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Gaming Forums => Nintendo Gaming => Topic started by: Djunknown on November 19, 2004, 05:12:23 PM

Title: The Billy sounds off on the DS
Post by: Djunknown on November 19, 2004, 05:12:23 PM
Billy Berghammer (For any newcomers, he was the founder of PlanetGamecube) puts the DS through its paces.

Here-we-go

Also, he talks to Mrs.Kaplan on the DS n Stuff.

Link-Get!

Blab away!
Title: RE: The Billy sounds off on the DS
Post by: NWR_Lindy on November 19, 2004, 06:29:58 PM
The more I read these interviews with Nintendo executives, the more I realize they're generally a waste of time.  They'll tow the company line and do it exceedingly well because that's what they're trained to do.  You're never going to get a shred of information out of Reggie or Perrin, and you're never going to hear them say, "OK, yeah, we screwed up there...we suck."  Come on, put yourselves in their position.  They're there to make sure the public buys their product, so you're never going to get a "straight" answer out of them.  They'll put a positive spin on the most obviously negative of circumstances.

As for the launch, I agree with Billy for the most part - the DS launch is pretty underwhelming.  I'm buying a DS this weekend, but I don't plan on getting any DS games with it.  I'll probably wait until the new year because there's nothing out there right now that really interests me.  Super Mario 64 without full-on analog control?  No thanks.

silks
Title: RE: The Billy sounds off on the DS
Post by: Bill Aurion on November 19, 2004, 06:47:03 PM
"Super Mario 64 without full-on analog control?"

Touchscreen?  HELLO!?
Title: RE: The Billy sounds off on the DS
Post by: Lost101 on November 19, 2004, 06:47:33 PM
Wow, Kaplan came off as a bit of an.... annoying person Ill just say

Billy brings some good points against the DS but I would go as far as to say he sounds a bit bitter towards Nintendo in general.  This isnt an absolutely stellar launch but it is a decent one and it does have fun games...
Title: RE: The Billy sounds off on the DS
Post by: Ian Sane on November 19, 2004, 06:56:11 PM
I don't like this piece of info: "since the wireless aspect of the Nintendo DS is always on, it should not be used on airplanes since the FAA does not allow wireless devices to be used while in the air."

Yeah.  And what's one of the main places to use a portable?  I can't believe Nintendo overlooked that.  I hate it when they miss stuff that we, who aren't paid to design hardware, can spot right away.

I'm noticing two major problems that come up in virtually every DS impressions I read.  The first is that the launch lineup sucks.  That's a bummer but at the very least it's not a permanent problem.  Eventually the DS will have some games worth buying the system for.  If this was what the Revolution's launch was like then it WOULD be a really huge problem because a good first impression is very important for a console following two "failures".  Since Nintendo's so strong in the portable market the DS will probably survive this initially weak lineup.  It's already sold a few million systems already.

The other major problem is the more severe.  It's the one that can't be fixed.  The DS controls are severely flawed.  First there's the small buttons.  It's not a total deal breaker but it is an example of Nintendo once again designing the controller for themselves without thinking of anyone else.  They want lefties to use it as a d-pad so they designed it primarily with that in mind, completely ignoring the fact that some games will use those buttons for something more complicated.  The second is much worse: no analog stick.  Every impression indicates that the touchscreen is a poor substitute for an analog stick.  This is especially bad to have on a portable.  With consoles you can at least release a new controller.  It's not very nice but it's doable.  But with the DS the only way they can add an analog stick is if they release a new model.  And they can't realistically do that or half the userbase can't play any games that use the analog stick.

The thing that really scares me about the DS controls is that it suggests Nintendo hasn't learned anything.  They're still designing controllers for them and now I'm worried that the Revolution controller is going to have the same controller problems the Cube had where certain games do not work at all because Nintendo can't or refuses to think outside of their own needs.
Title: RE: The Billy sounds off on the DS
Post by: Deguello on November 19, 2004, 07:07:48 PM
"They're still designing controllers for them"

How so?  The DS's control scheme without the stylus is the most generic SNES thing ever.
Title: RE: The Billy sounds off on the DS
Post by: KDR_11k on November 19, 2004, 07:10:39 PM
An analog stick needs a joint to rotate around, those are pretty big. Besides, it's not like anything but maybe FPSes and Kururin games needs analog controls.
Title: RE: The Billy sounds off on the DS
Post by: Ian Sane on November 19, 2004, 07:16:57 PM
"How so? The DS's control scheme without the stylus is the most generic SNES thing ever."

