Gaming Forums => Nintendo Gaming => Topic started by: CrYpTiC on February 20, 2003, 01:31:03 PM
Title: The Cube and Online Games
Post by: CrYpTiC on February 20, 2003, 01:31:03 PM
I know this question has probably been asked, but I am going to ask anyway. Why do they sell the GC online adapters if there is no service? Is there a way to play online games or do any games support them? Is there an online thing I don't know about?
Title: The Cube and Online Games
Post by: Gamer Donkey on February 20, 2003, 01:33:08 PM
There's Phantasy Star Online, but thats all I know about.
Title: The Cube and Online Games
Post by: Demonhunter on February 20, 2003, 01:35:36 PM
Nintendo wouldn't have spend thousands, if not millions, putting modem ports on Gamecubes unless they had future plans. They wouldn't be making modem/broadband adapters JUST for 1 little Sega game. PSO wasn't even announced when the GC First came out (or was it). Bottom line, Nintendo WILL make something online sooner or later.
Title: The Cube and Online Games
Post by: Gamer Donkey on February 20, 2003, 01:39:26 PM
I hope thats the surprise in March I read about earlier. PSO didn't really give me a reason to buy a modem, but maybe the GC will be the first console to allow just surfing and playing online like on Candystand. Just a thought. And I know thats why we have computers.
Title: The Cube and Online Games
Post by: Scyth3r on February 20, 2003, 02:43:46 PM
Quote Originally posted by: Gamer Donkey I hope thats the surprise in March I read about earlier. PSO didn't really give me a reason to buy a modem, but maybe the GC will be the first console to allow just surfing and playing online like on Candystand. Just a thought. And I know thats why we have computers.
Surfing the internet on the TV is absolutely killer on the eyes! Hell no, that woud be a worthless feature that will make everyone go blind. Why do you think text in games are so much more huge?
They need to keep it efficient and lag free... doesn't look very possible w/ regular 56k modems out there....
Title: The Cube and Online Games
Post by: Munky on February 21, 2003, 02:12:36 AM
I'm hopin' Nintendo has some good sports games on Cube to play online. Better yet, I'm sure EA will support Cube Online, which will be a big reason for me gettin' a bb adaptor for the Cube.
BTW, I have a question about PSO online. If you have the modem/bb adaptor, and you have PSO, don't you just hook up your internet to your Cube, put the game in, and then play online, or is there another way to do it?
Title: The Cube and Online Games
Post by: BlkPaladin on February 21, 2003, 04:03:08 AM
You have to set up PSO to work with your network. It leaves a save file on your memory card (about 3 blocks) You have to put in an sign on information to get on the internet. You have to, if you didn't go online to get it already. Go on Sega.com and purcase a hunter's liscense. (To help Sega pay for their server up keep. You also have to put in you DNS and IP addresses for the game to work.
Title: The Cube and Online Games
Post by: Flames_of_chaos on February 21, 2003, 11:50:54 AM
Also it even says in on the modem/BB plastic Gc acessory things (like MC packaging) it doesnt work with AOL users and that kinda screws alot of ppl over since AOL is the top even though their service blows.
Also you cant surf on the web with GC
Title: The Cube and Online Games
Post by: gopher on February 21, 2003, 12:30:37 PM
AOL and netzero can't work on any console. They want you to use there software no matter what. My isp is a west coast 56k service that u can use with a console. If u can run you isp in dial up networking with out using any software from the isp then it will work with any console. I only pay 9.99 for surfside
Title: The Cube and Online Games
Post by: SilverBack1138 on February 21, 2003, 06:20:34 PM
Guys, Louie the Cat has already had a rant about 3 rumored online games. I've also heard that the next batch of EA sports games are suppose to be online enabled for the GCN. I don't really care about this since I don't like mainstream sports video games, but this is good news for sports fans. From what I've also heard, Jeff Minter's new FPS for GCN that he's developing is suppose to have online play available and that some former Rare employees that did work on GoldenEye/PerfectDark are also making an online FPS for GCN. Let us all hope that this is all true. While PSO is a great game, I want to have more software for my broadband adapter.
