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Gaming Forums => General Gaming => Topic started by: WuTangTurtle on November 07, 2004, 07:56:04 PM

Title: Halo 2, Thoughts?
Post by: WuTangTurtle on November 07, 2004, 07:56:04 PM
I don't know how many ppl have already played Halo 2 yet but I wanted to know if anyone else out thier felt dissappointed like i did.

Although I do like alot of the new guns, vehicles and maps, I really thought there could have more work done on Halo 2.

If you are wondering how i played it already, I know a friend who knows a friend who runs a Hollywood Video store and we got to play it for a whole freakin day!

Question, I was trying to customize my character for mulitplayer and I couldn't find a way to create your own shoulder emblem/logo.  I searched the logos and only found a few ones that i liked but most are pretty generic.  I couldn't figure out what the logo "Waypoint" was, i couldn't make it out, i might have just had it on a stupid color though so i dunno.
Title: RE: Halo 2, Thoughts?
Post by: PaLaDiN on November 07, 2004, 08:55:16 PM
I don't know about Halo 2, but Halo 1 definitely disappointed me.

In fact it disappointed me so much I have no incentive to try this one.

Even if it delivers all it says it'll deliver (not bloody likely), UT2K4 would kick its ass all over the place, but wouldn't bother taking its name because it wouldn't be worth taking.
Title: RE:Halo 2, Thoughts?
Post by: WuTangTurtle on November 07, 2004, 09:58:47 PM
I've played many FPS in my time, from wolfenstien, doom, duke nukem, hexen, goldneye, perfect dark, half-life, counter-strike, unreal tournament, time splitters, etc.  The Halo series in comparsion to any of these games hasn't added much to FPS.  But I do say Bungie did refine a lot of work from previous FPS games.

I still think developers haven't done better than Perfect Dark.  Perfect Dark had tons of guns, bots, multitudes of matches, lots of options, tons of characters, and one of the best stat trackings ive seen at the time period, Timesplitters has since then surpassed it but then again its the same creators for the most part.

After reading all the reviews, i have to say those scores are a bit nice.  IGN 9.8, GameInformer 10, Gamespot 9.4, XboxNation 9.  Most of the reviews commented that the single player game was short roughly 10-15 hrs.  

The graphics haven't changed much to my eye but the levels are pretty vast so i'll give them credit for that.  Sound isn't a major feature for the game.  Gameplay hasn't changed much at all.  So I really don't understand the +9/10 scores it's getting.

They could have added the ability to be regular marines in multiplayer (Perfect Dark, etc).  More guns that aren't similar to others (Perfect Dark).  Better stat tracking (Perfect Dark).  Bots.  Map making (timesplitters).

By the way alot of ppl treat dueling wielding guns in Halo as a new addition to FPS, its been done before and for a long time.  If Bungie makes a third Halo which they will, it better at least include some of the stated stuff, among some real new stuff.
Title: RE:Halo 2, Thoughts?
Post by: Shy Guy on November 07, 2004, 10:06:11 PM
New on posting, old on reading...

I actually just got done playing Halo 2.  A guy down my hall is friends with someone who works at EBgames and was able to somehow sneek out his copy.  I will say that I really did like Halo 1---strictly for the multiplayer experience.  My friends in our dorm building link up and play quite often and have  a great time.  I was really excited for Halo 2, and when given the chance to play it *gasp* a whole day earlier, I couldn't pass up the chance.   I mean honeslty, it's supposed to be like the second coming >sarcasm<.

To be frank about it, I was deeply let down.  What hit me right away, as soon as I saw the level we were playing at, was that it doesn't look like Halo.  Then, to add another hit, once we started playing, it doesn't even FEEL like Halo.  It's hard to describe, but my roommate and I best summed it up by saying, it's more like a Counterstrike feeling.  Though it is in first person view, for some reason, it seems like I am looking over the shoulder of someone.  It's also a lot less smooth than the original.  It felt very jerk and frantic.  But, we were playing on a moded XBox so hopefully that had something to do with it.  Also, I didn't really know any of the levels or where things where, so maybe that had something to do with it, but still...it felt like a different game with a Halo theme.

Some of the little things that were annoying include the fact that you aren't hurt when you fall now, after duel weilding a weapong, if you get into a turret or vehicle and then get out, you are no longer duel weidling.  Also, it's much harder to pick out characters on the field and even when you find them, if you manage to shoot them, they don't "glow" like they did before.  Combat also felt like it was pushed to be more up close and in your face, because many of the weapons don't having aiming abilities (or completely lost all ability to aim, such as the pistol.  I know Bungie didn't want it to be so dominating this time around, but honestly, no aiming at all?).  Also, you can't kill people by running them over once with a vehicle anymore, it takes at least twice now.  AND...one of the biggest let downs (even though it really doesn't make that big of a difference in game play, it's just something they promised and didn't deliver) was the fact that the environment wasn't destructible.  I remember reading that you could reduce some of the buildings and such to shreds (though it would still stand).  Not once did I see anything crumble, break, or explode.  Maybe this was b/c of the Xbox again, I don't really know...

There were some positive things though.  The vehicle destruction is great!  Blasting a warthog or ghost while someone is on it and watching them exlode is hilarious.  Some of the new weapons are awesome, mainly the Elite's sword (thought it is cheap with it's one hit kills and all).  The levels are simply massive, which has it's negative side too.  Hijacking a vehicle while someone is on it gives you a rush, especially when you turn around and gun them or run them down.  The needler (my personal favorite from the original) has been improved.  The rocket launcher has a slight "seeking" ability making it much more fun to play with also.

I had some more, but that's all I can think of for now.  For the most part, it was a fun experience, not what I was expecting or really wanting either.  I was let down plain and simple.  Hopefully most of the negatives can be fixed when playing on a non-tampered with XBox (does anyone know if that can make a difference?)  If, after playing it more often, I do not get used to the new way the game is played, then I will can say I will be extremely disappointed.  It's like they added a lot of the things people wanted, yet took away everything I liked about it.  After that, I am looking forward to Metroid Prime 2 EVEN more now, I know Ninty won't disappoint.
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on November 08, 2004, 07:17:21 AM
"(or completely lost all ability to aim, such as the pistol. I know Bungie didn't want it to be so dominating this time around, but honestly, no aiming at all?)"

