The Screen Actors Guild and the American Federation of Television and Radio Artists have struck a three-and-a-half year agreement with videogame publishers to see that voice actors used in videogames are fairly compensated for their work. The previous deal expired at the end of 2004.
In the deal, publishers will increase minimum pay to the actors who lend their voices to games by 36%. SAG and AFTRA were pushing for a residual payment system, wherein voice actors would have been paid per copy sold of the game they were featured in, similar to how payment is rendered in the TV and movie industries. In the end, the two unions reluctantly dropped the demand from the negotiations, and a deal with the over 70 publishers involved was reached.
Games like Grand Theft Auto: San Andreas and Halo 2, as well as many of Nintendo's games, feature voice work from actors from the big screen and television. Samuel L. Jackson, Peter Fonda, and Keith David are just some of the actors featured in new games. This new deal assures they can continue voice work if they so desire.
QuoteOh yeah, and while we're at it, let the animators do the voices for all cartoons. They know how to talk, so they could do voice acting, right? ...Right?
Originally posted by: KDR_11k
You know what, f#ck them, let your coders do the voiceovers. Works pretty well, companies like Blizzard produced fairly good stuff without hiring actual actors. Actually compared to the performances of actual actors the coders seem to be much better at the job. The actors say they deserve the pay because they only get one or two jobs a month. Well, maybe you should get a real job, then!
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Originally posted by: vudu
This is why Nintendo should continue to not use voice actors for its games.
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Originally posted by: jasonditz
Hell, you could do better than most games' musical scores in Garage Band with the orchestral pack