I explained how, I think.  The buttons are designed as a secondary d-pad much like the N64 C buttons instead of action buttons.  And there's no analog stick despite the fact that a lot of the launch titles are designed as if there is.  Since Nintendo's lone launch title is designed for an analog maybe it isn't exactly designed for them.  Maybe it's just poorly designed.
Title: RE: The Billy sounds off on the DS
Post by: Mario on November 19, 2004, 07:26:51 PM
If only NOA had Wario Ware DS ready for launch... *crosses fingers it'll be ready for the PAL launch*

Also, I think if Super Mario 64 DS had everything taken out of it except the mini-games, and it was renamed something new, it would be getting much more positive impressions and reviews. Just a feeling.

I disagree that the launch lineup sucks but maybe that's because I have a weird obsession with how awesome Spider-Man 2 DS looks. But seriously, Feel the Magic, Super Mario 64 DS, the MP Hunters demo and Pictochat should be more than enough to keep any DS owner busy until the next wave of games start arriving.

I also found that interview very amusing, it was like Kapplin was getting GI back for something, perhaps a certain review for Paper Mario 2.  
Title: RE: The Billy sounds off on the DS
Post by: ActorJ on November 19, 2004, 07:55:56 PM
I don't think Billy likes the control......


;-);-)
Title: RE:The Billy sounds off on the DS
Post by: VideoGamerJ on November 19, 2004, 08:18:09 PM
Wow, that was an awkward interview. That seemed very rough, but Billy did throw out some awesome questions. Goes to show you how well the founder of PGC is doing! By the way, where is his cat, I WANT RUMORS! ^_^
Title: RE: The Billy sounds off on the DS
Post by: Michael8983 on November 19, 2004, 11:41:12 PM
Handhelds to some degree need to sacrafice comfort and functionality for durability and cost.
However annoying it will be playing Mario 64 with a D-Pad or touch-screen, it would have been more annoying to have to pay more for a handheld with an analog stick only to have it get worn out or broken within the first few months. If Nintendo had somehow come up with a "special" analog stick that would have been durable, cheap, and compact enough to suit the DS, people would just be complaining about it too - just because it wouldn't feel as good as the Gamecube's analog stick.
Title: RE:The Billy sounds off on the DS
Post by: WuTangTurtle on November 20, 2004, 12:45:47 AM
heh, i really didn't understand the review they gave paper mario 2, every review i've seen loved it but for some reason they plain out hated paper mario 2.

I've already played mario 64 ds, and it's not completly different, and if the psp's nub stick analog wannabe is where its at, then i don't want any part of it.  That nub is laughable, unless they changed it from the e3 model that i used, then it is terrible, it seems to sensitive and it feels very weird seeing how it is pressed against the psp system.
Title: RE: The Billy sounds off on the DS
Post by: Deguello on November 20, 2004, 01:12:41 AM
I don't think Handhelds will ever get analogs. D-pads go through hell and highwater before they break.  Analogs... shall we say... have a must faster turnover rate.  On Consoles this is no biggie.  Just get the controller repaired, or get another.  On handhelds, it is part of the system itself, and must be made with durability and size in mind.
Title: RE: The Billy sounds off on the DS
Post by: ruby_onix on November 20, 2004, 01:45:45 AM
Quote

However annoying it will be playing Mario 64 with a D-Pad or touch-screen, it would have been more annoying to have to pay more for a handheld with an analog stick only to have it get worn out or broken within the first few months.

Do you want to know what I've been saying since people first started complaining about "needing three hands" to play the N64?

Modular.

Make it so you can pop the D-pad out as a small "module" unit (make sure that the clip is durable), include a matching "analog" module with the system (store it in a film container or something), and sell replacement analog modules.

Both the PS2/PSone and GameCube controllers could probably benefit from an idea like that, but it really seems to fit with handheld consoles (especially ones that decided to sacrifice analog control).

