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Gaming Forums => Nintendo Gaming => Topic started by: Ian Sane on September 01, 2004, 07:55:44 PM

Title: Pikmin 2
Post by: Ian Sane on September 01, 2004, 07:55:44 PM
Shock of shocks there is no topic yet for this amazing game.  I got a copy on Tuesday oddly enough as the brand new Best Buy in my area (one of like ten in all of Canada) actually had a game on the American release date instead of few days later.

I haven't played too much but so far I'm loving it.  Nintendo essentially took out everything that sucked about Pikmin and improved on everything else.  This is easily one of the best sequels they've done in recent memory.  I'm still getting used to using two characters at once though.  My only gripe is that there so far seems to be a lot of emphasis on the cave areas.  I personally prefer raising Pikmin in the overworld.  Removing the time limit is the best thing they could have done.  I love how if I want to I can just spend a day exploring or growing Pikmin without any worry that I'm not going to beat the game because of it.

Apparently there are two cases for the game.  Most people I've encountered have the "Lobster" cover while I (and any other Canadian I've talked to) have the "Pikmin on a branch" cover.  I prefer the branch cover though I'm curious to see which one is more common.
Title: RE:Pikmin 2
Post by: Chongman on September 01, 2004, 08:06:04 PM

i think the lobster is more common in the US, but not sure
Title: RE: Pikmin 2
Post by: ib2kool4u912 on September 01, 2004, 09:25:53 PM
Don't know which is more common, but i prefer the branch one by a lot.
Title: RE:Pikmin 2
Post by: PaLaDiN on September 01, 2004, 09:42:31 PM
I have the "lobster" one.

I actually prefer the cave missions, mostly because they add challenge. The overworld is where you explore and raise Pikmin... the caves are where you use them, sort of like dungeons in an RPG or pretty much any game with dungeons.

There is no challenge to the enemies on the overworld, because even if you lose all your Pikmin you can just raise new ones. The first game got past this with the time limit... Pikmin 2 gets past this with the caves, where you can't raise additional Pikmin and every Pikmin counts.

I love the feeling of picking my 100 best Pikmin to venture into the unknown. It fulfills my "commander of crack covert ops squad" childhood fantasies adequately.

I bought Pikmin 1 but never got far into it because the time limit put me off... I hate time limits. I can already tell I'm going to be hooked to this one till I finish it though.  
Title: RE:Pikmin 2
Post by: Guitar Smasher on September 01, 2004, 09:59:58 PM
The local Zellers was selling copies with the branch cover.  
Title: RE: Pikmin 2
Post by: GoldShadow1 on September 01, 2004, 10:35:16 PM
This game sounds awesome.  Too bad I'm too damn cheap to spend $50 on anything.
Title: RE: Pikmin 2
Post by: Mario on September 01, 2004, 11:45:18 PM
I love the time limit in Pikmin and i'm a bit worried that removing the time limit in Pikmin 2 has taken out a major strategy element from the game... the time limit kept the game balanced.
Title: RE: Pikmin 2
Post by: Urafaerie on September 02, 2004, 04:00:24 AM
Canada = Branch
U.S. = Mixed bag (mostly lobster)

Atleast thats what I think.

And Mario, Pikmin 2 still has a lot of strategy, you can not build pikmin while under ground and the game as a whole is much longer and harder.  Im having a blast.
Title: RE:Pikmin 2
Post by: Flames_of_chaos on September 02, 2004, 09:01:18 AM
In New Jersey all the covers are the lobster ones (well the stores I went to) I bought Pikmin 2 the day when stores got it (Aug 31st) I dont mind it and Im loving Pikmin 2 its awesome exept for those evil enemies that look like that they have a loaf of bread as a body.
Title: RE: Pikmin 2
Post by: Bill Aurion on September 02, 2004, 10:30:57 AM
I've changed my mind...I'm going to go ahead and buy this game and pray I have enough money for the rest of the games I want later this year... <_<
Title: RE:Pikmin 2
Post by: Gremio on September 02, 2004, 11:16:06 AM
I got the lobster boxart. No idea there even was an alternate (Pikmin on branch) boxart until after I already opened/started playing my copy. I would've preferred the branch boxart had I known.
Title: RE:Pikmin 2
Post by: rpglover on September 02, 2004, 11:17:33 AM
"I love the time limit in Pikmin and i'm a bit worried that removing the time limit in Pikmin 2 has taken out a major strategy element from the game... the time limit kept the game balanced."

