Gaming Forums => Nintendo Gaming => Topic started by: nemo_83 on April 14, 2005, 06:47:00 AM
Title: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: nemo_83 on April 14, 2005, 06:47:00 AM
I will offer my best three assumptions as to what will be in the REV based on the touch is good but feeling is better rumor. That rumor says it will have gyration (yet to be unconfirmed), backwards compatability with the GameCube lineup (since confirmed, crosses fingers in hope of PC game compatibility too), and a new touch technology that would make the slogan "touching is good, but feeling is better" make sense. More specificly the source said we would be able to feel the spines on an enemy. Since then the following has been linked with either what the REV's secret technology that is supposed to already exist will be or what the REV's secret technology will attempt to emulate.
This is fake of course. Nintendo would not undercut their new product that way. For example, they could easily map the GameCube's finger functions onto the handle of a haptic controller. Why waste time putting GameCube ports on the system. The Cube pad is already seen as inferior and supremly ugly compared to current pads, and it would be useless compared to next generation pads with its assymetrical nature and shortage of buttons. The Cube pad was once thrown into the ugly tree and hit most every branch on the way down. Most importantly I feel Nintendo is going to deliver a controller with new force feedback technology that will prevent it from either using the Cube controller ports or being standard wireless without the option of being able to plug into the console and charge the controller while continuing to play the game. I just think something using multiple gyros or haptics or both is going to give you a reason to plug into the console because your batteries will drain so fast. I believe they need to define the difference between the handheld market which is wifi and very portable, and the console market which should take advantage of the gamers' stationary condition when gaming.
Now the big question. Will GameCube games be forward compatible with the REV graphics, free online, rumored harddrive, and controller. It is already confirmed that the REV will be backwards compatible with the Cube software, but the specifics of this have not been revealed. Will we be able to use the REV controller to swing the sword freely in Zelda? Will we be able to take advantage of the haptic technology to aim in Metroid Prime? The REV controller will have to be able to play current GameCube games for the system to be backwards compatible. And developers and gamers will want games to be able to be ported from the systems featuring normal game pads. The REV will be launching with what could be argued the most solid launch lineup of all time. The only system to launch with Zelda, Metroid, MGS, RE, Mario, Sonic, FF, Pokemon, Phantasy Star, Star Fox, Fzero, Star Wars, Mario Kart, SSB, and the list goes on and on. That is not even including what will be true launch games for the REV. If we could use the new REV controller and the free online with Cube games it would give us, the Nintendo fans, a reason to be excited the system will be able to play the games we already own.
I can imagine the launch lineup now. Resident Evil 5 and Super Mario Bros. 5 on the Nintendo Entertainment 5ystem in 2005.
perhaps
NF = Nintendo Five
NF = Novint Falcon
NE5
I don't know just taking a guess in the dark.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Bill Aurion on April 14, 2005, 07:12:54 AM
Now the big question. Will GameCube games be forward compatible with the REV graphics, free online, rumored harddrive, and controller.
Controller, yes...Harddrive, dunno...Rev graphics, not going to happen, as the technology just isn't worth it...Online? You gotta be kidding...It's not programmed into the games...
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Pale on April 14, 2005, 07:25:31 AM
Hmm Nintendo Entertainment 5ystem... Did you just make that up? It's the first I've heard that idea and I must say...
I LIKE IT!
=)
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: nemo_83 on April 14, 2005, 08:00:43 AM
I did just make that up myself. I was about finished and was thinking about N5 and noticed that 5 and S look the same so I typed out 5ystem.
I was assuming that Nintendo's noline would work similar to the DS's noline LAN gaming allowing any LAN Cube game to run LAN over the internet.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: vudu on April 14, 2005, 09:15:11 AM
N3M0 15 D4 L33T!
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Robotor on April 14, 2005, 11:08:48 AM
That concept art is so cool. I mean, man, thats just awesome looking. I wouldn't be able to stack things on top of it so it would have to sit at the top of my entertainment tower, looking all majestic. Where did that concept art come from? I hope nintendo makes something just as rad if not better. The only thing I didn't like was the 2 cube controller ports, if there is a difference with inputs, I'd still want 4 cube ports.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: KnowsNothing on April 14, 2005, 11:23:36 AM
I think the controller will have nails sticking out of it so I can touch the enemy's spikes
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: nemo_83 on April 14, 2005, 11:33:33 AM
Edit: shaking fist at comcast for double post
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: nemo_83 on April 14, 2005, 11:34:41 AM
the Revolution will be an analog butt plug so you can feel the magic
Both pics of the Revolution concept hardware are in another topic on this board
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: BlackNMild2k1 on April 14, 2005, 12:29:37 PM
The only time I think forward compatibility will be used is either with games that release just before NE5 (i like that one too) or GC games that continue to be released into the N5 life cycle.
