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Gaming Forums => General Gaming => Topic started by: foolish03 on November 11, 2005, 12:59:51 PM

Title: Nice impressions of PDZ
Post by: foolish03 on November 11, 2005, 12:59:51 PM
It might turn out good.  heres the link for those interested.

Perfect Dark Zero
Title: RE:Nice impressions of PDZ
Post by: Kairon on November 11, 2005, 01:45:36 PM
If I had an extra $460 and nothing better to spend it on, I would've liked to have known where Rare was taking this game. Any game with cooperative story mode already gets at least one thumbs-up from me! (which is probably why I enjoyed Gauntlet 64 sooo much....)

Thankfully I don't need to spend my entire college saving (yes, all $460 dollars of it) to analyze exactly what Rare's been up to for the past 4 years, I'll just wait until my hardcore-gaming friend gets his 360 and then I'll have the best of both worlds!

~Carmine M. Red
Kairon@aol.com
Title: RE: Nice impressions of PDZ
Post by: Stimutacs Addict on November 11, 2005, 03:51:04 PM
i love opeth!!!!
Title: RE: Nice impressions of PDZ
Post by: foolish03 on November 11, 2005, 06:00:24 PM
yeah i dont have the cash to get a 360 right now.  College empties my pockets.  It does look good though.
Title: RE:Nice impressions of PDZ
Post by: Nephilim on November 12, 2005, 07:55:05 PM
blah I waited 30mins for the video on the site, told me there was a error and I had to quickly click on the link to get it, I did...waited another 30mins and failed again
Title: RE: Nice impressions of PDZ
Post by: couchmonkey on November 14, 2005, 09:14:04 AM
Well, it looks a lot better in motion than in stills.  I find the recent still shots are better than what they showed around E3, but still kind of weak.  It's hard to tell much about the gameplay, it looks...like a first-person shooter.  I didn't hear much of their impressions other than "they changed her accent" and "the armor is like having more damage".  Not really firey-hot info.  They seemed to enjoy it, though, which is good.

I don't know whether to cross my fingers and hope for the best for Kameo and Perfect Dark or wish that they turn out like crap.  I love Rare and I want to see them make a comeback, but on the other hand I sure don't feel like spending $500 CDN on an Xbox 360.

Title: RE: Nice impressions of PDZ
Post by: Bill Aurion on November 14, 2005, 03:19:35 PM
Joanna's character model sucks... >=|
Title: RE: Nice impressions of PDZ
Post by: odifiend on November 15, 2005, 03:32:51 AM
What are you talking about?  She has that streak in her hair that shows how unique she is.  Like I thought she was unique before, being a female in a male run business, but now she has a defining characteristic.  Yeah, cuz when i go incognito, I want people to recognize the crap out of me.  Joanna is going places.  Likely the same places as Bloodrayne and that chick in Rogue Ops.
Title: RE: Nice impressions of PDZ
Post by: Kairon on November 15, 2005, 04:48:41 AM
That's just mean odifiend.../sad

~Carmine M. Red
Kairon@aol.com
Title: RE: Nice impressions of PDZ
Post by: foolish03 on November 15, 2005, 06:09:03 PM
yeah i dont like the art style of the models.  Why couldnt they have just went full on realistic.  They do this in timesplitters too.  Whats with the rare teams.  The like fantasy too much.
Title: RE:Nice impressions of PDZ
Post by: Renny on November 16, 2005, 12:39:42 PM
They should take some lessons from Monolith on how to make teh hotness.
Title: RE:Nice impressions of PDZ
Post by: Sir_Stabbalot on November 16, 2005, 02:45:22 PM
Quote

Originally posted by: foolish03
yeah i dont like the art style of the models.  Why couldnt they have just went full on realistic.  They do this in timesplitters too.  Whats with the rare teams.  The like fantasy too much.


Microsoft had them change the style so it wouldn't compete with Halo 2.
Title: RE: Nice impressions of PDZ
Post by: Don'tHate742 on November 18, 2005, 06:32:07 AM
You didn't like timesplitters?!