thats the beauty of the new game- although there is no time limit in days, they still kept the sun timer so you must complete all of your tasks in the overworlds before nightfall- and if you are worried about loosing stategy dont- the new cave sections are the best parts of the game- you cant create new pikmin in the caves so you must carefully choose which pikmin to bring in- so if you go to a cave bringing only 10 red pikmin, thats all you will have through the entirety of the cave- also before you enter each cave an info bar appears showing which dangers lie ahead- so if you are worried about what pikmin to bring- dont- you just have to strategize and bring what you think is enough- say the bar highlighted the fire, water, and poison points- then you know to bring the corresponding pikmin- so you can beat the enemies and collect the treasure- also some caves house boss enemies so you better have enough pikmin to beat them or else you could be in trouble- as you could guess i love pikmin 2 and i say that the cave sections are the best parts of the game

also the lobster cover= best. cover art. ever.
Title: RE: Pikmin 2
Post by: Syl on September 02, 2004, 06:02:33 PM
...can someone link me to the 2 different covers?

NOA is taking a long time with my copy, i REALLY WANT TO PLAY THIS GAME.  
Title: RE:Pikmin 2
Post by: Bill Aurion on September 02, 2004, 06:35:22 PM
Here you go, Syl...
Title: RE: Pikmin 2
Post by: BlkPaladin on September 02, 2004, 07:12:18 PM
I like how they made the Pikmin more life like. They don't follow you like little zombie anymore occasionally triping. They sing a little sound and its kind of creepy at time listening to it in the caves.
Title: RE:Pikmin 2
Post by: Flames_of_chaos on September 02, 2004, 07:25:43 PM
inever noticed that hazy grub dog picture in the background of the branch art.
Title: RE: Pikmin 2
Post by: PaLaDiN on September 02, 2004, 07:46:28 PM
Looking at them side by side, I like the lobster cover more.

Is it just me, or are the Pikmin smarter in this game? I got really annoyed when they got stuck or lost in the first, even when going through huge gates... but it seems to happen rarely in this game.
Title: RE: Pikmin 2
Post by: Ian Sane on September 02, 2004, 08:14:08 PM
"Is it just me, or are the Pikmin smarter in this game? I got really annoyed when they got stuck or lost in the first, even when going through huge gates... but it seems to happen rarely in this game."

Actually I find just the opposite.  To me they seem dumber.  Whenever I get them to attack an enemy they'll attack and then after the enemy's dead they just stand there and I have to call them again.  In the first game if you attacked an enemy by swarming them your Pikmin would return to you right after (I think).  Plus in this game if I get 100 Pikmin out of the onion and then walk off before they all get out most of them stay by the onion.  In the first game they ran up to you.  It's minor stuff but it's bugging me and the further I get the less "perfect" this game seems to be.

Other minor notes: the damn ship keeps telling me how to do stuff it already told me about.  I keeps saying stuff like "Captain Olimar, you did tell Louie that the X button seperates the Pikmin, right?"  I KNOW THAT.  YOU JUST TOLD ME THAT YESTERDAY.  I know not everyone has played the first game so I don't expect them to totally leave you alone but I don't need to be told the controls more than once.

I tried the multiplayer today.  It rocks.  This game cries out for online play in a future sequel.  I unlocked the challenge mode as well yet it seems to be all caves.  Do they still have that mode where you try to grow as many Pokemon as possible within a day?  I loved that.  It was my favourite part of the first game.  If they replaced it for no reason I'm going to be pretty pissed off.
Title: RE: Pikmin 2
Post by: KDR_11k on September 02, 2004, 08:50:32 PM
Ian: Wasn't it already a flaw in the first game that the game would tell you things like the Pikmin limit over and over again?
Title: RE: Pikmin 2
Post by: PaLaDiN on September 02, 2004, 09:15:34 PM
Yeah, I noticed that too about them standing by the enemy and the onions, but it seems to be intentional, not a part of their path-finding AI... it doesn't bother me at all.

What I was talking about is the rate of getting stuck... once Pikmin are under your control, they seem to get stuck on walls and gates and such less often.

And the game does have plenty of neat touches and such... I like how Louie automatically uproots buried Pikmin with you.

Haven't unlocked challenge mode yet but "all caves" would be just fine by me. I love the caves.