But, most companies have that stupid "we don't listen to unsolicited ideas, la la la, we can't hear you" policy whenever you email them.
Title: RE: The Billy sounds off on the DS
Post by: NWR_Lindy on November 20, 2004, 03:58:45 AM
That's exactly what I was thinking.  I have a Vestax mixer (you know, DJing, scratching, wikka-wikka) and what people always complain about with mixers is that the crossfader gets toasted.  Well, Vestax designed their mixer with replaceable crossfaders.  It's not necessarily easy to take them out, but pop off the front of the unit and you can replace it.  Why not have a portable work the same way?  Just have an easily-replaceable analog stick and the problem is solved.

The main problem with Mario 64 DS is the fact that we already know how good the analog control SHOULD be, so we instantly compare it against how it played on the N64 and complain about the controls.  Once we see some good new games that are SPECIFICALLY DESIGNED for the DS, I think we'll have a better idea of whether or not control will really be an issue down the line.

While I don't think Mario 64 DS was the best launch flagship title, it was chosen for several reasons:
1)  Always good to have a Mario title at launch
2)  Time - fairly quick to port over
3)  Shows that the DS can do some decent 3-D
4)  Popular game will draw people in and get them to at least try the DS

In an ideal world, these are the three titles I would have had for launch:
1)  Zelda Four Swords
2)  Wario Ware
3)  Advance Wars DS

If these three titles would have been available I would have bought all three.

silks
Title: RE: The Billy sounds off on the DS
Post by: MaleficentOgre on November 20, 2004, 05:14:08 AM
have you seen PSP's analog nub.  its a piece of crap.  I don't know if its possible to have analog conrtols on a handheld that works.
Title: RE: The Billy sounds off on the DS
Post by: KDR_11k on November 20, 2004, 06:10:03 AM
Ruby: The "no ideas from fans" policy has a reason, someone could send them an idea and if it's used (even if the company thought that up before the mail came in) come back and demand royalities.

Billy got the languages wrong (it's German, not Dutch, Dutch is called Nederlands in Dutch, German is called Deutsch in German) and someone please get him a copy of Spiderman DS, that is hailed as the best DS game out there and Billy didn't even have it! But he tested The Urbz...
Title: RE: The Billy sounds off on the DS
Post by: Djunknown on November 20, 2004, 07:08:48 AM
I guess he can only test what they give him?

It seems whatever Reggie-magic that was cast on Kaplan was rubbed off as she returns to her defensive, bullish self.

I'm holding off on the DS until there at least 5 must-gets, or the price drops. For me, Mario 64 and Feel the Magic would be the only 2 I'd get right away. I'm hoping the tentative list they have for 2k5 gets bigger.

I was impressed with the stylus controller for Hunters, but I can see where they're coming from for Mario 64 DS.

P.S KDR_11k, so Dutch isn't Deutsch? I always got confused about that...
Title: RE: The Billy sounds off on the DS
Post by: kirby_killer_dedede on November 20, 2004, 08:14:30 AM
GI: How do you think the DS will fare against the PSP?

Kaplin: I'm sorry, I'd tell you, but I'm getting old, you know, so I'd have to look that up for you.

GI: Um...look, now you're just being silly.

Kaplin: Silly?  I'm being silly??  Look at you, you need a freaking analog stick to play Super Mario 64 DS!  I've never heard that before!  *breaks into uncontrollable laughter and burns down GI building*
Title: RE:The Billy sounds off on the DS
Post by: VideoGamerJ on November 20, 2004, 08:19:21 AM
Quote

Originally posted by: kirby_killer_dedede
GI: How do you think the DS will fare against the PSP?

Kaplin: I'm sorry, I'd tell you, but I'm getting old, you know, so I'd have to look that up for you.

GI: Um...look, now you're just being silly.

Kaplin: Silly?  I'm being silly??  Look at you, you need a freaking analog stick to play Super Mario 64 DS!  I've never heard that before!  *breaks into uncontrollable laughter and burns down GI building*


Oh man, that's the funniest thing I've heard all day. That was the exact tension I had in mind while reading that interview too!
Title: RE: The Billy sounds off on the DS
Post by: DS_dude1o1 on November 20, 2004, 08:25:34 AM
DS will kick some major butt
Title: RE: The Billy sounds off on the DS
Post by: Bill Aurion on November 20, 2004, 08:27:24 AM
GI: Um...look, now you're just being silly.