Oh screw that...I'm a stealth killer in FPSers and that's all I have in Halo... >=(   Good job getting rid of the strategy, Bungie...
Title: RE: Halo 2, Thoughts?
Post by: KDR_11k on November 08, 2004, 09:19:07 AM
I'm a stealth killer in FPSers and that's all I have in Halo

You misspelled "camper".
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on November 08, 2004, 11:54:18 AM
Nope, don't camp...My game in Halo is to stick to the shadows, but constantly keep moving, while using the scoped pistol...Staying still in a FPS where your opponents can pinpoint your location by looking at your screen is a death wish... ^_^
Title: RE: Halo 2, Thoughts?
Post by: Pale on November 08, 2004, 12:28:10 PM
Complaining about campers in FPSs is ridiculous.  Its like saying you aren't allowed to take a layup in basketball because its so much easier than a 15 foot jumper....
Title: RE: Halo 2, Thoughts?
Post by: Ian Sane on November 08, 2004, 02:02:09 PM
I haven't played Halo 2.  However looking at the reviews I think it's going to be fair to say that it's overhyped.  Why?  Because the complaints from the first game haven't been fixed.  The single player supposedly still sucks.  That's a HUGE flaw.  You can't give a game f*cking perfect 10s if it sucks when played alone.

So it's probably fair to say this is Halo 1 but with better graphics and online play.  Why is that worth a 10?  Hell why did the original get 10s?

It's like GTA.  Everyone complains that the aiming sucked in GTA3.  So what do they do?  Not fix it for the sequels.  And the critics are all "hey the flaws are still present but who cares?  BEST GAME EVER!!"

Looking at Gamerankings six of the top ten games EVER are from this gen.  If that doesn't scream "what a bunch of overhyped sh!t" then what does?  The credibility of today's reviewers is virtually non-existant.  
Title: RE: Halo 2, Thoughts?
Post by: NinGurl69 *huggles on November 08, 2004, 02:12:24 PM
And it's mind-defecatingly aweful that many of them get paid for what they do.
Title: RE: Halo 2, Thoughts?
Post by: Deguello on November 08, 2004, 03:13:03 PM
Also on Gamerankings is Metal Gear Solid...  Ghost Babel on the GBC.

WTF?
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 08, 2004, 04:29:45 PM
Quote

Originally posted by: Ian Sane The single player supposedly still sucks.




That sentence is wrong on sooo many levels.

Oh well, I'll just leave this to the nice Halo bashing thread that it is...


Quote

Originally posted by: Ian Sane

Looking at Gamerankings six of the top ten games EVER are from this gen.  If that doesn't scream "what a bunch of overhyped sh!t" then what does?  The credibility of today's reviewers is virtually non-existant.


Um... you don't think that maybe has something to do with when Gamerankings was made. What are you expecting, reviews from the NES and SNES days? Only if they were reviewed in this century, which won't happen often (Chrono Trigger is the only one that comes to mind).
Title: RE: Halo 2, Thoughts?
Post by: Deguello on November 08, 2004, 05:06:14 PM
"Oh well, I'll just leave this to the nice Halo bashing thread that it is..."

Stop the serial victim crap, this thread's title is "Halo 2, Thoughts?" Not  "OMG I HAET HALOE2 LOL."

Honest discussion is not bashing just because it turns unfavorable.
Title: RE:Halo 2, Thoughts?
Post by: Djunknown on November 08, 2004, 05:08:58 PM
I liked the original Halo's multi-player, it made for some great, Laugh Out Loud matches.

Not much else I can say, MS hit the nail on this one. Hell, my school is having a Halo 2 'Fragfest' coming soon.

I gotta agree though, that reviewers should've been a bit more critical.

Halo got a 9.7, and part 2 got a 9.4 from Gamespot, so not ALL the reviewers fed into the hype.

1.5 Million copies right out of the gate. Very impressive. Could this eclipse the rest of the holiday line-up?
Title: RE: Halo 2, Thoughts?
Post by: Ian Sane on November 08, 2004, 05:10:06 PM
"Um... you don't think that maybe has something to do with when Gamerankings was made. What are you expecting, reviews from the NES and SNES days?"

Gamerankings reviews are for the last two generations because before that internet reviews weren't very common.  Considering that the previous gen's hardware have about 6 years or so of games compared to the 4 or so of the current gen it doesn't make sense the majority of the top ten to be from this gen.  And that's with some SNES games thrown in as well.  Come on.  Halo 1 & 2 in the top ten but not Goldeneye or Half-Life?  That's ridiculous.  If a game has any sort of hype this gen and is made by an American company like Rockstar, EA, or MS it gets insanely high reviews.
Title: RE: Halo 2, Thoughts?
Post by: PaLaDiN on November 08, 2004, 05:10:59 PM
"That sentence is wrong on sooo many levels.

Oh well, I'll just leave this to the nice Halo bashing thread that it is..."

It's nice to see that given the opportunity to elaborate and perhaps dismantle an argument against the game, you instead chose to belittle us.

Thanks for contributing to the Halo bashing. I'm wondering if you've even played the game.
Title: RE: Halo 2, Thoughts?
Post by: Molobert on November 08, 2004, 05:40:19 PM
I'm getting it tonight, I'll let you guys know how it is. Just remember that good scores don't necessarily mean an overhyped game. Maybe it's actually really good!?!1  
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on November 08, 2004, 05:51:49 PM
Well that's what was said about the first one and I want my money back for the single-player portion...
Title: RE:Halo 2, Thoughts?
Post by: Molobert on November 08, 2004, 07:26:03 PM
Quote

Originally posted by: Bill Aurion
Well that's what was said about the first one and I want my money back for the single-player portion...


Good point, the single player in 1 was boring as hell. But, pretty much every publication is saying how great the campaign is in H2 and that the repetitive level design of 1 is gone
Title: RE: Halo 2, Thoughts?
Post by: KDR_11k on November 08, 2004, 08:48:34 PM
Actually some reviews claim the opposite. I've read the worst-scored review from the bunch on gamerankings and they mentioned quite a few flaws in the game (some bugs apparently, singleplayer short and not that good, story sucks, ending even worse, etc). The review got a one-star user rating even though the criticism was fully explained and reasonable. The game might be good but not that much better than the competition that it deserves the scores it got.
Title: RE: Halo 2, Thoughts?
Post by: Aussie Ben PGC on November 09, 2004, 01:19:09 AM
Well, I played Halo 2, and was really surprised as I enjoyed it quite a bit.  My favourite map was this one where you're on a really purple ship (I mean, it had purple Purple PURPLE) and it's really confined and hectic.  I got this sword and KILLED PEOPLE.  TO BITS.  It was great.  I think it's the first FPS that I've sat down with and just really had fun with.  And I didn't get sick, which was a plus.

