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Gaming Forums => Nintendo Gaming => Topic started by: ruby_onix on December 31, 2004, 02:53:18 PM

Title: First Castlevania DS screens and info
Post by: ruby_onix on December 31, 2004, 02:53:18 PM
Games Are Fun has some scans from the latest EGM.

It's a direct sequel to Aria of Sorrow.

"DS is a great portable for expressing 2D gameplay," Igarashi explains. "I've noted that the DS has better graphical capabilities than, say, the PS1, and it's up to us to push the limits of this new hardware."
Title: RE: First Castlevania DS screens and info
Post by: Bill Aurion on December 31, 2004, 03:32:22 PM
"I've noted that the DS has better graphical capabilities than, say, the PS1"

It was nice for him to compare the DS to the PS1 when the DS is stronger than the N64, now wasn't it?
Title: RE: First Castlevania DS screens and info
Post by: Draygaia on December 31, 2004, 05:49:26 PM
Drawing the signs must be neato.
Title: RE:First Castlevania DS screens and info
Post by: Artimus on December 31, 2004, 06:09:43 PM
Quote

Originally posted by: Bill Aurion
"I've noted that the DS has better graphical capabilities than, say, the PS1"

It was nice for him to compare the DS to the PS1 when the DS is stronger than the N64, now wasn't it?


There was no 2D Castlevania on the N64...

Not everything people say is an attack for goodness sake!
Title: RE: First Castlevania DS screens and info
Post by: MaleficentOgre on December 31, 2004, 06:11:49 PM
and with this news DS WINS. seriously, I have no idea how anyone could be less that stoked.
Title: RE:First Castlevania DS screens and info
Post by: PaLaDiN on December 31, 2004, 07:47:04 PM
Thank God, a 2D Castlevania.

That's all the DS needed in my eyes... hopefully it's as good as the GBA ones, and lighting won't be a problem.

The magic seal thing seems neat... I didn't want any extensive touch or double screen usage for this game, so this is perfect.
Title: RE: First Castlevania DS screens and info
Post by: Bill Aurion on December 31, 2004, 08:18:16 PM
Not everything people say is an attack for goodness sake!

In my world, anything said about Nintendo is an attack...Excuse me for being overly cautious...
Title: RE: First Castlevania DS screens and info
Post by: Renny on January 01, 2005, 04:15:37 AM
Lookin' h0t in those flares, Soma. Oh, and the game looks quite good too. What are the odds of link-up with GBA Castlevanias which are incredibly hard to find and/or overpriced?
Title: RE:First Castlevania DS screens and info
Post by: Myxtika1 Azn on January 01, 2005, 05:28:47 AM
Quote

Originally posted by: Artimus
Quote

Originally posted by: Bill Aurion
"I've noted that the DS has better graphical capabilities than, say, the PS1"

It was nice for him to compare the DS to the PS1 when the DS is stronger than the N64, now wasn't it?


There was no 2D Castlevania on the N64...

Not everything people say is an attack for goodness sake!


And what does whether or not there has been a 2D Castlevania the N64 or not have to do with the DS's graphical capabilities?
Title: RE: First Castlevania DS screens and info
Post by: kirby_killer_dedede on January 01, 2005, 05:31:07 AM
Mmm.  I was kind of hoping for a 3D Castlevania.  I'm sure we'll see it sometime, but we all know the PSP's gonna get it first.  :-(
Title: RE: First Castlevania DS screens and info
Post by: Bill Aurion on January 01, 2005, 07:33:30 AM
Ahahaha, then I feel sorry for the PSP...Wait, no I don't...

