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Gaming Forums => Nintendo Gaming => Topic started by: LUEshi on September 02, 2004, 10:24:27 AM

Title: They should make a Zelda RPG.
Post by: LUEshi on September 02, 2004, 10:24:27 AM
That would be cool.
Title: RE:They should make a Zelda RPG.
Post by: Bill Aurion on September 02, 2004, 10:27:42 AM
Play Adventure of Link...

But yes, I do think a Zelda RPG should be constructed sometime down the line, but only if it's built around the same plane as the adventure games...(meaning, a game just like the 3d Zeldas, but when you attack an enemy you go into battle mode)
Title: RE: They should make a Zelda RPG.
Post by: LUEshi on September 02, 2004, 10:30:01 AM
And with alot or different weapons and armor variations.
Title: RE:They should make a Zelda RPG.
Post by: Rancid Planet on September 02, 2004, 01:43:59 PM
It's actually not an entirely bad idea. I think the series has the story to pull it off.
Title: RE:They should make a Zelda RPG.
Post by: Chongman on September 02, 2004, 02:24:51 PM

No, I have a feeling it would butcher the franchise. While mario is able to go on it's own variants, I don't think the zelda franchise should ever have to.  While the gameplay may evolve, I don't think the entire genre should be revamped.
Title: RE: They should make a Zelda RPG.
Post by: Bill Aurion on September 02, 2004, 02:34:12 PM
That's what I was saying...Ninty could easily make a Zelda RPG by just adding in the RPG element but keeping the adventure element(and keeping out the random battles of course)...It's more of an evolution than a revamp...(A reason the Mario RPGs have been so good is that they have each stuck to the perfect Mario formula while adding in the RPG element, and the same can be done to Zelda)
Title: RE:They should make a Zelda RPG.
Post by: Chongman on September 02, 2004, 03:23:43 PM

*didn't particularly enjoy kingdom hearts*

hmm...
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 02, 2004, 08:43:56 PM
Zoomed battles are annoying, they should just use the current combat system... Okay, the combat system of the 2d Zeldas... and add stats to that. Ever played Al Qadim: Curse of the Djinn? That was a Zelda "clone" based on the AD&D rules.
Title: RE: They should make a Zelda RPG.
Post by: couchmonkey on September 03, 2004, 08:05:39 AM
My vote is no.  I don't think an RPG variation of Zelda would really add anything to the series or be substantially different enough from the main series to be a worthwhile spin-off.  But I'd be happy to be proven wrong by Nintendo.
Title: RE: They should make a Zelda RPG.
Post by: Ian Sane on September 03, 2004, 08:32:47 AM
I've wanted a Zelda RPG ever since I played Super Mario RPG.  The only problem is I've thought about it for so long and have such a specific design in my head that I don't trust Nintendo to do it right.  Sure they'll probably make something decent but it won't be what I've been looking for.  Hell Nintendo hasn't even been able to make a Mario RPG follow-up on par with the original.  They also haven't been able to make a decent 3D Pokemon RPG.  Maybe if they got Square to do it it would be good.

The problem with "wouldn't it be cool if they did this" regarding Nintendo games is that Nintendo nevers does what's expected.  They always do something different.  Sometimes that's a good thing (Metroid Prime), sometimes it isn't (Pokemon Colloseum).  No matter what though they'll never make what you want them to make so it's best to not think about "dream games" and just let Nintendo do whatever.  Otherwise you'll be like me and get pissed off every time they announce a new Mario RPG that isn't made by Square and plays and feels nothing like the original game.
Title: RE: They should make a Zelda RPG.
Post by: Bill Aurion on September 03, 2004, 12:19:19 PM
Superstar Saga is 100x better than Mario RPG =D
Title: RE: They should make a Zelda RPG.
Post by: Ian Sane on September 03, 2004, 12:28:59 PM
"Superstar Saga is 100x better than Mario RPG =D"

Only to you... and several other people.  But not to me and that's what really matters.
Title: RE: They should make a Zelda RPG.
Post by: PaLaDiN on September 03, 2004, 01:13:21 PM
"Maybe if they got Square to do it it would be good."

NO. Never again. Never mention "Square" and "good" when discussing recent RPG's from now on.

Square died after FFVII... their only strong point now is eye candy. I don't want them anywhere NEAR Nintendo franchises.
Title: RE:They should make a Zelda RPG.
Post by: Darc Requiem on September 03, 2004, 01:26:48 PM
Quote

Originally posted by: PaLaDiN
"Maybe if they got Square to do it it would be good."

NO. Never again. Never mention "Square" and "good" when discussing recent RPG's from now on.

Square died after FFVII... their only strong point now is eye candy. I don't want them anywhere NEAR Nintendo franchises.


Well IMO Square died with FF7. I really hated that game. I mean they finally made another FF game I like in FFX and then turn around put FFX-2....blech. The sad thing about FFX-2 was that it actually had a good battle system.

As far as a Zelda RPG, I've been thinking about this forever. I would love to see it come to fruition. I think a Zelda RPG, done by the Tales of Symphonia team would be excellent. No random battles and an action based battle system. Enough action for the RPG hating Zelda fans and an excellent system for those who like traditional RPGs.

Darc Requiem

Title: RE: They should make a Zelda RPG.
Post by: PaLaDiN on September 03, 2004, 02:47:58 PM
"I think a Zelda RPG, done by the Tales of Symphonia team would be excellent."

Strangely enough, I was thinking the same thing.
Title: RE: They should make a Zelda RPG.
Post by: Mario on September 03, 2004, 03:29:38 PM
YUCK

The last thing Zelda needs is to be more boring, I hate (most) RPGs.
Title: RE: They should make a Zelda RPG.
Post by: PaLaDiN on September 03, 2004, 03:38:26 PM
"The last thing Zelda needs is to be more boring"

You say that like it's already boring.

Die.
Title: RE: They should make a Zelda RPG.
Post by: Termin8Anakin on September 03, 2004, 04:08:03 PM
Me and Bill were discussing Zelda, and the directions it should take.
I wanted it to be a bigger, more epic kinda game like Final Fantasy is.

I just don't like the way the huge worlds are only for RPGs.
IN fact, I just wish that FF ditched the turn-based battle system and left everything else.
FF needs a real revolutionary direction. *wink wink*
Title: RE: They should make a Zelda RPG.
Post by: seen33 on September 03, 2004, 06:05:48 PM
Why not make it like fable? you dont get in battles or anything of that nature..  Its just regular zelda except you can gain Exp points for killing enemies and when you level up you get stronger/ learn new sword techniques or abilities?  money would of course be aqquired the same way.. from bushes or enemies leaving rupiees when they die etc etc...
Title: RE: They should make a Zelda RPG.
Post by: Deguello on September 03, 2004, 06:09:48 PM
Ewww, don't ruin the game by putting voice-acting and random turn-based fights in it.
Title: RE: They should make a Zelda RPG.
Post by: BlkPaladin on September 03, 2004, 06:20:19 PM
Well if you just add the exp point thing you basically kill the need to go and get heart containers and explore for thing which is at the core of any Zelda game. But then again you can go the way Zelda II were the points are applied to things like reducing the amount of magic/life and how hard you hit.
Title: RE: They should make a Zelda RPG.
Post by: Deguello on September 03, 2004, 06:25:53 PM
Yeah but what would be the difference between that and what already IS?  Do you want them to just slap an RPG sticker on it?
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 03, 2004, 09:28:59 PM
seen33: Wow, you just described Al Qadim. Well, okay, Al Qadim plays in the desert and is a D&D game, but the gameplay goes into that direction.
Title: RE: They should make a Zelda RPG.
Post by: Bill Aurion on September 04, 2004, 05:10:54 AM
"- instead of getting hearts, you'd fight random battles to slowly level up to around 50. "

NO...NO NO NO...Random battles are OUT of the question...
Title: RE:They should make a Zelda RPG.
Post by: CHEN on September 04, 2004, 05:31:11 AM
Thank God you're not the ones developing for Nintendo. Although it would be cool if they added Link in the next Paper Mario as a cameo and that he'll be playable for a short time.
Title: RE: They should make a Zelda RPG.
Post by: Bartman3010 on September 04, 2004, 06:08:51 AM
A Zelda game without any real action?


Just.....no.
Title: RE:They should make a Zelda RPG.
Post by: Chongman on September 04, 2004, 07:35:56 AM

I think they just need to make the sword battle system more complex, where fighting can become art like for those who want it to be and still just a hack and slash for those that dont. And perhaps a way to level up (or temper...hint hint) your sword and shield. Thats all the improvement I need, and even without those I'm fine.


:I didn't like kingdom heart's battle system, it got mundane and winning a fight lost its satisfaction after awhile.
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 04, 2004, 08:12:07 AM
- instead of getting hearts, you'd fight random battles to slowly level up to around 50.