I'm honestly glad TS didn't go realistic....it would of looked like crap.
Title: RE: Nice impressions of PDZ
Post by: couchmonkey on November 18, 2005, 09:37:05 AM
I like the cartoony look of these games, personally. I find realism boring.  Boring guy in a boring suit walks into a boring grey warehouse, and shoots a boring, 100% perfectly modeled gun at a boring guy in boring army fatigues.  If anything Perfect Dark should have gone cartoonier, because the enemies are pretty bland and generic.  Of course none of this matters if the game turns out to be really good, but that's in doubt since they keep hiding it from the press and it wasn't anything super special earlier this year.
Title: RE: Nice impressions of PDZ
Post by: Artimus on November 18, 2005, 10:08:15 AM
This is the only launch game not to be sent out for press reviews...good or bad sign?
Title: RE: Nice impressions of PDZ
Post by: NinGurl69 *huggles on November 18, 2005, 11:01:39 AM
It'll make the launch FULL OF SURPRISES.

explosive unanimous "MEH"
Title: RE: Nice impressions of PDZ
Post by: couchmonkey on November 18, 2005, 11:05:10 AM
I say bad.  If the game is awesome, there's no reason to hide it from the public, and the game has a good reputation, so a lot of gamers will probably buy it sight unseen.

Edit: This is what a lot of us feared when Microsoft bought Rare out...rushed games.  We've already waited 6 years, Microsoft, let them have one more to make it good!  Unless the product is so far gone that that isn't even possible.
Title: RE: Nice impressions of PDZ
Post by: foolish03 on November 18, 2005, 12:31:43 PM
Turns out they sent it to the manufacturing plant before getting it authenticated by microsoft so it would be ready for launch.  Thats why reviews werent up.  1up.com has a first impressions of the game.  There doing an hourly update.  SO far they have nothing but good words for it. I'll definitely get this game whenever i get a 360.
Title: RE: Nice impressions of PDZ
Post by: Bill Aurion on November 18, 2005, 01:09:56 PM
1up gave PGR3 a freaking 10, so I don't trust their impressions in the very LEAST...
Title: RE:Nice impressions of PDZ
Post by: mac<censored> on November 18, 2005, 04:54:33 PM
Quote

Originally posted by: couchmonkey
I like the cartoony look of these games, personally. I find realism boring.

You're certainly right that "cartoony" is often a good thing, if done well.  The problem is that Rare sucks at it.  Rare cannot do creative character designs, everything they try comes out looking dorky and boring (the cringefully stupid-looking main character in Kameo is a good example).

So for a company like Rare that can't do cartoony right, I'd say it's safer to stick to "realistic" -- at least that depends more on technical prowess, which is their strong point.
Title: RE:Nice impressions of PDZ
Post by: Arbok on November 18, 2005, 08:06:55 PM
Quote

Originally posted by: macshit
The problem is that Rare sucks at it. Rare cannot do creative character designs, everything they try comes out looking dorky and boring...


You mean the Rare of today sucks at it, as their characters and enemies in the DKC series were beyond awesome.
Title: RE: Nice impressions of PDZ
Post by: KDR_11k on November 18, 2005, 08:58:36 PM
MS even allowed Rare to press the PD0 DVDs before the game passed certification just so it makes it for launch! MS is definitely pushing them (hell, they already had 6 years to make it work, it has to be finished some day) and personally I feel they are justified in doing it. Rare takes way too much time and therefore money to make a game and lately all that time doesn't seem to pay off anyway. Other developers manage to make much better games in much shorter timeframes so it's reasonable to expect Rare to do or die because they certainly aren't asking the impossible. If Rare's internal "lifestyle" (you know, all that corruption and giving advantages to relatives and stuff) make it hard to make a game quickly perhaps it's time some people get fired.
Title: RE: Nice impressions of PDZ
Post by: WuTangTurtle on November 18, 2005, 11:04:17 PM
umm can someone refresh my mind on a realistic looking Rare game?  Conker, Starfox Adventures, and the gba games, none of which look realistic at all.  IMO of the recent games they have made or just finished, none look realistic at all, then again i have 2 years study of 3d max, and a brief course in Maya.  Also those Kameo graphics don't strike me as really good, i've seen better character models from fellow classmates.
Title: RE: Nice impressions of PDZ
Post by: odifiend on November 19, 2005, 02:25:12 AM
Perfect Dark for its time was realistic.  Blood staining the walls and clothing, dizzy effects when you were striked, even the physics of bodies bobbing while you were shooting them.  Sigh, I wish Free Radical had the rights to perfect dark...
Title: RE:Nice impressions of PDZ
Post by: Sir_Stabbalot on November 19, 2005, 03:02:06 AM
Quote

Originally posted by: odifiendSigh, I wish Free Radical had the rights to perfect dark...


