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Gaming Forums => Nintendo Gaming => Topic started by: Shecky on August 25, 2005, 05:06:59 PM

Title: Xlink and Nintendo DS
Post by: Shecky on August 25, 2005, 05:06:59 PM
Any word on the Xlink developers working in the DS?  Looks like they have a good PSP solution worked out.  A friend of mine was able to play HotShots Golf [PSP] online.  It would be cool if I could do the same thing with say ... oh ... Advance Wars DS.  Funny as how both those games would be perfect for online play as they could easily tolerate high latency.  Rather some of the early attempts are both racing games (Mario Kart, Twisted Metal).... where your latency plays a much larger role.
Title: RE: Xlink and Nintendo DS
Post by: Stimutacs Addict on August 25, 2005, 08:29:11 PM
hey what about demasked?
Title: RE: Xlink and Nintendo DS
Post by: norebonomis on September 01, 2005, 06:00:28 PM
demasked isn't a consumer product.
Title: RE: Xlink and Nintendo DS
Post by: KDR_11k on September 02, 2005, 12:30:02 AM
I think they abandoned it, turned out harder than expected.
Title: RE: Xlink and Nintendo DS
Post by: Shecky on September 02, 2005, 08:34:12 PM
Demasked was that thing by the "warp pipe" people... I wrote that off as soon as it started for the most part.  Ever since the whole warp pipe start, that project had disaster written all over it.
Title: RE: Xlink and Nintendo DS
Post by: norebonomis on September 04, 2005, 02:08:53 PM
from what i've gatherd and i was keeping track of demasked quite a bit, even fired up the ol' irc client,

demasked was originally intended to be a end-user software dealie similar to xlink, but it ended up being a software framework or something that makes it easier for developers to make ds games online....


i don't feel like citing reference because i allready have to do that for my research paper. put c'mon you know how to use google right?