P.S. Nemo - you like to post alot of links, do you think you could make them all hot links so that we can all just click on them instead of copy/paste?
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: GamecubeBoy05 on April 14, 2005, 01:12:05 PM
where have you guys been they are coming out with a gamecube 2. it is alot slimmer and has better grapics.it plays dvds.it has a new controller system too. my friend said he herd the retail price they aprasied the game for . it was 200.00
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Bill Aurion on April 14, 2005, 01:14:35 PM
does your uncle work for nitnendo because my daddy's cousin's friend's brother-in-law works for nintendo and says you are a liar
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: kirby_killer_dedede on April 14, 2005, 01:39:43 PM
dude...someone give that kid the 411. just to let you know, revolution's what nintendo's been calling the successor to the Cube. welcome to the internet.
anyway.
holy crap...that last link looks...authentic. and frankly, it is extremely sexy.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Stimutacs Addict on April 14, 2005, 03:19:53 PM
nemo... The Rev wont use haptic technology. I can almost guarantee it (actually i can't).
but I'd wager Six hundred and sixty-six American dollars that it wont use haptic technology
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: nemo_83 on April 14, 2005, 09:55:09 PM
Quote Originally posted by: Stimutacs Addict nemo... The Rev wont use haptic technology. I can almost guarantee it (actually i can't).
but I'd wager Six hundred and sixty-six American dollars that it wont use haptic technology
I would take that bet, but Nintendo may chose to emulate haptics rather than seek a liscence with a company as MS has done with Immersion for their haptic technology.
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: ThePerm on April 14, 2005, 09:58:04 PM
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: nemo_83 on April 14, 2005, 11:19:27 PM
huh? was that link supposed to go somewhere else?
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: slingshot on April 15, 2005, 03:59:16 AM
What a bonehead!
I love the Cube controller! I still don't understand why people say it has a shortage of buttons. I have NEVER played a game on the Cube that used all of the buttons. Why do we need them all? Why have 64 buttons when you don't them? 7 buttons and 2 analogs and a D pad- I don't need more- in fact less is more- Give me a gyro type controller so that we can loose one of the analog sticks. You really only need a main action button, and a secondary- and then a few others for your fighters and space flight games that shoot missles etc. I liked the old style fighters that you had to do button combos and press "up+B" to do moves. Do you really want 20 buttons so that one button is only good for one move?
looks like 5 weeks and counting to E3
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Spak-Spang on April 15, 2005, 04:29:34 AM
Slingshot: I think Metal Gear Solid Twin Snakes actually used every single button. And I also think some of the sports games do. Not a big deal though, Metal Gear was always too complex in control for its own good.
I like the Cube Controller, but I think the design of controller can be improved upon.
I really do not see the point of using a Haptic technology without using gyroscopes. I don't care if I feel my games or not...it will just become like the rumble pack and big ignored when done poorly. However, if I am using Gyros to move my hands, then Haptic technology might be worth it. It be able to "feel" movement and such.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Ian Sane on April 15, 2005, 07:24:45 AM
"I have NEVER played a game on the Cube that used all of the buttons."
So you've never played the Metroid Prime games or Pikmin 2 or Rogue Leader? There are some amazing games on the Cube that use all of the buttons.
I don't understand why there are so many people here in support of limiting controller options. You remove anything from the Cube controller and right away you're limiting the types of games that appear on the console. If a developer feels he needs 8 buttons, a d-pad, and two analog sticks he's going to make his game to use those controls and he's not even going to consider using the Rev over the competition if the Rev's controller is intentionally restrictive in its design.
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Queen of the Internet on April 15, 2005, 09:52:25 AM
I hereby demote nemo_83 from Drug-Induced Moron to Novint Whore.
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: trip1eX on April 15, 2005, 10:04:37 AM
Quote Originally posted by: Ian Sane "I have NEVER played a game on the Cube that used all of the buttons."
So you've never played the Metroid Prime games or Pikmin 2 or Rogue Leader? There are some amazing games on the Cube that use all of the buttons.
I don't understand why there are so many people here in support of limiting controller options. You remove anything from the Cube controller and right away you're limiting the types of games that appear on the console. If a developer feels he needs 8 buttons, a d-pad, and two analog sticks he's going to make his game to use those controls and he's not even going to consider using the Rev over the competition if the Rev's controller is intentionally restrictive in its design.
Yeah I agree with you there. Some games will make use of the extra buttons and sticks. Other games that want to have simple controls don't have to use them all. Hell Kirby's Air Ride used just the stick and the Green button. You can't get a lot simpler than that. Unless it's just one button for the whole game which I think is something Nintendo thinks about. Sometimes I think they are trying to outsmart themselves.