That sounds bad on paper already. Random battles... BAH. Zelda is about exploration, not being afraid to take one step too much because you constantly run into enemies.
Title: RE: They should make a Zelda RPG.
Post by: Perfect Cell on September 04, 2004, 11:41:09 AM
Zelda and RPG have nothing in common.... it would be disgusting
Title: RE: They should make a Zelda RPG.
Post by: ib2kool4u912 on September 04, 2004, 04:08:38 PM
I'm pretty sure they don't have anything against RPGs. They just don't want Zelda changed, or can't see how it would work as an RPG.
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 04, 2004, 08:22:31 PM
Making an RPG out of Zelda would not make sense, especially making a traditional RPG out of it (i.e. no Mario RPG, just Final Fantasy with different characters). Nintendo should set up their own RPG franchise and not try to make spinoffs of even more franchises.
Title: RE: They should make a Zelda RPG.
Post by: Mario on September 04, 2004, 09:28:46 PM
But Nintendo is more about games with gameplay than traditional RPG games with no gameplay, I doubt that'd happen.

And yes, while I love Zelda games, they always start to bore me after playing for a while. Especially Wind Waker.
Title: RE:They should make a Zelda RPG.
Post by: notic on September 05, 2004, 09:43:31 AM
I never played it but isn't the Mana series like an RPG crossed w/ Zelda?
Title: RE: They should make a Zelda RPG.
Post by: Bill Aurion on September 05, 2004, 09:55:59 AM
Yes, but they pale in comparison to Terranigma, imo...
Title: RE: They should make a Zelda RPG.
Post by: Infernal Monkey on September 06, 2004, 01:15:03 AM
Square-Enix present....
*Faded screen*
Zelda Quest: The Eternal Balance of Angst Sword Magic End of World-1

Zelda: LINK I AM SO ANNOYING AND DEPRESSED BECAUSE GANON WANTS TO TAKE OVER HYRULE
Link: I am ALWAYS annoyed at everything for NO REASON
Zelda: You must stop Ganon!

*Link busts out a moterbike and tears up the joint for five minutes of pointless FMV*

Ganon: I AM THE GANON
Zelda: OH NO I AM BEING KIDNAPPED BY THE GANON
Link: I hate everything badly

*20 minutes FMV of the sky*

Tingle: Link you should go rescue everybody
Link: I HATE YOU SO MUCH, I THINK I AM GOING TO NOT CARE SOME MORE

*70 hours of random battles with the same three enemies later, Link smiles when he rescues Zelda*
Link: Zelda I am a homosexual
Zelda: WHAT YOU SAY

*End credits*

There's your Zelda RPG.  
Title: RE: They should make a Zelda RPG.
Post by: NinGurl69 *huggles on September 06, 2004, 01:57:08 AM
OMG! GAME OF TEH YEER!!!
Title: RE: They should make a Zelda RPG.
Post by: Plugabugz on September 06, 2004, 02:32:32 AM
LOL! *applause*
Title: RE: They should make a Zelda RPG.
Post by: DrZoidberg on September 06, 2004, 04:30:44 AM
I really feel like locking this thread now, Infernal wins at this thread.
Title: RE:They should make a Zelda RPG.
Post by: Nephilim on September 07, 2004, 04:21:53 AM
Zelda is a RPG
Case closed

Zelda wouldnt work in a stats baised driven game (nu-school rpg) or a text baised game (real rpg)
Title: RE: They should make a Zelda RPG.
Post by: Bill Aurion on September 07, 2004, 07:05:18 AM
Zelda, as a whole(that is, not including AoL), IS NOT an RPG...
Title: RE: They should make a Zelda RPG.
Post by: NinGurl69 *huggles on September 07, 2004, 02:13:06 PM
Right.  It's real-time sword-swingaroo.
Title: RE: They should make a Zelda RPG.
Post by: Pale on September 07, 2004, 04:17:00 PM
This all depends on ones definition of RPG.  Taking it literally it means a game in which the player takes on a certain role.  Thus we are all taking on the role of Link so it IS an RPG.

Note: This is not a serious post.
Title: RE: They should make a Zelda RPG.
Post by: Bill Aurion on September 07, 2004, 04:20:39 PM
But people do think that's what qualifies an RPG sometimes...But if that were the case, you could consider the Mario platformers as "RPGs" since you take on the role of Mario...So instead we now use the basis of "stats" to categorize a game as an RPG...
Title: RE: They should make a Zelda RPG.
Post by: Deguello on September 07, 2004, 05:24:15 PM
Sports games have stats.  I am inclined to believe RPGs do not exist since they are not clearly defined by any basic game structure.
Title: RE:They should make a Zelda RPG.
Post by: Flames_of_chaos on September 07, 2004, 06:12:10 PM
So then MMORPGs non existant to you as well Degello?
Title: RE: They should make a Zelda RPG.
Post by: Deguello on September 07, 2004, 06:43:52 PM
Graphic chat rooms.
Title: RE: They should make a Zelda RPG.
Post by: MaleficentOgre on September 09, 2004, 10:01:30 AM
No RPG for zelda, unless you want to completly ruin what is undeniably the single greatest videogame franchise ever.  Have you ever seen a bad zelda game (at least one made by nintendo) No you haven't, even the worst game is better than most other games on the market.  Link doesn't need to talk.  If Link talked he'd lose a lot of his charm, people have in their mind what link sounds like.  We don't want to ruin that.  As far as RPGs go, No, just no.  Zelda isn't made for RPG, its made for adventure with someone actually controlling the action not watching it.
Title: RE:They should make a Zelda RPG.
Post by: theRPGFreak on September 09, 2004, 10:17:37 AM
Ive thought for years that they should make a Zelda RPG and still think that they can, but not as a Final Fantasy wannabee. Dont tell me it cant be done becasue if u can take mario and put him into a golf,tennis,rpg,racing, and a fighting game without ruining anything, i think u can do something with Zelda.
Title: RE: They should make a Zelda RPG.
Post by: Ian Sane on September 09, 2004, 11:10:50 AM
"Link doesn't need to talk. If Link talked he'd lose a lot of his charm, people have in their mind what link sounds like. We don't want to ruin that."

I'll argee that Link should never talk (though I do know what he sounds like from all the "yah" stuff Nintendo loves so much they almost ruined the GBA port of LttP with it) but there's no reason to associate talking with an RPG.  Mario didn't talk in Super Mario RPG or Paper Mario and it worked fine.

For those of you against the idea I think most of you are making two rather silly assumptions:
1. That regular Zelda games won't be made anymore if a Zelda RPG is made.
2. That a Zelda RPG, if it was made by Square or not, would become a boring FMV fest.

Neither of those are guarenteed to occur.  Newsflash!  It's possible to make an RPG that doesn't suck.  There are RPGs that don't have any FMV, don't have random battles, and have enough real time interaction and puzzles that it feels like you're playing not watching.  They're made by Nintendo and star Mario as the main character.  Those not only are quite awesome (I greatly prefer Super Mario RPG but I do think Paper Mario and Superstar Saga are still good) but they're reasonably loyal to the atmosphere and feel of the original franchise.

The Legend of Zelda RPG could be amazing.  Don't be so close-minded and think beyond Final Fantasy.  Think of Ocarina of Time but with a world big enough to require an overworld map, menu fighting, a party, stats and exp, and upgradable weapons and equipment.  Imagine that the dungeons still have real time puzzles as well as battles with non-random always-visible enemies that you battle with.  Imagine full 3D with battles that take place where they are encountered like in Chrono Trigger.  Imagine real time elements to the battles like timed hits, timed blocks, and pre-emptive strikes (Paper Mario style).  Imagine spells and items aquired having real time usage outside of battles (ie: hookshot).  Imagine each character having specific abilites like in Final Fantasy VI (Link can attack with his sword, arrows, boomerang, bombs, etc; Zelda uses magic and can change between Zelda and Sheik thus having different abilities in each form; a Goron character can use a rolling attack).  It's not hard to think of how to make a good Zelda RPG.
Title: RE:They should make a Zelda RPG.
Post by: Deguello on September 09, 2004, 01:47:34 PM
Quote

Originally posted by: Ian Sane
Think of Ocarina of Time but with a world big enough to require an overworld map, menu fighting, a party, stats and exp, and upgradable weapons and equipment.  


AAAHHH!  Quit threatening me!

One advantage the Mario RPG games have over other RPGs is that their overworlds are something you actually PLAY.  I mean you don't just move around in them and push blocks.  you actually jump and hit things and some of them are downright difficult to do so in, especially in Superstar Saga.  They aren't challenging because they are long and full of random/non-random monsters.  They are challenging because the levels are made with a quasi-platform game frameset and mindset, with some rather fun (in Mario RPG's case) menu fights thrown in.

And forgive me Ian, but I don't see the difference between what Zelda already IS and what you propose for the RPG Zelda, except for "menu fighting, a party, stats and exp."  Zelda already has an overworld.  Hell i daresay it was the first game WITH an overworld.  Does menu fighting make it an RPG?  Stats?  EXP?  What makes an RPG?

And I will say this, every RPG I've had fun playing ever broke as many known rules about RPGS as they possibly could, whereby being irreverent (Earthbound, bit boring, but hilarious), action-y (Tales of Symphonia AKA Fighter in RPG clothes) or both (Mario RPGs).  So please understand some of my apprehension toward a potential Zelda RPG that would follow those rules.
Title: RE: They should make a Zelda RPG.
Post by: Ian Sane on September 09, 2004, 01:57:48 PM
"I don't see the difference between what Zelda already IS and what you propose for the RPG Zelda, except for 'menu fighting, a party, stats and exp.'"

