A recently published article from Wired News, based on interviews at E3 last month, includes some new information on upcoming Zelda titles, including the mysterious DS incarnation of the series.
Eiji Aonuma, who is the director of Twilight Princess for GameCube and is directly handling the next handheld Zelda, spoke with Wired's Chris Kohler about the games. Aonuma mentions that he doesn't think voiced dialogue is a good fit for the Zelda series, but...
"That said, I've always felt that if we can use voice in a way that's new and unique, it could be very positive for the Zelda series. Unfortunately, we weren't able to do that in time for the E3 demo, but we do have some ideas that we're thinking about."
Several previous Zelda games have used short voice samples for various grunts and shouts, but the story has always been told through text. It seems that Aonuma may have some ideas that will change that tradition, but it doesn't look like Zelda will be going the way of Final Fantasy X any time soon.
E3 2005 brought the surprising revelation that Aonuma is working on an internally developed Zelda game for DS that is not part of the Four Swords spin-off series, as had been widely expected. However, no other information about Zelda DS was announced. In Wired's article, Aonuma does say that the game will be "primarily controlled with the system's touch screen and stylus pen."
For more comments from Aonuma and other prominent Japanese developers, check out Wired's article at the link above.
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Please, *please* buck the trend of trying to shoehorn every effin game to use the mic and touch pad.
Like Mario Kart and New Super Mario Brothers are? Oh wait...
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"primarily controlled with the system's touch screen and stylus pen." makes it sound like you'll still have to use the buttons as well.
D-pad and L (or R if you are left-handed) button...I really don't want to hear worries about a control system with no information about it, because we have no idea what it'll be like...Again I'll say, it's FREAKING ZELDA!
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see them voicing special cut-scenes with a narrator
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Originally posted by: Savior
The Touch Screen thing sounds odd. Maybe it means ala Mario 64 DS?
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Originally posted by: Shecky
WW *may* have benefited from an "on boat/off boat" configuration for items, but then again your taking away part of what may be considered fun for those types of games.
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Aonuma does say that the game will be "primarily controlled with the system's touch screen and stylus pen."
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Originally posted by: Ian Sane
For item switching I think Wind Waker's problem was that the sail was an item. That didn't really make much sense. Without the boat changing items shouldn't be so bad. On the N64 for example you didn't have to constantly switch items just to move to different areas. One thing I like about Zelda is you have to pause to switch items. When I'm fighting some boss and need to switch items I want the game to pause the action. I don't want to be fumbling through a menu while the boss kicks my ass. Star Fox Adventures had real-time item selection. It was an okay idea in theory but it sucked in execution because you HAD to select items in real-time. So there were all these times where I would run away from an enemy so I could swap items without being killed. The option of pausing to switch items has to remain.
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Originally posted by: KDR_11k
Ah, I thought the Hylian was just a font swap for the text of your language version.