Amen.
Title: RE: Nice impressions of PDZ
Post by: Don'tHate742 on November 19, 2005, 10:46:18 AM
Agreed.

I'm not too depressed about that situation though, because Free Radical could definitely make a FPS worth playing.
Title: RE: Nice impressions of PDZ
Post by: Stimutacs Addict on November 20, 2005, 08:01:24 AM
yes but unless Ninty releases it on the Virtual Console then we will never have perfect dark on the penultimate controller. (imagine using Turok style controls (1.2) but with a GCN analogue stick.. beautiful. or better, PD with freehand support (i think that will never happen, the most I can hope for is PDDS at 60 frames/sec.
Title: RE: Nice impressions of PDZ
Post by: KDR_11k on November 20, 2005, 10:07:06 AM
You'll have it on the penultimate controller (GC), but not the ultimate one (Rev rod).
Title: RE: Nice impressions of PDZ
Post by: couchmonkey on November 21, 2005, 05:58:01 AM
I like Kameo's design.

*Agrees with Bill on 1up's review of PGR3, mostly*.
Title: RE:Nice impressions of PDZ
Post by: Galford on November 23, 2005, 06:50:45 PM
I haven't played this yet(don't own an Xbox360), but I get the idea that this game would get higher scores if didn't have the legacy of PD to live up to.

I mean how the hell did Halo get such high scores???
If this game is nothing more then PD with a graphics upgrade and online play,
it should be at least 9.5 all around...
Title: RE:Nice impressions of PDZ
Post by: nemo_83 on November 24, 2005, 07:39:38 PM
My immediate impressions upon playing PD was, "this game is hideous."  Aside from one impressive piece of graffiti I found I stand by that.  I kept hoping it was just starting slow, that it would get better, and then the rest of the night we used the 360 to play Halo 2 cause PDZ sucks!  I am so disappointed, the N64 version was better and it wasn't even as good as Goldeneye; I do not see the same game 1up gave a nine.  I'm going to play further at Christmas, but until then my memory of PDZ is an Xbox game in HD built on turning red switches green to run through the next door.  

Kameo controlled like a piece of flaming poo, the graphics weren't too bad, but the game was linear to the bone stage based like Battle Toads and the transformations are forced upon you to progress through the level.  It's like Metroid Prime gone terribly wrong.  

And I'm going to step out of my political correctness suit for a second and openly point at how dyked out the main characters in PDZ and Kameo are; who are they marketing this stuff to?
Title: RE: Nice impressions of PDZ
Post by: couchmonkey on November 25, 2005, 04:54:57 AM
I think they're marketing the games to people who want EXTREME heroines.  Look at Joanna, she wears army pants and a cool tank top from Hot Topic.  I know this goes against all my defense of the character designs earlier, but basically I like the designs in spite of their cliche attempts to be cool.

I can't vouch for or against the game designs or controls since I haven't played them, but personally, if the only thing I could find to play on my Xbox 360 was Halo 2, I'd shoot myself.  Then I'd sell the 360 on Ebay.

Edit: clarification on first paragraph.
Title: RE:Nice impressions of PDZ
Post by: nemo_83 on November 25, 2005, 07:34:42 PM
Cliche and trite describe the character designs in PDZ and Kameo perfectly.  

When Nintendo and Rare released the first PD a lot of people were just waiting to crack on it just for the fact they had the grape fruits to title a game perfect, but the game was essentially a less palatable Goldeneye with way more multiplayer options that caused slowdown and kept players from getting into the game because the deathmatch was so complicated.

So in my opinion the first PD played well, but most of the stages were meh, and the sci fi theme just wasn't as fun as the Cold War period of Bond with real weapons.  Perfect Dark should have moved forward by now after like six years and being in development on three consoles.  And there is no excuse for Kameo to play the way it does after being in development on four consoles for longer than Perfect Dark Zero.