Title: The Cube and Online Games
Post by: RickPowers on February 21, 2003, 07:03:23 PM
Quote Why do they sell the GC online adapters if there is no service?
If Sega hadn't pushed Nintendo to release the adapters, we wouldn't have them today. Sega NEEDED them, and after much stalling, Nintendo finally conceded so that Sega could get Phantasy Star Online on the shelves.
Title: The Cube and Online Games
Post by: Grey Ninja on February 21, 2003, 09:36:25 PM
It would take something very special to convince me to buy a broadband adaptor. PSO just isn't special enough to me to warrant the cost. If the game was something REALLY good, the service was free, and I happened to have money at the time (not bloody likely), I might consider buying one. Mario Kart, Tony Hawk, PSO, and whatever other online games there are just won't convince me to buy one. I don't think I am alone on this one either judging from a few recent polls on GameFAQs. It seems that I am a part of the vast majority of gamers.
Do you suppose that Nintendo knows this?
Title: The Cube and Online Games
Post by: EL Pollo DIablos on February 22, 2003, 02:44:05 AM
Rick do u think Nnintendo will charge u monthly or sometingforplaying games like Sega? Cause im not planning to pay a lot of cash for not to much gaming time.
El Pollo Diablos
Title: The Cube and Online Games
Post by: overmind on February 22, 2003, 04:10:21 AM
DIAL UP! whats the point the only game you'll be able to play is tetris pro evolution i mean if you tried to play any half decent games on dial up it will probably just crash plus the gamecube service is already out of date and will be even more out of date when it actually arrives.
plus it wont be compatible with things like BT anytime etc so you will have to pay per minute which is a complete joke.
I try playing games like starcraft and delta force 2!! (both a good few years old now and not hits when it comes to graphics or pace.) and i have trouble playing them at decent speeds.
Gamecube online=Lagfest.
dont bother with online games for gamecube its basically designed for offline play mainly anyway and it aint even good at that either to be honest.
Title: The Cube and Online Games
Post by: EggyToast on February 22, 2003, 04:25:26 AM
I'd imagine the first Nintendo games that include online play will accomodate people with dial-up in some way. For instance, Animal Crossing would work just fine with online play, as you'd only need to represent the character, and that wouldn't be a lot of netcode.
But yeah, most any game is really laggy on dialup. They'll probably have some alternate playability included in games that include online play so that dialup users aren't totally screwed. Something like sharing top scores in mario kart, or trading items immediately for dialup users.
Title: The Cube and Online Games
Post by: Grey Ninja on February 22, 2003, 04:46:58 AM
I've heard that PSO works just fine on dialup.
Title: The Cube and Online Games
Post by: PGC-Agent Cooper on February 22, 2003, 07:50:22 AM
Yeah, PSO works JUST FINE on dial up. Even on Japanese servers.
Title: The Cube and Online Games
Post by: Flames_of_chaos on February 22, 2003, 02:38:14 PM
Quote Text I try playing games like starcraft and delta force 2!! (both a good few years old now and not hits when it comes to graphics or pace.) and i have trouble playing them at decent speeds.
Well overmind, The difference between PC and console online is alot of people have different PC and components wich makes it a varring speed. dial up on consoles have low lag. also if you dont like Gamecube really then why are you on these forums. Also about your sig. comment on how GC looks liek a Fisher Price toy it doesnt, GC looks sexy in all 3 color varriations.
Title: The Cube and Online Games
Post by: RahXephon on February 22, 2003, 05:17:45 PM
Actually, in my debate on which next-gen system to get, PSo was my mind changer. I have over 330 hours of play, and 150 is offline. I just love everything about the game, especially the music. Is there a soundtrack? Anyway, Nintendo recently purchased a giant MMORPG server, which i suppose tells us somehting doesn't it. I do think we will see some more online games, i do they think they will be grossly popular, but I know Nintendo is allready worrying about the next system. So any games we will get online will probably be to see what the audience wants. I belive the next gen system will use online like the GBA almost. The things they could do with an Internet-Console-Portable connection are limitless. But, time will tell.