Well realistically there isn't much a difference since Zelda traditionally has a lot of RPG elements to begin with.  I just like the idea because it changes up the formula a little bit.  It's like Tactics Ogre compared to Ogre Battle in that it's a different approach but ultimately plays very similarly.  If you completely hate RPGs well then obviously you're not going to like a Zelda RPG.

"One advantage the Mario RPG games have over other RPGs is that their overworlds are something you actually PLAY."

Well I didn't say you couldn't play in this one.  By overworld map I mean that instead of one huge world it would be like Skies of Arcadia in that it had large full 3D areas seperated by a map.  That way you can create a much larger world and travel beyond Hyrule (compare the size of Zelda II's world to the original's).

I find it very odd that no one has a problem with Mario RPGs when the Mario series has less in common with RPGs than Zelda does.  Zelda has tons in common with RPGs so it seems like an even better fit.
Title: RE: They should make a Zelda RPG.
Post by: Deguello on September 09, 2004, 02:07:42 PM
Or on the other hand the Novelty of the Mario RPG series is that much more attractive BECAUSE Mario had pretty much
nothing to do with RPGs.  Zelda is about as close as you can get without making it turn-based.  So the draw and the kicker and the coolness of the Mario RPG set is "Wow let's see how Mario tries on an RPG world" and you have genres to clash and gameplay designs to meld.  Whereas a Zelda RPG would possibly just entail exactly what Link does all the time, but in a menu.  Which, at least to me, seems pretty ho-hum.
Title: RE: They should make a Zelda RPG.
Post by: Ian Sane on September 09, 2004, 02:43:20 PM
"Or on the other hand the Novelty of the Mario RPG series is that much more attractive BECAUSE Mario had pretty much
nothing to do with RPGs."

Fair enough.  Doesn't bother me personally but I can see your point.

Now let's get to work on a Wave Race RPG.
Title: RE: They should make a Zelda RPG.
Post by: NinGurl69 *huggles on September 09, 2004, 03:09:01 PM
Wave Race RPG?  One without cheating AI?  That'd be nice -nya.
Title: RE:They should make a Zelda RPG.
Post by: Guitar Smasher on September 09, 2004, 05:17:25 PM
Quote

Originally posted by: MaleficentOgre
Link doesn't need to talk.  If Link talked he'd lose a lot of his charm, people have in their mind what link sounds like.  We don't want to ruin that.


I figured I'd point out that Link has never in his entire history had dialogue.  So forget Link talking, imagine how absurd Link saying something (through text) would be!  That's what eerks me when people complain that Link doesn't have voicing.  What's wrong with that?  It's not like you have to resort to reading, even though it'd do some of you good.  

And can you even imagine an FMV of Link?  That just sounds wrong to me.  Although I suppose it could be done correctly, I'm still a little worried.  But forget this stuff, I think Ian's got a winning idea.  It sounds actually fun, and really joins the Zelda theme and the RPG genre together.
Title: RE: They should make a Zelda RPG.
Post by: NinGurl69 *huggles on September 09, 2004, 05:49:25 PM
Link said his name once in Ocarina of Time -nya.
Title: RE: They should make a Zelda RPG.
Post by: Ian Sane on September 09, 2004, 06:04:32 PM
"And can you even imagine an FMV of Link?"

Yes.  There was one in Super Smash Bros Melee and another in Soul Calibur II.  Both of them rocked.
Title: RE: They should make a Zelda RPG.
Post by: NinGurl69 *huggles on September 09, 2004, 06:46:31 PM
Fantom 4th page, BANZAI !!! -nya
Title: RE: They should make a Zelda RPG.
Post by: MaleficentOgre on September 09, 2004, 08:03:21 PM
The problem with a zelda rpg would be finding a party that doesn't suck.  I don't want to play as zelda and a gang of other random characters.  Let me be link, let me hack, slash, move blocks and light tourches.  The only way I would play a zelda RPG is if they went the direction of tales and made it an actio RPG.  As long as the overworld was better than it is in symphonia it will be a good game.  I just don't want what happens to link to be up to chance.  I play though zelda games a lot and go hours without getting touched, its hard to go through an rpg and not get hurt, I don't want link to be hurt.
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 10, 2004, 08:59:04 AM
An RPG is a game where you create and play an evolving character. That games like Final Fantasy fall outside of this definition doesn't bother me.

Ogre: As evidenced in Al Qadim, an RPG doesn't need a party. It could be just Link alone. Since Link is pretty much a blank canvas character, adding a character creation system would be possible (i.e. you don't start out with "Link the swordsman", but can choose your skills yourself and choose the pathz you're going to take)
Title: RE: They should make a Zelda RPG.
Post by: Draygaia on September 10, 2004, 02:19:00 PM
He doesn't have to be the JPN style of RPGs since they are well pretty old.  They could go with the Tales idea or the D20/D&D RPG idea.

Link fits pretty well in that kind of RPG.  Its like direct/indirect control.  You're not so much going to worry about getting your finger movements right to get something accomplished but then you won't just think the whole thing and then watch what happens after.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on September 12, 2004, 04:41:13 PM
The number one reason Nintendo should make a Zelda rpg is because the topic will never go away, especially if they actually make one.  Its like how for years Zelda fanatics like myself pressured nintendo to make a Zelda allstars.  It was an undeniable hit.  It is funny that the people who buy these anthology type games allready own them on the old systems.  

But as for a Zelda RPG; it could become one of the best selling Zeldas ever.  Actually its not a matter of making an RPG Zelda as much as it is finding that balance between Zelda and RPGs that feels like a comfortable evolution in the series.  I mean the last time we got any real advancement in Zelda was Oot and MM time systems.  I see Zeldas in the future having seasons as a standard.  This is something that does not occur yet in our 3d Zeldas.  

The purpose of the 3d graphics in the console games is to present with polygons the level and world layout in 3d without interfering in the oldschool game mechanics of being able to see in every direction of the character with a 3/4 view.  The reason for using 3d instead of just keeping them 2d is because of how flexible 3d is in comparison.  With 2d you are not going to be able to present a world where you can change the camera for example or have snow come to rest and collect on a house top.  The purpose of 3d is not to simulate reality to its finest detail.  I like how they are exentuating the new Zelda's skies so much for example.  The toon shading engine in the new realistic Zelda allows for some spectacular color and atmospheric effects.  I hope that in future Zeldas despite whether they decide to use realistic style or not that they will persue lighting more.  Fable on the other hand looks rather bland despite its beautiful graphics.  It looks like a pretty videogame while Zelda just looks pretty period.  I guess I'm trying to say that despite all of the little details in Fable it looks and moves like a video game.  Zelda just seems more real even though it is still using more supper deformed characters.  

Despite whether the next next Zelda has supper deformed characters or not, or if it is realistic or cartoon; the next next Zelda has to make killing things more realistic.  Ever since we got to 3d games like Soul Calibur and Zelda have stayed away from bring the character damage into reality.  Instead we get sparks and flashes.  I know that is not what happens when you swing to chop something's head off.  I think that Zelda needs blood.  The blood and realistic character models would contrast really well with the whole cartoon theme.  Japanimation proved a long time ago that mature content can sell just as well if not better in cartoon presentation.

As for the play mechanics of the next next Zelda and how to make it more of a RPG I would start by having the game automaticly record and develop the actions that you repeat over and over again.  You will get better at running if you run a lot.  If you swing your sword a lot, you will get stronger and faster.  This doesn't affect how well you control things, that is still left up to the player as always in Zelda.  For example you may be able to become a faster bowman if you use the bow a lot, but developing that speed won't help you aim any better.  These are the kinds of the things that the game needs to develop automaticly so that the soft core gamers can easilly play without worrying about whether their horse is getting faster because they ride it a lot.  Nintendo would never go so far as to put in random battles or battles using spells or menus.  They like to make a game that is played straight through your hands.  I wouldn't want the focus of the game to become leveling up.  Recent Zeldas have focused on the same old items too much.  I want new items that make the quest new and exciting.  I don't want anymore spells or music playing, it slows down the autonamy of the game.   Some say I want a RPG Zelda because I want spells.  No I want fewer spells and more adventuring, character building, sword fighting, exploring, and puzzle solving.  
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 12, 2004, 10:59:00 PM
Zelda doesn't need blood. It's Zelda, not Kill Bill. Just because cutting things makes blood spill in reality doesn't mean that has to happen in Zelda-reality.