I would have expected PDZ to have evolved to be more like MGS (likewise I had expected MGS and Resident Evil to have evolved to be more like a free moving shooters in the past generation but they did not).  I expected a balance between first and third person action allowing players the option of full third person stealth control akin to Splinter Cell or MGS and a well developed first person mode like Halo.  To sum it all up PDZ doesn't even have a jump button and it drives me nutts.  Its so archaic to not have a jump.  The only game that has gotten away with it thus far has been Zelda, but Metroid Prime shows that game design built similar to Zelda's can work out with jumping.  That's exactly it, Metroid ruins PDZ for me.  Metroid has better scifi technology and it has the most powerful jumping first person controls.  PDZ makes me feel like I'm in Doom.  Also I expect more from my games now days; why can't Halo, PDZ, and Kameo operate from a key world.  We're not playing with the N64 or PSX anymore.  Games are nolonger linear.  PDZ would have been better with a free roaming three dimensional city like GTA.

Next gen hardware means to me more than graphics and PDZ doesn't even deliver graphics.  I bet the game looks terrible on a normal tv.
Title: RE: Nice impressions of PDZ
Post by: PaLaDiN on November 26, 2005, 10:26:48 AM
Don't hold back, nemo. Tell us how you really feel.

Have you played the new game? Because those have to be the worst impressions I've seen of it... then again Halo had nothing but good impressions in the beginning and I loathe that game.
Title: RE:Nice impressions of PDZ
Post by: mac<censored> on November 26, 2005, 10:43:59 AM
Quote

Originally posted by: nemo_83
why can't Halo, PDZ, and Kameo operate from a key world.  We're not playing with the N64 or PSX anymore.  Games are nolonger linear.  PDZ would have been better with a free roaming three dimensional city like GTA.


I think the answer is:  Developers are lazy, and users are stupid.

The more freedom allowed the user, the more work the developers have to put into pushing technology, adding content, and making sure users can't get themselves into odd situations.   The more things are kept on rails, the less effort required -- and after the long horrid reign of the PSX, users were used to things being on rails to some degree (fixed cameras, static backgrounds, etc).

GTA may be a embarrassingly low-brow game, but it's an important jolt to the industry.  Let's hope they draw the right conclusions -- more freedom for users.  [No doubt there are some developers who think the secret is more games based on 50-cent and drab pavement-filled landscapes.]
Title: RE:Nice impressions of PDZ
Post by: nemo_83 on November 26, 2005, 11:20:29 AM
I havn't finished PDZ; maybe it gets better later on, but as far as I played me and my cousin had little fun.  I felt we were forcing ourselves to play through a game we weren't enjoying just because some guy on 1up gave the game a high review.    

The difference between this and Halo is that Halo has a jump, Halo's weapons are easier to understand, Halo has many vehicles, Halo has better AI, and Halo has a fun factor you rarely find in games these days.  Maybe it is just a sign that I have become jaded, my skin is too thick after all these years of gaming to be impressed with Perfect Dark Zero's tricks.

The game design just doesn't feel like next gen, the control is not next gen, and the graphics sure as hell are not next gen.  One should expect more from a game in development for six years from a company that redefined shooters with Goldeneye and sold fourteen million copies in two years.    
Title: RE: Nice impressions of PDZ
Post by: KDR_11k on November 26, 2005, 09:16:04 PM
Story-driven games are rarely freeform. When you're telling a story where the player has to fight for his life or do a job quickly you don't want him to go out and just admire the landscape for an hour or so because the character wouldn't do that, either.
Title: RE: Nice impressions of PDZ
Post by: ThePerm on November 27, 2005, 04:16:01 AM
actually id rather not a shooting game have jumping at all..unless its completely in the future and your wearing bio suits..like halo or half-life or metroid. With PD though you could never jump before(cus in real life if you jump like an idiot you'll die faster, crouching is more realistic)

the thing i didnt like about pd is i couldn't customize my controls enough. I hate dual analog. The game plays exactly like its n64 counterpart, but it sucks because i can't do something like play with the face buttons for strafe. I used to own at perfect dark because i had precise control, but now im stuck with using a joystic..which for me is hard to strafe without looking down or up
Title: RE:Nice impressions of PDZ
Post by: nemo_83 on November 27, 2005, 10:18:57 AM
You should put all of your movements on one stick and all your looking on the other.