(The 3d Castlevanias are HORRIBLE)
Title: RE:First Castlevania DS screens and info
Post by: CHEN on January 01, 2005, 08:04:48 AM
Aria of Sorrow = Symphony of the Night light
Aria of Sorrow 2 = Win

Have you not experienced SotN? Greatest Castlevania ever! It's what Super Metroid is to the Metroid franchise. And Bill is right, 3D Castlevania doesn't work. I've been surfing all kinds of gaming sites and random people keep criticizing the screenshots as GBA material. I'm sure PGC is a lot wiser, so let's hope I don't have to explain that. I haven't seen this in motion, so I can't judge the animation, but personally I think the visuals are on par with Symphony of the Night. And the smaller screens of the DS help it hide the pixels too. I'm very looking forward to this.
Title: RE:First Castlevania DS screens and info
Post by: PaLaDiN on January 01, 2005, 08:13:01 AM
"Greatest Castlevania ever! It's what Super Metroid is to the Metroid franchise."

Super Metroid is no longer the greatest Metroid ever. Sorry, you fail.
Title: RE:First Castlevania DS screens and info
Post by: CHEN on January 01, 2005, 10:14:26 AM
o_O Are you serious? Whatever floats your boat

...

freak.
Title: RE: First Castlevania DS screens and info
Post by: ruby_onix on January 01, 2005, 01:54:40 PM
I don't think that Igarashi was being critical of the DS or the N64. The N64 just wasn't known for being a 2D system. I'd bet that 19 out of 20 modern gamers could not name one single N64 title that had better 2D graphics than one single PSX title.

I think that the reporter seemed a bit harsh on the DS though. Also, neither of them seemed to make any mention of Igarashi's failure of a PS2 game.


I think that this is going to be the first true "step up" for the Castlevania series in 8 years. SoTN on the PSX was the high-water mark. The three GBA games were good, but everybody knew they were on "inferior hardware" with the GBA (althought most people didn't mind, since they were good games). Lament of Innocence on the PS2 was a waste of hardware power and development time, but my brother really seems to like the soundtrack CD that he got for free when he preordered the game.

The DS beats the PSX in pretty much every way except for storage space. SoTN was about 450 megabytes. The one gigabit DS cards are 128 megabytes. Of course, Konami was really loose in their storage concerns with SoTN. Instead of having scrolling text for their end credits, they had freaking full motion video of scrolling text for their end credits.

So anyways, I'm hopeful that this game will be good enough to put to rest (among most people, at least) the notion that SoTN is the be-all end-all Castlevania game, in the same way that Fusion and Zero Mission did for Super Metroid.
Title: RE:First Castlevania DS screens and info
Post by: NWR_Lindy on January 01, 2005, 02:36:56 PM
Come on, Super Metroid is much better than Fusion and Zero Mission.  Those are great games in their own right, but they're just hors d'ouvres, Super Metroid is the main course.  That game is incredible, even today.

This is great news.  I initially cringed at the stylus work as a gimmick, but when you look at the screenshots it actually looks pretty cool.  For example, having to draw a huge pentagram is neat stuff, especially when you're under pressure in the midst of a boss battle.

You're right, SoTN had a lot of extraneous FMV - what immediately jumps to mind is the opening FMV showing the Konami logo emerging out of the ground.  I'm not sure how much space that used on the CD, but it doesn't need to be there.

silks
Title: RE:First Castlevania DS screens and info
Post by: kirby_killer_dedede on January 01, 2005, 02:37:39 PM
Quote

Originally posted by: Bill Aurion
Ahahaha, then I feel sorry for the PSP...Wait, no I don't...

(The 3d Castlevanias are HORRIBLE)


I realize that...lol.  I didn't mean it like 3D gameplay..I just meant graphically.  Maybe a "new super mario bros" type thing.
Title: RE: First Castlevania DS screens and info
Post by: ruby_onix on January 01, 2005, 03:01:41 PM
BTW, here's just the screenshots.

Snowy
Resized, to maybe give you an idea how it'll look on a DS.

Archers
Resized again

Spell casting
Part 2
Shatter

I recognize that thing
Slippery
I hated those archers
Teh sexay
The gear looks a little too good
Doesn't look like much room to fight
Title: RE: First Castlevania DS screens and info
Post by: Bill Aurion on January 01, 2005, 03:22:55 PM
Ahhhhh, thank you...The resized ones look much better... ^_^
Title: RE: First Castlevania DS screens and info
Post by: nitsu niflheim on January 01, 2005, 04:18:14 PM
I have a question, as it has been a while since I played Aria of Sorrow, but isn't Soma part of the Belnades bloodline?
Title: RE:First Castlevania DS screens and info
Post by: Artimus on January 01, 2005, 06:48:04 PM
Quote

Originally posted by: Bill Aurion
Not everything people say is an attack for goodness sake!