And KDR is right... I noticed that a LOT more in the first game. Here it's a lot more subtle and inconspicious... the computer at least says it in a different way most of the time it repeats something.
Title: RE:Pikmin 2
Post by: Flames_of_chaos on September 02, 2004, 09:33:27 PM
I like how the pikmin say Oh yea oh yea oh yea while they dig up burried treasures,
Title: RE: Pikmin 2
Post by: BlkPaladin on September 02, 2004, 10:48:30 PM
The other improvment I like is how they will pick the pellet up right after they cut down the flower not just coming back to you so you have to throw it at it.
Title: RE: Pikmin 2
Post by: Pale on September 03, 2004, 06:43:15 AM
Did anyone else get their free pikmin t shirt from circuit city??  It rocks.

"Obey the Captain"

=)
Title: RE:Pikmin 2
Post by: Flames_of_chaos on September 03, 2004, 08:38:18 AM
DAMN promotion I got pikmin 2 at a gamestop.
Title: RE: Pikmin 2
Post by: Caliban on September 03, 2004, 02:00:03 PM
I only got the game today but I must say it totally rocks. I started playing it and I just finished playing it for 7 straignt hours. I love it how there are alot more stuff to find and the two new extra pikmin are quite cool too. Only one thing I found annoying and that was in the beginning when they are repeating alot of the information I already know from Pikmin1. I will definately complete this game before I get bored and move on to another game.
Title: RE:Pikmin 2
Post by: enigma487 on September 03, 2004, 03:23:01 PM
somebody tell me there is more to do than just the 10,000 to pay off.  i just got the the third area, and already have like 4,000....
Title: RE:Pikmin 2
Post by: Flames_of_chaos on September 03, 2004, 04:58:44 PM
I know what you mean since Im already up to 70% of the dept done on day 17(?)
Title: RE: Pikmin 2
Post by: BlkPaladin on September 03, 2004, 05:31:03 PM
Ok my brother, who stole the game from my room while I was at work just finished paying off the debt and here are the spoilers.

Um I forgot how to do the spoiler text since to this point I didn't have to use it. So could someone please remind me. Until then They are below so don't read below this text if you don't want anything spoiled.



Once you achieve the money you leave for your home planet, and forget the idot. The credits roll and you see the idiot wandering about the credits. Once the credits finish you save and are brought to a scene with Olimar and the boss and once the boss find out there is more treasure to be raped from the planet he tries to order you and the idiot back but once he notices he isn't there. Voluteers his services, so you come back with an even bigger idiot. But now there is a forth area and the treasures are listed. There is an item that is rated at 1000 pikmin to pick up now. So this new part is part rescue, part get rich semi quick and to finish flushing out your little army of pikmin.

Title: RE: Pikmin 2
Post by: ib2kool4u912 on September 03, 2004, 05:47:59 PM
It's <spoiler> </spoiler> only replacing those with brackets.
Title: RE: Pikmin 2
Post by: BlkPaladin on September 03, 2004, 05:58:29 PM
Thanks. Now back to watching the game...... I really want to throttle him..
Title: RE:Pikmin 2
Post by: CHEN on September 04, 2004, 05:19:21 AM
Quote

Originally posted by: enigma487
somebody tell me there is more to do than just the 10,000 to pay off.  i just got the the third area, and already have like 4,000....


There is a challenge mode you'll unlock later where you can try to beat 30 challenge maps. You'll get a certain color flower depending on how well you did. The challenge is that you'll get a pink flower if you let none of your Pikmin die. And you'll get something special if you get 30 pink flowers. It's no easy task though. Also getting every treasure unlocks a special something.

I love it when they whistle Luigi Mansion's theme. And purple pikmin rock!
Title: RE:Pikmin 2
Post by: Urkel on September 04, 2004, 10:04:49 PM
Pikmin 2 gets my vote for game of the year, unless something better comes along (not likely).

The Pikmin are smarter, though. They'll bunch up when crossing a bridge. That was a real chore in the first game. They almost never get stuck behind walls. But it is annoying when they get "deselected" sometimes after fighting an enemy.

I'm glad there's some real challenge this time. I lost over 70 Pikmin in one cave. And I'm not even halfway through the game. I think.