Dual analog is history now; the Revolution is about to own.
Title: RE: Nice impressions of PDZ
Post by: ThePerm on November 27, 2005, 10:23:05 AM
damn right
Title: RE:Nice impressions of PDZ
Post by: Don'tHate742 on November 27, 2005, 10:33:53 AM
Quote

Originally posted by: ThePerm
actually id rather not a shooting game have jumping at all..unless its completely in the future and your wearing bio suits..like halo or half-life or metroid. With PD though you could never jump before(cus in real life if you jump like an idiot you'll die faster, crouching is more realistic)

the thing i didnt like about pd is i couldn't customize my controls enough. I hate dual analog. The game plays exactly like its n64 counterpart, but it sucks because i can't do something like play with the face buttons for strafe. I used to own at perfect dark because i had precise control, but now im stuck with using a joystic..which for me is hard to strafe without looking down or up


Agreed. Dual Analog makes the game feel slow for some reason. During PD or GE, I could run super fast if I was strafing and walking. I could also aim with great precision and fire within a second. Those two things made for incredibly intense battles, espcially with the more powerful weapons (like the grenade launcher...oh damn!). Halo is still fun, but its not as unnervingly fun as the two rare games.

I hope the Rev can bring back that sense of speed.
Title: RE:Nice impressions of PDZ
Post by: Galford on November 27, 2005, 07:23:21 PM
The biggest reason PDZ looks the way it did was the launch date.  The game was rushed and here are the results.  Rare thought they had another Halo on there hands and it doesn't seem to be playing out that way.

PS - How many people remember what the original concept of Halo was?
Hint:  It wasn't the XBox game we got...
Title: RE: Nice impressions of PDZ
Post by: KDR_11k on November 27, 2005, 08:20:31 PM
I remember a claim in some magazine that the PC version would be much more tactical and involve battle strategies, which would be removed from the console versions (back when it was still announced as a title for both).

OTOH, many people say "Marathon 4" while the Marathon fans say "No freaking way that deserves the Marathon name!".
Title: RE:Nice impressions of PDZ
Post by: Galford on November 28, 2005, 01:27:22 PM
That is correct KDR.  

If I remember correctly, Halo was suppose to allow all sorts of jobs a player could choose from in a rather expensive game universe.  Some of the other ideas kicked around were the game was suppose to load once and then there would be no "levels" per say, just battlefields with data constantly streamed in.

The online component I believe was also different.  I remember one magazine talking about how one player could be a medic, another could just drive wounded troops from the battlefield to the hospital.  All this while the rest of you team fought the Covenant.

It's funny, some people on the Internet now claim Halo is some sort of prequel to Marathon...
Title: RE: Nice impressions of PDZ
Post by: NinGurl69 *huggles on November 28, 2005, 04:27:50 PM
People have to make up SOMETHING to satisfy their forum logic.
Title: RE: Nice impressions of PDZ
Post by: couchmonkey on November 29, 2005, 07:00:53 AM
Some people really feel the need to JUMP in games.  I guess I can understand that, sometimes it drives me nuts when a game won't let me jump, but I know where Rare is coming from...the developers over there feel that a first-person game should never including jumping because there's no reference point.  This seemed very true to me during the sections of Halo which actually required jumping.  Jumping just for the heck of it works fine, but the platforming parts are irritating.  On the other hand, Metroid Prime seems to do jumping fairly well.  I'm not sure why it works in that game, but it does.  Maybe it's because (as far as I played) it doesn't require really precise, difficult jumps too often.
Title: RE: Nice impressions of PDZ
Post by: PaLaDiN on November 29, 2005, 07:17:04 AM
No, Metroid Prime works because Samus, a smart bounty hunter, looks slightly downward when jumping. Try it. Also because there's so much jumping it becomes second nature after a while.
Title: RE: Nice impressions of PDZ
Post by: Shecky on December 02, 2005, 02:50:02 AM
First, Metroid Prime felt good in jumping because it employed a system that was slightly forgiving.  Jumping a tad late, or landing a tad short wouldn't cause you to miss.  Auto jumping in the last Zelda games helps take out the frustration of wondering "can I make that jump?"  A curse of platforming (is that a word?) games is where a gamer is forced to ask himself, "maybe I didn't time the jump perfectly" and that with a bit more effort it might be possible.  If you miss a full speed jump in Zelda it's because it's to far, period.  Metroid employs the same tactic in a different way.  There are no required jumps that are at the full extent of your normal range.