That would be some heavy-duty hypocrisy there... >=P
Title: RE:The Billy sounds off on the DS
Post by: Perfect Cell on November 20, 2004, 10:36:10 AM
I seem to recall saying the whole analaog stick thing since E3... and Perrin never heard it? Hogwash
Title: RE: The Billy sounds off on the DS
Post by: Lost101 on November 20, 2004, 11:03:33 AM
Yeah that interview had some SERIOUS tension.  I can just imagine her with a smart alecky voice and Billy with a very accusing tone.
Title: RE:The Billy sounds off on the DS
Post by: kirby_killer_dedede on November 20, 2004, 11:45:06 AM
Quote

Originally posted by: Bill Aurion
GI: Um...look, now you're just being silly.

That would be some heavy-duty hypocrisy there... >=P


Haha...
Title: RE:The Billy sounds off on the DS
Post by: louiesezwhat on November 20, 2004, 12:51:30 PM
Hey everyone...

Just to clear a few things up:

1.  I had all of the launch titles.  I did have Spider-Man 2 - it wasn't good.  It looks fantastic, but the level and game design was poor.  Too bad because VV is a great dev.  I featured the games that I thought were the best of the bunch.  Out of that group, I singled out two that I felt worth personally getting.
2.  Sorry about the language thing.  It said Deutch  (SP?) on my unit.  I assumed that was dutch.  It was a long week.
3. Perrin was really nice, and it's always fun talking to her.  It wasn't an angry interview by any means.  We joked around during the whole thing.  I just had a lot of questions
4. The PSP's analog stick works - I don't see why Nintendo couldn't have gotten one on the DS.
5. I like the concept of the unit, I just haven't seen much done with it outside of a few titles.

Hope that helps!

Word.

 
Title: RE: The Billy sounds off on the DS
Post by: The Omen on November 20, 2004, 01:08:31 PM
Quote

I don't like this piece of info: "since the wireless aspect of the Nintendo DS is always on, it should not be used on airplanes since the FAA does not allow wireless devices to be used while in the air."


Couldn't you just take the battery out?  I'm fairly certain you CAN use wireless once the plane is enroute.  Just not on takeoff and landing.  Aren't laptops the same type of wireless?  I really can't see not being able to use it on a plane.
Title: RE: The Billy sounds off on the DS
Post by: Perfect Cell on November 20, 2004, 01:09:48 PM
Well im shocked at Perrins response to the analog stick thing.  I really think when research and development tested the unit, they had to consider the whole analog stick thing...

Heck I would  have liked an digital stick like on the Neo Geo Pocket.  
Title: RE:The Billy sounds off on the DS
Post by: Mario on November 20, 2004, 01:23:14 PM
edit: wrong thread
Title: RE:The Billy sounds off on the DS
Post by: VideoGamerJ on November 20, 2004, 08:48:35 PM
Quote

Originally posted by: AgentCooper
Hey everyone...

Just to clear a few things up:

1.  I had all of the launch titles.  I did have Spider-Man 2 - it wasn't good.  It looks fantastic, but the level and game design was poor.  Too bad because VV is a great dev.  I featured the games that I thought were the best of the bunch.  Out of that group, I singled out two that I felt worth personally getting.
2.  Sorry about the language thing.  It said Deutch  (SP?) on my unit.  I assumed that was dutch.  It was a long week.
3. Perrin was really nice, and it's always fun talking to her.  It wasn't an angry interview by any means.  We joked around during the whole thing.  I just had a lot of questions
4. The PSP's analog stick works - I don't see why Nintendo couldn't have gotten one on the DS.
5. I like the concept of the unit, I just haven't seen much done with it outside of a few titles.

Hope that helps!

Word.


Awesome, answered a lot of my questions.

Title: RE: The Billy sounds off on the DS
Post by: TheYoungerPlumber on November 21, 2004, 12:46:03 AM
I'm more concerned about the durability of that nub.  I've had serious problems with nubs on laptops wearing out.  PSP has a bigger nub than the laptops I've used, though, so it may not be an issue.
Title: RE: The Billy sounds off on the DS
Post by: kirby_killer_dedede on November 21, 2004, 03:30:54 AM
Well I sure haven't seen that before, Mario.