My biggest gripe is that there's no sort of suspend save feature while in the caves. The last one I went through took over an hour. It seems a bit much to be played in one sitting.
Title: RE: Pikmin 2
Post by: Renny on September 05, 2004, 03:23:46 AM
Why does it save inbetween levels? Can you restart from there?
Title: RE:Pikmin 2
Post by: Hostile Creation on September 05, 2004, 10:50:42 AM
Dammit.  Sounds like I'm getting Pikmin 2.
I have not this money to spend in college!  Why you do this to me, Nintendo?
Title: RE: Pikmin 2
Post by: Deguello on September 05, 2004, 03:13:16 PM
OMG PRODUCT PLACEMENT
Title: RE:Pikmin 2
Post by: Chongman on September 05, 2004, 05:33:18 PM
anybody have a clue if its selling well or not?
Title: RE:Pikmin 2
Post by: iamradioactive on September 05, 2004, 07:08:15 PM
Is it bad that I haven't played Pikmin or Pikmin 2?
Title: RE:Pikmin 2
Post by: Flames_of_chaos on September 05, 2004, 07:50:18 PM
No but your missing out on some good gameplay (pikmin 1 is hampered by a bad time limit though.)
Title: RE: Pikmin 2
Post by: Renny on September 05, 2004, 08:11:17 PM
What's so bad about the time limit? I got 23 days on my second try.
Title: RE:Pikmin 2
Post by: Flames_of_chaos on September 05, 2004, 08:29:54 PM
I dont like a overall time limit bringing down a games  replay value since pikmin is alittle bit of a RTS game I like building a perfect army of pikmin first (well in this game).  I always hated the mode in RTS where theres a time limit and how you win depend on points or beating the opposing force within a time limit.
Title: RE:Pikmin 2
Post by: Urkel on September 05, 2004, 10:22:40 PM
Quote

Originally posted by: Deguello
OMG PRODUCT PLACEMENT


HA! I know you're just kidding, but I'm genuinely surprised that there weren't at least a couple people here making that a complaint.

"The whole plot of Pikmin 2 is just an excuse for Nintendo to make money off of product placement. MUST... BUY... WATER... CHESTNUTS!"
Title: RE:Pikmin 2
Post by: PaLaDiN on September 06, 2004, 09:05:56 AM
"My biggest gripe is that there's no sort of suspend save feature while in the caves. The last one I went through took over an hour. It seems a bit much to be played in one sitting."

What are you talking about? It saves in between sublevels.

Turn your GC off in the middle of a cave, you'll start at that sublevel when you turn it back on.
Title: RE: Pikmin 2
Post by: BlkPaladin on September 06, 2004, 12:54:52 PM
No I thought some of product placement was interesting especially what they say about the items in the treasure screen.
Title: RE: Pikmin 2
Post by: Ian Sane on September 06, 2004, 02:37:00 PM
"I'm genuinely surprised that there weren't at least a couple people here making that a complaint."

I don't have a problem with it because it fits the game.  It fits the concept of tiny spacemen visiting Earth.  It's like having real products ads on the boards in a hockey videogame.  It doesn't affect gameplay and it makes the enviroment more believable.  If they say had Mario drinking a Coke THEN I would be pissed because that doesn't fit the game at all.

With Pikmin 2 it looks more like Nintendo thought "hey this bottle cap would work better if it was a real pop brand" and then shopped around to see who wanted to put their product in the game.  This is different then Pepsi going up to Nintendo and saying "we'll pay you to put Pepsi products inside your games."
Title: RE: Pikmin 2
Post by: Deguello on September 07, 2004, 01:07:53 AM
Succumb Ian.  You know you want to...  Succumb to Underwood Deviled Ham Spread...
Title: RE: Pikmin 2
Post by: couchmonkey on September 08, 2004, 09:55:32 AM
I agree with Ian on the "product placement".  If the game had generic made-up items, I don't think it would have as much personality, this way it feels more like the characters are really digging around a garden somewhere in my neighbourhood.

I didn't mind the time limit in the first game, it really forced me to make the most of my resources.  The caves in Pikmin 2 sort of do the same thing, but it's more about conserving Pikmin than multitasking and solving puzzles.  Overall I think I like Pikmin 2 better, but the first one is by no means obsolete because of this game.