Why do we need increasing abilities to make Zelda more Zelda like? Without the stats you know what abilities the player has and how you can test him, with stats you have to guess and make sure you're not going too far for the people who didn't spend time slaughtering random stuff or riding in circles. The RPG you're proposing adds nothing to the elements you want it for.
Title: RE: They should make a Zelda RPG.
Post by: MaleficentOgre on September 13, 2004, 06:01:11 AM
A zelda RPG wouldn't be the best selling zelda game ever.  Action adventure games are a lot easier for kids to get into.  The mario RPGs sell well because they're so far out of the ballpark and have a control scheme that isn't hard to grasp. It only works because mario and luigi are silly little fellows that can easily make fun of themselves.  Zelda is to serious for that.  If you start putting in stats and have blood in the game.  There goes half of the sales.  As far as building stats based on action, the best system for that is in the megaman zero games, not an rpg.  The zelda building is full of adventuring, and can be played completly without spells.  Sword fighting was a huge part of the last games, and the puzzles weren't that bad either, a little easy,  but not bad.  As far as character building, if you use a bit of your imagination and don't need to have the game tell everything thats going on you'll see that link grows up a lot.  Starts off sleeping, loses sister, goes to save her, ends up saving the world.  I say he has developed a lot.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on September 13, 2004, 10:41:43 AM
I tried to get across that really it wouldn't be a Zelda RPG, but just the next Zelda with more depth and actually a hopefull return to the old school just pick and play aspect of Zelda.  The stats wouldn't decide what you can and cant do, they would just allow you to get better at the things you do do.  I've never been a fan of the large numbers for hp in RPGs.  As for blood, I wouldn't include blood in say Mario for example, I don't even think Metroid needs blood, but Zelda needs blood because when you swing a sword you cut.  When you cut a bush in Zelda it doesn't turn into a cloud of smoke, it falls over cut in half.  The same should apply to the enemies.  I'm not saying that when you stab some kid in the gut he should fall over screaming bloody murder and dragging his intestines behind himself as he tries to crawl away, I'm just saying that when Link takes a swing I want to see blood spray on his green tunic.  I want to see it run down his sword.  I want to see it drip while he runs.  But I don't want to see any blood at all in the game if they are going to make a game where the enemies' bodies still fade away as they do in most videogames.  If the enemies are going to disappear then I can at least enjoy the fact that they are straight forward about it with a pretty swirl of smoke.

I fear that they will go in the direction of custom towns, houses, and other stuff that needs to stay in games like Animal Crossing for now.  
Title: RE: They should make a Zelda RPG.
Post by: Ian Sane on September 13, 2004, 10:56:39 AM
"Zelda needs blood because when you swing a sword you cut."

That is absolutely ridiculous.  You are complaining about a lack of realism in a Zelda game.  In Zelda bombs are big black balls with wicks on the end like some prop in a Road Runner short.  Realism isn't a concern.  In fact I would consider the absense of realism (within limits of course) as part of the Zelda charm.  It adds to the fantasy.  Adding blood, particularly in the gruesome "spray on tunic" manner you have suggested, would ruin the game.
Title: RE: They should make a Zelda RPG.
Post by: Bill Aurion on September 13, 2004, 11:48:28 AM
"I don't even think Metroid needs blood, but Zelda needs blood because when you swing a sword you cut."

Ahahahaha!
Title: RE: They should make a Zelda RPG.
Post by: MaleficentOgre on September 13, 2004, 12:43:23 PM
If there was blood in zelda the game would jump to M and parents won't let little kids play.  No little kids and zelda drops in sells majorly.  Besides there are better things you can do with processing power orther than making blood spewing out of octoroks.  If you cut a goblin it should go poof into a pile of smoke.  If link gets stabbed a little heart should drop off the top of my screen, the way it has always been.
Title: RE: They should make a Zelda RPG.
Post by: couchmonkey on September 13, 2004, 01:18:45 PM
I think the most recent responses here say it all: adding blood to the series would alienate a lot of Zelda's most loyal fans.  It might earn a lot of sales from testosterone-fueled boys but I don't think those would be loyal fans...they'll buy one or two games and then they'll be on to the next cool thing.  
It's like the old story about the monkeys who knocked over a banana tree.  The greedy monkey took the top half with the bananas, and the other one planted the bottom in the ground and had bananas for the rest of her life.

I stand by my argument that a Zelda RPG isn't a great idea, but how about a Nintendo RPG along the lines of Kingdom Hearts?  I'm not saying it would look, play, or be anything like Kingdom Hearts, I'm just talking about stealing the basic concept of a game that takes place in a Disney (or in this case Nintendo) universe.
Title: RE:They should make a Zelda RPG.
Post by: Ocarina_Jedi on September 13, 2004, 02:21:38 PM
Didn't we have this Zelda realism debate when Wind Waker was in production?  Aren't all of you Wind Waker haters satisfied with the new Zelda? I am, and I even liked the cel-shading.  Now that we are getting the realistic-graphics Zelda that everyone craved, do we have to argue about this now?  Some people are never satisfied...  Now, I'm all for innovation and updating the series, but honestly tell me, how much better would the franchise be if you added blood into a series that has been excellent without it sp far?  Was WW really so bad in that Ganondorf's skull didn't explode when you impaled it?  I'd much rather see Ninty spend their time working on snowfall and other seasonal graphics, not how the blood should spray out of enemies.
As for the RPG thought, it's just wishful thinking, for those of you who actually think that that would be a good idea.  But Myamoto wants to keep Zelda fresh, not give it an extreme makeover.  Turning one of the most successful action-adventure games into an RPG would alienate even more fans than adding blood I would think.  I say that because most of the hardcore gamers that grew up with Zelda are just that now, grown up.  If a little gore bugs you, come on guys.  You like it in GTA and Manhunt.  I don't want the blood and guts either, but I think I could live with it, just as I came to like cel-shading.  The graphical presentation isn't what makes the game, its just a new medium.
Title: RE: They should make a Zelda RPG.
Post by: MaleficentOgre on September 13, 2004, 06:34:49 PM
I couldn't live with it.  Its zelda, not mortal Kombat.  As hypocritical as it sounds I would have no problem with ganandorf in a mortal kombat game ripping off heads and eating spleans.  but not in zelda, I mean zelda at its heart is the story about a boy going out to save the people he loves.  Link was never trained to be a hero, he was always given the role in an attempt to help people, usually his family.  Everyone from his uncle, to his friends, to his sister, and even his horse.  No matter how depressing the story lines get or how mature link becomes, there still has to be this little hint of childishness to the franchise, and throwing in spewing blood would just ruin that.
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 13, 2004, 08:51:24 PM
As Miyamoto said, Zelda follows its own reality. That reality happens to have dead monsters disappear in smoke. They could have the cutting in two by having the enemy explode into a cloud of smoke that is split along your cut, but no graphic violence.
Title: RE:They should make a Zelda RPG.
Post by: Pikkcuber on September 14, 2004, 03:12:30 PM
Zelda RPG whats next a mario pinball game?
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 15, 2004, 12:05:46 AM
No, that's previous.
Title: RE: They should make a Zelda RPG.
Post by: Tael on September 15, 2004, 03:34:16 AM
Link is a pre-defined character with a pre-defined role: he is the hero set to save the land from evil. He is completely inflexible in that regard (he has and always will be a hero fighting the good fight), which means there is no possible character development. You can't make a Legend of Zelda role-playing game with Link.
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 15, 2004, 07:17:20 AM
He has a set goal, but the way to archieve that goal isn't strictly fixed. Link has no predetermined combat style (you can arrow everything or bomb or burn or whatever) and it'd be easy to let him specialize in different things.
Title: RE: They should make a Zelda RPG.
Post by: Draygaia on September 15, 2004, 07:24:46 AM
We'd probably see a Zelda RPG if Link was popular like Mario.
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 15, 2004, 08:35:38 PM
I have a feeling that Link is more popular than Mario.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on September 15, 2004, 09:32:30 PM
This debate about blood in Zelda is just like the one dealing with whether or not your lightsaber should be able to do real damage in a Star Wars game.  I say leave the gore decisions up to the gamer.  If they are not into cutting down people with their saber then they won't, but we all know people are just gonna get GTA on it and start mowing innocents down with their force abilities.

I was surprised by the way Gannon died at the end of WW.  It was nice, but for them to have put blood in that scene after defering from it the whole game would have been distracting.  I cant wait to see the sword get pulled out.  

Another thing brought up is the issue of bombs, which I think should play a greater role in future Zelda games.  The original was based so heavily on searching for bushes to burn and passages to blow open.  Zelda's today seem to have lost that difficulty.  But the bombs definetly dont fit into any kind of reality scenerio the way they are.  They have to be redesigned at least.  This little kid in a skirt is carrying around a hundred bombs the size of his head.  Where?  Up his rear?  It is obvious to me that if they dont address these little issues then the whole realism thing will have been pointless.  I liked how in WW they were able to bring back enemies the way they once looked.  Like the jellies and the moblins.  I liked how they stuck to the whole cloud of smoke and really developed it as a special effect.  In a WW type game the boomerang and bombs are possible.  This is odd that we are discussing the abscence of realism in WW as a plus, while Myamato says he was concerned with portraying realism in the game so much that the characters actually act like concerned citizens in the game when they see this little kid at night.  

I think that if they are going to go with the whole cel shading/child Link scenerio again then they need to take advantage of Link being a child and make the game a much scarier world.  A child should be fearful when he makes his first kill.  A child should be cautious when sneaking around monsters in dark halls.  Imagine cel shading with doom3 level lighting effects.  You wont be able to see the beast making the noise ahead in the dark dungeon.  