Oh, and looks like there are some more impressions of Perfect Dark Zero...
"Penny Arcade"

Edit: I absolutely enjoy the jumping mechanics in both games.
Title: RE: Nice impressions of PDZ
Post by: Pale on December 02, 2005, 06:38:30 AM
Holy crap..

sometimes i'm a moron...

ignore me...
Title: RE:Nice impressions of PDZ
Post by: cubist on December 02, 2005, 10:12:24 AM
I have played some PDZ...and decided to pick up Timesplitters: Future Perfect.  I was hoping that the price would've dropped by now...but that's beside the point.  After playing the 2 games, Free Radical's Timesplitters: Future Perfect and Rare's PDZ, I noticed that both play very similarily to each other (e.g., they've got no jumping).   Furthermore, I found the Free Radical entry this generation to be 10 times better than the next-generation PDZ.  It isn't even close.  Sure, PDZ in HD does have the advantage in looks, but in terms of gameplay and level design, there is a huge difference between the two.  Funny how the level designers from Goldeneye leave and this aspect of the two games just seems to jump out at you.

I'm still a RAREWARE fan...and I hope they can make their way back to the developer elite; however, from what I've played in the current generation(s), the Stamper bros. need to get crackin'.  
Title: RE: Nice impressions of PDZ
Post by: NinGurl69 *huggles on December 02, 2005, 10:16:21 AM
Majora's Mask Bunny Hood :rock:
Title: RE:Nice impressions of PDZ
Post by: nemo_83 on December 02, 2005, 11:08:16 AM
Timesplitter's clunky controls were almost cancelled out by the level editor.  

Title: RE: Nice impressions of PDZ
Post by: Don'tHate742 on December 02, 2005, 12:53:19 PM
What are you talking about? It was clunky in comparison to what? If your going to compare it to any games, make it to those that use a dual-analog setup.

The game itsefl was fluid and the framerate was locked. I loved how fast everything felt....that hit a nostalgia factor that I didn't, at first, even recognize.
Title: RE:Nice impressions of PDZ
Post by: nemo_83 on December 02, 2005, 01:15:10 PM
It was clunky in comparison to the jumping in MP, the aiming in Halo, the speed of Unreal, hell, the jumping in all those games.

It wasn't a bad shooter for the previous generation, but this generation we're going to have the revolution remote and you'll find your standards suddenly higher than you had ever imagined for shooters.  The speed of the turning will actually relate to how fast you aim; death to the second analog stick!
Title: RE: Nice impressions of PDZ
Post by: Artimus on December 02, 2005, 01:27:18 PM
Timesplitters is a better FPS than Halo any day. Much more fun.
Title: RE: Nice impressions of PDZ
Post by: KDR_11k on December 02, 2005, 08:13:28 PM
MP used little manual aim and could shift your view around, Halo adds a LOT of autoaim and Unreal is controlled with a mouse. I dunno why you're expecting higher standards after the Rev rod but MY standard is still mouselook.
Title: RE: Nice impressions of PDZ
Post by: foolish03 on December 05, 2005, 02:36:17 AM
Iv'e played it finally and i like it.  Yes there are times when I feel i need a jump button but overall i really dont miss it.  I think it takes a lot more skill to play pdz then halo.  Small hit boxes and little auto aim(it can be turned off all together).  Iv'e played mp for quite a while so it isnt some geeked up first impressions.  There are issues that cause unenjoyment of the game but overall im liking it better then halo.  Right now im sick of halo.  I think ill retire it until part three comes out.
Title: RE: Nice impressions of PDZ
Post by: KDR_11k on December 05, 2005, 05:48:41 AM
What style of game is it, anyway? Lots of stealth? Run and gun? Cunterstrike?
Title: RE: Nice impressions of PDZ
Post by: vudu on December 05, 2005, 09:17:33 AM
Quote

What style of game is it, anyway?
It plays a lot like Perfect Dark or Goldeneye.  There are very few stealth elements, but at the same time you can't just run into a room balls-out and expect not to get shot up.  It's a great game, and easily worth the $20 it costs (in America, anyway).
Title: RE:Nice impressions of PDZ
Post by: foolish03 on December 05, 2005, 11:02:32 AM
Quote

Originally posted by: vudu
Quote

What style of game is it, anyway?
It plays a lot like Perfect Dark or Goldeneye.  There are very few stealth elements, but at the same time you can't just run into a room balls-out and expect not to get shot up.  It's a great game, and easily worth the $20 it costs (in America, anyway).


