Gaming Forums => General Gaming => Topic started by: BlackNMild2k1 on August 30, 2005, 12:30:51 PM
Title: Nintendo patents........
Post by: BlackNMild2k1 on August 30, 2005, 12:30:51 PM
Sanity Effects you want examples? hey no need to yell.....
Quote As noted, the character may experience hallucinations as a result of the sanity level. Hallucinations may occur in the following exemplary forms:
Wall carvings coming to life and reaching out for the character Something in wall or under floor moving by the character (Frighteners type of thing) Statue watching the character (Head tracking) Suit of armor moving (Relaxed to on guard stance) Static statue or object that appears to follow the character when they're not looking False doors that appear and disappear when the attempt to open is made Glowing eyes blinking in the darkness, yet when the area is illuminated they disappear Painting that shifts and changes along with its meaning Points of interest markers that the character's head will watch
In addition to the visual effects, the game may also be programmed to cause audio effects as a result of the current level of sanity of the character. For example, the character and thus the player may experience the following audio effects:
Ambient environmental sounds that get amplified or distorted Heartbeat of character increases (May also be synchronized with Rumble Pak, a product offered by Nintendo) Wind Lightening Cavern/damp-dripping sewer sound Creatures sounds Footsteps Earth rumbles (e.g. great beast foot steps, may also be synchronized with Rumble Pak and camera shake) Loud noises coming from beyond a doorway, but when opened there is only silence Whispering sounds coming from random locations that fade in and out
In addition to the visual and audio effects described above, the game may also be programmed to cause miscellaneous effects as a result of the sanity level, such as:
Hallucination: lights go out, and a creature appears as lights come on, then the lights go back off, then the light comes back on and the creature is gone Stretching walls and corridors so they require more time to traverse Bleeding walls Enormous roar that emits from a tiny rodent (Mouse or rat) Dripping water from above, but when the character takes a second look it is now blood Shadows that appear to shift and change Character's torch mysteriously blows out, loud noise then it is once again lit Faint maniacal laughter (That gets louder and louder as the character draws deeper into insanity) Ambient audio, such as a water drip could become louder as insanity increases, so a really insane character will occasionally have this irritating dripping sound to distract him Lagging shadow (the character's shadow appears to follow the character)
hmm... wonder what game will use them next?
Eternal Darkness 2? coming to a Rev near you? probably not but it would be nice.
accidentally posted this in the wrong forum, can someone move this for me
Title: RE: Nintendo patents........
Post by: KnowsNothing on August 30, 2005, 12:51:19 PM
Interesting that this was just patented today....
Perhaps, though, with Silicon Knights gone, Nintendo filed this patent in order to prevent the Eternal Darkness series form going multiplatform. While Silicon Knights will be able to make another ED game in name, without insanity effects the game would lose a ton of its appeal.
But this got me thinking about the Rev. Maybe the new Rev interface will allow for insanity effects like we've never experienced before.
Title: RE:Nintendo patents........
Post by: BlackNMild2k1 on August 30, 2005, 01:12:35 PM
Denis Dyacks name is in the patent
Quote Inventors: Sterchi; Henry C. (Redmond, WA); Ridgeway; Edward A. (Redmond, WA); Dyack; Denis P. (Ontario, CA)
but I see what you're saying, no ED compelte experience w/o Nintendo's approval (i.e. on a Nintendo console)
Title: RE: Nintendo patents........
Post by: ruby_onix on August 30, 2005, 01:39:32 PM
The patent was only just approved, but it was filed for back on Dec 14, 2000.
Title: RE: Nintendo patents........
Post by: KnowsNothing on August 30, 2005, 02:00:35 PM
Oh blol.
Title: RE: Nintendo patents........
Post by: Bill Aurion on August 30, 2005, 02:02:27 PM
Well that's just plain silly!
Title: RE:Nintendo patents........
Post by: Sir_Stabbalot on August 30, 2005, 02:15:28 PM
Heh. Looks like Ninty filed this so no one else would copy it, but it's going to keep ED from going Multiplatform without Ninty's permission.
Title: RE: Nintendo patents........
Post by: Bill Aurion on August 30, 2005, 02:23:19 PM
Well Ninty owns the rights to Eternal Darkness anyway, so the patent really isn't needed...
Title: RE:Nintendo patents........
Post by: odifiend on August 30, 2005, 03:51:02 PM
Quote Originally posted by: Bill Aurion Well Ninty owns the rights to Eternal Darkness anyway, so the patent really isn't needed...
Really? That just seems bizarre because it migrated from the PS1 originally, right? I thought for sure, it would be Dyack's... Silicon Knights can't seem to keep a franchise...
Title: RE:Nintendo patents........
Post by: ThePerm on August 30, 2005, 04:43:21 PM
no too human migrated from ps1
Title: RE: Nintendo patents........
Post by: Bill Aurion on August 30, 2005, 04:46:31 PM
I don't recall Eternal Darkness starting on the PS1...I can only think of Too Human...
Title: RE: Nintendo patents........
Post by: KDR_11k on August 31, 2005, 01:07:30 AM
This is a shot in the face for Call of Cthulhu, which implements the same system. Perhaps Nintendo will agree to license the patent if the game is made exclusive to a Nintendo console?
Title: RE: Nintendo patents........
Post by: Stimutacs Addict on September 04, 2005, 04:22:46 PM
in IGN's feature on the Xbox 360 title "Condemned", the developers talked about how the player will find bizarre hallucinations, strange visions occurring and won't know if they are real or just in the player's head.
hmm
Title: RE:Nintendo patents........
Post by: MarioAllStar on September 04, 2005, 06:26:46 PM
As soon as I saw the "Rumble Pak" mentioned that immediately set off a red flag for me. That surprises me that a patent would take that long for approval.
Title: RE: Nintendo patents........
Post by: KDR_11k on September 05, 2005, 04:59:24 AM
Stimut~1: That's not in violation of the patent, the patent involves a sanity bar (or value, at least) that determines the frequency and magnitude of rthe hallucinations.
Title: RE: Nintendo patents........
Post by: Stimutacs Addict on September 07, 2005, 02:43:42 PM