And don't mind people like Overlord, He is just desperate for attention, Father didn't hug him enough or something.
Title: The Cube and Online Games
Post by: Animelee on February 22, 2003, 06:39:30 PM
In last month's Nintendo Dream in Japan, they said that the Pokemon game for Gamecube will be an online game, too.
Title: The Cube and Online Games
Post by: Grey Ninja on February 22, 2003, 07:08:23 PM
I know that I just said that I wasn't interested in going online with my GameCube in an above post.... but Animal Crossing 2 online sounds interesting to me. If it is REALLY good, then I might just actually buy one. However, I am NOT paying monthly fees. That's just out of the question.
Title: Cube Online Discussion
Post by: MikeHrusecky on February 22, 2003, 11:53:13 PM
Making this the official online thread. Continue as you were.
Title: Cube Online Discussion
Post by: Agent on February 23, 2003, 10:29:49 AM
Quote I seriously doubt it. XBL is blowing away the PS2's online community. The GC won't be able to do better.
Oh but it is.
Title: Cube Online Discussion
Post by: Scyth3r on February 23, 2003, 10:58:04 AM
Quote Originally posted by: Agent
Quote I seriously doubt it. XBL is blowing away the PS2's online community. The GC won't be able to do better.
Oh but it is.
I don't see how the GC online could possibly be any better. Since XBL is broadband only it cuts out A LOT of the work from removing lag (although no matter what, still semi-existant), and since its subscription based with X-Box server it allows much more stability, ease of use, and the ability to play with anyone.
With the GC we already see there are regular 56k modem adapters out. If they choose to do peer to peer networking, that would be quite a downer. I can only imagine the lag, and the unfreindliness of using online games. Theres a reason why XBL is so much better then PS2 online... it's because its subscription based and Microsoft backed. GC has to do the same thing if it actually wants results, but I highly doubt they will. It's too expensive and too risky for them.
I'm expecting free peer to peer networking. It is fact that Nintendo GC owners are a lot younger overall than the other systems.. that would make it less likely that they would have broadband and be the ones footing the bill for it. It just makes sense for them business wise. Sure it will be a nice extra feature nevertheless, but it isn't going to be all great if its not subscriptions based. I'm not expecting much, but I can hope...
Title: Cube Online Discussion
Post by: Gamer Donkey on February 23, 2003, 11:12:11 AM
If XBL is only BB then I'll never get it. The only BB connection around here is satelite and I've heard that it has about a 1-2 second delay.
Title: Cube Online Discussion
Post by: RahXephon on February 23, 2003, 11:29:12 AM
we all have to remember that like the above post, there are MANY who just don't have or can't afford BB. 56's maybe be slow, but nintendo isn't stupid enough to release games that will lag with them. Like many people have said, PSo has no problem at all with the 56K. BB is becoming more and more popular, but it still doesn't make 56 totally obsolete. We are getting the chuck of online players who DON'T have BB. That is a pretty big slice of pie.
Title: Cube Online Discussion
Post by: MarioFoxZelda on February 23, 2003, 11:45:17 AM
I read somewhere (I think in gamespot magazine) that Nintendo announced that they were working on online projects and they will be announced at E3 2003. Many people speculated that the games were Animal Crossing 2, Pokemon, Mario Golf/Tennis/Kart and a few others. But they are definately working on something online.
Title: Cube Online Discussion
Post by: slide24 on February 23, 2003, 02:43:06 PM
I don't understand why everyone is so deathly afraid of 56k....I used to play Unreal Tournament and Counterstrike on 56k constantly, and I never really had problems. When I did, it was just the occasional lag and nothing that made me quit playing. If developers program their games correctly and Nintendo sets up an efficient way to play games online, I don't see a problem.