The way WW sold reflects the duality of gamers.  They are too insecure to enjoy a game that plays on the fact that it is fantacy and is a game.  But they are afraid of games functioning like reality.  So really gamers like to pretend the game is real even though it obviously still functions as a game.  

Its like how everytime they try to translate Castlevania to 3d they f' it up.  From the beginning they are messing up thinking that they can put the perspective behind the character in a game whose primary gameplay focus is jumping.   Then they design all of the levels in the Castle flat.  We all remember that the Castlevanias in 2d had a lot of vertical rooms.  Also a lot of rooms that were open or long in the 2d games.  While the 3d one is just a bunch of square boring rooms focused on combat.  Then on top of that they cant make up their minds in either 2d or 3d whether they want all of their enemies to burst into flames or fall apart bleeding.  Castlevania is about monsters and vampires, and vampires drink blood.  My point is that they should either focus making the 3d games more like the art or make it more like reality.  Either way they will have taken a stance on the look of the game and thus the rules of the world it takes place in.  I dont want a realistic game in which the enemy bursts into flames when I hit him with an axe.  Think of it like this, if they were making a 2d Castlevania on GameCube, would you want it to look like a) Zelda Four Swords or b) Diablo 2.  In an age when we can have 2d graphics that look better than most 3d graphics do you prefer those that focus on the original watercolor 2d character designs or would you want photo realism.  There is no wrong answer, but my point is I dont want a game that rides the fence like a spineless democrat.  I want a liberal or a conservative, in the middle doesnt exist.  
Title: RE:They should make a Zelda RPG.
Post by: Link_Up on September 16, 2004, 11:06:49 PM
Well, about storing stuff like bombs and your boomerang, does anybody remember the Zelda-cartoons? In there, Link had this sort-of-like magical purse at his waist in wich he could store spoils like bombs, bows and yes, even the boomerang. Maybe it would be a nice idea for Link to receive a magic purse as soon as he starts his quest, maybe a prize for completing his training or something? That would also be some nice old-school stuff, since it refers toward the Cartoon-series.
Title: RE: They should make a Zelda RPG.
Post by: MaleficentOgre on September 16, 2004, 11:08:50 PM
Give link, one of the most badass heroes in video game history a purse.  I don't care how magical it is, he doesn't need a purse.  Zelda can use a purse not link.  
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 17, 2004, 02:19:45 AM
Link_Up: Do you remember how in the games, when you find the bombs you are told you found a "Bomb pouch"? Especially in Windwaker you explicitely get those various bags, pouches, etc handed to you.
Title: RE: They should make a Zelda RPG.
Post by: MaleficentOgre on September 17, 2004, 06:24:27 AM
yeah, a bomb bag and a spoils bag and a bait bag, but a boomerang purse.  Nah, doesn't work.  Link just has deep pockets.
Title: RE: They should make a Zelda RPG.
Post by: Ian Sane on September 17, 2004, 07:33:55 AM
"That would also be some nice old-school stuff, since it refers toward the Cartoon-series."

NOTHING from the cartoon series should be referenced in a Zelda game EVER.  The cartoon and Nintendo Power comics aren't canon and they suck.  If Link gets a magic purse I won't be giving Nintendo money from my magic wallet.

Who cares if it's unrealistic for Link to pull items out of thin air?  That's such a stupid thing to dwell on.  There are RPGs with serious moods and plotlines that allow you to carry all sorts of heavy armour and weapons in some indefined inventory.  It's convenient for the game design so let it be.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on September 17, 2004, 11:40:40 AM
Yeah let us not talk of any more of these magic purses.  Its not The Fabulous Legend of Zelda.  Oh god now I have imagined four little Links running around with their swords unsheathed on a quest to redecorate the castle.  


I heard of Tim Burton talking about people that complained about the technicalities of, where did Edward get the ice at the end of Edward Scissor Hands.  The movie takes place in its own world.  What mattered was the story, the acting, the presentation, the music, the lighting, the camera work, the editing, and the plot.  It is sort of like one of the themes in Tim Burton's other movie Big Fish.  What mattered wasnt what happened.  What mattered was the way he told him that it happened and how he chose to remember it.  You can begin a story with the ending revealed for example because what matters isnt how complexly twisted your ending is, what matters is how it happens.  The story itself, the adventure, is much more valuable than the final destination.  

I just think that if a game is going into a realism scenerio that it should opperate with some kind of real life consequences to actions.  Im not complaining about the ice at the end of Tim Burton's movie.  But imagine if at the end Edward had stabed the jock and the jock fell over and faded away and they all just lived happily ever after.  Johny Depp saves the day, kills the baddy, no consequences, and gets the girl.  But that would ruin a great movie.

In Resident Evil noone complains because the whole virus zombie stuff is impossible.  They get caught up in the experience.  Resident Evil is like playing in one big Zelda dungeon.  RE differs from Zelda though in the fact that there is blood and there is also a limit on how much junk you can carry.  Why do they do this in RE?  Both games have brutal weapons, unbelievable monsters, and great production value.  RE is always trying to present itself as a realistic game.  It strives like no other series for realism and movie like qualities in the face of often the most commical of enemies (giant frogs and scorpions?).  Zelda has always gone in a different direction.  But now we see Zelda becoming a more realistic series.  I would like to see Zelda opperate realisticly if they are going to say blades will bleed.  This would mean that the health system could stay heart based but it would mean that damage taken will be damage shown.  It would mean that when you are outside you hear the wind and birds.  It would mean that you would be able to sneak not just based on programs operating on whether the enemies see you, but also whether they hear you crunching leaves as you sneak up behind them.  


This is a bit unrelated, but I was just thinking how my cousin always brings up how he wants to be able to change what Link is wearing like in other RPGs and I always tell him that it will take away from the charm of the character.  Sure Mickey Mouse for example can change cloths, but Mickey Mouse doesnt have his anatomy redone every time there is a new cartoon.  We must have something about Link that says Link.  
Title: RE: They should make a Zelda RPG.
Post by: MaleficentOgre on September 17, 2004, 02:12:18 PM
He can change clothes in ocarina, he even has shoe accesories.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on September 17, 2004, 07:37:17 PM
Is everyone obsessed with turning Link into the first official homesexual leading male in a video game?

Seriously though, Link has always had a green tunic in every game.  I didnt like the multiple tunics in OoT.  

Plus the green will always make blood stains show up really well.

I want to add to my idea for a new child Link Legend of Zelda.  When he is sneaking past enemies he should not only automaticly look at them in fear, but he should also tremble.  His knees should get weak and shake as he clumsily sneaks by.  
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 17, 2004, 09:30:14 PM
As Miyamoto said, Zelda follows its own reality. A Reality where monsters disappear into a cloud of smoke, a reality where a small child has the courage to fight evil (which, AFAIK, is the whole idea behind the LoZ series, a child has the courage to fight evil all alone) and the strength to carry heavy weapons without any obvious form of storage. Blood does not fit into a LoZ game, the only one who ever bleeds in a Zelda game is Ganondorf. The rest are just summoned creatures of some kind. Hell, Zelda is Zelda, not Lord of the Rings or Braindead.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on September 18, 2004, 09:27:04 AM
What is AFAIK?

Legend of Zelda is based on Arthurian lore.  Farm boy finds a magic sword and becomes a hero.

You're exactly right KDR_11k the game does take place in its own world and it needs to follow that world's set of rules.  I like how the enemies turned into exstravagent clouds of swirling smoke in WW.  It took me back to the old days of 2d gaming in which there wasnt a splatter of blood but instead a puff of smoke with a treasure left behind.  Now days developers throw in all the buckets of blood and then still have the character's fade away when you turn your back on their bodies.  That's not realistic.  WW took advantage of its nostalgic look.  Now that the look is changing I want Nintendo to put the same effort into making the game seem real as they did into making WW seem like an old school game brought to life.  The games may never look photo realistic but it cannot be denied what they are trying to imply with the look of the game.  I'll tell you another thing that distracted me from playing WW was how the Zora's turned into bird people in the face of a world covered in water, and in only a couple of hundred years.  I was never into the whole races thing to begin with but I recall in LttP there were still some Zoras left.  What the hell?  