Now, if only I can work out how to not die if I don't have the sword or that tank...
Title: RE: Halo 2, Thoughts?
Post by: couchmonkey on November 09, 2004, 07:15:20 AM
Ironically, my friends are totally uninterested in Halo multiplayer, but two of us enjoyed the story mode cooperatively.  I would say that the one player game was noticeably flawed, but still good.  Still, it's not fair for me to say the multiplayer is bad, since I haven't given it an honest chance.

As for Halo 2, I expect to play a lot of it, maybe even all, with the same guy I played the first one with.  I bet I'll feel about the same way about it, but I'll have to wait and see since I don't have an Xbox.
Title: RE:Halo 2, Thoughts?
Post by: SgtShiversBen on November 09, 2004, 07:25:43 AM
That's the way I was with my friends.  The multiplayer totally disinterested us, but the co-op kept out "frothing demand."  The sad thing is now that I don't hang out with those people, and my roommate doesn't really like FPSes, I have no reason to buy the game.  I've been thinking "maybe I should get an X-Box" but then realize I have no one to play with, and don't feel like paying 60 dollars for online that I hardly ever use.  Even the PS2's online I hardly use.  But, maybe since I'll have to be doing an intership in Dallas, it'll be a little bit more hectic.  But one can hope......sad
Title: RE:Halo 2, Thoughts?
Post by: Renny on November 09, 2004, 12:43:12 PM
Quote

Originally posted by: Aussie Ben PGC
My favourite map was this one where you're on a really purple ship (I mean, it had purple Purple PURPLE) and it's really confined and hectic.


That was one of the more tolerable interiors. Not quite as tedious as the 'spiral' rooms.

Quote

Twas posted by: Aussie Ben PGC
And I didn't get sick, which was a plus.


Oh, you were talking about Halo 2. Oh.
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 09, 2004, 02:01:25 PM
Quote

Originally posted by: PaLaDiN

It's nice to see that given the opportunity to elaborate and perhaps dismantle an argument against the game, you instead chose to belittle us.

Thanks for contributing to the Halo bashing. I'm wondering if you've even played the game.


Sorry, for no argument, but really, they're all the same in the end. Sorry for belittling, that wasn't my purpose.

I infact have played the game, and am enjoying it immensly. I can say that one thing you don't get from screen shots, is that the cinematics really aren't that great. But the single player is definely fun, and the combat is so exciting. Haven't played multi yet.
Title: RE: Halo 2, Thoughts?
Post by: Hostile Creation on November 09, 2004, 08:16:48 PM
I'm hearing tell that Halo 2 wasn't all that it was cracked up to be and that it is not, in fact, quite as good as the original in some ways.
Can't lie and say I'm upset about this.  Haha, yes!
Title: RE: Halo 2, Thoughts?
Post by: PaLaDiN on November 09, 2004, 09:32:30 PM
"I'm hearing tell that Halo 2 wasn't all that it was cracked up to be and that it is not, in fact, quite as good as the original in some ways."

There goes what little interest I had for the game. If it's not even as good as Halo 1...
Title: RE:Halo 2, Thoughts?
Post by: WuTangTurtle on November 10, 2004, 12:21:31 AM
After putting alot of hours into this game now, i feel inconsistent about the game.  One part of me says they didn't put enough work on the game.  The other side of me still very much enjoying the game.

This time around so far I am liking the campaign mode because it throws you into bigger maps with alot more happening.  Story although is lacking IMO.

In Multiplayer i am very mad that there is no fall damage option, and the interface is the most annoyingest things ever.  If you have 4 players, each player has to sign in, and whoever signs in first gets the 1st screen (top left), 2nd person that signs in gets the 2nd screen (top right), etc.  By having this interface player four can end up having top screen, and it really confuses ppl in a big lan party.  Also whoever signs in first gets complete control over menus.

The new guns suck, besides the smg, and upgrades of the battle rifle, and new covenant rifle, etc, but that weird covenant laser gun is terrible.  It couldn't hurt a fly, even if it was the National hurt a fly with a laser gun day!

IMO the online game is really good except it takes you away from the ability to choose a online match.

Lastly, IMO the review of the game deserved at the highest a 8.8, and my actual score a 8.3
Title: RE: Halo 2, Thoughts?
Post by: MaleficentOgre on November 10, 2004, 03:30:42 AM
You all can trust me, I'll tell you the truth.  The single player mode in Halo 2 is frickin amazing for the first two hours.  Its much better than Halo 1.  Problem is, people who are graphics whores will hate this game's cut scenes because Mario Tennis' opening is better.  Seriously, wario and waluigi are prettier than master chief and his marine buddies, after three years that shouldn't be true.  The gameplay is much improved, the dual wielding isn't as good as it should be.  You can't target multiple enemies, which is a shame.  They had time to perfect a system.  I mean if goldeneye and perfect dark did it then Halo 2 certainly could have.  The story is good, but not as epic as the first game.  The different vehicles really aren't that different.  Ooooo four different warthog colors.  They all control the same.  The Phantom is the only new vehicle worth jacking.  Ghost and Bansee aren't all that great.  Scorpions are amazing, but too easy to get jacked out of.  I don't have XBL so I haven't played online by myself.  I did go to a friends house and do that whole two player on one scren thing and it was okay.  The multiplayer missions suck for small groups.  They're just way too big.  Capture the flag takes forever.  If you have anything less than 16 people, most of the maps are unplayable.  One more gripe about multiplayer is that the maps are the same as last year, just with newer names.  The newer weapons are really not all that great.  They destroyed the pistol.  Just ruined what was the best weapon in the game.  The rest of the guns feel a little generic and out of place.  Its almost like playing unreal in the halo universe.  Overall its a good game though.  I'd pick it up now, because I see this game doing what the last one did and not dropping in price for years.  By then there will be something else more fun.  If you like FPS get it, if not then this won't change your mind.
Title: RE: Halo 2, Thoughts?
Post by: KDR_11k on November 10, 2004, 05:54:19 AM
"Oh no, they nerfed the most powerful weapon in the game!" -standard fan reply towrds balancing attempts from the developer
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on November 10, 2004, 06:10:04 AM
Maybe, but they replaced it by upping the power of the rocket launcher(homing, wtf) and making the sword a one-hit kill...Balancing means making equal, not making new super weapons to replace the last ones...
Title: RE: Halo 2, Thoughts?
Post by: PaLaDiN on November 10, 2004, 06:13:03 AM
"standard fan reply towrds balancing attempts from the developer"

