Gaming Forums => Nintendo Gaming => Topic started by: raptorspike on June 29, 2005, 11:25:56 PM
Title: MegaMan X Collection
Post by: raptorspike on June 29, 2005, 11:25:56 PM
Anyone got any ideas why this is starting at $50, compared to the original collection $30?
Title: RE: MegaMan X Collection
Post by: NinGurl69 *huggles on June 30, 2005, 12:10:24 AM
Capcom likes to screw with us who like to pre-order.
Wait till Capcom actually lists the game in its company store,
http://www.capcom.com/gamecube.xpml
to see a more concrete price.
Title: RE:MegaMan X Collection
Post by: Flames_of_chaos on June 30, 2005, 05:01:38 AM
I think Capcom will price this at 19.99 - 29.99.
Title: RE: MegaMan X Collection
Post by: BlkPaladin on July 01, 2005, 02:29:58 AM
I know I paid in fully for the Mega Man Gameboy Advance game, its been pushed back until February of next year...
As for the collection depending what games they include (I doubt they will be including 7 and 8 because they are current games on the PS2.) the price may go up or down. (The collection will probally have games 1-to-6 in it though and that may warrent a $50 tag depending on what they do to the games.
Title: RE:MegaMan X Collection
Post by: raptorspike on July 01, 2005, 04:59:15 AM
BlkPaladin, it has already been said that the X Collection will be X-X6. I don't want X7 or X8. I personally prefer the side-scrolling platformers
Title: RE: MegaMan X Collection
Post by: Spak-Spang on July 01, 2005, 09:10:31 AM
I don't think the Mega Man X games had the same charm or fun factor as the original series, but I will give this collection a try because it is still one of the best 2D action series around.
I still need to buy Mega Man Anversary Collection, because Capcom may not release the ROMS for the Revolution, since they are releasing these.
Title: RE:MegaMan X Collection
Post by: raptorspike on July 01, 2005, 09:28:26 AM
Spak, though I can agree that the X series wasn't the same as the original, but that is the point. They are about two different robots, and from two different eras
Title: RE: MegaMan X Collection
Post by: Spak-Spang on July 01, 2005, 09:34:01 AM
Raptors: I know. I just have a much deeper connection and love for the original character and game design...and the new series keeps the game design, but really screwed up the design of Mega Man. They made him cool...and he lost all his charm.
Now the games were still good, and I loved the fact that they based the boss robots on animals...I just wish it still had the original Blue Bomber...somewhere in the game.
Title: RE: MegaMan X Collection
Post by: Ian Sane on July 01, 2005, 09:57:46 PM
"I still need to buy Mega Man Anversary Collection, because Capcom may not release the ROMS for the Revolution, since they are releasing these."
I imagine Capcom will still release them for the Rev. Why not sell them twice? Considering the infamous goofed controls Capcom could probably make some sweet money off people buying the game a second time to get "fixed" controls. Still Mega Man 8 would not be available on the Rev since it's a Playstation game. Same with Mega Man X4-6.
Title: RE: MegaMan X Collection
Post by: NinGurl69 *huggles on July 01, 2005, 11:20:16 PM
.....more like the Rev could just re-download MMAC from Capcom.
Title: RE:MegaMan X Collection
Post by: raptorspike on July 02, 2005, 07:39:44 AM
Ian, just because MM8 and X4-6 are PS games, doesn't mean the Rev won't see them. GC is seeing them in their respective collections.
Title: RE: MegaMan X Collection
Post by: nickmitch on July 02, 2005, 09:20:24 AM
He meant not seeing them in them download service.
Title: RE:MegaMan X Collection
Post by: raptorspike on July 02, 2005, 03:15:58 PM
Capcom makes that final decision though. It doesn't matter that they were only on another system. Gamecube has had a number of games that were originally exclusive, but later got released on other consoles
Title: RE: MegaMan X Collection
Post by: ruby_onix on July 02, 2005, 08:08:06 PM
It's more because they're CD-based.
Not only would CD-based games take forever to download, but the Rev supposedly has only about 500MB available for storing your downloaded games.
Title: RE:MegaMan X Collection
Post by: Nephilim on July 03, 2005, 04:59:40 AM
X4 for PC is only 14meg yet sonic 3 pc is 200+ meg
but yes I doubt they will support PS games, It goes against nintendo's own emu view's/law's.
Title: RE: MegaMan X Collection
Post by: darknight06 on July 03, 2005, 05:53:50 PM
Title: RE:MegaMan X Collection
Post by: darknight06 on July 03, 2005, 05:56:18 PM
All I know is that if I don't see ADX on the back of the box I'm gonna go crazy! I don't need to hear a SNES track fade out and loop every 20 repeats, that's part of what messed up the first collection.
