared with where they are in their gaming life. An entry level gamer would probably (not definitely) want games to be rated based on OiOM. Since this newbie gamer hasn’t played other games to compare, a criticism like “been there done that” wouldn’t necessarily apply to him/her. Thus it’s not a stretch to say that OiOM goes well with less experienced gamers. Conversely, it wouldn’t be a stretch to imagine a Relative system doing well with more experienced gamers.
Think about it this way, if game developers mutually agreed to stop making advancements in game design, then everyone would have ended up playing all types of games at some point or another in their lives. Everyone would have “been there done that”.
The conclusion that I want to get to is the following: Did I enjoy SFA? Sadly I did not. Did I enjoy DK64? No, I honestly didn’t. I've been there and done that with both. Did Rare return to form with Kameo and PDZ? According to me, ABSOLUTELY NOT. But will Rare ever make a game to justify their heritage? They most certainly will. Although I’ve been harsh on Rare for the last, I don’t know… 6 years; nothing is stopping me from loving their games again in the future except for Rare themselves. Let’s not kid ourselves though; many people have lost confidence in Rare no matter who their owner is… whether it is Nintendo or Microsoft.
Title: RE: Rare working on 2 DS games
Post by: Segnit BGS on December 27, 2005, 12:45:01 PM
I guess everyone's nodding in agreement with what i said just above! Great!
Title: RE: Rare working on 2 DS games
Post by: Rellik on December 27, 2005, 12:54:58 PM
I personally liked SFA alot, as well
Title: RE: Rare working on 2 DS games
Post by: Segnit BGS on December 27, 2005, 12:58:50 PM
See the thing is, i'm so happy that you enjoyed it and i only wish i could do the same. You're one lucky guy Rellik!