I agree with you somewhat, but still, that's just stupid. Bungie knows plenty of people have grown accustomed to the pistol and enjoy using it. Dumbing it down pissed off a lot of people... why fix what isn't broke?
Title: RE:Halo 2, Thoughts?
Post by: Shy Guy on November 10, 2004, 07:29:08 AM
After playing the game for quite some time over the last few days (only multiplayer, I haven't touched the single player mode yet...really have no intention to) I still come away from the game feeling let down.  I just can't seem to get the same feeling out of it that I did the first Halo.  I do agree with what a lot of people have said about it so far.  The new weapons do feel awkward and out of place.  The new vehicles don't add a thing.  I indeed do HATE the new interface with a passion.  You get used to playing on one screen and then everyone backs out of a game to start a new one and you end up signing in at different times and getting a different screen...WTF?  I don't understand the problem with first player gets top left, second player gets top right, etc.

"Its almost like playing unreal in the halo universe"---sums up my feelings entirely

"making the sword a one-hit "

How I hate this weapon.  Really cool at first.  Really annoying after about an hour.  Unfortunately, it's like the first thing that everyone goes for, then they just run around the level killing everyone and thinking that they are the best.  I did like the pistol from the original, it wasn't my gun of choice, but the fact that it is totally ruined for the second game makes absolutely no sense whatsover...especially by making the elite sword the weapon to end all weapons.  I would have given the game (based on the multiplayer LAN experience alone) an 8.5
Title: RE: Halo 2, Thoughts?
Post by: Ian Sane on November 10, 2004, 07:41:28 AM
"How I hate this weapon. Really cool at first. Really annoying after about an hour. Unfortunately, it's like the first thing that everyone goes for, then they just run around the level killing everyone and thinking that they are the best."

They have a sword like this in Conker's Bad Fur Day.  It also lets you do flips which makes you harder to hit.  So I would use it all the time and really kick my brother's ass.  Then he learned how to shoot me in the face while I was flipping and basically killed my advantage.  So it's possible that once everyone gets more used to the game, techniques against the one hit sword will be discovered and the advantage will be gone.  Of course that sort of adaptation is more difficult online then it is when playing with a small group of people.
Title: RE: Halo 2, Thoughts?
Post by: PaLaDiN on November 10, 2004, 07:49:45 AM
"So it's possible that once everyone gets more used to the game, techniques against the one hit sword will be discovered and the advantage will be gone."

Regardless, this shouldn't even be an issue.

It seems UT2K4 is still the best multiplayer FPS. I'm sticking with it... no stupid balancing issues and nobody I know who's played it has been let down.
Title: RE:Halo 2, Thoughts?
Post by: Shy Guy on November 10, 2004, 11:24:32 AM
I remember that sword in Conker's Bad Fur Day.  It always seemed to end up that all of us playing would have it and be jumping around each other and whoever got lucky enough to swing when someone landed would get the upperhand...

"So it's possible that once everyone gets more used to the game, techniques against the one hit sword will be discovered and the advantage will be gone."

You're right though.  If you can keep a distance between you and the person with the sword, you can continue to shoot them while they aren't able to do anything.  It's only when they get up close, or within distance for them to do the dash attack and kill you instantly.  I am still not a fan though...haha.
Title: RE: Halo 2, Thoughts?
Post by: Hostile Creation on November 10, 2004, 11:34:04 AM
I think I'll be getting UT2K4 for my laptop sometime.  That looks like a good game.
Title: RE:Halo 2, Thoughts?
Post by: blackfootsteps on November 10, 2004, 01:32:51 PM
I've played a fair few hours now and I would say I was disappointed but that wouldn't be true... let's just say my expectations were not exactly booming for the game.

It's the same game. The same problems are evident. I've played  approx 4 missions (9 levels) of single player, both alone and co-op and so far not one level has been anything remarkable. There's one cool twist playing as an elite that is outweighed by the return of the flood. It made me groan.

The real time cut scenes are very jerky, it's funny watching marines trying to turn 90 degrees and taking 3 seconds to do it. Anyone who has played the first level will have noticed it. Wasn't a good first impression. Kinda made me feel like the game was rushed for Christmas.

They've really pumped up the difficulty of Legendary which now has no respawning. Getting through a level really feels like an achievement, but is there a reward? So far it seems not.

Additionally in co-op there is no way of saving and quiting when you're midway through a level, it's a huge annoyance especially when there's no clear indication when one level ends and next begins the first time you play through.

I don't understand how bots were left out. I've only played 2 player deathmatches but they were ho-hum. I receive different medals and such but there seems to be no stat-tracking in my profile at all. I might be blind but oh well.

As others have said, on the interior maps the sword dominates, especially in these early days when finding your way is the biggest problem. I'm not sure but it seems that when holding the sword a person moves faster aswell an advantage that is not needed. As grenades are plentiful this complements the sword at long range.

No-one has mentioned the revamped health system, which i believe ruins certain battle types. Basically you only have a shield, no green yellow red health meter. This means that if Player 1 snipes Player 2 but doesn't kill  him/ her , P2 just hides for a few seconds while their shield recharges and it's like they never got shot. It appears that Bungie hates long range combat.

My favourite weapon from the first Halo was the rocket launcher. People have mentioned it may become the new super weapon but I don't believe this is the case. In Halo 1 it flew straight, now it has a weird spiral trajectory which makes it, if anything more difficult to hit targets with. It also appears that splash damage has been reduced. In Halo 1 a player wouldn't survive two indirect rocket shots, in Halo 2 a friend survived three.  

There are some good aspects of the game, I'm sure the multiplayer would be good with 6+ people. The levels are just too big. It would have been nice if all the Halo 1 levels were included for off-line play (especially Hang em High and Longest)
Title: RE: Halo 2, Thoughts?
Post by: Ian Sane on November 10, 2004, 01:46:34 PM
"I don't understand how bots were left out."