Title: Cube Online Discussion
Post by: EggyToast on February 23, 2003, 04:11:16 PM
Exactly. It's all about how efficient the netcode is. If you're playing a FPS, you only really need 3 or 4 vital pieces of netcode that run constantly -- player location, player weapon, firing direction, and successful hits. If environments are destructable, then that as well. Everything else can be handled in the load-up (player costumes, maps, weapon set, etc.). So depending on the speed of the game (something like Descent 3 has much messier netcode compared to a game like TS2 (which doesn't have netcode, but if it did would be simple). A game like Mario Kart would be simple, too, and a game like Animal Crossing would be amazingly simple, as the gameplay in AC is rather slow.
So, yeah, it really wouldn't surprise me if Nintendo is working on making good netcode so 56k players can be included as well, rather than excluding a ton of players. Microsoft sells its system on being tech-savvy, so it makes sense for them to be BB-only -- the people expect it, since it's "the most powerful console." It also lets MS be lazier with their netcode devkits, as they can make up for bad code with simple speed.
Title: Cube Online Discussion
Post by: rodtod on February 23, 2003, 04:44:57 PM
who here utterly despises having to pay a monthly fee for online games? most PC games have a third party hosting the online service, at no cost to the gamers. Nintendo's done just about that by having 3rd parties deal with online games, but many of these 3rd parties do not have the resources to set up and afford a working online network. even Sega has had problems.
Title: Cube Online Discussion
Post by: CrYpTiC on February 23, 2003, 05:31:04 PM
Quote I don't understand why everyone is so deathly afraid of 56k....I used to play Unreal Tournament and Counterstrike on 56k constantly, and I never really had problems. When I did, it was just the occasional lag and nothing that made me quit playing. If developers program their games correctly and Nintendo sets up an efficient way to play games online, I don't see a problem.
I agree with you 100%. I played Warcraft 2, Diablo 2, Starcraft, even Counterstrike on a 56k and rarely had lag. Now that I have cable I never have lag but 56k wasn't really too bad. The fact that it uses a phoneline is what makes me mad.
About the monthly fee...I hope Nintendo does not charge a monthly fee. If anything maybe a yearly fee of $10 that would be nice. Nintendo could let someone like... Battle.net host their servers or maybe even Sega.
Title: Cube Online Discussion
Post by: EggyToast on February 23, 2003, 07:15:41 PM
I think it really depends on how much bandwidth Nintendo plans to use for the online plans. If they plan to have thousands of people playing high-bandwidth games at the same time, well, that costs a lot of money. And there's certainly no profit in providing it for free.
Most of my complaints with monthly fees for gaming is that the fees are rather high. $9 a month seems low, but after playing online for 6 months (with the first month free), you've bought the game again. If it adds a ton of replay value and fun, then that might be justifiable, but if I want to play 5 or 6 different games, all with monthly fees? That really adds up fast, and the more games you play, the less time you can spend with each one.
I think if Nintendo offers a low monthly fee that's payable in different amounts (monthly, bi-annually, annually), it'll be do-able. Of course, I think they'd have to have some free months included in order to combat the Xbox Live thing, if that's a factor, and something to say "hey, we only have a few games, so we're not charging you for them for a while." If they only have AC2 and Mario Kart online, then that's not a lot of bandwidth and they could host their own servers without a lot of overhead costs, and possibly introduce a small monthly payment for Nintendo Online.
Or, since they seem pretty keen on letting people do their own thing (4 player games out the wazoo), they might simply do a peer2peer network model, which would bypass the need for much bandwidth. All they'd have to provide is the online meeting place for people to go and find games. That just needs chat capabilities (if they ever release a keyboard), or simply a list of available games and the info about those games. They might even release devkits that allow the game developers to set up one cube as a dedicated game server for such games, for people who have 2 cubes or a really fast connection.
Does Xbox live actually test the connection speed? Cos you could get online with 56k with it relatively easy -- just connect it to a computer and bridge the connection over to the modem. hmm...
Title: Cube Online Discussion
Post by: Mingesium on February 23, 2003, 07:29:58 PM
Nintendo is going to use a peer to peer for online. That is how its setup for PS2 and XBox live. I doubt that Nintendo would spend the extra money to use dedicated servers.