Has anyone else gotten the same freaking e-mail from the President like three days in a row?  I found that to be a real disappointment because I think the e-mails (and journal entries in the first game) are a fun way to flesh out the storyline.  Not a big deal, but up until I saw that the game was bordering on perfection in my opinion.
Title: RE: Pikmin 2
Post by: Ian Sane on September 08, 2004, 10:10:11 AM
"Has anyone else gotten the same freaking e-mail from the President like three days in a row? I found that to be a real disappointment because I think the e-mails (and journal entries in the first game) are a fun way to flesh out the storyline."

Well in the first one there were only 30 days so it was easy for them to make enough unique journal entries because the player could only access a maximum of 30 of them.  Since this game can take as many days as the player wants I expect some repeating.
Title: RE: Pikmin 2
Post by: couchmonkey on September 09, 2004, 07:17:59 AM
I do expect some repeating.  The first time it was repeated, I raised an eyebrow but figured it wasn't so bad...but to get the same one three times in a row seems silly...anyway, not a big deal.. I wish I had more time to play the game!
Title: RE:Pikmin 2
Post by: SgtShiversBen on September 09, 2004, 07:25:04 AM
I still need to get the darn game.  The thing I'm looking forward to is the multiplayer.  It seems interesting, but too bad you can't have a deathmatch type...at least from what I hear.
Title: RE: Pikmin 2
Post by: BlkPaladin on September 10, 2004, 07:23:50 AM
accually versus is sort of liek a deathmatch. You can kill the other's pikmin. And that is first multiplayer that open by default.

The coop is only availible if you get an item that is availble I believe only after you get the company out of debt and come back.
Title: RE:Pikmin 2
Post by: Urkel on September 10, 2004, 07:09:55 PM
Ah, so you can resume play in caves. The only reason I wasn't sure if you could do that is because the game never explicitly says so. I was just too afraid to risk testing it out and losing my progress.

And I agree that the way the product placement is done fits well in the game. But it doesn't seem to be the most flattering way to advertise your product. I mean, the whole joke of the game is that you're collecting absolutely worthless junk. Except for the Game & Watch.

I'm also glad that Metts rated the graphics so highly in his reveiw. It's truly an underrated aspect of the game. I find it strange how reviewers went absolutely nuts over the graphics in PoP, yet not so much over Pikmin 2. The only reason I mention PoP is because the way the graphics look in the Piklopedia look virtually identical to the kind of lighting effects used in PoP, if not better. Most of the items look damn near photorealistic up close, too. If I'm not mistaken (and I usually am), there's bumpmapping on most items and several enemies, and even on some of the environments.

Oh, and they didn't just say "mammorial" in a Nintendo game, did they?
Title: RE:Pikmin 2
Post by: PaLaDiN on September 10, 2004, 09:25:07 PM
Did they say "sexual"? I'm pretty sure they said "sexual"...

I'm in love with this game. More Nintendo sequels should be like this, Wind Waker and Metroid Prime.
Title: RE: Pikmin 2
Post by: Renny on September 11, 2004, 06:58:26 AM
Yeah, the Piklopedia looks very, very good. There's very good environment mapping on some objects as well. And the lighting does look similar to PoP. Look at the Snagret's head: the light filters through and blooms around the individual feathers.
Title: RE:Pikmin 2
Post by: Urkel on September 12, 2004, 10:53:02 PM
I'm sorry. The exact words they use in the game are "mammal appendage". But in the context they use it, they're referring to boobies. Nintendo is t3h m4tur3!

Anyway, I've now beaten the game in 37 hours, and 50 game days. I stand by my initial assessment of it deserving GOTY. I don't want to spoil anything, so I'll just say that the last boss battle is sweet. It makes the Emperor Bulblax battle from Pikmin 1 look downright anticlimactic. It's exactly how a last boss battle should be.

One complaint I have is about the last cave. It's hard. Very hard. And it should be. But there are a couple floors that are hard more in a frustrating sort of way than in a fun Viewtiful Joe/F-Zero GX sort of way. I had to reset about 20 times on one floor. But maybe I suck.
Title: RE:Pikmin 2
Post by: Switchblade Cross on September 30, 2004, 07:01:06 PM
I'm in love with this game.  I bought it this past Tuesday and today paied off the debt.  I'm still playing and dont think I'll stop untill I have collected everything.  This will hold me off untill Paper Mario2, followed by Metroid, and then the DS.  Seams as if Nintendo planned the timing, heh.
The graphics are amazing in this game, and I must say that I was absolutly astounded at the movie during the credits roll.  I also think the fact that Nintendo used real-word brand names simply brought this game to life even more.  As mentioned before, I do think that the Pikmin seem smarter in this game.  They avoid walls and follow you much better than previously, and they seem to do things on their own more as well.  If a pikmin is inactive, and close to something it could be doing, it will go off and do it!  Very cool.  Their cuter then ever now that they sing marching songs and all that.  Hey, did you know that if you have a group of 100 pikmin, 20 of each color, they will sing the song Ai no Uta by Strawberry Flower, a japanese song about the first Pikmin game.