Wait.  They STILL didn't put this in?  Gee Bungie that's only been in console first person shooters since the N64 days (I think Duke Nukem 64 had it back in like 1998).  What a load of sh!t.  How can a game that doesn't fix a huge flaw like that get a perfect 10?  I seriously consider such an omission as unacceptable.  If I ran a game company I would never under any circumstance allow my company to release a multiplayer focused FPS without bots.
Title: RE:Halo 2, Thoughts?
Post by: blackfootsteps on November 10, 2004, 02:11:52 PM
Quote

Originally posted by: Ian SaneWhat a load of sh!t.  How can a game that doesn't fix a huge flaw like that get a perfect 10?


It makes you wonder...

It's almost like Bungie had never played / seen the new features of Perfect Dark but basically ripped off  the entire Goldeneye setup.



Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on November 10, 2004, 02:13:06 PM
That second spoiler automatically gives the game a 5 for me...Those sections of the first game were NOT FUN AT ALL...And aha, no bots, only close-combat battles...GREAT JOB, BUNGIE!

"Kinda made me feel like the game was rushed for Christmas."

Except Bungie has had 3 years...Unacceptable...
Title: RE: Halo 2, Thoughts?
Post by: blackfootsteps on November 10, 2004, 02:42:30 PM
That section of Halo 1 was a chore and if Bungie was going for a similar feel... then they acheived their goal.

"Yay well done team we've just pissed off everyone who'll play this game. Wooooo!"
Title: RE: Halo 2, Thoughts?
Post by: MaleficentOgre on November 10, 2004, 02:45:53 PM
They aren't that bad.  The sword deals with them wrather quickly.  Until they get behind you.  I really didn't like either spoiler gameplay wise.  Story wise the first was great though.
Title: RE: Halo 2, Thoughts?
Post by: NinGurl69 *huggles on November 10, 2004, 02:47:58 PM
What's this splitscreen interface I keep hearing about in multi?  Is this on Live?  Someone plz clarify.
Title: RE: Halo 2, Thoughts?
Post by: blackfootsteps on November 10, 2004, 02:51:50 PM
 You're right. It's more of a nuisance. It's just that apparently Halo 2 was going to be less repetitive. Oh well

Concerning the second spoiler: Gameplay wise it wasn't enjoyable because I have no feeling for the elite. I don't even know his name! It would have been cool if I had known he existed in the first game. He looks, sounds just like some random elite. At least he could have been gold.
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 10, 2004, 03:06:03 PM
Quote

Originally posted by: Bill Aurion
That second spoiler automatically gives the game a 5 for me  


Why? That comment is completely retarded.



Quote

Originally posted by: Professional 666
What's this splitscreen interface I keep hearing about in multi?  Is this on Live?  Someone plz clarify.


Sorry, can you be more specific?
Title: RE:Halo 2, Thoughts?
Post by: Bill Aurion on November 10, 2004, 03:16:55 PM
Quote

Originally posted by: AMac2002
Quote

Originally posted by: Bill Aurion
That second spoiler automatically gives the game a 5 for me  


Why? That comment is completely retarded.

No it's not...I didn't like that part of the game, period...It was annoying and just plain NOT FUN...
Title: RE:Halo 2, Thoughts?
Post by: NinGurl69 *huggles on November 10, 2004, 03:24:39 PM
Quote

Originally posted by: AMac2002
Quote


Quote

Originally posted by: Professional 666
What's this splitscreen interface I keep hearing about in multi?  Is this on Live?  Someone plz clarify.


Sorry, can you be more specific?


Umm, I hear there's a 4-way splitscreen during multiplayer.  Why is the screen divided?  Is this present in XBL play or offline play?  I'd assume people would want to play their online FPSs with the maximum viewing space available, 1 screen.
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on November 10, 2004, 04:06:53 PM
No, it's a weird "first come, first serve" layout for normal multi...Whoever "logs in" first gets the top left screen, etc, so you may not end up with the same corner of the screen every game...
Title: RE:Halo 2, Thoughts?
Post by: MattVDB on November 10, 2004, 06:08:16 PM
That seemingly didn't help.  When you play online, you get a full screen, unless you are sharing your account and playing with 4 players off of one box.  When you first log in though, screens are alocated not by controller port, but by order of logging in.  It is that "feature" that has many people perturbed.
Title: RE: Halo 2, Thoughts?
Post by: Aussie Ben PGC on November 11, 2004, 12:24:08 AM
That 'feature' is actually one of Microsoft's requirements.  If you boot up any game with a controller in any of the four ports, you should be able to play as normal.  This is why most, if not all multiplayer games are determined not by port 1, 2, 3 and 4, but by who presses START first, second, third and fourth.
Title: RE:Halo 2, Thoughts?
Post by: ABlueflameA on November 12, 2004, 07:51:35 AM
hey, I also found Halo 2 to be lackluster.  I thought that single player/co-op was boring, lacked good sniping levels, and focused way too much on close combat.  

I did like the destroyable vehicles as well as the ability to use melee attacks against the vehicles.

I do not like how difficult it is to actually board the tanks after you kill its previous occupant through said melee attacks.

The sword is fun for a little while, but in corridors it is almost unstopable unless you have a rocket launcher.  When you target your enemy with it you almost literally fly to your enemy and deal a 1 hit kill.  WAY overpowered.

Generally, I dont like the look or feel of multiplayer (i've played with anywhere from 2 people to 12 on a high speed LAN) no bots, annoying sign in/sign out system which changes who the dominant "first player" is, as well as limiting the game to 16 players, which is quite attainable in a fraternity or on Xbox Live.

As far as level designs go, most of them have too much "junk".  This goes double for Blood Gulch which should not have been edited AT ALL except for adding the hangars for the banshees.  Stupid rock formations and smaller level.

I'd suggest that Xbox owners go and actually RENT before buying, as single player can EASILY be beaten in 10 hours by a decent Halo player.

-blueflame
Title: RE: Halo 2, Thoughts?
Post by: weemer917 on November 13, 2004, 01:00:44 PM
All this hype about Halo 2 has really bored me. Halo 1 didnt wow me at all and I am amazed that its still in my library.  So, in a few days Im gonna trade this one in for a GameCube game. I havent decided what I am gonna trade Halo in for yet.
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 13, 2004, 01:05:48 PM
Quote

Originally posted by: Professional 666
Quote

Originally posted by: AMac2002
Quote


Quote

Originally posted by: Professional 666
What's this splitscreen interface I keep hearing about in multi?  Is this on Live?  Someone plz clarify.


Sorry, can you be more specific?


Umm, I hear there's a 4-way splitscreen during multiplayer.  Why is the screen divided?  Is this present in XBL play or offline play?  I'd assume people would want to play their online FPSs with the maximum viewing space available, 1 screen.


