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Gaming Forums => Nintendo Gaming => Topic started by: Avinash_Tyagi on March 21, 2005, 09:44:47 AM

Title: Katamari Damacy for DS
Post by: Avinash_Tyagi on March 21, 2005, 09:44:47 AM
Nintendo Power has reported that a DS version of Katamari Damacy is underway.
Title: RE: Katamari Damacy for DS
Post by: Bill Aurion on March 21, 2005, 09:48:36 AM
If there's any quirky game that'd make a good DS game, this is it...I've yet to pick up the console version, and if the DS version is good, I just may pass it up...
Title: RE: Katamari Damacy for DS
Post by: couchmonkey on March 21, 2005, 10:28:14 AM
Yay!  Now I can play Katamari Damacy without a PS2.  This has quickly become possibly my most anticipated DS release, assuming it turns out right.
Title: RE:Katamari Damacy for DS
Post by: darknight06 on March 21, 2005, 10:30:38 AM
Just what I was thinking.  lol
Title: RE: Katamari Damacy for DS
Post by: Pale on March 21, 2005, 01:59:02 PM
I hope it isn't just a port.  It would be nice if they took some aspects to the next level and maybe added some new modes.
Title: RE: Katamari Damacy for DS
Post by: Robotor on March 21, 2005, 04:18:00 PM
I'm hoping that they don't mess up the control somehow.  The dual analouge thing was a lot of fun, and I'm curious too see how this is going to work.  What I'd like to see is similiar to pac and roll.  Where you rub the bottom screen like a ball, and it would be like rolling the katamari around.  I can see that being fun, but maybe not that accessible.
Title: RE: Katamari Damacy for DS
Post by: Bloodworth on March 21, 2005, 04:26:06 PM
I just want a mushroom kingdom stage where I can roll over goombas and the like.
Title: RE: Katamari Damacy for DS
Post by: KnowsNothing on March 21, 2005, 04:27:19 PM
Awesome.  This game sounded very cool, but I don't have a PS2.  So yay!  I have no idea how the PS2 version controlled, but I imagine touch-control would work quite well.  Rubbing the screen to turn a sphere was a microgame in Touched! and it worked fine, so I can't imagine this being any harder.  I can also imagine some nifty single-cart multiplayer modes, such as a race to pick up the most objects or a hunt for a specific object.
Title: RE:Katamari Damacy for DS
Post by: Djunknown on March 21, 2005, 05:10:22 PM
Quote

I have no idea how the PS2 version controlled, but I imagine touch-control would work quite well.


The controls for Katamari Damacy is simply the use of the dual analogs. That's it unless you count the L&R triggers to rotate the camera.  I don't know if using the touch screen would be optimal just as how Mario 64 DS didn't have the flawless controls of its N64 counterpart. That's if if they're doing a straight port however.

If they do an original version, or somehow tweak the port to accomadate the touch screen, I'll stand corrected.

I can imagine if they include multiplayer for more than 2 players. Oh the madness of rolling balls....
Title: RE: Katamari Damacy for DS
Post by: BlkPaladin on March 21, 2005, 05:29:45 PM
Well you could rub the screen in the direction you wanted the ball to go. And use either the action buttons or the d-pad to control the camera angle.
Title: RE: Katamari Damacy for DS
Post by: Bloodworth on March 21, 2005, 05:32:07 PM
I'm guessing they're going to use a control setup very similar to Pac n Roll.  Pac n Roll requires you to be much more precise than what I've played of Katamari Damacy, so I suspect it will be a good fit.
Title: RE: Katamari Damacy for DS
Post by: KDR_11k on March 22, 2005, 12:59:13 AM
I'd guess something more like the Blender view rotation, grab the ball in the center to move it, grab it near the "edge" to turn it. You can easily add spin to it that way.

