Community Forums => General Chat => Topic started by: Gamebasher on August 07, 2005, 08:00:29 AM
Title: Capcom to change the gamplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Gamebasher on August 07, 2005, 08:00:29 AM
Kikizo.com has the nicest news story which I just saw today. Capcom will change the gameplay in RE5, so it becomes more lively and organic, like the gameplay found in Halflife 2. In other words, they want to eliminate the annoying sameness found in the way games progress these days, and which simply has to be changed if games are to evolve.
So, I congratulate that decision Capcom! I then hope you will allow that game to come out on Nintendo Revolution as well, and take advantage of the new, still secret, controller. That, and the new gameplay, could create a mega-hit on Nintendo?s new machine.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: KDR_11k on August 07, 2005, 08:48:59 PM
So they want to eliminate the sameness by making it more like an FPS? What's next, fighting terrorism by adding bombs to all cars in the country?
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: mantidor on August 07, 2005, 08:51:43 PM
"Takeuchi hinted that he'd like to push the next Resident Evil game along the same road as Valve's hit PC shooter Half-Life 2, where the story was an organic element that gained life as you made decisions in the game, rather than see it carry on the shoot-zombie-open-door-see-movie-clip trend running through the series."
I loved HL2 a lot and all, but the story wasnt really that organic, its really easy to identify once you start replaying the game, its absurdly linear, if anything ths story in HL2 is like a "fake" non-linearity, which if Im reading right is what Takeuchi wants for the game.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Bill Aurion on August 08, 2005, 05:45:40 AM
rather than see it carry on the shoot-zombie-open-door-see-movie-clip trend running through the series
Annnnd...RE4 already defeated the chokehold on the series...I really don't see RE5 faring too well if they don't concentrate on keeping the game like Resident Evil...
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Nephilim on August 08, 2005, 05:55:46 AM
well since the early video shows that he is in a town, then they well need to add elements unlike just finding keys, cog puzzles and plants these are things you do in a city, ppl arnt going to leave there keys in a box out the front. "ah target is locked, i better turn the secuirity system off by turning these mirrors and making the beam of light hit the center of the logo"
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: KDR_11k on August 08, 2005, 10:24:26 AM
Hahaha, yeah, that's likely... I think we'll see both the out-of-place puzzles and crates. Lotsa crates. Because crates mean realism and stuff. Have you ever seen a street without at least five crates scattered around it?
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: vudu on August 08, 2005, 11:22:48 AM
EDIT: My bad. I didn't mean to post a blank message. So sorry!
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: KnowsNothing on August 08, 2005, 11:36:57 AM
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: oohhboy on August 08, 2005, 06:07:39 PM
I never belived for a moment that HL2 was anything but linear.
If Miaki was dead he would be rolling in his grave.
The "puzzle" were there only to slow you down. It was the equavilent of finding a new ability in Metroid. I really hope he doesn't resort to using crates. Crates are only ment to be opened.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: ruby_onix on August 08, 2005, 06:33:08 PM
BTW, here's the GameSpot story that this other one was referring to.
Quote As expected, Resident Evil 5 will take advantage of the PS3's and Xbox 360's high-definition graphics. Takeuchi hopes to use real-world physics in the game so objects will react realistically when the player shoots them. Takeuchi said he is considering adopting third-party middleware for its physics engine, such as Epic Games' Unreal Engine 3.
The gameplay of RE5 should be similar to Resident Evil 4, which adopted an over-the-shoulder third-person camera. According to Takeuchi, Resident Evil 4 stirred a lot of excitement at Capcom, since director Shinji Mikami had successfully made major changes while still keeping the essence of the series intact. Takeuchi also said that he plans to run the game at 60fps, which is double the frame rate of previous installments in the series.
Takeuchi commented that he recently played "Half-Life 2," and he was impressed by how the game's storyline progressed without the need for the player to raise any conditional flags in the game. While he didn't say that he'll take an identical approach, he did say that RE5 is a "next-generation game" and should reflect that in its gameplay. In addition, Takeuchi emphasized he doesn't want RE5 to be too linear, where all that the user does is clear a stage, watch a cutscene, and then follow instructions to go to the next stage.