Sorry, I really don't understand what you're saying. When you go online, you have one screen, and if you have guests, then it splits into split-screen. Hope that helps...
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 13, 2004, 01:09:59 PM
Quote

Originally posted by: Bill Aurion
No it's not...I didn't like that part of the game, period...It was annoying and just plain NOT FUN...


But a 5? Anyways, I agree that they weren't as fun as fighting the convenant, but they really are pretty good in this one. A new cool thing they added is that if you kill one of the big walking flood guys, they little floods can go into them and bring them back to life. It's cool to watch the first time, and a nice little feature.

Title: RE: Halo 2, Thoughts?
Post by: MaleficentOgre on November 13, 2004, 06:21:40 PM
Its not bad until you play on legendary.
Title: RE:Halo 2, Thoughts?
Post by: WuTangTurtle on November 13, 2004, 08:12:59 PM
I'm officially pissed off by Halo 2 and Microsoft.

After owning Halo 2 for a  mere week it has killed my XBOX.  For some dumb reason my game lags, freezes, has graphic flickers, and sometimes un-textured models.  This is happening during menu screens, campaign, multiplayer, and Online play.  I called microsft and they think its a cd drive issue, yet i tell them all my other games work fine.  They tell me my xbox is out of warranty (6 month long warranty) and in order for them to fix it i need to pay $80.

This is my second xbox that has had a "cd drive problem".  My first xbox stopped recognizing music cd's.  Now i understand why Microsoft is in a lawsuit over "cd drive" issues.

Im going to see if my store manager will let me do a return exchange for me next week.
Title: RE:Halo 2, Thoughts?
Post by: theRPGFreak on November 15, 2004, 09:54:20 AM
Is there another extra scene in the game if you beat it on legendary mode?
Title: RE:Halo 2, Thoughts?
Post by: WuTangTurtle on November 15, 2004, 06:04:38 PM
I heard it was 2 new multiplayer maps but i doubt it.
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on November 16, 2004, 06:33:00 AM
After playing the game a bit more I feel I'm not as harsh as I was before...I'm rather pissed at the scewed weapon balance(Bungie: let's take out the pistol and replace it with the freaking invincible battle rifle!)...Playing co-op was fun, and the levels seemed more fun to play, and really look more like Half-life 2 than Halo(though there were exceptions...Damn you Flood)  The multiplayer maps are a mixed bag, as I love the outdoor city map, but absolutely despise what Bungie has done to Blood Gultch...Playing with shields in multiplayer is ridiculous, and if you manage to get a Banshee when shields are on you are pretty damn close to invincible if your friends don't have rocket launchers...The main story is actually a bit interesting, but not as much as Bungie hyped it to be...Overall Bungie improved on the generic firstperson shooter, but it's hardly revolutionary, and not very evolutionary either...8/10 from me(at least, as far as I've gotten)
Title: RE: Halo 2, Thoughts?
Post by: KDR_11k on November 16, 2004, 08:11:03 AM
All you get for beating Legendary is the date "February 9th". I'd say that's when they release the rest of the story on Live or as an expansion pack.
Title: RE:Halo 2, Thoughts?
Post by: theRPGFreak on November 16, 2004, 10:32:49 AM
I also thought that some of the weapons they added were pretty much usless like the Brute Grenade Launcher, the Covenant Assult Riffle, and the lazer gun dropped by the flood-fighting robots. I loved the plasma sword however
Title: RE: Halo 2, Thoughts?
Post by: DS_dude1o1 on November 16, 2004, 01:37:11 PM
HALO 2 ROCKS!
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 16, 2004, 05:26:48 PM
Quote

Originally posted by: KDR_11k
All you get for beating Legendary is the date "February 9th". I'd say that's when they release the rest of the story on Live or as an expansion pack.



Sorry bud, but the campaign will NEVER be extended. It's just not gonna happen, we have to live with that cliffhanger for few more years.

My bet is it's either Halo 3 announcement, or some DLC.
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on November 16, 2004, 07:00:43 PM
Aha, the disappointing near-end maps and the horrible ending land this game a 7.5/10 as a final score for me...
Title: RE:Halo 2, Thoughts?
Post by: S-U-P-E-R on November 16, 2004, 07:53:03 PM
I thought the single player was "bleh, same thing again"

But the multiplayer seems totally awesome and a bit better balanced than the first one - two handed weapons add a lot, as do the new weapons, and a better balancing of vehicles. Is it just me, though, or is it harder to get head shots with the sniper rifle?
Title: RE:Halo 2, Thoughts?
Post by: WuTangTurtle on November 16, 2004, 10:02:16 PM
I thought sniping heads was hard at first too, but i got used to it again.

After trying Halo 2 online more........I've come to the conclusion that it isn't very good, if you can have a lan party do it instead.  

Xbox live is terrible interface.  Matchmaking takes forever, game does not give you any kind of ability to actually see games being hosted, instead matchmaking is completely random.  On an average i most likely spend  near half my time waiting in the matchmaking lobby which is just a blue screen with 4 circles indicating whats happening from searching to loading map.

Whoever worked on the menu system, interfaces, and online matchmaking needs to be shot in the face with dual needlers!
Title: RE: Halo 2, Thoughts?
Post by: MattVDB on November 17, 2004, 01:02:39 AM
3 months to the day after Halo 2 came out is the secret date.  Could it be?  Is it possible, that actually they have a few more missions actually on the disk, waiting to be unlocked by live?  I don't think it is out of the question, and even sounds like a my post is a train wreck thing to do.  In 3 months, hype will have died down substantially.  The Christmas season will be far enough behind that everybody who got it for Christmas will have had time to played through it.  By unlocking another/the rest of the levels that date interest in the singleplayer (and game overall really) will go up, and they will recieve more sales.  (Consequently, it would also require those who bought it release date and whose Live! subsciptions ended, due to being only 2 months free, to register, and shell out more money for Live!  Sorry if I see that as a my post is a train wreck tactic, but it is.)