I have a PS2 but some idiot decided that Kd wouldn't sell in Europe so I still don't have it. Man, if this and Xenosaga DS come over here I'd almost question why I bought a PS2.
Title: RE: Katamari Damacy for DS
Post by: PJ gamer10 on March 23, 2005, 06:49:42 AM
The game rocks for the PS2. The controls are flawless. Really easy game to pick up and have fun with. The DS version i would think probably plays similar to the snowball mini game for Wario in Mario DS, but with better control. Never played the pac n' roll but the demo did seem to require precise controls. Either way the game is going to be great.
Title: RE: Katamari Damacy for DS
Post by: NWR_Lindy on March 23, 2005, 06:05:56 PM
Yeah, KD rules on PS2.  The controls are pretty easy:

Both analog sticks up - moves ball forward (away from camera)
Left analog up, right analog down - turn right
Right analog up, left analog down - turn left
Both analog stick back - moves ball back (towards camera)

You could emulate these basic controls pretty easily with the touch screen.  There are other controls (if I remember correctly, pushing down both analog sticks turns you 180 degrees) but this is about as complicated as KD gets.  It's an awesome game, I can't wait to see the DS version.

silks
Title: RE:Katamari Damacy for DS
Post by: Hostile Creation on March 23, 2005, 06:44:40 PM
YES!  This is like the best news ever.  I've so wanted to play this game, it's basically the only game I've really wanted to play for the PS2, and now it'll be coming to a Nintendo system!  Yes yes yes!  This just made my day, so awesome.
Title: RE: Katamari Damacy for DS
Post by: KDR_11k on March 23, 2005, 11:05:42 PM
So a Katamari drives like a tank? Interesting...
Title: RE:Katamari Damacy for DS
Post by: PullZeStrings on March 24, 2005, 02:51:26 PM
Yes!!   KD is one of my favorite games of all time!  I want a portable version right now!  

It would be perfect to control the Katamari with the touch screen.
Title: RE: Katamari Damacy for DS
Post by: nickmitch on March 25, 2005, 07:20:54 AM
Could the tilt sensor work for this?
Title: RE: Katamari Damacy for DS
Post by: Robotor on March 25, 2005, 07:30:14 AM
KDR_11k I'm sure most would say that the katamari controls like an RC car.  If most people think Tank then I had a pretty bland childhood.

(edit)  TV man, i never really liked tilt sensors.  I suppose I woulnd't mind it as an option, but even then I don't think it would work all to well for Katamari.
Title: RE:Katamari Damacy for DS
Post by: Tanookisuit on March 25, 2005, 04:52:26 PM
This is the ONLY PS2 game I've ever wanted.  I'm very excited, and I think it seems perfect for touch-screen controls.
Title: RE: Katamari Damacy for DS
Post by: KDR_11k on March 25, 2005, 08:48:58 PM
Robotor: My RC cars had one front/back slider and one left/right. I've played a tank simulation back on the 286 that used two joysticks to control the threads individually. Never mind that I think individual thread control wouldbe kinda hard to implement on a car unless you had no axises.
Title: RE:Katamari Damacy for DS
Post by: Cleon_I on March 25, 2005, 10:41:23 PM
I bet it'll be the same way you control the morph ball in Metroid Prime: Hunters.  Just stroke in the direction you want the ball to go.
Title: RE: Katamari Damacy for DS
Post by: Robotor on March 26, 2005, 09:32:08 AM
The only RC car I ever had had two front/back sliders, and I thought it was the coolest thing ever.  The car didn't have axis so the wheels could spin independently and you could do "tricks" or whatever.  That's why I enjoyed the little bit of Katamari I did play. It was like driving my old RC car, only I was encouraged to hit things.
Title: RE:Katamari Damacy for DS
Post by: vudu on March 28, 2005, 10:30:18 AM
Quote

Originally posted by: TVman
Could the tilt sensor work for this?
I don't think so.  They'd need to fit the sensor into a tiny DS cart.  Seems very unlikely.  So unless it came with a GBA cart that had the tilt sensor in it, I'd say no.
Title: RE:Katamari Damacy for DS
Post by: Noble~Feather on March 28, 2005, 12:10:13 PM
Quote

Originally posted by: Silks
Both analog sticks up - moves ball forward (away from camera)
Left analog up, right analog down - turn right
Right analog up, left analog down - turn left
Both analog stick back - moves ball back (towards camera)


Well if that's the case, then maybe...