In my world, anything said about Nintendo is an attack...Excuse me for being overly cautious...



Well c'mon, he was obviously referring to the PSX's sprite capabilities, which the N64 doesn't have...
Title: RE:First Castlevania DS screens and info
Post by: Infernal Monkey on January 01, 2005, 09:03:54 PM
Quote

Originally posted by: kirby_killer_dedede
Quote

Originally posted by: Bill Aurion
Ahahaha, then I feel sorry for the PSP...Wait, no I don't...

(The 3d Castlevanias are HORRIBLE)


I realize that...lol.  I didn't mean it like 3D gameplay..I just meant graphically.  Maybe a "new super mario bros" type thing.


No way, 2D sprites forever yo.
And hey, the N64 could handle sprites pretty well. It's just that everybody was obsessed with making it pump out disgusting looking silicon graphic type sprites.  
Title: RE:First Castlevania DS screens and info
Post by: Terranigma Freak on January 02, 2005, 06:28:39 AM
Actually, the N64 was superior to the PSX in both 2D and 3D. The reason 2D games suck on PSX is due to the lack of RAM, only 2MB. The N64 was cart based so it doesn't need to worry about RAM. BUT the problem was that 2D animation takes up more space that 3D, and we all know the N64's problem was space. If someone were to say, make a 512 megabit cart with 2D graphics on N64, it would look just as good as any 2D game on the current systems.
Title: RE: First Castlevania DS screens and info
Post by: Artimus on January 02, 2005, 12:23:08 PM
Ahh, very valid point. Let me rephrase then, since I was wrong:

He meant the system is superior to the PSX, which is the system Symphony of the Night was on. The Castlevania for the N64 was 3D so the comparison really isn't apt. And correct me if I'm wrong,  but I believe this developed worked on SOTN and not Castlevania 64, so he couldn't really talk about the N64's capabilities.
Title: RE: First Castlevania DS screens and info
Post by: ruby_onix on January 02, 2005, 01:48:48 PM
BTW, here are some screenshots of Aria of Sorrow.
A B C D E F G H I J K L M

And some screenshots of Symphony of the Night.
A B C D E F G H I J K L M

GBA games have a resolution of 240x160. I think SotN was supposed to run at 320x240, but the screenshots are slightly off because TV's don't have a perfectly-even "pixel" setup, so they end up looking scretched and have to be edited a little bit. I think they're good enough. The DS is 256x192 (for just one screen).

Some people are saying that Castlevania DS most likely has a DS-port of the basic SotN game engine at it's core.
Title: RE: First Castlevania DS screens and info
Post by: Artimus on January 02, 2005, 02:42:52 PM
The GBA obviously matches the PSX in terms of sprites. Though we cannot judge animation.

Why does KONAMI (dang it) not improve the sprites? Even Castlevania DS looks like a first generation SNES (minus the animations and effects). They could really improve them a bit. Screen size maybe? Anyway, I'm excited for this game. And I'm GLAD that KONAMI is making a game that doesn't rely on the touch pad. It's great for animal crossing, 3D analog control and creativity and such. But a map on one screen and very limited touch use is perfectly fine as well. I'd love to see Square do the same and make a 2D final fantasy again. They could make the menu fighting system a bit more intuitive and have the touch screen and stuff, and add timing and the like. Would be cool. Let's hope the 2D/3D mix is even, and so is the touch/d-pad mix.  
Title: RE: First Castlevania DS screens and info
Post by: Mario on January 02, 2005, 02:51:49 PM
What does Capcom have to do with this?
Title: RE: First Castlevania DS screens and info
Post by: MysticGohan24 on January 02, 2005, 03:08:16 PM
good question, last I checked Castlevania was a Konami game, not capcom