And here's another comment that probably had Mikami rolling in his non-grave.
Quote Takeuchi confirmed that that RE5 will be an authentic sequel to the series' main plot rather than a side story (as Resident Evil 4 was), and the developers are considering some kind of a conclusion to the franchise's storyline.
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: IceCold on August 08, 2005, 11:49:48 PM
I tell you...Resident Evil is just made for the Revolution. Get an exclusive and call it REvolution...Isn't that perfect?
I don't think this is the right direction that Capcom is going, and at the end of the day, RE5 will be nothing special. Sure, it will be good, but it won't be meticulously thought out and implemented with creativity and new ideas. Let's see though.
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Gamebasher on August 09, 2005, 05:26:17 AM
IceCold, you´re dead right on that one!
They SHOULD make it a Nintendo Revolution exclusive and make it sooo special with the new controller involved that it will indeed be a REvolution!
Nice touch!
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: KDR_11k on August 09, 2005, 11:31:48 AM
Pfft, this is Capcom. Megaman X was supposed to end with part 5 and the final death of Zero, too.
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: couchmonkey on August 10, 2005, 05:29:13 AM
Yeah, but no company is going to give up on a franchise with cash cow potential these days...Metroid and Ninja Gaiden were both supposed to be "over" after three games, if I remember correctly. So they just made new story arcs in order to resurrect them.
I'm disappointed at the plan to go back to the original series' story. I suppose I like the plan to complete the old plot, but as someone who barely played the original games anyway, it's not a big bonus for me. I like how RE4 started everything fresh, and I think they could finish up the old plot in a new plot. Offer flash back levels or some such tomfoolery.
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Gamebasher on August 10, 2005, 06:56:32 AM
"I like how RE4 started everything fresh, and I think they could finish up the old plot in a new plot. Offer flash back levels or some such tomfoolery."
Write Capcom an email, explaining that idea to them! They might just listen!
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: oohhboy on August 10, 2005, 03:42:44 PM
The main series is finished. Raccon City is a crater. Umbralla destoryed and dismantled since that incident. The only thing that has happened during that 6 years between RE3 - RE4 is that some of the charaters have move off and some like Leon have gone and done thier own thing eg. Leon going to work for the president. Some have gone to mop up Umbralla eg RE:CVX.
Edit: spoiler tags added.
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: IceCold on August 10, 2005, 04:40:23 PM
Quote Originally posted by: oohhboy The main series is finished. Raccon City is a crater. Umbralla destoryed and dismantled since that incident. The only thing that has happened during that 6 years between RE3 - RE4 is that some of the charaters have move off and some like Leon have gone and done thier own thing eg. Leon going to work for the president. Some have gone to mop up Umbralla eg RE:CVX.
You may want to add some spoiler tags there oohboy, that's a lot of plot info.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Bill Aurion on August 10, 2005, 04:50:49 PM
And someone needs to look over the story of RE4 again...It's NOT over yet...
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: oohhboy on August 10, 2005, 06:44:19 PM
Your definately correct about that Bill. Even though Umbralla is finished as a corperate enitity, it's influence on the RE world is not over considering the splinter groups out there with samples of Plaga or the G/T/CV virus. But even with the extention provided by the end of RE4 there really is only enough room for one more game since the story leading out is pretty narrow. eg Wesker having a sample of pretty much everything out there and by that time the only group with any remaining unsecuered samples.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Mario on August 10, 2005, 06:59:48 PM
There's ALWAYS room for infinite new storys in anything, even if the entire universe implodes. They could just do another prequel, or set it on an entirely new universe.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: KDR_11k on August 10, 2005, 09:25:57 PM
This is Capcom, even if all sources of evil and all characters were permanently annihilated they'd find a way to make a sequel.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: RABicle on August 11, 2005, 02:59:10 AM
I think the specific element of Half Life he wishes to emulate is the games complete lack of cutscenese. They was the game's story progresses via events and characters discussions in game. It essentially should be a cutscene watching Alyx and the Doctor crap on for ages about nothing but instead Gordan can throw crates about. It adds to half Life's immersion but it's still essentially playing out like any other game. And despite Takeuchi's impressions, Half Like is full of condition flags, it's jsut so linear you don't notice them they way you do in an RPG.
