The small development team behind fan game Chrono Trigger: Resurrection has posted some very disappointing news: they have received a Cease and Desist letter from Square Enix demanding they stop making their game. It seems after years of looking the other way, Square Enix has changed its policy on independently-created games honoring their own.
Perhaps it was the quality of the project that triggered this unprecedented response so far into development. Chrono Trigger Resurrection sports professional quality artwork that has further improved since its last showing. Here are a few samples of what you will now never be able to play:
The Chrono Trigger Resurrection site also has a trailer showcasing a few scripted scenes:
Trailer (Normal Quality DivX - 24 MB)
Trailer (Low Quality DivX - 18 MB)
It truly is a shame the lawyers have interfered with something so promising. The team is not swayed, though, and is already planning something “new and fresh.” Our sympathies go out to everyone who worked so hard on this game, only to have to walk away:
Nathan Lazur - Project Director/Programmer
Luis Martins - Art Director / Concept / Texture / Lighting / Effect Artist
Moïse Breton - Main Character / Background Modeller / Texture / Effect Artist
David Ying - Main Character / Background Modeller / Texture Artist
Mathew Valente - Musician
Xavier Dang - Sound Designer
Michel Cadieux - Main Character Animator
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Originally posted by: JubJub
I think it is perfectly acceptable for SE to ask for this project to be stopped.
The dudes making this 3d remake are aware that they are breaching IP laws. It's just that now they've been officially told to stop instead of NOT STARTING IN THE FIRST PLACE.
Regardless of whether it is a good remake or as bad as they come, being told to stop because of IP law breach should not be news to these people, it should be expected.
Hopefully they place their talent into an original game idea instead of riding off the back of the talent of another company.
And Valkan, its NOTHING like making a UT mod! UT has clear and straight-forward licensing laws for UT mods.
In response to the commentry about SE taking this on board, or employing the dudes, i find that rediculous. SE has already invested vast $ in creating 3D engines for their games, why would they bother investing in a (no doubt) inefficient, amatuer engine or artist? Oh, and don't forget the language barrier... i doubt the creators of this unlicensed remake speak Japanese.
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Originally posted by: Djunknown
That's enough rambling. Next thing you know, they'll charge a considerable amount for the upcoming FF I&II port...
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It's very easy to sit there and type in a message box in a forum and call us a bunch of "amateurs", with a "(no doubt) innefficient, amateur engine" . It's also very easy to sit on your high chair like that and claim you know everything there is to know about us, our project, and the hard work we put into it.
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the purpose and character of the use, including whether such use is of commercial nature or is for nonprofit educational purposes
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the nature of the copyrighted work
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amount and substantiality of the portion used in relation to the copyrighted work as a whole
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the effect of the use upon the potential market for or value of the copyrighted work
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the effect of the use upon the potential market for or value of the copyrighted work
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Awww, it's like the family is finally back together. The mouthy rebellious son comes home and dad has to give him a verbal smacking to keep him in place. It's so beautiful it brings a tear to my eye.....
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Originally posted by: KDR_11k
Grey: The sole fact that they created 3d adaption of concepts is already copyright infringement. A game isn't one, big work but many small ones combined. The characters are works by themselves, every piece of art in a game is a work. The concepts are works. Making a derivative work of a copyrighted work, in this case a 3d model based on a concept by Akira Toryama, is enough to cross the line. You're using the most lenient way of interpeting the law, that wouldn't hold up in court, they'd argue that "tribute" means "copy" and that just learning from doing it isn't enough for "educational use" (since you invariably learn something from making an adaption, you get better at making adaptions). That they didn't just use excepts from the characters but the whole characters. Yes, arguing semantics is exactly what's done in court, but I'm sure the other attorney could find a whole lot of points to be used against you, as well.
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Originally posted by: Ms.Pikmin
I think Mario said it best with "WTF BUMPZILLA"