I think he's confused
Title: RE: First Castlevania DS screens and info
Post by: Artimus on January 02, 2005, 03:47:32 PM
Sorry

Edited to cover my shame...
Title: RE: First Castlevania DS screens and info
Post by: MysticGohan24 on January 02, 2005, 04:11:58 PM
lol, Don't be quick to judge the DS Castlevania, it's not out yet. Also the mag has a low quality of what the actual game will look in motion. Plus when stretching the screen shots, they tend to get ugly

We need video Footage to see the coolness
Title: RE: First Castlevania DS screens and info
Post by: Artimus on January 02, 2005, 04:18:34 PM
I do remember how unattractive Mario DS first looked. And it's a stunning game.
Title: RE:First Castlevania DS screens and info
Post by: darknight06 on January 02, 2005, 04:44:58 PM
"The GBA obviously matches the PSX in terms of sprites. Though we cannot judge animation."

Not true, PS1 could do sprites with a higher color palette.  Now that I think about it though, PS1 didn't even really do sprites a whole lot except for backgrounds.  Most on screen characters were "emulated" sprites using polygons to try and get around the RAM limitation.  Alucard's shadows were actually done with gouraud shading.

"Even Castlevania DS looks like a first generation SNES"

Wow, you just said SoTN looked first gen SNES....  SoTN did run at 256 x 224 resolution, exactly the same as an SNES and only 32 pixels more vertically than the DS which isn't a whole lot of a difference at all.  However, that doesn't mean jack as far as graphical capability, SoTN proved this.  This new game could easily look better than the PS1 classic, not to mention the fact that it's already world's beyond the GBA CVs.  AoS looked pretty good on the GBA, but you can't deny the fact that this one looks way more detailed. (for pete's sake, IMO...  SOMA FINALLY LOOKS MAIN EVENT)   Plus when you consider that this game won't be held back by the PS1's 2MB RAM, I'm positive that they'll be able to do more here than they ever could've done earlier.  
Title: RE: First Castlevania DS screens and info
Post by: Mario on January 02, 2005, 05:55:24 PM
THIS GAME HAS MORE GFX THAN THAT GAME
Title: RE: First Castlevania DS screens and info
Post by: Artimus on January 02, 2005, 06:49:42 PM
I think it looks very nice, personally.
Title: RE: First Castlevania DS screens and info
Post by: Mario on January 02, 2005, 06:54:34 PM
It looks great.
Title: RE: First Castlevania DS screens and info
Post by: MaleficentOgre on January 03, 2005, 12:40:01 PM
I bet that when Castlevania DS nears finalizations the graphics will blow our socks off.  Just give it time.  Oh, and I'm sure it'll play nice too.
Title: RE: First Castlevania DS screens and info
Post by: Ian Sane on January 05, 2005, 06:20:17 AM
The best thing about this is that it's 2D.  I was afraid that with portables going 3D that 2D would be wiped out but with high profile 2D games like this it can survive.

Though I'm kind of surprised to see it as a direct sequel to Aria of Sorrow.  I assumed Konami forgot that game existed since they took it off the shelves after only a few months!  You figure I would have been able to buy it for Christmas 2003 but nope.  Looks like I might have to buy a DS for this because if the previous game is any indication it's only going to be in stores for a few months.  I might even buy a copy before I buy a DS.  Funny how the best Castlevania games are all incredibly obscure.
Title: RE: First Castlevania DS screens and info
Post by: KDR_11k on January 05, 2005, 08:43:08 AM
Ian: Should've looked at european stores, there are dozens of AoS copies still available here.
Title: RE:First Castlevania DS screens and info
Post by: Djunknown on January 06, 2005, 04:26:35 PM
Makes me thankful that I still have my AoS. It doesn't look half bad on the GBplayer either but I digress...

This makes me want to slam down some cash for a DS. But its so far away

It'll be interesting to see if they follow through on making yourown maps. Couple that with a way to trade online (most likely a [warp] pipe dream), and you have very high replay value.