Title: RE: MegaMan X Collection
Post by: stevey on July 04, 2005, 04:11:29 AM
" infamous goofed controls "
How were the controls goofed? I have it for gc and the control for it were fine.
Title: RE: MegaMan X Collection
Post by: KDR_11k on July 04, 2005, 07:51:56 AM
I don't believe you. You know how they are borked.
Title: RE: MegaMan X Collection
Post by: stevey on July 04, 2005, 12:54:53 PM
" don't believe you. You know how they are borked. "
What borked?
Title: RE: MegaMan X Collection
Post by: ruby_onix on July 04, 2005, 04:41:03 PM
For Megaman on the NES, "A" was "jump" and "B" was "shoot" (as it was with just about every other good side-scroller).
For the SNES, Nintendo (thinking they knew everything about videogame controls) put A & B on an angle, but Capcom (and just about every other good 2D game maker) decided that was the wrong angle, so they made "B" jump and "Y" shoot. They also usually included button configuration options, for people who disagreed.
On the PlayStation, Capcom used the exact same controls, except that they used Sony names for the buttons.
When Nintendo made the GameCube controller, they moved the X & Y buttons, for no apparent reason. But they kept the slanted A & B.
People making PS2-to-GameCube controller adaptors noticed that if you were to pull the "A" button down a little, and move the "B" button up a little, you would get the four-button diamond pattern that the SNES and PSX used. So that's what most of them did (a few of them supposedly shifted the X & Y buttons back into their original positions).
Atomic Planet ported the PlayStation versions of MM1-8 to the PS2/Cube (which is why they couldn't all fit, and had to have extra features slashed from the GameCube version).
They noticed that the GameCube controller wasn't the same as the PSX controller, so they invented their own control scheme, without looking at Megaman/Capcom history (or just about any 2D games), and made "A" shoot and "B" jump.
Heck, even "Megaman: Network Transmission" on the GameCube used "A" jump and "B" shoot.
Atomic Planet's controls are entirely backwards from the NES control version.
Had they done "A" jump and "B" shoot, MMAC would've sported "NES style" controls (with that improper slant, which Nintendo is fond of), and not only that, but just about any PS2-to-GCN controller adaptor would've converted it into "SNES and PSX style" controls.
And then to top it all off, Atomic Planet failed to include the button config options that were in the PSX games that they were porting from, which could have solved everything.
Title: RE: MegaMan X Collection
Post by: stevey on July 04, 2005, 04:55:45 PM
yeah but it was very easy to adapt to the new controls you just use "a" and "y" button and just like the ps2 controls.
Title: RE: MegaMan X Collection
Post by: NinGurl69 *huggles on July 04, 2005, 08:52:45 PM
stevey, you don't get it.
Title: RE: MegaMan X Collection
Post by: ruby_onix on July 05, 2005, 02:36:50 AM
"Y" on the GCN pad is the "alternate" fire button. IIRC, it's a rapidfire in the early games. It used to be done with the "X" button in the SNES layout.
Using "A" for jump and "Y" for shoot would be pretty acceptable (even though using a rapidfire means that you can't charge your weapon) except ... ... ... that "A" isn't the jump button (in MMAC for the Cube).
"B" is the jump button. Using the alternate fire button (Y) with "B" is even harder than using the regular fire button (A) with "B".
If Atomic Planet had made "A" the jump button, not the fire button, there would be almost no problems.
- It wouldn't be "backwards" to people with NES experience
- Both fire buttons would be within reach of the jump button
- Dash-jumping (vital in later Megaman games) would be possible
- Superior fire control
Title: RE:MegaMan X Collection
Post by: xts3 on July 06, 2005, 11:12:10 PM
Give me a break mega man is an easy game and you're bitching about the jump and fire buttons. I can't believe there is someone out there who thinks slightly different button positions "ruin" his whole gaming experience, if you want complicated controls try playing a real 3D game like Descent or an FPS like unreal tournament 2004 then come back to us and complain about "A" shoot "B" jump, what pure and utter whiney bs, I can see whining about the controls where excellent precision and complex moves and button combinations are performed like in fighting games, but megaman is as simple and straitforward as you get!
Title: RE:MegaMan X Collection
Post by: Dasmos on July 07, 2005, 03:15:04 AM
Yeah but simplicity is the key, it needs to be simple. If the controls make easy actions difficult then it detracts from the game.
Like with Megaman Zero, only 4 actions. Jump, Weapon 1, Weapon 2 and Dash. With default controls Jump (A) , Weapon 1 (B) and Dash (L) can all be performed with one button, but with weapon 2 it required you to hold down R then press B to peform the action. I found this awkward to use and as a result barely used the weapon 2. I found out 3 missions later that i could change the controls to better suit my style. This made the game a much more enjoyable experience.
The controls are the gateway into the game. Without decent controls the game fails to be enjoyable. All that was needed is someway to change the controls to fit the person.