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Soul Calibur 2 Controls

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Feep:
Well, importing the Soul Calibur 2 arcade controller from Japan is definitely not a hassle I want to undetake, and as I understand it, there is no confirmed U.S. version announced as of yet. How is Namco going to effectively implement the controls on a GC controller? Part of the intuitivity of the SC was the fact that there are ONLY four buttons, which were easily able to be pressed simultaneously or quick tapped (i.e. A then B REALLY fast after it), but with a controller, your thumb is basically the only digit that hits buttons. I suppose throws will have to be implemented using the L and R buttons fo A_B+G grabs, but the excessively important A+B and B+K combinations are going to be tough. How do you all think the controller will be used to accomplish this? And PLEASE, oh PLEASE Namco...don't use the Z button. I hate the Z button. With a passion.

ThePerm:
god i love the gameplay system of Tekken and Soul Caliber...they are so intuitiive....you basically only need to know how motion works...i love that. If you press down and forward you will do a slanted kick or sword slash.....bless Namco......and Sega(love vf4).

Sullichin:
Just like THPS, I would imagine Soul calibur would be hard to control at first but then smooth as a baby's butt after some practice. I can't wait!

Yuckmud:
I love the GCN's controller. But NEVER for a fighting game. Sorry, thats just how I feal.

If you want the real deal get that special controller there making just for SC2 or do what I did, get an X-Arcade. I tried Bloody Roar on it and it works great. It makes the game FUN! I also tried it on Melee but didn't play it much because I have the older verson of the button layout.

But with the cube's controlle, they might use the main buttons. And maybe the L and R buttons for the block. I wouldn't see them using the Z button unless it's for the charge up attack. Then maybe they would use it. But I'm sure after you practice with it you'll like it.

Tman:
it will prolly be L and R to throw, Z to soul charge, B to Block,  A for horizontal attack, Y for vertical attack, and X for kick.

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