It does sound far fetched, but I would really dig it if something like this happened.  I don't think it is too far from possible either.  It would be similar to how Half Life 2 unlocked for those people who downloaded the game prior to its release.  What ever the date though, I wonder...
Title: RE: Halo 2, Thoughts?
Post by: Deguello on November 17, 2004, 02:05:11 AM
I dunno.  If I was informed that I had to unlock the other half of my $50 game by paying $50 more for a Live! subscription, I'd feel pretty irked.
Title: RE:Halo 2, Thoughts?
Post by: theRPGFreak on November 17, 2004, 08:41:07 PM
Why does everyone think the ending was so bad? All it does is give alot of promise for Halo 3 for me.
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on November 18, 2004, 02:13:21 AM
Because a game should end...
Title: RE:Halo 2, Thoughts?
Post by: theRPGFreak on November 18, 2004, 08:27:14 AM
true Bill....but what they did with Halo 2 reminds me of what they did in Star Wars. You have to watch the first three altogether because the story becomes so deep.
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 18, 2004, 10:27:47 AM
huh, that's a pretty positive outlook. wow, you just made the whole ending better for me.


still, it is a little dissapointing, but maybe the whole thing has just been taken a bit too seriously.
Title: RE: Halo 2, Thoughts?
Post by: MaleficentOgre on November 19, 2004, 07:24:31 AM
the ending is bad because I expect an entire game when I put down that kind of money.  This is the first game I've returned in about three years.  They easily could have added four or five more levels to the game and extended its story out, but no offline gamers are a secondary thought.
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 19, 2004, 02:15:13 PM
Well, I think he's more mad about the ending itself, more than when it happened (although that is still part of the problem.) It's just you're saying it's more of a "short game" than a "badly ended" one.
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on November 19, 2004, 04:21:08 PM
Nah, I'm saying both...  The ending was both bad AND unexpected...My roomies, who are hardcore Halo fans, were absolutely shocked and pissed...
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 21, 2004, 05:13:38 PM
lol, ya i was just saying in THAT context, you meant it... ya whatever...
Title: RE:Halo 2, Thoughts?
Post by: Ymeegod on November 25, 2004, 08:25:28 AM
What got me was the ending.  Thought for sure you would be playing the master chief on the last level of the game.

I loved the action of the game but the story sucked major ass as well as the latter levels.  That whole talking plant was a dead giveaway--hell did anyone read the novel, that was great compared to Halo's 2 plot.

There's glitches in the game (AI as well as pop-ups) but overall the game is simply still alot of fun to play but it could have been more.  

MP is where the meat is.

Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 27, 2004, 05:13:56 PM
Quote

Originally posted by: Ymeegod

There's glitches in the game (AI as well as pop-ups) but overall the game is simply still alot of fun to play but it could have been more.  





By AI I assume mean drivers who suck, because enemy, as well as friendly, AI is definetly top notch. But ya, sometimes Drivers really are stupid. But when they aren't it's fun.

And pop-ups, GOD! I hate those so much. Apparently it was between loading times, or pop-ups, and they went this the pop-ups. I think I could actually live with the loading times, because those pop-ups really tick me off. Oh well...
Title: RE:Halo 2, Thoughts?
Post by: couchmonkey on November 29, 2004, 05:28:28 AM
So, opinions: will the ending turn away a lot of Halo fans, or just annoy a few really angry fans and make the rest want the next game even more?

I've finally played the first couple of levels.  Basically more of the same, which isn't all bad, but I'd say the game is once again overrated.  I haven't played the online multiplayer and I probably won't, so I can't say how good or bad the whole game is, but I was really hoping for more improvements to the campaign.  Especially to the lack of save points.

Two things the game has left me thinking, though: Nintendo needs to work on presentation in its games and I'd also love to see some co-op games from Nintendo.  I don't think I could stand to play all the way through the Halos on my own, but they're a lot of fun with a friend.

Edit: Fixed a typo.
Title: RE:Halo 2, Thoughts?
Post by: MaleficentOgre on November 29, 2004, 05:58:38 AM
Its not so much the ending as it is the game's length.  It feels rushed and then stopped abrubtly.  I felt ripped off.  If they do release the rest of the game on a live expansion I'll be even more ticked off because I don't have live.  That would alieinate nearly every person that has the game and doesn't have live.  I would never buy another bungie game again.
Title: RE: Halo 2, Thoughts?
Post by: KDR_11k on November 29, 2004, 08:40:58 AM
couch monkey: It's kinda "And now the REAL fight begins! To be continued!".
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on November 29, 2004, 03:28:25 PM
Quote

Originally posted by: couchmonkey I was really hoping for more improvements to the campaign.  Especially to the lack of save points.
 



What do you mean?

Quote

Originally posted by: MaleficentOgre
Its not so much the ending as it is the game's length.  It feels rushed and then stopped abrubtly.  I felt ripped off.  If they do release the rest of the game on a live expansion I'll be even more ticked off because I don't have live.  That would alieinate nearly every person that has the game and doesn't have live.  I would never buy another bungie game again.



That definetly won't happen, they aren't that stupid. I can't see any story being added past the ending, it's just not gonna happen.
Title: RE:Halo 2, Thoughts?
Post by: Ymeegod on December 03, 2004, 10:04:05 AM
"By AI I assume mean drivers who suck, because enemy, as well as friendly, AI is definetly top notch"

No, I'm talking about having enemies who basically stand in the area even though 10 feet away you're slaying six of their buddies.  Or having a major detetion glitch because I was able to run straight at enemies before they could even react (on legendary mode no less).

Halo 2 AI really didn't seem to step it up any in my book.  More or less the same with the same glitches in the first game.  

Title: RE: Halo 2, Thoughts?
Post by: couchmonkey on December 03, 2004, 10:47:30 AM
Ymeegod: I agree, the enemies in Halo 1/2 do seem to be caught unawares all too often.  I kind of like it, because it's fun to sneak up on them, but sometimes it's ridiculous -  it shouldn't be happening on Legendary mode.  I can do stuff I'd never get away with in Timesplitters 2 in this game.

I think the AI is pretty admirable for the most part but it doesn't seem to be improved at all from Halo.
Title: RE:Halo 2, Thoughts?
Post by: nemo_83 on December 05, 2004, 09:39:16 PM
I heard in multiplayer you could zoom in with a sniper rifle across the stage and switch to the sword quickly and dash across the stage.

Graphics were lame, Master Chief is lame, and the story is cut short to force people to buy an Xbox 2 to play Halo 2.5.  
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on December 06, 2004, 04:55:58 AM
I think you can only "dash" with the sword when you are locked onto an enemy at fairly close range...
Title: RE:Halo 2, Thoughts?
Post by: vudu on December 06, 2004, 08:40:54 AM
Bill - nemo_83's right.  See this article:   Halo 2 online glitch cheats popping up more frequently

There are several glitches going around, including the one nemo_83 mentioned.  Apparently you can also sometimes pick up weapons/flags by reaching through a wall or ceiling, turn your cable modem to standby to 'warp' across a level, and hide the bomb, forcing a game into sudden death.