Here is what I think that Nintendo should do to cover the cost of online gaming:
Charge $10 extra for online gaming. People will still buy the game at $60. Profits from online accesories (modems, wave keyboard, wave headset, etc.)
Title: Cube Online Discussion
Post by: nonjagged on February 23, 2003, 08:28:12 PM
When Mario Karts (scheduled to be the second GCN game developed by Nintendo to go online) gamers will be complaining why there arent enough online adapters to go around. Get em now while you can.
When Animal Crossing 2 goes online (Nintendo's first developed game with option for playing Online) there may be a surge in online adapters by all the Animal Crossing fans.
Likewise when Pokemon goes online. Likewise when Smash Brothers 3 goes online.
Its just a matter of patience. Im sure E3 will reveal all the aces we need to hear.
Title: Cube Online Discussion
Post by: Scyth3r on February 23, 2003, 08:32:21 PM
Quote Originally posted by: Mingesium Nintendo is going to use a peer to peer for online. That is how its setup for PS2 and XBox live. I doubt that Nintendo would spend the extra money to use dedicated servers.
Here is what I think that Nintendo should do to cover the cost of online gaming:
Charge $10 extra for online gaming. People will still buy the game at $60. Profits from online accesories (modems, wave keyboard, wave headset, etc.)
Er, XBL is not peer-to-peer. It uses the XBL servers supportd by Microsoft.
You guys are naming games that are lag free from 56k that are not hosted by another. When you connect to battle.net for example, you are connected to Blizzard battle.net servers. They are not being hosted by another individual. Furthermore, YOU the 56k gamer might not notice lag but the person on broadband could potentially suffer horribly.
Have you ever played Starcraft with 8 players on battle.net with a modem? I guarantee you that you will lag broadband users. Try hosting an 8 player game with a modem... that would be even worse...
Phantasy Star online is again hosted by Sega servers. Hence the $10 subscription per month. The lag is virtually non-existant since its not peer to peer and does not really affect another player.
I really do hope Nintendo follows Microsoft in setting up dedicated servers with a subscription program with the $50 a year price tag like the X-Box. Hopefully they dont do the meager P2P method as the PS2... its already been shown to be pretty unusucessful....
Title: Cube Online Discussion
Post by: Mingesium on February 23, 2003, 09:10:06 PM
XBox live is peer to peer. I don't know if all games are, but I know that the capcom fighter is peer to peer. That is why their is some lag in the game.
Title: Cube Online Discussion
Post by: Alliedrally68 on February 23, 2003, 09:13:36 PM
I think that Pokemon online will really be the game to start the online craze on a Nintendo system. Other games, like the afore-mentioned AC2 and Mario Kart Online will help solidify a userbase. Then... well, who knows?
Title: Cube Online Discussion
Post by: PIAC on February 23, 2003, 09:53:51 PM
33.3k modem in teh dreamcast was wonderfull for playing pso i loved it, lag free too, despite 1 or 2 spikes every hour or so
also with pso, are they going to charge $10 us to every country? or whats going to happen, because that will make what i pay, being an australian, fluctuate, which might deter me from going online with it
Title: Cube Online Discussion
Post by: Scyth3r on February 23, 2003, 10:19:24 PM
Quote Originally posted by: Mingesium XBox live is peer to peer. I don't know if all games are, but I know that the capcom fighter is peer to peer. That is why their is some lag in the game.
Hehe well technically yes the games themselves are peer to peer. But the X-Box servers are the one thats allowing voice chat, the friends list, stats, and the whole process of finding competitors...
Title: Cube Online Discussion
Post by: Gamer Donkey on February 24, 2003, 04:23:46 AM
If Ninty wanted to give us free internet play, the easiest way would probably be to put ads in the games. Like in Waverace, I wonder if they got paid by Slimjim and whatever else they had in there. It could easily be done on Mariokart, just put the ads on the side barriers. Even put them in loadup screens and where ever the games are organised. It could make a lot of money if used correctly. Just keep them out of the way.