I mean hey It'l probably work pretty well in RE5 but it won't change the game substantially.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: KDR_11k on August 11, 2005, 07:13:41 AM
HL2 feels more like a theme park ride than an immersive world, you're a visitor seeing a bunch of actors perform a scene.
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Gamebasher on August 12, 2005, 07:35:27 AM
I never played it, even though I wanted to.
But now, after what you´re saying about it, I feel like I am just going to forget about it.
Theme park ride?
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: KDR_11k on August 14, 2005, 10:29:03 PM
You know, the kind of thing where your boat/vehicle follows a path and animatronic bunnies chant happy songs and all that.
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Gamebasher on August 15, 2005, 05:05:56 AM
Yeah!!!
I am dying to NOT play it!
Reminds me of Starfox: Assault. Everything on rails ahoy!
Won´t they ever learn?
We NEED things to be FREEROAMING, where WE decide what WE will do, where WE will go and not be steered around like old men out for a Sunday picnic with a bunch of nurses.
I have a new name for Starfox: Assault.
Here it comes: Starfox: Tivoli Ride
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: KDR_11k on August 15, 2005, 05:55:24 AM
Starfox: Assault is the sequel to a rail shooter, it has to be on rails because that's what most people buy the game for. The only rule that consistently applies to games is: "It has to be fun to someone". There is no other game design rule that can be universally applied to all games! Would it be better if one of the players could run off and wander through the country in Soul Calibur? Would Super Mario Bros. benefit from realistic physics and damage models? Should Madden involve guns? Does Sonic need vehicles? How about a complete economic simulation in Tetris? T&A in a Kirby game? A multiplayer mode for Monkey Island?
A game is designed with a certain goal and if that goal was to make a rail shooter telling them it should be free roaming is missing the point. Sure, it's a reason you won't buy it since you don't like rail shooters but if I preferred games with pink marshmallows and cute bunnies, should I complain that every game should include pink marshmallows and cute bunnies?
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: vudu on August 15, 2005, 08:49:24 AM
KDR is being a bit harsh on HL2. The game is awesome the first time through. I'd go so far as to say it's probably the best FPS out there.
However, after subsequent replays, it becomes apparent that there's way too much scripting for its own good.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Bill Aurion on August 15, 2005, 09:25:58 AM
You can say with a straight face that HL2 is better than the original? UNHEARD OF!
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: vudu on August 15, 2005, 09:39:46 AM
I haven't played the original in a while.
I do remember hating the part with the teleporters towards the end of the game. It took me forever to figure out that part. I also wasn't fond of Xen. But the rest of the game was pure gold.
But HL2 had much better AI than the original. You can't deny that. Also, as a general rule, I much prefer shooting people than aliens. So HL2 gets a point there.
In all honesty, I think my favorite part of HL2 was the fact that the amount of ammo you could carry was really small for certain weapons. I have a tendency to hoard weapons/ammo/health, especially in games with quick save/load. Since you couldn't carry a lot of ammo in HL2 I didn't worry about wasting an entire clip on a single headcrab because I knew I'd find more ammo right around the corner (or I could back up ten yards and pick up a clip I passed because my ammo was full).
For the record, the ability to only carry two weapons was the single greatest feature of Halo. The rechargeable shield was #2.
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: IceCold on August 15, 2005, 06:48:36 PM
"T&A in a Kirby game? "
Ahahaha
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: KDR_11k on August 16, 2005, 01:03:45 AM
vudu: After replaying? Sheesh, I haven't even played through it once and the scripting already became obvious. I don't know about you but I had to replay many scenes immediately because I messed up and died or took unnecessary damage (standard practice in most FPSs but who am I telling that?). And for the record, I hate Ravenholm. I hate it so much I stopped playing half way through. Why can't they at least give me enough ammo to take down all those zombies? Why do I have to use that stupid gravgun?