$20 bucks???  Are you talking about the first PD???  The first PD didnt really have any stealth elements so im guessing your talking about PDZ.
Title: RE: Nice impressions of PDZ
Post by: vudu on December 05, 2005, 11:03:27 AM
Actually, I was referring to TimeSplitters 2.
Title: RE: Nice impressions of PDZ
Post by: odifiend on December 05, 2005, 11:21:28 AM
The first PD did have a lot of stealth elements.  Enemies could hear unsilenced shots, they'd radio and alarm, etc... I remember taking a lot of those levels very slow.  Unless by stealth elements you are only talking about the 3rd person view.
TS2 & 3 can be had for cheap.  I thought I saw Future Perfect for 10 dollars somewhere.
Title: RE: Nice impressions of PDZ
Post by: NinGurl69 *huggles on December 05, 2005, 11:31:40 AM
Indeed, I got Future Perfect for $10 somewhere =D

[see Amazing Deals thread when there are updates.  it's amazing]
Title: RE: Nice impressions of PDZ
Post by: foolish03 on December 05, 2005, 02:40:13 PM
oh, TS2.  But yeah by stealth i meant actually taking cover and things of that nature(third person perspective).
Title: RE: Nice impressions of PDZ
Post by: KDR_11k on December 06, 2005, 02:43:19 AM
Future Perfect is still 60 Euros here, EA doesn't like pricedrops.

So um... That description wasn't very helpful for me, all I now know is that it's like other games I never played.
Title: RE:Nice impressions of PDZ
Post by: Sir_Stabbalot on December 06, 2005, 12:01:17 PM
Picture halo. Except with bots. and lots of characters to choose from. Heck, in Future Perfect, there's everyone from war robots to British Tommies to an undead deer with meat hooks for hands! And lots of guns. Ranging from lugers to AK-47s to ones that are really lazer shotguns.
Title: RE:Nice impressions of PDZ
Post by: blackfootsteps on December 06, 2005, 01:36:35 PM
Quote

Originally posted by: Sir_Stabbalot
Picture halo. Except with bots. and lots of characters to choose from. Heck, in Future Perfect, there's everyone from war robots to British Tommies to an undead deer with meat hooks for hands! And lots of guns. Ranging from lugers to AK-47s to ones that are really lazer shotguns.


More like Halo on speed, FP runs non-stop at a furious pace.
Title: RE: Nice impressions of PDZ
Post by: KDR_11k on December 06, 2005, 10:26:26 PM
Halo? "run in room, shoot everything, run into next room, realize that it looks just like the previous room and repeat"?

(I don't play console FPS)
Title: RE: Nice impressions of PDZ
Post by: vudu on December 07, 2005, 08:13:15 AM
I don't play console FPS either, but I made an exception for TimeSplitters 2.  It really is an excellent game.  Especially if you can get it for cheap.  If insane Germany prices are a out of wack though, you might want to just play UT2004.
Title: RE: Nice impressions of PDZ
Post by: KDR_11k on December 07, 2005, 09:22:16 AM
Oh, TS2 can be had for cheap but only the PS2 version. I meant "don't play" as in "comparing it to other console FPS isn't going to help".
Title: RE:Nice impressions of PDZ
Post by: couchmonkey on December 08, 2005, 04:55:02 AM
Quote

Originally posted by: KDR_11k
Halo? "run in room, shoot everything, run into next room, realize that it looks just like the previous room and repeat"?

(I don't play console FPS)


No, TimeSplitters is not like that at all.  The story mode is much less repititious, and probably close to 50% of the single player game in TS2 is more like...an arcade game.  You will be in a room trying to kill as many zombies as you can before they kill you, or you'll have to defeat some other characters in a certain time limit (kind of reminiscent of Unreal Tournament's single player), or you'll have to break all the window panes in a level by throwing bricks at them.  Personally, I think the single player in TS2 offers a lot more fun and variety than Halo.  The only things Halo has on TS2 are better presentation (graphical flares, story) and better squad AI (to be expected since TS2 has all of one level where it's squadron vs. squadron and Halo is full of those levels).  Oh, and Halo has jumping, but I don't really miss it when I'm playing TimeSplitters.
Title: RE: Nice impressions of PDZ
Post by: Artimus on December 08, 2005, 06:46:39 AM
TimeSplitter's first player SUCKS. But it's much less repetitive than Halo's, for sure.