Bungie is supposed to be working to fix all of these, except the one nemo_83 mentioned, because they don't see that one as a problem for some reason.
Title: RE: Halo 2, Thoughts?
Post by: Bill Aurion on December 06, 2004, 09:07:16 AM
I see, it's through a glitch...How irritating...
Title: RE: Halo 2, Thoughts?
Post by: NinGurl69 *huggles on December 06, 2004, 01:30:17 PM
SUPAA SNIPAA DASH ATTACKU!!
Title: RE: Halo 2, Thoughts?
Post by: Hostile Creation on December 06, 2004, 07:02:55 PM
I dunno about Halo 2, but I just pilfered Halo from my friend's roommate

But he deserves, because he has an xbox and bought the computer version of Halo (fortunate for me).  How dumb is that?
Title: RE:Halo 2, Thoughts?
Post by: S-U-P-E-R on December 31, 2004, 01:09:47 AM
Sup dudes, I've been having Halo 2 LAN parties every night for a month and thought I'd bump this thread.

I've still barely played single player. They may as well have called it Halo: Arena and left it out, lollers. I'm loving the XBox live interface (although I've been mostly playing LAN) - the voice messaging and built-in clan stuff is the shizzle.

On weapon balance: the sword is a little bit overpowered, I think, but not a lot. The disadvantages are that it glows like Christmas (even with active camo), everyone wants to take it, and basically can NOT beat a good mid-range pair of weapons (as long as play proper-keep-away). Also, the sword always spawns in a central or high-traffic area, making it pretty dangerous to go for (although it's still worth the reward). So, yeah, all it takes to beat "the sword guy" is to use your head. Also, if you don't suck at the game, you can beat a sword guy dashing at you mid swing with a shotgun.

The Rocket Launcher is deadly as shizzle, though. The only balance to it is the small amount of ammo included. Protip lol: the Banshee can still easily roll out of the way of homed rockets like what.

The charge-up pistol and ANYTHING can be pretty deadly. A needler is suck, but 2X needlers can be pretty hot, especially the way they'll chew through an overshield.

On the side of glitches and other horrible things, there are more than a couple horrible, implausible areas that players can get to via jumping on each others' heads, vehicle voodoo, etc. Sometimes, it's just an awesome reward for being clever (like team jumping a 1-flag-ctf guy up to the sniper window in Zanzibar, or getting on the roof of the base there), but when a flag carrier can ride on his friend's banshee up to god knows where and get to an invisible-edge-of-the-world-stupid-glitch-place (or just return the flag in five seconds), something is definitely up. Like, check out Headlong. Look out towards the ocean from the overpass where the overshield and rockets spawn. Then check out the buildings on the left, going out to the ocean. Look up towards the very furthest corner. Yeah, we've been there, being a sniping son of a bitch. Also, we've been "on top" of Foundation where it's impossible to even fire or throw grenades up to. (LOL) Fortunately, the way of getting up there is pretty much impractical for any serious match. With the Banshee and a million extra fdisking places to hide, Bungie definitely didn't do any sniper rifle nerfing.

Oh yeah, XBox live name is SuperTy
Title: RE:Halo 2, Thoughts?
Post by: nemo_83 on January 05, 2005, 06:30:32 PM
I was disgusted by the ending in Halo 2.  I wasn't expecting the game to meet the hype, though I had certain ticks about the first game like level design that I was sure were going to be fixed in the three years they spent cooking that crap.  The first time a cinema loaded up in the game and I noticed the bump mapping loading late, I knew something was wrong.  After I beat the game I could not get into playing it again just because the sheer pointlessness of the game.  There is no ending, they just cut it off.  With no proper ending suddenly the flaws of the game cannot be looked over.  The tunnel vision, the unoriginal hero, the horrible control options, general feeling of the same old same old, the dull graphics, the unimproved AI, the lack of lock on and double jump, and the many glitches that lead to cheap kills in death match ruin the game.  

The multiplayer maps were twice as lame as the maps from the first game, I've made maps that were more fun on Timesplitters 2.  

A real sequel to Halo could only be done on the next generation system and would involve armies, fleets of ships, and a fully 3D Halo that the game would take place on.  
Title: RE:Halo 2, Thoughts?
Post by: AMac2002 on January 06, 2005, 10:22:54 AM
Quote

Originally posted by: nemo_83the lack of lock on and double jump,
 



And there's the problem right there, this game is definetly not for you.
Title: RE: Halo 2, Thoughts?
Post by: NightfallInfernal on January 11, 2005, 07:34:56 PM
I did not care for the original Halo game and the same can be said about the sequel. Concerning first-person shooters, I'll stick with Goldeneye(which direly needs a GCN port although it is most likely not going to happen.)
Title: RE:Halo 2, Thoughts?
Post by: nemo_83 on January 16, 2005, 11:17:00 PM
Quote

Originally posted by: AMac2002
Quote

Originally posted by: nemo_83the lack of lock on and double jump,
 



And there's the problem right there, this game is definetly not for you.



I like being able to look freely in Halo and Halo 2, but I miss the lockon and double jump of Prime.  I also hate the way I can't use dual analog control in Prime.  Can't we ever get the best of both worlds?  Will it always be East vs West?

Title: RE: Halo 2, Thoughts?
Post by: oohhboy on January 17, 2005, 01:44:28 AM
What are you going to do with dual analog in Prime? Prime requires too much acrobatics for even the WASD setup. Not forgeting shot lag.

Sure you could argue that Cs plays faster, but you only need 2-3 shots on target to take some one down. Forget about dual analog for Prime.
Title: RE:Halo 2, Thoughts?
Post by: nemo_83 on January 21, 2005, 01:38:16 PM
Metroid Hunters has the best camera control around.
Title: RE:Halo 2, Thoughts?
Post by: Ymeegod on January 23, 2005, 06:31:59 AM
"double jump,"

Yeah, like in real life :0.  I actually perfer aiming for myself and rather than auto-lock.

I don't mind dual analogs if they are done correctly--for example Killzone vrs Halo.  Killzone was the twitchiest control setup in the world (sensitivity was set to 1 in opinion no less).  Especially for the Sniper rifle.