HL2 was a pretty mediocre FPS like any other except that it was more buggy than the rest and came with that f#cking Steam crap that has no reasonable justification for its existence. Either way it wasn't worth the fifty Euros I paid and I should have waited until the price dropped.
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Gamebasher on August 16, 2005, 05:10:23 AM
KDR_11k,
I think you are contradicting yourself, if even just slightly by writing:
"Why can't they at least give me enough ammo to take down all those zombies? Why do I have to use that stupid gravgun?"
Remember that you replied to me in this way:
"a game is designed with a certain goal and if that goal was to make a rail shooter telling them it should be free roaming is missing the point. Sure, it's a reason you won't buy it since you don't like rail shooters but if I preferred games with pink marshmallows and cute bunnies, should I complain that every game should include pink marshmallows and cute bunnies"
Yes, a game is designed with a specific goal in mind, and therefore it is probably that which is to blame for "the grav gun" insertion into the level which you dislike so much. The probable reason why they don´t give you enough ammo, may be to increase the fear-factor and skill-factor! I´ve felt like that before, and came to that conclusion. No matter how annoying, it is the way they want the game to be, apparently, and so there is those who like it and those who don´t. Just like StarFox: Assault.
And I am not saying that every game should be free-roaming, since there are people who like it when it is on rails.
But a shooter is in my opinion not supposed to be on rails at all, since that has nothing to do with any perceived situation anywhere in any reality where you would be required to defend against an invading force! Because WHO then is controlling the craft you are flying, if not you? How will you explain that? "It´s on rails, and that´s the way it is", is the only explanation I get.
But that explanation is not going to work with me! Fox McCloud should be controlling that craft - NOBODY and nothing else! Period. Yet, he is not controlling it! He is steering the laser-cannons, and even those he can´t control fully (I am here talking about the space missions only), because of the invisible hand steering the craft on rails (darn#¤%&annoying)!!!
The fact that it is the opposite of free roaming, makes the game stand out as contradictory and confusing, and that is why I don´t like it. If called for in any conflict, whether for real or in a game, I will want to be FREE to do what I feel is best when defending and counter attacking.
If I want a Tivoli Ride, I can go to an Amusement Park.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: vudu on August 16, 2005, 09:08:47 AM
I wasn't a fan of Ravenholm either. But mostly just because (as previously mentioned) I much prefer to shoot humans than aliens/zombies. Although the not zombies in RE4 didn't bother me so much.
Title: RE: Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: KDR_11k on August 16, 2005, 09:58:11 PM
Gamebasher: It's just my oppinion. Of course I know it's meant to be that way (except for the bugs!) but I'm indirectly explaining why I dislike HL2 because just saying "I hate it" isn't very conductive to the debate, right?
The probable reason why they don´t give you enough ammo, may be to increase the fear-factor and skill-factor!
Fear? What fear? The gravgun downs the enemies in one shot so there's nothing really to fear, skill isn't it, either, grab, aim, release. I guess it's just that they loved playing around with that gimmick gun so they had to make a stage where you use it a whole lot.
anywhere in any reality where you would be required to defend against an invading force!
You make that sound like Starfox is a realistic game. Arguing realism is futile because I could argue that the whole concept of interstellar space flight as portrayed in that game is pretty farfetched or that a fox isn't exactly intelligent enough to know what a spacecraft is. I don't need an explaination why I can't tell Link to cooperate with Ganon and conquer the world, why you can have only one shot on the screen in Space Invaders (expalination: Because Space Invaders sucks!) or why Mario can't sidestep in Super Mario Bros. It's a game mechanic and if you hate it, do what I did with HL2: Stop playing and get a decent game .
Title: RE:Capcom to change the gameplay mechanics in RE5: could mark the beginning of a new trend in games
Post by: Gamebasher on August 17, 2005, 07:31:31 AM
I agree, it´s a game mechanic.
But what a horrible game mechanic!
Drop that game I already did!
And that pretty much puts that discussion to an end.