And, my favorite pikmin are the white ones.  They just look so cool!
Title: RE:Pikmin 2
Post by: Hostile Creation on September 30, 2004, 08:54:09 PM
I hope this game is as good as all of you say it is.  I bought it, and it should be arriving here tomorrow.  I'm very excited.  It happens that this is some bring yo family up to college weekend, too, so I had them bring up the Cube, which I'd left behind before (I've been playing Worms World Party and Paper Mario on my computer up to this point).
You make the game sound amazing.  I can't wait to get my hands on it.
Title: RE:Pikmin 2
Post by: Switchblade Cross on October 02, 2004, 04:05:42 PM
So, there is an item in the later part of the game that requires 1000 pikmin power to lift.  That would be 100 purple pikmin, or 1000 normal pikmin.  According to the item's weight and the amout of pikmin it takes to carry it, I have devised that each normal pikmin can lift 1 gram.  So, according to that standard, it would take 117,934 normal pikmin to carry me.  Because you can only have 100 pikmin on the field, I would need 1179 GCNs running with 100 pikmin and one more with 34.  LOL!

Also, in comparison to the in-game items, I figure that pikmin are about 1 centimeter tall.


So, how many pikmin would it take to carry you?
type "### lbs in grams" at Google, if you don't know how to convert.
Title: RE: Pikmin 2
Post by: KDR_11k on October 02, 2004, 09:57:53 PM
117kg?!? Man, you ARE heavy.

I'm around 60kg, i.e. 60k Pikmin. Isn't that kinda pathetic, I mean, what can an ant lift?
Title: RE: Pikmin 2
Post by: NinGurl69 *huggles on October 03, 2004, 01:36:36 AM
So Pikmin are based on the Le Metric System.

INTERESTING
Title: RE:Pikmin 2
Post by: Switchblade Cross on October 03, 2004, 07:48:16 AM
Quote

Originally posted by: KDR_11k
117kg?!? Man, you ARE heavy.

I'm around 60kg, i.e. 60k Pikmin. Isn't that kinda pathetic, I mean, what can an ant lift?


Well, how tall are you?
I am 6 ft 5 in.  Being 60 kg, or 132 lbs, would make me look deathly skinny.  
Title: RE: Pikmin 2
Post by: KDR_11k on October 03, 2004, 09:05:02 PM
Professional: Remember, the french also put their adjectives after the nouns: La système metrique.

Switchblade: 180cm, BMI says I'm still normal. While I have no idea what 6 feet 5 inches are I assume it's somewhere around 210-220cm if 117kg are supposed to look healthy on you.
Title: RE: Pikmin 2
Post by: NinGurl69 *huggles on October 03, 2004, 10:53:21 PM
Please tell me you weren't taking me seriously.
Title: RE: Pikmin 2
Post by: DrZoidberg on October 03, 2004, 11:55:53 PM
I take every post you make ever seriously.
Title: RE:Pikmin 2
Post by: Hostile Creation on October 04, 2004, 04:21:27 AM
Me too.  You should also omit "the", because of you say the Le, you're saying the the, SILLY.

Title: RE:Pikmin 2
Post by: Switchblade Cross on October 04, 2004, 05:10:38 AM
Quote

Originally posted by: KDR_11k
Professional: Remember, the french also put their adjectives after the nouns: La système metrique.

Switchblade: 180cm, BMI says I'm still normal. While I have no idea what 6 feet 5 inches are I assume it's somewhere around 210-220cm if 117kg are supposed to look healthy on you.



6 ft 5 in = 195.58 centimeters.  That, and considering I have a large frame, well, there ya go...

heh...
Title: RE:Pikmin 2
Post by: Hostile Creation on October 04, 2004, 09:22:09 PM
It finally came.  And I absolutely freakin' love it.  Amazing game, it has me laughing and cussing and grinning and having fun and enjoy myself in every way.  It does everything a game should, it's awesome.