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Gaming Forums => Nintendo Gaming => Topic started by: theaveng on February 16, 2003, 11:36:09 AM

Title: Does Wind Waker have pre-rendered videos (FMVs)?
Post by: theaveng on February 16, 2003, 11:36:09 AM
Does Zelda: The Wind Waker have pre-rendered videos like Square's Final Fantasy series?  Or does it stick to console-generated cutscenes like Zelda: Ocarina?  
Title: Does Wind Waker have pre-rendered videos (FMVs)?
Post by: RickPowers on February 16, 2003, 12:01:57 PM
There is some FMV, but most of it is rendered in-engine.
Title: Does Wind Waker have pre-rendered videos (FMVs)?
Post by: 3_MaSteRPIeCE on February 16, 2003, 02:58:34 PM
How long are most of the cutscene's and fmv's?

about the same as other zelda games?
Title: Does Wind Waker have pre-rendered videos (FMVs)?
Post by: mouse_clicker on February 16, 2003, 03:46:15 PM
Rick: Wouldn't that just be real-time cutscenes? I thought FMV referred specifically to the pre-rendered CG stuff, like in FF games.

But all the cut-scenes are done with the game engine?
Title: Does Wind Waker have pre-rendered videos (FMVs)?
Post by: theaveng on February 16, 2003, 04:39:46 PM
Yes.  Console-generated cutscenes are what Zelda: Ocarina of Time used.  (And all other N64 games except RE2.)
Pre-rendered videos are what disc-based games like Final Fantasy use.  


Based upon Rick's comments, it sounds like Wind Waker is all console-generated cutscenes with perhaps 10-15 minutes of pre-rendered videos.  Kingdom Hearts was similar.  Very few pre-rendered videos were used in KH.  The story was told through console-generated cutscenes.
Title: Does Wind Waker have pre-rendered videos (FMVs)?
Post by: mouse_clicker on February 17, 2003, 08:48:20 AM
So the cut-scenes are not rendered in game but are using the console's own power? So that would mean a real-time cut-scene IS rendered in game. Is that why sometimes cut-scenes will show some modifications you made to a character (like Link's tunic or Sora's Keyblade) while others will show a generic version? And what I meant by CG is computer generate, not console generated, meaning insanely detailed cut-scenes Final Fantasy games often employ for major scenes (so not under the console's own power but rendered by a computer and stuck in the game).
Title: Does Wind Waker have pre-rendered videos (FMVs)?
Post by: Calibretto on February 17, 2003, 12:35:20 PM
Legend of Zelda: The Wind Waker may employ some prerendered FMV cut scenes, but I doubt it very much.  Real time cut scenes are much more Nintendo's style.  Orcarina of Time and Majora's Mask had all real time in-engine cut scenes.  
Title: Does Wind Waker have pre-rendered videos (FMVs)?
Post by: VariantX on February 17, 2003, 01:08:02 PM
Nintendo expressed a GREAT intrest in doing everything in game engine, and not relying on pre rendered cutscenes when they showed those tech demos.
Title: Does Wind Waker have pre-rendered videos (FMVs)?
Post by: theaveng on February 18, 2003, 01:27:35 AM
Quote

Originally posted by: Calibretto
Real time cut scenes are much more Nintendo's style.  Orcarina of Time and Majora's Mask had all real time in-engine cut scenes.
That's because N64 had carts, and there wasn't any storage space for pre-rendered CGI videos.  Nintendo didn't have a choice!  But now Nintendo has a disc-based console, and they have the option to store pre-rendered CGI videos and play them back during the game (like Final Fantasy, Resident Evil).

Anyway, Rick Powers says there is some pre-rendered CGI movies, so that answers my question.