Anyway you can get simpler controls outta of a fairly complicated controller if you want. But not the other way around.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: ThePerm on April 16, 2005, 10:31:03 AM
im hoping there is jsut as many buttons on rev as there was on gamecube....if you want to take advantage of less buttons go for it...you dont have to get rid of them to do that
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: kirby_killer_dedede on April 16, 2005, 04:35:42 PM
As far as fighting games go, I like the idea of having a button for each move better than memorizing long nearly-impossible combinations of buttons.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: KDR_11k on April 16, 2005, 10:05:38 PM
Melty Blood has pretty simple controls, all special moves are quarter circles or Zs, the hypers are a half-circle and you can use any attack button to trigger them (using the heavy attack will make specials turn into EX attacks). Indy fighters always have pretty simple controls and I think the independants make games the way players want them. Not even pros will want some hypercomplex combination for their moves, just a way to pull it off when they need it.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: trip1eX on April 19, 2005, 10:13:45 AM
old news I guess. But perhaps by looking in the past you will find some solid evidence as to what will be coming in the future.
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: nemo_83 on May 26, 2005, 01:04:19 AM
I want to bump this because of the new information dealing with universal backwards compatibility. What do you guys think about playing old NES and SNES games without a dpad with haptics or gyros?
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Caillan on May 26, 2005, 01:29:46 AM
Nintendo has said they're working on a controller which can play games from all their previous systems. So the dpad will always be there anyway. Though I only have an idea in my head of how it would work, I think that haptic and gyro technology would be completely unneccessary for games designed to be played with digital input. I could see maybe a few late Cube games being made with implicit suitability to the new controller technology, but nothing much else.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: ThePerm on May 26, 2005, 07:06:01 AM
wouldnt it be cool to play donkey kong on donkey kong 64 on revolution...youd be double emulating!!!
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: nemo_83 on May 26, 2005, 03:46:36 PM
Now imagine playing it like Konga
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: IceCold on May 26, 2005, 04:59:50 PM
Or playing NES games on Animal Crossing GCN on the REv
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Don'tHate742 on May 26, 2005, 06:40:59 PM
I hope you can at least use joysticks for NES/SNES games.
I always hated how you could only aim in 8 directions when playing Contra. There are soooooo many times in that game where I wish I could of used an analog stick. If you've played it, then you know what I'm talking about....
I don't know about gyros though.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: BigJim on May 27, 2005, 08:58:32 AM
I just saw the Reggie interview from G4 yesterday (I know, I'm slow). His clue about the controller was to think about a controller that could play all past generations of games.
First, it implies that the virtual console aspect isn't just a cool thing Revolution can do. It sounds like an important strategic move if they're going to base part of the controller design around it.
What about a modular design? Keep the left side's D-pad and control stick... but the right side detaches, and you can swap it with other button configurations or features?
It sounds a bit too Frankenstein, but it was the first thing I thought of. Just yacking out loud.
Title: RE:Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: nemo_83 on May 27, 2005, 09:15:56 AM
It is easy to get all the button functions on the controller. Fourteen buttons is more than enough; but I was thinking of changing the center; maybe putting a dpad there.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Ian Sane on May 27, 2005, 09:27:30 AM
"I always hated how you could only aim in 8 directions when playing Contra. There are soooooo many times in that game where I wish I could of used an analog stick. If you've played it, then you know what I'm talking about...."
The game doesn't just aim in 8 directions because of the d-pad. It's programmed to play that way. They would have to add extra code to get it to be fully analog and I imagine they would have to add numerous frames of animation. That's just too much work for a downloadable NES or SNES game.
Those games are designed for digital control so there would be no advantage to using anything like an analog stick or a gyro or whatever. Games that use digital control work best with digital input like a d-pad.
"Now imagine playing it like Konga"
Bleh. It would an unplayable mess. I haven't played that much DK: Jungle Beat but from what I have played the game is a complete clusterf*ck. The controllers are the most illogical thing I've ever encountered. It's quite clear to me that Nintendo's thinking with that game was "let's make a platformer WITH BONGOS". That game is the very definition of creative controls over functional controls.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: TheYoungerPlumber on May 27, 2005, 11:41:07 AM
Ian's DKJB comment is proof that he will immediately bitch about the Revolution's innovative new interface feature, even if it actually has substance. As he has lead us to believe in ohter threads, Ian is afraid of any significant change, and refutes it even if it actually DOESN'T clash with current gaming.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: nickmitch on May 27, 2005, 08:02:16 PM
The high tensions on this forum are starting to bug me. We're all just a littles upset/hungover from E3 so we all just need to pay a tiny asian girl to walk on our backs.
Title: RE: Forwards compatibility in GameCube games and controllers with REV controllers, online, and graphics.
Post by: Stimutacs Addict on May 28, 2005, 07:37:44 AM
well saidl; we all could use a happy ending after a stressful E3
actually; with all that sweet DS software they showed; i don't know how the hell I'm going to keep my grades up this falll