D-pad up, X - moves ball forward
D-pad up, B - turn right
X, D-pad down - turn left
D-pad down, B - moves ball back
Title: RE:Katamari Damacy for DS
Post by: IceCold on March 28, 2005, 01:29:29 PM
Or it could be like the car games in Mario Party 6 - "Sumo of Doom-o" and that other one where you have to dodge the thwomps and go past the barriers to the end. To control the car, the first analogue stick controls the left wheels and the other one controls the right wheels.

To go straight -----> Both up
To go right & straight --------> First one up, second one right
To go left & straight --------> First one left, second one straight
To go back ---------> Both down

Title: RE:Katamari Damacy for DS
Post by: Dryden on May 19, 2005, 06:27:32 AM
Yeah, this thread's been dead since March...

But Katamari Damacy's no-show at E3 raised my eyebrows, at least.  Two possible reasons:

1.  Was never planned / scrapped early on
2.  The project evolved into a new franchise


It's not really a long shot.  Could we see a new touch-heavy game from the brilliant and twisted minds that brought us Katamari?
Title: RE:Katamari Damacy for DS
Post by: hudsonhawk on May 19, 2005, 10:13:37 AM
Or it ended up on a different platform.

Here's hoping it's still DS-bound, but I can't think of any reason why they wouldn't have at least announced it at E3 if it was....
Title: RE: Katamari Damacy for DS
Post by: KDR_11k on May 20, 2005, 03:13:00 AM
Cellphones can't do 3d so expect that to be a rather onesided Katamari game...

Katamari DS might have been cancelled because they couldn't get the DS to display that many objects.
Title: RE: Katamari Damacy for DS
Post by: Artimus on May 20, 2005, 05:42:16 AM
Or it just isn't ready to show, maybe...?
Title: RE:Katamari Damacy for DS
Post by: Dryden on May 20, 2005, 11:21:28 AM
It was never really confirmed by another source that Katamari DS was happening, though.  No news is bad news... but the DS is young!  Here's hoping.  (Although I want a new franchise from the creators more...)
Title: RE:Katamari Damacy for DS
Post by: hudsonhawk on May 20, 2005, 12:07:56 PM
Quote

Originally posted by: KDR_11k
Cellphones can't do 3d so expect that to be a rather onesided Katamari game...

Katamari DS might have been cancelled because they couldn't get the DS to display that many objects.


Reread the article I posted; it's in 3d.  Look for the sentence in big bold letters if you can't be bothered to read the whole article.

The current high-end phones can do 3d (see Kingdom Hearts for handsets).  
Title: RE: Katamari Damacy for DS
Post by: Noble~Feather on May 20, 2005, 01:00:12 PM
Even if it were scrapped, we have an online Namco RPG to make it up for.
Title: RE:Katamari Damacy for DS
Post by: Blackknight131 on May 20, 2005, 03:18:06 PM
It was in Nintendo Power, and they have as good a Nintendo release list as anyone...seeing how they are owned by Nintendo.

It likely is not ready to show yet...if you look at the (excellent) DS coverage, you can see a lot of no-shows of many of the anticipated Japanese titles. Square-Enix, who has some of the highest profile DS titles around in development, doesnt seem to have anything to show just yet.
Outside of Nintendo and a handful of American publishers (like Ubi and Majesco with Nanostray and Guilty Gear) there aren't too many others yet showing their wares for the DS (Konami, thankfully, is one of them...I wants my Castlevania). EA doesnt even seem to have anything on display, yet we all know they have their list of usual suspects in development.

In regards to the japanese third party games, lets wait for the Tokyo Game Show before we panic about cancellations...

Anyways, good lord the DS has an awesome lineup coming this year ^______^