Most of the characters in the game bugged the crap out of me.  I think in reality they wouldn't have been worried about the little kid running around at night, they should have been trying to take advantage of him(not sexually).  I liked how Gannon wasnt as flattly drawn as in the past.  He almost seemed right as any good vilain should, because who wants a vilain who doesnt have an interesting motivation that though evil seems just.  You finally get to sympathize with him which makes him so much more threatening.  But Link was so flat it was bad.  I appreciate that they allow you to take control of Link as always and do what you want with him but there is nothing 'bad' that you can do.  You aren't really given any options like in KOTOR or GTA to terrorize the in game characters.  But what really bothered me about the portrayl of Link was that in the story your actions whether, lazy, mediocre, triumphant, or evil did not change the way he was percieved as a flat perfect hero to the other characters.  I believe that Link should develop a reputation so that the depth of the character you portray in your playing comes across in the story.  This way the developer doesnt have to worry about writting a character that is complex because you will do it for them.  In case you're still wondering why I don't want nonwavering heros in games then continue reading this paragraph.  When writing fiction one should never write a flat character.  If the character never makes mistakes then the character's life is going to be pretty boring.  Perfect characters just are not any fun.  Link is already, not perfect.  He is a weak hopeless child.  What is great about the story isnt how great Link is, it is how far he comes from what he was.  It is the character development that charms people when they play Zelda.  This is why I want the game to start off with a weak cowarding Link.  These complaints are not things that ruined WW, they are just things that I either expected from a Zelda game this generation or were made obvious to me by WW that they needed to be in any new Zelda games.  Zelda has always been at the forfront of character development in videogames until this generation.  OoT and LttP where standard setting games in which the character is supposed to grow up and become the hero before our eyes.  Where did the ambition go?  Did it sneak away from Nintendo and find its way into Microsoft's Fable?  Well Fable is not at the same level of refined quality as WW, but I respect its ambitious nature.  

Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 18, 2004, 10:26:36 AM
You know, that sounds like you played a little too much Fable, all of this "let me be evil" stuff. You're not supposed to run around and cause mayhem in a Zelda game. You're supposed to save the world, not kill people you don't like. And hell, you never tried it, what do you think Link's chances were if he killed an NPC and suddently had to deal with the entire town out to kill him? Do you think he could seriously handle that (Ever tried stealing stuff in Link's Awakening?)? Besides, a role needs consistency. It's inconsistent to save the world but kill random people. Pen and paper RPGs give out penalties for acting against one's role, Zelda doesn't let you in first place. Besides, would you want a situation where you cannot finish the game because you killed an important NPC? That can happen in Gothic or Morrowind.

Link is a non-character, merely a vessel for the player to interact with the world (which is why his name is never enforced in any game). Same goes for Gordon Freeman. Link isn't supposed to develop any real character, he's supposed to be the avatar of the player. The less defined his role is, the more you can project into him. It is said that any form of art a human creates is indirectly a self-portrait (I REALLY hope this isn't true), with Link you're given the opportunity to make him your self portrait. I remember how angry I got when in an RPG the character I was supposed to identify with made a decision I fundamentally disagreed with. Link never does this, he never decides on his own.
Title: RE: They should make a Zelda RPG.
Post by: NinGurl69 *huggles on September 18, 2004, 11:05:52 AM
I'd like to think it's the game player that does a little growing up via Link, regardless of Link specifically growing up in some observable way.


I DON'T KNOW

EDIT:  Whoa, kdr sorta beat me to it.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on September 21, 2004, 01:07:20 PM
If someone decides to kill a NPC then they will have to pay for it with their reputation.  Some will refuse to believe the reputation, some will run, some will attack you when they see you.  I want to see many different personality traits in NPC.  I want to see AI.

I liked how in LttP you were deamed a criminal.  
Title: RE:They should make a Zelda RPG.
Post by: Nephilim on September 21, 2004, 06:06:19 PM
I dont think a badguy zelda would be cool

Link is a @sshole, zelda is a Innocent girl. Link kills ppl from some village, Zelda is turned on by his bad image
Zelda's dad is against them, but then Zelda is kidnapped by Ganon
Link normally wouldnt care but he has a "soft" spot for zelda
he beats ganon, Zelda kisses him. Zelda's dad says he will always be against them but accepts it
Link becomes a good guy, 3 weeks later cheats with some other chick

they make movies every year with that story line
Title: RE: They should make a Zelda RPG.
Post by: Deguello on September 21, 2004, 06:38:14 PM
5 pages later and this is still a bad idea.  

Even worse with the mention of KOTOR.  THAT'S what you want?   Why don't they go ahead and just make a movie that you prompt with the A Button?

And obviously Link must be a shallow character since text-choice trees never pop up.

You know like

Will you save Zelda from THE GANNON?

[]Yes
[]Option that produces the same results as yes, just with different wording.
[]No.
[]Maybe, but I need monies.
[]Stupid ass pop culture reference that feels out of place.

I heard that Link is left handed because he is supposed to be the mirror image of the player, who is generally right-handed.  And Since Link is the avater of the player...  well, I think he's a deep character whose actions and atmoshere define him more than words and multiple choices ever can.  And if you think Link is shallow, I think that says more about you than it does Link.

And also against Zelda RPGs.  It takes Zelda long enough to come out over here without a plethora of text to translate.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on September 21, 2004, 06:57:55 PM
If you want a plot line then have a new Link and a new Gannon grow up together in the woods as friends.  They could be theves like a Robin Hood and Little John.  Perhaps they should face the Shadow King or a new enemy?  Why not a dragon?  Or a cenataur?  

I think it would be cool in Zelda if there were more battles involving greater numbers.  Sort of like Dynasty Warriors or Warcraft but involving armies of characters from the Legend of Zelda operating on the Zelda engine.  I like the new abilities in the new Zelda to fight on horseback.  

I would like to see the four sword in a console Zelda.  
Title: RE: They should make a Zelda RPG.
Post by: Deguello on September 22, 2004, 12:22:25 AM
" If you want a plot line then have a new Link and a new Gannon grow up together in the woods as friends. They could be theves like a Robin Hood and Little John."

And then they fight each other with lazers.  And Then Goku shows up and goes "GRRAAAH KamehameCHEESE."  He doesn't actually use the kamehameha because he is actually Cyborg Goku in disguise.

"I think it would be cool in Zelda if there were more battles involving greater numbers. Sort of like Dynasty Warriors or Warcraft but involving armies of characters from the Legend of Zelda operating on the Zelda engine."

You mean like in Four Swords Adventures?

"I would like to see the four sword in a console Zelda."

You mean like in...
Title: RE:They should make a Zelda RPG.
Post by: Wesisapie on September 22, 2004, 05:22:07 AM
not interested in RPGs, zelda is as RPG as i go. and it is not even an rpg. i dont know why everyone complained about the celshading so much - i loved it. i never got into OoT because of the muddy depressing graphics, but WW made me so happy every time i played it because of the vibrant colours and cartoon style.
WW just felt 100% better to me. One day i will finish OoT though... one day.
blood in zelda - no thanks. i've been soaked in blood from 1000 different other games ive played, it really doesnt do anything special for me.
stats and  turne based battles wouldnt be zelda either. zelda, to me, was always about simplicity and grace.

one thing i cant help thinking though is that zelda rpg would turn into a golden sun clone.
Title: RE: They should make a Zelda RPG.
Post by: Bill Aurion on September 22, 2004, 06:20:39 AM
"one thing i cant help thinking though is that zelda rpg would turn into a golden sun clone."

If you are dissing Golden Sun I will have to hurt you... -_-

(And if there was a Zelda RPG, I'd definitely want it in WW-style to separate it from other RPGs)
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on September 26, 2004, 10:55:28 AM
I see these custom character modes and Sim/Animal Crossing type characteristics popping up in RPGs and it bugs me because those things are just distractions.  What are you going to do after you get done playing dress up and interior designer?  Go pick flowers in the Hyrule field?

I've been reading about Fable and it seems like it is lacking the things I love most about Zelda.  Combat, camera, puzzles, bosses, and Link.  
Title: RE: They should make a Zelda RPG.
Post by: RABicle on September 29, 2004, 10:12:59 PM
Ok then here's my Zelda RPG.
First of all, no Link. I mean the series is called the Legend of Zelda, why should Link be involved everytime?
Secondly, game is not called Legend of Zelda. To make it comepletely clear that this game is not part of the regular Zelda games we won't give it the same title as the rest of the games. This game can be called Hyrule Story or something.

So here's how we make my Zelda RPG, we just make a regular RPG and set the whole thing in Hyrule. Your party will consist of Zoras, Gorons, Hylians and the like. No one will be related to any heros of time, or royal families. The whole game could exist simply as a device for Nintendo to expand the world of Zelda and provide some backstory. Flesh out their universe. The game could tell the story of the great war referred to in OOT/LttP. Or the flooding of Hyrule and your party are a just bunch of characters that are involved and go about kicking some arse and maybe accomplish something in the process.

You see this way, Nintendo create their own mainstream RPG franchise to compete with the Final Fantasys or whatever, create a deeper Zelda universe that might make the timeline conprehesible to stop people making fools of themselves theorising about it and it wont pissoff fanboys who argue over wethor or not NPCs should bleed when Link attacks them. Everyone happy?  
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on September 30, 2004, 06:26:00 AM
The timeline isn't comprehensible and doesn't make any sense because they're not planning it or anything, they're making stuff up on the spot (noone thought the Mario games had any consistent plotline...). Miyamoto apparently is against giving Zelda a deeper story (he vetoed Windwaker's old story) and as either Miyamoto or Aonuma said, the story in a Zelda game is an afterthought.

Seriously, if Ninty needed a deep RPG franchise they should make one, not adapt an old one that doesn't really fit the bill to it.
Title: RE:They should make a Zelda RPG.
Post by: Ocarina_Jedi on September 30, 2004, 01:51:45 PM
actually, RABicle's idea doesn't sound half-bad.  would i get it? probably not, but that's just because i'm not a fan of RPGs.  however i just might rent it and spend a day or two with it enjoying rolling around as a goron.  the game potentially could have plenty of content and it would be a huge hit comercially.  though i'm sure some fanboys would still cry, 'blasphemy!' about it.  it might be difficult to accept a game stituated in the zelda universe not being a zelda game.  this isn't like the mario universe, where supporting characters spin off into their own series' and then return for a cameo. u can't really have a game in hyrule without link, because that is his world.
Title: RE:They should make a Zelda RPG.
Post by: startswithx on September 30, 2004, 05:10:10 PM
Done correctly, Zelda as an RPG would be quality.  So long as the makers don't lose sight of what makes Zelda great (the endlessly aggravating puzzles, the labyrinthine dungeons, etc.) it could be done.  Also, no cop-out, crap RPG ending!
Title: RE: They should make a Zelda RPG.
Post by: RABicle on October 01, 2004, 04:39:32 AM
Of course my idea isn't half bad. It's completly fistworthy because I exist in a state of fist which removes any weakness from my system.

Startswithx: I suggest you read what everyone has had to say in this thread.
Title: RE: They should make a Zelda RPG.
Post by: NinGurl69 *huggles on October 01, 2004, 01:27:42 PM
I've just added "fistworthy" to my vocabulary.  Thanks, RAB.

People can soooo take that root word the wrong way *_*
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on October 01, 2004, 03:10:18 PM
It does seem like the story is an afterthought in Zelda games.  But Nintendo seems bipolar for saying something like that after claiming that the author of the "Zelda legend" created an entire storyline linking every game.  Why claim story as afterthought one day and claim it to be this huge interlinking storyline another.  

I know what you're thinking, Nintendo was feeding the media BS with the whole interlinking storyline.  That is what I have been thinking too.  

By the way, what the hell is the point of making fiction if there is nothing but plot and no story.  By brushing off criticism's of Nintendo not being good at story by saying that Nintendo doesn't care about story, Nintendo is only making themselves look horrible.  The F'N game is called The LEGEND of Zelda.  The game isnt called The Link Simulator.  The games cannot stand on gameplay alone.  Each game must progressively have more story, better written story, and better woven story with the gameplay.  

Example:  The plot is farm boy finds sword and saves the princess.
                The story is...???

Let me put it another way.  The plot consists of events and actions you take in the game.  In other words every swing you make and stone you throw is a part of a series of events that take place in the plot.  The story would be what seperates each game keeping them from being the same game over and over just remade with prettier graphics or a gimmick.  Eventually in gaming graphics will get to where they can go no farther.  Example:  LttP.  It didnt take long for 2d to reach its pinacle.  So when faced with the situation of no new graphical advances then one must actually sit down and come up with something that differentiates the new from the old besides the look and sound.  You cant just come up with a new plot line.  You cant change what characters are in the plot.  You cant switch the gameplay from one weapon to another(gimmicky masks or time consuming musical instruments anyone?).  You cant just add multiplayer (didnt Super Mario Bros make it a standard?).  You also cant just flood the world and redo the same plot line with the new set.  If they just intend on giving us the same game with more dungeons and weapons then why dont they just do an expansion?  

The question of should Nintendo worry about story is like asking should Nintendo worry about doing another Zelda?

Title: RE:They should make a Zelda RPG.
Post by: Deguello on October 01, 2004, 04:20:40 PM
Story comes second.  It always has, and always will.
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on October 01, 2004, 09:43:33 PM
Well, unless you're Hideo Kojima or Hironobu Sakaguchi...

The way Nintendo makes a Zelda game is to make the game first. After the game is good they start thinking about a storyline. The games can stand by themselves, they don't need a story to be fun. They're not Final Fantasy. I'd rate the story of Wind Waker about on par with Doom or Quake, a bit of explaination between levels what you're doing that stuff for but nothing really important. Did you ever wonder what was going to happen next when playing Wind Waker? Were there any plot turns that really surprised you?
Yes, seen by themselves the changes between games aren't major, but the games are good enough that there's no reason to complain, right?
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on October 01, 2004, 10:43:34 PM
How can you make a game and then a story.  You get a game like FZero GX.  Fun game; cringe worthy story.

A similar example would be like trying to put story into Gran Turismo or Mario Kart.  

You also do not want a game like RS2.  In the situation of most Star Wars games like RS2 everything is broken up into stages.  The game comes off as a Star Wars simulator with accessable controls and gameplay.  I loved the game though.  It was the reason I got a Cube when the system came out.  But I want an adventure game.  I want the story to flow through the gameplay.  

A parasite has attached itself to many games in the past two generations.  That parasite is the cinema.  I am tired of games taking hours to really get started in the game.  I want the story to be minimal at the beginning.  An obvious example of a long beginning would be FF11.   The character is reasonably easy to control in FF11.  But then there is a keyboard of comands to go with that.  The glory of Zelda is that it has in depth real time character control.  Though in the state it is in now using analog sticks it is half way between accessable and true.  It is merely developed.  The game control is stuck in pergatory.  The game controls are based on the gameplay which is run, hit, pick up, and throw.  With the advent of 3d we get jumping and camera.  What Zelda needs to make its controls more accessable and do away with the tutorials it has developed (aside from voluntary ones like advanced sword play) is a revolution in game control.  Zelda needs its action (sword fighting) to be simulative in scheme.  Rather than pushing buttons and doing combinations you have to learn, your sword control should be just as your character and camera control are; literal.  So you would be like a child swinging a sword for the first time and you would learn by doing it more rather than having to sit through instructions that should be read in the booklet.

WW is very easy to get into compared to FF11.  FF11 takes things to an extreme compared to WW.  But WW has far too many story pieces at the begining of the game for a Zelda game.  I like the story pieces in WW but I don't want so many at the beginning.  The thing you find whe you are learning to write fiction is that you usually need to throw out the first couple of pages because all of that getting started and narrative on the character is boring.  The character is expressed through actions and images.  You show, you don't tell.  

All of the tutorial stuff got in the way.  If you find yourself as I did trying to get into  new games on WW and finding it difficult to sit through all the boring Pirate Ship *insert word containing alliteration and rhyme whith ship here* then you know now what I mean by a slow beginning.  One can jump straight into the old 2d ones (particulary the original).  There is very little story in the original game.  But far more than any previous game.  LttP incorporated the characters' stories into the gameplay (mostly through the characters speaking rather than narrative animations).  

When we got to OoT suddenly we had to watch Link watch Gannondorf and Zelda ride out of the castle.  In LttP I believe they would have ridden out while you walked up to the castle in real time.  This is definatly something they tackled with MM.  



Title: RE: They should make a Zelda RPG.
Post by: NinGurl69 *huggles on October 01, 2004, 11:53:59 PM
"How can you make a game and then a story."

Easy!  It's how the Legend of Zelda series has always been.  The development process has always started with the development of core gameplay mechanics and concepts -- the interactive element(s).  Story/cinema/non-interactive stuff can be trashed and re-written during development much more easily than gameplay mechanics.  The story element in Nintendo games, I've perceived, is generally used to present the different gameplay elements with some coherency or sense of progression.

Mario64 is another example.  It's experience is defined by its gameplay, since there was very little story to take in.  A fungus telling you "good job you got blah blah stars!" every once in a while doesn't tell you a whole lot.  In any case, fun game.  You can easily lose sight of whatever story there was and still enjoy it.  Rather than "what will happen next" I become eager to find out "what can I do next".  This is similar to the original Legend of Zelda.  And let us not forget Miyamoto's explanation of the conceptualization of Pikmin.

On the flip side, Eternal Darkness did a remarkable job of tying the story into the gameplay (or miami vice versa).  The gameplay WAS the story, or the other way around.  Who cares.  Well done.  But it had a rediculously long development time.  'Dog' knows how long the story was re-written, how many characters and scenarios were thrown out or transformed, in addition to the task of moving the project from N64 to GCN.  But I don't believe the game mechanics changed a whole lot throughout its development from what I remember.  Mainly the story went thru near-drastic changes (which would somewhat dictate the level design).  A ha.  Game first, story second.

WHAT THE HECK AM I TALKING ABOUT
HELP ME SOMEONE

EDIT:  oh, and Majora's Mask is another Zelda example of developing gameplay before applying story.  It's not an explicity black & white case like F-Zero GX where the game is still intact after removing any story it has, but you see what we're trying to say.  Nintendo games don't begin with a story idea, they begin with a gameplay idea.  MM was born out of the masks and time-cycling/chronology ideas that were originally intended for Ocarina of Time.  Wind Waker is in a similar boat (hah) since its concept of utilizing wind physics was also originally planned for Ocarina.  We can see that Ocarina has a couple children, regardless of their stories.  AM I ON A TANGENT AGAIN.  DAMN YOU SINE AND COSINE.  
Title: RE: They should make a Zelda RPG.
Post by: Deguello on October 02, 2004, 12:58:59 PM
" How can you make a game and then a story. You get a game like FZero GX. Fun game; cringe worthy story."

F-Zero GX is a better GAME than every RPG I've ever played and that includes some fan favorites.  Can I have more games like those, please?

Does F-Zero GX have a better story than, say, Vagrant Story?  Probably not.  But I think Les Miserables has a better story than both of them.  I'll paraphrase somebody's post I read on this here internet: Stories in games are like stories in pornos.  They're there, but that's not the point.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on October 02, 2004, 03:33:04 PM
The thing is that they already know generally how the mechanics of each progression in these games like Mario and Zelda are going to be.  I understand that they always get the physics of the world correct before they start making the world, but when you create a world you generate a story and cast of characters with that world.  

I like for a Mario game to have some story, but as of yet they haven't tackled any stories outside the RPG series.  I always wanted a Mario game story that revolved around explaining the pipes and the dinosaurs in the game.  Im not talking about that bad movie that came out in 93.  I want a story that propels the gameplay.  The pipes go everywhere in the Mushroom Kingdom and have to connect together.  They act as worm holes.  Someone built them and someone can control them.  What if Mario and the looney cast of characters from the games crossed over and came Earth for the last world of the game?  Most Mario games have been about plot.  Save the princess.  The story is just like that of Mario Kart; the story is the story of you playing the game.  At the end of Mario 64 you got to watch these awesome credits that showed all of the places you had played with cinematic camera work.  

So Deguello you only play games for the thrill of gaming?  Or do you play games for unique imaginative experiences?  
Title: RE: They should make a Zelda RPG.
Post by: Deguello on October 02, 2004, 04:01:16 PM
"So Deguello you only play games for the thrill of gaming? Or do you play games for unique imaginative experiences?"

Like what?  Hovering inches over a magnetic track at ludicrous speeds on a planet that is 99% water?
Title: RE: They should make a Zelda RPG.
Post by: Koopa Troopa on October 02, 2004, 05:12:29 PM
Quote
So Deguello you only play games for the thrill of gaming? Or do you play games for unique imaginative experiences?


Save the world. Get the girl. Maybe die just to switch things up. Boom, every RPG ever created. I like a nifty story, but there are so few unique stories you may as well not game at all.

Great gameplay IS my unique and/or imaginitive experience.
Title: RE:They should make a Zelda RPG.
Post by: Switchblade Cross on October 02, 2004, 09:23:53 PM
I am reminded by things said by Miyamoto and Nintendo developers...   (paraphrased)

Story is simply a means to progress the game play, and not vica versa, where the gameplay is simply a means to progress a story.

Also...

We typically create games by taking a basic object, like a cube and get it to do something, just has jumping on other blocks.  We build and expand on this untill a game is created.  The story is an afterthough and simply sprinkled over top to give you a reason why you are doing these things.


I must say though, that the newer a Zelda games are getting progressivly better and better in story.  And I was particularly taken by ther reffrence to OoT in Wind Waker.  I think this shows a possible start of an actual continuium and linking of storys.  We'll see with Zelda in '05...
Title: RE: They should make a Zelda RPG.
Post by: KDR_11k on October 02, 2004, 09:55:25 PM
I think that game story = porn story quote came from an id employee, probably Carmack. I'm sure it was a game developer, though.

What I'd like to see would be game development, Miyamoto versus Sakaguchi on one game. Those two wouldn't get along. Miyamoto wants a game to be about gameplay and doesn't care how ridiculous the story ends up (a carpenter that attempts to rescue his girl from the clutches of a large gorilla throwing barrels at him?!?), whereas Sakaguchi went on the record saying that story is the most important part of a game...
Title: RE:They should make a Zelda RPG.
Post by: Nephilim on October 04, 2004, 03:32:09 AM
complex story lines dont make a RPG
Games like Lufia 1 and 2:
Simple story line, 10hours + of play the first time and really enjoyable
Title: RE: They should make a Zelda RPG.
Post by: PaLaDiN on October 04, 2004, 08:12:30 AM
Will you guys stop your bickering. There's two reasons to play games:

a) Entertainment
b) Food for thought

Gameplay satisfies the first one. Story provides for the second one, same as in movies and books.

Neither is better than the other. It depends on the people playing the games. Personally, either one is fine by me, but I generally play games to have fun... leave the food for thought for my slavemasters/college teachers to provide.
Title: RE: They should make a Zelda RPG.
Post by: MaleficentOgre on October 04, 2004, 08:31:31 AM
A great story with awful gameplay makes a bad game.  If a game is not fun to play its not woth playing.  Xenosaga has a great story behind, but unfortunatly you spend as much time watching it as much as you do playing it.  And the playing part of it needed work.  therefor you have bad game.  Great gameplay with a crap story however is amazing.  In fact, when a game is fun to play and the story if laughably outrageous then you win more so than if the story is good.  Viewtiful Joe is a great example of a game with awesome gameplay and a ho-hum story that works for the game.  The zelda stories are good.  If you have some imagination the stories are great.
Title: RE:They should make a Zelda RPG.
Post by: Truthliesn1seyes on October 04, 2004, 10:28:40 AM
I think the only direction they should go if they were to make a zelda rpg would be to make it similar to fable or a mmorpg.  You create your own character in the game,  it takes place in the hyrule but link had nothing to do with the game besides be a mythical hero from long past.  Prob have a statue in the main village where you start off.  Kids grow up idolize and  striv to emulate him.  The title can not have any mention of Link or zelda or "legend of".  Like that they can go in any direction they want and it wont trully have a signifficant affect on the main serries and wont upset the hardcore fans ( like me lol)  The game would have a large selection of armors, bows, swords and whatnot.  Guilds to join to look for side adventures when you want to take a break from the main quest.  Just imagine, you can make your character to resemble link yet have a different style with his outfit.  Also, if you REALLY want Link to be involved in some way.  Have him appear at the end of the game and you'll have to team up wit him to get through the last dungeon.  Have 2 end bosses or somethin lol, have link disapear with one of them and you batle the other.  Then whatever that happened with link and the other boss can be implemented into one of the stand alone zelda games, storywise though, not the actual gameplay.

EDIT: on a side note, you dont play the zelda games for a good story, people play the zelda games for the sence of exploration, the freedom you have to travel across the land.  You dont look back at A Link to the Past and say, wow that was a great story, you replay the game cuase its an overal fun game of exploration and discovery.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on October 04, 2004, 09:38:02 PM
What does seperate Zelda from the pack is its gameplay.  That does not mean that the game cannot reach the same standard for story as it does for gameplay.  



If you take out the characters of Link, Zelda, and Gannon then it is nolonger The Legend of Zelda so what is the point of making it a Zelda game.  Just throw everything out the window and create something fresh preserving the gameplay philosophies.


I think we need to ask ourselves what percent is Zelda a world driven game?  To what extent is Zelda a character driven game?  How much is story driven?  How much is action driven?  



Title: RE:They should make a Zelda RPG.
Post by: Truthliesn1seyes on October 05, 2004, 12:00:04 PM
Quote

Originally posted by: nemo_83

If you take out the characters of Link, Zelda, and Gannon then it is nolonger The Legend of Zelda so what is the point of making it a Zelda game.  Just throw everything out the window and create something fresh preserving the gameplay philosophies.




If they were to make a zelda game with a totally different style of gameplay, they'd have to take out all the main characters and not have it associated directly with zelda as to not get the purists and hard core fans mad.  In my post I said if they were to go with a totally different direction.  Use Hyrule as the setting and the legend of link and his adventures as a part of that world's history.  As for the title, they cant use the standard "legend of zelda" or anything of the sort, again, just to keep the purists and hardcore fans happy.  The only thing I can compare to this idea is Final Fantasy 11 in the sence that it uses the history and typical setting of the majority of FF games but doesnt include any major characters in it.  Its a loose comparison, but thats as close I can can think of to my idea.

Title: RE: They should make a Zelda RPG.
Post by: Deguello on October 05, 2004, 02:17:03 PM
Screw FF11 and all Massively Multiplayer Online Repeated Payment Games.

I honestly don't hope that is what you had in mind for Zelda.
Title: RE:They should make a Zelda RPG.
Post by: nemo_83 on October 05, 2004, 02:57:38 PM
The only type of gameplay that I would use for an "alternative" Zelda would be RTS.  But I would rather see that be an aspect of a new Zelda rather than the focus of the game.  Its just that the Zelda universe (Hyrule) is overflowing with character and possibility for a game that is like a mix between WarCraft and FF11 using the Zelda engine.

Title: RE: They should make a Zelda RPG.
Post by: NinGurl69 *huggles on October 05, 2004, 03:09:35 PM
ZELDA WARS BATTLEFRONT.

Kokiri Vs. Goron.

Zora Vs. Rito.

Man Vs. Wife.

"Aid the Hylians as they fight THE GANNON and help restore teh Reggie's REAL ULTIMATE POWER and bring peace to the irrate Summon Sages!  Comes with free 5-pack battle card set."
Title: RE: They should make a Zelda RPG.
Post by: RABicle on October 10, 2004, 01:47:02 AM
It would appear that the dreaded curse of off topic ramblings and unlreated misunderstandings, has infected this thread. I jsut hope Professional 666's dose of comedy is enough to euthanise it.